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  1. Replies
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    For the second solution: not restrict, just add...

    For the second solution: not restrict, just add an "every 0.05" condition to the orientation event.
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    Technically it's doable of course. I would say...

    Technically it's doable of course. I would say the XNA port would be the easiest (but probably least needed). Porting the advanced features may be difficult, but a subset of the most common may be...
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    OK, I'm finally back. I see what's happening now,...

    OK, I'm finally back. I see what's happening now, it's crossing the node for a moment and the event to orient triggers before the path is updated. This could be fixed by setting a larger grid...
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    Thanks. That's a neat extension, it's great to...

    Thanks. That's a neat extension, it's great to see these things coming. Although this is not a "pathfinding" object per se, this one seems focused on mesh geometric calculations which is a different...
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    OK, one thing to look at are the action points...

    OK, one thing to look at are the action points for both objects, are they aligned? Second quick hack until we figure out the cause is to manually skip one step once you found a path.
    Note that the...
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    Try reducing the size of the tile to verify the...

    Try reducing the size of the tile to verify the cause as I suggested in the private message. I am out of town so I can't try your example yet.

    Out of curiosity, happygreenfrog, what will the new...
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    I could reproduce this on R253 as well.

    I could reproduce this on R253 as well.
  8. Replies
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    The trend now is to use an activation-based...

    The trend now is to use an activation-based security mechanism. You generate a challenge code, do some operation on it (like encryption) and check it against some other value obtained from the...
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    Re: Isometric Pathfinding (possible $$$)

    Great to hear that you got everything working now :)
  10. Replies
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    Re: MLP Neural Network extension

    I don't think there are many examples for this object. I have only seen very few myself.
  11. Replies
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    Re: [Beta] Facebook

    Great extension. It would be really nice to be able to query friends and groups for the currently logged user.
  12. Replies
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    Re: XNA Beta testing

    I can help test this on the XBox 360.
  13. Replies
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    Re: Off-Topic: How many MMF 2 sold Clickteam?

    There is a distinction about the CT concept to "scripting" games/applications and what the underlying engine can do. These are two separate factors. As a scholar in the field of game development, I...
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    Re: Off-Topic: How many MMF 2 sold Clickteam?

    True, but I think the real factor is public awareness that the software exists. It needs a few very high profile success projects to capture the interest of the majority of developers. I think that...
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    Re: Off-Topic: How many MMF 2 sold Clickteam?

    Not as many as they should. The main problem seems that a lot of people are unaware of MMF2, but most people that try it are impressed by what it can do. I think it's a matter of time until the tides...
  16. Thread: MMF2 Build 251

    by Mokhtar
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    65,486

    Re: MMF2 Build 251

    I think there is a typo in the error message as well (not that I would like to see it again).
  17. Thread: MMF2 Build 251

    by Mokhtar
    Replies
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    65,486

    Re: MMF2 Build 251

    I am getting an errors saying "An error occured while loading fram #2. Do you want to continue loading this application anyway?" when attempting to open an app created with R250.
  18. Replies
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    Re: integrated pathfinding object help

    I hope to be able to do it one day. At the meantime, I am overwhelmed and do not see it happening in the near future.
  19. Replies
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    Re: Random Multipool object

    You're welcome :)
  20. Replies
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    Re: Random Multipool object

    That answer was specifically for your problem. You basically just use the same event you're using now, but you would put in it the action to generate a new number as well after using the current one....
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    Re: Random Multipool object

    No, it's not 0-based if you specify the limits explicitly. You should get 1 to 30. However, the mistake you're using is that you're combining fast generate with the normal generate number. So you...
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    Re: Random Multipool object

    Can you be more specific? What is the list that you actually got?
  23. Replies
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    Re: integrated pathfinding object help

    There are some issues with the actions that deal with active objects when it comes to Qualifiers, although I thought the code I used was handling them correctly.

    You can always create dummy...
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    Re: integrated pathfinding object help

    I have never tried it with qualifiers, but I would suppose it depends on what are you trying to do with the qualifier.
  25. Replies
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    Re: Random Pool (Flash/Java)

    It will probably be my first Flash extension, but I don't know when it will see the light.
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    Re: Random Pool (Flash/Java)

    I was planning to port the Multipool object to Flash, but I don't have any free time to do it.
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    Re: MLP Neural Network Object

    You are right, this is possible of course. But this doesn't mean it's what you must do. As far as the Neural Net itself is concerned, it gets numbers and gives out numbers. It tries to learn the...
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    Re: MLP Neural Network Object

    Basically try to use some formulas to map parts of the BMP into real numbers and feed these to your network's inputs, along with the correct output for the training set. Run this enough number of...
  29. Replies
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    Re: MLP Neural Network Object

    You set the input and output layers in the properties of the object (i.e. their number of neurons). And yes, you have to set the size of both, since that is based on your input and output vectors.
    ...
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    Re: integrated pathfinding object help

    Great to know this.
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    Re: integrated pathfinding object help

    So, was it an older version indeed?
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    Re: integrated pathfinding object help

    For those that get the crash, can you post a screenshot of the crash or report the message you get.

