awesome! it worked :D
thanks Yves :)
Type: Posts; User: SHINBAXTER; Keyword(s):
awesome! it worked :D
thanks Yves :)
my debugger bottom right buttons are gone, how do i get them back? ......help! :O
is it possible to add an action to fusion that resets an active objects values to its default values, without having to destroy & recreate the object?
maybe called something like "reset values" &...
oh wow! :O thanks dude! :D
would still be cool to be able to do it the way i mentioned as well lol ;D
there is also another similar box mode bug, but i would have to send that by DM because it contains my private game stuff
spritesheet box mode has a bug where it doesn't load it back in correctly
here are my export & import settings
& here is the mfa example
always + a new touch has occurred doesn't behave correctly on android as it does on pc & ios. it keeps on triggering
i have attached example mfa
I have 2 feature requests:
1. allow actions to to be dragged on to event numbers in event list editor to add them
you can currently drag conditions on, and you can drag actions over other...
thanks for the clarification :)
@Yves any chance of an answer yet? only you have the power XD
sent you a PM :)
from what i see, your picture appears to be smoothing outside the objects now tho would have to see it on the actual device to be sure
but i now see the bigger issue, the...
the bug is there in your image if you look closely enough, or zoom in, i posted some images to clearly show it and explained it on discord in the android section, but i can post them here as well if...
the android "smooth resizing" bug can also happen inside the object aswell, it looks like it has a problem with applying smoothing to certain straight lines
heres a example , remember it only...
BUG: on the android exporter, when "smooth resizing" is enabled it only smooths inside the object,
so if an object is on a background, the outer rim of the object will be sharp and not smooth...
Yves ignored us all XDXDXD
Yves any chance of a quick explanation? :)
trying to work this out myself recently, have you tried this?
tk22 thanks dude, was just going to upload them myself ;)
& let us know if there is any more help i can give Fernando :)
SoftWarewolf did u ever make any more progress on this, & did you get it working for ios in the end?
Fernando if you are still looking for the best solution to online multiplayer for android,
Epic Games have released a totally free multiplayer service that is cross platform, including unlimited...
clickteam, can we get some clarity on this question please :)
Starting the new year with a game release. That’s the way! :D
did it solve it? :o
whisky does it crash if you also have the ad object in the frame you jump to?
Fernando wow! :O yes, i definitely want to test it :D
iphone SE, 32GB
software version 13.3.1
model number MP832B/A
my iphone fusion game gets super taxed when my iphone goes into low battery mode.
and it is dropping my framerate massively. which doesn't happen on other games.
have you guys put it into some...
ok, i think i understand that lol. XD
anything that would be able to connect cross platform, iphone/android/pc, support peer to peer direct,
and that could handle huge amounts of players if...
will this object allow for multiplayer data sending?
list object broken on ios
it doesn't appear at all anymore, just a blank screen :o
& also in the past when it used to work the "scroll to new line" was not working on ios
Here ya go! ;D
haha,amusing style, reminds me a bit of the epic flash youttube cartoon series Apollo Gauntlet XD
also really like the 3d backgrounds on the side on plain, is that normal fusion, or firefly?
are you sure??? :o
how about this clearer test?
actually testing it again, it appears it doesn't like the blank command in the "A29" loop.
tho it still seems a bit suspect >:D
found a bug in the get loop index number, can't progress on in my game without it working.:(
as of 2020 is there an object that can zoom in on android?
haha, well that was as much as i understood it, guess we will never really understand the deep mysteries of fusion XD
i generally only use certain actions that i hav tried & tested to be safe, ...
hmmm... no idea then, sorry :(
maybe someone else can chime in :pacman:
is this what you wanted?
to my knowledge, changing a green command into red one turns it into a normal black command (which i use a lot coz i like my code in the order i demand like a army...
totally WORTH IT!!! :D
it's like in super mario when you get that FLOWER POWER!
