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  1. Replies
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    Guys, extension even doesn't use HWA to speed up...

    Guys, extension even doesn't use HWA to speed up rendering, and wasn't updated since release.
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    The other problem is no Help-file and locked...

    The other problem is no Help-file and locked level editor, which is bugged and crashes, and recreating it appeared to be hideous task for both me and and some other devs who went into using Raycaster...
  3. Replies
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    The HTML5 version doesn't play anything for me.

    The HTML5 version doesn't play anything for me.
  4. Well I meant to release a top down 'shooter'...

    Well I meant to release a top down 'shooter' engine made in 20 events, with AI in 1 event line which does just that... So maybe just be patient?
  5. Popcorn if its out of your league I think that...

    Popcorn if its out of your league I think that only MuddyMole or SolarB could handle it.
  6. Replies
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    3,033

    When it will be on the market MAYBE there will be...

    When it will be on the market MAYBE there will be a need for it. But probably it will be possible to replace it with Joystick/Mouse extensions.
  7. AFAIR nothing. Psichix got quite upset how...

    AFAIR nothing. Psichix got quite upset how various things are coded in CTF and it is so low-level that no shaders can fix those display errors.

    IN this case, only visible surface of the object...
  8. Mixed art styles are bad. I am not sure if I...

    Mixed art styles are bad. I am not sure if I would go for testing this project with my current strict time-table but good luck.
  9. Audio analysis extension - paid request

    I am looking for a developer who would be interested in developing an extension for audio analysis on the go.

    To make description as vague as possible, something what Audiosurf does, analyse track...
  10. Fair enough. Just making sure I haven't missed...

    Fair enough. Just making sure I haven't missed anything. Thanks Yves.
  11. Pasting/Adding to background rotated/scaled actives

    I assume this old bug/limitation (4+ years?) haven't been resolved yet, or am I doing something wrong on my end?
    ...
  12. Replies
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    2,402

    I send you PM - temporal download:...

    I send you PM - temporal download: http://tm2fk.pl/zoom.zip
  13. Replies
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    1,555

    Clickstore edition is same as Klikdisc one....

    Clickstore edition is same as Klikdisc one. Hopefully such issues will be resolved shortly.
  14. Replies
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    Thanks Kisguri on sorting out the tax issue :)

    Thanks Kisguri on sorting out the tax issue :)
  15. Replies
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    23,625

    As far as I am concerned, the tax issue is...

    As far as I am concerned, the tax issue is interesting.

    In theory CT should pay only 30% tax out of 7% income they get, and you as a UK resident would need to pay 20% from the 63% you receive.
    ...
  16. Replies
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    Clickstore

    Clickstore <3
  17. Replies
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    23,625

    Kisguri any Steam related extensions coming this...

    Kisguri any Steam related extensions coming this way, due to this partnership and possibility to use Steam services?
  18. Replies
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    12,943

    I like how you merged Contra with Castlevania. I...

    I like how you merged Contra with Castlevania. I would point out some things which break graphics in the first movie, but it is promising, really promising.
  19. Replies
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    The way he programmed the shader ATM requires...

    The way he programmed the shader ATM requires operation in the event editor which is not liable for backdrop objects.
  20. Replies
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    1,382

    I was requesting that ages ago were XNA was still...

    I was requesting that ages ago were XNA was still in beta and Anaconda gaining popularity and i was told that it shouldn't be that complicated (As XNA PC built is available).
  21. Replies
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    Not with my method no. And with current shader by...

    Not with my method no. And with current shader by Phisix also not. But he might work it out somehow.
  22. Replies
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    Not bad but could be better. 1) It works only...

    Not bad but could be better.

    1) It works only on Actives
    2) It messes up active existence (it only changes position of object visible surface leaving original object size and position intact...
  23. @Yves reported here -...

    @Yves reported here - http://bugbox.clickteam.com/issues/1958

    One of my masters projects was very much dependant on it and I had to create a work-around and changing half of the code, but...
  24. Anyway to report later on today some crucial bugs...

    Anyway to report later on today some crucial bugs and have them fixed? Object size/rotation bug in both MMF2 and Fusion 2.5 ?
  25. Replies
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    Take your time CG!

    Take your time CG!
  26. Replies
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    1,759

    HTML5 and Flash do not support Gamepads, it can...

    HTML5 and Flash do not support Gamepads, it can be added by Joy to Key application (simulation).
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    DaveC it is ridicilously simple and not math...

