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  1. Well, that got it to fail in a slightly different...

    Well, that got it to fail in a slightly different way, so that's something. I tried your suggestion after attempting to open the file and getting stuck at the lack of a speechbubble.mfx extension....
  2. Can't open file without Unicode version of Speech Bubble extension

    I tried to open an old game I hadn't worked on in a while, but it refused to do it without all the extensions I used in it. I was able to install most of them, but the Speech Bubble extension I...
  3. I think my files are just haunted at this point.

    A game I have been working on on and off for several years, passed along several iterations of Clickteam projects (I think this might have first been made with The Games Factory? Multimedia Fusion 2...
  4. Applying Impulse to Object Doesn't Obey Laws of Physics

    Wow, I can't even remember the last time I visited this place. Feels... weird to be back. But good! This has always been a super-helpful community.
    So I just excitedly upgraded to Fusion 2.5 and am...
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    Oh, I remember needing to do something like that...

    Oh, I remember needing to do something like that once. I wanted to make backdrops that followed the shape of the level. If that's what you're trying to do, what I did was zoom out until the whole...
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    Sorry I took so long to reply to all you guys! I...

    Sorry I took so long to reply to all you guys! I had started a response a few days ago that got lost before I finished it, and haven't remembered to write another one until now. Hopefully someone is...
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    Save Frame Position ruins Frame

    I decided to add a simple checkpoint system to my level. When you touch the checkpoint, it saves the frame position and deactivates. If you die and the checkpoint has been reached, it loads the frame...
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    When an enemy first lands on a platform, and...

    When an enemy first lands on a platform, and tries to move onto a solid backdrop, the "pixel-high wall" thing happens. It can step over it with a jump, and the problem doesn't happen if the enemy...
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    Well, since it will constantly cycle through all...

    Well, since it will constantly cycle through all the events in the Event Editor, the previous code is going to keep getting executed as long as the conditions set for it still apply. While the mouse...
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    Have you tried something like this? 6658 ...

    Have you tried something like this?
    6658

    Wait. Better version:
    6659
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    Oh my gosh! IT WORKS! This problem has been...

    Oh my gosh! IT WORKS! This problem has been driving me insane for over a year! Thank you so much! I can finally continue my experiments in AI, not to mention the game I plan to add to my portfolio!...
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    Under the detector's Event Editor column, I...

    Under the detector's Event Editor column, I replaced every "Set position at (0,0) from Klunkle(the enemy)" with "Set position at (0,1) from Klunkle."
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    I just tried your fix. It isn't working for me...

    I just tried your fix. It isn't working for me for some reason.
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    Enemies in Side-Scroller Can't Jump

    I'm trying to modify DavidN's fastloop platform movement engine to move multiple enemies at once rather than a single player. I'm doing this by having the two colision sensors( The mask and the...
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    Re: If options are not an option...

    Aargh. Wait. I know this one. ControlX extension, right? I searched for an answer first but must have missed it the first time. Sorry guys!
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    If options are not an option...

    Because of the nature of my pause screen( it's a Sub-Application with Modal checked), it is impossible to access the part of the game menu where you customize your controls if the game is paused. But...
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    Re: Enemy movement jumping problem

    _ If it's any help, the main problem is that if you look closely at the detector, you'll notice it is never overlaping obstacles, but just hovering right above them, a single pixel higher than it...
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    Re: Enemies can't jump sometimes

    Any ideas as to what I should do?
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    Re: Enemy movement jumping problem

    Oops. The comment "^ That last condition doesn't mean anything( for now)" was in the wrong place. It was refering to the event below the comment, in which the last condition is "Group 0 internal flag...
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    Re: Enemies can't jump sometimes

    Oh! Almost fixed it! By rearranging action order, I've gotten the jumping to work, no matter what the enemy stands on. Now all that's still messed up is the spring. For some reason, enemies won't...
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    Re: Enemies can't jump sometimes

    Nope, it's only one layer. And they can still stand on the obstacles, they just can't jump.
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    Re: Enemies can't jump sometimes

    I've noticed that the detector does not overlap obstacles, just platforms, if that's any help. Don't know why yet.
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    Enemies can't jump sometimes

