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  1. Replies
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    Re: Best way to darken the screen?

    In HWA, you can set effects for entire layers. I would check that out.
  2. Thread: Quick question

    by Brandon
    Replies
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    2,191

    Re: Quick question

    Can't you retrieve the IP address with the Network Object?
  3. Thread: Quick question

    by Brandon
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    Re: Quick question

    There is a great example of this by Flava over at the Daily Click. It shouldn't be too hard to find.
  4. Thread: Quick question

    by Brandon
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    Re: Quick question

    There are tutorials on it in the tutorials section at the right. The tutorial by Jeff covers sending and receiving basic data.
  5. Replies
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    Re: Respawning enemies in same position?

    Well if you have an invisible active spawn point you can do this:

    +Number of enemies is 0
    +Player is X pixels away from spawner
    -Create enemy at spawner.
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    Re: Three Balls then explode.

    Ah, how silly of me. I have seen that before, and actually made a MMF2 program that makes words like that, but for some reason the word wasn't registering with me. :)
  7. Re: Various problem with my game - can anybody hel

    1. Well if there is only one instance of two different objects it would be:
    +X of Active 1 = X of Active 2
    +Y of Active 1 = Y of Active 2
    -Set flag one on in Active 1
    -Set flag one on in Active 2...
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    Re: Help. Shooting Game

    Here is the simplest fix I could think of, but I'm not sure how you want your enemies to move. If you want them to avoid walls and use some type of pathfinding, then you are going to have to do much...
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    Re: Three Balls then explode.

    I could probably make an example if needed.

    And Random, your signature is interesting except I can't read the first word. Is it supposed to be "sleeping", in which case you have two l's instead of...
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    Re: Three Balls then explode.

    What you could do is create a small dot that, on a fast loop, goes to each ball and rotates around it to check for balls of the same color. If there are, it starts a counter, and starts checking...
  11. Re: Animated Gif - Active or Animation Object?

    It should work fine as an active object.
  12. Replies
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    Re: Possible MMF2 build R248 bug.

    Do you have groups when you try to use this? The only problem I could see here is that you shouldn't be able to activate it from the Event List Editor unless there are groups present. But I just...
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    Re: 'Zooming' active object possible?

    The Viewport object isn't in the demo, its a third-party extension and must be downloaded after purchasing the full version.
  14. Replies
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    Re: 'Zooming' active object possible?

    The Viewport object as well as the Active Object's scale ability can do this.
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    Re: Binary Array Save/Load File gets it Wrong

    I've never heard of this problem before, try posting an example for others to look at.
  16. Thread: Random levels

    by Brandon
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    1,969

    Re: Random levels

    Shouldn't it be MMF2D?[/quote]Seems a somewhat petty thing to argue about, but yes, it is Multimedia Fusion 2 Developer.
  17. Thread: Random levels

    by Brandon
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    1,969

    Re: Random levels

    I would assume a randomly generated level. And while using many Random() equations might be required, depending on the game type it might be a lot of work. If it is some type of platformer, it will...
  18. Re: [Feature Request]Set Position of Active Object

    I've thought of this before when adding two separate Set X and Set Y actions. It's a good idea, but probably not too high on the list of features to add.
  19. Replies
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    Re: in game rotation

    You could have detectors around your player, and depending on which ones are overlapping the ground, set the angle of your player.
  20. Thread: Zombie AI

    by Brandon
    Replies
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    2,825

    Re: Zombie AI

    Well if fine collisions are needed, the Speed part can be taken out and it can be put into a fastloop, but Speed times. This way it is moving pixel by pixel, and you can check for overlapping on the...
  21. Thread: movement

    by Brandon
    Replies
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    595

    Re: movement

    Random said how to do it if you are using direction, and I mentioned how to do it using trig.

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=114278#Post114278
  22. Thread: Zombie AI

    by Brandon
    Replies
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    2,825

    Re: Zombie AI

    Or use the angle and some simple trig.

    +Always
    -Set X Position to X("Active")+Sin(Angle("Active"))*Speed
    -Set Y Position to Y("Active")+Cos(Angle("Active"))*Speed
  23. Re: Best way to make a program like 'VDownloader'

    You would need to make your own database of extensions, and then have a link on where to download them within the database, and download from that. Using a database that someone has already made...
  24. Thread: Zombie AI

    by Brandon
    Replies
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    2,825

    Re: Zombie AI

    You could find their angle in relation to the player and every so often turn them to that direction. Then set their movement to go in the direction that they are facing.
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    Re: Bubbles engine - Memory leak

    I can't see any bubble effect on mine, while clicking the mouse or not. Possibly two different builds of one of the extensions you used.
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    Re: Fast Loop Collisions?

    I think it would have to be "overlapping" rather than "collides with" because the "collides with" is a true-driven event (red), as is the "On loop". There should only be one true-driven event in a...
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    Re: Drag-Window Size

    The problem with this is that if you drag the active outside the frame, it doesn't register it. I don't have the shaking problem with those events, but it doesn't work either. I'm guessing it has to...
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    Re: Drag-Window Size

    Strange, what are you doing to the frame in the events?
  29. Replies
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    Re: Drag-Window Size

    Using the window control object and some simple math and detector actives, yes it is possible.
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    Re: Extension: "FunctionEggtimer" by Andos

    http://click.andersriggelsen.dk/extensions.php
  31. Re: Distance Checking for Each Object Separately.