& you cry when you lose it XD
mobichan it worked!!! <3 thanks a lot man :)
the debugger buttons in the corner are not appearing, they only appear when stretching the debugger window, but when you release the stretch they disappear again :(
yes you can leave it at 0, but i thought you wanted to have players with values 1 & 2 lol. you can always add 1 afterwards if you wanted instead.
super sad :(
but i still hold out hope for a fix. i have faith in clickteam :)
sorry, i dont hav a game on the appstore with this in, do you have 2 ios devices to test on?
& 50ms is very quick, thats only 1 program tick, don't know why you would need that many objects...
so we have a new member of our group! XD
welcome my friend :D
this is what is known as the dreaded clickteam fusion "overlap bug", & you are correct that you can not do it in 1 tick.
to split up the players i do this...
set ME to 1
set THEM to 1
on match started
if GCMAlias$( "Game Center Multiplayer", 0 ) < GCMAlias$( "Game Center Multiplayer", 1 )(only 1...
ok, so THAT'S how you do it lol.
this solution doesn't appear to work, any chance of an example mfa?
and speaking of the debugger, the add new object, X & the dots have disappeared from my debugger in this build. when i shrink/enlarge the debugger window frame they appear temporarily, but...
been working on a fighting game myself :)
currently going through the exact same issue lol
one thing to mention is that, you will have to use delay based netcode, as until clickteam fix the...
no problem, just message me here when you get a chance to look at it. :)
fernando did it crash for you?
Fernando heres the crashing mfa
do you mean the mfa?
just tried in a new game and the silent "find match" isn't working, & crashes out 1 or both devices when used X)
Tuna does this still work for you?
so...... it appears another clicker has fallen victim to the dreaded "collision bug" X)
unfortunately its by design, very poor design in my opinion.
many of us have bee trying to get clickteam...
glad it helped :)
is google still working on making it on their end, or is it a case of you deciding whether or not to make the extension?
because if you make a kickstarter for it, i'll fund it myself ;D plus i'm...
cross-platform multiplayer??? :O:O:O THAT'S A DAY ONE PURCHASE!!! <3
Fernando is this firebase realtime extension still being worked on?
EXACT same thing just happened to me, purchased widget on clickstore to make an iOS game. & it says i need android extension.
did i just waste my money? :(
just purchased this to help with my ios game & it doesn't open because i don't hav an android exporter.....did i waste my money? :(
i had installed the latest patch after everything, but it still wasn't working. until i uninstalled it all and did it again, weird lol.
probably, as i don't know how to drive XD
how do you update the item in the store, shouldn't the 2.5+DLC just update when you install the latest patch? :o didn't appear to be working for me lol
Yves I FIXED IT!
i'm not 100% sure, but i believe the problem was the install order, that installing the 2.5+DLC before installing the most recent patch caused the error.
so i uninstalled...
if i make a new blank project & save it with the gamecenterachievements in it loads fine. but still none of my old mfa files load.
i hav turned off all antivirus, and added exception to fusion.
sent it to your clickteam email :)
reinstalled the latest patch, it updated the date modified, but still same error :(
i installed CF2.5 and 2.5+ fresh on a new computer just a few days ago, didnt use MMF2.0
there are no duplicate files in the extensions folder, they are only in the unicode folder & my antivirus...
Yves i can't open any of my mfa files :(
i'm getting same unicode error but complaining about my gamecenter extension.
i reinstalled patch, plus tried old versions of fusion right back to...
i have this same error. did you manage to find a fix?
you definitely captured the 80s van damme feel :)
yo dude! :D been a while.
not quite sure what the error is, did you try installing the multipletouch object again from the extension manager?
no probs :)
i only needed to include the GADApplicationIdentifier and it worked. didn't need the ObjC thingy.
and yh, i never know what i'm doing lol. just click & add random stuff til it...
i added the GADApplicationIdentifier in the info plist & it worked :D
problem was i was using the admob interstitial ID instead of the actual admob app ID X)
also i didn't need to...
haha! nice to see i'm not the only one making a fighting game. looks cool, i like the impact sfx u can feel the hits, & blocking looked solid.
