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  1. Replies
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    id be interested in this too but as clickteams...

    id be interested in this too

    but as clickteams jeff just said that clickteam can make you the box2d to work for ios at a price then il go with that, id just like them to confirm here that if i...
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    if you downloaded the box2d extension witch you...

    if you downloaded the box2d extension witch you must of done there should be a example with it called testbed if you look at its code it shows you collisions, then its pritty easy to make the sounds...
  3. here you go me and salamanderpants wrote this...

    here you go me and salamanderpants wrote this between us, it will do what you asked slopes its using the platform movement object and also to get round the limits of that someone ells mentioned of...
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    hi happygreenfrog that sounds good, why dont you...

    hi happygreenfrog that sounds good, why dont you make a thread and post it up as you have made changes to make it better im guessing the community would be wanting it and appreciate what you done, id...
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    yep im with SP on this its open source use as you...

    yep im with SP on this its open source use as you wish, we need lots of engines like these as it would make multimedia fusion allot easier for beginners and these can also be used if you know what...
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    that nice and neat how you did that i like it SP,...

    that nice and neat how you did that i like it SP, i hadn't spotted the animation walking glitch, as i had always pressed jump when i was close to something, so had never tried to walk into something...
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    thanks salamanderpants for contributing them...

    thanks salamanderpants for contributing them couple of things :)

    ok iv added some more things and corrected some problems that were in the first two versions

    iv added

    * left and right...
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    why dont you just use the spot light example MFA...

    why dont you just use the spot light example MFA and apply it to your program
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    Platform Movement Object (PMO) base engine

    hello all, i thought id have a mess about with the Platform Movement Object to see if we could all make a base engine with lots of things ready made into it, so here's what i got so far

    Move left...
  10. ye that about it, it should also kill anything it...

    ye that about it, it should also kill anything it touches on the way or on the way back as well if possible, but not hit anything that's past the hitmark unless its realy close like a few pixels away...
  11. hi oruga, ye iv been trying to get it right but...

    hi oruga, ye iv been trying to get it right but cant, attached is 3 different ways first is with no fastloops second is with fastloops and third is with the move safley 2 object, i got further than...
  12. ok im re-uploading my MFA so francois or simon...

    ok im re-uploading my MFA so francois or simon can look at it if they have time, just a recap of what it is meant to do, the boomerang should go to the hitmark then back to the player, it does this...
  13. ye its not good is it, the detection and speed...

    ye its not good is it, the detection and speed control when moving something that does not use repeat key press to move something stinks big time, even using fastloops dont fix it, iv spent nearly...
  14. ye i had a counter in mine wile i was testing...

    ye i had a counter in mine wile i was testing stuff to, so i noticed yours and spotted what it was doing or not, only thing is on line 9 of yours the bit that says collision between hitmark and...
  15. ye that sounds like it might work and will cure...

    ye that sounds like it might work and will cure the problem of not being able to hit the badguy on the way to the hitmark, as that last solution of having the boomerang only destroy the badguy if the...
  16. hi klik-it, ye that little last bit works better...

    hi klik-it, ye that little last bit works better and i could use it that way for the game, thanks your a saint, i will still look into fastloops more though, as it does look a bit sloppy with the...
  17. hi klik-it, thanks for looking but that is the...

    hi klik-it, thanks for looking but that is the exact same effect i already had, i had already made it hit the HitMark without missing but if you look the boomerang still goes past the HitMark by what...
  18. ok iv spent the last few weeks of 14 hours a day...

    ok iv spent the last few weeks of 14 hours a day working on fixing this, finally iv found a way to move it in fastloops, this has fixed the collision detection between the HitMark and Boomerang 9008...
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    sorry mate i dont know how to do that hopefully...

    sorry mate i dont know how to do that hopefully someone will know
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    ye im still getting the extra boarder, but here's...

    ye im still getting the extra boarder, but here's a MFA for what id do to replicate it
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    ye i can see the boarders you mean, but if you...

    ye i can see the boarders you mean, but if you look just to the outside of each of them boarders you can see it has a plain grey boarder, here's a screen grab of what i can see, look at the far left...
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    that looks like a fake boarder i can see it has a...

    that looks like a fake boarder i can see it has a plain boarder just after them two that's just grey black like
  23. ok someone is looking at this at the moment, i...

    ok someone is looking at this at the moment, i was going to remove the post but the forum is not set to let you delete, so will leave it here for now and edit this bit if needed :) thanks for all...
  24. i will PM you nivram as i don't want to be...

    i will PM you nivram as i don't want to be hijacking this guys thread
  25. (Will pay you) need this MFA made to work in fastloops

    hello all and anyone, i will pay you to help me fix this issue, i made this boomerang MFA now all im stuck on is the fact that when you shoot at the hitmark because of the speed the boomerang is...
  26. ye mate i feel for you, im in the similar...