    DaveC it is ridicilously simple and not math based solution - based on movement change.
  28. Replies
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    So simple it would run in TGF 2.

    So simple it would run in TGF 2.
  29. Second for that.

    Second for that.
  30. Have you tried to use Internal List Object (by...

    Have you tried to use Internal List Object (by LIJI?) instead of Global Stings? Remember you can make objects global as well. And ILO is so much faster than List object or global strings according...
  31. Thread: Next CC?

    by Fanotherpg
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    @Snail same here, AFAIR no announcement was done...

    @Snail same here, AFAIR no announcement was done until now.
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    Ahh yeah I saw the entry other day, good luck.

    Ahh yeah I saw the entry other day, good luck.
  33. Replies
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    How you got steam SDK working anyway?

    How you got steam SDK working anyway?
  34. Thread: Events

    by Fanotherpg
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    So its still MMF2 only :(

    So its still MMF2 only :(
  35. Replies
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    You can always run third party application...

    You can always run third party application (FRAPS).
  36. Thread: Events

    by Fanotherpg
    Replies
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    Thank you! It's still only MMF exe right?

    Thank you! It's still only MMF exe right?
  37. Replies
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    Looks nice, thanks for sharing.

    Looks nice, thanks for sharing.
  38. Check this out:...

    Check this out: https://www.kickstarter.com/projects/1184202489/heart-forth-alicia?ref=clickteam

    @Zem any links?
  39. I know it might not be the best thing to ask, but...

    I know it might not be the best thing to ask, but how your character is moving between level snapshots?

    Are those separate frames, same frame but scrolling is zone limited or the frame is...
  40. Replies
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    I would recommend trying to re-write game in new...

    I would recommend trying to re-write game in new and fresh MFA (copy paste objects, copy paste/redo events) and see if it helps. Also since January, you could add something what messed up the game....
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    You need a mac or Hackintosh with MacOS.

    You need a mac or Hackintosh with MacOS.
  42. Replies
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    The lowest spec machine it will be tested on.

    The lowest spec machine it will be tested on.
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    Fun Fact. To make it working I need to run...

    Fun Fact. To make it working I need to run application (F8) and then restart it by F2, otherwise Surface object do not display at all.
  44. World Scale Engine - Performance improvement needed

    www.tm2fk.pl/PlayfieldScale_Public.mfa

    So I'm providing you full access to the showcasted demo. It got a bit more code, as I tried to add some tricks to improve performance and on my machine it...
  45. Replies
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    have you tried random(2)+random(2)+random(2) ? it...

    have you tried random(2)+random(2)+random(2) ? it will give you result from 0-3.
  46. Replies
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    Tompa, and what would be limitation of such...

    Tompa, and what would be limitation of such widget? I was curious about seeing connection between your engine and mine: http://tm2fk.pl/PlayfieldScale/
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    Tomba any chances you will release this tech as...

    Tomba any chances you will release this tech as OpenSource or PaySource?
  48. Unicode and Japanese were seperated exes - you...

    Unicode and Japanese were seperated exes - you had Standard/HWA exe and Unicode/Japanese exe. It's connected only in fusion 2.5
  49. Sticky: Perry I was offline for almost 1h. Simon so...

    Perry I was offline for almost 1h.

    Simon so there will be no alternative mobile app?
  50. Replies
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    Totally agree, thus I am always glad to share...

    Totally agree, thus I am always glad to share with stuff I find with others :)
  51. Sticky: I was just chatting at IRC, at work, and I lost...

    I was just chatting at IRC, at work, and I lost internet connection - reconnected only to get know that "That user is already logged in" so I can't go back online :<
  52. Replies
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    In MMF2 you could calculate Object Width by...

    In MMF2 you could calculate Object Width by deducting Left X from Right X of object and storing it in value.
  53. Replies
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    Just use @timer@ - counts milliseconds of game...

    Just use @timer@ - counts milliseconds of game running.
  54. Replies
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    Random system in MMF is very pseudo-random...

    Random system in MMF is very pseudo-random generation. It got an equal chance to pick any of numbers (so random 2 gives you 50% chance on each, random 10, 10% and so forth).
  55. I'm working on World Scale/Scroll/Rotate engine...

    I'm working on World Scale/Scroll/Rotate engine totally cross-platform (No extensions, No shaders). Can share a vid if anyone is interested as it's definietaly possible.
  56. ATM I can't listen as I'm at work, any chances...

