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Type: Posts; User: MJK; Keyword(s):
Bump......
Just wondering if there has been any news regarding this fix?
My games are still stuck on FGL QA due to this issue, so it would be great to get an update on the status.
This is great news, I'm very happy to see that Clickteam gets stronger with new talent. :) Congrats on the position!
I'm trying to test this also in the FGL web browser tool, but for some reason now that I replaced the Application.js file in Data/Runtime/HTML5 folder (not sure if this has anything to do with it,...
Hi Yves - I just tried it, but unfortunately the behavior is the same for me, i.e. the orientation problem still exists (tested on iPhone 5 Safari iOS 8.1.1).
Hi Olivier - I have the exact same settings in Fusion properties and the same build of Fusion as you, but my latest games get rejected by QA due to these reasons.
1. "Run even if not focus" is a...
Great news, DracisLooby! This gives me some hope. :)
The orientation problem happens for example: Kindle Fire HD, Android Chrome (or iPhone Safari, can't remember which one) and FGL's web browser tool, which they use for QA for HTML5 games...
My bugbox tickets don't receive responses, so I have stopped using it.
Ok, maybe I'll give it another chance..
Just for everyone's info, it seems that currently it is quite unlikely to pass the FGL QA with Fusion generated HTML5 game.
The reason for this is explained in more detail on this thread. There is...
Thanks DracisLooby. The slopes are my main worry with this, because my game has a lot of slopes with very small and gradual angle changes, so I'm not really able to cut down the number of ground...
Thanks for the idea, but unfortunately none of the Window Control object's conditions work properly in HTML5: Window has NOT focus is triggered always, Window is NOT visible does nothing, Application...
Well, this bump issue with physics static movement and ground object has bugged me for quite a while.. happens only in HTML5 (not in iOS, Android, or when run in Fusion).
Happy to hear that, DracisLooby.
Hopefully this would be included in the next beta!
I tried to compare mouse coordinates to check if the cursor is not on the game screen and then stop the music etc, but unfortunately that didn't work either.
So I'm stuck. Both the orientation...
Thanks for the tip Olivier, but when I used that workaround the next problem I ran into was that the music and timers don't stop running when switching browser tabs (naturally, as "run even if not...
Now this was spotted in my other games, too, so they are now all failing the QA..
Apparently the issue happens with every Fusion generated HTML5 app with the FGL object in the frame. Could we have...
It's not consistent across devices: http://community.clickteam.com/threads/89319-Why-is-physics-engine-not-timer-based
This unresponsiveness is shown on this video (sorry for poor quality):
https://www.dropbox.com/s/wlvh9leoruys5cu/VID_20141110_181119570.mp4?dl=0
As you can see, once I have changed the...
You can use it for sure, but it isn't the latest FGL SDK, which means that for example achievements and multiple leaderboards per game are still unavailable.
Has anyone bumped into this issue? I'm wondering if there is some workaround to it..
"If you rotate the game from portrait to landscape then back to portrait, or click outside the framework, the...
My experience is also positive regarding how FGL processes the upfront payments, it has been quite fast after the game passes their QA.
The whole process from initial submission to Amazon / Big...
I'm hoping for suppot for multiple leaderboards per a game. Now we're limited to just one, but the SDK allows to have more. It would be very useful for games with many game modes, for example.
Fusion's help file defines timer-based movements as:
I'm wondering why doesn't this apply to the physics engine? When I run my game on different devices, the impact of impulse (movement -->...
@Olivier - good that you reminded me about the preloader. Just tested without a preloader, but it doesn't work that way either. :/
Also I figured out it's not an IE specific issue. In fact, this...
Just noticed that for some reason HTML5 content does not appear on Windows Phone devices, I get just a blank space where the HTML5 content is supposed to show.
Tested with very simple bouncing...
Just a note that from October 17th onwards, the current Fusion FGL object is not sufficient anymore for the $200 upfront payment promo, as the Achievements feature will become mandatory for the Tier...
That's indeed weird. If it helps, I can send you the game's runtime.js file for investigation.
It seems I found the solution.
Came across this topic http://www.html5gamedevs.com/topic/4092-prevent-scrolling-in-on-android-webview-phonegap/ which suggested the following piece of javascript...
Thanks for the tip but I have already enabled the "resize display to fill window size" option, so no help from there I'm afraid..
The game fails FGL QA due to this issue. Any other ideas for a...
