Just another day in geniusland for Muddymole :o
Type: Posts; User: Del_Duio; Keyword(s):
Just another day in geniusland for Muddymole :o
I've noticed this before myself, usually (but not always) it has to do with whether or not I have active objects with lots of alpha channel stuff or way too many fastloops going on.
Here, look:
https://partner.steamgames.com/doc/store/application/dlc
Specifically this bit-
In Steam, each piece of downloadable content is identified by its own app ID. Unlike the base...
Couldn't you just change the AppID on another Steamworks object specifically targeting the DLC's AppID#?
It sucks. I hate marketing. I'll never be able to quit my day job haha.
That's great! My enemy "A.I." I have to use quotations for so that'll give you a bit on how well it works haha
It's super simple on the main map- they just check to see where you are in relation...
You do yourself a disservice with all the stuff you know how to accomplish with code. I have no doubt it'll be awesome.
Without looking at this link yet I hear the same kind of things about a game...
Heads up if you use Ultimate Fullscreen and plan on releasing your game on Steam: It doesn't jive well with the Steam overlay and caused issues for me so I had to take it out.
You can also look...
Oh yeah, this is by design. I love those old games and probably always will.
Thanks, MM! This one looks to improve upon things the first one had some issues with (biggest quite literally being a 'bigger' playfield). As you know it uses your method of displaying tiles which...
And it is now out!
Thanks everyone and to Clickteam for your awesome product that let me make this!
https://store.steampowered.com/app/1630690/Equin_2_The_Warren_Peace/
Thanks a lot! I did something like this and it appears to work perfectly.
What I’m trying to accomplish is boost the performance of my roguelike by reducing the amount of map tiles it has to check...
Hi!
Stupid question I'm sure but I know fastloops start from 1 and go to whatever you specific (ex run loop 32 times).
My question is can you have it start from a number other than 1? Like in...
That sounds good enough to me to take another look at it, thanks PD!
I'm going to bump this thread, as I too was wondering if getting the DLC for 2.5 would be worth it for my current project to update it to 3D11.
I'm not using shaders at all but for example I do...
Equin 2's demo is now available for download off Steam!
https://store.steampowered.com/app/1630690/Equin_2_The_Warren_Peace/
This allows for you to play as the Warrior through the first two...
Ok I was able to do this by running a fastloop at the top of the events and tallying the nutmeg lines of the listbox into a global variable. So I'm just checking if nutmeg >= 2 and it worked.
I'm not sure how to do that with what I have.
I just want the one line and right now it has:
FindStringExact(listbox, "nutmeg", 0) <> -1
+FindStringExact(listbox, "nutmeg", 0) <> -1
->...
I can't edit my post but it should be BREW potions, not BEEE potions hahaah
Hello guys
So I'm trying to make a way to beee potions in my game, with conditions that check to see if you have the ingredients in your backpack. I'm using FindstringExact for the inventory...
You can use listboxes to choose random elements that won't repeat as well.
Ex- Populate your listbox with these lines: 1, 2, 3, 4, 5
Then set a variable to Val(GetLine(random(num of...
Dude, I am getting the biggest arm cramp holding this wad of cash to throw at Jarvis!
It's probably not the best way but whenever I have to make something with a movement like this I usually just animate an active object by hand. Your anchor could be a hotspot dead center, then...
The legend himself!
Hey man, you would deffo know more about this since it basically uses your original design. So what I've done is I'm using the 0 Z axis for the ground and floor, 1 axis for...
Yeah it's a bit trickier than that for a couple reasons, but the biggest one is that the array I'm using for the roof ALSO is used to display things like crates and tables and stuff which can be both...
OH! And sometimes if you have large actives with alpha channels it can slow things down a bit as well.
I can't really help test however have you tried disabling groups of events you don't need (or don't use often) on that particular frame? Like if you have a complicated inventory screen you don't need...
Yes! Awesome thanks a bunch, man! That is SOOO helpful to me as I search through my event editor a hell of a lot and there's like 9000 lines.
Been using this since 2005 and had no idea you could...
I've used the Inverted display a lot over the years and it sounds like it'd give you the effect you're going for (or close to it).
Like this-
(Object is hit)
-> Set Flag 1 of Object to ON...
Okay well good news and bad news.
The good news is that I was able to get this to work using some outside the box method and a listbox.
The bad news is that this now essentially cripples my game...
OOOH I see what you mean, you mean like how in Super Mario Brothers it plays a little sfx a billion times while the time remaining goes down when you clear the level.
