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  1. Could you just enable pms again please, I've lost...

    Could you just enable pms again please, I've lost the ability to do it, unless I sent it via email last time?
  2. I haven't tried it, I'll have a look if the...

    I haven't tried it, I'll have a look if the built-in method continues to be unpredictable.



    I disabled that immediately, I have some sounds lag when they play on occasion so I wanted to make...
  3. Sound pop if more than 3 sounds are played at once?

    Iíve tried using channels, setting channel volumes first, I tried wave and I tried forcing uninterruptible and Iím convinced Fusion will pop/click if more than 3 sounds are played at once, and not...
  4. Final note, with Fusion 2.5+ you'll be able to...

    Final note, with Fusion 2.5+ you'll be able to use Find All to hunt down these conditions a lot faster.
  5. Replies
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    Sticky: EDIT: nm, my mouse. Middle-mouse hold to drag...

    EDIT: nm, my mouse.

    Middle-mouse hold to drag in the frame editor doesn't seem to be working?
  6. Replies
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    Sticky: I guess this is a couple of decades old bug, but...

    I guess this is a couple of decades old bug, but moving paths in the path movement selector breaks all references in events. Events seem to be hard coded and even though the name is persistent in the...
  7. I'd just use groups and turn them on and off,...

    I'd just use groups and turn them on and off, treating them like little state machines. That way, each group runs it's own separate process at that time without any care for what the previous and...
  8. I use ActivePresenter, it’s free:...

    I use ActivePresenter, it’s free: https://atomisystems.com/activepresenter/
  9. Replies
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    If possible, you might be able to PM your mfa to...

    If possible, you might be able to PM your mfa to Yves? It would be certainly worth investigate what is causing that with your particular event structuring.
  10. Volnaiskra thanks, i'd really appreciate it, it's...

    Volnaiskra thanks, i'd really appreciate it, it's stumped me completely!
  11. Replies
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    I've noticed that lag, I was hoping it would have...

    I've noticed that lag, I was hoping it would have been fixed by 2.5+ so that's good to know.
  12. Yeah, I've always been worried about collision...

    Yeah, I've always been worried about collision detection for built-in movements, but for visual effects like particles it wouldn't matter so much.
  13. Thanks! Yeah, Upp's the real genius for the...

    Thanks! Yeah, Upp's the real genius for the bridge, but as with a lot of things with PMO, you have to be very careful to get everything just right, things like the detector for a bridge like this...
  14. Is bouncing ball more performant than using a...

    Is bouncing ball more performant than using a custom bouncing ball engine forEach particle?
  15. Rope bridge with PMO (plus bonus sloped jump-thru platforms and elevators)

    Here's an almost final version of my PMO hacks example: 27272

    Thanks 110% to BartekB for the hard work with the rope bridge, I just hacked it together to work with PMO.

    Also featuring a guest...
  16. What would the workaround be for consistency in a...

    What would the workaround be for consistency in a situation such as this?
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    Jonathan be very glad Clickteam haven't gone...

    Jonathan be very glad Clickteam haven't gone subscription, supporting them via a DLC that includes so many things we've been waiting for since the early-00's is the least we can do, and it's...
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    Thank you, very much appreciated if it's...

    Thank you, very much appreciated if it's considered! I know personally it would very useful for refactoring, so I could condense several repeated top-level conditions and keep the same functionality.
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    Yves is it on the to-do list to allow child...

    Yves is it on the to-do list to allow child events to optionally test each of them against the parent? It would be more expensive than just allowing all children if the parent is true, but in certain...
  20. It's under the application's Events tab: 27237

    It's under the application's Events tab: 27237
  21. Edges of active touch edges of another active

    Here's a helpful example for both inside and outside actives that'll detect if the edges touch. Thanks also to BartekB for helping me edges in Fusion: 27228
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    Thanks so much to BartekB for making these...

    Thanks so much to BartekB for making these amazing examples:
    27220
    Takes into account the Y pos: 27221
  23. Replies
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    Sorry for necrobumping, but in case it's of use...

    Sorry for necrobumping, but in case it's of use to anyone BartekB showed me an easier way of scoping the correct forEach instance during fastloops:
    27218
  24. Could you explain how you did this?

    Could you explain how you did this?
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    Konidias I'm still eager with anticipation to see...

    Konidias I'm still eager with anticipation to see what you've gotten so far! :D
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    Thanks, I'm really looking forward to it, been...

    Thanks, I'm really looking forward to it, been hoping for something for a long time!!
  27. Here's a great example courtesy of Sonic Worlds...