I'm wondering how can I remove this small scrolling on the html page generated by Fusion, is there some setting or parameter I should adjust?
...
Thanks Olivier for sharing that info. I will try to change the source file format for my music files to see if it changes anything..
Also using 282.3.
I have submitted a Fusion generated HTML5 game to FGL's mobile platform. It bounced from QA due to issues with music/sounds on Kindle Fire:
[/FONT][/COLOR]On web browser the music plays fine,...
That's true, and I'm sure no one is expecting Fusion to update with every FGL SDK version, but perhaps an update every now and then, like every 2nd/3rd SDK update? For example now, I think one of...
Indeed, it would be great if CT could publish an occasional update to the FGL object when the SDK updates.
Also there has been a feature request in the Bugbox for a while to support multiple...
Quite sure, I recall there was some discussion about it in the FGL forums..
At least technically, yes, if it shows up and is visible, I'm sure it's ok. Is it the best placement to raise sponsor interest for your game and thus maximize your revenue? <-- this is then much...
The pause/resume is actually a generic requirement (outside of the SDK) for the game by FGL.
I haven't seen that example file either... I agree, there should be better communication and instructions for this object. It's a great job by CT and very interesting initiative by FGL, but at the...
Once you've dropped the object in the frame, that basically integrates the SDK. You can then call the ads via events, as well display leaderboard, sponsor branding or cross promotion pop-up. It's...
With events you control e.g. when you want an ad to be shown or leaderboard opened. Also if you want to support premium game mode unlocked by in-app purchase, you will do this with events.
The SDK...
Just wanted to add that the FGL object for Fusion is great work by Francois. I've been trying it out a bit and so far it looks very good.
The mobile/HTML5 platform is a very interesting initiative...
Thanks, updating to 282.3 made the extension available. :)
Could someone please advice where to download the FGL object? I have installed the latest HTML5 build from the Community Passport, but can't find the FGL object for HTML5 in Fusion..??
Hi ptiseigneur,
Thanks for trying to find a workaround, but unfortunately my whole game relies heavily on the Physics Ground object. So I'd need to find a workaround that produces the same...
Yes, the mfa is attached.
Trying to find a way to make the object slide down without interruptions/bumps regardless of runtime... iOS is ok, but struggling to achive the same behavior in HTML5..
This video shows the difference in behavior: http://youtu.be/mX88tVRb4pg
Any ideas for workarounds?
I'm using Physics static movement with Physics ground objects, which form a steep downhill.
In HTML5, when the object goes down the hill, for some reason it doesn't slide smoothly along the slope...
That's a one nice looking change log. Thanks Clickteam!
Good to know it's working for you.
I'm keeping an eye on my iAd revenue report if anything would appear there today.. :) Still showing zero. Nevertheless, it's good to know that at least this...
Hi Simon,
As you got the placeholder ads (Apple test ads) working, I suppose that the issue described above by Christian, did NOT affect your case. I'm not sure, but I think that it's only...
Thanks :)
Hi Pharanygitis, the example download link on your site links to FGL Ads extension. Maybe you would like to fix the url?
I split to more segments as you suggested and indeed the performance is now much, much better. So it was not the number of physics ground objects but just the size of regular background objects that...
I would like to make a level of, let's say, 10 000 pixels wide frame with physics ground objects. The problem is that there seems to be too many of ground objects as things slow down quite...
This has fixed http://bugbox.clickteam.com/issues/1254 (to which I didn't receive any response in 2 months) and...
Ah, just checked the example DaveC posted - that is indeed very cool! Wonder who made it?
It's not really a 'competition' :) but yes, I'm still looking for a developer to tackle this challenge.
Ok, I put it in the bugbox: http://bugbox.clickteam.com/issues/1422
It's such a drastic change and in some hours I still haven't been able to adapt my engine to the new build + the fact that there...
Was there something in the 281.1 / 281.2 build that impacted the Physics - Static movement?
My game behaves completely differently in 280.28 vs. 281.1/2 in terms of object speed, impact of force,...
Thanks for the tip, but I have compiled the whole project, so that doesn't explain it.
Doesn't work, I opened a bugbox ticket: http://bugbox.clickteam.com/issues/1254
My game is pending release, the only thing I would need to add are the ads, so it would be great if someone could...
Do you mean in iTunes Connect or in some other place? Can you give me the exact name of this site category that lists all apps with ads?
I haven't yet released or uploaded anything, still in the...
I'm not sure if this is a bug or not (hence not posting it yet to the Bugbox).