& you got some awesome 80s vibes going with the...
Help! i can't build my game anymore! :(
Fernando I'm getting the same error but can't seem to fix it, not sure if i'm doing it right as i'm not good with xcode & programming stuff (which is why i...
downloaded it but i think the screen maximized too much for my laptop screen as half the words are off the top left & the guys just walks from left to right at the bottom & i couldn't click anything...
chrilley thanks dude :) that works, altho, i wish there was a way to just check it directly so i could do it on 1 line, only way is to check it from its object fixed value number, its poor that thats...
** HAPPY BIRTHDAY YVES ** :D
thanks for creating fusion & giving me a way to make games! :)
take the day off.......after you've fixed my bug reports XD
i am trying to scope the string parser object using a qualifier (as it does have any alterable values so i can't scope ID it that way)
it seems to work with the first string parser object, but...
cadillacs and dinosaurs, yay! luv those old capcom sprites. nice one. :D
Perry's back in business! :D
in the profiler, what is the "display - total time", is it the amount of spare time during the vblank after its done all the events, or is it something else?
£50? hmmmm. let me think.....
eat out at a restaurant 5 times.... or get a bucket load of new awesome fusion features to use forever that will super charge all my future games?
render8 thanks dude! :D
& it should be on android at some point in the near future, so you'll get to try it then (unless your a windows phone guy XD)
render8 at first I thought this WAS your game lol. but then I realised it wasn't you, it was another "Mario maker" XD
& glad to hear your getting back into it again. :)
thanx for the explanation :)
so you don't draw the tiles as you scroll, you create the whole level maps tiles at the start?
how big are your maps in pixels?
& I really like the level...
wow! looks awesome! <3
how did you do the waterfall animation, are they made up of separate tiles cycling through animation frames?
Flappy Fighter - Battle 7 now out!
problem is I need it for iOS :(
I think it is time we finally got a "play sample by expression" command ;D (all exporters please)
as I hav over 100 sample play lines in my game that could all be replaced with...
I only checked on iOS, but the issue has actually stopped happening now.
I think admob must have fixed it on their side. I will let you know if it reoccurs.
anyone else finding that Admob now often mutes some sound channels after the ad is finished?
it's even happening on my old released fusion games from last year,
so admob must have changed...
Flappy Fighter - Battle 6 now out!
this would be awesome! <3
SolarB thanx dude :D & cheers for the fusion articles u wrote a few years back. I remember it helped me make sense of a few fusion things :)
mobichan hmmm... good point X) the rabbit whole deepens (what have I begun lol)
but I guess in that case if reordering them breaks your game.... then you just don't reorder them XD
it also would be an awesome feature if when you did this (if you managed to link them to IDs) you also gave us the ability to drag variables up and down the list to rearrange them. this would...
and there's me standing on my bed & looking to the sky, thinking I'm "elite" after performing 2 find commands on a string XD
you continue to inspire me with your fusion skills Volnaiskra. keep up...
Fernando the sounds still distort when i play with audio player :(
here is a zip of the 3 sounds samples
the forum wasn't letting me attach the zip file of the sounds so i put it in a...
Fernando fix one bug, create another XD
the same sample played on different sound channels now works fine as far as i've tested so thanks for the fix :D
but now it seems something has gone...
Dobermann thanks for clearing it up, as I've got over 100,000 players getting extremely impatient for an update lol X)
Fernando awesome. good to know :)
Volnaiskra You ARE a logical and...
getting this error warning when distributing build to App Store conect. how do I fix it? :o27095
and will apple still approve my game update with this warning? or will it be rejected?
