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    I've come up with a rather crude method, which is...

    I've come up with a rather crude method, which is pasting pixel by pixel. It works quite well with lower number of objects, but there is one problem. This is the example: 22537
    - If you disable the...
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    I've look through the "Help" menu, apparently it...

    I've look through the "Help" menu, apparently it seems to load entire images, not in specific parts. But I think the "Surface" object can do this. I'll mess around with it for a while to see if it's...
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    Applying texture to auto-tile tiles

    Hey all,
    So, I've made an automatic tiling system, and I use 16 frames for each tile to represent different configurations. But, everytime I want to change a tile's texture, I have to draw 16...
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    Platformer pathfinding NPC AI

    I am making a platformer game, I want the character to move to an assigned destination. I have done some research, and they all use nodes which I don't know how to do in Fusion. The terrain is...
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    I do plan on making it isometric, but the floor...

    I do plan on making it isometric, but the floor would be flat with no higher steps so I probably won't need the Z axis.

    For the movement part, I have an idea:
    On an enemy's turn, it will check if...
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    Turn-Based Tactics Enemy Behavior

    The game I'm making is a turn-based tactics roguelike, somewhat similar to Final Fantasy Tactics. One problem I'm stuck on is the enemy movement. I've look around on the internet for tutorials but...
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    I think you could use the PMO and some alt values...

    I think you could use the PMO and some alt values to do this.
    Start of Frame
    ->Set object to Enemy
    Every 3 seconds
    ->Set alt val A to Random(3)
    Alt val A =1
    -> Do nothing
    Alt val A =2
    -> Go...
  8. I rebooted my pc and it worked now lol.

    I rebooted my pc and it worked now lol.
  9. Cannot create file in temporary Windows directory

    Yesterday, I move Clickteam Fusion from the desktop to a folder (don't ask why). Today, I put it back to Desktop, when I first launch it, it just stay at the Creating Frame screen. So I restart it...
  10. Is there a way to load multiple images into a...

    Is there a way to load multiple images into a frame at the same time?
  11. It seems like the color that is changed to stays...

    It seems like the color that is changed to stays after restarting the frame. I have some events:
    Start of frame
    -Replace color #1 with a random color
    -Replace color #2 with a random color
    -Set...
  12. I think what he mean is, if you have multiple...

    I think what he mean is, if you have multiple parts of the sprite that have the same color, you won't be able to change the color of only one part.
    Am I right?
  13. Thanks! I will try it out! P.S: LOL I didn't...

    Thanks! I will try it out!

    P.S: LOL I didn't notice there was a Replace Color function in the first place XD
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    Thanks for the help guys! The example was great,...

    Thanks for the help guys! The example was great, but the magnet should only attracts objects in a certain range.
    I actually made another example using variables, it did the trick but looked pretty...
  15. Is it possible for the RGB coefficient to only affect a part of the sprite?

    For example, I have a laser beam. I want the middle part to always be white, but the outline can change into a random color. Is it possible for the RGB coefficient to only affect the outline and not...
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    I've thought of that, but is there a way to apply...

    I've thought of that, but is there a way to apply physics to the nails?
    I've tried the Physics bouncing ball movement, but it doesn't work.
  17. Replies
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    Is there a way to simulate magnets?

    Hey all,

    So I'm making an electromagnet simulator for a school project. At first, I thought the Magnet object should do the trick, but it went very wrong. The nails were attracted to the magnet,...
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    I've made a new generation system that I really...

    I've made a new generation system that I really like. It has more variety compared to the last one. But I'm stuck on the connecting part. Right now it just remove random doors and replace it with...
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    Do you guys know how to do this method in Fusion?...

    Do you guys know how to do this method in Fusion?
    http://rjevans.net/page/4
  20. Replies
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    If I understand correctly, it should look like...

    If I understand correctly, it should look like this:
    - Repeat when "Space" is pressed
    - AltValA is < 255
    + Add 1 to AltValA
    - Always
    + Set RGB coef to GetRGB(255-AltValA, AltValA, 0)
  21. Replies
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    Hey, sorry to bring up this thread again, but I...

    Hey, sorry to bring up this thread again, but I am not very happy with that method. Although it is randomized as I wanted, but after many generations, it became very boring as each room is just the...
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    @RhysD: Your flocking example kinda works but...