    You need to use object looping for it to work with several different objects. MMF2 has a built-in object selection system that works on single actives when there is something to identify them from...
  32. Thread: Help on Game

    by Brandon
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    1,918

    Re: Help on Game

    You can make your character shoot by using the built-in shoot function, which I wouldn't recommend in this case. You can also use the Clickteam Movement Controller and a vector movement, which there...
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    Re: about calculate angle question thanks

    Atan(Y("ObjectName")/X("ObjectName"))/(3.1415926/180)

    And the 3.1415926 comes up by pressing the Pi button in the expression editor.
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    Re: Vitalize Now Flagged As Adware

    If you are installing something that you may not know much about, and its coming back as adware, then yes, you should be very worried. The problem here is that of course Vitalize is not adware and...
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    Re: Leaerning to use OBJECTS

    Tutorials are a great way to get started, but another way people do it is just through experimentation. Just try playing around with the extensions and see what you can make them do. There are...
  36. Thread: RANDOM problem

    by Brandon
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    1,464

    Re: RANDOM problem

    Nothing DavidN said was wrong.
  37. Thread: RANDOM problem

    by Brandon
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    1,464

    Re: RANDOM problem

    Use Random(9)+1
  38. Thread: Help on Game

    by Brandon
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    Re: Help on Game

    Well you would start a loop and shoot an object from the player on that loop. Every couple pixels that the object moves (checked by the loop), you would create a node at the position of the shot...
  39. Thread: Help on Game

    by Brandon
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    Re: Help on Game

    I would shoot out an object from the player that places "nodes" every couple pixels. Then I would connect these nodes with the actual rope.
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    Re: Create Object Bug

    Hmm, strange. Try uploading an example if you can so we can get a look at it.
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    Re: Score object - bug or not?

    That may have to do with the font itself, does changing the font eliminate this?
  42. Thread: simple problem

    by Brandon
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    987

    Re: simple problem

    Yes, I can confirm this. Must be a broken link or some server problem.
  43. Replies
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    Re: how to add .mp3 or .wav music to a game

    You can play mp3 files using the DirectShow Extension.
  44. Re: Clicking on an irregular area (RISK-like game)

    Yes it does, I just checked to make sure.
  45. Replies
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    Re: Help! All enemies performing same action!

    Give each a value. Left Marker 1 has alterable value A of 1, Enemy 1 has alterable value A of 1, Right Marker 1 has an alterable value A of 1, etc. I would give these variables to the enemies when...
  46. Re: Clicking on an irregular area (RISK-like game)

    That would definitely take a while for the artist to get the art ready...but I suppose I could whip up dummy hit-areas by using the magic wand in Photoshop.

    Hopefully there is a way to define...
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    Re: Need help with this movement!

    I fixed it for you, refer back to the thread. It's the post below yours that should be called Heli.

    EDIT: Link to the actual file just to make it easier:...
  48. Thread: BLOW STUFF UP!

    by Brandon
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    Re: BLOW STUFF UP!

    OMG! THAT IS ONE GOOD EXPLOSION EFFECT!
    do you know you just bumped a topic from 2 years ago
  49. Replies
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    Re: Some way to index floating point data?

    If you wanted to work around it, multiply all of the floats by as many decimal points as you need. For example, if you needed one decimal place, you would multiply by 10, two place would be 100,...
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    Re: Can`t delete direction 0

    But if you only want one direction, why can't it just stay as right?
  51. Re: Bejewelled/Match-3 style game - checking for m

    Third-party extensions, like the Advanced Game Board Object, are only available in the full version of MMF2 or above.
  52. Replies
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    Re: THIS IS HWA (read before asking the obvious)

    Hopefully this will stop people from asking questions about HWA. It does just add to the unneeded clutter on the forums. There have already been three or four threads on this so its about time. :)
  53. Replies
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    Re: HeliWidget Movement

    Sure, here you go. :)
  54. Replies
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    Re: Maybe I should not do this.

    There really isn't such a thing as a stupid question. If you don't know the answer to something, and you think someone else may have the information you need, then go ahead and ask.
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    Re: Raising number of lives.

    That is incredibly rude. He didn't know something and someone answered his question. That is what the forums are for. It may seem obvious to you, but it isn't to everyone else.
  56. Re: Help with object Id's, something to do with loops?