It's the first time I'm trying to add iAds to a game, so maybe I'm missing something. I do get the "Apple Test...
Doesn't sound like normal behavior... are you using the Fusion 2.5 compatible Flash exporter version? It might be good to report this to the Bug Tracker:...
Not yet, but hopefully in the future. It has not been confirmed.
Yes, the marketing is indeed a bit misleading. I won't mind it that much, as I am a long-term customer and can wait until support for new features is added across runtimes, but for sure these type of...
[/I]It's already available for iOS, too. If we're talking about the ScreenZoom object, that is.
I would say that the Flash exporter is one of the core features of MMF/Fusion, and most likely *the* runtime that has generated the highest average revenue per title for click developers when it...
I think it will. At least prior to the launch of Fusion 2.5, Clickteam announced that the ScreenZoom object will be available on all runtimes except Windows exe.
With the latest patch, it does work, yes. :)
Settings from the top-right menu.
The patch works nicely, scrolling bug is fixed and the ScreenZoom object works too. :)
My game has experienced a couple of random crashes though, but couldn't yet isolate the issues.
Any ETA for the scrolling fix? Or is there perhaps some workaround that I could use to get scrolling working again on iPhone?
Just to comment on the performance issue, it first occurred when the change from build 256 to 257 was made. With build 256.xx everything was OK performance wise, but after that it has been a struggle...
The same for me as well, the scrolling on iDevices is broken, I had just 1 layer and did not help if I added a second layer and moved all objects onto it.
[/COLOR]
Communication about ScreenZoom object compatibility so far:
Clickteam said before release: Flash, iOS, Android, HTML5 and XNA
Fusion 2.5 extension manager says: HTML5
Fusion 2.5 frame editor...
Found them now for iOS after re-running the iOS installer (also the ScreenZoom). Thanks.
I had this problem with the store as well, my account login details did not work, so I had to buy as a guest.[/COLOR]
How about Flash, Android and XNA?
This is what Clickteam announced on Fusion 2.5 feature list thread:
Same for ScreenZoom as well... Extension manager shows compatibility only with HTML5?
Hmm.. Fusion 2.5 tells me that the new Physics objects are compatible only with Android and Windows runtimes. How to get those for iOS?
Great that European store is now back online. Though it still showed the "maintenance" page for me instead of confirming the purchase. Fortunately my order still went successfully through.
For...
Ouch, quite bad. Even if you are a small business, you need to make sure people can buy your product...small number of employees is not an argument.
I'm not in hurry myself at all, I will buy it...
Cool!
I'm ok with pitch and yawn only, but bank would surely be a plus!
Bump!
We (=myself & Disthron) are still looking for the right developer to tackle this one.
The compensation for the development is USD $500. Please PM me if you are interested.
Good to know, thanks!
The FGL mobile platform does seem quite promising and based on my limited understanding of the API, integration to MMF2 shouldn't be too hard. Hopefully the flash exporter gets support for this!
Thanks, it did help (a bit). :)
I'm also interested in this. Also, another promising FGL feature is their "mobile platform" API, which I believe they are about to roll out more visibly in the near future.
Thanks, I'll take a look.
Is Clickteam planning to continue supporting sub-applications in Fusion across different runtimes? Or will sub-apps perhaps be a less of a priority going forward (which I have somehow sensed recently...
Is it possible to detect if certain app is installed on user's device, and if yes, then launch that app? And on the other hand, if that app is not installed, send the user to the App Store to...
That's a neat example, happygreenfrog.
Now if we could get this smiley face to float in space and travel to any possible direction instead just on the flat ground...
Ok, maybe the term "infinite" was a bit misleading. What I meant with that was just the stars, which are created at runtime to random locations. Those would continue coming all the time. The...
Good to know, Disthron, thanks. I'll keep you in the loop when the funding becomes topical.
I agree that it would be optimal that the engine could be used widely within the community for many...
Hey, nice to see there is some interest towards this. :)
There isn't really a genre for the game I'm making, it's... different. ;)
That's right, no collision needed. The only thing I...
Yes, the basic idea would be something like in that WC2 video (although I would not be using the engine for a shooter game).
It should be possible to fly in every direction in the space (not just...
What I'm looking for is a relatively simple pseudo 3D space engine where the user could fly around in an infinite space to any direction.
There would be random stars everywhere in the space with...