Sorry, I also can't seem to...
By tally do you mean you want your music's volume to gradually fade out before jumping frames?
If so you could also set that music (or channel's) main volume to a variable that's on a counter that...
I hear it's great however the one time I used it I had lots of conflicting problems with Steam's built-in overlay and had to remove it.
I use the Window Resizer object (or whatever it's called)...
Yeah it's very hard for me to word how my game displays everything but I can try:
So what happens is that all of these actives to display pictures are forced into different directions using the...
Hey guys, do you happen to know if there's a way when searching through the event editor via CNTRL+F to find the Next instance of a word?
For example whenever I search for term X, it always brings...
I should've worded this a bit better here:
"There are 49 total active objects designated for each of these 2 actives"
What I mean to say is that there are 49 actives designated for drawing the...
Hello!
Usually this would be pretty easy however the way I've structured my game I'm finding it really impossible to figure out how this would work. My hope is that somebody here has a method I...
Hey holy ****, I know you! It's FUNGUS MAN!
I've been following this on the r/metroidvania subreddit. I didn't know it was made with CF2.5, that's what I use too!
THIS MAKES US BROTHERS
Good...
Hello, everyone!
I'm happy to say that the Steam page for my new roguelike, "Equin 2: The Warren Peace" has gone live and will be released this upcoming November!
EQUIN 2: THE WARREN PEACE...
Holy Christ, I just realized I never made any post about this game on the forum of the actual company that is making this possible in the first place! XD
-----
Hello!
So I started working on...
Thanks, man.
I'm actually using this to create levels. By drawing my levels out in each frame of an active's animation I can loop through each one and input the values into an array to be used...
Yes, it appears you can!
If anyone needs this info for the future, you need to 'compare two objects' -> active object -> Get RGB At. You can use fastloops and the loopindexes for X/Y where it asks...
Hello guys!
Weird question but is it possible if I have an active object that's 32 x 32 in size that is simply filled with 2 colors of pixels can MMF2.5 loop through it all and assign those...
Marv!
Hey how are you doing? Last I heard you had a brain transplant or something :D
Oh also when I set the fBlend to 1.0 it stops turning invisible but doesn't turn green
I see the set RGB option but it looks like it only wants a single digit value and not the three R/G/B values (?)
When I make it 1.0 the monster turns black and 100.0 he looks the same. 50.0...
Hello!
I've never really used shaders before but wanted an easy way to make it so that when a monster gets poisoned they turn green. What I've done is when they're poisoned the effect switches to...
Aw nuts!
Let's add this to the Fusion 3 feature list as well please!
Oh yes, he sucks at art he can only do DAVINCI-TIER stuff. :)
If you're going for an old school / lo-res thing try this-
https://www.bfxr.net/
I use this all the time and it's honestly amazing what you can come up with.
I had a big problem with detecting different gamepads in my last game. I'd like to know how to handle this better as well, not everyone uses a 360 gamepad (but they should!)
I'd love LOVE a better...
The ship Nostrami haha, good one.
This is so weird, I thought this was possible but when I went to try it last night I couldn't get it to work.
Here's what I want: One active's animation is 4 frames, where the hot spot moves just...
See this is the sort of thing I could probably use- with my latest game I'm getting a larger-than-usual amount of players that report they're having problems where the gamepad won't work (or won't...
Bone Appetit, a Metroidvania with a skeleton almost as skinny as I am:
Steam store page if you're interested or want to wishlist it for later:...
No, they're not read-only unfortunately. Thanks, Yves!
Whoah wait a minute! So for example if my game uses a list object which saves / loads to the main folder can I include that file in the data elements and then it won't actually be in that folder? I...
I used an array object as well. Basically you use the fixed value for your collectibles (I used a qualifier here) and when the guy picks one up that spot in an array object is updated to 1 (vs. 0 by...
Thanks a lot, Hayo!!
The move / jump / stuff is displayed in text blitter but the other stuff is using a regular font. I'd normally use text blitter for everything (to keep this from...
Hello all!
After nearly three and a half years this thing is finally done and available on Steam.
https://www.youtube.com/watch?v=VN2JzWJ8ecM
https://store.steampowered.com/app/1256520/
...
I haven't even watched the video but I gotta' admire a guy's balls when they say stuff like "Look at this amazing video" :D
Kudos, sir! I wish your project well!
EDIT: Whoever does your art...
Ugh, that sounds terrible.