    Here's a great example courtesy of Sonic Worlds and maxx : 27190
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    This will do just that, I set random range to be...

    This will do just that, I set random range to be 1-indexed rather than 0-index so it's easier to see the percentage.
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    Yeah, fnkycoldmadeanr helped me with this:27159 -...

    Yeah, fnkycoldmadeanr helped me with this:27159 - it's slightly different now in that the amount is the opposite end of the time slider; I've included an example mfa that shows it flashing in and...
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    Yeah, fnkycoldmadeanr helped me with this:27159...

    Yeah, fnkycoldmadeanr helped me with this:27159 - it's slightly different now in that the amount is the opposite end of the time slider; I've included an example mfa that shows it flashing in and...
  31. Replies
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    Here's an update to the effect thanks to the...

    Here's an update to the effect thanks to the genius of shader guru north it just needs this one event and you can plug a layer's matching coefficient directly into the shader for it to work with...
  32. Okay, fixed: 27122 Basically, unchecking...

    Okay, fixed:
    27122

    Basically, unchecking "follow the frame" and using 0 coefficients does not work with manually set X/Y positions from values, just manually set the position from the frame edge...
  33. Okay, some interesting things; firstly, setting...

    Okay, some interesting things; firstly, setting this:
    27120
    Seems to cause an unexpected behavior whereby the objects coordinates and "follow the frame" screws with the coefficient of the screen,...
  34. Text Blitter animated demo, blits fine but has local coordinates issue when scrolling

    27112

    I've making a demo using Chris Burrow's text blitter, and I'm having a little trouble with getting the text to work when the screen scrolls. It uses alt values to position itself and the...
  35. All irrelevant if you want to use animated level...

    All irrelevant if you want to use animated level tiles, and with PMO it handles jump through a differently to obstacles so you have to use actives for one of them and backdrops for the other.
  36. jeanette5 and this is using native screen...

    jeanette5 and this is using native screen resolution at full screen? Do you have a test mfa I can look at to make sure I'm getting the settings exact?
  37. Janette5 I am always using Ultimate Fullscreen...

    Janette5 I am always using Ultimate Fullscreen and it still doesn't work.
  38. *bump* is this possible?

    *bump* is this possible?
  39. So, what's the trick to doing fullscreen and...

    So, what's the trick to doing fullscreen and covering the taskbar?
  40. If I delete topmost, yes now the user can control...

    If I delete topmost, yes now the user can control the alt-tab, but it's no longer in front of the taskbar.

    I want to be able to go fullscreen and cover the taskbar, and I want user functionality...
  41. That's what I was using, but you cant alt+tab...

    That's what I was using, but you cant alt+tab away from it, it forces the user to be stuck with it in front until it's closed, and I need a solution that conforms with how it's done with every other...
  42. Volnaiskra quick bump in case you missed it?

    Volnaiskra quick bump in case you missed it?
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    That's exactly what I originally suggested, a way...

    That's exactly what I originally suggested, a way of switching the scope of the child events between if-parent and if-each-child.
  44. Replies
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    I agree, id love to be able to mark child events...

    I agree, id love to be able to mark child events to work exactly as required.
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    What's the best way of syncing the texture...

    What's the best way of syncing the texture parallax to the screen scrolling? I'm using Volnaiskra VolCam and need to match up the scrolling of that with the coefficient of a background layer, and the...
  46. Does Yves have any further suggestions? Even if...

    Does Yves have any further suggestions? Even if it limited to certain machines, I'd like to figure out of a way of forcing the game in front of the taskbar without impeding the user in any way.
  47. I meant with Windows 7, not in Fusion: 26939

    I meant with Windows 7, not in Fusion:
    26939
  48. Yeah, that's why I use windowless fullscreen and...

    Yeah, that's why I use windowless fullscreen and UFS to upscale pixel art to thr monitors native resolution, but it seems to just be with anything I get this issue. Are you using hi-dpi mode at all?
  49. So are you using exclusive fullscreen where game...

    So are you using exclusive fullscreen where game takes over the whole of the graphics overlay or is it effectively border less window mode, where there's no edges or headers? I assume exclusive...
  50. Well it's just as I posted, a blank mfa and I...

    Well it's just as I posted, a blank mfa and I make it max misused by clicking the maximise button, it should go in front of the taskbar regardless of full screen, or at the very least it should be...
  51. How long has this awesome game been in...

    How long has this awesome game been in development? The original post mentioned years! ��
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    Totally understand, I'd be the same! Firefly is...