    Also, what version of MMF and the extension are you using?

    Naturally it works perfectly for...
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    Re: integrated pathfinding object help

    Great to know that :)
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    Re: integrated pathfinding object help

    You mentioned in your PM that you already fixed this. How did it fare in the comparison?
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    Re: Active System Box

    Did you figure out what's wrong yet?
  36. Re: [Research] What version of MS Visual C++ do you use?

    I'm using Visual Assist, it's a great improvement over IntelliSense and it works with older VS edition. rdPts shows up everything for me here.
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    Re: Active System Box

    I didn't get a chance to try the background one yet. But if you want the example with the Active one, just send me your email address and I'll mail it to you.
  38. Re: [Research] What version of MS Visual C++ do you use?

    Looks like I'm the first. It's 2010 Professional here. I'm using the rSDK with no significant modifications.
  39. Re: [Integrated Path Planing] also for MMF2 Standa

    Actually, Clickteam is not to blame for that.

    I am an AI scholar and pathfinding is my specialty so this extension is incorporating some potentially new state of the art unpublished works. There...
  40. Re: [Integrated Path Planing] also for MMF2 Standa

    Sorry, that's not possible at this time. This may change in the future.
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    Re: Simulator closes app unexpectedly

    Sure
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    Re: Active System Box

    Doesn't seem to be working yet in the second beta. I tried rebuilding the whole project again but they are still not visible.
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    Re: Simulator closes app unexpectedly

    This bug is still occurring in beta 2.
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    Re: Help with making enemies chase the player

    [ignore this]
  45. Re: [Integrated Path Planing] also for MMF2 Standa

    The pathfinder itself is graph-based, but it maps to (or uses) an implicit grid environment. It is still discrete, but the more natural looking paths you see come from the integration with MMF2's...
  46. Re: [Integrated Path Planing] also for MMF2 Standa

    Here's a third example that includes the two previous ones as well. It runs all three pathfinding objects side by side so you can compare path quality (for example, see what happens when you have...
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    Re: Feature Request: Multitouch simulation

    Exactly, but you only get to do the "alt" thing on the Mac.

    Imagine the hassle of trying to get the right multi-touch behavior when you have to copy files around and rebuild on a different...
  48. Thread: Flash MP3

    by Mokhtar
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    Re: Flash MP3

    How does the "MP3 Is Not Playing" event work? I'm trying to use it to replay an MP3 when it ends to simulate looping but the event itself does not seem to be triggered at all when the MP3 ends.
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    Feature Request: Multitouch simulation

    iPhone apps are mostly about touch so it would really be helpful to be able to simulate multi-touch inside MMF2 while testing an iPhone apps instead of having to copy a file and rebuild XCode each...
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    Re: Object-based MMF Interface

    Yes that's what I will, potentially, want to do.

    So, I take it that your SDK is for "embedding" XLua into other extensions rather than provide an API for it?
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    Re: Object-based MMF Interface

    Sounds great. Would this make it possible to have two-way hooks with other extensions? (i.e. both exposing another extension's functionality to Lua and integrating Lua code as part of a external...
  52. Re: [Integrated Path Planing] also for MMF2 Standard

    Here's another example (which includes the first example as well). This one demonstrates the custom transitions feature.
  53. Re: [Integrated Path Planing] also for MMF2 Standard

    Until someone builds some more interesting "preview" content. Here's an example that demonstrates the "simplicity" aspect of the extension.
  54. Re: [Integrated Path Planing] also for MMF2 Standard

    What kind of previews? Screenshots of event editor? .EXE's ? List of features?
  55. Re: [Integrated Path Planing] also for MMF2 Standard

    I'll see what I can do about the Flash version, it's something that I would like to see as well.