    ye mate i feel for you, im in the similar situation what's really needed is for all the old links to the info that was on the old forum, it seems the answers to everything everyone is after is on the...
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    what if you use the >user away from computer< in...

    what if you use the >user away from computer< in the timer set it to one second just, a stab in the dark though as i don't really know how to use MMF2

    um thought id add so set 1 second as the...
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    there's two ctrlx.mfx one is 52 kb and needs to...

    there's two ctrlx.mfx one is 52 kb and needs to go in the Extensions Folder the other ctrlx.mfx is 44 kb and needs to be in the runtime folder that's inside the data folder
  29. ye so do i, had a few more goes but cant seem to...

    ye so do i, had a few more goes but cant seem to figure it out, it seems i cant use fastloops as the speed is in a always event, iv PM'd nivram to see if he can help, but if anyone ells knows how to...
  30. ye i tried that but it still give the same none...

    ye i tried that but it still give the same none accurate over shoot due to moving 20 pixels at once, the other way i thought of was to actually attach the hitmark to the enemy but then that will home...
  31. true but i think that because its set to hit that...

    true but i think that because its set to hit that hitmark, when i put this all together in a game that hitmark will be invisible and i will have enemies for the bullet to kill, now lets think ahead i...
  32. ye klik-it man it is a good example but still...

    ye klik-it man it is a good example but still needs a bit more work for what i want it to do, but i just cant figure how to make it move faster without jumping to many pixels at once, so if anyone...
  33. hi klik-it thanks for having a look i really...

    hi klik-it thanks for having a look i really appreciate it, but i knew about that setting in line one and had a mess with it and found it made it move faster, but it makes it move to many pixels in...
  34. ok, iv now made a few more changes to make it...

    ok, iv now made a few more changes to make it more accurate because the boomerang would miss the hitmark if i was moving the mouse fast as i click the fire button, now it all works much better, but i...
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    yes please Nivram that would be good :)

    yes please Nivram that would be good :)
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    ok i do understand what you say there, you also...

    ok i do understand what you say there, you also hit on a point i was making about how the tuts are not tuts and just examples that don't tell you what they are for, someone told me that if i...
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    hello nivram, thanks for reading my rant sorry...

    hello nivram, thanks for reading my rant sorry about putting it on, but that's how it makes me feel very frustrated, im very determined to learn it but just cant find anything that really does...
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    i would like to see some real tutorials as the...

    i would like to see some real tutorials as the ones that most are calling tutorials are really just examples, yes there good if you want to be able to copy what someone ells wants to do in a game,...
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    Sticky: sorry i posted in the wrong section iv deleted...

    sorry i posted in the wrong section iv deleted what i said here in this edit and i will go put what i wanted to say in the right place sorry about that :)
  40. wow thanks mojofltr, that really works well, il...

    wow thanks mojofltr, that really works well, il look at what you did and try and understand it as i dont really understand what to use and when, i wish there was a manual for how to use all the...
  41. hello, thanks for looking at it ratstar but id...

    hello, thanks for looking at it ratstar but id already nearly done it wile i was waiting, but its not right i will attach the MFA so you can see what iv got, all i need now it to set the Boomerang to...
  42. need a good boomerang that hit the spot i click the mouse at

    hello guys, can anyone help i need my player to fire a boomerang style bullet, all i can work out on my own is to launch in the direction of mouse witch misses the place where the mouse is and when i...
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    wow thanks man, that's so simple, two days i...

    wow thanks man, that's so simple, two days i tried to work that out. is there some good manual i can read as i get stuck on lots of things and i just cant find the answers in the manual or in most...
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    help with movment or mouse

    im stuck iv got a fast-loops for my fire and bullet detection, my player is controlled with adsw keys and the fire is the left mouse button click, but i want it to fire at where my mouse is so i make...
  45. thank you Asholay, i had tried for days to figger...

    thank you Asholay, i had tried for days to figger out what that was, using the forum search didnt help and google search well what can i say don't google red x LOL you will get distracted, thanks...
  46. how do you get the red X that is in front of some actions in the list

    hello im trying to learn how to use MMF2 from examples and the tuts and stuff, but i cant find anything that tell you how to put that big red X that is at the bigging of some actions, heres a picture...
  47. ok just wanted to let you know after hours of...

    ok just wanted to let you know after hours of reading on the internet and finding nothing any diferent, it sudenly started working and now my character stays within the screen, but the sample one...
  48. hello, i just tried what you said abouve most of...

    hello, i just tried what you said abouve most of it worked, the bit that didnt work was the bit about stoping the object from leaving the game/application window not sure why as iv done exactly as...
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