    Post an example, it doesn't seem like it would be too hard to fix.
  57. Replies
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    Re: Force lightning effect

    I saw a lightning example from Andos a while back, and I'm thinking you could redo that to allow for points. This looks to be fairly complicated, and you would need a layer of Overlay Redux on the...
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    Re: Space invaders example

    The comparison part works by toggling between the two animation frames by checking every time the invader moves. The two variables set the position of the invader, and when it moves, the variables...
  59. Replies
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    Re: Space invaders example

    Fixed. It should be fairly easy to understand the changes I made, but if you need help just ask. It's probably not the best way to do it, but it works well.
  60. Replies
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    Re: Space invaders movement problem

    I don't really understand when you say that 1 is the first frame and 0 is the second. Try posting an example, so we can get a better look.
  61. Thread: Question

    by Brandon
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    Re: Question

    You would set their position to:

    X/GridSize*GridSize
    Y/GridSize*GridSize
    when dragging and dropping.

    And you would set their position to:

    X+GridSize
    For pressing right
  62. Re: Hello Please help with this simple question

    +Upon pressing Up
    -Set animation direction to Up

    I'm not sure how your animations are set up, so this may work, it may not. I'm sure if you post an MFA of the problem we'll be able to help a...
  63. Replies
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    Re: another very simple question

    I would use this:

    +Repeat while space bar is pressed
    +Every x seconds
    -Shoot

    Instead of using an on pressed event, use a repeat event and limit it by only allowing it to fire every increment...
  64. Re: Save objects from an old game to a library in MMF2

    Save them all in one MFA and put it into your MMF2 Library. The library will then sort out all of the objects for you.
  65. Replies
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    Re: Set Group in events?

    There are some fairly simple workarounds to this that might require looping. You can give a bunch of objects a group, but only select the ones with a certain alterable string or value. For example:
    ...
  66. Replies
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    Re: Help With High Scores

    If you mean a highscore list, then there is a Highscore object, or you can make an online highscore board with the tutorial from the page on the top right under Site Links.

    EDIT: You posted in the...
  67. Replies
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    Re: Water Paddle Tennis

    I tried it, I used this:

    +Always
    - Set Scale to Max(((Sqr(((X( "Ball" )-X( "Shadow" )) pow 2)+(Y( "Ball" )-Y( "Shadow" )) pow 2))/100), 1)

    You should be able to just copy that into the...
  68. Thread: Inventory Help

    by Brandon
    Replies
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    4,963

    Re: Inventory Help

    I'm still making my example. I've been a little busy, so I had to put it off for a day or two. I'm trying to make it as adaptable and easy to use as possible.
  69. Replies
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    Re: ok i started a project

    You could use a simple collision for the sword and an Alterable Value for the life.

    +Collision between Sword and Enemy
    -Subtract one from Health

    +Health of Enemy = 0
    -Destroy Enemy
  70. Replies
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    Re: Please Explain [High Score]

    The highscores are individual to your computer, and are stored in a special cncscore.ini if I'm not mistaken. And I'm not sure how it works online, but in the properties of the Hi-Score object, it...
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    Re: MMF 1.5 for Mac

    You can use Parallels or VMWare, or even run Windows natively through BootCamp. But there is no way to run it straight through the Mac, as MMF is only for Windows.
  72. Thread: Inventory Help

    by Brandon
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    Re: Inventory Help

    Ok, I'll see what I can do. I'm fairly busy right now, so I might be able to put up an example for you tomorrow.
  73. Thread: Inventory Help

    by Brandon
    Replies
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    4,963

    Re: Inventory Help

    I request that your example gives the solution to both problems instead of just one, stackable items & items that take up multiple spaces. Also can it not use the array method, as my RPG has some...
  74. Thread: Inventory Help

    by Brandon
    Replies
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    4,963

    Re: Inventory Help

    I think that method is a bit tedious. Having to separate each and every object into blocks adds unnecessary actives and complicity. And I've seen several examples of this floating around the forums,...
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    Re: How to finish nearly any game....

    I agree with number 3, but it really depends on how you interpret it. I always say to keep a notebook or a sketch of each aspect of your game before you even make it, so that you don't run into...
  76. Replies
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    Re: Please help, my application is bugging!

    That could possibly be it. It is always good to have the most recent MMF2 build.
  77. Thread: Random number

    by Brandon
    Replies
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    1,597

    Re: Random number

    shouldn't it be
    10 + random(10)[/quote]
    For 10 to 20, it would actually be 10 + Random(11).
  78. Replies
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    Re: Please help, my application is bugging!

    Well, in that case I'm not experiencing any crashes when clicking the buttons from the Login frame.
  79. Replies
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    Re: Please help, my application is bugging!

    I think I know what the problem is. It works perfectly fine for me. Every time I hit the buttons, they go to the correct frames. When you are testing it, make sure you click "Run Application" and not...
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    Re: Some questions to Java

    1) Make a Java Web App and it will automatically create an HTML page that shows you the code you need to run it.

    4)I believe ChrisB and maybe others are busy converting the Clickteam extensions....
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    Re: "Restrict actions" is BROKEN!

    I think it may have been fixed because I did the same test as in my previous post, except with a frame rate of 300. I let it run for 300 seconds (approximately 90,000 frames) and it worked the entire...
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    Re: Adding "commas" to long numbers?

    Good to know. :)
  83. Replies
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    Re: Adding "commas" to long numbers?

