It's been a while since i last was here but i have to say V2.5 sounds like it will be great :D
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It's been a while since i last was here but i have to say V2.5 sounds like it will be great :D
That would be good, it should not replace the current exporter however but rather be an additional runtime which is free to everyone who owns the flash exporter.
The reason is as you say for the...
Thanks :D
My guess is that Crysis2 would use something like OpenGL or DirectX so try using HWA or different runtime options and things will go faster. Even if you are coding with C++ etc you can have slowness...
Rather than 3D Mesh with a updated Irrlicht it would probably be better to just remake it with a modern multi 3d import library like Open Asset Import Library which uses D3D9 for rendering.
From...
Yes :)
Apparently it will go into beta testing very soon.
The bitmap.smoothing and stage quality settings in AS3 can lower the FPS depending on whats being done so it should have a property also.
However if a line of code makes the graphics nicer...
I think this can only be a good idea myself, surely the more languages supported the bigger the possible user base for MMF2...
Since this is a Clickteam made object you could include this with future versions of MMF2. :)
I guessed you could somehow, i don't know how to though. If it's easy i would appreciate it if you could add some quick examples with DarkEDIF. I mainly wanted to use them with the JSON setup you...
ok no problem, well if you ever have some free time to add these features that would be really useful, thanks.
It wouldn't directly, if you wanted the program communicate the results with the extension you could for example make it generate a string which you would then copy and paste in for a input in the...
For a really simple idea of what i mean add the XLua object to the frame, go to the first page of it's Properties and there should be a button that says "Edit", click that and it will make a window...
That is a great idea, running exe's directly from the action menu will be really great also and that is the main part where this type of feature would be most useful but for some reason i had not...
Thanks Phi that sounds great :D
For my first point i basically just mean in the JSON you would add some code to add a edittime button that appears in the properties (which sounds like the current...
For some reason my MMF2 now seems to take longer to load each time i close and start it again. I'm guessing this is down to the way it scans for new objects and since i always usually add these...
Ideas/Requests -
A way to launch a exe (MMF2 made also hopefully), jar or webview containing a swf or javascript from the edittime side of things would be really useful. What i have in mind for a...
Good to know you got it working :D
By the way, i think the reason 11 wouldn't work is because i added support for it myself and forgot but i don't think Clickteam has included it with the...
This sounds really great, it sounds like it will be able to easily create decent controls with JSON. If this allows custom window dialogs like XLUA or is expandable to allow some new controls etc...
Try setting the flash player version higher (10 or 11 instead etc), it defaults to a lower value than some extensions require so then you get compile errors like the one you posted.
In my opinion...
Great work on the tutorials so far, it's clear and easy to follow but i wouldn't have expected a Binary tutorial to follow setting up the SDK though as usually with tutorial series you have all the...
Thanks, since i don't code much C++ these articles will be very helpful :D
Mathias wrote this -
>>This is not the case for the Flash/Java runtimes (the former is sandboxed, browser-only, and the latter is deprecated - both runtimes are relatively slow).
"the latter is...
Mathias said that in this thread - http://community.clickteam.com/showthread.php?t=70933&p=524542&viewfull=1#post524542
It seems like that was false information or misinterpreted which is a big...
Where is the link? If it's true then that is really annoying, why would clickteam ever want to do that when it adds a load of extra value to owning the software?
If it's some reason linked to...
I have tested this now and it seems to work great so far and this will be very useful for any tile based games i make, thanks Looki. :D
Edit - I also like the idea about tile alterables/attributes...
Great idea, i posted a few ideas in a comment shortly before reading this post so hopefully you will like those. :D
A extra idea i didn't post there would be how to use features from other...
I don't know if it's why but make sure to set the flash player to at least version 10 because that is what this seems to require, MMF2 defaults to version 9 with new projects i think which means...
A path movement editor like that would be really cool. +1 vote
Google and Oracle seem to be at war right now over android which could effect things slightly but java is not going away any time soon however. If Microsoft blocked java use though they would be real...
This sounds like a really great extension, i am looking forward to testing it :)
Currently i have Visual Studio 2010, FlashDevelop, Eclipse and Notepad++ as my coding tools. I don't do so much C++ recently and mostly just AS3 so that is all i need really but i would definitely be...
It's basically the same thing here also, some of the other tools are good but i think MMF2 is much better than others i have tried.