    ATM I can't listen as I'm at work, any chances you could describe genre/instruments you're feeling good at?
  57. Replies
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    You can group Objects in qualifiers (Enemy, Good,...

    You can group Objects in qualifiers (Enemy, Good, Group 0, Bullets) but they do not work with Global Objects/Events/Variables...
  58. Thread: Direction

    by Fanotherpg
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    There's always Direction Calculator extension and...

    There's always Direction Calculator extension and Looking in direction of condition, but counting it manually as MM suggested is much better solution.
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    OK so I run some tests on multiple variances of...

    OK so I run some tests on multiple variances of the moons/sattellites and below I present the results:

    ***Please take into consideration that I remade all examples provided here under MMF2 and...
  60. Replies
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    OK so I run some tests on multiple variances of...

    OK so I run some tests on multiple variances of the moons/sattellites and below I present the results:

    ***Please take into consideration that I remade all examples provided here under MMF2 and...
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    Thanks guys both solutions are very much helpful....

    Thanks guys both solutions are very much helpful. Much appreciated.

    It helps a lot I will see what I can sort it out with.
  62. Replies
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    OK I recreated examples provided in MMF2 (I will...

    OK I recreated examples provided in MMF2 (I will still play with them) and there is a small difference in performance:

    MMF2: 6862 Sattellites
    F2.5: 7363 Sattellites

    Still both are running...
  63. Replies
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    Sphax I am aware of Group Activation hack,...

    Sphax I am aware of Group Activation hack, however in total I run 2 loops in my engine - 1 for creation of sattellites (which is deactivated) 1 for their positions (which is the issue here).

    I...
  64. Also Twich Mobile SDK: ...

    Also Twich Mobile SDK:

    http://www.polygon.com/2014/3/5/5473244/twitch-streaming-mobile-games

    Would be more than intested for this one.
  65. Replies
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    For Each loop is one of the ways to go, I thought...

    For Each loop is one of the ways to go, I thought about it yeah. We will see. ATM I need to make it working in MMF2 and it doesn't have built-in ForEach loop (I know about the extension, thought ;) )...
  66. Replies
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    So I tested it and it is all cool but I tried...

    So I tested it and it is all cool but I tried before with the IDs, and it didn't work out for me (dunno why).

    In provided modified example I added a scalability of individual planets and it only...
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    Thanks I will have a look when i will be back...

    Thanks I will have a look when i will be back home. If it can be done outside of a fast loop it would be epic SolarB!
  68. Replies
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    Faster Multiple Object Instances

    tl;dr

    To make long story short, my code lags with lots of objects and I'm looking a way to speed it up. Pleas Help as it is for my Uni project MMF2/F2.5!

    ****
    Current Source:...
  69. Replies
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    Faster Multiple Object Instances

    tl;dr

    To make long story short, my code lags with lots of objects and I'm looking a way to speed it up. Pleas Help as it is for my Uni project MMF2/F2.5!

    ****
    Current Source:...
  70. And what you mean by manipulation?

    And what you mean by manipulation?
  71. Dice Plus extension please.

    Dice Plus extension please.
  72. Replies
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    Test Flight compilation

    Anyone would be able to compile my uni game project for iOS (iPhone 4) through TestFlight over weekend? Just would like to have a playable version of the title for my wednesday presentation.
    ...
  73. nivram it never happened for me, however it might...

    nivram it never happened for me, however it might be due to amount of the stars have you tried to limit their spread distance and amount to 10th of what it is at the beginning (preset variables)?
  74. I believe you can't change those objects...

    I believe you can't change those objects dimensions in real time. You could replace counters and strings by active text blitting.
  75. DaveC that example was done in relation to this...

    DaveC that example was done in relation to this thread as proof of concept.
  76. Replies
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    What you want to achieve with it? If you just...

    What you want to achieve with it?

    If you just set value to be (Degree mod 360)/45.0 (limited to 360/45.0) it always will be between 0-8 (0 to 0.99 for 0-45 degrees).
  77. I can't reproduce the bug build 257.20 MMF2 Dev.

    I can't reproduce the bug build 257.20 MMF2 Dev.
  78. Replies
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    Fair enough just cehcking :0

    Fair enough just cehcking :0
  79. Replies
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    Would those new graphic rountines allow Vertex...

    Would those new graphic rountines allow Vertex Shader and Uniform Matrixes?
  80. Replies
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    Vignette can be achieved already very easily with...

    Vignette can be achieved already very easily with basic ink effects.

    Framer it can be done with actives - why shader for it.