    Atom, the first version uploaded was missing the actual extension file. It should be there now....
  56. Re: [Integrated Path Planing] also for MMF2 Standard

    It's Clickteam's decision as to which extensions are Dev-only and which ones are available for all editions. The reason for this particular one was given here.
  57. Replies
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    Re: Integrated Path Planning Object

    Here is a simplified example that uses fewer extra extensions for those that don't have them.
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    Re: Mochimedia is acting up

    This used to happen routinely. I was checking it often when I had a high-exposure game out and it usually took a couple of hours.
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    Re: Active System Box

    Nice.
  60. Re: Viewing .exe file created by Install Creator

    The easiest way is to try the install itself and see what files it produces. You can use programs that monitor installers to see if it throws things in the registry or other file locations if that's...
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    Re: Lacewing Build #17

    I'm not sure if this is new to this version, but I've only experienced this lately. If a client crashes for some reason, his name remains reserved and can not be used for hours after it occurs....
  62. Re: Apple relax restrictions on what tools can be used

    Great. That's one less thing to worry about now. But I believe building final code directly has technical difficulties beyond Apple's permission.
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    Re: Simulator closes app unexpectedly

    Here are the details of the track that's probably involved.

    Although I'm not sure why it doesn't occur on start up. I suspect it's because normal buttons disappear but may still be click-able.
    ...
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    Re: Simulator closes app unexpectedly

    Here is the console output:

    [Session started at 2010-09-08 07:27:46 -0600.]
    2010-09-08 07:28:05.671 iosTest[302:207] Got opengl error: 1282
    2010-09-08 07:28:43.556 iosTest[302:207] ***...
  65. Replies
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    Re: Simulator closes app unexpectedly

    How exactly do get get the stacktrace from the console? (I'm not a Mac user, so I'm not familiar with where things are)

    The Applications/Utilities/Console just shows me an empty console prompt,...
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    Fixed - Simulator closes app unexpectedly

    When clicking around and playing with the virtual joystick the simulator closes the app and returns to the home screen. I can't find the exact sequence causing this, but it seems to be a combination...
  67. Replies
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    Re: Xcode quit unexpectedly

    OK, this is weird but probably an Xcode bug. It crashes when I double clicked on the project file, but when I opened Xcode manually then selected the file it worked fine (and now works when double...
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    Fixed - Active System Box

    The Active System Box does not show up on the iphone simulator.
  69. Replies
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    Re: Xcode quit unexpectedly

    Removing all extensions still causes the same problem. What kind of info would you need to debug this? The apple report or something else?
  70. Replies
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    Xcode quit unexpectedly

    When I tried converting an already existing project (which was built for Flash), I got an Xcode project (with no complaints from MMF2) but when opening it in Xcode it causes Xcode to crash on...
  71. Re: Lacewing Server Extension: Change Requested Name

    So it used to work in the old one but not in the latest version. Then it is indeed a bug and not just me.
  72. Re: Lacewing Server Extension: Change Requested Name

    What bug? If we're using the same version then we should have the same bug.

    I must be using the wrong version of something. The one I'm using was built on 03/05/2010. Is that what you're using?
  73. Re: Lacewing Server Extension: Change Requested Name

    Can you try this client mfa with the server mfa I uploaded earlier and let me know if it changes the name correctly for you?
  74. Re: Lacewing Server Extension: Change Requested Name

    The minimal example attached actually "crashes" the server when I set the name. This should make it easy to track down the bug (or the misuse in my code if any).
  75. Re: Lacewing Server Extension: Change Requested Name

    Build 14
  76. Re: Lacewing Server Extension: Change Requested Name

    LB, are you using beta 14?
    Can you send me the .mfa file?
  77. Re: Lacewing Server Extension: Change Requested Name

    Yes, and the "Deny" branch works to prevent the change.
  78. Lacewing Server Extension: Change Requested Name

    In an "On Name Set Request" event, it seems that calling the "Change Requested Name" action is not working as it should. I have enabled the trigger and verified that the event is triggered.

    Trying...
  79. Thread: Scanf object??

    by Mokhtar
    Replies
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    560

    Re: Scanf object??

    Use the String Parser extension.
  80. Thread: Flash MP3

    by Mokhtar
    Replies
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    Re: Flash MP3

    Sweet.

    A "play looping" action would be very handy for this extension.
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    Character Image in Flash

    Has anybody got this extension to work? Once I put it in my game (without even using it), flash builds turn totally blank.
  82. Replies
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    Re: Advanced Sound Object

    Nice. Are you planning to make a Flash version?
  83. Replies
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    Re: Flash External Files

    Do you think you can add audio files as well?
  84. Thread: Embeded fonts

    by Mokhtar
    Replies
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    930

    Re: Embeded fonts

    Just to be sure we're talking about the same thing, I'm getting the error while building the game in MMF2 not while running it.