Fernando. maybe I'm explaining it wrong,
it works fine with the same sample....then it stops working. so something has gone wrong.
it works & plays two of the same the first time, then it...
yeah, that's my favourite one so far (other than the "small pe..." bit) XD
Fernando this is definitely a bug. you play the same sample on 2 different channels and it works, both simultaneously play & echo is heard (showing it has the capability to play on 2 channels & is...
here is an mfa with the first of the sound bugs. i play the same sample on sound channel 10, then 20, then 10 again quickly & it cuts out the channel 2 sample.
this is how the sound...
there are I believe 2 audio bugs,
1) one is the one that cuts out samples when playing on different channels,
2) & the other is when apps lose sound on certain channels because of calls,...
Simon I don't know if you guys have realised it yet, but my iOS game has been blowing up on twitter worldwide over the last few days.
you might wanna use it to promote fusion ;D
no I haven't considered publisher investment yet XD literally busting my backside off trying to meet the week update deadline, I'm like "what was I thinking?!!!" XD
I wasn't happy with putting out...
Julian82 Yeah I seen it dude. it's blowing up! :D
AftPeakTank thanks man. it was a lot of years grinding X)
aenever maybe at some point, but it was mainly designed for mobile.
thanx man. it's going crazy on twitter at the mo :D
didn't really make it for iPad X) guess you just gotta lay it flat on the table and play it like an arcade cabinet stick XD
thanx man. glad you enjoyed :)
thanx a lot Julian :D yh, finally got it out. & he is a pain in the butt on hard mode XD
& you don't need to buy anything, u've helped me enough already lol.
(altho an App Store review would...
thanx :) the sprites were done in cosmigo promotion 4.7 & the backgrounds were done in adobe photoshop
thanx dude :)
Finally, after many years, my iOS fighting game makes its debut...
FLAPPY FIGHTER IS HERE!!!
check it out...it's FREE! ;D
I figured out how the sound bug error occurs >:D
if u play 2 of the same sounds overlapping on different channels, then play the sound again BEFORE letting the previous samples finish...
sounds like another hydra head of the dreaded "collision bug" XD
I use 568x320 for most of my my retro games.
but especially annoying when you have to deal with the black notch aswell. & are even all the iPads 16x9 ratio? get those black bars rolling XD
thanks fernando, this one works fine :)
you might need to give users a tutorial when you finally update to admob version 7.42.2 as some users (like me) might struggle to implement the Xcode steps...
I can't get the latest admob (version 7.42.2) to compile in Xcode in my fusion project. is the latest version of fusion not yet compatible with the latest admob?...or am I just installing it wrong?...
what are these legendary games you speak of needing more than 20,000 objects? XD
Fernando sorry for the incoming wall of text XD
I do not know much about code but through much searching & copying & pasting, I narrowed the problem down to the CSoundPlayer.m file in Xcode.
Fernando it was working fine in 291.6, so I'm pretty sure it happened when something was changed here in the changelog for build 292.0
- Sounds: incorrect position when looping.
from 0:25 onwards every time I press it you can hear that it cuts the previous sample & starts the new one, so u never hear a double up echo after that.
its basically like it starts doing...
Fernando I'm back :) hmmm... it's not happening in the last vid you just uploaded. maybe you got some lucky clicks XD
can't think of how to get you to properly replicate it then. here's a video of...
i can hear the problem happening on your first video. i think it's only when the same sample is played on different tracks. i also think i chose a bad sample to illustrate the point XD
ok, i think ive isolated it. when i am playing a sample on 2 different sound channels they cut each other out as if they are being played on the same channel. here is an example where the 2 different...
my audio samples have suddenly started cutting out on my iOS game. this started happening at some point in the 292 builds (not sure which one). works fine on windows, just not iOS. trying to make a...
hey buddie! :D
yh, those gif images didn't appear on my pc of mac laptops either, but the ones you just posted above show fine.
games looking good...like Metroid on ACID!!! XD
Fernando did you remember to include the iOS IAP crash fix in this latest build? as I didn't see it on the change log. I haven't tested it yet because my Mac is doing some installing. looking forward...
