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  1. Replies
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    @Keith thanks for the post. Very inspirational. ...

    @Keith thanks for the post. Very inspirational.

    You've got a good plan and it looks to me you are executing and shipping.

    I've always felt that everyone will have fantastic ideas from...
  2. Thread: This new?

    by buckeroo
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    Cool!

    Cool!
  3. Replies
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    I built a test for my iPhone and iPad 1 (iOS 5)...

    I built a test for my iPhone and iPad 1 (iOS 5) and it works.

    5317

    I did notice that your bundle identifier listed the default clickteam id. I changed it to one of my test bundle ids.
  4. http://www.jtadeo.com/clickteam/interesting-ios-er...

    http://www.jtadeo.com/clickteam/interesting-ios-error.png
  5. Congrats Marc, that is very inspiring. Being able...

    Congrats Marc, that is very inspiring. Being able to have your HQ and office in walking distance is very handy and I'm sure saves a lot on travel costs ;)
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    I've used TestFlighApp.com with other projects....

    I've used TestFlighApp.com with other projects. All you have to do is create an .ipa file. There are instructions on how to do it. Take a look at:...
  7. I downloaded it as well on my iPad 1 and getting...

    I downloaded it as well on my iPad 1 and getting a blank screen as well. I am hoping that by end of December I'll have an iPad 2 and I can test on that as well for others.
  8. Thanks for the post. This looks useful.

    Thanks for the post. This looks useful.
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    ...ah ok...it's live...srry I just asked when it...

    ...ah ok...it's live...srry I just asked when it was live...lol..
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    I think part of the problem was that Adobe...

    I think part of the problem was that Adobe mismanaged their announcement regarding ceasing development on Flash. It didn't help that many didn't realize that it was for the mobile version of Flash....
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    @mikec, yes admob would be a welcomed extension. ...

    @mikec, yes admob would be a welcomed extension.

    iAds is ok but definitely something I can't live off of unless I make some crazy awesome game one day and people just take to it.
  12. Thread: Iads on ipad

    by buckeroo
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    I have live iAds showing on my bee game for iPad....

    I have live iAds showing on my bee game for iPad. When I play it on my iPad it doesn't show either. But I think if other people play it, it will show.
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    Yes, it would've been good if they sent you some...

    Yes, it would've been good if they sent you some kind of notice via e-mail or alert of some sort.

    Sorry to hear about that and I guess for my next app I'm definitely going to go the refresh...
  14. What it feels like when you get your app approved by Apple

    http://www.jtadeo.com/funnystuffs/approved.gif
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    Well so far so good and this part has always been...

    Well so far so good and this part has always been very exciting. The suspense and anticipation. It won't be long now.

    After the review, you will normally get an e-mail indicating the final status...
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    I'll try this out. I may have missed this one. I...

    I'll try this out. I may have missed this one. I will usually do a complete xproject zip file before I start testing stuff.
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    @UrbanMonk, Ortman can have the privilege of...

    @UrbanMonk,

    Ortman can have the privilege of giving you that kiss and I'll shine your shoes if you provide a tutorial and open source it ;)

    Anyway, no pressure on when you can get the sample...
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    I also checked out this thread by UrbanMonk at:...

    I also checked out this thread by UrbanMonk at:
    http://community.clickteam.com/showthread.php?t=67095
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    Game Center Multiplayer

    So I finally had a few hours to kick around with Game Center Multiplayer. I set up the necessary settings at the itunesconnect site etc. I ran a quick test to show player scores and it showed up...
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    I just tried this now and the iAd is indeed...

    I just tried this now and the iAd is indeed stuck.

    Looking forward to the next beta.
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    It is possible to make and in time I am sure more...

    It is possible to make and in time I am sure more extensions will be available. For now, I'm just getting my feet wet with the iOS exporter. I think the fact that anyone can extend the exporter is...
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    I uncheck the "Multitask" option. It frees up the...

    I uncheck the "Multitask" option. It frees up the app.
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    View Post

    Hi ABRAMAN, MMF2 est nécessaire pour créer l'application. Il est ensuite exporté de la MAC. Une fois qu'il est sur le Mac, n'est-il établi de test via le simulateur puis à le périphérique. Il devrait...
  24. This looks completely awesome, I love the...

    This looks completely awesome, I love the illustration style!
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    What Tuna said...

