https://cdn.discordapp.com/attachments/564171167556960316/977582378836975706/CAE29BAF0F8561B578C6D320B6FF7EFA.png
In H5 runtime, JoystickControl.js, line 157 & line 259 stopJoystick &...
Type: Posts; User: defisym; Keyword(s):
https://cdn.discordapp.com/attachments/564171167556960316/977582378836975706/CAE29BAF0F8561B578C6D320B6FF7EFA.png
In H5 runtime, JoystickControl.js, line 157 & line 259 stopJoystick &...
Just to clarify, when loading an image, fusion needs to decode it to bitmap then load it to memory, then create texture in video memory. So the real memory usage will be much larger than the amount...
try darkwire instead.
IIRC you can use int64 object, and you can use string to build your own 'numbers' (check Arbitrary-precision arithmetic)
You need to insert the dummy frame in edittime then run a fastloop to replace each frame in runtime. Note: you cannot add new frames and this action will affect all instances.
Inside fusion...
If your game is gird based or map is tiled, then the cave area should be in the shape of the combination of rectangles, so compare if player's position is in this area is much faster than collision. ...
Edit : sound delays maybe due to 2.5+'s optimize sound play option, with this on fusion will do some preprocess so it maybe a bit delay when playing it, please check the document, I can't recall the...
If you just want to create dust effect when player move on dirts, you can compare player's position area instead of collision, (test in zone doesn't support expression in current version so I don't...
Does this also work with non-immediate events? E.g., overlap in active & check backdrop in storyboard object? Or colMask functions in SDK?
Thanks for your reply. In this extension it's okay to do like this, but what if the added backdrops has collision and later child events have to check it?
Yes, I know, I designed it on...
Thanks, so is it a difference of android runtime?
Hope so.
:)
To be rude, this feature is a bit useless without multiply frame including support as the example I said before, especially in big projects. Only including one frame is really...
I have suggested day one it release but Simon said "No, this is not the way it has been designed".
You can find the log on discord.
X)
Hi, currently I'm working on an alternative active picture with some features optimized for my own game, but I encountered several weird issues, I have googled for solution but got nothing, so I...
Bump this up
[Update 220424]
Release Page
FindTheWay_220424
What's new
Android support!
Try to run it multiple times. Sometimes it works in release mode but sometimes not, it's a bit random, but not work in most cases, please check the video:
https://youtu.be/lgEbPGnED1M
Extension/Gradle Project/mfa are bundled in this file:
https://cdn.discordapp.com/attachments/940942864765026335/966169642294972477/AddBKD_Issue.7z
BTW, will fusion's android runtime build...
Update:
in debug mode, if change frame's background color, all backdrops will do offset as release mode does.
Hi, I implemented addBackdrop according to the unfinished in CExtension.java (line 549) & CImage.java (line 249), but it behaviors differently in debug/release mode. Don't know if I missed something...
Next update will come with:
- Isometric mode
31309
- Debugger
31310
Edit : if you have 2.5+ then you can find a list of check box to filter platforms in object selector.
But if an object is not in the extension manager, it's very likely to be developed for mmf2 or...
You can check the extension runtime file to know if it support other platforms. However, the easiest way is open a new blank app, insert that object, then build it as target type, fusion will pop-up...
well……
several methods, e.g., use a list and run a fastloop to fill it with loop index, then get values by retrieving random line of this list, and don’t forget to remove used lines.
If you only...
Weird. I also referenced the code of Create by Name and scope works fine here.
https://cdn.discordapp.com/attachments/663950964117733408/962331343688175687/unknown.png...
No, but can be ported, but need to rewrite it to native version.
Download the entire repo.
Yes, it’s possible, object’s animation class do has this value, but it’s the direction you set,...
Dir returns the direction value, and it's not associated with animation direction: when you change object's direction, animation direction is changed also, but if you only change object's animation...
FindTheWay
31286
Description
A* Path Find, open source, 5X faster than Path Finding Object, planned for all runtime compatible.
