ok thanks. I'll use apks as long as allowed, than I'll switch to app bundle.
Type: Posts; User: faber; Keyword(s):
ok thanks. I'll use apks as long as allowed, than I'll switch to app bundle.
Ok, I'll go with apk as usual, thanks!
in Properties > Settings, I've noticed that there is a new Build Type: 'Android app bundle'.
What are the differences with the standard Build Type 'Android / OUYA application'? Does it offer...
sure, send it to me
NikiN by the way, I downloaded your files (apk + mfa).
When I install your apk (exported with 292.7) on my samsung s8, I get the ghosting issue. If I open your mfa and export the apk with 292.8, I...
As regards me: by changing from Display Mode OpenGL ES2.0 to OpenGL ES3.0, the ghosting problem on my Samsung Galaxy S8 seems to be fixed (Fusion Version 292.8 in both case).
Fernando I've updated to 292.8, the ghosting problem is still there.
I remember it was fixed before (probably in Build 292.0 - Change log: "Fixed the appearance of some ghost image on screen in...
Same for me, the problem is back... Fernando Can we hope for a quick update? It's quite a big issue.
Just bought, can't wait to test it!
I've just read the features of Fusion 2.5+ DLC and they're great!
I would like to make a suggestion for this one:
"Events Editor > When you copy event lines to the clipboard, they are also copied...
I agree with Volnaiskra, I had the same impression while reading the blog.
I suggest you make child events at least skinnable, so that a user can customize their look if he wants.
As Julian said, those ghost objects generally do no harm, so you can leave them where they are.
Maybe make sure that in their 'object properties > runtime options' the 'create at...
Ok Fernando, no problem for Proguard.
Shaku88, thanks for sharing your experience, looks like you're not having problems with your testers.
But what I want to know is if, potentially, a tester...
I've developed a game for android and uploaded the signed APK to Google Play console.
Before publishing it officially on Google Play Store, I would like to setup an internal test...
Cool! thank you for the tutorial
wpd I've downloaded your first example and noticed that if you put the 'Id of Group.0' condition BEFORE the other ones, only the blue character is destroyed when pressing spacebar. Maybe it can help....
Congrats, the art is awesome and the game looks very fun to play!
Borders look ok (not smudged) in nougat zte blade max
To check for the ghosting effect: after leaving/re-entering the app, please swipe down the characters and then restart the frame
( like in...
Ok thanks, let's wait for the final test.
I hope it can be solved (and that the problem won't affect other Samsung devices), because it really messes with graphics and game performance.
Unfortunately, changing to OpenGL ES 3.0 doesn't fix the issue in my case.
Even with the events 'Restart the current frame'/'Restart the application', I can't get rid of the graphics issues.
Fernando, I've just sent you a PM with the APK, with all the info to reproduce both errors (ghosting, smudged borders)
Fernando: thanks, I'm going to prepare the apk and send it to you asap
tk22, exactly, this 'ghosting' effect is one of the two issues I've come across. It looks like you too are testing with...
Corborus Ah ok, I didn't try to use rewarded videos yet, so honestly I'm not sure what could trigger the issue and if I could make them work.
I'll maybe do some tests in the next days, if I'll have...
Corborus I would test first with a simple banner.
- Did you try to set 'Banner size:Smartbanner' and 'Banner position:Bottom' in the properties of AdMob? (this combo works for me, smartbanner...
Corborus if you haven't already done so, wait at least 24h after creating the ad unit on Admob dashboard. Then, try again running your app, the ads should appear. It worked for me, and I'm using the...
I noticed just today a serious bug in the android version which is causing me a lot of problems and I cannot fix.
I'm posting here because the issue is quite urgent and the bugbox is still...
Thank you for the explanation. It's strange, because it looks like I'm getting better fps on my device with 1.1, but I will test less recent devices to see if I notice any difference.
I'm doing some tests, exporting my android game with different settings in order to see which ones have the best performance in terms of speed.
It seems to me that if I set 'Display Mode' to...
Congratulations on your great accomplishment!
Thank you Julian! I can't exactly quantify the number of hours, since having a full-time job I could only devote time to the game development in my spare time, but I can tell you for sure that I...
Thank you Beejers! :)
I wanted to share with you the progress of Minos Touch, my game for android and iOS #MadeinFusion
Here's the trailer:
Very useful, thank you!
