Never mind! I figured it out.
Type: Posts; User: Drcooper; Keyword(s):
Never mind! I figured it out.
I am trying to make a link on my wordpress page to a .swf game I made and haven't been successful - Please tell me what I am doing wrong.
Here's what I tried:
1) I created a...
I am unable to get to that link.
How do I get permission?
I have an invoice and registration code and need to redownload.
So does this have to be done for each frame?
When I inserted the flash player object and clicked new condition, then clicked on the flash player object, I got a drop down menu that...
I notice some fonts in my application aren't supported on other computers.
Someone said there's a way to import fonts into applications - how is this done?
I read in swf build 252 notes that the flash player object would have something to keep focus over the game as long as the mouse was overlapping the playing field.
I believe the quote from Yves...
set stage: "showAll" not "showall"!
It works now!
Thanks Looki - the button is working again.
And thanks for making this extension.
Thanks LB - I found the object.
The only trouble I'm having now is telling if the object is working - since the testbuild background is white, I can't tell if there's still a white border around...
Thanks Looki - just one problem - where is the stage submenu?
I downloaded the extension, extracted it, inserted the .dat and .mfa and flex config files into MMF2 Dev.
Then, I ran MMF2 Dev.
I downloaded the extension and extracted it -
In the actual MFA under which dropdown area does "change scale mode" appear? I can't seem to find it.
Also, do you have to insert code for "start...
Oh never mind - i see someone has made an extension to fix this. Still, it would be nice if the fix were in the next swf export update.
A few months ago I had a question about how the flash exporter handles zoom in Internet explorer.
In a nutshell, if zoom is set to more than 100%, a border of white (or whatever your background...
Considering I've only made $1.50 on my games with Mochi, more power to them if they steal them! ;-)
Doh! - do I have to remake all my builds with that extension and reupload them to my site top fix this?
Kind of a pain.
I wish they would just incorporate that into the next swf update so that if...
I notice something odd - when I run my games in the Internet explorer browser with the zoom at 100% everything is ok,
but if I change the zoom in the lower right hand window to 125 or 150%, my game...
Hmm I may have to have François take a look at the mfa
If he's willing....
I just made a space invaders style game which works perfectly when I run the application with MMF2.
However, when I actually make an SWF build from the mfa, and try to run the build, the space...
That sounds good Olivier!
Let's hope they implement what you need to make it work!
I found a solution that will circumvent the problem - thanks
I have a space invaders knock off I'm working on and hit a small snag.
I have several different invaders all part of "Group.bad".
When a bullet hits the invader, the invader is destroyed.
I like your idea coldfire!
See Jeff's excellent tutorial here:
Nice ESL site!
Hey yikes -
I actually use two different scoreboard systems, but if you want an easy way, go to www.gamebuilder.info and create a scoreboard for your game.
That site has code that you can insert...
These tutorials are great!
Just curious - how's the closed beta 252 MMF2/SWF update testing coming along?
What are the odds it will be released to open beta by August?
Hadn't seen anything about it in a few weeks and was...
That is bad LB - strange though IE on my home computer runs it fine.
I thought maybe it was a vista vs. Xp vs. Win 7 problem.
If it's a problem with IE that's not good since most people seem to...
I notice that when I go to my website on my computer, it is fine, but on other computers, sometimes the game play area will be smaller than the 640x480 frame; on other computers, the fonts seem...
It would be awesome if there were an "action script compiler" extension where you could put in the event line "on opening action script compiler" and a window would pop up where you could write...
I have the Mochi leaderboards in a few games.
When you enter the leaderboard after the game, if you click the facebook icon to post your score on facebook, it just posts a shared link to Mochi,...
Thanks Paul for the helpful answers!
$99 per year?!? And i have to have a mac? I'd be lucky to make enough just to cover the investment!
Oh well looks like hobby game making for me...
Okay - If I have made a game with MMF2 and I want to convert it to a form for the Apple App store, is having an iPad2 enough or do you actually have to use a Mac book to make the build?
Also, I take...
Ok good thanks
I have some Mochi extensions in my games and am grateful for them.
Just wondering though - after reading the Terms of Service on the mochi site when I was registering, I had some trouble...
Instead of one big update every few months to fix a bunch of bugs, why not release little updates/patches every 2-3 weeks to fix just a few bugs at a time?
Somehow I switched off the setting that showed what x,y your mouse pointer is at in the editor window.
How do you turn it back on?
Ditto! Good call!
How come these preloaders are MFA's and not extensions like the built in Mochi Extensions?
Anyone working on Mindjolt stuff (for facebook)?
Lol @ Francois - ok I have now paid homage to Yves as well.
