You could just install PlayOnMac and install Steam through it, then you will be able to use the Steam Fusion version you already have (for free).
There are detailed instructions on ClickWiki.
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Type: Posts; User: advaith; Keyword(s):
You could just install PlayOnMac and install Steam through it, then you will be able to use the Steam Fusion version you already have (for free).
There are detailed instructions on ClickWiki.
...
There's a ClickWiki article listing some hosts and instructions for uploading Fusion games to them: https://archive.clickwiki.net/wiki/HTML5_Runtime#Running_on_a_external_server
Yeah I also had to download the update from the owner's lounge.
Well it is from 2007
The extension developers would need to update the extensions and add support.
In the Community Passport it says its version B289.3 R
Works for me...?
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Could you post the code you used? Make sure you put it in the head section of the index.html.
Note that obviously these are not the only extensions that work on Mac, you can check extension lists for more:
Extension Manager List: extensions with 25115 icon
ClickWiki Extension List:...
@MonDieu72 If I remember correctly:
$60 if you do not already own the Mac Exporter
$10 if you do already own the Mac Exporter
Also, all the other exporters are the same on Windows and Mac,...
You can't host it on Google Sites. There are a couple available hosting platforms listed here, I recommend using netlify, it's free. Here are instructions to host your Fusion app on netlify.
You can try putting the game up on itch.io and Game Jolt.
You can download patches for the older builds in the Owner's Lounge here.
It seems to still be there in the frame editor, could you show us a screenshot of it being in the side menu but not in the frame editor? Or we might not fully understand your problem.
Also, maybe...
Have you seen the Firefly Tutorials and Documentation post?
Could you post the link?
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You can easily do it with CloudFlare and other services, but not from within Fusion.
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1. It's pretty easy to test your iOS game immediately on your device, i'm not 100% sure about android bug I assume it's easy too.
2. There is at least one pathfinding extension for Fusion.
3....
I'm confused, are you asking for help with something?
If you're talking about Ultimate Walrus's examples, just click here.
Make an event when the player collides with the wall, the player should stop.
Also, both of you, please register your products in the Community Passport.
You should look at this page, it's made by Phi (the creator of Bluewing Client and Server), and has lacewing info as well as a list of free lacewing servers you can use.
yeah, the netlify URL seems to be incorrect.
The iOS and Android exporters don't come with the Mac editor, but as you already have them, you can just use the copies you already have.
about $400
the Mac exporter is about $40.
hmm, yeah, none of the buttons on the menu worked.
Could you post your mfa here?
Try uploading it to one of the sites listed here with the instructions provided, and see if it loads properly then.
Also, you mention a "sfw" (I assume you mean an SWF Flash file), but Flash...
Sloxone: 2017 should work too
Jonathan: this post isn't showing up in the forum list, maybe you selected the wrong language?
There isn't really anything you can do, it just doesn't support it.
I'm a bit confused; you can't run HTML5 games locally, you have to host them somewhere and then run them. For more information about the HTML5 exporter, click here.
and it works fine for me:
https://cdn.discordapp.com/attachments/190559183505063936/348316422977617923/Screen_Shot_2017-08-18_at_9.04.40_PM.png
for some reason this isnt showing up in the list of threads...
IoT Core should be able to run UWP apps, but every OS should be able to run apps from the HTML5 exporter, using the browser. I heard that you can also install Android and use apps generated by the...
He wants a place to get music, not a music format.
UltraStudios: You can already export apps for Xbox using the UWP exporter, that has been part of the exporter since release.
Check what build type your application is set to, as it only works on the Windows EXE exporter.
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Image
This goes in the Released Extensions forum.
If you use iOS 10, when you open it there will be a message saying the app may slow down your device.
Yes, it has been impossible to upload 32-bit apps since 2015. 32-bit apps no longer show up on the App Store, and are incompatible with iOS 11. Apps exported this year, last year, and maybe before...