    What Tuna said...
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    @Harry, for the GET object, the idea is you post...

    @Harry, for the GET object, the idea is you post your info to a waiting file (on a server), for example a PHP file that will have output, it then will post back to calling application where the...
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    You could look into Game Center multiplayer. Good...

    You could look into Game Center multiplayer. Good for turn based games I would imagine. I can't remember where I saw it, but someone was doing a simple tic-tac-toe game and it sounded pretty good.
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    I didn't even notice this. How much of a space is...

    I didn't even notice this. How much of a space is it?
  29. Ah ok, it should be your bundle identifier. The...

    Ah ok, it should be your bundle identifier. The standard practice is to do this:
    com.yourdomain.yourappname
  30. @Tuna, you have to change the default...

    @Tuna, you have to change the default com.clickteam.runtime to your own. That part tripped me up the first time I did a test compile. You can also manually change it in the plist, tho it's easier...
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    For me I guess it's not as critical. For my own...

    For me I guess it's not as critical. For my own games, I release them when I can. I work on them during the weekend or whenever I can. I would imagine the bigger players know the days to release and...
  32. @Jeff, everything is looking really good.

    @Jeff, everything is looking really good.
  33. It looks like they are showing up based on...

    It looks like they are showing up based on product ownership? I see iOS and Flash now.
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    @Andos, #7 would be a welcomed addition....

    @Andos, #7 would be a welcomed addition. Automatic garbage collection is always handy.
  35. Thread: Ios with Ads?

    by buckeroo
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    Yes, that's what I did with my Crazee Bee app...

    Yes, that's what I did with my Crazee Bee app that I ported over from my Flash version.

    iAds does not pay a lot but that's not the reason I make games for myself :D
  36. Thread: Ios with Ads?

    by buckeroo
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    Interestingly enough, iTunes is down today for...

    Interestingly enough, iTunes is down today for maintenance.
  37. Thread: Ios with Ads?

    by buckeroo
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    iAds is added by Apple automatically depending on...

    iAds is added by Apple automatically depending on how much traffic your app gets. You do need to enable it via the iTunesConnect site as the ads are fed to the app from Apple.
  38. Thread: Ios with Ads?

    by buckeroo
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    The iOS exporter allows iAds to appear in your...

    The iOS exporter allows iAds to appear in your app.
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    For some of my projects the black borders were...

    For some of my projects the black borders were not an issue. However, if at some point they star to bother you, you can export an iPad version that will give you the full 1024x768 size you need.
    ...
  40. Thread: IOS Lacewing?

    by buckeroo
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    This will be very cool! 1++

    This will be very cool!

    1++
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    That's close, it's actually 480x320.

    That's close, it's actually 480x320.
  42. Shiny NEW site - Where is the Beta forum for iOS?

    Wow lots of links to meet and try out.

    So I was poking around the site and wasn't able to find the Private iOS Beta forum. I'm thinking it'll be a few days yet until it gets added?

    Congrats on...
  43. Re: A PLEA FOR HELP - Getting the App to the App Store

    @Paul_Boland
    I was wondering how this was turning out for you.
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    Re: iOS Box2D or Chipmunk Physics

    Thanks Jeff, the current exporter is already very good and I believe by adding physics, MMF2 will be unstoppable.

    So if anyone will take up the challenge, it will be a very awesome thing to have :D
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    iOS Box2D or Chipmunk Physics

    Are there any plans to implement physics in the immediate future?
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    Re: Submit highscore upside down

    As a workaround, for my crazee bee game I just called a listing and wrapped a graphic around it. However, I know at some point it would be handy to get into GC itself.
  47. Re: Tilt example left to right using accelerometer

    Thanks for posting this example.
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    Re: iOS WebView extension beta

    I just tried this out and it works, so that was good.

    Is there any way to run an index.html file locally using this extension?
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    Re: Cave Diver Tommy doesn't work on iOS 5

    I just tried cave diver tommy and yes, the entire screen is blank (white).
  50. Re: A PLEA FOR HELP - Getting the App to the App Store

    @Paul_Boland,

    I dunno why, but I am so relieved it worked out for you :D

    Congrats and I hope the app does well, get Jeff to post it in the listing too.
  51. Replies
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    Re: Cave Diver Tommy doesn't work on iOS 5

    So far, my game Crazee Bee plays fine with iOS 5. I am using the most recent iOS exporter update.
  52. Re: A PLEA FOR HELP - Getting the App to the App Store

    Paul, out of curiosity, what version of Xcode were you running before?
  53. Re: A PLEA FOR HELP - Getting the App to the App Store

    @Paul_Boland,

    What version of Xcode are you using?