I haven't used the Joystick 2 object personally but I know when you use the "Player 1" native stuff (i.e. the little black joystick for MMF player input) and then set...
I'd save your save game files in a folder called "Saves", located in the main folder with your .exe.
I'd also highly recommend also using the Blowfish object to encrypt your saves too. It works...
Try this:
Place your counter object off the frame and out of view
Use a string object, which will display the counter's value on the frame, and always set its alterable string to...
So as long as it's black and white the art can be as otherwise complicated as you want and be considered 1-bit?
That's pretty cool I didn't know that! :)
Isn't 1-bit something more akin to the old Atari stuff?
Great example here, and an excellent game:
26260
This sounds great, but to be honest I'm a bit hesitant that it might make some of my existing projects not work properly. You wouldn't think this would be a normal fear (and maybe it isn't) but for...
As weird as it may sound, I can get better performance with my old computer running Windows XP than one of my newer ones. Maybe CF2.5 was just optimized to work with the older O/S originally. Case in...
CF2.5 is an older program, maybe it just isn't as compatible with your new rig than the other games you've been playing.
I suppose the thing to consider though, Leander, is the template you want might not be what your game's frame sizes and etc. would need.
It would be a cool example file to include on the site...
It's easier to do than make new classics! :D
Thanks a lot!
Thanks! It took a long time to get to this point but overall I'm pretty happy with it too.
I've done this before by using a bunch of cloned actives with the same qualifier for the letters, then another active which acts as the cursor you can move around. Each of the letter actives has an...
Only took me 7 years to do it XD
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26672817/69f182b379282f12619a65ac5b3d1a02f7003d61.jpg
I'd say between this and the other...
Wow nice! I'll check it out as soon as I can, thank you for your efforts!
Oh yeah man I never do things the right way and it almost always still works out lol. Good luck!
I've never used this extension (yet) but couldn't you make a small global event where at the start of each frame it clears whatever value the direction is set at?
That way the value wouldn't carry...
Hi! I am no expert but I have 4 games and a soundtrack on Steam now and may be able to assist.
There's a lot of setup on the Steamworks side of things but as far as your exe goes you don't have to...
It may be hard for most but many of you guys here are WICKED SMAHT!
Can you create a way to procedurally generate a map by filling in a 50 x 50 array object using only 2 numbers?
4 = walls
2 =...
Any chance it's a new Windows 10 update that doesn't jive with MMF anymore?
Thanks again, Hayo!
Yeah try what Popcorn says, that's exactly what I do myself and it totally works great.
Holy **** this just happened to me today too!!
Is something going on with Fusion? What are the chances this happens to more than one guy?
Hey guys
I was making my game today and saved it periodically throughout the day and then I noticed that many conditions had been replaced by lots of "Bad Object" lines somehow. It turns out that...
That's awesome and would be perfect for multiple control inputs. Thanks a lot!!
Mobichan, how exactly do the "OR" conditions work? I've tried using them in the past but never got the desired results. As someone who did a lot of programming with BASIC in the past I loved the idea...
Good lord Piscesdreams! So what do you do? Have three copies of every event line when a Control is needed? That sounds like a huge pain in the ass.
Thanks about the ControlX advice, is seen it on...
Hey there!
I'm working on a new game and it's coming out pretty cool, however this time I'd like to address some player concerns from my past efforts before the game is too far along. One of these...
I'm actually going back and redoing the launch events now. It'll suck right now but in the end it'll be worth it. Thanks anyhow guys!
EDITED: Nope, that didn't do it. Ack!
I'm incorporating a pause feature into my game after the fact, and one thing I need to do is halt all the projectiles and etc. that are flying around. I know that with my projectiles that were...
I haven't done it but I think you can load a tiled sprite sheet into an active picture from an external file during runtime. I don't know if you can load Active Object's animation frames the same way...
I've known about this for a long time now however I just received some feedback from a player who's using some sort of XBOX one controller that doesn't have an analogue stick and he couldn't test my...
I'm thinking more of the other players who will be playing it mostly. A lot of them won't want to uninstall their virus scanners and are wary of false-positive readings in my experience.
YES! This is exactly what it was!
I had installed Avast virus scanner recently and when I messed around with its properties I unchecked the 'scan exe when run' option and the game worked like a...
Well I've never had this happen before. The game I'm working on runs perfectly through the MMF2 program when I choose 'run application' like how it should.
I compile the thing into an .exe file...
Hi guys!
