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Type: Posts; User: jathak; Keyword(s):

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  1. Replies
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    Okay. Thanks! I was able to set up something with...

    Okay. Thanks! I was able to set up something with an iframe in the page and have the Flash application call a javascript function to change it.
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    Is there a way that I can display HTML code...

    Is there a way that I can display HTML code within the Flash application? For instance, if I pull the HTML for a dynamic page using the Get object, can I then display that HTML in an object in the...
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    Embedding HTML in Flash

    Is there a way that I can embed HTML code that I retrieve with the Get object into a Flash application?
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    Re: Android Market vs iTunes, good read.

    I agree that the Android Market is a mess right now (I've published a few apps there myself).
    If you're looking for a more curated (still less restrictive than Apple though), the Amazon Appstore is...
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    Re: I need simple example games on Android

    I converted a game I made a long time ago when I first got TGF2 to work with the Android exporter. The objective is to catch green circles and avoid hitting red ones.
    I haven't tried it on the...
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    Re: Android Dialogs [Beta]

    This looks great! I use toast dialogs (quick messages) a lot for debugging when I'm writing Android apps and having the same ability in MMF2 will be great.

    On a somewhat similar note, will an...
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    Re: Can you remove the title bar?

    What I've found when using the "Hide status bar" option in the Android object was that, in order for the status bar to disappear, you had to put the found in standby while the app is open and then...
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    Re: Jathak - Test Reports

    Okay, I tested a modified version of the first game (aside from the tutorial) that I made in MMF2.

    It worked well, with a few exceptions:
    -Hiding the status bar with the Android object did not...
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    Re: Christian Wheel - Test Reports

    It force closed for me too. Motorola Droid running Gingerbread.
  10. Re: Android 2.2.1 generic x86 wireless on Lenovo T61

    Are you using Android from www.android-x86.org?
    If so, the Hardware List says that the T61's Wifi is fully compatible with it.

    I tried installing Android on my laptop once, but it wouldn't run...
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    Jathak - Test Reports

    Device 1: Motorola Droid
    ROM: Android 2.3 (GPA15, unofficial near vanilla Android)
    Rooted: Yes
    Resolution: 854 x 480
    Clockspeed: 600 Mhz single core clocked to 1 Ghz

    Device 2: Notion Ink Adam...
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    Re: Sub $200 USD 10" Android Tablet

    If you're looking for a relatively cheap, yet powerful, Android tablet, I would recommend the Asus Eee Pad Transformer or the Viewsonic G Tablet. I believe the Transformer is $399 and the G Tablet...
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    Re: Lacewing for Java

    As for a Lacewing client for Android, I believe C++ is supported through the NDK
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    Re: Can these flash games run on Android phones?

    Regarding MMF2 Flash on Android, I will say it works. My Motorola Droid overclocked to 800 mhz played all of the MMF2 Flash files I've made, but they ran so slow they were barely usable.
    However, my...
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    Re: Get Object not working in Flash

    I noticed this same problem. What's weird is that I use the Get Object two times. The first time retrieves the channel and server to connect to (it's a chat room) and the second time retrieves chat...
  16. Thread: Get Object?

    by jathak
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    Re: Get Object?

    I don't think so. I think you need MMF2 to use any third-party extensions.
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    Re: Android 1.6+ for MMF2

    If it's possible I would love to be added to the list for testing. I can currently test on a Motorola Droid running Froyo and I'll have a tablet with Froyo or Gingerbread by the end of the month.
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    Re: SWF Exporter - Update #2 (Pre-release)

    Mochi Live Update does not work. It worked fine with Update 1, but goes to a blank white screen with this update.
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    Re: The Games Factory on Android phones?

    It's very, very slow. I tried a game I made on Android and it ran at less than half the speed of Flash on my computer. It might have just been because I had a lot of moving objects though.
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    Re: The Games Factory on Android phones?

    Flash content made in TGF2/MMF2 works on Android 2.2. You can't add specific smartphone features (accelerometer, etc) but tapping the touchscreen is the same as clicking the mouse on the desktop.
  21. Thread: TGF2 Build #251

    by jathak
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    Re: TGF2 Build #250 (BETA)

    I'm using TGF2 in Wine on Ubuntu and I was able to export to SWF under build 249 but a get an error "A problem occurred while building the SWF Application" when I updated to build 250." I worked...
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    Re: Downloadable version of MMF2?

    Would I be able to buy the download version of MMF2 from the European store and still use it in the US? Because of the holiday sale, I'm tempted to make the upgrade from TGF2 to MMF2.
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    Downloadable version of MMF2?

    Through a Google search, I found that a downloadable version of MMF2 is available in the European webstore. Are there any plans to offer a downloadable version of MMF2 in the US store?
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    Re: Android 2.2 smartphones

    I've tested a couple of my Flash games on both the Droid 1 and 2. The games work, but they run much, much slower than on the desktop. I believe it can autosize. One thing I noticed is that, with the...
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    Lacewing for TGF2

    Are there any plans to add Lacewing to TGF2?
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    Re: SWF Exporter - Update #1

    I purchased the Flash exporter to install on top of TGF2 soon after the first build was released. When I tried to install the update, everything worked fine in the installer but I don't see any of...
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    Flash On Android

    I know that Flash is now available on Android 2.2 and Adobe's website said that they have added an API to support an accelerometer. Is there any plan to make this available in TGF2 and MMF2? Will...
  28. Thread: Ini?

    by jathak
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    Re: Ini?

    Is there any alternative to using PHP script and the Get object? TGF2 does not have the Get object
  29. Thread: Mochi API

    by jathak
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    Re: Mochi API

    i just realized that live updates will work!
  30. Thread: mochi ads

    by jathak
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    Re: mochi ads

    With one game, I've made 59 cents since Monday. This could turn semi-profitable if I make more Flash games or one of them gets onto a big games site.

    Edit: Here is a link:...
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    Re: Windows 7 / Ini / App Data Dir Problem

    Is it a 64-bit version of Windows 7. If so, your application would be stored in C:\Program Files (x86) and not C:\Program Files
  32. Thread: Moo Extensions?

    by jathak
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    Re: Moo Extensions?

    Does Lacewing require MMF2 or will it work with TGF2?
  33. Thread: Mochi API

    by jathak
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    Mochi API

    I know that there is built-in support for MochiAds, but is there anyway to use some of Mochi's other features like Highscore boards or live updates?
  34. Thread: Moo Extensions?

    by jathak
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    Moo Extensions?

    Will the Moo extensions (or at least MooClick) be able to be ported to Flash?
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    Re: SWF/Flash Runtime Forum

    If I ordered the Flash exporter from the US, do I receive the installer through email?
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    Re: MOO difficulties

    Thanks! It works now. I'll make sure to use that server from now on.
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    MOO difficulties

    I'm having trouble using various MOO extensions. I have tried both the online high score and the chatroom tutorials and both times, after setting up the game exactly as it says, it fails to connect....
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    Having trouble playing music

    I'm making a Guitar Hero-ish game and everything works except for the music. I found a midi and it worked, but then I decided to change the midi to another and it won't work even if I change it back...
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