    If you have the older version 3.2 (I think) you need to use the Application loader located in Developer/Applications/Utilities/

    Launch the...
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    Re: Ipad screen rotation/ orientation

    @MJK, thanks for that and good to know.

    For now, I'm developing using 960x640 as for what I'm doing, having the band at the top is not a showstopper for me at this time.

    Overall, the exporter...
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    Re: Ipad screen rotation/ orientation

    @Keith, the games look great btw :)
  56. Replies
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    Re: Ipad screen rotation/ orientation

    @Keith, thanks for the reply. Good to know that there may be some alternatives/solution to this orientation issue that may be immediate.

    @sinister, I had a look at Tic Tac Toe Electric and the...
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    Re: Ipad screen rotation/ orientation

    There is an iPad app made with MMF2 listed at:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=248315#Post248315

    It was approved and I would imagine they are using the same...
  58. Thread: Game Center

    by buckeroo
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    Re: Game Center

    In working with the GC object, I ended up using the get scores function and it worked. It worked better for my layout.
  59. Thread: Game Center

    by buckeroo
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    Re: Game Center

    Thanks for the reply.

    I started with landscape from MMF2 from the start from what I can remember. I've been poking around with the exporter all weekend. I'll start with a completely fresh slate.
  60. Thread: Game Center

    by buckeroo
    Replies
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    Re: Game Center

    I am testing out an iPad build with a Default-LandscapeLeft orientation. I notice that when I invoke the Game Center leaderboard, it shows up sideways/Default-Portrait mode. Is there a way to set the...
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    Re: "Application failed codesign verification"

    Were you able to get the app to run on a device?
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    Re: Validation failed!!

    One of the first things you have to do is to generate a development certificate by requesting one from Apple then installing it on your Mac.

    If you login to the iOS Provisioning Portal, you'll see...
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    Re: "Application failed codesign verification"

    Yes, it gets confusing. You need a certificate to create a mobile provisioning file for either:
    1. ad hoc distribution (usually limited to 100 devices) for testing.
    2. app store (this is the one...
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    Re: "Application failed codesign verification"

    You need to compile it with the certificate that matches your mobile provision.

    For example:
    www.clickteam.yourgame

    Whatever bundle identifier you entered in MMF under application properties...
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    Re: Adding joystick and touch controls

    The joystick only works on the device. The default position is at the bottom of the screen with the 1+2 fire buttons showing up. I'm trying that out today.
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    Re: iOS - download image to local storage

    Thanks Andos I am looking forward to it.

    I finished my initial review of the iOS Exporter and it was indeed worth the wait. Fantastic job by CT.

    Local storage for the INI is set in the cache....
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    Re: iOS WebView extension beta

    This looks cool! I'll try this out.

    Thanks for this :D
  68. Replies
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    iOS - download image to local storage

    I finally got a chance to crack open the exporter today and having a blast with it. CT did a great job. Just amazing!

    Now for my question.

    Is there a way to "GET" an image to save locally to...
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    Re: The Infinite Ocean (a success story)

    I love it. Congratulations!
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    Re: Any Mochimedia tutorial?

    DizzyDoo has written a tutorial on that. Check it out:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=213349#Post213349
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    Re: My first paid dev project with MMF2

    It is a Flash app with the final data being resolved to a database.
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    Re: My first paid dev project with MMF2

    It's been NDA'd at this time but I can tell you it is not a game. It was something I didn't expect would be done with MMF2 but as I reviewed their SRS it just fit with what was needed. Knowing a lot...
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    My first paid dev project with MMF2

    I am super excited as I have finally landed my very first dev project using MMF2.

    After slugging away with the app for several months I am actually going to see a return on my investment -- even...
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    Re: Mochimedia Enabled Games Made with MMF2

    Looks good. Do you have a the mochimedia zip download location? My site script will automatically load any zip file I add to my upload queue.

