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  1. Replies
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    I can't seem to get the crt shader to work, it...

    I can't seem to get the crt shader to work, it just stays as a grey box no matter what I do, is it not compatible with fusion 2.5 developer? can't seem to find any information on this at all online.
  2. Replies
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    I bought this shader today and it is a great and...

    I bought this shader today and it is a great and simple tool but the stretching along the sides is a real killer, it makes it rather unusable for a side scroller and I wish that I knew about the...
  3. Replies
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    Long time no post here! I can't seem to see...

    Long time no post here!

    I can't seem to see the beta to download, I should have all my cd keys tied to this account but it's not showing anything new to download. I really need a fix for the ini++...
  4. Replies
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    wait, really? i'm going to reinstall fusion...

    wait, really?

    i'm going to reinstall fusion 2.5 so I can get the patch before this one and test again, I swear I have never run into this issue before but I now need to go check.

    Welp guess it...
  5. Replies
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    sorry I should have done that but forgot. ...

    sorry I should have done that but forgot.

    https://dl.dropboxusercontent.com/u/7554676/value_error.mfa

    I will look at the bugbox post once I log in there but i've never had this issue before...
  6. Replies
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    7,231

    I'll edit after reading the thread through but...

    I'll edit after reading the thread through but there is a problem with fusion and values right now, example file: https://dl.dropboxusercontent.com/u/7554676/fusion284.8_value_issue.exe

    Press...
  7. I'll have to look into it, it would help a lot.

    I'll have to look into it, it would help a lot.
  8. Yeah I see, been using globals for a long time...

    Yeah I see, been using globals for a long time but this is the first instance I have bumped into expecting the value to carry over, guess I presumed that a value is kept in memory under it's counter...
  9. Spawning counters which are set to global at start of frame = forgets value

    I just stumbled into this after a few weeks of not realising but it seems a global value will completely forget the value it's on if you go from one frame to another and use the event 'start of...
  10. Unable to create an active using global events, bug?

    It's something i'm sure I could do before but just now in testing no global evnets which create or spawn an object are working from the global event editor on any frame in the game.

    Simply put, I...
  11. I nearly had some really hard to nail jumps...

    I nearly had some really hard to nail jumps between pits of spikes but since the viewing range isn't that big it would be way too much trial and error, maybe a super hard mode :P
  12. I did my best to balance the game, didn't want it...

    I did my best to balance the game, didn't want it to be a walk in the park but also did not want to cause a headache for most players, and that I made the game quickly.
  13. Global event editor in fusion doesn't remember folders or item layout along the top

    Title similar threads is bringing up the same question for MMF2 back in 2012 but I would like to bring it up again, the global event editor doesn't seem to remember folders created for grouping items...
  14. I never use fastloops, each stage is 1280 x 720...

    I never use fastloops, each stage is 1280 x 720 in size, made from large single background tiles and around 50 actives an area for spikes, enemies and a few effects like bullets.

    The only big...
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    I would have to go check but my mac was fully up...

    I would have to go check but my mac was fully up to date as of a few weeks back, and on the latest fusion iOS version.
  16. Replies
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    Yes I understand that, but thank you for...

    Yes I understand that, but thank you for explaining again.

    Oh wait I quoted someone in my earlier reply, it was suppose to be a general reply not aimed at anyone.
  17. Have you made anything run reasonable at 60fps on...

    Have you made anything run reasonable at 60fps on ouya or a tegra 3 device? even my rather large but full of performance tweaked events suffers on a tegra 4 tablet, but I come from the side where the...
  18. Replies
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    I avoid using them most of the time but there are...

    I avoid using them most of the time but there are moments where it's handy to make things flash or buffer inputs for title screens and such.
  19. Is there not any minor performance gain from...

    Is there not any minor performance gain from using a newer API though? 14 is good but it's not going to benefit from anything added over the last year.
  20. Replies
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    More feedback on the matter, I re-applied the...

    More feedback on the matter, I re-applied the box2d physics extension to a frame and the game now boots and runs, but even without anything physical going on i'm not sure if this is eating into...
  21. Each API is build around a version of Android, if...

    Each API is build around a version of Android, if you open the SDK manager for android you will see each API can be manually installed.

    API 19 is build on android 4.4.2, so anything running lower...
  22. Replies
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    I've gone over every part of my game and every...

    I've gone over every part of my game and every item placed in every stage, there is nothing left of box2d and i'm still getting xcode errors, is there a way to disable box2d that i'm forgetting about...
  23. Replies
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    box2d causing issues with xcode compiling

    It's been a few months since I last tried to run my game on my phone, since the last time I tried all I have really done is worked on art work and general things mostly involving counters and values,...
  24. Question about API, since the ouya runs on a...

    Question about API, since the ouya runs on a tegra 3 is it best for me to use api 18 instead of 14? can't seem to find much with google.

    *edit* it's ok I looked over the SDK manager for android,...
  25. Replies
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    I noticed this earlier today, I have an event for...