    For a while I've been trying to modify DavidN's fastloop platform movement engine to move multiple enemies at once rather than a single player. I'm doing this by having the two colision sensors( The...
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    Enemy movement jumping problem

    Why can't they jump off of obstacles?
    From Enemies can't jump sometimes.
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    Re: Enemy stats giving me trouble

    Wow, I'm still on Build R249. I thought I was getting the latest Build when ever the "A new version is availiable. Do you want to download and install it?" window popped up. Does that only get me the...
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    Re: They blow up when I'm not looking

    And is this the method you said would not work with multiple bullets in the bullet qualifier?
    I see another method involves using a Maximal of two values function. I never knew there was something...
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    Re: They blow up when I'm not looking

    Okay, first of all, LB: Yes, that was a mistake. I did mean for the "Alt Val B of Enemies < Alt Val A of Enemies" to be "Alt Val B of Enemies < Alt Val A of Bullets".
    Second, to everybody: Thanks a...
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    Re: They blow up when I'm not looking

    Yep! Here it is!
    (I know some of the events appear extraneous, in the original level they weren't)
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    Enemy stats giving me trouble

    From They blow up when I'm not looking
  30. Re: Restore animation sequence does not work anymore?

    This combination seems to work:
    *Force animation frame to 0
    *Restore animation frame
    *Start animation
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    Re: Player spontaneousely falls through the floor

    Not sure if anyone cares anymore, but just the other day I solved the problem by doubling the max number of objects permitted to be in the level at a time.
    Now if I can just figure out why they stop...
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    Re: They blow up when I'm not looking

    Aha! We are getting somewhere! It's the DEF value that causes the problem! To avoid negative damage, I made it so that in order for an enemy to take damage, it's DEF must be lower than the POW of the...
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    Re: They blow up when I'm not looking

    Oh. I just found the problem. See, I wanted to try out grouping objects, because it looked like a great way to save time. So I gave all my enemies the "Enemies" qualifier, and gave each enemy a...
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    They blow up when I'm not looking

    I have a certain enemy object. The box "Destroy if too far from frame" is unchecked. Whenever this enemy is left too far offscreen, it is destroyed( I can tell because they explode when destroyed,...
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    Re: Can't open menu in a sub-application

    Oh. Now I remember why. If unchecked, enemies can still shoot at you while the game is paused. Is there another way, or is plan B the simplest choice at this point?
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    Re: Can't open menu in a sub-application

    Oh. Hey. That worked. What does "Modal" do anyway? I forget why I checked it.
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    Can't open menu in a sub-application

    My game's pause menu is a sub-app. One part of the menu is a control customization screen. It tells you what buttons are assigned to which actions, and so forth. To change them, I added a button...
  38. Strange, but I can't find a way to do this...

    Is there any way to make the player jump with the platform movement using the event editor? It seems like all you can do is assign it to a button in the properties menu.
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    Re: Image editor question

    Well, keep in mind that copying a frame of an object's animation is not the same thing as copying the contents of that frame.
    - If the image is copied by selecting its frame at the bottom, it is...
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    Fastloop Enemy movement(Aaa!)

    I know the solution involves cycling through each enemy instance one at a time, using and "ID" value and a Fastloop... Are there any examples I could use for reference?
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    Re: 3D Possibilities

    A very simple( and not that impressive) way I've done 3-D is to use layers to "slice" up a 2-D platform game, then have the player be able to move forward or backward through them with the Layer...
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    Fastloop Enemy movement

    I think it's been over a year since I first tried to modify DavidN's platform movement to create computer-controled enemies. It's driving me insane! I can't even bear to think about the problem...
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    Re: Player spontaneousely falls through the floor

    I'll try...
    Oh, and by the way, there's another weird bug you might have noticed about the direction a rocket fires in when you release the button. It's supposed to always fly perfectly horizontal,...
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    Re: Player spontaneousely falls through the floor

    Okay! It's uploaded on the repository! Here's the information:
    URL:
    http://mfa.aquadasoft.com/view/1286238669-PlatformGlitch

    Forum code:
    View MFA

    Sorry, I meant to change the level so you...
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    Re: Player spontaneousely falls through the floor

    Hmm? Inbuilt Forum feature for posting files? Where's that?
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    Re: Player spontaneousely falls through the floor