    If that doesn't work, I can upload my version for you.
  84. Replies
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    Re: "Restrict actions" is BROKEN!

    It works fine for me in a very simple example. Make a counter and then:

    +Restrict Actions for 01"-00 (1 second)
    -Add 1 to Counter

    I'm using the most recent build and it counts up 1 every...
  85. Replies
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    Re: Adding "commas" to long numbers?

    I think you need to update yours. :)
  86. Replies
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    Re: Adding "commas" to long numbers?

    I'm uploading a picture now.

    EDIT:
    http://www.clickalize.com/b.png
  87. Replies
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    Re: Please help, my application is bugging!

    The link doesn't work for me. It just redirects me.
  88. Replies
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    Re: Adding "commas" to long numbers?

    It's the Sphax Formatted Object
  89. Replies
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    Re: Word Maker English

    The first two I got were:

    zhwearpriackrauchorxwo

    and

    u

    And it could just be my computer (1280 by 768 resolution), but this didn't fit on my screen which caused the copy to clipboard...
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    Re: Checking Distance for Sollthar

    I haven't seen this happen, but they should only stay green as long as an A is within 25 pixels of any B. It doesn't use any overlapping conditions, but they basically have to be overlapping in this...
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    Checking Distance for Sollthar

    This example shows how to make an object (A) react when a single (B) comes within a certain distance of it. In this example, the object A will turn green when within 25 pixels of any B's.
  92. Replies
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    Re: check distance question

    I'm making the example now and I will edit this post with a link when I'm done.

    EDIT: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=105285#Post105285

    And for the sake of...
  93. Replies
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    Re: check distance question

    I prefer not to use extra actives when math can be substituted. As sollthar said, it does consume a lot of resources. I'll make an example if you need one, hit I can't as of now because I'm not at my...
  94. Thread: Weird Crashes

    by Brandon
    Replies
    1
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    789

    Re: Weird Crashes

    It is a beta and crashes often do come with betas. I would suggest to not undertake anything huge in HWA mode until it is completely smoothed out, optimized, and completed. If it is not completely...
  95. Thread: horizontal

    by Brandon
    Replies
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    1,349

    Re: horizontal

    That's exactly what I was thinking. It works fine, and does exactly what you need, a horizontal movement. Don't fix what isn't broken in my opinion.
  96. Re: is it possible to put onto other devices such as..

    Some mobile devices should be able to play full Java executables. Things in the range of handheld computers should come with a full version of Java, though I can't think of any specific devices off...
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    Re: start with windows

    http://www.pctools.com/guides/registry/detail/109/
  98. Replies
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    Re: Reversing Mouse?

    I would use:

    +Always
    -Set X to Frame Width-XMouse
    -Set Y to Frame Height-YMouse
  99. Replies
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    Re: Game randomly flashing on boot

    This is a common problem. I'm guessing its a scrolling application and it has to do with the order of events. For some reason it isn't getting done in the first event loop and that is why you see...
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    Re: Bullet Holes and Blood Splatter?

    What? Why would it do that? That really depends on the image, and whenever you use a decen alpha channel image.[/quote]The method I've seen used in many examples just cuts a hole out of a backdrop by...
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    Re: SQLite 3 Database Editor

    Sorry, if that came out in a demeaning tone, that's not how I meant it. But its no problem, repeated misuse would be, but I wouldn't worry about this. And I thought you were asking if it was in the...
  102. Replies
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    Re: SQLite 3 Database Editor

    Yes, you already posted it in another forum, no need to relink back to it. I could see if it was an old thread and someone needed help with an SQLite 3 Database Editor, but you basically did it...
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    Re: Game Difficulty

    And that's especially so in Nifflas's case, because if you know the entire geography of Kyntt Stories, it makes it much easier to beat. You have to really look at it from the view of the player, or...
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    Re: A quick Question

    Window Control Object will do it for you, but I wouldn't like the frame changing size at all, to me it just looks sloppy. Maybe have a border around the whole thing and remove the border for the...
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    Re: Bullet Holes and Blood Splatter?

    That only works if the backdrop is one color, because anything other then a solid color will leave a noticeable mark.
  106. Replies
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    Re: Build arrays externally from MMF2?

    You would have to understand the format of Excel and hope you could parse it into MMF2. I personally do not use Excel, so I do not know the save formats. But you could actually do it in MMF2, and...
  107. Thread: Dragonguy 3D

    by Brandon
    Replies
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    18,075

    Re: Dragonguy 3D

    Well I personally don't think there was a need for two threads about it. The "My Game Doesn't Work" thread would have sufficed fine to post your most recent Dragonguy 3D file. So I do agree with...
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    Re: bluetooth file broadcasting

    First you would have to pair your computer with the cellphones and it would only work on everyone who has their phones set to Bluetooth Discovery mode, which is a fraction of Bluetooth users because...
  109. Thread: Dragonguy 3D

    by Brandon
    Replies
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    18,075

    Re: Dragonguy 3D

    You must give credit where credit is due, though I'm not sure they would like their names put on that. Or did you simply forget that you used Werbad's shader and suggestions and math from Dynasoft...
  110. Thread: Dragonguy 3D

    by Brandon
    Replies
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    18,075