Stencly is good for free, GM seems ok and probably good for...
For the flash thing remember that this object only had a basic port for flash and not all options will work. So it could just be you are using something that was not yet finished for the flash...
Since this topic has been bumped i was just wondering are these now included as default? or does the latest installer use the old versions still?
Limiting values to a certain amount of digits and storing in RGB colors is fine i guess and a interesting way to store more data but at the same time it seems a bit over the top.
If you are using...
Ah nice, thanks i have changed it now :D
I was replying to the comment MEHRDAD wrote before about AGS's exporters, sorry for the confusion.
Looking on my extensions list Advanced Path Movement is available but i don't think all the other...
Actually i don't think it has those exporters, i might be wrong but what they have is a actual port of the program to those system and then people place the games in a folder and can run them so i...
Since i visit the forums here a lot and get new extensions and MMF versions manually i would rather just disable the auto update because it makes mcafee popup every time but i don't think there is a...
Thanks for the information
Hi, i know a while back there were invites to try the Android runtime, back then i did not have a tablet but i recently purchased one however so i was wondering if it is still possible to beta test?...
Yes, i am already using the latest with mmf2 also but i have not tried coding with the new as3 features yet due to other projects at the moment.
From the release page -
Mouse lock, relative...
Thanks for the info, on this type of topic still how about the Android exporter? is that a long way off still and is there a estimated price yet?
I now have a Android tablet so i wanted to beta...
I can tell using a popular AS3 coding program so i guess the answer is yes. But i guess that is only because i code and know about MMF2 and have been using it for many years so anyone that is not...
Put the actives on a non scrolling layer above everything else but size them so they cover the frame still, you could lock them after so they don't get annoying when working in the editor. I think...
I reported this a long time ago various times but i guess nothing was ever done to correct it. As for a fix without the devs changing the runtime or a new extension to correct it using some solid...
I think i know what you mean, DirectSound/Soundcard/ASIO stereo inputs etc like in sequencers basically, but unfortunately i don't think there is any extensions available that allow that and get the...
This is a great extension thanks, it seems to work well when i tested. I have seen your OpenGL objects project on TDC and those look great also.
My only suggestion for now is to maybe rename the...
Do this -
1) In the Workspace Toolbar click the Application (Or whatever you renamed it to)
2) Make sure the Build Type is set to SWF format
3) Now just under that is a option which says...
I am guessing it just reset the flex config, set the flash version higher and it should work.
On the release page it say this -
- new Flash Player Version option that allows you to set the...
This object is great, i have done a bit more testing now and have some feedback for you.
Suggestion - It would be good if there was a way to edit the scrollbar and other Properties that are not...
Good suggestions, i have requested a few of these features before and in my opinion all of these would be useful including #7.
Nice extension, thanks Francois :D
If you are getting the extensions with ExtensionView Downloader why not just link people to that or the Released Extensions forum?
The Released Extensions forum requires owning MMF2 so maybe some...
well i think that's already the case, but outside of MMF2 it's there to stay for a long time...
Sorry, i meant to say movements rather than behaviors. :)
In the official SDK i think there is a page about these but i don't think i have ever seen any 3rd party devs release movements, can the...
Just wondering, has anyone tried to use EDIF to make MMF2 behaviors?
There has been many 3rd party extensions but never any behaviors that i know of. Currently i have only made flash and java...
Thanks for the update :D
Ah ok no worries then, it's not really a problem but hopefully if they ever read this thread they could maybe allow this option sometime.
I guess it's just my opinion really but when i add...
Just tested the new version and getting the values with expressions works great now. Also adding to the above request/suggestions list...
4) I was thinking since this seems like a really great way...
Thanks, this object seems like it will be great but i can't seem to get values back with expressions in a event either, i guess that is what Fanotherpg means also. I have not tested the new version...
Well you could say that for any other platform supported also because within MMF2 it's based around the extensions available, as for the actual programming language it can do a load of things. With...
Java is great and the platform has always been strong, however regarding MMF2's runtime it's not as popular as others for some people and probably due to not as many extensions and the fact a lot of...
Well it should be a fairly standard fix in code anyway. I am guessing all you would need to do is have a variable then you make its value the FPS set in the MMF2 editor and after a second set all the...