    Sure. I'm betting this is a glitch that won't occur if I strip the level down enough to fit it on the file archrive, though. Is there some way I can send you the whole level?
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    Player spontaneousely falls through the floor

    So, I'm using the fastloop platform movement. And my level has a buncha platforms, and also a buncha platform-like objects that sometimes support the player and sometimes flip down and the player...
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    Re: Pause menu won't go full-screen

    I checked the box "Resize display to fit window size". So you're saying I should have checked "Change resolution mode"? Let's see how that works...
    Oh! Much better! Thank you! :)
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    Pause menu won't go full-screen

    My game has a Sub-Application pause menu that is supposed to take up the whole window, but in full-screen mode it doesn't get enlarged with the rest of the application, and just covers the upper-left...
  50. Re: Bounce on enemies using built-in platform movement

    It's not as precise, but a detection method that has worked for me was to give the player a Falling animation, and defeat the enemies they collide with ONLY when that Falling animation is playing( be...
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    Re: Having trouble with fastloop enemy movement

    OK, I posted it here .
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    Enemies aren't moving right

    My attempt to make computer contoled enemies using fastloops. From Having trouble with fastloop enemy movement .
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    Re: Time Based Transparency

    You can also give your object the fade-out transition called "Fade"(found in the object's Display Options) and set it to "fade to background." This transition will be used instead of a disapeering...
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    Re: Having trouble with fastloop enemy movement

    Yeah, I gues I was kinda vague there... see, when I first made the enemy and gave it a custom platform movement that used Fastloops, the problem was that when there were multiple enemies onscreen...
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    Scrolling screen screws up animation

    My game has a really frustrating glitch that seems to be caused by the scrolling screen's effect on a certain object's animation. The blocks with the blue energy balls are switches that send...
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    Having trouble with fastloop enemy movement

    I'm trying to create a computer-controled enemy that can do anything the player can do using DavidN's fastloop platform engine, but I can't seem to get multiple instances of the enemy to move the...
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    Re: The curse of the hand cursor

    Well, the problem just went away on its own, but it happened once before so I'll remember that for next time. Thanks!
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    The curse of the hand cursor

    I opened up MMF2, went to the level editor, tried to click on an object, and suddenly the cursor turned into a screen-grabbing hand! If I try to move anything, I just move the scrollbars instead! How...
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    Re: But it looked so simple!

    Yeah, an example would be hugely appreciated! It's strange how complicated something like this would be, especially since MMF2 does such a terrific job making most other tasks quick and painless...
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    Re: But it looked so simple!

    I meant to try this out sooner, but there was a problem with my computer's memory and I couldn't work on my game for a while. Anyways, I just tried what you said, but I think I'm doing it wrong...
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    Re: Detect objects at a relative position

    So I make just one detector object, and have it be always jumping around to each block on screen?
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    Re: Detect objects at a relative position

    Would that work here? I mean, if each block changes its animation at once, then the collision will still go both ways. Maybe if I do the test one horizontal column at a time, I'll be able to...
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    Re: Detect objects at a relative position

    Sorry about that. By "Object Selector," I meant the "Select Object" extension. Anyway, it works like this:
    -Every block has a value called "Drop Amount."
    -Every quarter-second, all blocks are...
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    Re: Detect objects at a relative position

    Could you help me out? I'm still figuring out how to use the Object Selecter. How would you do this?
  65. Replies
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    Re: Detect objects at a relative position

    I have something like that set up, but like before, the computer is getting confused because the two objects are identical. It seems that I haven't solved as much as I thought I did earlier...
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    Re: Detect objects at a relative position

    Ooh! That seems to have solved pretty much every thing! Just have one last question: If two earth blocks are stacked on top of each other, they stop falling. But they don't resume falling even when...
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    Re: Detect objects at a relative position

    But what if the two objects are identical? For example, stacking a water block on top of another water block should cause the top one to slide off if there is an empty space next to it. How do I...
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    Detect objects at a relative position

    It seemed so simple, but I can't figure out a way to do this! I'm making a falling block puzzle game in which different types of blocks interact with each other in various ways, depending on what...
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    Re: Scolling screen screws up animation