    @RhysD: Your flocking example kinda works but enemies often get stuck in obstacles. I guess I have to use the pathfinding object then.
  23. Replies
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    Thanks for the replies guys! @Sparckman: your...

    Thanks for the replies guys!
    @Sparckman: your method is not efficient as my layout is randomly generated, and I don't want to generate tons of nodes to do that. And as RhysD said, why use objects as...
  24. Replies
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    Simple top down pathfinding

    So, I am working on a roguelike game. There are rooms that have holes that act as traps and I want the walking enemies to avoid them. But I don't want to use complex pathfinding as I think it will...
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    That's a cool game PlasticCogLiquid! So I have...

    That's a cool game PlasticCogLiquid!
    So I have made an example here:
    21521

    If you click at higher y positions, you can see that the balls fall out of the screen. So I want to ask: How to...
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    I've found an article which covers z axis...

    I've found an article which covers z axis bouncing, and I think I could play with some movements and values to make the exploding effect. But I still have two problems:
    1. As the frame is 2D, if...
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    Simulating the Z-axis in a top down game

    I am working on a top down game and I want to simulate the z-axis to add a sense of depth. So far, I've kinda made the objects look like they are falling straight down, but I have no idea on how to...
  28. If you use arrays for the auto tiling process, it...

    If you use arrays for the auto tiling process, it will be much more simple and efficient. I've put together an example here:
    21479
  29. Yup, this is too compicated and inefficient. I've...

    Yup, this is too compicated and inefficient. I've made an example using an array and it is much faster and more simple:
    21475
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    Well, there were two frame with the same objects'...

    Well, there were two frame with the same objects' names in my application. Now that I've removed them, they no longer change to other sprites, but the old sprites are still missing and I can't open...
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    Do you guys know where the image files of an...

    Do you guys know where the image files of an application are stored at? If I can find that folder I might be able to do something. I remember that directory was located in C;/users, but I don't know...
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    Yes. When I right click on the direction, the...

    Yes. When I right click on the direction, the program stop working. Copying the whole animation didn't work, either.
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    Actually it's not an animation, but a direction...

    Actually it's not an animation, but a direction of the animation. So when I right-click it, it does the same thing as clicking it.
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    The problem is I can't even open those image....

    The problem is I can't even open those image. When I click on the animation, the program stops working and exits immediately.
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    How can I fix corrupted sprites?

    Yesterday, after editing an animation, I tried to run the frame but a message appeared and said something about cannot find something that I can't remember. I tried to save, but that didn't work...
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    Just use the "Flip Horizontally" or "Flip...

    Just use the "Flip Horizontally" or "Flip Vertically" effects.
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    Hey guys, I'm trying to register but the Steam...

    Hey guys, I'm trying to register but the Steam box is blank and I can't click it.
    Do you know how to fix this problem?
  38. You can make it look like this: - On event: +...

    You can make it look like this:
    - On event:
    + create "ball"
    + set xpos of "ball" to rrandom(roomwidth)
    + set ypos of "ball" to rrandom(roomheight)
    + set direction to rrandom(0,32) (if you want...
  39. Replies
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    I've made an example that is easier to...

    I've made an example that is easier to understand:
    21282
  40. Replies
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    Looks great! Like you, I'm also a visual learner....

    Looks great! Like you, I'm also a visual learner. Like, everytime I add something, I test it immediately, so having things that I can actually look at helps a lot.
  41. Replies
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    I've finally fixed it! It has become exactly what...

    I've finally fixed it! It has become exactly what I wanted. Big thanks to everyone who helped me on this topic, especially MuddyMole for recommending me the Prim's algorithm. Finally I can focus on...
  42. Replies
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    Well I've added something, but I still can't...

    Well I've added something, but I still can't change the parent cell's graphics to match is child cell.
    21087
  43. Replies
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    How did you create the map layout generation?...

    How did you create the map layout generation? I've been looking everywhere and haven't found a solution that I'm happy with.
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    Well, seems like just auto tiling is not enough....

    Well, seems like just auto tiling is not enough. I don't want all of the rooms to connect with each other, I want them to make a path. But I can't change a parent cell's graphics to match its child's...
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    Of course he is! He is such a professional...

    Of course he is! He is such a professional clicker. His examples are neat and clever, although I can't understand most of them because they are too complex :)
  46. Replies
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    I knew about this auto tile method. I actually...