    Watermark - Active again - why shader for it?

    Water - Both Eagle4...
  81. Replies
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    I have to use 2.0 for my Masters degree. So I...

    I have to use 2.0 for my Masters degree. So I rarely load 2.5 LOL.
  82. There was an article about randomisation at TDC...

    There was an article about randomisation at TDC but can't find it ATM.
  83. I see that tiles Arunderan assets he released...

    I see that tiles Arunderan assets he released online are being used: http://www.create-games.com/download.asp?id=5798 that's good. Learn from the best.
  84. Poll: I meant to start work on commercial project...

    I meant to start work on commercial project including lacewing so having a public server (or help in setting local one) would be much appreciated.
  85. Replies
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    There was one made for iOS. Beta/very limited.

    There was one made for iOS. Beta/very limited.
  86. Now it makes freaking sense. I tried it on my PC...

    Now it makes freaking sense. I tried it on my PC and buildings start looking good (3d Wise) with like 60 layers? But retro style is great. FTW
  87. Replies
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    Have you tried uploading it to FTP and running it...

    Have you tried uploading it to FTP and running it online from the server? If not try it.
  88. Replies
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    +1 but let's give them time to sort out the...

    +1 but let's give them time to sort out the shops, sales and stability issues first.
  89. Thread: Oculus Rift

    by Fanotherpg
    Replies
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    11,751

    I had a pleasure to test it personally and it it...

    I had a pleasure to test it personally and it it a great tech which works.

    @Chaos I agree that there was issue for some players due to motion sickness - EVEN CEO OF OR! - but they claim to resolve...
  90. Replies
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    It's functionality should be built-in in Fusion...

    It's functionality should be built-in in Fusion 2.5 IMHO.
  91. Nice competition :) I know that you have some 3D...

    Nice competition :) I know that you have some 3D math formulas already under your belt so it might be interesting to see what you come up with Sketchy :)
  92. TBH I do not want to pay for anything with serial...

    TBH I do not want to pay for anything with serial nowadays, I prefer DRM free stuff. Saves so much hassle after a freaking period of time.
  93. iPhone4 will be help here?

    iPhone4 will be help here?
  94. Replies
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    What platform? There is iOS extension by Tim. But...

    What platform? There is iOS extension by Tim. But nothing more, I am looking to pay for one to support Dice+ on PC but no one is interested yet.
  95. ATM it looks like each building will be built...

    ATM it looks like each building will be built from few layers, so when you move camera, there are no walls on side - I wonder how that builds up to the theme of the game in gameplay/video wise.
  96. Replies
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    @Tompa Try to turn of shadows at all, they are...

    @Tompa Try to turn of shadows at all, they are the most CPU-intensive yes fixed as much as possible in MMF2. Also it could be due to random bug or anything - the engine is WAY AWAY from being good or...
  97. Replies
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    Snail & Tompa: The platform engine I based on...

    Snail & Tompa:

    The platform engine I based on SEELE delta concept is purely fastloops, runs anything from 0 to 10000 with steady FPS (in theory at least) but is somewhat CPU intensive.
    ...
  98. Replies
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    Strange 10 FPS one the Active moves faster then a...

    Strange 10 FPS one the Active moves faster then a cat, and on when I swap to 25 or 50 the active slightly goes forward, when I will run 25 or 50 again or start with them it won't happen unless I will...
  99. Replies
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    And why not the day it will be released (for UK...

    And why not the day it will be released (for UK Dec 3rd).
  100. I wonder how well TGF Voxel will work in it as...

    I wonder how well TGF Voxel will work in it as climate wise and tech wise. Any test vids?
  101. Replies
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    @Jeff and will upgrade work with steam? Like a...

    @Jeff and will upgrade work with steam? Like a redeem copy?
  102. Replies
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    It was promised to be good, and with all the...

    It was promised to be good, and with all the functionality I believe any price will be good.
  103. Replies
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    +1 Are you looking for any extra examples for the...

    +1 Are you looking for any extra examples for the start of new software? Like a big package for Christmas sale to boost sales?
  104. Replies
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    @Jeff. I meant that there is an extension for...

    @Jeff.

    I meant that there is an extension for MMF2 but it's old, outdated and unstable (as far as I know from few Steam Developers). And that you are working for one for F2.5 which IMHO should be...
  105. Truth is simple - nothing is secure enough not to...

    Truth is simple - nothing is secure enough not to be broken at some point.
  106. Replies
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    The old one is not stable enough and lots changed...