    The error is:
    "The following fonts were not found:
    [name goes...
  85. Thread: Embeded fonts

    by Mokhtar
    Replies
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    930

    Embeded fonts

    It seems that MMF2 is unable to embed a lot of fonts. What are the properties that the font should have to be embeddable?

    I have tried things like "Terminal" or "Eras ITC" that had extensions .fon...
  86. Replies
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    Re: ReturnFloat() crashes

    Maybe it's not the return that's causing this. Perhaps you're accessing an array index out of bounds?
  87. Replies
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    Re: ReturnFloat() crashes

    I'm using the rSDK as well.
  88. Replies
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    Re: ReturnFloat() crashes

    You need to set the flag first. I'm using this:

    // Set the "Float" flag
    rdPtr->rHo.hoFlags |= HOF_FLOAT;

    // Return the float
    float fResult = 0.2123;

    return *((long*)&fResult);
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    Getting Social with Mochi Social

    It seems that the Mochi Social object is missing the social features on the API. Unless I'm missing something, it currently does not allow publishing to streams, following streams, or...
  90. Replies
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    Re: What extensions to start out with?

    This may mean getting extensions that are not free (or dev only) that have special licenses without being aware of these licenses.
  91. Replies
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    Re: Using MMF2 Flash Runtime

    Yes, just select the SWF build type from the project properties.
  92. Replies
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    Re: BUG: Key treated as mouse click!

    Can we get a patch with this fix?
  93. Replies
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    Re: BUG: Key treated as mouse click!

    OK, this seems to be more than just this specific key. I am now getting a similar behavior with the "Upon pressing" event with the "\" (Backslash) key.

    I believe this is an error in the event...
  94. Replies
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    BUG: Key treated as mouse click!

    Check this out, I put an event to test for a keyboard key being down and instead that condition responds to left mouse clicks. This happens only when built for Flash.
  95. Replies
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    Re: Good Decent A.I.

    AI is generally a very broad topic, you will have to deal with each specific narrow problem on its own. The first step is to plan what you want your AI to do from A to Z and then try focusing on how...
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    Re: Custom movement issue

    Why not just get the length of the movement segment using the Pythagorean theorem and divide it by the speed?
  97. Replies
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    Re: MMF2 Bonus Pack 3 request.

    As a user, if the functionality I need is spread over a bunch of extensions then I can still get what I want done even if some of them are buggy, but if only a percentage of what I want to do is...
  98. Replies
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    Re: MMF2 Bonus Pack 3 request.

    I disagree, you can always avoid using extensions if you can work around them, but there are things that are infeasible in MMF directly. Having pre-compiled extensions makes it possible to do almost...
  99. Replies
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    Re: Random Multipool(?) is crashing

    If it's indeed a bug then CT needs to know about it to fix it, you may want to put it somewhere more visible.
  100. Replies
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    Re: Random Multipool(?) is crashing

    Of course it does, this is by design since it is still generating a number and nobody complained about it.

    I still can't get the example to crash in the Multipool object. It crashes, but not in...
  101. Replies
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    Re: Sound Bug (Flash & No Flash)

    I was doing more testing with sounds and ran into another strange audio bug. I built a JAR file with an audio track and it plays fine on Windows but not on Mac. This one is a 16-bit audio file, so it...
  102. Replies
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    Re: Sound Bug (Flash & No Flash)

    Alright, thanks Looki. That should be a valid work around.

    For MMF though, I think the reason for the inability to play 24-bit files should be looked into when time is available.
  103. Replies
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    Re: Sound Bug (Flash & No Flash)

    I didn't create this format, it's my sound engineer that provided me with audio files of this format.

    I will ask for a down-sampled version and see if that's the issue.

    Do you think it's the 24...
  104. Replies
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    Sound Bug (Flash & No Flash)

    I am getting totally messed up sounds with a bunch of audio files that I'm trying. There are two types of problems I'm getting:

    1. Without Flash, the sound gets messed up at the end when running...
  105. Replies
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    Bug

    I'm not sure if this is caused by the Flash exporter or not, but it occurred in the latest build in a flash game. Basically I had actions to cause an object to "Reappear" and when I modified an...
  106. Replies
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    Re: Random Multipool(?) is crashing

    Doesn't seem to be crashing in the Multipool (at least not directly). Try to narrow it down to the minimal code that can crash it and see if it still has anything to do with the multipool.
  107. Replies
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    Re: Bresenham's circle

    I don't see how this would help for AI of an RPG, but you can always calculate this analytically knowing the perimeter, screen resolution, and thickness.

