For all the people that have been contacted me PM, the project is long from dead. I was just submerged doing things while finishing my education.
Type: Posts; User: darkmanx_429; Keyword(s):
For all the people that have been contacted me PM, the project is long from dead. I was just submerged doing things while finishing my education.
Hmmm...interesting. I think that the shader would be the easiest way to go.
I had a thought, what about using array and some math?
Video begins at 02:05
I want to make a rotating room such as the one scene at 2:05 in this video.
I want to assign the room to a timer and have...
Can some one explain to me how to make a electrical spark effect for 2.5?
I looked at this example for HWA fireworks (this is the closest I could find that resembles a spark) and tried to change...
A very popular concept that I made into a stage for the game. Enjoy!
Another stage in engine.
Quick play-through through the newest stage I completed.
Phase 1: Environments - Designing all the stages and importing...
Anyone? I didn't find any tutorials on how to make a compass for 2.5..
I haven't figured out the directional's yet for it because I wanted to use what was easiest first. In between the specific stages I want the player to be able to choose different continents and then...
I want to make a Compass Rose for my overworld map of my fan-game.
Basically the compass rose arrow would move N, S, E, W, SE, SW etc. depending on what direction the player presses.
I want to create a lens effect like the ones in this video?
How do I even start to code this in 2.5?
Please be specific with me as possible so that...
Extended the stage a bit.
Implementing different enemy types and movements.
Sound fixed guys!
Sorry about the sound issues. I will fix it tomorrow in another vid.
Back on the game and finishing the stages. Updated Cairo with a new palette and background elements. Will add my traps,...
For sure someone must know what this means?
Any more suggestions on how to fix my code? (As shown here)
Oops, you guys new what I meant! lol
Can someone help me correct my 360 aiming?
So far I have all the directions but when I try to continue the pattern (as shown in my example) upper right and...
This comes up on one of my stages when I escape out of the game.
Can someone explain to me what each of the columns stand for and how to get rid of the error?
Thanks guys! Got another one for you: Where is InnerGlow.fx?
https://sites.google.com/site/mmf2stuff/shaders/ (Does not have it)
file: 5095 does not work.
Nope only 11 shader's on there. I wonder if this was part of a shader pack?
I am trying to open a mfa file and it's asking for RadialBlur.fx.
I can't find this find this file in Extension View either.
Where is this file for 2.5?
Can someone provide it to me?
I have a animation already set, but I am a little perplexed on how I would code this.
I am using PMO.
Caesar, THANK YOU so much dude! You don't know how much you are helping me out!
K, Indeed I checked and it is on the effects page. Ok, so someone mentioned I should assign the Zoom and Offset to its on layer. I am just kinda of perplexed on what to do now. Do I assign the...
I have it install already for MMF2 but for some reason it doesn't read for 2.5
Nice example Caesar, do you mind sharing or PM the mfa? I already have my own engine but I would like to take a look at your event editor to see how you set yours up.
Please go ahead and share the formulas. I want to effect to be automatic as I stated before so it has to be as seamless as possible as to be distracting. I will be trying the various methods as...
I am making a 2d platform title and I want my camera to zoom in and out on my character as he traverse through the stages as seen in this video.
I hope everyone is enjoying their labor day time off as I am. Just wanted to give you guys a heads up. I have 2 new stages that I am working on for Vamprotector that are pretty fun...
I care, that's amazing!
What is the most efficient way to create the exploding spark effect in this video?
As you may notice at the peak of...
Reminds me of MTV Oddities. The animation is a keeper! Looks solid!
Wow, Thanks Sparckman!
I'll Check that out!
I have a issue. I usually have alot of effects in my stages. I.e rain, snow, fish etc.
I usually make a sideshooter active with some kind of movement and use it to launch my objects (each with...
Well, you will love my game Vamprotector for sure! Thanks for everyone that is helping to get me in the right direction!
-The Ultimate Castlevania and Contra Hybrid
-2 distinct weapon modes
-2 Player Simultaneous Mode
-Weapon and Item Fusion Modes...
Extended Play video with some fixes and minor adjustments.
The first section of my Snowfield stage. I finally implemented slopes and I am still adding more hazards to the stage.