    Totally understand, I'd be the same! Firefly is capable of 3D of course, but having owned both, I'd suggest that P3D is probably a more suitable tool for a Wolfenstein-type game, and it's a lot...
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    For a Wolfenstein game, I'd strongly recommend...

    For a Wolfenstein game, I'd strongly recommend this: https://clickstore.clickteam.com/p3d_3d_framework
  54. That's true, but for frames that are added after...

    That's true, but for frames that are added after the create event has been made, could there be an way to re-run the option to choose which frames the objects are created?
  55. Perhaps a check when you run the application to...

    Perhaps a check when you run the application to see if global events is creating any objects that don't exist in all frames, and it can one-time make them if they're missing?
  56. Yeah, just general, the game shouldn't break...

    Yeah, just general, the game shouldn't break window operations for the user. This could be during gameplay rather than pause.
  57. Ultimate Fullscreen has no effect, I actually...

    Ultimate Fullscreen has no effect, I actually considered that UF was causing the problem, but it isn't.

    Windows Control works, but it resets on frame change.

    I've tried all manner of...
  58. Replies
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    BartekB I've not had much luck with making the...

    BartekB I've not had much luck with making the objects retain their animation state by using position resetting instead of destroy and create, should it be a case of just replacing the destroy and...
  59. Here's how it appears with a completely fresh...

    Here's how it appears with a completely fresh file:
    26913
    All I did was double-click the header to maximize it.
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    Thanks, that's really helpful. I used Premiere's...

    Thanks, that's really helpful. I used Premiere's built-in and worked nicely (I imagine Media Encoder would too).
  61. The recent controller issues from a recently...

    The recent controller issues from a recently released and highly successful Fusion-made game on Steam was due to joystick2 having problems with steam overlay.
  62. I've used VACCiNE extensively and Xbox control...

    I've used VACCiNE extensively and Xbox control works out the box, it's very exhaustive and you can modify any aspect you want to suit your needs. Volnaiskra knows what he's doing
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    Have you tried setting the base frame?

    Have you tried setting the base frame?
  64. I strongly recommend VACCiNE, it makes everything...

    I strongly recommend VACCiNE, it makes everything to do with gamepads easier: https://clickstore.clickteam.com/vaccine_2
  65. Could use a loop like-a so: 26887

    Could use a loop like-a so: 26887
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    I tried that, but had trouble get anything to...

    I tried that, but had trouble get anything to actually play. Wmv was the only one that seemed to work for me.
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    Check graphic mode? 26884

    Check graphic mode? 26884
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    Just wondering if there's plans for...

    Just wondering if there's plans for out-of-the-box VACCiNE support, similar to how VolCam is all ready once the groups from the purchased version have been copied across?
  69. Replies
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    Best format for video and extension?

    I've never used video in a Fusion app before and I'm not sure what's considered the best codec to use for maximum compatability, nor do I know which extension is the best for the job. I tried a...
  70. Bumping as I still have no fix.

    Bumping as I still have no fix.
  71. Volnaiskra Not sure if you managed to check my...

    Volnaiskra Not sure if you managed to check my post: https://community.clickteam.com/threads/101080-volCAMERA-a-powerful-camera-engine-for-Clickteam-Fusion-2-5?p=747706&viewfull=1#post747706 - I also...
  72. Still hoping.

    Still hoping.
  73. Replies
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    Out of interest, why was there a limit to 50 in...

    Out of interest, why was there a limit to 50 in the dialog?
  74. Obfuscate the Ini file so even if they changed it...

    Obfuscate the Ini file so even if they changed it they wouldn't know what they were changing. Without the app running you can't take the time, if you loaded a secret second app to keep track it would...
  75. Just mark the system time in an ini file when...

    Just mark the system time in an ini file when they quit, then when they start the game, take the current time and add the time between the quit time and the next start time.
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    Nearly 2 years to the day, are firefly badges...

    Nearly 2 years to the day, are firefly badges ready yet? ;)
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    Yeah, just use distance to set every door's...

    Yeah, just use distance to set every door's distance from the player to it's own alt value, and only allow door/chest opening if the it's own value is smaller than a certain amount. I've used this...
  78. Try this for objects, just apply it to the layer...

    Try this for objects, just apply it to the layer instead: 26755
  79. This is where a lateUpdate or "trigger on next...

    This is where a lateUpdate or "trigger on next update" "trigger on x frames" condition would be very useful, you could use fire events, but they're unpredictable and can't be paused manually. I agree...
  80. This is repositioning me randomly along the...