P.S. Link is broken, correct one is https://play.google.com/store/apps/details?id=com.chrisstreet.zonerunnerportable
precious info, thank you alexexhowl !
after many months of work, I'm finally putting the finishing touches to my android game.
I should be be ready soon to show a beta version of it in an upcoming video game fair,...
So many performance updates, good job Yves!
Beautiful... the new platforms really makes it a work of art.
While waiting for a Clickteam answer on this, I posted the issue on BugBox here: http://bugbox.clickteam.com/issues/4738
In the current situation, after August 2018 we won't be able to publish new...
Extremely important news, thanks for sharing. clickteam, please can you confirm the issue will be solved before August?
Thank you Mathias, much appreciated!
I've tried the demo, I like it a lot!
Graphics and overall presentation of the game are very professional and the gameplay is excellent. Consider submitting the game here...
What a relief :)
just added my +1 on bugbox (http://bugbox.clickteam.com/issues/4138), quite important issue for me
I've also noticed this 'microstuttering' problem and I'm glad it is being finally addressed. To be honest, because of this, I always felt that side-scrolling games I made with Fusion were less fluid...
You could set a keyboard shortcut to open all groups, in:
Select View > Toolbars > Customize. Tab 'Keyboard', Category 'Events', Commands 'Open all group'.
(I assigned to it the shortcut 'Ctrl+Q',...
Hi Perry, I'd like to give a look, but it seems that the file is not available
A lot of nice improvements, thank you :)
in my Android game, I need to include a button that, when clicked, shares the user's best score on his Facebook wall.
I've tried everything, with no success:
- with the facebook sharer...
Congrats, it looks beautiful and it definitely has a cool Super Meat Boy vibe!
Thank you for the keys, I've used the last one: FRJPN-7ZQLE-0I096
Usually I work on the code/logic before, using provisional asset templates and placeholders in the meantime. When the programming is almost complete, I begin working on the real graphics, place it in...
Ragem, just a quick note to let you know how very pleased I am with your platform engine and the frequent updates. I bought it from itch.io some time ago and I couldn't be happier with it.
I did some testing: the problem was with Tile Map object. I noticed that, when I removed the plugin, the game did not crash.
I re-installed the plugin (by downloading it here:...
Hi Dustin, thank you for sharing the editor!
Unfortunately, I can't run MakerExample.mfa: everytime I do so, I get the error 'edrt.exe has stopped working' and the game crashes.
Amazing indeed, this open new worlds for game optimisation!
in the last event, I would replace the value of the built-in timer with a value of a custom counter, so you can control it better.
Here's an example, it should work correctly. You can...
Two of my favourite games made with Fusion/MMF2 (we are talking of the free ones) are:
Lyle in Cube Sector - http://www.bogozone.net/lyle.html
Beautiful metroidvania with gorgeous 8-bit music.
as far as I know, it's not possible to test for qualifiers.
However, as you said, it is doable with Alterable Value/Strings.
It shouldn't require too much code reworking: you...
just bought, great work Volnaiskra!
Thank you for the update, Yves.
P.S. After installing this version, I got a virus alert from Avast for file FireflySK.mfx. I reported the file as a false positive.
In my opinion the current pricing/licensing model is good, and I think it's convenient for Clickteam too.
Without considering all the Clickstore purchases, along the years I've purchased MMF2...
Good to know, thank you BartekB!
A question: is it possible to run games made with Firefly in fullscreen?
I've tried with no luck.
Just purchased. It's interesting, I hope it will be further developed, as said.
An android/ios version would be appreciated (there are a lot of quality PC games, competition is harsh).
Since this information is not available within the debugger, I think your only option is to create a counter for each group you want to check in realtime.
Within the behaviour of each counter, you...
Wow, I haven't tested it yet, but it looks very useful for debugging purposes!
Thank you for sharing :)
I found this post from stuartspixelgames.com very very useful:
(have a look to the final paragraphs)
>> Hmm, this object is not installed by Fusion... we might need an external exclusion list for objects that should not be included in "Xcode Project" mode.
I didn't test it directly and I'm not...
Here's a simple solution that should work: three events and it doesn't require loops/foreach loops, etc.
You use a counter to detect which Active Object the cursor is overlapping with (leveraging...