    I knew about this auto tile method. I actually implemented it once in Game Maker. But Fusion doesn't have the ability to check for other instances, so I guess I will have to loop through every cell...
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    Well, I've been trying to implement Prim's...

    Well, I've been trying to implement Prim's algorithm, and I come up with this:
    21068

    It has 2 problems:
    1. Like I said, I don't know how to change the cells' graphics to match.
    2. Sometimes it...
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    I am thinking of using detectors for the...

    I am thinking of using detectors for the neighboring cells, but I don't know how to make the walls between the cells.
    Or should I use different graphics for each room? But that creates a new...
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    That looks great! I'll try it out. Although my...

    That looks great! I'll try it out. Although my method is working now, but I'm not very happy with it as the corridors are overcrowded.
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    I really hope that they will add the ability to...

    I really hope that they will add the ability to check for instances in Fusion 3. That will makes auto tiling much easier without having to create detectors.
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    I've fixed it. It works now, but the hallways...

    I've fixed it. It works now, but the hallways somehow look crowded.
    21048
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    Sorry, I was in a rush so I didn't have time to...

    Sorry, I was in a rush so I didn't have time to add some comments and organize it.
    For the values, I used the number of objects which kinda works, but I had some problems with values spreading. I...
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    I'm thinking of creating a bunch of rooms, then...

    I'm thinking of creating a bunch of rooms, then set the markers to the rooms' positions, then create the hallway between the markers. But the alterable values are messed up. Can you guys take a look...
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    Well, the pre designed rooms approach doesn't...

    Well, the pre designed rooms approach doesn't work. Do you know any other methods? I've done a lot of research, but most methods are too complex to be done in Fusion.
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    Thạnks! I hope I will finish it soon.

    Thạnks! I hope I will finish it soon.
  56. Replies
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    Well, I guess I will design a few segments and...

    Well, I guess I will design a few segments and put them together randomly then.
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    I've played around with the sparseness, but the...

    I've played around with the sparseness, but the hallways are still twisting. I want them to be as simple as possible, like a straight line or a corner. Also, do you know how to increase the width of...
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    Thanks for your help. Over the past few days I've...

    Thanks for your help. Over the past few days I've been trying many methods, and your first method I actually tried before posting this thread ��
    It kinda works, but there is one problem. Because the...
  59. Replies
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    Random Dungeon Generation Help

    I am making a roguelike game but I don't know how to do the random dungeon generation. I've tried the Dungeon extension but I don't like it as the hallways are too random. I want a tile-based...
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    How did you make the random terrain generation?

    How did you make the random terrain generation?
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    I've tried to use array, but I don't know how to...

    I've tried to use array, but I don't know how to add values to it, so I created a counter to add/subtract values and then load it from array, but it doesn't work.
    First, when you add an item, then...
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    Anybody know how?

    Anybody know how?
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    Here it is: 20471

    Here it is:
    20471
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    Stacking items in inventory

    How to stack items in an inventory? Like, you pick up an item, and the same item in the inventory already, it will stack together. I've read somewhere that you need to use fast loops to check, but I...
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    Can you give me a clearer example of this? I've...

    Can you give me a clearer example of this? I've read this article:
    http://create-games.com/article.asp?id=1997
    But I don't understand it very much.
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    Inventory and crafting system

    I want to create an inventory and a crafting system that is similar to the game The Escapists
    The game was made with MMF2, so this is possible.
    But do I have to create one active for each item, or...
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    Thanks a lot! It works now. But if the hole is...

    Thanks a lot! It works now.

    But if the hole is too small, like 3 tiles wide, the girl will begin to go through the ground and slowly rise up
    I think I will do something to make her detect small...
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    I have already tried to make a detector, but when...

    I have already tried to make a detector, but when the detector comes in contact with the ground, it will rise up until it no longer overlap the ground.
    I have read a thread that says that the PMO...
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    Here 20226

    Here
    20226
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    I tried using the Platform Movement Object to...

    I tried using the Platform Movement Object to make a platform movement AI, but it doesn't check the collisions on the sides, so the object will go through the obstacle instead.
  71. I have the same problem. But if you create a...

    I have the same problem. But if you create a detector, how does it know which side you are entering? Like, if you push it back to the left, but then you enter on the right, it will push you through...
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    Platform Movement Object problem

    I am making an open world game, and I use actives as the ground so I can alter the terrain. But there is a problem: If the character comes accross a wall that is too high to jump over, instead of...
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