I got rid of...
Hmmm.interesting answers. I will have to do a little bit of experimenting.
I want to make a level similar to this.
What extension or is the best way for me to go about making the stage like this?
Please be specific with...
Yep I definitely think of those games when I see the trailer. However, this look really good!
I've also been adding subtle animations and implementing traps in some of my earlier stages.
Busy week.Started inputting my new stage, Snowfield in the engine.
In other news, I made a small DEBUG level that I...
Seems like it needs more specials but I would be all over this game!
Yes, I noticed the clock tower influencethrough the trailer as well!
All this looks good.
Is this point and click or full roaming 3D?
Thank you Sparckman!
You've went above and beyond to help me out!
Thank you so much!
I don't think that's suppose to happen.
Broke your game after swimming through a wall that had no collision on it.
Other than that, nice graphics. Nice having hidden alternate routes...
Thanks Sparckman! Ill definitely check that out!
Well this is what I want to actually do.
I have yet to see a real example of this for MMF2.
Basically the character would use his whip to swing from...
Yep upload the the mfa, this seems interesting if you got the swing physics down..
Ha, it took me forever to convince Warmachine to post on the Clickteam Forums! lol
That is coming.
We are still implementing the various whip and gun combinations.
I already have several new whip types down, I just need to import them into the engine.
We are going through...
Thanks for all the positive feedback!
If anyone has any gameplay ideas or something that fits, please feel free to post on my thread.
I am also open to any spriters that wants to post work that...
I found this example. I'm going to pick through it but it seems a little confusion since there are no notes.
Does anyone know about it or can explain it to me in a simpler way?
Still have to add more stage sound effects, collision, etc.
Some more work I was able to get done over the Fourth of July weekend.
I will be adding the falling ceiling trap from Super C...
I figured it out. I don't know if it's the same for you but I have to use a html code:
I want to create a falling ceiling that upon impact slightly vibrates as shown in this video.
What is the best way for me to achieve...
Where is the video icon located at?
I don't have any extra bars in the go advanced option?
Could it be because I am using IE as a browser?
Dang guys,thanks for the help!
Dunno ratty, theory is sound though!
I was thinking about something like that as well. Does anyone else have any ideas?
Is there a way to embed a video directly to your thread? (I use mp4 or avi, but I can encoded in pretty much any format required.)
Is there a way to import a huge map into the engine that is kinda of piece together like this?
The problem is when you put in the virtual width and height...
How do you embed a actual video on the thread?
Thanks Dave! That is all because of the support from yourself and the people on the forum!
Sure! I have some on my youtube channel and also on the Vamprotector facebook page.
Is there a way to embed videos on the forum?
It's been a long road. It actually is the first game I ever made using Clickteam's MMF2 and now Fusion 2.5.
I know usually people shouldn't do such a huge project for their first...
Warmachine cleaned up my code in DEBUG a bit and added some to it.
I invited Warmachine years ago to help me on my...
Happy Memorial Day to all!
One of the helpers on my game is also a Sprite Artist and he has started to whip up the sprite for the Final Boss. It is looking...
Ultimately, change the gravity in the Event Editor to a higher number like 300 or something that would take care of the floating.
Also I didn't mention if you tweak your physics static movement on your objects and look for Deceleration, bay adding to deceleration that helps a lot.
Check your Y position when the object hits the water in the Event Editor.
Yep. It's going to be released on PC.
I also have a custom OST that will be released with it as well. It's fusion's of Castlevania & Contra tunes performed by my bud Warmachine and Co-Produced by...
Oh, I saw that too! Did you make those sprites yourself? Love the old school feel! Looks fun!
No prob guys!
Thanks man! I love the old school feel of your game Inexistence too! It's really cool!
Hey Pixelated tell me about 3D Coat? I am a 3D artist as well! I am updating my website so I think we have some of the interests!
SPOILER ALERT: Final Battle Concept art. Going to sprite this concept art I found online. I think it matches the Dracula/Alien Force real well!
I decided to...
Awesome. Thank you!
I heard there is a way to make your own skins and upload it from the preferences.
Is there a tutorial on how to do this or what format you save the skin in, sizes etc.?