    Re: Dragonguy 3D

    Yes, the file is corrupt on my computer as well. But if it's following in your recent trend of postings, I'm just fine with that.
  111. Thread: Dragonguy 3D

    by Brandon
    Replies
    78
    Views
    18,075

    Re: Dragonguy 3D

    It runs at 20 fps, not exactly great in my books. But I'm guessing you will continue to work on this and hopefully make it a useable speed. But we have to be realistic here, its completely unplayable...
  112. Replies
    5
    Views
    964

    Re: finding processes ad killing them

    But anyway, if you just need to terminate a specific process, I would use the Big Box extension because it can do what you need. If you want to use the more complicated Process Viewer, I can probably...
  113. Replies
    9
    Views
    1,489

    Re: Number of Objects?

    Some games tend to lag with many objects on the screen, so that limit is in place. It can be changed if a game requires more though, so it is more of a safety precaution.
  114. Replies
    5
    Views
    964

    Re: finding processes ad killing them

    I think the Process Viewer extension can do what you need, but it is Developer Only. And the Big Box extension can also end processes.
  115. Replies
    6
    Views
    1,159

    Re: Need help modifying Platform Engine

    Here you go. I changed the line that had:

    +Moved top
    -Bottom detector is overlapping a barrier

    And I changed it to:

    +On loop gravity
    -Top detector is overlapping a barrier
  116. Replies
    27
    Views
    4,568

    Re: First Person Shooter Help

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Main=14203&Number=101004#Post101004

    I don't think so either, but: http://www.btinternet.com/~belowe/
  117. Replies
    6
    Views
    1,159

    Re: Need help modifying Platform Engine

    Here you go. I just changed all of the backdrop events to collisions with a qualifier. Now just make everything you want the player to not go through a "Good" qualifier.
  118. Replies
    2
    Views
    709

    Re: [request/question] Custom pop-up box

    You could simply make one from scratch. Draw all of the graphics into an active, make a highlight mask, and add the events to make it function normally. That's the most customizable way I can think...
  119. Replies
    27
    Views
    4,568

    Re: First Person Shooter Help

    A suggestion which has been alluded to innumerable times. I'm guessing its not going to happen. But back onto the topic: Dragonguy, you said you are very close to finishing your engine. Upload the...
  120. Re: What would I use to shoot an object(read for d

    If you want it to curve, use the Bezier Curve extension. If not, you can use the Clickteam Movement Controller paired with a vector movement. And to make it go to the closest plane, use the Advanced...
  121. Re: How do i change a wma file type to a midi file

    You can't convert wma files to mid in any reasonable manner. They are two different types of formats. It's like trying to convert a jpeg into an avi.
  122. Thread: terrible Lag

    by Brandon
    Replies
    8
    Views
    1,105

    Re: terrible Lag

    You should. The Flame object was not meant for anything much larger than 320 by 240 as of yet. When it becomes HWA compatible, that should change, but until then, you can probably make a decent water...
  123. Replies
    18
    Views
    2,990

    Re: Extension 'Crasher'

    How would you suggest stopping an application from dividing by 0? I would imagine it would be more complicated than it is worth to try and cheat in the first place.
  124. Replies
    18
    Views
    2,990

    Re: Extension 'Crasher'

    We've established that. The "Crasher" "crashes" your application, and can be used to prevent cheating or hacking in games (instead of just ending the application). But as LIJI said, it was meant as...
  125. Re: MMF2 - Request for Frame to have Gradient, Mof

    Kisguri made a background gradient object that can change size at runtime if I remember correctly.
  126. Replies
    3
    Views
    518

    Re: Multimedia Fusion Maths

    2
  127. Re: MMF2 - Request for Frame to have Gradient, Mofit

    The size for the files you did was strangely incorrect. I tested it out to please my curiosity and it turns out that 100 blank frames is 141 KB and the one with 100 frames with a 640 by 480 gradient...
  128. Re: GRENADES (thats original) how to time to explo

    That's how I would of done it.[/quote]It doesn't really matter, they both work and in the same amount of lines. I've already explained my reasoning for my way of doing it. And the example is posted...
  129. Replies
    1
    Views
    522

    Grenades for GodSpeed8118

    Here you go, its commented so it should be easy to understand.
  130. Replies
    18
    Views
    2,990

    Re: Extension 'Crasher'

    It actually does, it says so in the description. :)
  131. Re: MMF2 - Request for Frame to have Gradient, Mofit

    It takes at most 10 seconds to add in a quick backdrop and set it to whatever gradient you need it to be set to. I just checked the difference in file size, a blank 640 by 480 application is 19.6...
  132. Replies
    9
    Views
    1,387

    Re: Object detection related.