    This is repositioning me randomly along the x-axis and back to the still-centerable top of the level (*not* high enough so that the screen can't be centered still): https://imgur.com/XCXf2Zk

    This...
  81. Movesafely always checks movements as "steps", so...

    Movesafely always checks movements as "steps", so if you are moving an object at the speed of 10 pixels per second, you can define if MS2 will check all 10 pixels within that distance, or you can...
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    But this is the way I expected it to work, and it...

    But this is the way I expected it to work, and it would be nice to have the option to use have child events work this way *as well* as the way they currently do. I currently have no use for child...
  83. There's no mask guide or feet sensors, that was...

    There's no mask guide or feet sensors, that was just an old object I didn't delete, this is entirely running with just one object and MS2, like I said. Of course you'd put an animation on top of...
  84. It really is an awesome update, the look around...

    It really is an awesome update, the look around is something I really wanted in the original volCam so this is a really welcome update!

    You could try making a 60fps webm clip, I tend to use those...
  85. You just need to ensure there's an alt value...

    You just need to ensure there's an alt value check for both left/right and up/down collisions, as you're not checking against an alt value, you're also only making one collision check, so when you...
  86. Negate flag condition okay, negate flag event not okay?

    I've never quite been sure why it's possible to negate a flag condition to switch it's bool state, but not a flag event?
  87. I wonder what the ordering for behaviors is, we...

    I wonder what the ordering for behaviors is, we could maybe use multiple global actives as substitutes for groups, and if they were added in, day, alphabetically, you could number the actives to...
  88. Volnaiskra i pm'ed you an example with volcam...

    Volnaiskra i pm'ed you an example with volcam 1.5, still having issues with perfect teleporting though and carrying over any catchup precisely.
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    Sticky: Poll: It's just a great philosophy, I don't believe in...

    It's just a great philosophy, I don't believe in prototyping, personally, I just like to go with everything as is and touch up later if necessary.
  90. The only thing is using behaviors, how do you...

    The only thing is using behaviors, how do you control ordering of events? I guess if you put everything in one objects events it would work, now I think about it, using a combination of global...
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    Sorry, I meant activate/deactivate groups in...

    Sorry, I meant activate/deactivate groups in runtime, I assume they're considered different groups even if the frame and global groups share the same name?
  92. Thanks for the info, I just really don't know...

    Thanks for the info, I just really don't know what's causing it or how to fix it, there doesnt appear to be any hacks or tricks that will consistently work and I'm not sure how many other people are...
  93. Safely-Does-It Platformer open-source collaborative idea

    I have no idea if anyone's interested but Edel got me thinking about making a pixel-perfect collisions platformer engine with Move Safely 2.

    I've put in the absolute basics so far, with...
  94. Almost, but I did have a bug with the wrong...

    Almost, but I did have a bug with the wrong object showing in the global event editor (have you had anything like this?) when I chose it, all of the alt values were for a different object until I...
  95. The new volCam is really awesome, teleport works...

    The new volCam is really awesome, teleport works perfectly! I'm not sure why I can't get it to see the full west edge of the frame, I even punched in 0 manually but it's still not going all the way...
  96. Yves Is there anything else I can try? If it's...

    Yves Is there anything else I can try? If it's happening on my OS, there's a chance it could happen to someone else's OS, and no other game or application has this problem. Can I send any logs or mfa...
  97. Thanks so much, I will do! I'm interested in why...

    Thanks so much, I will do! I'm interested in why there's that extra -/+130 pixels needed adding to get the old VolCam to match positions, I'll try the brand new version too but it's become a kind of...
  98. I did consider this might work, but not quite :/...

    I did consider this might work, but not quite :/

    https://i.imgur.com/YoyxWyR.png

    For this particular instance, this is almost perfect:
    https://i.imgur.com/fggFELt.png

    But there must be a...
  99. I wonder how much compression Fusion provides vs...

    I wonder how much compression Fusion provides vs using a movie file. Anyways, most 90's games for windows just had the video files in the folders, it was almost a source of pride :D
  100. Sounds awesome!! I also noticed the delay, Simon...

    Sounds awesome!! I also noticed the delay, Simon mentioned it's because of being busy with 2.5+. I just tried it, with both catchup values (current and desired) and there's still a y-catchup that is...
  101. Mmm, kind of, there's still a bit of catchup :/

    Mmm, kind of, there's still a bit of catchup :/
  102. Volnaiskra Quick question, what's the proper way...