Currently it's Windows only, I'll start porting when features...
if your frame is stretched you also need to calculate zoom factor then mul it to the real coord.
https://github.com/defisym/OpenFusionExamples/tree/master/Extensions/WinAPI/ToInstall/Files
Try...
emoji I assume.
Yes, if you set font size during runtime, DPI scaling will effect the real size. Mul / divide DPI scaling factor to size can solve this. You can search the fourm, I posted a solution months ago.
Kenny
https://kenney.itch.io/
Binary files, if extension supports (uses fusion's built-in file API), it can be loaded without extract. Or you can extract them to temporary folder buried deep in windows (but yes, if they want they...
Load animation is already available for several months.
Maybe CT can release filter SDK (fusion uses this to convert different format to internal data), then someone can develope one for you. But according to Phi, current fusion won't be able to support...
Hi, in current version's profiler, if one event consumes less than 0.001ms, fusion will not show this line's time in profiler, which is the same as events that are not executed, which may confuse...
"Compare two general values" has no effect on scope, but object's conditions do. Might because CT didn't implement features like effect/scale when they working on object selection, the only solution...
Hopes that this will be available soon, first time I know this feature was in 2019 after the release of 2.5+, Simon mentioned that he had made the purpose in discord……
Yes
defined by macro in OC class
WORD ocQualifiers[OC_MAX_QUALIFIERS]; // Qualifier list
Have you checked the build type? Here is a filter in object selector (several check boxes listed at right side), if you checked one of them fusion will only show the extensions that is compatible...
Hi, sorry for the distract, how can I directly get all backdrop of one type's (get all obstacle object's collision mask for example) collision mask of one layer in extension? Thanks in advance.
You mean build an exe from a mfa, then convert the exe back to mfa?
IIRC there were a de-compile tool several years ago but it may not work with new mfa. About one year ago someone made a new...
Impossible.
Fusion doesn't bring name to runtime, only ID. Names are for edittor to retrieve and convert to ID when saving.
You can compare the position (I forget the actual name, sorry) and the length of samples, to know if one sample is over.
When you want to switch to the actual song, just set one flag, and make an...
Several years ago I saw a doom style demo on Twitter by the author of LVLE, which is an alternative world editor for firefly, as CT’s built-in one is somewhat unusable. Download LVLE then you can...
So it seems to be a common issue of DX 11 runtime: some blank characters are ignored in some cases.
It's an old issue since the release of 2.5+ and only fixed a part......
That's why I wrote my own version of ini & string parser, because I also suffered from unicode support. Maybe you can try them if you focus on windows:
...
Maybe I misunderstood something, as far as I know, binary files are something like a map, the absolute path is key and the real file content is value.
If move mfa to another dir, but the binary...
IIRC it will export all animation of one active at once. And when you import it, the hierarchy of target object's animation is changed to the origin object. Personally I recommend to at least have a...
You can find some messages in the R292.10 release thread. About one or two months ago.
Thanks for your reply.
I use sub application as a subsystem, and it has a come in/out effect when opening/exiting, for example, when you open your inventory the UI box flies in and flies out when...
Sub application shakes while moving when V-Sync is on (also with a significant frame rate drop). Turn off V-Sync will solve this.
Please check the video:
...
I implemented this feature as a part of another extension (a game platform SDK like steam, but only for android, and it requires a game brand logo for cloud save, so I need to extract and upload...
If I got you correctly, now you can see which sample is playing in which channel in the debugger.
Edit: why not just using surface object’s blit window function?
Because it won’t take DPI scaling into account, if your scaling is not 100% (usually on hi-res devices), e.g., 150%, and your 640*480...
Personally I recommend you to write your own capture extension (or you have to manually tweak code for fullscreen/windowed and DPI scaling), e.g., create a surface (display class) then create it's...
Check the base frame you are now using, fusion will try retrieving names from that frame, instead of display default names.
Personally I recommend putting all global objects into one frame and...
IIRC reset will erase all elements in the list, so when you trying to modify one of them nothing will be changed. Using “insert“ instead.
Personally I recommend to put all lists in one layer and...