@ LB - Thanks for the recs but I realize I don't have the knowledge to do these things - I will just wait for a smart dev to make the...
Hmm, well, I would love to learn C++ and all that, but don't have the time.
Perhaps paying someone to make the extensions for me would be the best way to go --- how much do you reckon a dev would...
So you can't just open the swf file with an swf editor, pop in a couple lines of code, and resave?
Well, then, anyone up for making the extensions for mindjolt please?
I wouldn't mind making it myself, but what software do you use to make them?
Looks like all I would need to make are the AS2 and AS3 and leaderboard codes.
Is there a tutorial on how to make MMF2...
Ahh sounds difficult.
Does MMF2 allow you to make extensions or would you have to buy an swf file editor to make one?
How does one add action script to games?
I was considering submitting a game to MindJolt on Facebook, but it has all these requirements about adding Action Script to the game.
Here's the link:...
I believe MMF2 build 252 is in closed beta now (and I presume that means the SWF update as well) - any ETA on when it goes to open beta for the rest of us chumps?
Yeah I wondered that too - I'm pretty sure I heard some samples from Jaws and looney Tunes cartoons in the sound samples.
I figured, heck if it's in there it must be okay, but I'm not absolutely...
Many thanks to you both! It worked!
Thanks Eliyahu - I will see if I can find that extension.
I have heard some extensions don't translate across different builds -- does SWF support the Clickteam Movement Controller Extension?
Is there a way to make something orbit something that is orbiting something else?
I want to make a moon that is orbiting a planet that is orbiting the sun.
The circular and elliptical movements...
Thanks guys! Will try that...
Um MJK what's a Mochi connector object and how do you insert it?
That must be my problem...
And Steven yes I did get a leaderboard ID - thanks....
Hmm I'm confused about the mochi scores object.
I signed up for a mochi ID and got a game ID and made a leaderboard.
Then when I tried to make a swf build I got an error message.
Do I have to...
Thanks for the recs guys - since I don't know HTML programming and all that, I may try Mochi or playtomic 1st...
I read in the help file that swf does not support storing high scores in ini files or with the high score object in the user's computer.
Is there a premade high score object supported by swf out...
Does anyone know if you can submit games to Zynga on Facebook, or is Zynga more like a private company that doesn't link to independent developer games?
Next question: are sounds/songs saved in your application even if you don't use them?
For example, let's say I have a sound object (like a theme song) in my application's...
Flags have many uses.
If you wanted to make a game like PAC-man for instance, you could set the ghost flag 1 to "off".
If PAC man eats a big dot, set the ghost flag 1 to "on"
Just curious- memory-wise how do swf builds store sound files?
For instance, let's say you have an event play a song in one frame and the song is 0.5 MB in size.
Let's say you play the song in 5...
Well, I tried inserting that HTML code into my game's program and apparently it doesn't work for subapps failing to follow the frame in SWF but thanks for the tip nonetheless.
Hmm I wonder if that works for subapps that won't follow the frame?
Here's what I did - make your sub app in a much smaller window so that when it pops up, you can still see most of the background frame.
Thanks for the tip pineapple.
Going from 64 to 48 kbps dropped me to 46.8 mb vs. 47.5 mb with 64 and no real difference (to my ear) in sound quality.
Thanks Steven and MJK!
Just making those changes cut the swf file size down to 47.5 MB!
Even though the file is still big, it will help.
I guess I never thought ahead about how large the...
Actually, the 3 min load time is what I get running it off my website - but I do have DSL, so you may be right that others may have longer than a 3 min load time.
How exactly do you...
I need some advice.
My rpg mfa is 100 MB, and the swf build is 73.4 MB.
I am worried that the swf file is so big and takes so long to load (around 3 minutes) that people won't wait around to...
Let me clarify my question...
What Code would you use to keep a swf game from losing focus when the mouse goes outside the bounds of the game window?
So to keep the game from freezing if the mouse is outside the window, how do you code it?
"mouse is inside window is false"
Then what event would follow?
A good reporter never reveals his sources, nivram
But it was a good source.
I had the same problem.
I uploaded my MFA to Francois and he says it will be fixed in the next swf exporter update.
Here's the link to that thread (which I see you posted under too):...
It's not a big deal now that I know how to avoid it.
The problem seems to be related to deleting code and objects from an early frame that somehow gets carried over to all frames...
In further experimentation, I can tell you all the sequence of events that seems to trigger the lost object program.
To begin, my game is close to 30 frames and mfa us 100 MB size.
Has anyone experienced the following issue?
After creating an SWF build, an object was lost when the build was created.
Then, when I saved the MFA after creating the build, the object...
