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    You don't need to buy Steam versions and then...

    You don't need to buy Steam versions and then convert them in order to upgrade standalone versions. If you want to upgrade your standalone copies of Fusion 2.5+ products to standalone Developer...
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    Sticky: Please test with this version of the mfa instead....

    Please test with this version of the mfa instead. The version in my post above had a silly mistake where the keyboard bindings weren't programmed correctly.

    30127

    After loading the frame, the...
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    Sticky: Save/Load Frame Position Event Groups Bug: ...

    Save/Load Frame Position Event Groups Bug:


    The save/load frame position action seems to have a bug where the activation state of event groups is not properly saved or loaded. Groups that have...
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    Awesome :)

    Awesome :)
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    Ok, so either of these two examples will allow...

    Ok, so either of these two examples will allow you to set a counter to the value of an item contained in an INI++ file.


    * Upon pressing "Space bar"
    ini_plus_plus : Set current group to "Group...
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    The last 2 examples in my previous post deal with...

    The last 2 examples in my previous post deal with reading (getting / retrieving) a value from INI. What do you want the value that is read from the INI to do? Add the value to a counter, for...
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    There are basically two ways to set or create...

    There are basically two ways to set or create groups and items. One way is to manually set the current group and then set the value or string of an item within that current group.

    * Upon pressing...
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    I would agree that the best way to retain the...

    I would agree that the best way to retain the original images appearance when scaling up usually seems to be with Speed(0), rather than Quality(1). When scaling down, however, I find that Quality(1)...
  9. Not saying there is, but if there is some kind of...

    Not saying there is, but if there is some kind of bug associated with this, it would have to be a very old bug. The dummy objects I keep off to the side of my frame to prevent this problem have been...
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    Sticky: Feature Request: If it's not too difficult to...

    Feature Request:

    If it's not too difficult to implement, could you please add a search bar to the Create Object window where you select which object you want to have created? I notice there is a...
  11. This is something I've run into while designing...

    This is something I've run into while designing my game as well. You've actually already discovered the way that I've been using to solve it when you made your 2 test levels (level A and level B). ...
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    You can use the Go to Line option to jump to the...

    You can use the Go to Line option to jump to the line number you type in. There's also one for column, and one for both at once. Another thing you can use is bookmarks. You can mark events with a...
  13. Hmmm, I seem to be encountering the same or...

    Hmmm, I seem to be encountering the same or similar issue. I just got standalone Firefly through Patreon. After downloading the setup files from the Clickstore, I registered my serial with the...
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    You're welcome! Glad this bug could finally be...

    You're welcome! Glad this bug could finally be cornered. I was afraid it might change it's behavior yet again.

    Also, thank you for all of these updates you've been putting out recently. A few...
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    Hurray! It's good to know I'm not just going...

    Hurray! It's good to know I'm not just going crazy.XD

    I can confirm that doing it in the Event List Editor also does not crash for me when hovering over the icon. It either crashes upon...
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    Hmm, yes. That is strange. Even though I...

    Hmm, yes. That is strange. Even though I repeated those steps myself dozens of times with the same crash result, it no longer works for me at step 13 either. I suspect it may be related to the...
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    Crash Bug: If you name and rename objects in a...

    Crash Bug:

    If you name and rename objects in a very particular and improper way, you can get Fusion to crash quite easily by following the steps below.

    1. Make a new file.
    2. Make sure there...
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    Feature Request: Could we please have the...

    Feature Request:

    Could we please have the ability to view how many images are being used in our application out of the maximum 65500 limit? The image count and limit I'm referring to was...
  19. If you tell the counter to add Val( Edittext$(...

    If you tell the counter to add Val( Edittext$( "Edit Box" ) ) to itself, then the counter should display an appropriate decimal number result based on what you typed into the edit box.

    For...
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    If by picture object you mean an actual Picture...

    If by picture object you mean an actual Picture Object as opposed to a regular Active Object, then I'm not sure how to do it. But here's one way to make a normal Active Object follow the mouse...
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    Just to add to that, the event limit is not a...

    Just to add to that, the event limit is not a hard limit from what I understand. Earlier this year I asked Clickteam about this limit on Discord and got some extra clarification. Based on what they...
  22. Good to know. Thanks.:)

    Good to know. Thanks.:)
  23. That's awesome to hear that a limit of 30,000...

    That's awesome to hear that a limit of 30,000 could be possible after all, Yves. I'll be eagerly awaiting the update that has this limit increase.

    And build 292 supports up to 3.5 Gb of RAM?? ...
  24. Yes, my textures are usually more or less made to...

    Yes, my textures are usually more or less made to appear seamless. Sometimes the variation in the images are going to be more than just simple changes in color though, so a shader probably wouldn't...
  25. You make a good point. If I was just starting...

    You make a good point. If I was just starting now I think I would try to do something closer to what you suggest than I currently am. I think I can optimize it a bit, but not as much as you suggest...
  26. 10,000 sounds like quite a good compromise. I...