Weird one but you know how you can see at the bottom of your "File" tab in the main menu your 8 most recent mfa files you've worked on?
Is there any way to either expand this recent list...
I don't think so, I believe you have to manually select the color / color you want to replace when making the actions. I use the color replacer a lot and I can't think of a way to do what you want....
Hi yeah I know that part but when it's disabled the little X is still visible (but it doesn't close the application which is correct).
I was just wondering if there was a way for that little X to...
I know you can do this however the little X is still visible in the right hand corner. Is there a way to make this invisible like when the min / max buttons are disabled? I want the player to be able...
Can't you fix this by setting all off-screen active objects to "Inactivate if too far from screen" or whatever it is?
I don't know if it'd work for android however I've used the blowfish object to encrypt text files and it works great.
I don't have access to my MMF but are you clearing the array before loading the new level?
One of my games is mostly done on a single frame and I have to clear the array first before the next...
I think we scared him off!
Mobichan, Black Shell Media has contacted me a couple times but I passed them up. They seem to have some notable titles to their credit.
You should be able to scroll at the bottom and sides to see everything IIRC.
Edit: Just saw the picture up close. Hmm weird maybe there's a viewing limit?
You should definitely make games that are fun and the type that you yourself would want to play foremost. Steam is great however it took me 29 years to get there. Made a ton of stuff for myself and a...
I will say that chrilley should be able to buy a small island once Jarvis hits :)
Thanks guys, you're all right!
I have three and a soundtrack up there currently. If you think your game is worth the $100 entry fee and a week's worth of setting things up then by all means go for it.
Also FYI it's considered a...
Yeah what it is is a skeleton enemy active object where I used the alpha channel to make a shadow in his regular animation. Then it checks collisions against backdrop objects. The active object for...
Quick question but does an active with an alpha channel conflict with the 'collision with box' property?
I ask because some of my enemy objects seemed to work ok with collisions but after I gave...
Thanks guys, this forum never ceases to amaze me in the helpfulness department.
Have a good one!
Yeah so instead of just array(Y) you'd set the array up like (A, Y) where the 'A' value is the save game slot #.
So for the first slot it'd be (1,1) (1,2) (1,3) and the second would be (2,1)...
I'm using box collisions with mostly bounce. When they hit a wall or something they just bounce to a random cardinal direction (N, S, E, or W). Oh man I love those old sprites shrodinger! Oh yeah...
Yeah that grass looks awesome however if it's to go on Ruin levels should you make it a bit more dead / brown?
Regardless, it looks great.
They work, but they are jittery as all hell when they hit a backdrop or other obstacle.
Is there a way to get them to be less jittery without creating detectors for each monster? For now I'm using...
Hi Cathy,
Could you add another dimension to a single array and use just the one object to hold all of your saves?
Example array (A) becomes array(A,Y) where Y = the save game slot
Edit:...
Thanks Chrilley, I want to give this a go but lots of times my games seem to run slow on some machines once they get complicated. Do you notice any performance issues with Jarvis with and without all...
I've never done any work with particles, but it looks really cool. How hard is it to use them?
*cough* Just keep the name as "Jarvis", screw the naysayers *cough*
I didn't forget about this game, let us know when it's ready!
This just happened to me as well. It's worked perfectly from my desktop shortcut for years and now it doesn't.
I'll try rebooting it as well and see what happens.
If you're not completely changing colors totally (ex. dark blue to yellow) you could have an active object set on a layer over your gameplay area that's say a solid black and change THAT object's...
Your art is awesome!
As an aside, isn't it funny how almost every game with chicks in it has them bustin' out all the time? :D
Chrono Trigger!
I hope it gets harder than that, I'll give it a go :D
That's true, if you had it zoomed in more you wouldn't be able to see all the drops and traps and that'd be no good :)
Yeah that's what I usually use, the print screen button on my keyboard and it didn't work. I know my laptop has Fraps built into it but to be honest I've never been able to get it to work haha. You'd...
Hi, weird one but for the game I'm currently working on I noticed that I am unable to take any screenshots of it (!)
The actual frame is pretty large however the window properties for it during...
That's probably what it was, Vol.
I do know that since that shady active has been gone I was able to add a lot more active objects without an alpha channel and there was no further slowdown like...
I like it but if I'm being honest I think the main character is too small.
I know a lot of people make their games like this but I like a larger hero sprite (or maybe more zoomed in or something).