Was it a java heap error message like I had? (see thread below if so:)
I got this error again after downloading build 251:
Loading configuration file C:\Program Files (x86)\Multimedia Fusion Developer 2\Data\Runtime\Flash\Flex\frameworks\flex-config.xml
Just curious, do frame transitions take up much memory?
I was considering redoing my swf to omit frame transitions but it wouldn't be worth the trouble to delete them from 30...
Does swf exporter support frame transitions like fade, etc?
They work when I use run application on the mfa, but don't work in the actual swf build.
It is weird how the subapp does what I want it to when I run the mfa with "run application" but does something different in the swf build.
I bet Francois will know why - when he gets back let me...
I am, StephenL.
Here is the basic problem (and when I use the term "pre-build", I mean running the mfa using "Run Application; when I use the term "post-build", I mean clicking the completed swf...
Does anyone know if the swf build handles buttons and subapps differently pre-build vs post build?
Here is the problem I am having:
Pre-build on my game all button objects display fine,
Merci, Francois! Merci!
Now I owe the French 2 debts of gratitude:
1) To Lafayette for Helping Gen. Washington
2) To Francois for solving this problem
Viva la France!
Oh - ok StevenL I will check the jvm file properties
I looked in the properties of the application itself and didn't see any read only box... So perhaps it is something else?
Well, MMF 2 was not open at the time.
I didnt get any popups about a vista permission either.
Which file exactly has to not be set to read only --- the application itself?
Thanks for the advice -- I did get the file to Francois and he was very helpful. If anyone else has this problem, here's what he said to do:
"In a text editor (not a word processor, something...
I suppose I could copy the frames and send them in small groups...
I tried to send him the file but it was 71000 kb (and zipped it was 41000 kb)-
Any ideas on how I can send it to Francois (yahoo and my ISP won't let you attach files over 25 MB)
ok will do
Can anyone help me interpret/troubleshoot the following message I got when trying to build an SWF application?
After hitting "Build" and choosing application (set for SWF exporter for Flash), I...
Any chance the window shape object will be made flash build compatible sometime? It would REALLY save me extra coding if it were.
Thanks - that makes sense
In choosing which build to make your game, it seems vitalize supports way more functions than flash.
Can anyone tell me the merits if creating a flash build vs vitalize?
I mean, I know flash is...
You're right pixel-
It shows up if build is vitalize, but not build adobe flash
Thanks pixelthief - will check there since I couldn't find it under "all objects" and I have mmf2 dev 249 build
Maybe youre right about It being build specific--
I have it set to a flash build...
By the way, where do you find the window shape object?
I looked under insert object but it isn't there...
To clarify, I meant using the image editor (I can position the sword over the shield in the frame, I meant creating one active object from 2 separate actives - thanks)
I tried it but every time I tried to paste the sword over the shield it kept making a new frame with just the sword in it separate from the shield - does it have to be a certain kind of object...
Oh cool - didn't know it existed - will try it --- thanks!
Thanks - will try it!
Is there a way to merge two images into one object on the image editor?
For instance, let's say you have 2 separate objects like a sword and a shield, but you want just one active object with the...
Let me explain what I am trying to do and see if you clickteam gurus know a way to do it.
On a game I am making, I want a menu screen with buttons and a health bar, etc to be displayed in different...
Is there any feature in mmf2 that allows you to record a demo if your game/ application as a video file that could, say, be uploaded to YouTube, etc?
No - just wondering if you had a game on a website that anyone could play what would happen if the person saved the game and came back to the website later on to resume game.
Would the data from the...
Thanks... What about server based net games?
If you use the Save Frame function to save your place in an RPG, where is the filename stored?
If you have an internet based game, where would the filename be saved then? On the server computer...
I am trying to make code for generating gold pieces collected after killing a monster.
When you kill a monster, I am making a random number from Global Value G between 1 and 10.
Then, I want...
Remember the old ultima interfaces?
The top part of the screen would show graphics of towns, dungeons, etc, and the lower 1/4 of the screen would have a text interface where you inputted your...
Thx lb - u rule
Click team gurus,
is there a way in the image editor to center ALL the hot spots and action spots in all the frames of stopped, walking, running, etc without paging through each one individually...
Any tutorials on how groups and behaviors work?
I am trying to have monsters have certain behaviors when they collide with walls, but I don't know how to program it.
For instance, I don't want...
Got a question about background collision vs. overlap... Need ideas on a solution.
Here it is: I want a monster to stop when colliding with a background obstacle, but then keep looking at the...
Anyone know how to keep the mouse from going off the game board in flash adobe games? I want to keep the pointer from going outside the game area onto the surrounding webpage ...
Did I see a post somewhere saying layers are handled differently by SWF/Flash builds?
I had the same problem in one of my games.