    Volnaiskra Quick question, what's the proper way of forcing volcam to move to an exact position without any catchup? I want to use it for a seamless player repositioning, then immediately go straight...
  103. I modded this in to allow for numpad arrow keys:...

    I modded this in to allow for numpad arrow keys:

    Right:
    https://i.imgur.com/yj0a5gX.png
    Up: https://i.imgur.com/rka4ffD.png
    Left: https://i.imgur.com/2SjIVNI.png
    Down:...
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    That's a good idea actually, reminds me a little...

    That's a good idea actually, reminds me a little bit of how Unity organises things with scripts on objects rather than a main code loop. I'm still trying to think of how to get certain things in...
  105. Also, any ideas why the taskbar shows during a...

    Also, any ideas why the taskbar shows during a frame change when I use taskbar extension to force it? Is it because extensions aren't persistent between frames? Or does window focus change during...
  106. I see how parent and child could be useful for...

    I see how parent and child could be useful for performance reasons in situations such as that, I think I'm mainly looking for an alternative (rather than replacing) that can cut down on the amount of...
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    It would be interesting to have some...

    It would be interesting to have some documentation for how frame events > global events > behaviours are run in cases like this, where you have matching named groups in both frame and global events.
  108. I love the idea of expanding on child events, I...

    I love the idea of expanding on child events, I think I personally can't make use of them until it's possible that each event is tested against the parent, rather than all child events running if the...
  109. Thanks for trying, so it appears to be specific...

    Thanks for trying, so it appears to be specific to my machine. I'm running in hi-dpi mode, but I'm not sure that could cause it or not, and I've tried running with both integrated graphics and...
  110. Is there a bug report I can make for this?

    Is there a bug report I can make for this?
  111. Here's how a basic document looks:...

    Here's how a basic document looks:
    https://i.imgur.com/YuH6Xwk.png

    And here are my settings:
    https://i.imgur.com/rwnsBhX.png
    https://i.imgur.com/b9YW6Ll.png

    Here's a video of what happens,...
  112. This actually breaks when the frame is changed :/

    This actually breaks when the frame is changed :/
  113. I'm not sure but, don't conditions and events go...

    I'm not sure but, don't conditions and events go hand in hand? I can't think of an example where one could be reduced without the other ?
  114. Replies
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    I'd love to be able to grab the name of the group...

    I'd love to be able to grab the name of the group the current event is running from to check this, maybe the new profiler could help (haven't used it yet).
  115. Yes, I'm finding it is taking some time to adapt...

    Yes, I'm finding it is taking some time to adapt to, and in most cases I think I was expecting child events to be used to reduce the amount of events needed, rather than using them to trigger several...
  116. Ahh because the first checks on both if "away" is...

    Ahh because the first checks on both if "away" is on, and since its been set by the first event, it's off on the second; whereas child just does both, only checking is "Away" is on during the parent....
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    It seemed to work when I disabled the main group,...

    It seemed to work when I disabled the main group, but I need to test it more. Would be great if the former was possible rather than group duplicates.
  118. Replies
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    Yes, but look, does it put groups with the same...

    Yes, but look, does it put groups with the same name in the same matching groups or duplicates?
  119. Replies
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    For instance: Frame events:...

    For instance:

    Frame events:
    https://i.imgur.com/HLZyqUt.png
    Global events:
    https://i.imgur.com/2jy9iJD.png

    Does this run as this (I think so):
    https://i.imgur.com/yxxcavp.png
    This:
  120. 26629 Hmm, using the taskbar object seems to...

    26629
    Hmm, using the taskbar object seems to work well for this. Any drawbacks?
  121. Good point, it's setting the facing direction of...

    Good point, it's setting the facing direction of the enemy towards the player, and yeah it would cause an issue if it's exactly halfway between positions. Is the first action working differently in...
  122. Correct way of doing child events in order

    Here's the non-child version:
    26614
    And here's the child version:
    26615

    Should I be using Always to place these two events beneath the other two? I imagine it would be the same as just having...
  123. With the above events, it just flashes up briefly...

    With the above events, it just flashes up briefly and immediately assigns the game as topmost. Without those events, alt-tab works, but the game never goes behind the taskbar.
  124. Any ideas?

    Any ideas?
  125. Replies
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    chrilley where is your shader? I can't see it on...

    chrilley where is your shader? I can't see it on clickstore anymore?
  126. Replies
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    Event reuse with global event workflow?

    So, how's everyone else using global events now we have qualifiers? I reuse the same events through many, many frames, and have to copy/paste every group if I change one thing at present. I'd like to...
  127. I'd like to be able to try underwater in dx11, as...