Sorry, me stupid, I thought this is a new feature rather than a bug fix.
X)
IIRC fusion dropped support of very old mfas in a version released in 2020 (maybe 2021, I forget).
Maybe you need to download older build of fusion and save the examples you needed.
Now CT need to maintain/upgrade 2.5/2.5+ and several exporters. Beside this, they also transplant games to mobile/console (FNAF for example, you can find other titles on CT home page, and you can...
IMHO it should be a cooperate work, CT do tests then submit issues to valve team, and modify fusion if needed according to valve's reply.
Besides, steam deck verify recommends to use several new...
Valve just released Steam Deck a few days before and now this company is starting to ship orders. Valve also updated a document here to introduce how to test your game without a dev kit of steam...
https://cdn.discordapp.com/attachments/663950964117733408/946963201726218251/unknown.png
https://cdn.discordapp.com/attachments/663950964117733408/946963316062965770/unknown.png
Adding Gifs that show the difference:
Fusion:
31171
VSCode:
31172
If you don't need to handle sub folders, you can use list object with wildcard. IIRC there is a load file list function.
If you have sub folders, I made an extension for this case, please check:...
1. Did some exploration, Fusion only support ANSI here, so change the format to GBK or else can display non-English characters.
31170
It may be a bug that stops fusion display UTF-8 characters here...
I have checked the code, it's just a typo, sent a PR. Please wait for the next official update
I can't build a new version for you because I don't have the compatible version of Visual Studio (due...
Try changing xml file to UTF-8.
I’m afraid shader cannot do this, cause it doesn’t save previous result, unless you only need to change one pixel.
By the way, everything that can display contents has a surface (fusion’s display...
You can add a new event with A/C/E of this object’s movement value, then copy this event and paste it to text, by doing this you can see the format, and you can then search by that format.
Another...
When editing texts, if you double click on a word, editor will automatically highlight the word you are clicking, both available in fusion's expression editor and other editors like VS Code. But...
IIRC this feature doesn’t work with D3D runtime.
(But viewport does, with the same code. Maybe the difference is the SDK of these extensions, that’s why viewport supports HWA (although some feature...
Could you please tell me WHICH MFA ARE YOU TRYING TO OPEN?
Which mfa are you trying to open?
I wrote a shader with this name about four years ago but only for personal use and never released it. Not sure if it's the one you want.
Hi @NaitorStudios, sorry to bother you.
Do you know the work arounds for non-English characters?
https://cdn.discordapp.com/attachments/663950964117733408/942777568468283462/unknown.png...
Because it's fusions child process. (Fusion->Android SDK->Java)
https://github.com/defisym/OpenFusionExamples/tree/master/Tools/JDK%20Terminator
You can use this powershell script to terminate java...
https://github.com/SteamRE/DepotDownloader
If CT didn’t remove old builds when uploading new one……
I have enountered this issue several years ago. Besides the way that disable scaling by register as naitor mentioned above, another solution is divide (or multiply, I forget) DPI scaling factor when...
Thx, personally I’m now using shaders like zoombox, and this thread was posted for a friend who just purchased 2.5+. I will send this advice to him. Don’t know whether his game is based on viewport...
Hi all, just founded that flip horizontally/vertically doesn't work under DX11 but works properly under DX9.
...
Maybe CT can release image filter SDK and HWA SDK, then we can add new format support (e.g., webp/hevc) by ourselves, as CT is already too busy.
If I got you correctly we already have one, in story board. I can't remember the exact name. It will return 1 for standard, 4 for DX 8, 8 for DX 9, and 16 for DX 11. Maybe not this value, but I'm...
Maybe away from "negate" topic, another new feature that can save clicks is "fixed-based values".
E.g., When we need to use values of two instance of one object, we cannot retrieve one's and give it...
Maybe it's impossible as "Never" is an immediate condition, you cannot turn a normal condition to this type by "negate" it.
However, if you delete all conditions of an event, fusion will add a...
Another solution is making the object big enough for transformation, as fusion only draws in the rect of object.