Works normally when I run the game in MMF, but when built to swf, the Layer object's "hide layer" action does not work. The layer is not hidden.
Global Value A = 1
+ Only one action when event...
I didn't even know such a feature existed in MMF2. :) Voted for removal.
Build 257.23 (beta) fixed this problem.
I have done it previously.
Has something changed in MMF that makes this now impossible? This would indeed be a major concern for monetization through sponsorship model.
EDIT: just tested it,...
Francois, please see your inbox for the mfa, I have PM'd it to you and Anders. Thanks!
I'm not sure, but isn't it already possible with the Flash URL object?
When I reduce the number of list objects in the frame to e.g. 8, there is no crash on iPod touch.
So somehow the high number of list objects, together with the GameCenter objects, eat too much...
I've been struggling for a few of hours trying to get the GameCenter Multiplayer object working on two devices: iPhone 5 running iOS6.1, and iPod touch 4th gen running iOS6.0.
I bumped into quite...
You were right: on the iPod touch, GC seemed to be somehow stuck even though I was logged out. After I created a new account (normal one, not sandbox), and logged out of that too, the authentication...
Yes, AyreGuitar, I'm logged out of GC on the iPod touch as well when trying to bring up the authentication screen.
Hmm.. it should not matter in this case, because the problem is that I can't get the login screen to appear on iPod at all.
Whereas on iPhone 5, GC authentication screen pops up normally, on iPod...
So I'm just trying out Game Center for the first time, so I might be missing something basic, but I have enabled Game Center on iTunes Connect and was able to login with a sandbox account using...
Thanks for sharing that post, I'll give it a try, too. :)
Not working for me either, same issue.
I got this same today pointing to parser.mfx.
I guess I will run some other virus scanner and if it doesn't detect the same, I will assume it's a false positive..
Nice workaround, didn't think about that!
Been there... http://community.clickteam.com/threads/74050-Old-data-loaded-from-cache-on-WP
Thanks! :)
Sent via PM.
Thanks Anders, however no solution yet. I tried cleaning and deleting the derived data. I've rebooted my phone, mac and PC. Tried also with completely new iOS Xcode project and with a new mfa...
I've been using the Get object without problems for a long time, but now suddenly this simple event crashes my app:
Start of frame
--> Get URL http://domain.com/file.php
On get complete
+ one...
I have seen this same error, no idea what it is, but Apple didn't seem to mind either.. :)
Does this have an effect on iOS? I was under the impression that iOS runtime always uses one certain display mode regardless of what user has selected as that option..?
Ok, simple but effective. Good job :)
What a great little game! I am a new Megaloop fan. :)
Some observations on what I would call a low mid-end device (Huawei Ideos X5, Android 2.3.5):
FPS around 50, running smooth.
But when I...
Thanks!
With full version of MMF2 (whether or not Developer is needed I'm not sure), use the Flash URL object to do this (search the forum for download link). It's also the best method to avoid pop-up...
The "Move It" object seems to be one of those default objects that gets ported to each runtime; it's available for flash, iOS, Android, etc, but not Windows Phone. Is there a plan to port this...
I have had some similar type of touch issues with flash on Blackberry Playbook. Have you tried replacing your "user clicks on an object" conditions with "mouse is over an object" conditions and see...
Condition "On foreach loop 'loop1' for object (active 1)" is not triggered at all. Works normally in other runtimes.
Interesting..."OUYA controller support"... will we be able to utilize the flash exporter to create games for OUYA through Adobe AIR (similar to e.g. Blackberry PlayBook)?
9371
I don't know about how Apple presents this information in ITunes Connect, but CPM is just a ratio between your revenue earned and number of impressions it was needed to make this revenue. eCPM is...
Sad but true, but it's a selling point of a sort to say if you have 250,000 apps vs if you "only" have 90,000 apps. This is totally irrelevant for the end user (because it doesn't correlate with...
"Offer good only to legal residents of the 50 United States & D.C. aged 18 or older who are a U.S. registered Windows Store and/or Windows Phone Store developer."
"Offer good only to the first...
Thanks for the summary & support, Francois. WP is a great OS, still a bit small but steadily growing, so it's great to hear you have plans to improve the exporter going forward.
This is a small one, but I noticed that when swiping multiline edit box with a lot of content so that it starts to scoll automatically (kinetic/inertial scrolling), the event "user clicks on active...
Thanks for the suggestion, I tried it and as you said it does work with non-HWA content. But in terms of general quality and smoothness of output it falls clearly behind FRAPS like many other...