I know! my thoughts exactly. this is HUGE!
all this 2.5+ stuff is putting a constant huge smile on my face :)
keep it rollin clickteam, your smashing it! :D
yes yes yes yes yes!!!! more Alterable Values names! >:D
will buy it just for this :D
oooooo! 2.5+ sound awesome! :D I've hadn't been on the forums for a while so I missed it.
so might as well ask, if there's any chance of...
1) pan sample panning being made available on iOS (as...
wow! :O how the heck did they do all that 3D stuff in mmf2? ridiculous! XD
& nice game aenever. i love it when tech demos turn into games :)
no probs dude. glad you got it working :)
Dobermann oh & i just noticed that i accidentally put a space in between the "Ges tures", its suppose to be "Gestures" X)
thats ok, as the touch delay issue doesn't happen on the earlier ios versions, tho i'm not sure about ios 10 coz i've never had a device with that on to check. but i doesn't happen on ios 8 or 9
Dobermann Aasland i fixed it by pasting in this piece of code in xcode at the bottom of my "MainViewController.m" file.
you find the "MainViewController.m" in xcode path Classes/Application/UI
it would be nice if ads paused the game... as long as it remembers to unpause the game if the ad fails XD
Dobermann where were you last month on my thread when I was having a heart attack from this? XDXDXD
right, i see. never expected it would have effected performance on normal fastloops.
thanx for the science behind as always :)
Volnaiskra i know XD i was really hoping it worked, that would have been epic X)
i would actually add that as a feature request, if the bug tracker still existed lol.
actually maybe someone...
Simon nice example simon, i never knew you could change the loop index on the go. definitely useful :)
but unfortunately it appears that you have not actually skipped the loop cycle, but rather...
oh yh! I'd completely forgotten about alien breed. I had a demo of that off the from of an amiga magazine.
alien breed wishes it had these effects tho. you've taken it to an all new level :D
wow :O that's almost a 20 year legacy XD
p.s. also, luvin those walkers! the sfx are on point! :D
great atmosphere :)
reminding me of chaos engine & speedball 2 on the amiga...but darker XD
you jolly joker! >:)
lol. when you have to quote your own post XD
& yh, I've copied the same action many times & been stumped lol. it's like & evil clone lurking in the shadows XD
wow, really cool vid <3 I remember pondering how that was done for quite a while as a kid :o
definitely gonna be checking out more of their channel :D
nice work man. cool nes style gfx. I like the whip swipe effect, it looks big & solid. played the itch.io windows version, I wish the controls were z & x instead of shift & ctrl, would make it much...
I don't have an android device so can't play it. but the gfx look cool :) It took me a while I was like, "I'm sure I've seen that girl before...have I played this game?", then I looked at the game...
I had this issue trying to create a simple super Mario nes style where u can break all the small square blocks. when I created about 1000 block actives on screen the game started to slow down on...
lol. requesting the scale flip -1 was actually the very first post I ever made on these forums, it's the reason I signed up XD
yh, it is a frustration, I to myself am creating a similar fighting...
very clever 1 line event <3
not quite sure how u want it to work? do u want the clock hand object to just keep it's same angle & position when the circle object changes direction?
so when for example the circle direction is...
I have found tho that since I updated to xcode 10.0 sometimes I have had some random crashes, especially when I try to archive a build for submission. maybe something is buggy with Xcode build 10.0 :o
oh & i'm running Xcode Version 10.0 (10A255) on MacOS High Sierra version 10.13.6 (17G65)
did not crash for me, altho I don't know if I did it right as I'm not good at Xcode.
in my CRunMultipleTouch.m file
I typed in your "CObjectCommon.h" line on line 25 like this.....