Yes i agree, Mantis would get my vote and it seems to work well for Andrew the 3DC developer, i have been a long time user of 3D-Coat and the Mantis system works perfectly i think.
Also off-topic...
Your program looks great but after a google search it seems it's now being re-developed with another non-clickteam program rather than directly in C++ or C# instead which would have made more sense...
If Clickteam used the XNA standards then the XNA Windows runtime shouldn't be slow, both that and the XBox runtime should be fast but with the XBox it probably seems much faster due to the GPU/HWA it...
Do widget events add to the main total?
I don't think i would ever reached it but i usually make apps with MMF2, i do a lot of functions within Xlua etc which i don't think would add to the total...
This would be a very useful object to have so a XNA port would get my vote also.
In the Active Shape Flash port thread there is a visual comparison (Right click View Image to see it full size) of the Anti-aliasing between the Flash and EXE versions
...
I have setup the XNA runtime and everything seems to be working great so far. I looked through the included XNA > distribution > building guide and it was easy to follow but i have some suggestions...
Maybe Andos or Yves could help you sort that out, if you could make the Surface Object work with HWA and blit with HLSL effects applied that would be amazing.
This is a really nice example, thanks. :D
For the "Add walls to map" event group it might be better to change the Start loop "Yaddwall" value to Frame Height/16 and also for "Xaddwall" to Frame...
XLua was released as open source which will probably help the process -
http://community.clickteam.com/showthread.php?t=65281
I was hoping someone from Clickteam would take on the project when...
This will be a useful extension, thanks :D
Ok thanks for the information i was thinking it might be this way, if anyone ever makes one a HTML5 object would be great. Since it's text we can easily export it from MMF2 now but it seems pointless...
This seems like a good idea :D
By the way i have a off-topic question, since with WebX it seems based around the IE browser, would it run HTML5 ok? A while back i had some jQuery working great but...
It's not the nicest to code but Processing, Flex, SWT, JavaFX, Android SDK, Google, millions of network/web servers/sites and many other things that are based around it in some way would disagree...
Yeah the Anaconda runtime uses OpenGL GLSL shaders which are not the same as DirectX HLSL shaders.
I need to get information about the "size of a folder" and "amount of files" in a folder from a set path so i can display stats and also remove empty folders.
Both the File and File-Folder...
Now after having replaced the old version and trying to run the new example i noticed this does not work for me, it has a error which says it cannot find the extension.
Edit - After updating to...
Depends on the projects complexity and the amount of data stored, if there was a lot of things then binary unpack might be a better/faster option than creating values with events for example. But...
Thanks for the update
One thought would be to do a manual search for the file first, if it's not found create it and then do a loop etc to fill it with the data you want.
Another way would be to binary store a already...
Yes some of the objects have dependency's, i found that out when i did a re-install and some of them would not list. Basically it's easily fixed by installing the windows update and service packs etc.
These sound great, since you said a couple of days i was just wondering did you post these or are they still in development?
In case you don't know you can code C# with the DotNet extension so that might be worth a try also. I have been using it recently myself for a few form elements that are not available as extensions,...
Thanks :)
Recently i have needed a way to batch process (rename, delete etc) all files found with a certain file extension from all sub folders found in a set folder. I know how to do this for a single folder...
Thanks for the update :D
With the scrollbar example i noticed 1 problem that can happen where you select and drag the text down or up as it scrolls with that yet the scrollbar does not...
Firstly many thanks for the update. I just noticed it says it can now "Use Python 2.7" but i was wondering does that mean 2.7 replaces 2.6 now?
In Data\Runtime i see there is a python27.zip...
You could have 20,000 events per frame, however if you were actually talking about lines of code i am guessing you could have far more than that if you are using one of the coding/scripting objects...
Thanks for the update Looki :D
I am guessing they are talking about the Open topic community forums, it seems odd that people need to have registered products first to talk there because i have always thought of that area like a...
MMF2 has been able to do 3D for a long time already.
OpenGL - http://community.clickteam.com/forumdisplay.php?f=248
Sandy3D (Flash) - http://community.clickteam.com/showthread.php?t=62716
...
Yeah, it's a great update and it's now good to know updating or overwriting the flex-config.xml won't be a problem. :D
I haven't used this or plan to even to test but no doubt they do something like link to the SWF from another, run it in a custom host or de-compile the SWF then remake it with a extra code injects...