Found a mfa example for 2.5! Yippie!
I used the pinball movement! Duh! lol
Thanks for everyone helping me to get in the right direction!
I am trying to recreate the physics with as seen as in this vid with barrels floating onto of water.
Does someone have a tutorial or can explain in...
I want to recreate that way Dracula throws his glass to the floor from this vid.
(I guess it's kind of like a grenade toss with an...
Just giving a quick update. I started designing the Snowfield area and I will soon import that area and the Alien Fields into the engine. I also started on the...
This is prob a noob question how do you register your product on the forums?
I'm probably over looking his somewhere in the settings?
Thanks man! Later on this year. It will probably just feature the Prologue stages for 2 characters respectively.
Florida ,Pisces. I am still working on that project, it's called: Vamprotector. I just posted a thread on it here for the first time on the Clickteam Forums: ...
As much as post on the forums I never posted on the WIP section before. I have been working on Vamprotector for a few years since I bought MMF2 and just recently upgraded to 2.5.
Oops...Sorry Kids. My bad Danny!
I am actually, next door to you Pisces. That's a good idea, a Mac mini....
Wow, I never noticed that before. Apple is being a *****! If you have a tablet or a ipod is do you necessarily still have to have a Mac?
I would really like to use the iOS Exporter to develop...
Without any cheeky answers, (because I am a windows user and Mac's are alien to me) why is the iOS Exporter only available for use for Mac's?
Is there no way to use the iOS Exporter in Windows to...
Ok, I had to move the point in real time in the Frame Editor.
I am using a Counter with the display type set to a animation. I notice that when I go into my images I can't change my Hot Spot or Action Point, even if I automatically assign it when I import my...
Umm, hello no one knows the answer to this?
Is this object available for Fusion 2.5?
Ok, right now I just assigned a flag to change to a particular animation and turned off the other commands. If there is a easier way let me know!
Well, I have multiple created Animations (i.e. stopped, running, jump etc.)and I want to go from a stopped animation to another one.
Then after the sequence I want has played out resume the...
I want to display a specific animation to play when my character reaches certain dialogue points in my game as if he is talking to someone at the start of a frame.
The problem is when I choose...
Yeah I am trying to avoid using text blitting, as it's pretty complicated.
I found the RPG Text Widget by DarkWing.
I am going to have a look at that. If someone has experience with that...
Actually that's the example that I am using exactly. Check out my example in my previous post. What is wrong with my code?
This is where I am at. Can someone figure out what I am missing in order for the text to appear one letter at a time like a typewriter?
Yep, as in the examples I provided.
And if you are trying to make a joke Ratty please don't hijack the thread with jokes. I really need the help trying to figure some stuff out and people won't...
I tried using blitter, but it was a bit complicated for me. I found this example and I really like it, can anyone elaborate on it more so I can understand it?
I think it was made by Brandon09.
In my game, my character is using the PMO object for movement. He has two different game play modes that he can cycle through. I used groups for those.
Now, I want to be able to add a story...
Thank you to all!
I am using the PMO object for all my character functions. Does anyone have a tutorial or know how to enable or set gravity for my character? Right now I can jump infinitely and float to the top of...
I want to create dialogue similar to the one shown in this video. Can someone provide me with a tutorial or can break this down how to...
This is probably a noob question but sometimes when I use the insert function in a line with the Event Editor, the command will turn a red (or sometimes green) color? What do the different color...
I figured it out basically using delay.
Thanks Pisces' I figured it was something simple! lol
Oops, fixed it now. I meant to change it to unlisted! lol
I have a background image that is bigger than my play area. I want the image to scroll vertically automatically when it appears on screen similar to the effect shown in this video:
Does anyone know of a tutorial on how to use this, the different functions (Advance mode, etc.)?
X Frame?! I Totally forgot about that! lol I swear even though I am pretty good with MMF2, I totally do noob stuff at times! Thank you for everyone's help!
Thank you, Marv!
Do the sprites have to be spaced in a 32 by 32 grid or anything like that for the Text Blitter object?
Thanks Oruga! I'll check it out and let you know!
EDIT: Yep, I missed assigning the timer event option!
Thanks for all the help! I will check out both methods and let you guys know!
