Search:

Type: Posts; User: coogart07; Keyword(s):

Search: Search took 0.00 seconds.

  1. Replies
    5
    Views
    442

    I think I just figured it out, by making it so...

    I think I just figured it out, by making it so that when the object player collides with the barriers, which each were made along with their position on the frame (up barrier, left barrier, right...
  2. Replies
    5
    Views
    442

    Thank you, but the active I have for the player...

    Thank you, but the active I have for the player object doesn't have eight directions type movement, the movement it has it's the one in the description of the thread.


    every 0.70 seconds ...
  3. Replies
    5
    Views
    442

    Collisions with sub-pixel like movement

    So I just begun making a game I've been planning for months now, and the beginning is suposed to be like inside of a computer, so I wanted the movement to be choppy, so I made this: (imagine this is...
  4. Then I explained it badly. It's following as...

    Then I explained it badly.

    It's following as in always in the same position as the player or the enemy, it depends on who I put it on.
  5. No, I want the enemies to always follow the...

    No, I want the enemies to always follow the player, but stay still and shoot ONLY when they are overlapping or touching the invisible object that follows the player.

    Now that I think about it, I...
  6. Only applying movement change only when overlapping object

    Hello, I'm working on a top-down shooter game, and I created an enemy which shoots at the player when it is overlapping an invisible square that follows the player, and I've been trying to make it so...
  7. Replies
    7
    Views
    1,062

    Thank you all for helping, but I think it's still...

    Thank you all for helping, but I think it's still a bit complicated for me.

    I will try to replace the crates with another concept.

    Thank you
  8. Replies
    7
    Views
    1,062

    Thank you, I will give it a try

    Thank you, I will give it a try
  9. Replies
    7
    Views
    1,062

    It's a top-down game

    It's a top-down game
  10. Replies
    7
    Views
    1,062

    Oh, thank you, but my game isn't a platformer. ...

    Oh, thank you, but my game isn't a platformer.

    There isn't like a "floor surface", because almost everything is floor, so I can't make it so that when it collides with a backdrop it will stop.
    ...
  11. Replies
    7
    Views
    1,062

    stopping an object after a set length

    Hello, I'm working on some crate type objects that will fall from the sky and land on the ground so the player will be able to get supplies.

    I want them to spawn on random parts of the level, then...
  12. Thank you very much!!

    Thank you very much!!
  13. Thank you! It really did work for me. But...

    Thank you!

    It really did work for me.

    But how do I make it so that the quantity of enemies goes increasing for each wave without the previous restrictions stopping them from spawning?

    Thank...
  14. Thank you, I had guessed it would be something by...

    Thank you, I had guessed it would be something by that style.

    But I still don't know how to actually program it :P

    Could you please show me how to do it?
  15. I need help with enemy spawning and timers

    Hello, I'm working on my first game and I want to make it an enemy wave survival, but I just got stuck in the part where I make the enemies spawn at the beginning of each wave, and I couldn't find...
Results 1 to 15 of 15