    Oops. Sorry about that. I just clicked the first Archrive I saw...
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    Re: Scolling screen screws up animation

    OK! Here's the link!
    Good Luck...
    Oh, wait. I forgot to attach the file. Hold on a minute...
    OK, NOW it's ready!
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    Re: Scolling screen screws up animation

    Um... how do I do that?
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    Re: Scolling screen screws up animation

    The problem has gotten weirder. It seems to only apply to a certain kind of object in a certain part of the screen. I've looked over all my work, and I'm convinced there is a bug in the software....
  73. Replies
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    Scolling screen screws up animation

    I've created a kind of object that is sometimes a platform and sometimes isn't, depending on what animation sequence is playing and what the current frame is. But sometimes, when the screen scrolls,...
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    IRONY!

    Oh! It turns out I didn't even need to do anything complicated to get each sprite to stick to a mask! If I just say, "Always position a sprite on a mask," it sorts things out on its own and makes...
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    Re: But it looked so simple!

    So... by " NObject("Enemy") ", do you mean the "ID" value of the Enemy?
    And then I just stick " On loop "moveEnemies" " in front of every event?
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    Re: But it looked so simple!

    Err... What should I do after spreading a value?
  77. Replies
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    Re: But it looked so simple!

    I think I tried something like that already. But just to make sure, I'll see if that works.
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    But it looked so simple!

    I was really pleased with how much better DavidN's FastLoop platform engine was than the built-in Platform movement. And then I thought, "Hey! With a few minor changes, I could create...
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    Re: limited # of objects on screen?

    Or you could just move the portal to the new position rather than destroy it and create a new one there.
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    On a similar note...

    Speaking of the Fastloop platform movement, there's been something I've been trying to use it for that I can't get to work. I thought it would be simple enough to make a few adjustments to the...
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    A point in the right direction (Needs better ans.)

    Well, I don't know exactly how, but I know where you might get some ideas. UltimateWalrus has done some pretty impressive physics simulations, one of which is a "Spring-Chain" example. There's this...
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    2-D platform enemy movement

    How do I modify the fastloop platform movement DavidN made so that I can use it for a "smart" enemy movement? I can't get multiple enemy sprites to be attached to their respective masks!
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    Re: Where's the serial number?

    Oh! Thanks for clearing that up!
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    Where's the serial number?

    I want to upgrade to MMF2, but it says I need to enter my serial number, and all I can find is my registration number. Where is the serial number printed?
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    Re: TGF2 Build 249 - Beta #5

    One change I'd really like to see is for it to be possible to edit an Object Qualifier's name and icon, like you can do for the regular objects. Once you start using the numbered Qualifiers, it can...
  86. Thread: Lost the music

    by Fralex
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    Re: Lost the music

    Yeah, probably. I guess I'll just try reinstalling it.
  87. Thread: Lost the music

    by Fralex
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    Lost the music

    TGF2 came with a whole bunch of MIDIs, didn't it? I suddenly can't find them anywhere! I searched my entire computer for the names of songs I remember were there(like LEMONS and Dreamyworlds), but...
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    Re: Shooting animation timing

    Oh! Of course! Not sure why I didn't think of that. Thanks!
  89. Thread: Glider Movement

    by Fralex
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    Glider Movement

    I'm trying to make a hang glider object that would be similar to the paper airplane power in Paper Mario 2 or, the gliding ability of winged characters in Smash Bros. It's controlled by using left...
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    Shooting animation timing

    Is there any way to get better control over the different animation sequences and the actions they're used for? For example, getting an object to fire on the second frame of its Shooting animation...
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    The Missing Morpher

    What happened to that cool morph effect you could apply to a pair of frames in the Animation Editor? I know it was in TGF 1, and I don't see why they'd take it out...
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    Re: Games Factory Transition

    Sorry about not responding sooner. The problem has gone away on its own now, probably from an update. Thanks for your help, though!
  93. Replies
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    Re: Games Factory Transition

    How/Where do I upload the file?
  94. Replies
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    Games Factory Transition

    I began my game with the first Games Factory, and I want to continue it with the Games Factory 2. But when I open my game with TGF2, it's all messed up and the Event Editor is full of bizzar Events I...
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