Perry you will be....my time of conquest is rapidly approaching XD
Perry - hey, don't judge me! I'm on the latest build XD XD XD
I had to be to address the problem apple gave me with their newest iOS which almost crippled me!!! I'm still reeling X)
Emerson3 - heeeeeey duuuuude!!! :D :D :D long time :)
man, so that game artist did a sonic spin dash, with the cash! total bummer X)
glad to have you back on the gaming scene! let's rack up...
right, I understand. nice to see clickteam still supporting old users :)
it's because when you export the fusion project, it sets deployment target to 6 by default instead of 8.
maybe that can be adjusted in the next fusion build ;)
it's ok guys, emergency clear :D
someone gave me a quick fix in xcode to remove the new ios gestures conflict.
phew :o i was starting to panic there XD
I need some emergency ios help clickteam >__<
Multi touch "new touch has occurred" is not detecting instantly when you touch the screen sides, even tho the game is still active.
i have attached...
okie dokie. cheers Olivier :)
just came on to write this exact thing myself XD great minds :D
clickteam, what is the correct procedure for reporting bugs at this time? as I have encountered a total game breaking bug on...
Janette5 my money is on no.6 ....but no.2 is also high possibility XD
Awesome stuff!! :D
especially love the flying part where the ship is dodging the asteroids <3 & the logo at the end is really cool to. Glad to see that u continued with it.
Keep up the great...
any news on when the bug box will be back up & running? or is it gone for good?
That would be AMAZING Sparckman XD
i'm having a similar thing happen with admob on iphone. :(
Everything was set up right on the admob side, but the ad just would not show. although for me some ad units worked & others did not,...
very nice & neat example, i learned a few things from that :)
tho i think u might still get the collision lag offset bug doing it that way.
yes, this can be a real pain in the backside to do as the collision lag bug comes into effect. only way i can think is to stick a qualifier on everything u want to shake, create an active object at...
congrats dude! ^__^
wats this nonsense! D:<
they better not be trying to block my ad revenue! ....i rely heavily on my £0.05 a day earnings! XD
YAAAY! thanx a million fernando! :D will test this out soon. also the leave match is sumthin i wanted to so cheers. i think maybe u should add it to the changelog file if its updatable. as i looked...
yay! new update :D will check it out
simonliu300 game looks good, & especially amusing when the monster goes BOP! XD
Sparckman he's LE BACK!!! XD
that little piece of full screen size animation was amazing, i wanted to see a game of that! lol. gameplay looks solid tho, u can clearly feel the impacts even tho u can barely make out the...
there was a way to do it on the thread i linked, if u swap all the colors back to a certain base palette and then swap them to the new ones u want.
& u have to make sure every color is always...
yeah, i was querying this a while back for a fighting game i am making & i found this thread, its an interesting but long read.
it's over 9000!!! XD
any reason why u don't want to use an alterable value instead of a flag?
wud make it much easier to solve XD
the top screenshot with the waterfall & the big structure in the middle looking like the yellow devil megaman boss has a real studio ghibli vibe to it.
& all we can do is try our best, then...
hadn't checked this thread for quite a while....the games looking WAY BETTER! <3
keep up the good work buddie! :)
fair enough, wat u say is true. (& yes julian worded it much better than i cud lol)
i'm just saying that wen u put out a game to the mass public, there will be many people like us in this thread...
just jumping in to disagree with this point XD
i think all users are affected by this, but most, either... can't see it, don't care about it, or can see it but don't bother to voice there opinion....
i like happy endings lol :)
the impact wen that big viking lands! XDXDXD
& it looks cool :) never pull a game from a jam, part of the jam is accepting wat u end up with, even if its just a bouncing ball lol. plus its also...
yay! this is great news! :D
i sent u a pm about this (and a few other questions) a couple of days ago fernando but i didnt hear anything so i thought it was still in the works.
i'd be eager to...
as a nice little example that i hav just currently run into,
on ios exporter, in the Play Sample action it gives u a "Play with Audio Player" option box,
this box can either be blank, hav a...
i voted this coz i just sat back & thought for a second if there was no forum & i had to rely solely on the documentation provided...i'd be a finished! XD
luckily there is a forum...