Well there doesn't seem to be an Epom extension for Fusion...
Lol, I read about this on the news, you are misinterpreting it.
What's actually happening is that now they are letting in real gambling apps (gambling with real money) in the Play Store, but they...
Also please don't post the same thing in two subforums.
You're welcome :)
so unlock all didn't work and none of your layers are locked?
Yeah, MP3 licensing has ended and you don't have to pay anything anymore.
Also, you're right, the forum is a bit quieter now, but this is probably because of the new Clickteam Discord Chat, which is a faster way to get questions answered and to just chat. :D
You can use the expression Dir( "Active" ) , with Active as the name as the player. You can also get this by clicking on the player in the Expression Editor and going to Animation > Current direction...
Pretty sure I heard it got delayed again to 2018. :( Hopefully though, this means they can put all their work into finishing Fusion 3 ;D
I think he might have been referring to this:
By the way, just letting you know that you can chat and get help from Triadian and other Clickers in the Clickteam Discord server. Triadian is pretty active there.
I think you misunderstood me, I meant what version of iOS is on your device.
Also, this should go in the Fusion forum, not the Developer Services forum.
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What version of iOS are you using?
When you update Fusion it updates all the exporters. I'm not sure about standalone Firefly, but i assume that gets updated too.
Not as far as I know. There does seem to be a feature request open for it though, here.
Please read this post. It's stickied in the Android exporter forum.
It doesn't seem to be possible to load code with the HTML5 object, but as I said, you can do it with the Web View object.
You can use the Console Object.
Download
Droberson - Your solution probably would work too, but this would accomplish the same thing and is simpler, and more efficient.
Oh, I assumed that had been fixed by now.
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What does it say when you roll over the red exclamation mark? That's usually there when the file is too big.
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Drag the EXE of the exporter installers to the Fusion app file in Finder.
Is the "any key is pressed" condition supported for Xbox?
The edrt error usually happens when there's a problem with your events. Try reproducing it in another MFA to find the source. There's probably one event line that's causing the problem.
Sent...
The Mac editor should be compatible with every extension available for your build type. That page is showing The original Mac Exporter supported list; however there may be more supported extensions...
Well you see, it seems to be compatible with 11, since when i re-install the app in 11 it works. I think it might be a problem with the update process, or maybe it's just a coincidence and has...
it's not 32 bit, as the last update was a year ago, and i never got the "this app may slow down your device" message, or any other error.
Also, after re-installing the exact same app from the App...
The arrange menu is in the top toolbar, it contains the "Show Created Items" setting.
https://cdn.discordapp.com/attachments/252296452708106240/338722080746897419/unknown.png
I was trying to open one of my Fusion apps on an iPad i recently updated to iOS 11, but after the splash screen it immediately crashed.
I tried another app, and the same thing happened.
Then, I...
Try PMing him and asking.
Well I guess the Active and Background objects allow changing the frame editor icon...
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Try gray-clouding that subdomain and see if that fixes it.
The installation procedure is the same as on Windows. You can access the Fusion installation folder by right-clicking on the Mac app and clicking "Show Package Contents", and going to the "drive_c"...
Where are you hosting the HTML5 app? Maybe try using Netlify.
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you should ask the developer (z33z) to port it.
What do you mean, you see 3 string parser objects? I just checked in the extension manager, and there is only one string parser.
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Have you installed one of the new Cloudflare Apps recently? I noticed some of them made the Fusion HTML5 apps run weirdly, so that might be the cause of the issue.
Yeah, Clickteam will port Firefly to other exporters depending on sales.
As for what they're working on now, there's a new lighting system in progress:...
It is possible to both run HTML code and embed a website in Fusion using the Web View Object, but this is not compatible with the HTML5 exporter. It is compatible with Windows EXE, iOS, and Android....
I switched out your events for the Collides with the background event, and set the blocks to Obstacle.
Well the plain 2017 install comes with the latest SDK.