    I'd like to be able to try underwater in dx11, as I'm using it extensively in one of my levels!
  128. Replies
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    Sticky: Hmm, still not allowing me, I even tried pasting...

    Hmm, still not allowing me, I even tried pasting your ID into the URL, but it isn't working for some reason.
  129. Replies
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    Sticky: Could you allow me to send PMs, thanks!

    Could you allow me to send PMs, thanks!
  130. Replies
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    Sticky: Just restarted Fusion and it seems okay now, but...

    Just restarted Fusion and it seems okay now, but it was definitely broken before the restart. Do you want me to send the mfa anyways? (The object wasn't associated with a qualifier, perhaps it's...
  131. Replies
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    16,977

    Sticky: I transferred all of the events from the first...

    I transferred all of the events from the first frame of my game into global events, but realized I needed to store some strings per level (since they were referenced directly when in the frame...
  132. Replies
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    Yves I'd like to make a feature request for child...

    Yves I'd like to make a feature request for child events to be able to check off each of them individually instead of all of them if parent is true. It could be similar to OR and OR logical. I'm...
  133. Trick to keep game above windows 7 taskbar not working properly

    Here's the trick I'm using to keep my game appear above the Windows 7 taskbar:
    26507
    This actually does put the window above the taskbar, however it totally breaks alt+tabbing as the third event...
  134. Replies
    25
    Views
    2,126

    I was expecting child events to be used for...

    I was expecting child events to be used for reusing events, so there wouldn't be so many duplicate lines in the editor.
  135. Replies
    25
    Views
    2,126

    Is it possible to be able to use inclusive child...

    Is it possible to be able to use inclusive child events, so you could have the parent event compared on every child event each time?
  136. Replies
    25
    Views
    2,126

    I'm not sure how the objects could be selected...

    I'm not sure how the objects could be selected differently, it's just checking an alt value?
  137. Replies
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    Views
    2,126

    Is there a way of getting it to work the same way...

    Is there a way of getting it to work the same way using child events? I was expecting child events to work the same as nested if statements.
  138. Replies
    25
    Views
    2,126

    Why wouldn't it be testing Horiz = 0 anymore? The...

    Why wouldn't it be testing Horiz = 0 anymore? The child events should be tested against both parent events if true?

    I hoped this might work, but it still goes diagonally:
    26485
  139. I'd love a replacement too!

    I'd love a replacement too!
  140. Replies
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    Views
    2,126

    Child event not working as intended?

    Just tried for my first child today, and it didn't quite work as expected:

    This allows for diagonal movement.
    26483

    This doesn't allow for diagonal movement.
    26484

    How can I use child...
  141. Replies
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    Views
    385

    Yeah, that's what I did. Sometimes I do this just...

    Yeah, that's what I did. Sometimes I do this just to create a new blank regular event if I'm copying events from other places.
  142. Mapscreen-No-Hassle - easy pleasin' map screenin' with Move Safely 2!

    Here it is, an idea I've had for a while but have finally gotten around to doing-the-do:
    26470

    Make mapscreens easily, just:

    Add your places.
    Set the directions you want to allow moving...
  143. It's like if cat.isAwake{ if player.x...

    It's like


    if cat.isAwake{
    if player.x = 240 {
    if player.health = >10 {destroy player}
    if player.health = <10 {expand player size}
    }

    I guess you can also...
  144. Simon Oh nice, thanks, I hadn't seen that...

    Simon Oh nice, thanks, I hadn't seen that extension!
  145. Nah, I mean: condition ? result_if_true :...

    Nah, I mean: condition ? result_if_true : result_if_false
  146. It's so exciting that Fusion will be on parity...

    It's so exciting that Fusion will be on parity with coding structure at last! Maybe ternary operators for Fusion 2.5++?
  147. 2.5+ is going to be interesting for SEO.

    2.5+ is going to be interesting for SEO.
  148. Replies
    4
    Views
    607

    Here's the full shader in zip:...

    Here's the full shader in zip: https://www.dropbox.com/s/jwfypapksonoj2k/SonicFade.zip

    I still have no idea how to make it go through the colors to white instead of black?
  149. "Event sheets" �������� am I reading too much...

    "Event sheets" �������� am I reading too much into this or does it appear that multiple event sheets will be supported in fusion 2.5? ��
  150. Replies
    7
    Views
    1,283

    Thanks to Sumo148 here it is 25900

    Thanks to Sumo148 here it is 25900
  151. Replies
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    Views
    1,283

    schrodinger I love this example! Is it possible...

    schrodinger I love this example! Is it possible to change the equation so it shoots from right to left aswell?
  152. Thanks, is great for random direction setting!