Interesting, but I am not using a string object. I am typing directly from the Event Editor by assigning alterable values.
If this helps I am following and using this example and tutorial:
This is a noob question.
How in the world do you begin a new paragraph under "Set Text" when typing text?!
The programmers of MMF2 could probably just add a "Enter Key" in the options on the...
Is there a easy way to change out the Character Object without creating 89 separated animations?
Are there something like MMF2 character font packs you can upload?
Or even a exe. that could...
Does anyone have a example of this in the Event Editor? I am stumped.
After you input your delay, what do you right click on in your object as Name of Event?
And where is do you add an On...
Ok, now I just have one minor issue. I don't think it matters but I am using the event as a "Behavior."
Whenever, the character comes into contact with an item, I "create" the item box and then...
Funny thing is I tried to add a limit condition and run Only One Action When Event Loops and it sticks to the correct screen position, but then it breaks my destroy code.
Also if I run the same...
Thanks a lot! That was bugging me!
I tried and for some reason it didn't work.
Hmmm. I cannot get the item box to appear in the same spot at the bottom left of the screen.
I tried to make a invisible frame that is the same size as my play area that follows my character...
I have been trying to understand the new Delay before Firing Event option with 2.5. I can't seem to get it to work.
I am basically trying to set a delay (once a certain item appears on screen for...
Figured it out. Now, the trick is to make it appear in the same spot every time in the corner no matter where you are at on screen. My screen size is 320 X 240. Anyone know anything about math?
This is what I am trying to do..anyone?
When you are talking about the PMO step up that's only if I choose to use detector's for slopes right?
Anyone? Basically if there is an item lets say a box, when the character interacts with that box it displays a name box in the lower left hand corner that says " box."
I want the name box to...
No one knows how to use the Ground Object with PMO to create slopes?
Let me break it down. It's part of my main game, but I will post it up when I get a chance!
I am trying to recreate a intro similar to the one shown here. I am making a few changes in order to spruce it up a bit. I have already created the film...
Does someone have a direct link to the wasteland example, I can't get it from that link?
I want to have it when I hit an item (object, enemy, otherwise etc.) in my fan-game I always want the item's name appear in the lower left hand corner of my screen. (Like seen in games such as...
I upgraded from MMF2 to 2.5.
I am making a fan-game where the character uses PMO Object.
I heard I could make the character instead of using detectors for slopes use, the new Physics Object...
I dunno if it has been mentioned, but how does 2.5 handle the 3D Object? It wasn't really user friendly in MMF2 and I haven't found many tutorials on how to use 3D objects in general minus exporting...
Again, is there going to be a pdf made available for Intro to Clickteam Fusion 2.5?
That's not too bad an idea of an example of a movement I could do with the platforms. Thanks for everyone's help and comments!
That's good to hear. I hope that the solution for old data comes sooner than later.
I am anxious to upgrade to Fusion 2.5, but I want to take advantage of my discount being a long time user and...
Where is the vertical scrolling text blitting mfa Jason did?
Question, there a Intro to Clickteam Fusion 2.5 PDF. like there was with MMF2 Student edition?
I managed to snag a copy (back then) and that was a invaluable tool that should of been made...
I touched base with Jeff trying to recover my code. Basically, I am in transition of moving and my stuff is in storage. My purchased product has been on my laptop but my sleeve is in storage with all...
Is there anyway to find your registration code on the program itself or on your computer where you have it installed if you don't have the sleeve with you?
Let me see if I can explain this. I am using this code for a ship swaying effect for a level I am working on.
I am using PMO object. I am using active player...
Wish I knew about this sooner! Thank you!
Thank you Sir!
I am using MMF2 Version 2.0 (Build 257.12).
I have about 145 extensions I am using. I also use Extension View/Manager.
I checked the other storyboards I am using, it would seem that I get this...
Now, when I exit my MMF2 fan-game I get this message?
Is this a mode that I enabled or is an active causing this error?
What does it mean, and how do I take care of it?
hmmmm.I dunno dude. I have the old Box 2D, but I could never get it to work with my MMF2. Recently, I managed to snag the Box 2D 2.0 and that one runs fine, but I don't have "testbad" in that one....