Hmm, i always use SSL, and it works fine. Maybe check that you're using the latest version of Fusion to export?
Try downloading Visual Studio 2017. You will need to make sure the version number set in the properties matches at least one of the SDKs you have installed.
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The original post still says "Conditions: none".
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It looks like you could use the Physics:Static movement.
Here's an online example: http://thepile.advaith.tk/
...
Did you submit it to the Extension Manager? https://www.clickteam.com/extension-manager-uploader
It's in the extension manager, it's called "Multiple Monitor Support".
Note: It only supports the Windows EXE runtime.
BTW are you in the Clickteam discord server? Invite
Actually Registry2 does:
Well Touch Joystick works fine with the 8 Directions movement, so it must be something related to PMO. As for the buttons, switch out "when user clicks on active" with these conditions: 23432
I'm confused, it shouldn't overwrite the INI...
what do you mean "the new game creates his own INI file"?
The only time you should lose saves is when the save system is changed.
They're stored here:
https://cdn.discordapp.com/attachments/252296452708106240/336303427036643339/unknown.png
I just cleared the site data, and it seems to have deleted the game highscores.
...
Are you using The Games Factory 2 (logo looks like this 23429), or the Games Factory 1 (23430)?
It's saved in the storage of the site, you can access it in Developer Tools under the Application Tab. I don't know exactly what technology is used.
Are all the coins multiple instances of the same object, or are they different objects?
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Well IIRC Apple doesn't accept apps submitted from beta versions of Xcode.
The pipe object has been replaced with the Console object available here: https://dark-wire.com/exts/Console.zip
Also, both the Console and Pipe objects were made by Clickteam, and you can PM...
Did you add all the required icons in Fusion, as well as the app icon in iTunes Connect?
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As said above, you need the Advanced Path Finding extension to open it.
In the buy event, you will need to add another condition that says "is coins greater or equal to cost". We can't give you step by step instructions because we don't know how you store the money...
BTW, here is what Jeff said when he helped me with this issue a few years ago:
Hmm, I didn't know about this feature, but I just tried it and it mostly works fine, with my mouse and my trackpad.
Both download links above are broken, here's a working one. Note that the Wiki link goes to a wiki that has been shut down, and the current ClickWiki doesn't have much documentation at the moment....
I'm not sure if the following extensions can do it, but this is a list that seem to do that sort of stuff:
OS - Extension Manager
Power System Object - Download here
Process Viewer -...
Also, the UWP exporter can create Windows 10 apps that can be put on the Windows Store, but that can also be done with the normal Windows Desktop (EXE) exporter and the Desktop Bridge, which I told...
The text blitter extension wasn't made by Clickteam, and the extension developer probably has no interest in porting it to other platforms.
For the project with the things not displaying properly, if you would have actually exported it it would work fine.
The problem is that Wine doesn't support displaying the Windows interface...
There's no point in posting the index.html, please post a screenshot and/or link to the app.
Anyways, you should try selecting "Resize display to fill window size" and "Fit inside" in the...
The text blitter extension is not supported in the UWP runtime. If you don't care about exporting to Xbox or Windows Mobile phones, and all you care about is putting your apps on the Windows Store,...
The difference is an Active Picture object requires an external image, and the Active object embeds the image into the application. The Picture and Active Picture objects do not display well on some...
Just updated again, added link to online archive of the Firefly FPS tutorial. Note that the online archive might not be fully up to date; if you notice that it's not updated, post in this thread and...
You copied all the files in the extension folders into the main Fusion install directory?
You can download Button CS here, and Value-Add object here.
Install extensions by using the...
I'm pretty sure Brian means he didn't make the video, he wants to learn how to make something like it.
Yeah, sorry if I wasn't clear; you can test, but I'm pretty sure you can't release it on the Store, but I could be wrong.
If you set "resize display to window size" to on, and enable "Fit inside", you should be able to use fullscreen by clicking the green button or the top of the window (near the close button).