    10,000 sounds like quite a good compromise. I think I should be able to find a way to avoid this problem with the limit increased to that, assuming it's actually a problem I was heading towards...
  27. I haven't run into this problem yet, but it...

    I haven't run into this problem yet, but it sounds like a problem that I will eventually run into, if I'm understanding it correctly.

    While 5000 is better than 2000, I would also like to request...
  28. Hmm...good question. In my own project I don't...

    Hmm...good question. In my own project I don't think I've encountered this situation yet. Most of the times that I need to check for multiple qualifiers is with collisions, and then I can just use...
  29. Ooh, that's a good idea. This might already be...

    Ooh, that's a good idea. This might already be what you and Danny are implying when you mention loops and using delimiters to compress the strings into one, but just in case, you can use the 'Set...
  30. Currently Ini++ will only save up to 99...

    Currently Ini++ will only save up to 99 strings/values through the save object action. This is because the extension was made long before 2.5+ came out and was only programmed to save the old max of...
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    The Ini++ extension is quite powerful and a very...

    The Ini++ extension is quite powerful and a very good solution for saving and loading. It should be able to handle saving and loading all of the types of things you mentioned. I've been able to...
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    If you want INI++ to save the file in the appdata...

    If you want INI++ to save the file in the appdata directory, set the Base Folder option to 'Application Date (User)'. In the option called Default File, type in a name for the saved file to be...
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    Did you set Active object 1 to be a global...

    Did you set Active object 1 to be a global object? To automatically have changes made to the object carry over to all the frames it is in you need to have it be a global object.

    1. Create two...
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    No problem. Yeah it's not exactly the most...

    No problem.

    Yeah it's not exactly the most straightforward way that one might expect it to work. Not sure why it's like that. Maybe it's important for it to work that way so something else can...
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    If you add the action Restore Animation Frame...

    If you add the action Restore Animation Frame right before the Destroy action, the animation will play and then the object will be destroyed after. I'm not very familiar with forcing animation...
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    This happened to me too once or twice, but in my...

    This happened to me too once or twice, but in my case it was related to unchecking the global object box for a ton of global objects that were in more than 1 frame. Would it be possible to include a...
  37. Ok, no problem. Thanks for increasing it to 99,...

    Ok, no problem. Thanks for increasing it to 99, that will help me quite a lot as it is. With any luck I probably won't actually need more than 99, and if I do it won't be for a while anyways.
  38. Fusion 2.5+ & INI++: Problem with new Alt Values and Strings

    Apologies if this is the wrong place to report this. I wasn't sure if I should make a new thread or post this in the 2.5+ release notes thread or somewhere else.

    Anyhow, the increased number of...
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    So far, so good. I just tried this new version...

    So far, so good. I just tried this new version and the save action no longer seems to crash. Everything else that I use it for still seems to work as well. If I run into another issue as I...
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    Oh whoops, didn't see the previous post by Yves...

    Oh whoops, didn't see the previous post by Yves about it not working. Hoping it can be fixed soon.

    EDIT: Also to be more specific (since there are 2 versions in the extension manager), the INI++...
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    I'm encountering a bug in 292.2 which crashes my...

    I'm encountering a bug in 292.2 which crashes my level editor whenever I try to save an object with the INI++ extension. I think I've narrowed it down to the following specific kind of action shown...
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    I'm so happy to see that the Rope and Chain...

    I'm so happy to see that the Rope and Chain objects scrolling issue will finally be fixed. Thank you! :)
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    Usually I stay away from horror games and scary...

    Usually I stay away from horror games and scary things in general, but there's something special about these two games. I can't seem to stop playing them. Thank you for making such awesome games,...
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    I've encountered this problem as well. For...

    I've encountered this problem as well.

    For anyone who doesn't notice the delay when looking at the example, I recommend altering the speed of the red box to 200, the acceleration to 250, and the...
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    Re: Level-Save Object problem

    Well I think I figured out a way to fix it.

    When placing objects in the editor, I had the level save object adding the object to it through the selector method. (Stored Objects->Add Object...
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    Re: Level-Save Object problem

    I have uploaded the file.

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=171320&#Post171320
  47. .MFA file for the Level-Save Object problem post

    Here is a version of the editor I talked about in my post "Level-Save Object problem"
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=171316#Post171316

    I have scanned it...
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    Level-Save Object problem

    I've been having some trouble with the Level-Save Object. I am trying to make a level editor for a game that I'm working on, and so far it has been going well except for a strange crash that keeps...
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    Re: Objects Qualifiers in Global Events

    I too have run into this problem recently. It would certainly reduce a lot of copying and pasting if qualifier events could be made global.
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    Re: Parallax scrolling issues

    Alright I updated to 244 and the smearing with the background system boxes stopped :grin: Thanks.

    The problem where platform objects act like obstacles when a layer is added under the layer the...
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    Re: Parallax scrolling issues

    I tried adding another one behind it, both without any coloring and with but it's still smearing. :(
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    Parallax scrolling issues

    Hello,

    I've recently been adding parallax scrolling to a game that I'm working on but I've run into a few problems.


    The first problem.

    At first I used layers to achieve parallax scrolling...
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