    Thanks, is great for random direction setting!
  153. Is there a way to force gamepad control to be...

    Is there a way to force gamepad control to be ignored using Vaccine? Keeping menu inputs enabled would of course be expected, but is there a way of ignoring gameplay inputs, without disabling the...
  154. Yes, that kind of thing is what I would expect it...

    Yes, that kind of thing is what I would expect it to do, rather than just pull a Klik 'n Play and yank it out destructively without mercy.
  155. A warning would have been nice :/

    A warning would have been nice :/
  156. Transfer groups to different frames by deleting old groups removes references

    Is there a way to reference groups dynamically without having to have the group present in the events? If I update one of my gameplay groups in one frame, then transfer it to another, I have to...
  157. EDIT: reorder the collision test: + Test for...

    EDIT: reorder the collision test:
    + Test for obstacle overlap
    + [player] is overlapping [sloped platform]
    + Y position [player] < = Y [sloped platform]
    + PMO is not jumping
    - Selected object...
  158. Try this? 25741 + Test for obstacle overlap...

    Try this?
    25741

    + Test for obstacle overlap
    + Y position [player] < = Y [sloped platform]
    + PMO is not jumping
    + [player] is overlapping [sloped platform]
    - Selected object overlaps an...
  159. I'd like to get this working, is there a way of...

    I'd like to get this working, is there a way of tricking PMO into handling jump-through slopes?
  160. Replies
    4
    Views
    607

    Make black colour in shader white?

    This shader fades between black and transparent, where white is defined as transparent. i'm trying to understand how i could change it so it fades from transparent to white:


    sampler2D Texture0;...
  161. Active as positive mask for any shader (maybe with shader code edits?)

    Is it possible to to apply, say, monochrome to an active, and have it affect only things underneath the active, ignoring the actives image properties and using it merely as a positive mask?
  162. Replies
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    Views
    5,897

    Here's a fixed version that works with multiple...

    Here's a fixed version that works with multiple platforms, and has been reduced to one pushout routine due to condensed direction test (this can be refined much further by changing flags to...
  163. Here's a fixed version that works with multiple...

    Here's a fixed version that works with multiple platforms, and has been reduced to one pushout routine due to condensed direction test (this can be refined much further by changing flags to...
  164. Here's a fixed version that works with multiple...

    Here's a fixed version that works with multiple platforms, and has been reduced to one pushout routine due to condensed direction test (this can be refined much further by changing flags to...
  165. Replies
    18
    Views
    5,897

    Off topic, but here's how to do vertical...

    Off topic, but here's how to do vertical platforms with pushout, unfortunately I couldn't get DaveC 's to work with it, but here's Caesar 's :25736
  166. Here's a working version of Caesar 's version...

    Here's a working version of Caesar 's version with pushout obstacles: 25736
  167. Here's a working version of Caesar 's version...

    Here's a working version of Caesar 's version with pushout obstacles: 25736
  168. Really nice, I'd forgotten about this example!...

    Really nice, I'd forgotten about this example! Any ideas how to make the player get pushOut-ed when he's overlapping this background obstacle on the platform?

    25729

    I have an example here I've...
  169. I have, and additional Y velocity doesn't work,...

    I have, and additional Y velocity doesn't work, the player falls through if the platform moves up and the character stutters if the platform moves down.
  170. Here's an example I did, taking DaveC's example...

    Here's an example I did, taking DaveC's example and adding a pushout with MoveSafely: 25727

    Unfortunately it breaks if you walk in to the wall, but it's perfect if you just stand on the platform...
  171. Out of interest, have you found this technique to...

    Out of interest, have you found this technique to be more reliable than MoveSafely2? I use MoveSafely for these kinds of mid-loop fixes and was interested in how you felt about it by comparison to...
  172. Replies
    18
    Views
    5,897

    I've modified yours to try and get a better...

    I've modified yours to try and get a better understanding of it, and I've added movesafely2 to take care of the PushOut, but it breaks when the path moves up and you're against the wall. How can I...
  173. Replies
    18
    Views
    5,897

    Another question is how to properly stop the...

    Another question is how to properly stop the player from getting stuck if entering a wall whilst on the platform? Sonic gracefully pushes him back and he slides on the surface of the platform, as the...
  174. Replies
    18
    Views
    5,897

    Ahh, it was the layer, sorry! But why is the...

    Ahh, it was the layer, sorry! But why is the spread ID based on the horizontal platform shifting block qualifier?