I can tell you the reason why, it's because when you update with the installer it replaces the flex-config.xml -
\Data\Runtime\Flash\Flex\frameworks\flex-config.xml
FlashFX updates that which...
It makes things a lot faster but to make good use of Stage3D people would need to update to Flash Player 11 and also have a GPU enabled graphics card.
Even with the newer 3D library's for a non...
DX = DirectX
If anyone wants to do shader/effect (HLSL) development there is a forum here - http://community.clickteam.com/forumdisplay.php?f=240
There is some effects there but also the...
Yves i noticed you or another member of Clickteam recently locked the SWF Exporter - Update #2 forum thread which makes sense now the updates are included with the main MMF2 installer.
Just a...
The thing they do differently is take the risk on making a program based around a currently unstable and slow but gradually improving platform. The reason why clickteam are probably wise for focusing...
The Surface object is not complete yet for the flash runtime so you can use some features but others won't work. So that is why it will work in a EXE but not a SWF.
Java is on billions of devices though and it will probably still be around for a very long time yet. It's cross platform, very powerful and good for web servers. Basically Java is in many different...
I guess a simple workaround you could use is to add any possible groups you might need to start with then use global/alterable values to enable and disable them.
Whatever condition you want to set...
Having read a load of blogs today what i keep finding funny about this whole thing is when i see people discuss HTML5 VS Flash, yet they are really referring to Javascript + HTML + Json + CSS + XML...
I don't know if anyone has been following this story recently but Adobe is going to drop Flash Player support for mobile browsers. Basically for mobile they now plan to focus more on Adobe AIR as the...
If i build a exe and put it somewhere without the han.obj model it will crash but if it's in the same location as the exe then it will work fine.
I don't know what object loader you are using but...
I just found out the actual problem i was getting was because i am testing offline so i had to allow it in the flash player security settings. When i code AS3 with flash develop it automatically does...
Unless it's the way it's suppose to work this is happening with the mfa example you included in the Flash Images Plus zip.
Basically i just see the 2 buttons and a text that says click here on a...
I guess it depends on how it's suppose to work but when i tested all the examples seemed to work ok.
The old version was working great but after updating this extension no longer works for me.
The old examples/projects using this no longer work and with the new example that is included i can see...
I haven't had any problems like this yet but as Jacob says Java seems to cause problems and sometimes re-installing it can fix things.
If you haven't already updated to the latest MMF2 that might...
The download link does not seems to not work.
Yeah that is what Pharanygitis means i think.
I am not sure if the Console object allows that but i might be wrong. I needed exactly the same thing a while back but in the end i just used C++ to...
There is java also which should work on windows, mac, mobile phones, tablets etc.
There will be the Android runtime also which i am guessing is based on Java, that would work on most/all android...
There is a blender exported for the format but for the old 2.4 version. I don't use that though so i have never tested it.
As far as i know Min has stopped development on the OpenGL collection...
Thanks for the update :D
Build 252 is the main MMF2 download which also fixes some thing with flash and other runtimes. You can find the download link for it in the Technical Support forum.
Thanks, i was thinking it might be more complex but i tested and that works great.
The behaviors crash no longer happens also so everything is fixed now, thanks again. :D
Please could someone fix the FlashDummy.mfx if possible to avoid the crash when using widgets with any as3 based objects.
Yeah definitely, there are a few other extension developers i noticed that don't have the purple highlight yet, maybe others also but as well as Algul so far i noticed there was -
Zachster -
...
Thanks for the update :)
Thanks StephenL :)
It seems the new Flash Animated Text Example 2 is not included in the zip however.
Nice extension, i have used the AS3 lib before which is great so this will be useful thanks.
Sorry i had thought this was a update to the other object as i posted.
I just tested the example and it's working well so far. :D
This is a really useful OpenGL extension, thanks :D
Wow thanks this is really cool, a working 3d physics extension and it runs fast also.
The main thing i am wondering is if this allows textures? because i couldn't find any actions available to...
Please could someone fix the FlashDummy.mfx if possible to avoid the crash when using widgets with any as3 based objects.
Thanks i did not know it was released already, i didn't bother getting the lab version that was available for a while so i will definitely have to update and test the new as3 api's now.
Yeah...
If you use 3rd party objects some of those might require a later version.