With my computer, windows xp, some of the the formatted text wont show up in the vitalize build.
On another computer with windows vista it does show up.
Are layers supported in the SWF to Flash exporter??
(liker layer 1, layer 2, etc)
Cause I am having some problems with moving layers to back/front in SWF that I didnt have in other builds.
LB figured it out.
It was my coding error, not SWF's...
* hangs head in shame
The only other thing I can figure is that somehow the timer code is handled differently in flash than in standalone builds...
Jamie if you or LB care to look at it I will email you the exe that...
Can I email the mfa to you LB?
I already know formatted text isn't supported which is why I changed to strings... Other than that the code is EXACTLY the same.
PM me an email I can send it to...
Ok, this is annoying.
First, formatted text doesn't work in SWF builds.
So I tediously remade all formatted text into strings and deleted the formatted text from every frame.
Now, when I try...
I think I found a fix to the problem:
When I remade the build, under properties, I clicked under the Window tab "Do not center window in frame"
Now the whole frame comes up.
There is another...
Is there a place I can upload the MLA without it being on display for everyone to see?
By the way, the more I have toyed with it, it seems the problem with the screen being off center started when...
Actually the closing window problem seems related to a bug in the game clock that occurs in the swf build but not the standalone build...
Yes... And it had a few other glitches that doesn't happen in standalone build---like it will close the opening play frame when I double click...
Where do I upload the mfa
When I tried to make a SWF build to one of my games, which I designed in 800x600 format, and I try to test run the applications and frames, it seems to be in 640x480 format.
Any plans to include an extension to support formatted text for SWF exporter?
I wish I had known SWF builder doesn't support formatted text.
I have lots of formatted text in a game and it says I need a formatted text extension.
Anyone at clickteam working on this?
I saw something that mmf2 had a global timer somewhere.
I need a global timer for a sports game to count down between frames of a sports game ( ie 1st half over, start 2nd half with 5 min per...
Cool - will check it out!
If I bought regular MMF2 is there a way to pay for an upgrade to MMF 2 dev level for a fee or do you have to separately purchase a mmf2 dev pack at full price? Thanks
I have the plain mmf2...
What's the advantage of developer mmf2 vs regular besides not having to put the mmf2 logo in your title page? ( I mean us that even a big enough deal to justify mmf2...
Here's another way to tackle it:
have hit with flag 1 on --- generate cracked brick
hit with flag 2 on --- destroy brick
if you duplicate a brick to make your bricks, all bricks are affected...
Yeah it's super annoying :(
Thanks!!! it worked!
I think I figured out why mmf 2 will have the pallette turn black and not go back to normal.
If you import an image from a saved file, it has the transparency option as black.
Once you import the...
I made a character to be controlled with mouse movement, and when you double click with the mouse he is supposed to shoot a ball at a goal.
The problem is that no ball shoots when I double click....
I see there is a SWF exporter and on the homepage it says it is $69 to add, but I can't find a link to download it.
It isn't in Build 249 of MMF2 so how/where do we download it???
No remedy for this???
I need help seeing more of the playfield in large frames. In frames where the dotted box viewing area is 640x480 but the frame size is bigger (1024x ...) how do you see everything going on?
Feel free -- I don't want any credit, just the tools!!!
Let me know when it's done -- you're my new hero!!!
Hmm looks like I will have to learn c++ ... when I can find the time...
Actually if there is a tutorial for programming ext files I will gladly program one --- I learned basic as a kid and know enough mmf2 to have programmed 2 games ...
I don't know c or other...
The challenge of it...
I wish someone would develop a backpack extension for RPGs similar to everquest backpacks that had slots where you can store and remove inventory...
Also, a spellbook extension that would bring up...
I don't think that's it, because some if my text boxes show up and others don't...
Also on my mother in laws computer which has windows vista, the boxes all show up...
On my computers with windows...
That would be good -- let me know if it works
I tripped over a "save game object" written by a dude named Fodo... sounds pretty good.
Good to know LB...
Of course, tooling around in MMF2 I stumbled upon a "save game object" written by Fodo...
Looks like it will do what I am looking for...
Looks like you can jump to a...
will check it out...
I presume LB stands for Little Brother?
Thanks Little Brother lol
I read a thread about using INI files to save games.
But it sounded like at present there is not a good way for a person playing a flash game to get an ini file saved to the harddrive while playing...
I wish there were some kind of timer to provide pauses in the action grid so that there could be a pause between things like dialogue...
let's say you wanted two different...
Is there an issue with formatted text boxes disappearing in Vitalize Builds?
Some of the text boxes in a game I put on gamebuilder appear in the standalone builds, but disappeared when I uploaded to...