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  1. Replies
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    Hey Klikhappy, I have similar issues with...

    Hey Klikhappy,

    I have similar issues with making this work for Mobile, would it be possible to see the dropbox links? :) They don't seem to currently work,

    Cheers!
    Stuart
  2. Good idea KLiK-iT, here it is:...

    Good idea KLiK-iT, here it is: http://bugbox.clickteam.com/issues/3487
    I also added a few other things I've noticed that would be very useful!
  3. Replies
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    Has this been added yet? The issue still seems to...

    Has this been added yet? The issue still seems to occur,

    Thanks!
    Stuart
  4. It's a cool example, but unfortunately not. No...

    It's a cool example, but unfortunately not. No worries, made all 33 particle objects in the end haha
  5. No worries, glad it worked! :)

    No worries, glad it worked! :)
  6. How to optimize and save large amounts of memory with Animations

    If you have a lot of different animations for a variety of Active Objects which are create throughout your game based on player customisation, then your memory usage might not currently be the best....
  7. [Solved]

    I figured it out!

    This is how it needs to be set up to save heaps of memory with Animations:

    1) Activate "Force Load on Call Object" in the Frame Runtime settings....
  8. Aw, looks like that will have to do haha! Cheers...

    Aw, looks like that will have to do haha! Cheers Julian82 :)
  9. Oh didn't know that existed, I will try it out...

    Oh didn't know that existed, I will try it out and yes through task manager and debug :),
    Will let you know if it works

    Edit:
    Unfortunately, it doesn't work either haha
  10. I tried this option enabled on the runtime config...

    I tried this option enabled on the runtime config for the frame and made them all separate objects which were not created at the start. I made their individual creation conditions for one of them...
  11. Thanks J3sseM and UltimateWalrus, I will test it...

    Thanks J3sseM and UltimateWalrus, I will test it out and let you know!

    Cheers!
  12. Humpty Bumpty

    Humpty Bumpty
  13. Saving Memory with Character Animations, any tips?

    Hello Clickteam peeps,

    I have a question about saving memory with numerous animations. Very briefly, in my game I have around 10 characters the player chooses from which all have their own set of...
  14. Physics Particles - Change Frame Image?

    Hello Clickteam peeps,

    I have a quick and maybe simple question about the Physics Particles in Clickteam Fusion. Is is possible in an event to change the Frame Image (similar to an active object...
  15. Hey Koolbro, Check out this thread, may be...

    Hey Koolbro,

    Check out this thread, may be helpful!
    http://community.clickteam.com/threads/90009-Unlimited-Open-World-Platformer?highlight=platformer
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    Vey nice mfa, very intresting!

    Vey nice mfa, very intresting!
  17. Replies
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    5,740

    Hey SolarB, First off, I am amazed by your mfa....

    Hey SolarB,
    First off, I am amazed by your mfa. I am currently working on a game that is very close to this in terms of the generation method of the level, but might need some help understanding how...
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    Heya Konidias, would it be possible to re-upload...

    Heya Konidias, would it be possible to re-upload this? I am very interested as to how this would work but cannot seem to access it :c
    Cheers!
  19. Replies
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    I am quite amazed, this is very intresting, I...

    I am quite amazed, this is very intresting, I however not understand how the recording of both X and Y-axis works at the same time,
    Would you mind explaining that is possible? :) I seem to be stuck...
  20. Will have a deep dive play! cheers! :D

    Will have a deep dive play! cheers! :D
  21. :) Thanks, yeah for some time now I've been so...

    :) Thanks, yeah for some time now I've been so anoyed with the fact that I cannot use Global values for calculations, they never work, so I have been essentailly translating them all to arrays (which...
  22. Wow that is quite clever haha, thanks a lot,...

    Wow that is quite clever haha, thanks a lot, looks like that will do it :) just need to take some time to understand all the code :D

    On a quick note, what do the functions Int and...
  23. Thanks for the Quick reply! Essentially its to...

    Thanks for the Quick reply!
    Essentially its to calculate interpersonality, I've looked through quite a few physiology papers on it but do not seem to find anything suitable in terms of calculating...
  24. :) Love the .mfa

    :) Love the .mfa
  25. Suggestions for Calculation of coordinate within a circumplex based on variables

    Hello Clickteam people!

    I may need a little help regarding methods to best calculate a coordinate within circumplex based on variables, an example of how intended it to visually look like:
    ...
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    Thanks a lot in taking the time to reply, I agree...

    Thanks a lot in taking the time to reply, I agree the animation really stood out, should have finished, but it's a one man job for everything :) I will definitely take the advice about the speed...
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    New Fusion game on Steam Greenlight!

    Hello Clickteam community,

    My name is Stuart and am currently a Game Design student in London.
    I have just published my first game on Steam Greenlight and would like to know what you all think! I...
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    Heya, Im looking to build as an .Exe and need to...

    Heya, Im looking to build as an .Exe and need to download the font on the pc before it shows ingame, is it possible to incorporate custom font with MMF settings for .exe's?
    Cheers!
  29. Cannot get DataGrid Object - Cannot download but have Pro

    Hello Forum,

    I cannot download the DataGrid Object it says;
    "this extension is not compatible with your version of the product, you have to upgrade if you want to use this extension."
    15994...
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