The Paid Request Pool is a great idea but it will only get offers from coders in the MMF community but i am guessing others could do it also with source and a bit of help.
So maybe Clickteam...
Ok thanks, i got that with Stochastic Utility and another edif object so i then made a simple test object with FlashDummy.mfx and the same thing happened also.
If possible it would be great if the...
Thanks, I just have the express version though which gave a error so i wonder if there was some extra dependency or something that is included with the 2010 ultimate version or 2008.
It was...
I noticed if i add a Behavior to a object made with EDIF like Stochastic Utility 1.2 then in the Behaviors event editor as soon as i right click to insert a action then MMF2 will crash.
Also i was...
I noticed this won't work with the Create By Name extension as it seems to not be able to create multiple surface objects.
For the actual frame they are not visible but a odd thing i noticed was...
Thanks for this object, i have have found a strange bug with the DateTime object though.
If i try to get the "Local timezone offset from UTC in seconds" then it selects/moves to another window i...
Flash is sandboxed because it's web based so for some system based things like file loading it won't work how it would in a exe. Also as far as i know the Run Frame option will always be using the...
Thanks :D
Thanks Pharanygitis, this sounds like it will be a useful extension. :D
I thought you might read Emanuele Feronato's blog when i saw your BlumBlumShub and Island generator objects a while back. I...
I just read this thread -
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=248507#Post248507
Apparently MMF2 adds extra space after the app/games version info. It would be...
One thing i have wanted to do recently is have objects in my frame that are not included in the build. I want this for templates, notes (in the frame rather than comments) and testing basically.
I...
Thanks this is very useful. It might be good to put this on the Lacewing wiki page also. :D
Nice object thanks, i haven't had the chance to test this much but the example seems to work well. :)
By the way it might be good to put this in the main Extension Development forum, because this...
It works for me when using a mouseUp event, thanks RickyRombo :)
This is a really great idea LB, thanks :D
Yeah that made everything work great :)
It seems it just needs the Microsoft Visual C++ Redistributable installed i did 2005, 2008, 2010 and it all lists fine now. I think python needed one of...
Thanks for the dependency info Jamie, i haven't got those installed currently so i will download and try them. :)
I installed from the cd then updated with the new 252 patch. Later i added the flash exporter and re-installed 252 as i think it updates the flash exporter so i was not sure if it needed to be done...
I was running it from the desktop rather than hosting online. I just got it working after allowing the SWF in the flash player options.
Thanks, this will be a very useful object :D
I just totally re-installed MMF2 for the new build, the install went fine and i had no problems doing that and also the default objects seem to work fine. I am noticing however that it won't list all...
It doesn't seem to work for me. I just load a feed and then with the loaded condition set some strings but the strings never update.
Do you have a simple MFA example to test if possible?
This is a useful extension for card games, thanks :)
Thanks for this great extension :)
A expression to tell if a game is currently not fullscreen and windowed would be useful. It seems you can get the current screen modes but i couldn't find this...
Nice effect :)
By the way i noticed 'phase' has a input but it currently does nothing in the effects code.
Ultimate Fullscreen object is really useful, thanks :D
I think a lot of what i suggest would still be useful. It seems the select object would work great in combination with this though for index/ID based conditions.
It is released on page 1 of this thread but it will only work in build 252 which a lot of people won't have yet.
With extra options like some of the ideas i suggested before this would be great as...
I asked on the status of this object about a year ago in a PM and Sphax said there was not enough time to finish it. Apparently clickteam was going to be sent the source code to finish it though but...
Ok thanks, maybe rather than delete it could just multi set to reference or local which would be the same type of thing i had in mind.
Basically i was thinking if i modified that example to use...
Thanks if i set it as 1 then it works again. :)
For frame 2 you would set it to 0 again, which would make it local and remove it from memory?
If i have that right a quick idea could be a...
An older image references mfa example now seems to crash when you run it and press spacebar.
By this i mean the global images thing where it makes a random noise and sends the image to another...
MIDI Object -
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=230820
Wow this sounds like a great update. :D
I was just wondering about this though before updating -
> Completely restructured action menu.
I noticed when the action ordering changes in...
If you want .zip then this object for Zlib might also be of interest -
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=229197#Post229197
Sometimes it can have a lower size...
Ok cool, by the way it seems you don't have this listed -
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=229548
Flash Haxx should probably get added to Discontinued also...