Just updated, added a few more links.
You might be able to do this with the Web View Object, have you tried it? It has a Load CSS action.
Hey mrogers, you know you can embed a youtube video by clicking the video button 23346 and pasting in the youtu.be link, like this:
http://youtu.be/IEHIiY2IFn4
I tried again and it worked, hopefully it didn't charge the first time.
I just tried to check out and clicked the "Submit and Check Out" button, but the page just reloaded and I don't have access. What happened? Should I try again?
...
What do you mean, it would not properly optimize extensions? It should be fine, did you notice any problems?
That's what should show in the Extension Manager, does the extension not show in the Create New Objects window?
Anyways, you should have created a new thread in the Fusion 2.5 forum, instead of...
Try re-installing Fusion and starting it, there should be a prompt to update.
MMF2 and TGF2 are still supported...
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The problem is you selected the "Load HTML" action instead of "Load URL", which can be seen in your screenshot.
Weird, I thought I saw another post just like this a few days ago... Maybe we need an Instance Communicator for similar forum posts :D
Looks like he stickied both of them.
It has nothing to do with Clickteam, it's just currently no UWP apps can run on the Xbox one yet, AFAIK.
you could just place the Stamp active over the other object...
Many people have been complaining that Firefly "has no documentation" and/or they can't find it, but Firefly has a bunch of docs and tutorials linked to here in this thread.
There are many great...
Danny also wrote a scoping tutorial here.
You shouldn't be able to access the US store in the UK...
Anyways, you should make a new thread about that.
Clickteam has said they will continue to support and update CF2.5 after the release of F3. Anyways, INI++ isn't by Clickteam IIRC.
You get Bluewing info from Phi, because he makes it. ;)
You can get into about extensions and other stuff at the ClickWiki: https://clickwiki.net
Which information?
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I think so, but you would need to ask Kisguri.
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(and cheaper)
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Did you check under the exporters section?
Try this link: https://shop.clickteam.com/uk/exporters/92-uwp-exporter.html
Oh, so this is an updated FusionRad?
Ha I posted this stuff in another thread, I should make a new one, so many people are looking for documentation.
...
Is there a problem with using Standard?
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It's not in the extension manager, but you can download it here: http://www.g2f2media.com/mf2/WndTransp.zip
Read the sticky about the ant/build error, and see if that helps.
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Currently, HTML5 and Flash apps will play on Chromebooks.
Some newer Chromebooks can also run Android apps, more Chromebooks will get this ability later.
Probably you downloaded the source code instead.
Could you post your MFA and/or a screenshot?
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Oops, did I give you an expired invite?
Try this one: https://discord.gg/b2hPJ
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well I just downloaded it, did you download from http://ultimatewalrus.com/#ufs and click "Download version 1.1"?
...
This is what the Ultimate Fullscreen zip should contain:
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Just copy the "Data" and "Extensions" folders into the main Fusion folder.
I can't see the links, I don't have access.
Currently, the Extension Manager listing for Ultimate Fullscreen goes to the UltimateWalrus homepage. Instead, it should go to the Ultimate Fullscreen page: http://ultimatewalrus.com/#ufs
Btw, here is the page you can download the extension from.
the zip has multiple folders in it, just select everything like this:
https://cdn.discordapp.com/attachments/252296452708106240/330354597275369472/image.png
and drag it into the main fusion...
What do you mean one map? If it's a zip, just copy everything in the zip into the Fusion folder.
If the goombas turn around when they hit the wall, maybe the pictures for one of the directions is lower than the other.
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Hi! [emoji2] I'm new to Firefly too, so this response might not help much, but I'll tell you what I know.
There are many great Tutorials for different features of Firefly:
Chocobreak 3D is a...
Hmm the manager listing is missing the icon and description.
https://cdn.discordapp.com/attachments/252296452708106240/330002321687969802/image.png
instead of:...