    Also, why are these two events required for the path platforms? How can shifting...
  175. Nevermind, it works!

    Nevermind, it works!
  176. Replies
    18
    Views
    5,897

    DaveC Hey, this is a bit late, but I was trying...

    DaveC Hey, this is a bit late, but I was trying to use your technique to stop the vertical platform jitter, and noticed if I duplicate the path elevator, the player falls through it. It seems as...
  177. Perfect, thank you! I managed to hack my way to...

    Perfect, thank you! I managed to hack my way to use the sequencing of yours for the X position to manually force a "don't follow the frame" effect, and for the Y, it seemed to strangely work with...
  178. Set coordinate of active and respecting "not following frame" or 0 layer coefficient?

    I'm using this to create a sine motion on a set of objects that have "follow the frame" de-ticked, so they don't "follow the frame"
    25701

    It works easier using "not follow the frame" than trying...
  179. Volnaiskra As I mentioned in...

    Volnaiskra As I mentioned in https://community.clickteam.com/threads/101080-volCAMERA-a-powerful-camera-engine-for-Clickteam-Fusion-2-5?p=740803&viewfull=1#post740803 I'd love to be able to use...
  180. Volnaiskra no, it was my fault! I was trying to...

    Volnaiskra no, it was my fault! I was trying to debug the problem by editing, and my message was a bit more of curt changelog after so many edits, sorry about that! What I meant was, if you do like I...
  181. Volnaiskra Don't have two ControlX objects in...

    Volnaiskra Don't have two ControlX objects in your frame by accident, it breaks keyboard interactions if a gamepad is plugged in.

    Also, MenuToggle is still referenced as inputCancel in the...
  182. Replies
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    Views
    1,614

    Old thread, but I've been trying the same with...

    Old thread, but I've been trying the same with TimerX and I'm not sure it's possible to pass anything other that a neat keystroke to unpause the game. Is there another extension that handles...
  183. Replies
    246
    Views
    53,799

    How's the micro stuttering for you with the...

    How's the micro stuttering for you with the updates? Which setting would recommend using for improving the screen draw issues?
  184. What happened?

    What happened?
  185. Replies
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    Views
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    I'm curious myself.

    I'm curious myself.
  186. Volnaiskra thanks for the reply! I think it's...

    Volnaiskra thanks for the reply! I think it's cause "the PMO uses floating points but they are hidden (Gets clamped down to Fusion coordinates, which are int)
    volCamera seems to use Alt Value X and...
  187. A month later, still no luck :/

    A month later, still no luck :/
  188. Might try Twitter, tried PMs to no avail. If...

    Might try Twitter, tried PMs to no avail.

    If there's any other VolCam experts that fancy taking a look at a float jitter issue I'm having with it, I'd be most grateful.
  189. Vol's left the building?

    Vol's left the building?
  190. Replies
    18
    Views
    2,950

    Did I see an android module player?

    Did I see an android module player?
  191. Volnaiskra are you still around?

    Volnaiskra are you still around?
  192. http://clickstore.clickteam.com/index.php?route=pr...

    http://clickstore.clickteam.com/index.php?route=product/product&product_id=886
  193. I'm not aware it's possible for Fusion to render...

    I'm not aware it's possible for Fusion to render anything other than int positions?
  194. Here is the zip 24912

    Here is the zip 24912
  195. [SKIN RELEASE] Three Eleven For The Win (3.11 FTW)

    Are you as olde as me? Remember klikin' n' playin' when we still used a K? Are you old enough to remember using OS/2? If you answered yes to all (or most) of the above, have I got something special...
  196. I've created a bug report for it:...

    I've created a bug report for it: http://bugbox.clickteam.com/issues/4746
  197. Here's two test examples: 24834 24835 One...

    Here's two test examples:
    24834
    24835

    One uses the tilemap extentions (place in c:\program files\clickteam fusion\extensions if you haven't got them already) and the other is a simple background...
  198. *bump**bump**bump*

    *bump**bump**bump*
  199. PMO: two jump-through objects above each other, falling through with top-pixel?

    If I place two jump-through objects directly above each other using PMO with top-pixel mode instead of whole-object, the player falls through as the top pixel isn't registered as separate from the...
  200. Replies
    219
    Views
    39,904

    Yeah, that was the way I'm thinking it could be...

    Yeah, that was the way I'm thinking it could be done by pre-preaparing the objects and using TilEd to feed the positions and types of the tiles. I'll see what I can come up with, it would be pretty...
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