    The old one is not stable enough and lots changed since it was made by Jamie. CT is working on new Steam related stuff with MMF 2.5?
  107. I remember freaking old example from TGF 1.x days...

    I remember freaking old example from TGF 1.x days with verification of how many Objects of same type collided with each other, but the mask object is the simplest solution.

    Or to simplify it just...
  108. Could use Sting Tokenizer as more multiplatform...

    Could use Sting Tokenizer as more multiplatform friendly example but is great example like always ;)
  109. Replies
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    Anyone to reupload BrandonC example it seems to...

    Anyone to reupload BrandonC example it seems to be lost?
  110. Replies
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    You could use Alterable Value to store decimal...

    You could use Alterable Value to store decimal values, and when it will reach a full value the rotation would happen. (so Timing would be right).
  111. Thread: Dice+

    by Fanotherpg
    Replies
    2
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    1,441

    I got Developer account and one Dice+ on me, I...

    I got Developer account and one Dice+ on me, I consider getting other one but not sure if there is any difference between normal and Developer one.
  112. Thread: Dice+

    by Fanotherpg
    Replies
    2
    Views
    1,441

    Dice+

    After my convention (www.ztg.pl) i received a copy of Dice Plus (which are cheap TBH) and I was interested in developing some multiplatform but for sake of it PC games using those dices. Anyone...
  113. There are some design flaws (like 2 level gaps...

    There are some design flaws (like 2 level gaps where our character doesn't have a double jump and we can't die in them :<) but otherwise it's really nice entry!

    Just wanted to correct myself that...
  114. Sounds challenging and motivating. No extensions,...

    Sounds challenging and motivating. No extensions, no shaders? I'm considering it and I have even few ideas already.
  115. Replies
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    Thanks.

    Thanks.
  116. Replies
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    Move from any A to B in the same time!

    Anyone know how I can make it or where to find example for it? Tried Search and failed miserably.
  117. Thank you it works! Now I only need to work...

    Thank you it works!

    Now I only need to work out how to make the Edit Boxes content savable on my FTP and readable from there :< Any simple examples/ideas?
  118. Flash exporter not supporting Iso Chars

    <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-2">
    <meta http-equiv="Content-Language" content="pl">

    www.indieisdead.com/pl/ <- That's how it looks...
  119. Replies
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    AFAIR Nothing change in that area - as meant no....

    AFAIR Nothing change in that area - as meant no. Unless someone will pay for extension to support Spriter.
  120. Replies
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    For Future make a CD Image and store in on HDD :)

    For Future make a CD Image and store in on HDD :)
  121. Flash exporter not supporting Iso Chars

    <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-2">
    <meta http-equiv="Content-Language" content="pl">

    www.indieisdead.com/pl/ <- That's how it looks...
  122. Replies
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    All early Beta-Tests are very small groups (max...

    All early Beta-Tests are very small groups (max 15 I believe) and they started already in couple weeks time it should grew up to max 50-80 people. It is waste of resources to give beta to everyone...
  123. Replies
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    You can also block distance between 2 objects...

    You can also block distance between 2 objects that player control in one of directions is ignored if it's too far from other object.
  124. Replies
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    @jeff I remember it being mentioned during CC,...

    @jeff I remember it being mentioned during CC, but I could misheard something.
  125. Replies
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    Mac editor won't be available for non-educational...

    Mac editor won't be available for non-educational markets AFAIR.
  126. Yes like veryfying distance from longest to...

    Yes like veryfying distance from longest to shortest. The fun fact is that overlapping itself is slow process, lol.
  127. Using animation check for distance.

    Using animation check for distance.
  128. Replies
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    http://community.clickteam.com/threads/70671-MushM...

    http://community.clickteam.com/threads/70671-MushMush-Frame-Independent-Multiplatform-Engine

    Wall Jump included.
  129. Replies
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    My bad as well.

    My bad as well.
  130. Replies
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    Select object by Clickteam?

    Select object by Clickteam? <3
  131. Replies
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    Nope. No Visualisations.

    Nope. No Visualisations.
  132. Replies
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    Views
    2,568

    +1 Yves +over9000 Danny :) It's so irritating :(

    +1 Yves
    +over9000 Danny :) It's so irritating :(
  133. Replies
    0
    Views
    470

    Change RGB values and Fastloops

    Changing RGB values of Active during Fastloop freezes MMF2 HWA application for dozen or so seconds.