Thanks man, now I can go ahead an make a game people will be able to read and understand! XD
Vol: For my pixel graphics I just make everything small and scale to (usually) 4x using the window...
Yeah no kidding, you are one helpful dude schrodinger thanks!
That looks better than their own logo actually (no offense, CT!)
Hey chrilley, weird question perhaps but what font did you use for Jarvis' stat screen? I'm trying to find a small one that looks...
Hi guys,
I know this is possible but I can't remember how to do it. Specifically, I'm thinking of an old but excellent digging game called Excavatorrr (yes, with all those 'R's at the end). In it,...
First off, THANK YOU Vol this is a much needed thread!!!
One thing I noticed though, at least with my computer:
NO IMPACT
"using an alpha coefficient (translucency) VS not using it"
I can...
I think that other thread was mine!
But yes, I only had 3 various machines of mine personally to test the game on and then through a few separate internet people (trusted, of course). So the game...
Wow did the guy who made AM2R give Outbuddies an official shout out?
That's awesome!
MARKETING SUCKS
I mean does anybody here really enjoy this aspect of game making?
Damn, stuff like this makes me realize just how behind I am in FUSIONRY.
And you have a cool voice too, Volnaiskra! From your avatar I always thought you'd sound like Bono or something :D
Wait until your 40's it gets worse haha.
Thank you but I sort of did, at least with H2.
I've started plenty of games over the years that never got finished but none of them took 9 years of my life away like this did :D
I don't think...
Thanks you guys!
Hey Julian, are you having any slowdown issues with the game?
At least one guy is (I had it before on a machine that ran Win 8) so I guess this is an informal poll lol.
Annnnnd it's out!
I like Jarvis so much even the font impresses me :D
Grand release will be April 21st!
Price drop and a planned 20% off sale for the first week.
Fans of the original will not be disappointed, I think it plays a lot better now. :D
...
The only answer is:
Never
--
I almost forgot it exists to be honest.
I don't think you can, if you're using the string object.
However I have been able to do something like this in the past using the text blitter. The catch is you'd have to edit the character...
Yeah that ring selector is great, it reminds me of an old SNES game.. The Secret of Evermore I think it was called.
It was Greenlit on Friday, thanks everybody who voted here!
I have to get the storefront crapola set and then make some achievements but it shouldn't be too hard.
Thanks so much you guys!!
It's coming along so good and getting more streamlined I just know it'll do well with Joe Q. Public.
:) :) :)
Well, it's not greenlit yet but it's getting there!
In the meantime I've been working more on making some much-needed improvements and it's really coming along great. I was able to do a proper...
Honestly the only thing I ever use active pictures for at all are collision detectors and something to spawn stuff at.
Example:
Set active picture's X position to Random (screenwidth)
Set...
Easiest way I could think of offhand for dealing with multiple save slots is to use the same name for each file plus a variable for which "slot" it was. Then when you'd go to save or load it do:
...
Long live the pixel art style!
Weebish Mines characters are 16 x 16
My in-progress one is literally a giant in comparison, 32H x 24W lol....
Is there an option to switch download branches for MMF through Steam?
I know it's possible to do this with your games up there, but it'd have to be set up by the devs / whoever is in control of...
Dude, that's awesome I have 226 lol.
I don't know if it'd work on phones, but I use ini files all the time in combination with the Blowfish Object which can encrypt / decrypt files and prevent people from editing them (including you!)
SEE!
TORCHES!
PITCHFORKS!
Hahaha, hey I'm just glad this time when I overreacted I was right.
Aaaaaand I'll bet we've heard the last of Cracker Jack.
Scoundrel!
To the torches, men!
Good job making MMF incompatible with things like this, Yves. It's scary to think people are out there trying to crack our stuff apart!
Well they better not, or I will kick their balls in!
Has the game been released yet? I know I couldn't see all of my achievements that were unlocked (through testing) until it went live.
If I understand what you're trying to do, the best way I've found to go around it is to have:
If user presses any key
+Specific sample "blah" is playing <negated>
-> play sample "blah"
->...
Chrilley, this is seriously going to make thousands of dollars on Steam.
Considering all the unknowns with greenlight- evern though this has already been greenlit- do you think you'll have to...
I've had some weird happenings with array objects before but not this one in particular.
The strangest by far was when two array object swapped values somehow haha.
Also I believe the array...
Holy ****, 875?!
You should be in this week I think.
Oh man I hate to be 'that guy' but the narrator totally bungled the word "supremacy" and said it like Super-MACY.