    Variants of this algorithm are still often...
  108. Thread: Flash Develop

    by Mokhtar
    Replies
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    3,367

    Re: Flash Develop

    Thanks, builds now :)
  109. Thread: Flash Develop

    by Mokhtar
    Replies
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    3,367

    Re: Flash Develop

    I'm trying this now and I'm totally new to it. How should I create the project for an extension? The Flash SDK documentation gives instructions for Flex Builder and suggests creating a new MXML...
  110. Replies
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    Re: Lacewing Build 14

    Any estimates yet on when the next build is coming out?
  111. Replies
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    Re: FusionUpdater for Japanese version of MMF2

    I guess we all agree that this is needed for the extensions, and as mentioned here we'll probably see it soon. For sources, however, it is quite unlikely as not all extensions are developed by, or...
  112. Replies
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    Re: Random Number Generation

    An extension exists (Random Multipool), but it hasn't been ported to the flash runtime yet. You can simulate this by adding random numbers to a list and pulling them out with a random index.
  113. Thread: Surface Object

    by Mokhtar
    Replies
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    182,948

    Re: Surface Object

    Any chance to be able to load images into the surface from a URL in the flash version?
  114. Replies
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    Re: Skype Connection?

    I agree with LB, but this would definitely be a great idea for a separate extension.
  115. Re: Path Maker (Advanced Path Movement) for BIG levels

    Are you looking for a way to do it manually on larger screens or have the nodes automatically generated for you?
  116. Replies
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    Re: SWF Exporter - Update #1

    The new picture object isn't in there :(
  117. Replies
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    Re: Accessing backdrops from extensions

    Perfect, the short version should be sufficient, I'll give it a shot :)


    Yes, I meant where does it gets populated with the actual objects? There must be some call somewhere to fill it.
  118. Replies
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    Re: Accessing backdrops from extensions

    I do not see where do you get the GenList list from MMF? Is it somewhere in SpriteCol_TestPoint?


    What's the short version in this case?

    Thanks for the info :)
  119. Replies
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    MLP Neural Network Object

    This is a minor update to the, now ancient, MLP Neural Network Object by yours truly and z33z. I have received a number of requests to upload the final version of this object, so here is version 1.1,...
  120. Replies
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    Re: Accessing backdrops from extensions

    Of course you do and you probably use it in every application!
  121. Replies
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    Re: Accessing backdrops from extensions

    That's alright. No problem :)
  122. Replies
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    Re: Accessing backdrops from extensions

    As StephenL said :)

    I think the StoryBoard object is an internal object so it may have more privileges than extensions. But if the same mechanism is accessible to extensions, then that would be...
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    Accessing backdrops from extensions

    Knowing how fun it is to access objects in the game, I suppose this may be pushing it, but perhaps there is a way to do this.

    Basically, I would like to do either (any will work) of the following...
  124. Replies
    2
    Views
    2,421

    Re: Random Multipool

    Here is the Nico-Version 1.2.1 :)
    Includes the ability to clear all pools at once as well as an updated help file.
  125. Thread: Base extension

    by Mokhtar
    Replies
    4
    Views
    3,449

    Re: Base extension

    Very interesting. Looks great so far.
  126. Replies
    5
    Views
    1,203

    Re: Select Object Conversion Request

    I would be very interested in the outcome of your attempt for this particular object. Please let me know how that went.

    I don't have a lot of ActionScript experience yes so I can't volunteer to...
  127. Replies
    14
    Views
    8,219

    Re: Is LUA good for user scripting in games?

    Lua (not all caps) is pretty dynamic. You don't "have" to compile it if you don't want to. If you know how to right elegant scripts, then any scripting language will get the job done and Lua in...
  128. Thread: Flash Develop

    by Mokhtar
    Replies
    6
    Views
    3,367

    Re: Flash Develop

    Can it build extensions from the Flash SDK with no issues?
  129. Replies
    18
    Views
    2,975

    Re: [Request] Diffie-Hellman Key Object

    Of course Chris, but building an extension requires a C++ developer with some free time.
  130. Replies
    18
    Views
    2,975

    Re: [Request] Diffie-Hellman Key Object

    I thought we had a "big int" extension somewhere (at least there was something like that when I was embarking to write one). However, you can work around this by using multiple smaller numbers and...
  131. Thread: Lacewing C++

    by Mokhtar
    Replies
    14
    Views
    3,910

    Re: Lacewing C++

    If you're a novice programmer, you're better off keeping as many factors as you can constant. Switch to visual studio, you'll like it later and if you're building for Windows only then it will make...
  132. Replies
    8
    Views
    2,216

    Re: Facebook: Posting score etc on wall

    I'm not a PHP/Facebook developer, but it seems that the code in the tutorial can't post to your wall or to your friends' streams. Perhaps someone will post an updated tutorial for posting/sharing...
  133. Replies
    2
    Views
    2,421