Thanks for the insight. In my case, I am indeed scaling down the objects, below is how it looks when scaled down. The left image is shown with Standard display mode and maximum scaling quality, and...
I'm wondering why scaling quality (of active objects) is poor with Direct3D display option in exe runtime?
I use "set scale (quality=1)" action to adjust size of active objects at runtime. If my...
Thanks Anders, this fix seems to be working now! (fingers crossed :))
I'm trying my example mfa with the latest build (257.6), and it doesn't crash anymore, however now the event #4 (that caused the crash in previous beta) is not triggered at all. You can see this in...
I get some random crashes which I'm not able to isolate or reproduce easily. But it crashes every now and then, assumably when x/y scale of active objects is being adjusted under certain conditions....
Excellent... thanks Anders and Francois. :)
Any comments on this? Is it possible to fix this crash to a future build?
I have an event like:
On ForEach Loop "loop"
+ Group1 is overlapping Group2
+ Foreach: Group1 is part of group "objects"
+ Fixed value of Group1 = LoopFV("ForEach", "loop")
This crashes on...
Congrats on the release!
Just a comment on the description in Google Play - you may want to remove that iPhone reference:
[/FONT][/COLOR]
It indeed depends on the type and complexity of the preloader itself. Simple preloaders are pretty easy to implement in MMF2, but with some more complex ones you might face some challenges.
One...
Hmm, seems like the extension has somehow broken.
Two big hassles in monetizing games with MMF2 flash exporter: 1) opening URLs, and 2) integrating sponsor preloaders
In my opinion, there...
This is actually not necessarily the case when you get this error message. For example, my samples are always in max 44100 rate but I still get the error every now and then. If I recall, converting...
I have bumped into the same issue (mp3 compressing used to work better in some older builds). To get rid of the error I often need to edit the sound files to some other setting/format, which is a...
Yes, you can still release XNA apps for Windows Phone 7 and 8. Though Microsoft has deprioritized XNA clearly on WP platform as well in terms of importance, e.g. you can't anymore target WP8 with...
You don't need to create a behavior. Basically, if your game doesn't require multitouch input, you could just insert a new button object to the frame and add an event "button is clicked" --> some...
No, Windows Phone 8 has also native C++/C# support (I wonder if MMF2's C++ runtime with some modifications could be used for this?).
But very likely HTML5 + Javascript will play quite a big role...
Well, on WP side of things, Microsoft definitely downgraded the importance of XNA as a framework in switch to Windows Phone 8. You can't anymore build XNA apps that use WP8 specific features, so even...
I had this issue with my game (except I only offered the full version, not demo at all, but people could still download the whole game for free), but at least in my case the bug was on Microsoft's...
I've also ported a couple of games onto PlayBook without any major success, but then again, the games have not been anything that special and the visibility in the store has been pretty poor. I'm...
Great job! Just caught it on my PlayBook front page of App World, very nice coverage indeed.
By the way, I noticed that you have priced the game at the lowest price tier (0.75 € in my case). Just...
Good to hear sbucci. Though I have to say that we really need the XNA exporter to work properly without these type of huge workarounds that lead to compromising the user experience too much (like...
Great to hear that the Windows Phone exporter still gets some love from CT! Looking forward to this.
Ok, well I think I will build my game using this technique (sub-apps for IAP store), so let's see how it goes. :)
Thanks for the correction, good to know this one.
Just curious, is there perhaps plans to introduce an alternative extension to the edit box for the Android runtime?
I've got my small games running quite well now on Android 2.3 with build RC3,...
I see :) thanks.
Well, if CT wants to check this crash bug on Android 2.3 and needs more information on the crash, I can provide it.
Thanks for the suggestion Fernando, just tried it but didn't help. The app crashed like previously.
BUT guess what - I tried with various other combinations of Android Options, and it seems that...
Are you using some default movement for your character? I recommend you take a look at Platform Movement Object extension, check its example files and learn the logic how it works. Then you can use...
Bump!
Just wondering if CT had a chance to investigate this yet? Is there anything I can do to help to resolve this crash? Could this be somehow Android 2.3 specific? Response would be much...
Huawei Ideos X5 with Android 2.3.
Nice, seemed to work well on Android 2.3.
Second level was already a tough one for me lol :D
Ok, thanks.