LB i don't see the need to quote 2 different posts after Fanotherpg replied to me already. :)
That is exactly what i meant and thanks for the answer. In my opinion i don't see much point in...
If it is not available for people to use why put it in the listing then?
Is it currently in development but just not released yet or already released but all the links now down or something? I...
Thanks for the update :)
Where do you get the Hempuli object? I see it's listed on the wiki but with no info or links.
That is good news, thanks Jamie :D
EDIF works quite well for me now, i figured the main bits needed now but due to the fact it needs docs for the available MMF2 options it took a bit of...
How do you correctly place a Windows.Form into the MMF2 window with something like the following code -
Public Class Form1
Inherits System.Windows.Forms.Form
Friend WithEvents...
This sounds like it will be a very useful extension :D
There is no HWA SDK (As far as i know) but one of the Clickteam developers Yves said he would give information to extension developers that requested it.
I have read HWA will be merged with the...
I was thinking of IDs like a index value basically, so if it was 150 then the 150th object created or 149th if you start from 0 rather than 1. You can have names also i guess but if you are working...
Create using expression should be built in to MMF2 as default. I think this will work well as a object also though with some enhancements. I was thinking it could use built in things to get similar...
Thanks Werbad, this version works great :D
Is documentation still being made for this?
I really just need the basic API/library info, right now i only am able to return strings and ints. If i use -
.getFloat()
.getNumber()
.getUint()...
I am getting the same thing as others, it currently crashes both examples and also if i add it to a project.
This seems like it will be great though as you can now upgrade it with the main Box2D...
Yeah Advanced Tray Object can do this.
For keyboard events there is some extensions that still work when the app is out of focus, i am guessing sounds will work ok also.
Yeah a new version would be good, i just suggested replacing kcmouse because i think it's one of the default extensions though so it would be in peoples folder already. A updated replacement could...
Since you say "kcmouse was probably compiled with VC6" i was just thinking maybe a new version of this extension could be made, which has the same features but would try to avoid any possible false...
It's mainly the Anti-aliasing for low quality rotations, i have said about the AA before but it was never fixed. In MMF2 exe's it is basically not even correct AA and more like a low blur.
With...
>It's a shame there isn't a javascript extension for MMF2...
Not exactly a javascript object but Web Control Object can run javascript ok.
I get the same errors as Quinto, it does not seem to work.
If you use a updated SDK (I am guessing EDIF due to the json etc) maybe this will need a updated MMF2 to work.
My question is why...
I have wanted this feature for a long time now, i can't wait to try the new extension it will be great. :)
Nifflas, I agree with a lot of your suggestions but disagree with removing extensions and basically have the same opinion as Jaffob about it.
With things like FTP object while a game developer...
The testbed is the mfa that is included with the main physics object (for the exe runtime). For me the path is -
\Multimedia Fusion Developer 2\Examples\Box2D\Testbed.mfa
It will probably be a...
Maybe you want phase?
http://en.wikipedia.org/wiki/Phase_%28waves%29
I have not tested yet but this sounds like a great update, thanks Looki :)
There would be no limitations with my idea, with the original idea (OS linked controls) however they would not work well in a game. Usually windows controls as GUI elements in games look very bad,...
Same here, i actually use MMF2 to make apps much more than games also. It doesn't matter what project it's for when customizable though as they work for both games and apps also.
The windows...
Another +1 vote for all your requests
With Windows objects/GUI though i would rather have customizable image based GUI extensions than based on the standard OS controls.
That way you could...
It is probably because this is not a finished extension, it's still in beta status and not as complete as the exe version yet.
I am guessing this is the reason anyway :)
Thanks that seems like a good workaround, it's better than a extra function call so i just added that after the random seed and it seems to work fine now. :D
Here is a mfa, i made a note inside to explain it. Basically when you run it the randomize never works for angle until you do a second call (press the randomize button). It seems to be working fine...
Yeah i do it together with set called first. Basically my events are like -
Start of frame:
Export active with ID1
Start of frame:
Run embedded script
Call set
Call get
Actually given the way iphone/ipad has gone i am guessing flash will get Multi-touch options, it seems there is already a few library's for this also.
One reason is as well as being able to be run...
Ok cool, i was not sure if Werbad was going to be taking the project over again and making the flash port also after reading that other thread.
You have made great progress already so i was...