    Re: Random Multipool

    This is the updated version 1.2, adds the ability to add delimited strings of numbers to the pools.
  134. Replies
    11
    Views
    2,835

    Re: Suggestion Random Multipool

    It's done, I will post the new version on the "Released Extensions" boards shortly.
  135. Replies
    133
    Views
    42,969

    Re: Fastloops, arrays and subapps

    You're right. I updated the example. If you push the button, you can't quit the application by pressing any key. If you don't push it you can quit.
  136. Replies
    133
    Views
    42,969

    Re: MMF2 Build #249 - Pre-release version

    BUG: "User Pressing Any Key" does not work in all situations.

    I have produced a minimal example here. The specific key event fires while the general one does not. Seems to have to do with groups.
  137. Replies
    7
    Views
    1,095

    [Bug] Basic comparisons failing

    This was an unexpected one, but seems simple to fix. The condition "B" >= "A" succeeds as expected in normal applications but fails in Flash.

    Note that "B" > "A" and "A" <= "B" work fine in both...
  138. Replies
    76
    Views
    22,076

    Re: Lacewing Build 14

    Someone mentioned that the "automatically clear stack" option was not working in the server, it doesn't seem to be working on the client extension either.
  139. Replies
    76
    Views
    22,076

    Re: Lacewing Build 14

    I'm getting a strange behavior that I'm trying to understand. For some reason selecting a peer in a channel either ignores it or does not return it's name correctly.

    If I do a "Select peer X"...
  140. Replies
    18
    Views
    2,975

    Re: [Request] Diffie-Hellman Key Object

    You can do this without needing an extension. What prevents you from generating the codes directly? All you need is correct exponentiation.
  141. Replies
    6
    Views
    1,039

    Re: Integer to String in C++

    I usually use "stringstream" for most conversions, unless I need every bit of efficiency. They work for most data types using the same syntax. Here's an example:

    int x;
    string s;
    stringstream...
  142. Replies
    76
    Views
    22,076

    Re: Lacewing Build 14

    I've suggested this earlier, but just to help you keep track of things, here is it again. It would be great to have a movable internal cursor for stack messages so that we can do ReadNextString,...
  143. Replies
    11
    Views
    2,835

    Re: Suggestion Random Multipool

    I've got it queued right after the first version of the "other thing" I'm working on. Hopefully that will be in a week.
  144. Replies
    11
    Views
    2,835

    Re: Suggestion Random Multipool

    Yes, it's possible, I think I'll do this for the next update. Two people have requested this so far. Although, I'm not sure where such thing would come in handy in actual use.
  145. Replies
    2
    Views
    778

    Re: Stand Alone Mac Application Question

    It seems these are not supported on Macs. My Mac clients have reported that it didn't show up on their systems even when it worked on my Windows OS.
  146. Replies
    26
    Views
    3,819

    Re: [Request] Replay object

    I doubt this approach would be technically feasible for an object. You never know kind of other extensions you have in the frame.

    You can do this in a game because you have full control over...
  147. Replies
    26
    Views
    3,819

    Re: [Request] Replay object

    I think LB has a point. If we build an extension to do this, that is basically what we will be doing. It will only be slightly faster and more efficient, but the core idea is that it will have to...
  148. Replies
    26
    Views
    3,819

    Re: [Request] Replay object

    Maybe it can. But that's not what I meant, I was just giving a way this could be done.
  149. Replies
    26
    Views
    3,819

    Re: [Request] Replay object

    That's exactly my point. If you are replaying you want the ball to move in the same way it went when you 'recorded' it.
  150. Replies
    26
    Views
    3,819

    Re: [Request] Replay object

    That wouldn't affect how it moved. If it moves on the screen in exactly the same way as it did before (as if you just video-captured it), then collisions wouldn't really matter.
  151. Replies
    26
    Views
    3,819

    Re: [Request] Replay object

    By "replay" do you refer to just the "movement" of the objects on the screen?
  152. Replies
    4
    Views
    1,417

    Re: crafty-23.0-win32 / crafty-23.2-win32

    Unfortunately, I'm way too busy to debug this fully right now. But I seriously think this is a bug in our object. The part that checks for valid moves was written by Michael so I'm not very sure...
  153. Replies
    3
    Views
    699

    Re: Randomly chosen questions

    You may want to take a look at the Random Multipool object which was built mostly for this kind of things.
  154. Replies
    4
    Views
    1,417

    Re: crafty-23.0-win32 / crafty-23.2-win32

    This is very interesting. Can you verify that this bug is indeed in Crafty? I think that is very unlikely. It may be a bug in the MMF game itself or the Chess object.