    I noticed this earlier today, I have an event for every second and one for every half a second, and they go out of sync within about 2 seconds of the frame starting up.
  26. Thread: Beta 281.3

    by Diablohead
    Replies
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    26,932

    Not sure which thread to use but I have some...

    Not sure which thread to use but I have some reports for the latest beta build for owners from the download area.

    I use a home made movement engine using actives detecting background objects like...
  27. Retro Generations - short platformer made over 3 days

    http://i.imgur.com/thaNlUg.png

    I needed to take a break from working on my main game and needed some original retro game footage anyway, so I spent a few days working on a small but complete...
  28. I'm going to be honest here, over the last few...

    I'm going to be honest here, over the last few days I made a small, 360 x 180 res 60fps platformer which uses roughly 200 events to do everything in each stage, on an OUYA (tegra 3) it runs at sub...
  29. Replies
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    Think I will do, what a shame :/ I use a lot of...

    Think I will do, what a shame :/ I use a lot of them and could easily use more.
  30. Replies
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    This is important to me so I want to bring the...

    This is important to me so I want to bring the subject up again, is there really no way to add our own custom qualifiers? I actually use quite a few and could benefit from adding some special named...
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    This covers my question, thanks!

    This covers my question, thanks!
  32. Replies
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    How does the tax part work, through clickteam...

    How does the tax part work, through clickteam information? for example without a passport and other information if I were to sell my game on steam it ends up being 30% valve 30% US tax, 40% me and as...
  33. Replies
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    Not sure if this is the problem but the iPhone 5...

    Not sure if this is the problem but the iPhone 5 and 5s have wider screens then 480 * 2, you need to use 568 x 320.

    It might be the odd pixel fitting which is making it blurry, can't honestly say...
  34. Replies
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    The android exporter is much slower, a 568 x 320...

    The android exporter is much slower, a 568 x 320 60fps platformer with a bunch of sprites and transparent objects will bring a tegra 4 device down to it's knees. I think it's due to the exporter...
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    A dynamic resolution with the way fusion works...

    A dynamic resolution with the way fusion works would be like zooming in to the point where you would in a way need to make a new game version with half sized objects.

    I have a lot of trouble...
  36. Replies
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    You can also have your game on the ouya but under...

    You can also have your game on the ouya but under the alpha//beta section of the Discover store if you want a lot of people to get hands on with it.
  37. Hopefully we can see some support for controllers...

    Hopefully we can see some support for controllers on these devices in the future :)
  38. Replies
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    I noticed it a while back but it was only a month...

    I noticed it a while back but it was only a month or so ago when it was starting to annoy me while fine tuning animations, once I made my own set of events to play frames it turned out all my...
  39. Replies
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    I filed a report about animations nearly a month...

    I filed a report about animations nearly a month back, not sure if they have looked into it yet.

    It's due to the animation playing before the change carrying over the time left from it's remaining...
  40. Android controllers outside of the ouya, are they compatible?

    I own the android exporter and it's improved so much compared to last year but I have a question i'm unable to find results for, is it possible for our applications right now to read inputs from...
  41. I can try a reinstall but it's the files problem...

    I can try a reinstall but it's the files problem not the software itself, other files load up and have event editors fine.

    *edit* ok I did not fix the problem, it seems to only effect that frame...
  42. Urgent - changed skin while game was open, has forced event editor to be all black

    I have run into a serious problem, I was using the iOS 7 themed skin but felt like changing back, I did this while my game was open in fusion but it's somewhat completely destroyed the event editor!...
  43. Replies
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    Makes things a lot easier for us IMO, as right...

    Makes things a lot easier for us IMO, as right now my game needs a minimum 4S to run smooth, so yey.
  44. I did file a bug report about setting colour in...

    I did file a bug report about setting colour in the event editor a little while ago, happy to know it's fixed, the bug appeared over a month or so back.
  45. Replies
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    Cool effect but all I can think about is that...

    Cool effect but all I can think about is that 'water' is more like blue jelly.
  46. Ah it's ok, it seemed that I have to set the...

    Ah it's ok, it seemed that I have to set the event after I force a frame change, not just after a position of the first sprite so it was doing the right thing but before the frame was actually...
  47. Setting an active position in the event editor seems to lag 1 frame behind

    Silly question but I can't seem to figure it out, I am trying to set an active on to another active's hot spot but no matter where in the event list I place it or if I use always or time every 0.00...
  48. Replies
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    This extension is great but now hugely out of...

    This extension is great but now hugely out of date, but it's good enough to at least tell the difference from older iphone screens compared to new widescreen ones, which is all we can really use it...
  49. I did think about doing that but I am also doing...

    I did think about doing that but I am also doing my best to watch out for wasted power as it's for iOS also, i've always tried to keep the game running on 5th gen ipods and 4S phones and above, it...
  50. It's hard to see in that image but are the black...

    It's hard to see in that image but are the black lines along the very top, bottom and sides of the image?

    The way to fix that problem is to make sure there is padding in the image, so say the...
  51. Small animation glitch which I can't seem to find a fix for.