I'll vote for this ASAP.
Ugh, don't remind me! :D
Chrilley, I'm definitely all in for playtesting if you want my warped perspective :D
Are they still letting people submit Greenlight games?
I thought they took away the option after announcing the Direct shenanigans.
P.S: Your game looks cool!
It is an extremely negative thing, IMO. In fact I'd say the devs complaining about it outnumber the ones who aren't almost 20:1 on the Steamworks group page.
Yes, this has happened to me twice also. Like Joshtek said you'll need to personally contact the antivirus company to report a false positive.
Though to give you a heads up, I know Bitdefender has a...
Oh man I'm so sure this is easy however I seem to be at a MOMENTARY LOSS. XD
What I want to do, is create an array that can be variable in both the X and Y dimensions (width and height). I will...
Yeah that's how I would do it.
Try something like this for points:
Each time the player gets points, add to his score and a secondary global value called "LEVEL_POINTS" or something.
Ex. guy...
Thanks!
ListBoxes are one of my favorite objects in all of MMF.
They are extremely useful for many things, this being one of them.
It just has to be the value you're going to use for picking the animation frame later. It can be a global if you want.
The random value is between 1 and the # of lines you have in your listbox (in...
What Danny suggests is exactly how I handled loading randomized maps up in one of my games. EXACTLY. It's sorta' creepy haha.
Think of the listbox as a deck of cards. You manually enter in all...
I've tried the ForEach about 2 or 3 times ever and though it's supposed to be way easier I never got it to work correctly. I'm sure this is programmer error (me, hah)
I use regular old Fastloops...
The only reason I wouldn't want to do standard mode is it seems it doesn't jive with the Steam overlay, which this I would eventually like to have up there. HWA 3D9 does work with it, and it's what...
Well what I mean is I'm moving the same active object that holds all the pictures and etc. using fastloops like this-
Start of Frame -> Start Loop "X_Loop" 160 times
On Loop "X_Loop" -> Start...
This is weird but I'm pretty sure that's what's happening. I'm trying to call back info from an array that will be used to tile a frame that's 3200 x 1800 in size (the tiles are 20 x 20 each)....
What's the point of the flag, just to spawn enemies at certain intervals? If that's the case you can do the same thing by changing the event to "Every 5 Seconds->"
I guess I'm not really sure what...
I have my game's soundtrack set up as DLC on Steam and although different I BELIEVE you would have to have 2 versions of your game- one vanilla and one that's the core game + the DLC sections. Each...
Weebish Mines (on Greenlight currently)
https://www.youtube.com/watch?v=VY_MW7RNy0o
If it were me I'd totally call it
"Jarvis: Go ahead, try and sue me!"
Oh I totally would haha.
Thanks, that's a good idea I've never used the Rich Edit Object before so it would be a learning experience on top.
And good call on the single color background haha. If I were to use this it would...
OK thanks again, I'll think of something. :D
Thanks, Danny.
I've never tried it but is it possible to do something like "paste into background" for the string object?
I might be able to get something to work that way.
Hey guys, hopefully a quick question but how would you go about displaying 3 or more different color texts in the same string object (or similar)?
In the past I've been able to use the Text...
"Sadly the name will have to change"
Why does it though? I don't think many people will give you any crap about it honestly.
And if it does well- which it looks to me like it will- then you'll...
Yeah sorry, this is what I meant. The 32 different directions / pictures of an active object :)
Bump to say that an improved version of the game (with a save system now) is up on Greenlight!
http://steamcommunity.com/sharedfiles/filedetails/?id=849688710
Take a look and if you like what...
Yeah, that's a better way I agree.
The good thing about MMF is there are almost always different ways to go about things to get good results :D
Well technically-speaking you could use an active object's directions / direction value to hold and display a selection of images from values 0-31.
Using a 32 directional movement, direction 0...
That's actually pretty difficult IMO, I couldn't do it.
I would guess at the very least you'd have to compare any given enemy's X/Y position on the map in relation to the nearest player unit and go...
Yeah I've used triple dimensional arrays a few times and they can definitely do the job.
You just have to take REALLY GOOD notes. Or at least I do haha.
Just to add:
Retrobolt: You can also...
Replace color is awesome, but I have ALWAYS had a very small (but noticeable) pause when it's "doing it's thing".
Most of the time I'll use them upon frame load so it's no big deal. (And also why I...
The simple Fade In / Out is pretty old, it's possible it just won't work correctly on some newer computers / OSes (?)