    Where is it located for conditions? Do you mean just collisions or overlapping?
  133. Thread: Project size

    by Brandon
    Replies
    6
    Views
    1,576

    Re: Project size

    That's what I suggested, to make a level editor. But it may not work with his game, as he may have level-specific features that would be overkill to stuff into one frame.
  134. Re: GRENADES (thats original) how to time to explo

    It's not an extension, its a name I gave to the alterable value. If you need an example thats fine, just ask.
    Believe it or not, its the exact same amount of lines, but the way I do it is slightly...
  135. Replies
    11
    Views
    4,060

    Re: Onu v1.16 Released

    Thanks for posting that because I couldn't get the original link to work. I got a "Cannot find Server."
  136. Re: GRENADES (thats original) how to time to explode

    Give your grenade an alterable value called Boom Timer. When you create the grenade set the Boom Timer to 151 (assuming your game is running at 50 fps). Have an event saying that if the Boom Timer is...
  137. Thread: Project size

    by Brandon
    Replies
    6
    Views
    1,576

    Re: Project size

    It should be just fine. Compressing sounds and pictures always helps, but you should be fine. Loading them externally is also another option. But I've read on the forums before that you can have a...
  138. Thread: Strange Bug

    by Brandon
    Replies
    12
    Views
    1,640

    Re: Strange Bug

    I'm not sure if there is an actual tangible list, but any name used by an object, or built into MMF2 cannot be used as an alterable value name. Some examples are Frame Width, X, YMouse, Speed, Dir,...
  139. Replies
    3
    Views
    1,090

    Re: Music visuliation

    Not to mention there are already examples that show how to do it. I believe someone made a video tutorial on exactly this, it actually may have been you TwiTerror, but my memory is not always...
  140. Replies
    7
    Views
    701

    Re: Making a saving sysem?

    INI is great, unless you are saving things like a grid for a level, in which case arrays are the best way to go. Or if you have 15 enemies of the same type on the screen, it would be faster and...
  141. Thread: Paint

    by Brandon
    Replies
    8
    Views
    1,573

    Re: Paint

    I don't think its possible, I just checked through all of its actions to make sure.
  142. Thread: Strange Bug

    by Brandon
    Replies
    12
    Views
    1,640

    Re: Strange Bug

    Yes, that is a possibility because while there are a list of names MMF2 has that cannot be used for alterable value names, some of them slip by unnoticed, but this is slightly different because its...
  143. Replies
    12
    Views
    1,361

    Re: " in expressions

    And its not so much as a font problem as it is for what the computer interprets it as. '' and " are two totally different things to the computer, though in this font they may look identical.
  144. Replies
    12
    Views
    1,361

    Re: " in expressions

    One thing you can do is have a string with only the text ", and then just use that whenever you need a quote.
  145. Thread: replacing

    by Brandon
    Replies
    6
    Views
    1,049

    Re: replacing

    Copy and pasting duplicates them.
  146. Thread: replacing

    by Brandon
    Replies
    6
    Views
    1,049

    Re: replacing

    A clone is an object with the same properties, but in it's own separate object. A duplicate is just a copy of the original, editing a duplicate will change all of the objects. You can tell if you...
  147. Re: Will there be (sometime) 3D actives-meshes?

    I would guess that it is rendered first, and then sent to MMF2, as you said, and it is conflicting with the already running HWA. To me, that seems the most logical explanation for it. So to change...
  148. Re: Why do I find so many bugs in the Live Receive

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Main=13989&Number=100118
  149. Replies
    2
    Views
    795

    Re: Weird problem! Please Help!

    I've made a game where the player starts off at some ridiculous coordinate like (320 , 100,000) and there isn't a visible jump to the coordinate. It gives the appearance of an infinite level...
  150. Replies
    12
    Views
    1,964

    Re: Grenade physics

    The Globwars tutorial has a pretty decent grenade engine and I'm fairly sure it uses the Pinball Movement.
  151. Replies
    20
    Views
    2,677

    Re: Semi-transparency not working?

    Very good question and one I, and most likely a large portion of forum members, are eagerly waiting for a response on. This is especially fantastic to me, because I had no idea that the Mobile Java...
  152. Thread: Paint

    by Brandon
    Replies
    8
    Views
    1,573

    Re: Paint

    The only problem with something that uses the screen capture object is that it has to be in full resolution and not bigger than the screen. It has a limiting effect on pictures.
  153. Replies
    3
    Views
    658

    Re: MMF2 App to Tray

    There is an object called the Tray Icon Object that can do this, as well as detecting mouse clicks on the icon in the system tray.
  154. Replies
    19
    Views
    3,201

    Re: Should i buy TGF2?

    No, MMF2 is the next step up from TGF2. Neither are based around animating and serve the same purpose as an easy but powerful game and application making tool. They do however have a picture and...
  155. Thread: Paint

    by Brandon
    Replies
    8
    Views
    1,573

    Re: Paint

    I'm pretty sure it can save pictures made in it, but if not, it should be very simple to add. I'm on my iPhone right now though, so I'll check it when I get to a computer.
  156. Thread: Paint

    by Brandon
    Replies
    8
    Views
    1,573

    Re: Paint

    I have an example of this somewhere on the forums. Its called "BPaint" and has the ability to load and edit images using overlay redux. The only problem is that I may have used a beta build of the...
  157. Replies
    9
    Views
    1,274

    Re: Custom frame design?