    Thanks :D
  75. Replies
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    Re: Mochimedia Enabled Games Made with MMF2

    Great list of games so far. I've been adding them to the site. Thanks for everyone's submissions to date.
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    Re: Lacewing & Flash

    After trying to get Lacewing and Flash to work together I realized there was waaaay too much lag on the part of Flash. As such if you are doing any type of multiplayer where timing is important to...
  77. Thread: Save and Load

    by buckeroo
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    Re: Save and Load

    That was the tutorial that I followed to save data from a Web service to a test game I was working on. I thought it was fairly straight forward. The screen captures helped a lot.

    What part didn't...
  78. Thread: Save and Load

    by buckeroo
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    Re: Save and Load

    The INI object tutorial is around the middle of the page, you may need to scroll down a bit.
  79. Thread: Save and Load

    by buckeroo
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    Re: Save and Load

    Go to this link:
    http://www.clickteam.com/website/usa/tutorials/

    The INI object might do what you need.
  80. Thread: Save and Load

    by buckeroo
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    Re: Save and Load

    Hey PimeX, can you be more specific?

    What kind of game are you trying to make?

    Have you checked out the tutorials? The chocolate one was the one I started off with a few weeks ago. I've made 2...
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    Re: Mochimedia Enabled Games Made with MMF2

    ha ha mickarrow, that was a fun game. I love the penguin..lol...

    I'll be adding games this weekend. I'm backed up this week with my paying gigs.
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    Re: iPhone testing

    From what I understand, the iPhone app exported from MMF2 can only be compiled from a Mac thereby staying within Apple's rules.
  83. Replies
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    Re: Mochimedia Enabled Games Made with MMF2

    Whoa, you're right JoKa, the ads are gone. I thought I saw a MochiAd! lol...It looks like it's kept the score system tho. Not sure if that will be gone too or if Kong will take out.
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    Re: Mochimedia Enabled Games Made with MMF2

    I uploaded my game to Kongregate and it's maintained the Mochiads. You will earn more if you use their ads. Maybe with Flash Haxx I can add the Kongregate code. If I figure it out I'll post it for...
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    Re: Mochimedia Enabled Games Made with MMF2

    Thanks guys, I've added them to my site. I'll check by every week or when I can to add them manually until I can get the profiles version working.
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    Re: Jump Game Example

    Thanks for the example. I was thinking of making a quickie platformer game. This will help a lot :D
  87. Replies
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    Re: Mochimedia Enabled Games Made with MMF2

    If anyone else want to add their zip location post it by Friday. I will be updating the site over the weekend.

    Thanks everyone, some really great games are being made with MMF2. Good stuff, good...
  88. Replies
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    Re: Mochimedia Enabled Games Made with MMF2

    I've added the games and my zip to post works. My next step to get it working as a form so you guys can just submit the zip file. I've had problems with root account owning the zip file and so I need...
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    Re: 3D Games Using MMF2

    Thanks for the links StephenL, those samples actually look pretty good :D
  90. Replies
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    Re: 3D Games Using MMF2

    Thanks for the reply Sam. Yes, I understand MMF is not the best tool, I just wanted to know if there was anything that had already been done with it as it relates to 3D. I got interested in the idea...
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    3D Games Using MMF2

    I know this one might be waaay out there but I was wondering if anyone has created a 3D Game using MMF2. I've used a few 3D Game Engines so I am aware it may not match what's out there already but I...
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    Re: Game in a Day Showcase Thread

    Jacob_Miller, over all I like the game. Good start for game in a day.

    I love these quickie games.
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    Re: A few EASY questions. Please & Thank You

    Great thread here with good info. I think I've just scratched the surface for my games as I am nowhere near $170/day. I've tried a few game sites and the target audience for your games is key factor...
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    Re: Game in a Day Showcase Thread

    It dem ladybugs isn't it :P

    Thanks UrbanMonk and MJK.
  95. Replies
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    Re: Game in a Day Showcase Thread

    Yeah, I'll work on it. I'll take what you said to heart about how confused you got with what to go after and what not to go after. Anyone else get confused? I kinda felt the instructions explained to...
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    Re: Game in a Day Showcase Thread

    I was originally an illustrator and designer before I became a programmer so drawing is second nature to me. As for the graphics, the main game was all custom - they are all new and was produced...
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    Game in a Day Showcase Thread

    I think Game in a Day events are a lot of fun as it forces you to do the following:

    1. Get something out there.
    2. Gives you permission to go all out, now that you have a contigious block of time...
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    Re: Making Money with Mochi Ads

    That is cool and congrats to you. I've made enough money in the last couple of days to buy a pack of gum and a gumball and my game is no where near as nice as other games I've seen.