    Object is 920x920 but the colour takes only 64x64 and 90+% of the area is transparent. Is there...
  134. Replies
    19
    Views
    2,568

    About MMF2 -> F2.5

    If we decide to test it or even upgrade would we still be able to use our MMF2 Licences (with exporters) just for safety/comapatibility reasons?

    Is it planned to allow users to compile projects...
  135. Replies
    668
    Views
    178,480

    I doubt Spriter will be integrated in F2.5 more...

    I doubt Spriter will be integrated in F2.5 more likely F3 if CT will consider it at all.
  136. The bug is more serious. DirectX and Standard...

    The bug is more serious. DirectX and Standard applications even after compilation are staying in memory after we close them (stdrt.exe) it does not happen in Drect3D runtime thought.
  137. I had similar issue I reported some time ago in...

    I had similar issue I reported some time ago in different thread - also AMD graphic card 5600.
  138. Pixelthief method seems to be very efficient.

    Pixelthief method seems to be very efficient.
  139. Replies
    6
    Views
    2,525

    http://community.clickteam.com/threads/82252-About...

    http://community.clickteam.com/threads/82252-About-MMF-2-5-)?p=603568&viewfull=1#post603568

    That's as official as it goes - list of things said on CC13 and tweeted my yours truly.
  140. Replies
    4
    Views
    4,280

    I am really forward seeing it.

    I am really forward seeing it.
  141. It is working as such, but some noob mistakes...

    It is working as such, but some noob mistakes caused that it's very limited. And I need to reduce amounts of code, lol.
  142. It should work now. Still I don't like it and...

    It should work now. Still I don't like it and need to rewrite it from scratch.
  143. Replies
    71
    Views
    8,585

    I wonder how I could make a physics based game...

    I wonder how I could make a physics based game with my fastloop based MushMush engine (http://community.clickteam.com/threads/70671-MushMush-Frame-Independent-Multiplatform-Engine) would be hilarious...
  144. Thread: Videos

    by Fanotherpg
    Replies
    13
    Views
    14,011

    Snail if you need any help as FTP space or...

    Snail if you need any help as FTP space or anything let me know.
  145. Replies
    668
    Views
    178,480

    I'm sorry my bad. Thanks for correcting Simon/HGF

    I'm sorry my bad. Thanks for correcting Simon/HGF
  146. Replies
    19
    Views
    70,116

    Hah Patrice, my ex-ex-girlfriend

    Hah Patrice, my ex-ex-girlfriend <3 French and forced it to me, so I know something... But mostly it's like basic grammar so I can translate English to French and correct it to make it sound right...
  147. Replies
    668
    Views
    178,480

    Paul_Boland there is - Irrlicht Object :) It was...

    Paul_Boland there is - Irrlicht Object :) It was mention in the tweet and joke was made of it. But it won't be noob friendly.

    Also Matt Esch mentioned that he will redo the Stone Goose but more...
  148. Replies
    5
    Views
    4,203

    http://clickconvention.eu/programme.php Elyace...

    http://clickconvention.eu/programme.php

    Elyace and Danny presentation about commercial software development were canned rest was told in the order on website by people mentioned on website:
    ...
  149. Thread: Live Tweet

    by Fanotherpg
    Replies
    10
    Views
    7,046

    This year was tough for me, so I talked to barely...

    This year was tough for me, so I talked to barely anyone (in comparison to previous years). But nevermind it's over we have to look forward.
  150. Thread: Live Tweet

    by Fanotherpg
    Replies
    10
    Views
    7,046

    All pleasure is mine. I was hoping that you will...

    All pleasure is mine. I was hoping that you will be there conceptgame.
  151. Thread: Videos

    by Fanotherpg
    Replies
    13
    Views
    14,011

    There is only CC11 available Simon.

    There is only CC11 available Simon.
  152. I can confirm both. On my Tower and ATI graphics...

    I can confirm both.
    On my Tower and ATI graphics all runtimes (Standard, DirectX, DirectX+VRAM, DirectX8, DirectX9) are resizing correctly.

    On my laptops Intel graphics however (also full HD...
  153. Replies
    668
    Views
    178,480

    Multiplayer as online. Think about it Lacewing...

