Yes of course. I ended up using:
Right("00"+Str$(<MyNumberHere>),2)
Thanks!
Type: Posts; User: thr; Keyword(s):
Yes of course. I ended up using:
Right("00"+Str$(<MyNumberHere>),2)
Thanks!
Try shooting an invisible object which gets destroy when hitting anything but the player. If it reaches the player there's a line of sight.
How do I get todays date with the current time?
I've tried a date and time object with:
Str$(year of( "Date & Time" ) ) + "-" + Str$(month of( "Date & Time" ) ) + "-" + Str$(day of month of(...
I've read many threads about push notifications but I don't think anyone is newer than 2013. So are there any news about this? Is it possible to receive a push notification when the app is not...
So it's for Fusion, not for the Android exporter?
I thought 281.3 was the latest? Where can I find a newer beta?
Gonna check that right away!
Edit: Yes, that was the problem! Thanks!
I have Beta 281.3 of the Android exporter and it's not working. I am running some other mobile sites on the same server which works fine.
I have a game which communicates with a web server through Get object. It works fine on Windows, but when I compile to Android and test it I get an empty string in response instead of the data I...
Filling it with a default value would take a lot of time since the array is huge. The correct way is to calculate the range so it never gets out of bounds I guess, but since Fusion could handle it I...
Is it possible to change the value which is returned from an array if you try to get value outside the scope?
I have a huge array and need to know if the value from the array is set or not, but I...
Any news?
https://www.youtube.com/watch?v=Rqhg3EembHc
Seems like a lot of work to get something really basic to work... I assume this will get the highest priority since this affects basically all games.
I've reported the bug.
Your workaround doesn't seem to work? Look at my attached file. Is this correct?
Windows 7 Ultimate 64-bit English with Fusion 2.5 (R281.2) and tested on Intel HD Graphics 4000 and Geforce GTX 650m with the latest drivers.
It's still a problem with your example. The second time the square gets clicked it skips frame #1 (it's probably not skipped, but that frame is shown a very short time).
Since my example only has...
No, you're still not understanding the problem. The first time I click on the object, it will show yellow for a second. The second time it will only be yellow for a very short time.
So. The problem...
I dont see how that is relevant to my question. My problem is that the animation speed is too fast after the first click.
Any news?
Click on the square and it will become yellow for a second or so. Click on it again and it will only blink yellow one time very fast.
If I change animation sequence, the first time it's played with it's normal speed, but all the other times it's played too fast. Probably fastest speed.
I have also tested to set the speed of the...
Works great, thanks!
How do I scroll the screen while right-clicking and draging?
Not nice to forget to quote some important parts either ;)
Yeah, sure, that's not a good solution either, but this is going very slow... Any updates? :)
Ah, that's pretty obvious now when I see it. Thanks!
Well no, that's not what I asked for. You forgot the ID part in the string: ID;X;Y;, i.e. "1;10;15;2;25;25;4;30;10;3;5;5;".
1, 2, 4 and 3 is the ID of 4 of the objects.
"1;10;15;": X = 10, Y = 15...
If you already have an object being shot from a sling shot, then it's easy. Just create a new object (a dot or something) on the first objects position evey 250 ms or something like that.
I know how to do it in theory, if it would have been a normal programming language i would have solved this in a minute. What I need help with is how to do it in Fusion.
I give all enemy objects and ID with spread, stored at the enemy's value A. I have a long string containing position values for each enemy in the format ID;X;Y;, i.e....
When did they say that? The said it would be done in february in this thread...
Use Parallels 9, it works great. Wouldn't hold my breath for CT releasing a Mac version anytime before summer...
But the homepage for Lacewing is down? Or has it just moved?
Is it possible to do real time multiplayer over the internet? The network object seems to only work on a LAN and I'm not sure if I want to use lacewing since the developer seems to have stopped...
I have made a door for a game which I have duplicated serveral times. When my player object hits it I want to get some sort of index number of that door so I can identify which door he's trying to...
I went for Fusion + Windows + Parallels 9 and it works great. But I will hopefully be able to upgrade to the Mac editor when it's out.
We didnt say they should rush it, just give us some news. Is it a few days I'll wait for the Mac verison, is it a month I'll go for the Windows version. But I need some information about the progress.
Any news? Not much of february left :)
Ok, great. Only thing stopping me from buying now is that I'm using a Mac. If I knew what it would cost to convert from the Windows editor to the Mac editor (including exporters) I could buy it today.
Ok, but what is the fee for upgrading from standard to developer?
How much are the fees, both for changing from Windows to Mac version and for upgrading from standard to developer? I cant find them.
Btw, how do I get the forum in english? Before I login...
If I buy the Windows version now, will I be able to change to the Mac versioner later for free?
If I buy the standard version, is it possible to upgrade to Developer for a fee later?