    Basically, the object will...
  155. Thread: Ini?

    by Mokhtar
    Replies
    33
    Views
    5,174

    Re: Ini?

    I think users wouldn't mind keeping things small (at least its better than nothing at all). Is it possible to have some sort of "virtual file" (memory-based) that MMF2 delegates to when any file...
  156. Thread: Ini?

    by Mokhtar
    Replies
    33
    Views
    5,174

    Re: Ini?

    The external data option doesn't work reliably in normal standalones. But it would be great if you could use them with Flash instead of actual files. Do you think this is (or will be) possible,...
  157. Thread: Ini?

    by Mokhtar
    Replies
    33
    Views
    5,174

    Re: Ini?

    Do actual Flash games (not the ones created with MMF) use the same way to store/read data? Or do they have other ways to access server-side data as well?
  158. Thread: Ini?

    by Mokhtar
    Replies
    33
    Views
    5,174

    Re: Ini?

    Not being able to save makes sense without a server component. Hmm... I don't know how MMF handles virtual files, but if we can somehow have a virtual files structure in MMF where we access files...
  159. Thread: Ini?

    by Mokhtar
    Replies
    33
    Views
    5,174

    Re: Ini?

    That's true, Jamie. I thought we could read the ini (or anything sort of file) from the server-side if it resided somewhere specific.

    Thanks for the example netninja, I was just running mine from...
  160. Thread: Ini?

    by Mokhtar
    Replies
    33
    Views
    5,174

    Re: Ini?

    I have a feeling we are talking about different things. That or I am missing something obvious.

    I just dropped an INI object in the frame and tried to set and get values. They do not work. Do I...
  161. Thread: Ini?

    by Mokhtar
    Replies
    33
    Views
    5,174

    Re: Ini?

    So how do you use that temporary file exactly?
  162. Thread: Ini?

    by Mokhtar
    Replies
    33
    Views
    5,174

    Ini?

    If we can't save/load to/from file, how can we use the INI object that has been ported to flash?
  163. Replies
    8
    Views
    1,451

    Re: Lacewing BETA #11

    Hmm... I see. But this also means the server will need bandwidth equal to all the messages sent between peers. Or is the relaying done at the connection level?
  164. Replies
    8
    Views
    1,451

    Re: Lacewing BETA #11

    How does Lacewing currently handle peer messages? Do they go directly from peer to peer or are they relayed through the server?
  165. Replies
    18
    Views
    4,643

    Re: Lacewing BETA #10

    Cool. Just let me know when it's up.
  166. Replies
    18
    Views
    4,643

    Re: Lacewing BETA #10

    That's what I'm doing, but I thought I'd let you know.

    On a different topic, I see that there still is no documentation for the extension. If you need help creating its documentation, I can lend a...
  167. Replies
    18
    Views
    4,643

    Re: Lacewing BETA #10

    I am getting conflicting responses when I set name. Both "On Name Set" and "On Name Denied" conditions get fired when I set the name. The server is using the extension as well.
  168. Replies
    2
    Views
    753

    Re: Text orientation, missing by design?

    Normal java is better than none.
  169. Replies
    2
    Views
    753

    Text orientation, missing by design?

    Now that we can build mobile apps for tiny screens, making use of the screen space efficiently becomes critical. One thing I've noticed when trying to do just that was the fact that the "Angle"...
  170. Replies
    18
    Views
    4,643

    Re: Lacewing BETA #10

    Thanks, I will check this out right away. It would be nice to have this built in Lacewing directly though.
  171. Replies
    18
    Views
    4,643

    Re: Lacewing BETA #10

    I'm trying this for the first time and it looks great so far, except for the lack of documentation. Is there a way to transfer files using Lacewing?
  172. Replies
    11
    Views
    2,069

    Re: Kinda random pool but not really?

    Side note: the new version of the random pool which is currently in development will allow you to add your own numbers to the pool.
  173. Thread: Chess

    by Mokhtar
    Replies
    11
    Views
    4,320

    Re: Chess

    I see what you mean. Well, as I said you can do it in any way you want, you can recreate the pieces, or just use the fixed values (or whatever you prefer to use) to move the pieces already on the...
  174. Thread: Chess

    by Mokhtar
    Replies
    11
    Views
    4,320

    Re: Chess

    I don't think it's updated by destroying and creating pieces. Note that the object only handles the logic, the visual representation is entirely up to you so you can do whatever you want there.
  175. Thread: Chess

    by Mokhtar
    Replies
    11
    Views
    4,320

    Re: Chess

    I'm glad you liked my extension, Fanotherpg.