I'm planning to start developing a bit bigger game (after I get my ancient Mac Mini upgraded) which would be utilizing IAP. Couple of questions I'm wondering;
1. Is it safe to save consumable item...
I'm wondering if it's ok to build this IAP system / iOS store functionality into a sub-app in MMF, does it work like in normal frame?
I've released one flash game for the Blackberry Playbook, so yes MMF2 generated swf files can be used like that. However I haven't tried saving/loading from INI/array on Playbook.
If you need to...
You can use e.g. the INI object to save data (values and strings) in a flash game. The ini file is saved to the user's computer in some temp folder. For Arrays I might be wrong but those can be...
Any news on this yet?
Just to let you know that I'm suspecting that my latest game fails to register ad impressions correctly... it's being featured on a major portal at the moment and impressions stay close to zero (not...
MMF2 generated XNA applications do run on WP7.0, 7.5 and 8.0, but you can only target WP7.0 with XNA which means that you are not able to take advantage of new features and capabilities in WP8. This...
I have been wondering the same...haven't released anything after the API update, though, so can't confirm... Mochi is pretty integral part of MMF2's SWF offering as so many use it, so I really hope...
I also bumped into this issue with RC3, but very weirdly, when I moved the objects just a couple of pixels back and forth and then rebuilt the app, they appeared on the screen of my device.
Yes indeed, quite a mystery... :)
I'm wondering if Clickteam has any ideas on this?
Yes, when I press the back button on frame 2, it takes me to frame 1 but then right after that the app closes itself. I have the "on back button pressed" event only in frame 2, so I guess in this...
Here's the mfa
http://www.digicroc.com/images/androidlog.png
Last year I made the mistake of buying a (too) old Mac Mini, which can't be upgraded above Snow Leopard. That means it can't anymore run the latest Xcode and hence I have been forced to target only...
Tried to implement basic back button functionality, but it crashes every time.
Device: Huawei Ideos X5
Android version: 2.3.5
MMF build: Android exporter RC3
I tried with events such as:
...
Just a note for those considering buying WP hardware next year; this was just announced at a very affordable price point with pretty good specs:...
Other List object related issues:
- Bug: When X/Y position of list object is changed at runtime, vertical scroll bar remains in the earlier position and is not moved with the rest of the object
...
The problem is that there is no such a thing as mid-end Windows Phone 8 device yet. There probably will be mid-end devices coming to market at some point next year, but now that WP8 platform has just...
The app store is the same (Marketplace) and WP7 targeted apps should still appear for WP8 phones as well. Note that you can't currently target WP7.1 (this breaks things) so you need to keep it in...
Just to add to my previous post, my last point was (probably) incorrect. Apps targetting OS 7.0 should run on WP8 without problems - however, you cannot anymore create new WP8 apps (utilizing WP8...
I'm not able to test it by myself either, but I searched a bit more and came across this: http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj206947(v=vs.105).aspx
[/FONT][/COLOR]...
Ooh that looks great, ElectricMaster. Very nice :D
Really? I understood a bit differently from this source: http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj207003(v=vs.105).aspx
I think MMF3 should look like a circle. I mean, it has always been a rectangle - all the way from K&P times! UI should be completely redesigned to get rid of that old rectangle stuff that is...
They are still accepting 7.0, but those apps will be available only for old WP7 devices. Now that Windows Phone 8 is launching and the new devices are ramping up, there is a lot of new users browsing...
For the criteria you mentioned, I would recommend Nokia Lumia 820. I assume you want a device that runs Windows Phone 8.
(though currently it's not possible to publish on Windows Phone 8 with MMF2...
(bump)
Any news yet on this?
Hey, this actually worked on my phone! Props for that :) (most of the MMF2-generated games I have tried crash on my Android device)
Ads showed OK, graphics theme is nice, gameplay pretty simple...
Ok, thanks for confirming!
Francois, could you take a look at this? When project (solution) is upgraded to target Windows Phone 7.1 in Visual Studio (instead of the default 7.0), this issue...
I'm using normal Edit objects. First I load everything with Get object through php script into one edit object, parse the data through with String Parser to another multiple Edit objects in a...
Weird..(but good for you! :)) What device are you using?
Maybe it's specific to some extension, will need to do some more testing.
Just to confirm that Also MSFT quality assurance spotted this bug and declined the app submission:
Comments: Pressing the device back button has no effect on the application.
Note: This behavior...
I'm using an online high score system which loads the scores from MySQL database onto the phone via the Get object and php. Works nicely, except one little thing: high score data does not update with...