IIRC somewhere staff said that Fusion will move to OpenGL in the future, and shader for all platforms will come then. (Maybe F3)
Actually now you can see some basic shaders in Android runtime, but...
1. Place dummy frames and use load animation frame
2. Purchase 2.5+, a recent update adds a feature that allows you to export all animation to a file then load then during runtime
The first...
Talking about the global objects, now only actives can sync settings over frames. However there are some limitations, hopes global object's sync could be split into different parts, e.g., only sync...
just met the same issue as you and made an extension (but a part of another,not a separated one)
CRunApp class has a getEmbeddedFile function, which returns a CEmbeddedFile object, if this object is...
After deleting everything and re-following the tutorial from scratch, I can manage to debug now.
It might because files from old SDK...
Hi, I'm now trying to develop a 3rd Android game platform (like steam for windows) support for fusion.
After following @Fernando 's guide (unzipping RuntimeAndroid, R293), I managed to start...
You can use lagrange polynomial to get the formular if need to use more than two directions in the future.
https://en.wikipedia.org/wiki/Lagrange_polynomial
...Or use this extension to call...
-(1/8)*dir+1
I see...
So, I misunderstood this mechanism for a long time. Create will not erase or force scope, it just add new created object to selected list.
If no object is selected, actions will affect...
...\Clickteam Fusion 2.5\Redist\Logo\
https://cdn.discordapp.com/attachments/663950964117733408/929701074435211264/unknown.png
If your game is for windows you could try pathfinding object, this object has a 8-dir mode.
As we all know that when creating objects, scope will be updated for users to initialize it.
But if we create several instances of one object in one event, the scope is only updated once the first...
Thanks for your relpy ;)
GetRunObjectSurface has an issue that if shader do some crop to the texture, only the part in the visible area is affected.
e.g., a simple round rectangle shader :...
If stretch/rotate is done by software, it's quite easy to create correct collision mask, by changing rdPtr->rHo.hoImgWidth, rdPtr->rHo.hoImgHeight, etc. But this method is a bit slow with flags like...
https://docs.microsoft.com/en-us/windows/win32/sysinfo/hardware-configuration
Windows provides several functions that can return hardware information.
Maybe someone made an extension before but...
OTF->TTF
AFDKO(https://github.com/adobe-type-tools/afdko/)2.8.3+
use command otf2ttf xxx.otf in terminal
need Python 2.7/3.6+
sometimes the converted font may has align issues, re-convert may...
Thanks to fnkycoldmadeanr (also thanks to Yves), I can check if a direction has animation by checking raAnimOffset struct, the offset is minus if no animation in direction....
Maybe they thought you already have the DX9 version which contains XML files, so the patch only has DX11 version...
Edit: In the case above, only dir 0 and dir 16 has animation, set direction to 8, fusion will display dir 0's animation, and I want somewhere can return 0 as real display direction, while raAnimDir...
Also, IIRC fusion itself is still DX9, so editor needs DX9 shader (.fx file) to display effect properly.
Yves said years before that DX11 editor was planned, but no one but CT knows when it will...
Fusion needs XML file to use a shader, which describes the shader name, param, etc. So you need to ask the author to get that file...
I took a brief look through SDK and structs like rAni/rCom don't have the value I need, so I hold a pessimistic view that we can't get display direction in 2.5.........
Hi all, is it possible to know if an object's direction has animation?
e.g., direction 0 and direction 4 have animation, and I want to fall back to display direction 0 when direction is setting to 2...
IIRC fusion has a built-in feature that allows you to replace objects but keeps the event:
1.Open event editor
2.Right click on the object you need to replace...
Maybe you can bother Yves and send your mfa to him, perhaps your issue will be fixed in next build.
X)
I'm currently developing a SRPG game like fire emblem, the link below is a very early version of it (I totally re-writed it in 2018 with no legacy codes, so I open sourced the old version), full of...
DX11 only support TTF fonts, other format (e.g. .otf) will not be displayed properly and sometimes may crash fusion.
If this matches your issue you can use some tools like AFDKO...