The XNA exporter was abandoned after a couple years because Microsoft deprecated it, but Microsoft won't deprecate UWP anytime soon.
Also, you say it has "no update/support", but it was updated...
Isn't Fusion technically someone else's engine?
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Could you upload an mfa?
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Also, why did you post in the MMF2 forum?
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You could try reinstalling the extension from the manager, and if that doesn't work, uploading an mfa here.
And I got the steam version badges by entering my steam username in the Community...
I mean when the player plays the game, how would the goomba move?
but then how would they reach the wall in the first place?
what do you mean "Also, this belongs in the Fusion 2.5 forum, not the Developer Services forum."?
Did you also update the attachment in the main post?
oh, probably because you're not using a movement that supports it, what movement are you using?
Also, this belongs in the Fusion 2.5 forum, not the Developer Services forum.
IIRC my iPhone 5 is 32-bit
Also, this belongs in the Fusion 2.5 forum, not the Developer Services forum.
Try this:
Enemy leaves the play area > Bounce
Try downloading the extension from here.
I just tested it and can confirm the Mac highscore bug is fixed.
What do you mean "the rest of the game"?
You can do this in the Application Window properties. https://clickwiki.net/wiki/Application_Properties#Window
I recommend using "resize display to fit window size" and "fit inside".
I had this question too, the files are located in c:/program files (x86)/Steam/steamapps/common/Clickteam Fusion 2.5/Tutorials/Firefly/Chocobreak 3D IIRC. As for other written tutorials, there is the...
I think it means that you can show IAPs in the App Store if you add that, i don't remember exactly, but watch WWDC17, i think they might have mentioned something like that.
yeah try that, the older versions of the html5 exporter were pretty buggy. Just reinstall the main Fusion patch and it will update the exporter too.
This example lets you move a big Active object by clicking smaller Actives.
Features:
Hold a button to keep moving
Switch directions by simply moving the mouse to another button, no need to stop...
Here's an updated version of the example. The new version supports moving in 4 directions, changing speed during runtime, and relocated buttons.
it's not related to the index.html file either, would you mind uploading the mfa?
hmm I tested it and it's not related to hosting on GitHub. Let me try switching the index.html and see if that works.
Could you post the html5 zipped folder here? Iirc GitHub pages doesn't support Fusion.
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Also, you should register your products in the Community Passport.
Here's an example:
[old version, see updated version in a later post]
well, clickteam has confirmed that it will launch by the end of the year, but [NOTE: THE FOLLOWING IS NOT OFFICIAL] it's possible it might get delayed.
You said on the volPROFILER thread that this extension is in the Manager, but I just checked and it isn't on the website or inside Fusion.
BTW, I added this extension to the Wiki page.
Have you tried Clickteam's Trial Period object? That would probably be easier.
Clickteam has said that Fusion 3 will support multiplayer games, but not using Lacewing. Phi might port Bluewing to F3, though.
288.3 is the latest stable version, 289.3 is the latest beta version. You can download betas from the Product Owner's Lounge.
Make sure the bundle ID in Xcode is the same one you registered on the Developer site, and you created the app with that bundle ID in iTunes Connect.
what happened when you followed Marv's instructions?
Luckily Triadian still chats in the Firefly channel ☺
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you can use subapps in standard, you just can't "dock" them.
Maybe you could make try to reproduce the problem in another MFA and upload that?
Or, you can upload it in a bug report and make it "Private", so only the Clickteam developers can see it.
I assume he means the normal string object.
Could you post an mfa?
Yves has said this is fixed in the upcoming 289.3 build.
Mine got rejected
https://cdn.discordapp.com/attachments/190552103809187842/326456564154105856/image.png
Post the bug in the bugbox. (http://bugbox.clickteam.com)
I've submitted my app (note: the graphics suck) to the Mac app store, hopefully they review it soon!
And yeah I wonder if we're the first clickers to launch apps in the Mac app store...
Sent...