    Changing the window can also give the effect of changing the frame
    if used correctly. It would take a little coding but I'm sure its possible.
  158. Thread: TGF2 Extension

    by Brandon
    Replies
    2
    Views
    816

    Re: TGF2 Extension

    That is actually the major difference between TGF2 and MMF2, the ability to use 3rd party extensions. And yes chipset is also correct because the only new extensions for TGF2 will be added by...
  159. Thread: Multiple

    by Brandon
    Replies
    5
    Views
    873

    Re: Multiple

    Sqr()
  160. Replies
    9
    Views
    1,274

    Re: Custom frame design?

    Use the extension called "Window Shape Object." It has preset shapes and you can use custom shapes from actives.
  161. Thread: 3D Games?

    by Brandon
    Replies
    36
    Views
    5,422

    Re: 3D Games?

    The best example I've seen so far was Werbad's example, it shouldn't be too far down in the File Archive, it requires HWA and is called "3D Engine using HWA" if I'm not mistaken.
  162. Replies
    6
    Views
    1,250

    Re: Custom Invaders Movement

    It's not like it didn't have any downloads, it did have over 20 before you bumped it, meaning it was actually getting viewed. And in all honesty, if people believed it was that important, they would...
  163. Replies
    23
    Views
    2,567

    Re: Scariest App Ever!

    Yes you should. Anyway, I might have had a 0.001% chance of being scared, if it had not been for my music playing in the background the entire time, and the fact I looked at the event editor before I...
  164. Replies
    9
    Views
    814

    Re: [request] mouse movement

    +Always
    -Set X to XMouse
    -Set Y to YMouse

    There is your mouse movement. And I think I know what you mean by your computer freezes and you have to restart. Do you mean that your mouse isn't...
  165. Thread: Dop

    by Brandon
    Replies
    3
    Views
    485

    Re: Dop

    Well this belongs in the Open-Topic community forum as it is not a open-source MFA file. If you wish to release it as an MFA file then that would be fine.
  166. Re: Rotating & Look in Direction (Active Picture)

    You wouldn't shoot it by direction if you are using angles. I would recommend using the clickteam movement controller and a vector movement. That way, you can shoot the cannon ball in the angle of...
  167. Replies
    12
    Views
    2,036

    Re: Help with testing X Position

    Ok so it is indeed the keys then. I've heard that the keyboard you use has a major impact on things like this, because more advanced keyboards can register presses from more keys simultaneously...
  168. Replies
    3
    Views
    992

    Re: Help With Multi Object Saving (Ini)

    I wouldn't use INI, it isn't as well suited for level editors as other extensions are. The most basic and easy one would be the array object, but you could also use any number of storage extensions,...
  169. Replies
    12
    Views
    2,036

    Re: Help with testing X Position

    Well are F1 and F2 are usually hotkeys to perform other actions faster, like restarting and bringing up the help menu. I'll assume you've already disabled those for the application, but it could...
  170. Replies
    12
    Views
    2,036

    Re: Help with testing X Position

    And about the combos getting messed up, what you could do is that every time a note is registered correctly, 1 is added to an off-screen counter. And if the notes are simultaneous, the counter would...
  171. Thread: What is HWA

    by Brandon
    Replies
    8
    Views
    1,804

    Re: What is HWA

    Very true. But in essence, at its very basics, HWA utilizes the GPU to help with drawing the objects, instead of relying completely on software. It has its advantages (mentioned in several different...
  172. Replies
    12
    Views
    2,036

    Re: Help with testing X Position

    Well, it sounds like you've got it figured out, but I have a suggestion on how to actually set up the game. I'm not sure how you set it up, but this might be helpful to you.

    What I would do is...
  173. Thread: What is HWA

    by Brandon
    Replies
    8
    Views
    1,804

    Re: What is HWA

    I'm not going to go into how HWA works, or its uses, because it is already reiterated several times in other threads in this section of the forums, but games will not simply be "less laggy" and there...
  174. Replies
    28
    Views
    3,999

    Re: Java Competition

    In my opinion, even if there aren't any prizes, its still worth it to hold a competition or make a game for it. I would be happy with the satisfaction of winning as a prize. And while money is always...
  175. Replies
    10
    Views
    1,893

    Re: Invisible red dot!

    Same here, works fine. Tell us what you did to produce this problem.
  176. Thread: Card game

    by Brandon
    Replies
    5
    Views
    1,684

    Re: Card game

    I have an example I made on how to deal cards and make sure that it only dealt one of each kind. It wasn't in the same format as blackjack, but it should give you a bunch of helpful pointers on how...
  177. Replies
    8
    Views
    913

    Re: Phizix - Chandelier

    Wouldn't the cord be a joint?
  178. Replies
    8
    Views
    913

    Re: Phizix - Chandelier

    Quite the contrary, because in the Physics genre, you can't get much simpler than this. As dragonguy said, you should look at the examples though, because they will definitely help you. But once you...
  179. Replies
    4
    Views
    1,063

    Re: Make an object glow?