Find all is a 2.5+ feature, which allows you to search through each corner of your project.
As I said before, fusion will automatically remove ghost objects when loading mfa, so if you still got...
IIRC ghost object is fixed in 292, although sometimes you still got one, but if you save and reopen your project fusion will automatically remove this corrupt object——or it's refered somewhere, try...
https://community.clickteam.com/threads/105504-Converting-DX9-shaders-to-DX11?p=768556&viewfull=1#post768556
Never forget to search the forum.
;)
Fusion doesn't has a camera like 3D engines, so it's a pain to implement such things like zoom out or split screen......
That's not 'a bit' ! Current update reduces about 60% loading time (2.5X faster) on my PC, make it much more fluent to debug under DX11.
Thank you for your hard work.
X)
I think fonts might be the culprit, I use both SourceHanSerifCN(思源宋体 CN) and SourceHanSansCN(思源黑体 CN) in current project, stand-alone exe under DX11 is 75+mb vs 23mb under DX9:
...
I tried to disable both but didn't recude much loading time, fusion needs about 11~12s to load under DX11 whether I disable them or not.
Currently My spec is:
E3-1231 V3
GTX 960 4G
24GB...
Hi all.
Recently I’m trying to port my project to DX11 as the old string issue will finally be fixed. After porting all custom shaders, I switch to DX11 and press F5 to start debugging, and soon I...
Well, this is just a workaround, and you cannot compare the changes in properties or frame layout.
Still looking forward to native Git support (or built-in version control like office) that allows...
Release
- Release Page
Summary
- Func is 40X faster than last release!
- Now it's just 5X slower than fastloop: which means you could use it anywhere you like and don't need to worry...
if I got you correctly, what you need is exactly the same as this thread:
https://community.clickteam.com/threads/108901-FAde-in-out-Monochrome-Effect?highlight=Alpha+mono
I made this alphamono...
That's beacuse currently all data in func is stored by string, and ext will do the conversion every time when you trying to retrieve a value.
I will try to do some optimizations later this week, to...
Thanks.
I will try to port it next year when I have plenty time to do so...
this workaround only work with some fonts (e.g. SourceHanSans)->this workaround only work with some fonts (e.g. not work with SourceHanSans)
sorry for the typo.
this workaround only work with some fonts (e.g. SourceHanSans)
https://cdn.discordapp.com/attachments/663950964117733408/905302408547143680/unknown.png
as DX11 runtime works differently↓
...
Did some optimization, now Func is just 7X~8X slower than fastloop (run 100,000 times).
https://cdn.discordapp.com/attachments/663950964117733408/905104636686499890/unknown.png
this is an old issue since the first day of the release of DX 11 runtime
...
Known Issue
Return a blank string when retrieving return value from a nested expression in func's action (while you can get it's return value properly if store it with an alterable value)
...
Func Object
https://cdn.discordapp.com/attachments/663950964117733408/904382893709725746/unknown.png
Description
This object allows you to call functions via expression or action, make it...
Thanks! problem fixed here, this make it very handy to do some quick calculations!
I'm now using the steam beta version, R293.8. After a bit research I managed to reproduce it:
1. create a new "Test" mfa, insert an active to frame.
2. drag an active ("char-1001") from another...
If "Destroy Object if too far from frame" is checked (sadly it's checked by default when insert a new active object), load animation action will have no effect
30689
Event:...
@Yves
Thanks for the greate update. But unfortunately there still has some annoying issues:
Actually this issus is not completely fixed, if you use NewLine$ to append a string (e.g. " ...
IIRC there is an action that allows you to set loopindex.
Hi all, I'm now trying to make my own function object (link to the repo).
Ideally I want to get return values directly from an expression, so I need to call an event via expression.
Call back...
new UI -> actually I like W10 style tiles more
built-in fancy zones -> you can install powertoys on Win10 as an alternative (not as easy as W11 (hover mouse on maxmium button) dose, you need to...
You need to mul 1.0 to get float, e.g. (1.0*R)/255*100 or (R/255.0)*100
IIRC F2 is defined in menu, if you delete this item it will has no effect.