My bad, I am in the middle of trying to figure some things out and I need that example.
I don't think so , I have the box 2d and box 2d examples and I don't see it.
There are the list of box...
I found this nice tutorial online that has been helping me with the Box 2D 2.0 Extension. The only thing I can't figure out is how to make floating objects.
What do I need to do put in so that I...
THANK YOU for the explanation! I'm playing with it now...
Hmmm...tried that it didn't work. The weird part is that if I set my Virtual Width/Height and Size the same, then everything works fine like it's suppose too so that has something to do with it as...
Is it possible to make a screen flash randomly by using the time object?
I have made a white screen on another layer to simulate lightning flashes, but I can't see to get it to work right. I also...
When using the Path Movement function in MMF2, how do you delete a path node when you go back into edit mode? (Say you want to change your path up...)
EDIT: nevermind figured it out. You have to...
Has anyone had any issues with importing a custom lifebar and it effecting other objects in your code such as qualifers or alterable values? I am using one for a 2D platformer.
However, when I...
Thanks for the in-depth reply Jacob. That helped, the issue was that after I changed my size, I didn't notice my virtual width and height changing as well. I forgot to go back and change them!
No worries. Sounds like a pain in the @$$ don't worry about easier to just make my adjustments with the stage layout.
That's super great news to hear! Also how does MMF 2.5 work with the Box2D 2.0 extension since those features are suppose to be in the build automatically?
Well, that's what I normally do, but the problem is that when I make my stages I always use 320 X 240 as the template for 1 room. For some bigger stages when I run them in MMF2 the stage may be a tad...
Ok, maybe I didn't explain this well enough. Basically I want to keep the virtual width and height of my stage set to 320 X 240. (The size of my stage is 4028 X 692.) I am using PMO with a active...
Is there anyway to duplicate multiple active objects all at once from the frame editor. If not, could you add this ability to a future update?
mmmm...anyone out there? lol
I want to set my virtual width at 320 X 240 and then have the environment scroll with my character. I am using PMO object. Normally I would keep my play area bigger than the virtual area and then...
Thanks Snail! I will try this code, and then let you know the results! Keep the ideas coming people!
Yeah, up and down and right and left (subtle). As for the gravity the enemy would be light as a feather. Just imagine like a tornado, pulling debris towards it...that kinda of motion.
I wanted to have a special attack for my player that pulls enemies towards the player. (Similar to how Kirby Inhales things from those games) How would I begin to code something like that for MMF2?...
This would seem to work and easy too!
Thanks dude! That's really cool!
Thank you but, both your extensions didn't work. It's asking for Box 2Dv 2.0.0 (box2d_2.0.mfx). I need that mfx.
I figured out how to make it automatic. Now just to adjust it so it's way more powerful...hmm...
So I am looking at this example mfa particularly the rain section. What I need to know is how do I set this so that the particles fall strong automatically without pressing anything. I tried to make...
Is there a way to have infinite loops using the repeat command?
Now is how a proper tutorial should be done!
Well, I am most likely gonna need it so when you get a chance you can post it or send it my way. In the mean time I am going see what Pineapple sent me!
I didn't know that! Thanks!
I am trying to view the box2dmovementexample.mfa example. Yet, when I try to install Overlay.mfx I get a compatibility error. I am running Windows 7 Home Premium 64-bit. Anyone know how to get it...
I checked out those examples, hmmm. Not exactly what I was thinking. It should be more like the example I posted above. Guess those didn't help out as much as I thought. Could someone help me out...
I want to create the whip swing for my fan-game from this game. I tried going to: http://ultimatewalrus.com/uwexamples.php but the mfa...
Does anyone have the Extreme Platform mfa direct link or can post it?
Really? I will check it out Chaos and post my results later. Nice to hear from you Chaos, haven't heard from you in a while...lol
I am trying to mimic the movement similar to how the Bone Dragon King moves around in this vid. I guess it's kinda of a snake-like movement. How do I...
Is there a way to group objects on the Frame Editor? So you can select multiple objects and then move them as one object?
Strange if I make the Frame Editor to 25%-50% then the parallaxer active's show up. Hmmm. Could this be a bug that needs fixing for MMF2?