Here's the code:
The Active object is just an Active with 5 frames, no loop/repeat.
It works for me, going to each frame of the Active object when I press spacebar, without...
Are you looking for something like this? (see attachment)
No need to set speed=0, but you must have an event "Always > Stop Animation"
That's a really comprehensive tutorial and example, thank you very much for sharing!
Very interesting update,
> Event editor: the icon of the first object in a folder is now displayed in the icon of the folder.
> Event editor: the object lists displayed in conditions and action...
I also suggest trying PMO (Platform Movement Object). It is customizable, easy to use (there are lot of examples too) and light years ahead of standard platform movement.
This should work, give it a look. You use two variables, one to check if player has pressed/is pressing button, the other to detect charging value (and shoot projectile accordingly)
It works, you should add the conditions 'overlapping + pick one' as suggested.
I tried several times and, with the...
LOL, same for me
You could place the variations of the particle effect inside different directions of the same animation.
You then call the desired variation of particle effect by addressing the direction of...
It seems it works to me, just use overlap instead of collision (to keep scope). Give a look to the example attached.
The easiest way I know to do that is to use the MOD function. Check the example attached.
Nice job SergioAndre , I love your examples!
P.S. That '777' pattern in the event editor is genius :D
wow, happy to see the improved and 'juicy'graphics, the change from the previous version is really impressive! May I ask you if you used some software (i.e. Spine/Spriter) to help you with...
wow schrodinger, thanks a lot!
I'm 100% in, too.
A Schrodinger Udemy course for math/trigonometry would definitely be beneficial to the whole community :)
I love The BPM Timer Widget! I had a lot of fun with Rhythm Fever on Wii, this is the time I'll seriously consider doing something similar :)
@Emerson3: Test it before and after, you'll be amazed to see the difference. ;)
While publishing a HTML5 application, I noticed it is possible to reduce image file size and improve load times by doing this:
- after building the HTML5 application (development mode), go...
it looks like there's a new way to monetize mobile apps and games: https://developers.facebook.com/products/app-monetization/audience-network
It comes from Facebook and there are already some...
Thank you Chrille, it works!
In case it may be useful to someone, here's the (extremely basic) source with "Set RGB coefficient" function.
I'm developing a game for Android, I want to randomly change the color of the character displayed on screen.
To do that on Windows, I just create an active object 100 pixel wide with...
Wow, beautiful work butterfingers! Definitely a game I would enjoy playing XD
Purchased yesterday, great work as usual!
> I cant seem to find place where I could re-download "Google Play Games Object" tho. For example "Steamworks Object" has Remaining: 199995 under downloads. Every time I download number goes down....
Nice and useful widget, I loved the first one and this looks very good too!
PaulFoster, also take a look here http://community.clickteam.com/threads/37490-Random-Terrain-Generator, there's an example of random terrain generator which is similar to Scramble's one and may be...
Absolutely amazing, such a beautiful pixel art! I loved games from Fallen Angels Industries, nice to hear about it again.
I'll surely consider signing before releasing, thanks. It's probably because of Avast heuristics, which in my opinion are way too much aggressive.
To reopen this discussion, because it looks like things are getting worse with Avast. Today I tried to export my game as .exe and I noticed that my Avast was blocking it. The worst thing is that no...
+1 for naming flags in Fusion 2.5
In Fusion 3 it would be nice to have the opportunity to create as many variables as needed, and determine their type (i.e. boolean, number, strings, etc.) according...
Probably lines are totally ignored or stripped out during runtime, that makes perfectly sense.
I wanted to know because sometimes it is more convenient for me avoid deleting lines, in...
+1 for such feature, it would be very useful
I'm going to optimize event sheets in a game, by removing lines and groups that are not strictly required for each level.
My question: deleting a line and de-activating a line in an event sheet...
Outstanding, especially considering it's your first work! Congrats!
@schrodinger: great work, schrodinger! I generated the apk for you - 18146 (ES 3.0, Build API 22) and tested a little bit. Unfortunately, on android (same configuration of the last time) I still get...
Wow nice effect, thank you!
> The problem seems related to longer loops, indeed, maybe the limited capabilities of devices can't handle this?
> Is anyone aware of limitations in looping, something like max number of operations...
Awesome example as usual, Schrodinger.