    Multiplayer as online. Think about it Lacewing meets get object from day 1.
  154. Replies
    19
    Views
    70,116

    Le plaisir est le mien :)

    Le plaisir est le mien :)
  155. Replies
    19
    Views
    70,116

    View Post

    Bonjour,

    Je voulais dire merci à tous les utilisateurs français qui ont assisté (Nico, Xenon3000, Yves, François, Patrice) c'était un plaisir de rencontrer you.I voulait dire merci à tous les...
  156. Replies
    668
    Views
    178,480

    ahh yes I can confirm faster (fast) loops will be...

    ahh yes I can confirm faster (fast) loops will be present. I was so excited that I forgot to tweet about it, lol.
  157. Thread: Live Tweet

    by Fanotherpg
    Replies
    10
    Views
    7,046

    You're welcome guys: Last part of my report....

    You're welcome guys: Last part of my report. http://community.clickteam.com/entries/468-Personal-report-CC13-Day-2
  158. Thread: Videos

    by Fanotherpg
    Replies
    13
    Views
    14,011

    Snail done additional footage - there is blog of...

    Snail done additional footage - there is blog of tweets at @gdcon #CC13
  159. Replies
    668
    Views
    178,480

    Follow Twitter @gdcon to get all updates and...

    Follow Twitter @gdcon to get all updates and backtrack CC.
  160. Thread: Live Tweet

    by Fanotherpg
    Replies
    10
    Views
    7,046

    Live Tweet

    I will be doing live tweets. If you're interested follow @gdcon for English tweets.
  161. Thread: Livestream?

    by Fanotherpg
    Replies
    12
    Views
    6,246

    we will be streaming games presentations in 20...

    we will be streaming games presentations in 20 mins
  162. Thread: Livestream?

    by Fanotherpg
    Replies
    12
    Views
    6,246

    for some odd reason i cant restore chat. but it...

    for some odd reason i cant restore chat. but it should be better now its on wifi
  163. Thread: Livestream?

    by Fanotherpg
    Replies
    12
    Views
    6,246

    We got about 1 minute delay as it goes through...

    We got about 1 minute delay as it goes through mobile, I will try to improve it. Anyway post questions on Ustream chat - we will answer them. If you want to talk with anyone precise just post it!
  164. Thread: Livestream?

    by Fanotherpg
    Replies
    12
    Views
    6,246

    I will try to setup a camera on laptop for better...

    I will try to setup a camera on laptop for better quality. Please stay online :)
  165. Replies
    22
    Views
    10,227

    I will try to record as much as possible. But yes...

    I will try to record as much as possible. But yes we should have recordings available just after the con.
  166. Replies
    43
    Views
    17,709

    Poll: @Dishtron Hayo and MattEsch stopped working on...

    @Dishtron Hayo and MattEsch stopped working on Fishhead 3D, but MattEsch carried on with Stone Goose family of objects (He released even SG level editor or sth like that). But I never heard that...
  167. Replies
    43
    Views
    17,709

    Poll: @Disthron it was very simple to add new stuff...

    @Disthron it was very simple to add new stuff just with 60-80 lines of beginning code: http://www.youtube.com/watch?feature=player_detailpage&v=PTrtFWPWLLw#t=6136
  168. Replies
    43
    Views
    17,709

    Poll: Matt Esch Stone Goose was looking very promising...

    Matt Esch Stone Goose was looking very promising in couple of minutes they made working 3D world with full object interactions.
  169. Replies
    43
    Views
    17,709

    Poll: Disthron and have you thought about Jedi Engine?

    Disthron and have you thought about Jedi Engine?
  170. Replies
    186
    Views
    1,412,239

    Interesting it's supported also on iOS and Anroid...

    Interesting it's supported also on iOS and Anroid and equipment is not that expensive.
  171. I believe that yes at it verifies X and Y...

    I believe that yes at it verifies X and Y position of mouse cursor and the object so... it doesn't have to be in visible window space.
  172. Replies
    22
    Views
    10,227

    https://www.facebook.com/events/147718198748892/?f...

    https://www.facebook.com/events/147718198748892/?fref=ts

    There's even FB event, lol.
  173. Replies
    43
    Views
    17,709

    Poll: Dishtron yes I know they provided some example...

    Dishtron yes I know they provided some example files for games, for example I based my projects on your releases. Yet the engine never was open sourced and that was irritating me :<

    But yeah I...
  174. Replies
    43
    Views
    17,709

    Poll: I am aware of that and trust me I was trying to,...

    I am aware of that and trust me I was trying to, but I failed miserably. And I do not see any LOGIC behind not releasing source code behind the extension examples - especially when we had to pay for...
  175. It was recorded 2 years ago and I had a copy of...

