Thank you, Marius.
Mods, lock this whenever you see this.
Type: Posts; User: StevenA; Keyword(s):
Thank you, Marius.
Mods, lock this whenever you see this.
Sorry if this doesn't help your problem, but I'm kind of wondering if anyone has ever actually had to use Negate, and if so, how did they have to use it.
I've heard it's helpful but I've never...
I didn't know this was possible to do in Clickteam Fusion.
Impressive!
That title I made is the best way to describe it, because it's kind of hard to explain, I've made screenshots of what I'm talking about.
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Seems like a normal hud right? Ok, let's go a bit...
This blows my mind.
:D
That lead me to Fusion though, huh.
Giving up on Game Maker fast (Around an hour) only to find the amazement of this engine "Clickteam Fusion 2.5", I found it was alot simpler than GM and very...
Never meant for it to be downputting, sorry m8.
BartekB, your a lifesaver, thanks!
http://gamejolt.com/games/runner/95237
This is my first time putting my games on this forum.
Runner - A game where even a f*cking traffic cone can hurt you.
Move steady with unsteady...
Working on a Zelda-like camera system for an RPG game I'm making, and I want the player, when they hit a certain object, to go to the 2nd movement on the list. Can anyone help me out on that?
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You guys are so slow! Either way, I'm hoping the possibilities are there. It would be so cool!
Could you guys hint at a new feature in Fusion 3 or is that classified?
Just wondering this, Clickteam Fusion 2.5 brought Physics to the table so I'd like Clickteam to keep up the revolution with Clickteam Fusion 3 being a 3D Engine.
How do I load on call for a sound?
I'm making a game with footstep sounds, and it is set to go off whenever a counter reaches "60"
But when it plays, it's slowed down.
I'll make an example file if I must.
If Sparckman is still reading this, you've helped me out, not alot but trust me, enough to make a difference in my skills as a clicker.
I thank him too ;)
"You drag a cube-shaped character around a maze"
Sounds familiar to a game I made, though I do have to say your work looks great! Best of luck to you.
As for me, I only had a problem once, and...
I don't want to ask a technical question today, I think I'm fine programming aside. I have heard from alot of other people (Players, Developers, Clickers) that this game is very revolutionary and...
Pretty cool stuff man! I have been trying to do similar work for some time.
I made my own version of Zelda scrolling cause I thought I might need this skill in the future. Here it is to give away. It uses less events than Sparckman's zelda scrolling example.
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Right click the object, go to "Order" and pick either "Backward One" "Forward One" "To Front" or "To Back"
To tell where it is (Infront of something or behind something), There will be a number on...
Yeah.
It's a no.
And if someone can do it, I haven't heard of how.
Believe me, the lives object can save you some pain. It's saving me pain right now with 1 of 3 games I'm making.
CCN? I've never heard of that, you mean the .EXE file?
I understand. I will just hope that my game isn't a buggy mess.
Yeah, take Sparckman's word, he's one of the best clickers (better than me, that's for sure)
Wow, just WOW! I am making a game with full-screen stop-motion (Kind of like FNAF 4, but it's not a fan-game so GET THAT CLICKTEAM GUILLOTINE AWAY FROM ME)
And the active running the animation...
Huh, that is VERY odd.
Try doing this
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Press New
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You have? How?!
Exactly, I don't know why anyone would use anything different.
I don't understand. (I've only just now started pushing CTF2.5's limits)
EXACTLY! I tried out Perspective + Standard and the game ran at 9 FPS.
I would assume that using the Clickstore for in-app purchases would be one way.
EDIT: I need more detail.
MAKE your player want to spend money, don't force them. (Making the game unwinnable...
I recently had the misfortune of learning that my Xbox 360 does not work anymore after wanting to play Arkham City on the console.
My game isn't gonna require that much (It can be played on...
At least one.
I'm tap out of game ideas, I am wanting to make 5 games before August 1st for my school and I am already re-using one game, Minimalism, for this set of games. It's a set of games for my school...
Really? I put perspective in Direct3D and it runs good.
I got Fusion 2.5 for the new physics engine, less bugs, new layout, why anyone else would upgrade.
But I've got a new physics engine and I don't know exactly how and what to do with it. I want to...
Yeah, how about helping him? He's Scott, nobody special (except he's a clickteam god, he created FNAF, but no more obviousness)
I will try converting my WAV file (sorry for just now mentioning it) to an OGG file (i hate OGG format though), I'll edit when I'm back.
edit 1 - I did nothing. just start a new project.
I cannot put music in my games anymore, it is that bad.
I put this song in my game, you know, playing across all frames. But everytime I seem to test this, every time I do whatever possible to fix...
I'm making a game, my game is an extremely hard platformer.
I want to be able to have the player save where they are at, say they are at Level 5 or Frame 6, and they save. How would I go about...
I am trying to use Samples in my game, but everytime I try, it doesn't work.
I use the Event Editor, no luck, :( insert it into the game with Direct Show, nada, :o Mess with filters and only allow...