I tested the apk on my Samsung Galaxy Note II.
I didn't test the apk you provided since it gave me an error 'same name/conflicting signature is already...
I noticed it too yesterday! It's awesome! (sorry everyone for keeping the post off-topic :D)
If you sell it to the clickstore at such a price tag, as long as it's a quality engine apt for commercial projects, I would definitely purchase it.
Hi, I suggest you check out this example: http://community.clickteam.com/threads/94567-Kid-Icarus-Style-Game
It uses PMO and an approach which manages perfectly interaction with every possible...
Good job and congrats!
Thank you, DaveC
I would remove contents from your 40mb file to make its size less than 10mb, so that you can create a temporary new file and send it to Avast...
If it does really what it promises, it's really a useful tool!
Looks great, congrats :)
DaveC, thank you for your example! It helped me too to improve platform movement in my PMO engine.
(I honestly don't understand why my replies get sometime filtered by the forum antispam, it's quite...
Same for me, DaveC. I found a couple of interested thing on moving platform, which I can apply to my engine. Thanks!
Thank you Schrodinger and ProdigyX for the useful advice!
Browsing the forums, and during the development of games themselves, I'm realizing that a good knowledge of trigonometry is a great asset for creating professional games.
I would like to...
> So, what do people think of Global Events? If stay away, then why? It SOUNDS really useful, like a way to not copy over and duplicate code across frames.
One thing I know for sure is that within...
The download link doesn't work, can you fix it? Thanks!
@Bertard: thank you Bertard, I tried your example: the new approach (I tried something similar before) is actually more stable than the first but still not 100% precise when changing FPS, number of...
yes, I've tried to manage movement by altering coordinates in an Always event (without predefined movements), but still with some coordination problems.
The second example ('work out...
thank you very much for your reply.
Unfortunately this approach (which is the first I tested, the 'colliders' one) is not precise enough: you can easily notice that if you increase...
I'm developing an action game, which looks a bit like Super Meat Boy / Fenix Rage.
Each level has its enemies, each of them moving along a specific pattern (i.e. along a line, a...
I love the passion you put in your work, Sparckman! Thank you for all your useful examples :)
Nice example :)
Just discovered this, thank you BartekB for the very useful widget.
+1 for icons on folders... It would be definitely helpful to keep code organized
Thank you Bartek, but when I put the formula as Parameter Value, I get a sintax error and I can't go ahead:
What am I doing wrong?
I want to use the blend effect SimpleMask.fx to change the color of a sprite during a game (player is hit --> white color mask on player --> color mask effect then gradually fades).
To do that...
Hi Paobrasil, here's an example that should do the work (check the third frame).
I'm not the original creator, so credits go to him :)
Nice work! :)
Super useful, thank you!
Great example, thank you :)
Nice, I didn't know there was an android version coming! Just purchased :)
Personally, a thing I sometimes notice when testing my platform engine is that, while the main character moves, the scrolling windows lags 1-2 pixels (intermittenly but at fixed intervals). This...
Great work, Schrodinger!
@Bogeyman, give a look to the '3D menu Widget' on Simon Czentnar's website: http://www.czentnar.hu/games2.php
I think it's a good starting point to create the effect you're looking for.
Thank you GamesterX23,
I had the impression that videos played smoother then games themselves, and you confirmed it.
Hope it's not a silly question: when I run my CTF platformer at 60fps (Frame Rate is set at 60 in runtime options + Direct3D 9 and V-Sync, scrolling is customized, game is...
Hi Speed! (no pun intended :D)
In that case, I think this extension could be useful to you: http://clickstore.clickteam.com/shadow-object
Voted right now!
Thank you for the answers!
Recently I was wondering if password-protecting groups before releasing EXEs could be a solution to add an extra layer of protection. Is it right?
Bipolar, just to let you know that your engine works very well on my device (android galaxy note II). Hope to see soon the source released on the clickstore! :)
Nice work Bipolar_Games! I need it badly and I'm 100% going to buy it if you put it in the store :)
actually there is a 'sharpen' shader, but it works directly on the objects it is applied to (so it cannot sharpen everything underneath it)
If it can be equally useful to you, tell me and...
My resolution is 2560x1440.
When I try to open *both* applications you provided, the screen flashes black and after about one second what I see is a white rectangle on the top-left side...