    It was recorded 2 years ago and I had a copy of those somewhere. So I think it should be similar this year.
  176. Replies
    43
    Views
    17,709

    Poll: I mean level editor source code, which was...

    I mean level editor source code, which was provided with the extension itself. Neither Level Editor nor Wolf3D tech demo were open source.
  177. Replies
    43
    Views
    17,709

    Poll: Purely math. Cursor X and Y is transferred into...

    Purely math. Cursor X and Y is transferred into 2D space on arc and distance, allowing to be more precise, but it is not perfect at all. It detects edges and such but overlapping objects is pretty...
  178. Replies
    22
    Views
    10,227

    XStar kidnap yourself and stay at my place, lol....

    XStar kidnap yourself and stay at my place, lol. Just keep some pocket money for accommodation and travel costs.
  179. Replies
    22
    Views
    10,227

    Phi, come and join me on Friday :) I can give you...

    Phi, come and join me on Friday :) I can give you times to book the same tickets!
  180. Replies
    43
    Views
    17,709

    Poll: You should check with Kisguri as I said before CT...

    You should check with Kisguri as I said before CT was bidding for Build engine some time ago, and MattEsch was working on OpenGL implementation easier to use than Raycaster extension (it was...
  181. Replies
    43
    Views
    17,709

    Poll: It is something I was able TO DO with Raycaster...

    It is something I was able TO DO with Raycaster object with lots of trickery, and for me its must have. Why I would pay for 3D representation of my objects, if I can't interact with them in that 3D...
  182. Replies
    22
    Views
    10,227

    \o/

    \o/
  183. Replies
    43
    Views
    17,709

    Poll: There was no releation between Displayed objects...

    There was no releation between Displayed objects in Raycaster Object and the actives which it was reffering to (displaying) so if I had a 2 objects a chair and man standing behind it Raycaster wasn't...
  184. Replies
    6
    Views
    2,536

    Send offer to few artists I know.

    Send offer to few artists I know.
  185. Replies
    43
    Views
    17,709

    Poll: I would only say somewhat interested. Played...

    I would only say somewhat interested.

    Played with Raycaster engine as well, and it was a good attempted but it proved to be very unstable (Level Editor) and quite tricky to use with proper game...
  186. Replies
    1
    Views
    694

    It is. Just download the latest build from Owners...

    It is. Just download the latest build from Owners Lounge. But CT is now working mainly on MMF3.
  187. No and Yes. No - this is why Build engine was...

    No and Yes.

    No - this is why Build engine was created.

    Yes - you could try to run few Raycasting layers for different floors or just use symbolic starcase and when you enter you are on...
  188. Replies
    5
    Views
    1,102

    Problems comes when you want to make it work for...

    Problems comes when you want to make it work for the same object in two ways ;)
  189. Replies
    4
    Views
    1,457

    Cool :) Thanks for clarification. Obviously I...

    Cool :) Thanks for clarification. Obviously I meant GGJ entries made in MMF.
  190. Replies
    4
    Views
    1,457

    Is it only for Click Jam Entries or we can add...

    Is it only for Click Jam Entries or we can add also Global Game Jam ones?
  191. I was just wondering if it will be before Click...

    I was just wondering if it will be before Click Convention so I could make something to show, lol.
  192. Any ETA for this release?

    Any ETA for this release?
  193. And what would be the difference? Windows...

    And what would be the difference? Windows detects it as a normal mouse input.

    Windows 7 and 8 detect if there is touch screen is connected and how many touch inputs it allows so there should be...
  194. OpenAL and FMOD extensions should be able to do...

    OpenAL and FMOD extensions should be able to do it, both of them were not finished by Looki.
  195. Replies
    4
    Views
    1,131

    You can force animation and frame in animation on...

    You can force animation and frame in animation on base of value, I made working Diablo like equipment with changable items on characters (weapon, armor, helmet etc).
  196. Same problem is with Min and floats/

    Same problem is with Min and floats/
  197. Replies
    103
    Views
    44,286

    Sticky: Should be up. Sorry went to work last night...

    Should be up. Sorry went to work last night without restoring some files after playing on server.
  198. Keep the scale data in variables?

    Keep the scale data in variables?
  199. Replies
    9
    Views
    5,532

    It was probably installed only for one user...

    It was probably installed only for one user instead of all on the machine.
  200. Depends from the scrolling method - bigger area...

    Depends from the scrolling method - bigger area to scroll (resolution & Frame size) the slower it will go. Also you waste lots of space in second attempt.
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