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  1. IAP Purchases only work when I restart the frame

    following the Android IAP Definitive Guide and I am having trouble consuming my items. I can query the inventory again and the purchases will not show up until I have restarted the frame or booted...
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    I'll whip up something over the week and thankyou...

    I'll whip up something over the week and thankyou Jeff, love it
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    Mine Upgrade & Mine Upgrade Deluxe for iOS!

    A game or project I started over 2 years ago now got it's final updates and the Deluxe version has also been released!

    It began as an idea and I developed it with an opportunity delivered by Ludum...
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    I tried the Multiple Touch object and used an...

    I tried the Multiple Touch object and used an active to follow the mouse and it works fine. Though the problem still exists in xcode 23010
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    problem where mouse moves with the frame

    Hello! I am using when mouse is over an object and a problem has occurred that I haven't encountered before where the mouse is attached to the frame and not the screen. I was using an older version...
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    I was actually using the Macromedia Flash...

    I was actually using the Macromedia Flash Standalone Player obviously not supporting the newest Flash. Standalone works fine now :)
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    Thanks for the reply! I've tried both ways. I am...

    Thanks for the reply! I've tried both ways. I am using ctfdev b287.4 and flash exporter b285.8 but launching the swf is still a blank screen

    Edit: After installing the dev version after the swf...
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    All projects are blank on export

    I've just installed the Flash exporter and CTF Dev back on to my Windows 10 laptop and a problem I definitely remember happening before has risen from the depths. It's a problem with all projects I...
  9. worked flawlessly. it had reached the max number...

    worked flawlessly. it had reached the max number of actions per condition so I split it into 3 flags
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    Bump... :D iAds is no longer

    Bump... :D iAds is no longer
  11. yeah I was thinking the same thing. I'm aware of...

    yeah I was thinking the same thing. I'm aware of how to work flags but not entirely sure on their performance values I will give this a shot and send it through with the next update. Cheers and I...
  12. There are 100 or more Actions after the Saving...

    There are 100 or more Actions after the Saving Condition if this helps
  13. INI Save file saving 80% of the time on iOS

    Hello, so i've come accross a problem when testing my app for iOS. I can save my game and load it back up freely but during some play throughs I hit the save button, it does its magic and displays...
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    Ah yes.. I wasn't certain on this. Also are you...

    Ah yes.. I wasn't certain on this. Also are you able to escort me to the forums serial key activation page? Thanks btw! :)
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    fake iAd not showing in CTF?

    I am running CTF Dev 2.5, Enabled iAD, Display iAD and even attached the iOS extension and enabled iAD as an event.
    I run both from F7 and F8 and no fake ad seems to appear at all does anyone know...
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    MMORPG? I've made the RPG part,

    I am not familiar with networking and was wondering what Fusion Dev 2.5 is capable of..
    My RPG is a pokemon like movement featuring resource gathering (aka wood, rock) and crafting from your...
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    is this possible in HTML? my game is an idle game...

    is this possible in HTML? my game is an idle game therefor most players have the game minimised for long periods of time. It has been a main complaint
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    Run Game In Background?

    i am unsure on how to enable the game to run in the background. i have uploaded my game via flash exporter on to Kongregate.
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    looks as if every time I move my mouse frame...

    looks as if every time I move my mouse frame drops from 60 to 30 for some reason.. nothing uses the XMouse and YMouse
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    game lag after exporting to .swf

    after exporting my game to .swf, I get constant frame drops and only happens with the flash version.
    it actually happens to all 3 games I am wanting to port to flash and one of them only has 60...
  21. Locating sprites/etc from the exported .exe folder directory for player modding?

    I was wondering how I could achieve having sub-folders in the game directory that contain the games files which can then easily be configured and edited
  22. oh that is great to hear! :) my bad then.. I...

    oh that is great to hear! :) my bad then.. I thought it was 2014 February. Apologise for the inconvenience
  23. I can successfully build my project in 32Bit...

    I can successfully build my project in 32Bit (with only armv7) but as soon as I add the Valid Architecture 'arm64' to the Game Target, I get "Semantic Issue ~ Cast from pointer to smaller type 'int'...
  24. Sadly it is already set to default. As posted...

    Sadly it is already set to default. As posted before, the directory and file that it says doesn't exist, actually doesn't exist so I am not sure how to overcome that.
  25. Deleting the Target successfully builds and...

    Deleting the Target successfully builds and archives.. but does not successfully Validate but that doesn't even surprise me. I feel like the only issue is the Box2D (libBox2D.a) Error.. If I take a...
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    still a Box2D Error :( (I apologize, I don't know...

    still a Box2D Error :( (I apologize, I don't know where I should be replying from. Indepth question is in my previous post)
  27. I am actually still getting the Box2D Error... :(...

    I am actually still getting the Box2D Error... :( I believe crashes are fixed though! Is it possible to just delete the Box2D Target as I am not using Box2D in my project?
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    I've removed the arm64 Architecture in the Box2D...

    I've removed the arm64 Architecture in the Box2D Target but kept it in the Main Target as I believe the game must be 64bit nowadays to submit. I can successfully Archive my project yet it still...
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    "so I noticed that Box2D is used a lot in my...

    "so I noticed that Box2D is used a lot in my xCode project and I do not even use it whatsoever. Everything seems to be working okay for now apart from when I go to Archive my project, I am displayed...
  30. Also when I delete the Box2D Target and Archive...

    Also when I delete the Box2D Target and Archive my project, I successfully archives but when I click Submit it crashed xCode...
  31. libBox2D.a: No such file or directory. - I am not even using Box2D

    so I noticed that Box2D is used a lot in my xCode project and I do not even use it whatsoever. Everything seems to be working okay for now apart from when I go to Archive my project, I am displayed...
  32. all my Objects have Dissapeared? I cant "Create a new Object"

    when I doubleclick/rightclick>insert object, there is absolutely no Objects in the list. every object is now missing :( they used to be there and then suddenly werent!
    any ideas on how to fix this?
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    Making Worm Segments?

    I want to make an enemy which is a large worm with segments you can destroy individually, kinda like the one in Terraria/Death Worm.
    If someone could post an example, that would be great! ( I seem...
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    Jump to new frame at a different location

    Ive created a Frame 1 and you start to the left, you walk to the right of the frame and enter frame 2.. after you have collected all the coins in frame 2, you go back ( to the left of the frame ). so...
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    Random Speed + Ypos at random times

    im trying to make a game where your in a tower and enemies come from the right of the screen.

    but i dont know how to make them have a speed of 4-6, y pos of maybe 250-400, and spawn at random...
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    Reaching for objects?????

    there is a character you can move around.. and i want to be able to handle objects that are a short ditance away from the character.. so if you think about minecraft. you can only mine a short...
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    Re: Animation Frame change help!

    Thankyou Corlen.. It works perfectly :)

    I made it so when i scroll up it adds 1 to the variable and when i scroll down it subtracts 1 from the variable and when the variable reaches 4 it resets to...
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    Animation Frame change help!

    Hello people,
    Is there a way to make it so when i Scroll up one, the frame of a sprite changes by one?
    so every up scroll i do, the frame changes by one?

    ive tried:
    +on mouse wheel up...
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    Grid lock ingame? plz help!

    im working on a a "block" type game and i need to be able to place objects by clicking.. you are able to create objects but not on a grid if you know what i mean.

    kind of like minecraft where you...
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