Great work guys, I just voted your project on steam
P.S. Ho appena scoperto, con piacere, che siete un team italiano :)
(= It gives me great pleasure to discover you're an Italian team)
voted it :)
Happy to know that!
there are several blur shaders, but I think that 'Background blur' (BgBlur.fx) is the only one that meets your requirements (apply to active object, blur everything behind it).
> I'd personally go 640x360 since it's 16:9 aspect which is the most commonly used
Thanks J3sseM for the tip!
I'm developing a game for both PC and android.
When I began working on the game, I did it with size of screen 480 x 320.
Then, I realized that it would play better with a slightly higher...
It looks really fun!
Looks nice JHale! I look forward to play the Android version.
@dsilvers: very useful advice! Kicktraq is a nice discovery.
Wow congrats! I never imagined Fusion, aside from raycasting, could handle 3d that good!
Emerson, I also strongly suggest you to invest some time to learn Platform Movement Object (often referred to as 'PMO' here in the forums and outside)
As Brashmonkey said it's capable of...
Hi Kazuya, I don't know if text blitter will be converted for android, but in the meantime as an alternative you can always use:
- active objects, check this:...
@mobichan, Krita (https://krita.org/) is a freeware digital painting and graphics editor which offers this feature: Wrap around tool
Thanks Sparckman, I decided on purpose not to use physics object for this game but I appreciate your help :)
Thanks Dave. I spent hours to try to fix the issue, even tried to keep track X position of player relative to the platform... Then I decided I was overthinking.
I rewrote the entire thing from...
I'm using PMO for moving platforms.
As you can see in the attached file (it's the same exact example which comes with PMO, just a little bit simplified), when the player is on the moving...
Thank you Yves, it's clear.
Is there an official response from Clickteam on this? I'd be also interested to know if HTML5 games can be decompiled once published or not.
Maybe this example from the clickstore can help? http://clickstore.clickteam.com/open-source/platformer_nomal_maps
Thank you Yves
Yes Conceptgame, I totally understand it and I thank you for your precious work. I'll do my best to test Spriter extension and notify you about bugs or possible improvements.
> Since I will...
I also am very interested in a cross-platform extension, especially HTML5 and Android/IOS.
For example, it would be really useful to leverage Spriter's capabilities to let the user customize its...
Bought it today, it's really fun! Definitely suggested
I'm making my graphics of a size of the power-of-two to improve the performance of my game (http://community.clickteam.com/threads/62295-Guide-to-faster-games-with-less-memory-usage).
Awesome, Droxon! I like your game, it looks incredibly professional and with a solid engine.
What impresses me most is the fluidity of the game and the attention to small details (such as the...
Always nice to see such nice projects developed with Fusion, congrats!
You have a new follower on Facebook ;)
very nice, DaveC :)
Precious information, thank you Yves.
suppose this hypothetical scenario: setting 32768 colors in graphic mode of an application but actually using only 256 colors for each frame. Would the application have the same performance of...
wonderful and gorgeous!
Thank you for sharing Olivier! Enjoyable game and very tidy and organized code as well, I can learn so much from this. Personally I'd be happy to see other examples!
Congrats animdude, it's great to see a fellow F2.5 developer reached this level of popularity and it's indeed very inspiring.
Precious information, thank you all
Hi, sorry if I bump this thread, does anyone have any idea? I would like to optimize the code of my application, any suggestions are welcome...
I'm developing the platform engine for my game.
I'm expanding the engine, so the code is becoming more and more complex. I often find many conditions within the same events, like in the...
Enjoyed very much the story, congrats ;)
Congrats animdude, happy to know that :) All the best!
Hi Outcast, I had the same question, Olivier replied to me here: http://community.clickteam.com/threads/88934-HTML5-Customize-game-windows-size-and-position-within-browser-how-to-do
Hope it can help!
Wow, great game!
Super-fast, funny and playable, with good music and intelligent placement of ads.
Nice! The graphics reminds me in some way of muramasa the demon blade for wii. Love the scratching bunny animation at the end of the video :D
Did you make the graphics yourself or did you contact a...
Beautiful graphics! I love the music as well!
Waiting for your ideas, Stephen :)
You could use some (free) cloud services, such as Dropbox or Google Drive, to have always on hand the latest version of the MFA you're working on.