    There is no event for it. There is a "Flash" function that will make your object disappear and reappear. You would have to create the glow effect yourself, or use some shader in the HWA beta.
  180. Thread: Firefox 3

    by Brandon
    Replies
    11
    Views
    2,764

    Re: Firefox 3

    It doesn't tell you if the extension is compatible or not, you have to check the extension list in the Vitalize section of the forum to see which extensions are compatible with the Vitalize plugin.
  181. Replies
    28
    Views
    3,999

    Re: Java Competition

    I could make a section for them on my site (clickalize.com) if someone wanted me to do that. The only problem with my site is that the way I coded the HTML, it doesn't display correctly on all...
  182. Replies
    41
    Views
    7,715

    Re: Full List of Extensions?

    Well in that case, it should be on one of these lists because it does work in Java. I haven't seen it mentioned anywhere.
  183. Replies
    41
    Views
    7,715

    Re: Full List of Extensions?

    Nobody has mentioned the Array object, which I just tested to make sure. It works in Java applications. I know this falls under the category of internal objects, which all work in Java, but even in...
  184. Replies
    7
    Views
    873

    Re: Games on Browser without Vitalize

    And they would have to make it hardware accelerated via OpenGL, which is completely different than the DirectX that normal MMF2 harnesses for HWA.
  185. Replies
    28
    Views
    3,999

    Re: Java Competition

    Well firstly, I think this is a great idea. Secondly, I think a good idea for a prize would be a monetary value, or just the sweet satisfaction of winning. The only thing I disagree with is the...
  186. Replies
    1
    Views
    814

    Re: Graph point help

    No, you cannot create new actives at runtime, to my knowledge. What I would suggest is to only use one active, but to spread a value through one of its alterable values, which will create the same...
  187. Re: How do I send array data between sub and main app?

    But if its doing it constantly, its bad for the hard drive. Constantly writing and reading any files wears away at the hard drive slowly. So it's a good idea, but only if you are doing the array...
  188. Replies
    24
    Views
    11,419

    Re: Bullet-Time: There is no Foo!

    Very thorough and cleverly written article, good job Dines! :)
  189. Thread: shooting help

    by Brandon
    Replies
    7
    Views
    1,265

    Re: shooting help

    You can do that with the example I posted in my previous post. But I checked the example you posted anyway. I would recommend that you do not use the built-in shoot action. Especially because with...
  190. Thread: Play Flv video

    by Brandon
    Replies
    4
    Views
    1,410

    Re: Play Flv video

    Maybe an ActiveX could, but other than that, I don't think its possible.
  191. Replies
    15
    Views
    3,452

    Re: [payed Request] Armadillo object

    Everything he stated in his first post, it basically interfaces with Armadillo-enforced applications.
  192. Replies
    5
    Views
    1,249

    Re: Calender extension?

    I've seen several calendar examples float around the forums. They were very well done and bug-free as far as I could see.

    EDIT: Found one:...
  193. Replies
    37
    Views
    11,709

    Re: Random Map Generator?

    That is one problem, it could be a billion others as people have said. We have absolutely no way of knowing unless you post an example. It's like someone saying, "My player isn't moving right." How...
  194. Replies
    37
    Views
    11,709

    Re: Random Map Generator?

    Yet again, you blame MMF2 for something that clearly isn't a software error. With code that moves objects everywhere and checks for overlapping objects, there are a billion places you could run into...
  195. Replies
    37
    Views
    11,709

    Re: Random Map Generator?

    Upload it and let us see it. I know there are a couple people on here who have made map examples before, and some of us could probably give you a hand in fixing the "inaccessible" areas.
  196. Replies
    21
    Views
    4,036

    Re: Displaying Asian text in MMF2; Bilingual apps

    ッ譜フェーズデュプリケート旧ウェイトポイ捨てヴァイキングデュプリケートデュプリケートデュプリケートヴァイキングデュプリケートデュプリケートヴァイキングありがとうございましたありがとうございましたございましたございましたありがとう日デュプリケート
    Courtesy of my iPhone. Granted I have no idea what I just said, but that's...
  197. Replies
    6
    Views
    1,598

    Re: multiple simultaneous timers possible?

    Neither will have much of an impact on performance, but in this case I would just go with the Alterable Value. If there is no dire need for an extension, I prefer not to use them. And your timing...
  198. Thread: Text scroller

    by Brandon
    Replies
    5
    Views
    1,553

    Re: Text scroller

    You mean the Text Blitter extension? Or do you want an extension that can scroll text? Or do you want to know how to make scrolling text? Or are you asking for help in finding a past thread about...
  199. Replies
    2
    Views
    508

    Re: Animating an active picture?

    If you mean making it having frames of animation, double click on the active to open up the picture editor. At the bottom, click the plus to make a new frame of animation. Use this to animate your...
  200. Replies
    6
    Views
    1,083

    Re: Last Value of a Spread Value

    I couldn't quite figure out what everything did in the example you uploaded, mainly because there were so many counters, but if you explain to me what you are trying to do I might be able to make an...
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