    I hope to...
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    Re: Making Money with Mochi Ads

    Newgrounds is one of the best places (from what I can see) to get a real measure of how good your game really is as a lot of the reviewers will not hold back to tell you what they really think of...
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    Re: Mochimedia Enabled Games Made with MMF2

    AngelicTech - your game has been posted.
  101. Replies
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    Re: Mochimedia Enabled Games Made with MMF2

    Hey, its' me again.

    If you guys can post your the Mochimedia download zip link, for example:

    http://cdn.mochiads.com/c/g/name-of-your-game.zip

    I can post it to my site this week. You can...
  102. Replies
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    Re: Mochimedia Enabled Games Made with MMF2

    See post above :D
  103. Replies
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    Re: Mochimedia Enabled Games Made with MMF2

    How do I do that or did I already? I can't find my games on your site.

    I really like your site by the way. Very professional and clean cut. That smiley game is a bit... eh... but the website...
  104. Replies
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    Re: Mochimedia Enabled Games Made with MMF2

    Wow great list so far and thanks to all who've submitted their game.
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    Sticky: Re: Lacewing Video Tutorials

    Someone should stick it back on the hook. Wait, is that a good thing?

    Thanks guys! [/quote]

    Yes, it's a very good thing...lol...

    I am sure many have and will benefit from it.
  106. Replies
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    Re: Lacewing + Flash + Multiplayer Info

    It's official Jamie. I am a fan :D

    Thanks again and again.
  107. Replies
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    Re: Mochimedia Enabled Games Made with MMF2

    Oliver, you've got the Number 1 game with crazycrab on my site. It is an excellent example of what can be created with MMF!

    I'm going to get some more feature pages for games created with MMF2.
  108. Replies
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    Re: Lacewing + Flash + Multiplayer Info

    I am using the MFA from DizzyDoo's tutorial. Here's the link at:

    http://www.box.net/shared/51lomfd84l

    It would be super awesome if that can be modified for Flash.

    Thanks so much!
  109. Replies
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    Mochimedia Enabled Games Made with MMF2

    Hi Everyone,

    I am looking to make a list of all games made with MMF2 that is Mochimedia enabled. So far I have seen Oliver Pearl's crazycrab, invartis and DizzyDoo's penguin game.

    Are there...
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    Sticky: Re: Lacewing Video Tutorials

    Yes, let me put it my .02 cents. DizzyDoo these vids are off the hook! Very nice indeed.
  111. Replies
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    Lacewing + Flash + Multiplayer Info

    I tried out DizzyDoo's Lacewing tutorials and they were just fantastic. It's a solid intro to multiplayer and Lacewing.

    The samples worked when building a desktop app but fails when trying to...
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    Re: iPhone Apps in MMF2?

    From what I understand they are working on that. This program just keeps getting better and better. Well worth the purchase price so far.
  113. Replies
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    1,692

    Re: Did anyone order MMF2 with SWF Converter?

    I ordered mine and got my install CDs within a week (I am in Canada) and the exporter was a download. The purchase process went very smoothly. I got what I expected.

    Overall, I had an excellent...
  114. Replies
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    85,837

    Re: iPhone testing

    You can create an adhoc application. You will need a Mac and the iPhone SDK.

    edit - If you are just testing internally, you can just do a direct connection. If you are going to be distributing...
  115. Replies
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    Re: Top Examples of Lacewing Based Projects

    Scattered is right..he he he... :crazy:

    There is a lot going on with this MMF2. All good is what I say.
  116. Replies
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    Re: Top Examples of Lacewing Based Projects

    Thanks LB, I'll rummage through that and see if I can find a comprehensive list of sites using Lacewing.

    I just wanted to know if there was a One List to Rule them all kind of site. If there is...
  117. Replies
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    Top Examples of Lacewing Based Projects

    Hi Everyone,

    As I delve more into MMF2 I would like to know if there is a list or site of top examples of games or sites created using Lacewing.

    I understand Lacewing will allow some...
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    Re: Flash On Android

    This is probably why Steve Jobs is so freaked out...lol...
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