You mean you want to convert hex?
Fusion’s built in val function can convert hex string (start with 0x) to dec. then you need to do some math to get separate RGB, e.g. val(“0xFFFFFF”) = 16777215, R...
Maybe you an use a string to display numbers and do calculations manually (like A+B problems)
IIRC fusion uses two hwnd to display, one in rdPtr->rHo.hoAdRunHeader->rhHMainWin is the main window, another in rdPtr->rHo.hoAdRunHeader->rhHEditWin is the frame area. maybe you can use Windows API...
Params :
Alpha : Alpha of mono effect, set it to 255 = no mono, 0 = mono, 1~254 = semi-mono.
BG : if BG is checked, mono effect will affect the background of object instead of object itself.
Made a shader for you.
30531
1. Could we get a hint of the comment which is above the "on loop/on each/on timer" condition when mouse hover on a "start loop/start loop for-each/fire event" action? (like you hover on a function...
Spec
All tests are done in 720P on my seven-year-old E3-1231+GTX960 PC, Windows 10 21H1
Shaders
For realtime blur, you can use gaussian blur shader (DX11 ONLY)...
@Yves
Sorry for digging this up.
Although this issue has been fixed, but if I set a string's alterable string to " "+"Text"+NewLine$+" "+"Text", the spaces inside the first set of ""...
Turn on premulitipled alpha maybe could solve this, at least it works for me.
Thanks, but in this case the culprit is not "Destroy if too far from frame".
After re-reading simple picture's code and comparing to my code line by line carefully, I found that I forgot to update...
the newest version of EXTENSION. IIRC there is a bug when getting frame scale Y. I will post it here, hope it will solve your issue.
30490
Make sure you are using the newest version.
Gosh.....
I can't do everything for you, you cannot make anything by just copy-pasting someone's code.
It's quite easy to implement this: save the old...
Hi all, I'm trying to display something by extension, but I encountered a strange issue:
DisplayRunObject routine will not be called when object left visible frame from left/top border (I put a...
well, it's not a virus actually.
MMF use dlls as extensions (rename it to .mfx), some anti-virus software, expecially 360/Tencent will delete these files silently without user's permission, which is...
Here follows the example:
30476
The easest way to implement this is uncheck the "Timer-based movements" in frame properties and set frame rate to a value lower than 60 (by default)...
You are using sub applications. This object won't zoom and change position relative to window size, you need to check on this in properties:...
Still got the same issue without UFS......
Even click the maximize button also might trigger it.
:(...
Thx, many appareciate.
I have never look into fusion's built-in fullscreen functions as someone who uses MMF since 2000s introduced me to UFS the first day I met fusion years ago.
Sorry for digging this up.
Just got some time to read and debug the source code of ultimate full screen. I thought this bug may because UFS calculates the rect area incorrectly before, but after...
We already have one made by looki named “Tile Map & Tile Map viewport”, you can download it from darkwire, not sure if it is uploaded to the extension manager.
This extension works with tiled, but...
Sorry for confusing you, I was away from computer yesterdayX).
Step 1:
Copy the event.
Note: Copy the full event, not only the condition or action. Fusion refuses to paste single...
IIRC If you purchased 2.5+ you can paste events to text, just simply paste events with alterable values to text and then search what you pasted.
Actually CT should add expression support to there actions/conditions that only accept real value, e.g. creation you mentioned, or test objects in zone.
For the first one, as scope will be updated...
IIRC find all in 2.5+ does not support expressions like regular expression and wildcard (Maybe you can ask CT to add it in the next update), but there is always an alternative:
You can search...
Chris Branch & Jack Webster's chart object I assume...
Could you please attach the mfa here so we can check it for you.
Still here on my PC. Maybe you can try to reset the toolbars by holding SHIFT+CTRL when launch fusion.
https://cdn.discordapp.com/attachments/663950964117733408/866700124259221564/unknown.png...