    MuddyMole is right, real AI for a game like Chess is hard even for experienced programmers. Typically you can build something that will make correct...
  176. Replies
    66
    Views
    21,977

    Re: MLP Neural Network extension

    Well, we wouldn't want end users to get exposed to possibly bugged code without their knowing so.

    (For some reason, notifications for this board never seem to work for me)
  177. Replies
    66
    Views
    21,977

    Re: MLP Neural Network extension

    You guys get to hear from me whenever someone contacts me off the boards :) (I've added this topic to my watched topics so hopefully, I'll be able to follow it up)

    Sorry about the wrong URL, I...
  178. Replies
    66
    Views
    21,977

    Re: MLP Neural Network extension

    I agree, I'd really like to see some interesting examples.
  179. Replies
    66
    Views
    21,977

    Re: MLP Neural Network extension

    I just got netninja's email. The extension was not pulled, it's only that the "www" in the URL should be removed now. Here is the updated URL.

    The object did not receive any further updates...
  180. Replies
    66
    Views
    21,977

    Re: MLP Neural Network extension

    Sure, you're right. In a real game you'll probably do all your training automatically offline and only train a little bit while the actual game is running.
  181. Replies
    66
    Views
    21,977

    Re: MLP Neural Network extension

    It is learning to detect where the ball is going. Note that depending on how it learns it may or may not be able to predict accurately in all cases.

    Typically a network would not be used to...
  182. Replies
    66
    Views
    21,977

    Re: MLP Neural Network extension

    I am glad you like it Shadoku.

    As Novabrain mentioned, I'm very interested to see what power users can do with this object.
  183. Replies
    66
    Views
    21,977

    MLP Neural Network extension

    Hi everybody.

    I would like to invite you to beta test my latest extension: the Multilayer Perceptron Neural Network object, available here.

    The MLP Neural network object is mainly intended for...
  184. Replies
    3
    Views
    731

    Re: Help wanted (Neural Network Extension)

    Hi Sphax. I've always been here :)
  185. Replies
    3
    Views
    731

    Help wanted (Neural Network Extension)

    Hi everybody,

    I have been considering creating a neural network extension for some time now. I've already built some neural networks and they are work fine, but I haven't got the time to turn them...
  186. Replies
    26
    Views
    3,699

    Re: Neural Nets - anyone working on an extension?

    Hmm... I just noticed this thread now. I'd just like to say that I am currently considering 2 neural network extension ideas. I have the networks running already, but I lack the time to make them...
  187. Replies
    10
    Views
    1,602

    Re: Can we make MMF Apps Semi Transparent?

    Please avoid aggressive comments, Sam.
  188. Replies
    5
    Views
    1,215

    Re: Huge numbers object

    I'm wondering though... your site, Jax, said that this extension is already available for MMF. Why would another one be needed though? Or am I missing something?
  189. Replies
    5
    Views
    1,215

    Re: Huge numbers object

    Thanks for the encouragement guys.

    I've already implemented the basic operations including division, multiplication, exponentiation, and mod.

    Doing floats shouldn't be too complicated,...
  190. Replies
    5
    Views
    1,215

    Huge numbers object

    Well, this object has been on my TODO list for some time now and I think it's about time I get it done. Practically it's because Joshtek has agreed to lend me a hand and take care of some of the...
  191. Replies
    23
    Views
    3,588

    Re: Your Status Please

    1. Status: EDT but have been inactive for a while
    2. Two in BP and about a dozen outside.
    3. I had the Adventure object and a new version of the Grid object in development. But I had to pause work...
  192. Replies
    23
    Views
    3,588

    Re: Your Status Please

    1. Status: EDT but have been inactive for a while
    2. Two in BP and about a dozen outside.
    3. I had the Adventure object and a new version of the Grid object in development. But I had to pause work...
  193. Replies
    37
    Views
    4,642

    Re: Extension Ideas

    I haven't been following up recently, so if these two are not in development already (or released), can you illustrate what they are:

    1. Complex Number Object (Pro ?)
    2. Set Object
  194. Replies
    37
    Views
    4,642

    Re: Extension Ideas

    I haven't been following up recently, so if these two are not in development already (or released), can you illustrate what they are:

    1. Complex Number Object (Pro ?)
    2. Set Object
  195. Replies
    60
    Views
    6,584

    Re: Sign-in Here Please

    Hi everybody.
  196. Replies
    60
    Views
    6,584

    Re: Sign-in Here Please

    Hi everybody.
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