In the runtime options tab of application properties, please check the pic below:
https://cdn.discordapp.com/attachments/663950964117733408/865609880516952124/unknown.png
According to the msgbox, seems that you need to switch to standrad runtime to use this extension.
Just noticed that Fusion now use 192x192 icons on android (if I didn't misunderstand it.), but the explanation string in application properties didn't update yet (still 96x96, while the default...
Sorry for the double post.
Just noticed this new feature in R293.2, maybe I misunderstood something, does this mean that we can change group's activation state directly from action editor instead of...
Got it, thanks for the explanation. I will switch to space instead of tab to align texts.
Black box disappears after I enable the premultiplied alpha option.
After a bit research I found the reason. It seems that DX11 runtime doesn't do type conversion like DX9 does. So when int type in hlsl file gets the value fusion passes as float type defined in XML...
Hi all.
I'm now making a custom version of looki's PixelOutline shader, as it couldn't process blend coef correctly(see pics below)...
Good to know this issue has been fixed, but other blank character, like Tab, is still ignored:
https://cdn.discordapp.com/attachments/663950964117733408/861306481357094932/StringIssue.png
30306
...
IIRC you can’t flash white by changing rgb coef, maybe you need to write a shader as alternative.
30261
Simon said this was planned (at least he had made the proposal) on discord two years ago, but unfortunately the current answer is "no", but AFAIK you can put these events to a global...
IIRC there is a save object, which will dump memory when saving and restore it when loading.
Besides you also can use the built in “save frame position” feature, but this may not work with some...
https://community.clickteam.com/threads/105504-Converting-DX9-shaders-to-DX11
BTW, when you undo in event list editor, and your focus is not at the line that going to be undid, fusion won't scroll to there, make it uneasy to know which one is undid when you editing multiple...
IIRC there is a Hue shader, don't sure if it is included by default, maybe you need to search the forum to get it.
I never used it before so I don't know if it has been converted to DX11, maybe you...
A friend of mine sent me a parody demo of mario, which contain a error that will crash fusion when running inside it with edrt.exe.
As the new user registrations and passport verfication are...
Clickteam is moving to the new forum system since FEB 2021, and due to some reason of cloud service provider this still remains undone until today.
So CT reopen the forum but register and passport...
@Yves
Please take time to check this, thank you for your time.
:)
IIRC if your UI don't have transparent elements you can use sub-application with windows transparent extension. Although you still need to copy and paste sub to all frames, this method makes it a bit...
Some character like space and tab in the beginning of the string will be ignored when running application under DX11, make it impossible to align texts, e.g. indent the first line by two characters....
Thanks for your reply, good to know this, now I'm up-to-date.:)
Maybe this old thread needs to be updated also, as it may mislead someone else ↓...
I recently moved my extension project to my laptop, everything works fine while building, but I get an error message "The ordinal 58 could not be located in the dynamic link library...
IIRC you can use the bgblur shader in looki’s shader pack.
I think this might be a bug, Fernando please check this.
You can build your own save/load system with ini object or array object, just simply run a for-each loop to traverse through the objects and then save the alterable values that need to save (or you...
Save Background is only available in standard runtime, while now the default runtime of fusion is D3D
Still looking for an avaliable solution...
;)
The dot only shows the fullscreen settings in the ini file, and the file only be updated when user switches fullscreen state. E.g. last time I ran the game, set it to fullscreen mode(ini file updated...
Thanks for your reply, but excuse me what do you mean by "Fixed Screen mode"? Is it a property that I can change it in fusion?
Even if I disable all events except the codes about fullscreen...
I still can reproduce this issue even after I remove steamworks and surface:
https://cdn.discordapp.com/attachments/663950964117733408/785484324131569724/UFSIssue_NoExt.mp4
MFA without...
Hi all.
If I switch to fullscreen via ultimate fullscreen object(https://community.clickteam.com/threads/65280-Ultimate-Fullscreen), application has a certain probability to freeze with a tear...
I have send one of my players a special version with Phi's debug object, and this is what that object recorded when application crashed, hope it helps to locate the issue.
1 -1 18:49:34 *** Log...