    So the glitch goes like this, you make an active play an animation at speed 50, then you swap the animation being played via an event to something else which uses speed 25, the bug is when the first...
  52. Replies
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    It's best to tile large images for sure, also a...

    It's best to tile large images for sure, also a thing you should get used to as it's important in a lot of things.

    Same goes for any large image you plan to use in a game, it's also best to keep...
  53. Replies
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    This is the exact bug I have, so sorry that I...

    This is the exact bug I have, so sorry that I have not submitted it to clickteam yet.
  54. Replies
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    xcode runs on any mac with intel processors, so...

    xcode runs on any mac with intel processors, so anything from about 2009 I think.

    I have a 2011 mac mini and it still works plenty fine, I bought it just for iOS development.
  55. Yeah same problem, removing heading and already...

    Yeah same problem, removing heading and already using stretch to fill I still get it.

    If I force the export to build under android 2.2 to remove it am I going to lose performance?
  56. Exported game .apk not playing full screen on ouya

    Can't seem to figure this one out and I believe it's only a problem now with fusion 2.5, but it has been a while since I played with the android exporter.

    I can get my game running fine on my ouya...
  57. Replies
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    I will do, want to first see if I can actually...

    I will do, want to first see if I can actually use it alone in a new file and such, just been too busy to do much.
  58. Replies
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    I have my mac mini on the home network (to me it...

    I have my mac mini on the home network (to me it was a pain to setup and still sometimes fails to connect) but once I load up an exported build on my mac I can leave everything open, re-export an iOS...
  59. Thread: Scrolling

    by Diablohead
    Replies
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    3,643

    I tried your fix out and still have a problem,...

    I tried your fix out and still have a problem, but it seems that it's not a bug limited to a layer being x 0 y 0 as the object which is scrolling for me is on a moving layer but set to not follow the...
  60. Replies
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    I personally can not get my game to build with...

    I personally can not get my game to build with this extension included, even if I am not using any events all i get is a missing parse issue, I did make a thread about it on the old forum layout but...
  61. Thread: Scrolling

    by Diablohead
    Replies
    18
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    3,643

    This bug is new to me and I was wondering why...

    This bug is new to me and I was wondering why some of my background was moving along on it's own, heh.

    Glad to hear it's being looked into already.
  62. Sorry for a slow response, I will get a...

    Sorry for a slow response, I will get a screenshot of the problem tonight after work, I will try to build my game with the screenzoom object only without events to see if it was an action which is...
  63. Request - what device check for event editor

    Hi, it would be great if we could use an event to check what device the app is running on, such as an iphone 4, an ipad or a newer device like the 5 or 5S.

    There was an extension to do this last...
  64. Replies
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    Sad days but this extension is now broken on...

    Sad days but this extension is now broken on fusion 2.5 :( I don't think there is a built in check yet so this was the only way to do so.
  65. Set Colour for counters event on iOS seems to change to the wrong colour

    Using the latest CF 2.5 developer, OS X and xcode builds it seems that set colour events for value counters sets the wrong colours. My game sets a bar to pale blue when below a value and to a...
  66. iOS ScreenZoom seems to have a parse issue in xcode

    running CF2.5dev 280.27 and the latest mac OS X and xcode, ScreenZoom gives me a parse issue if I try to compile in xcode, removing the ScreenZoom object removes the issue but not knowing code I...
  67. Replies
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    Since there seems to be thank you's in this...

    Since there seems to be thank you's in this thread I will throw mine in too, thank you clickteam for allowing me to upgrade my 2.0 dev to 2.5 dev for cheap, so far I am loving the new fusion and the...
  68. Replies
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    Image packs would be nice to have, thank you!

    Image packs would be nice to have, thank you!
  69. Replies
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    Great news!

    Great news!
  70. Replies
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    I played around an hours worth earlier using a...

    I played around an hours worth earlier using a 360 controller, you done a great job making a fun game! it reminds me of symphony of the night with all the clothing and items you find with different...
  71. Replies
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    The lag appears in windows for me, it's like you...

    The lag appears in windows for me, it's like you are positioning an object after all other events are done so it's a frame behind, but in this case it's built in to the code and you can't counter it.
  72. Replies
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    I'm going to be testing my iOS stuff in an hour...

    I'm going to be testing my iOS stuff in an hour or two, see if anything happens with my stuff.

    WHile on the subject of scrolling have you noticed that anything physics based lags behind the screen...
  73. Replies
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    In testing before I used the physics ground...

    In testing before I used the physics ground object I made some slopes as you normally would, with a background object, the balls I had would roll up and down them fine.

    *edit* make sure you have...
  74. Replies
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    I find it strange that it's not right now, if you...

    I find it strange that it's not right now, if you look at the manager in 2.5 it will label the screen zoom extension as built for iOS, but it's not working on iOS right now, correct?

    It's a very...
  75. Replies
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    There is the new screenzoom object but I believe...

    There is the new screenzoom object but I believe it's HTML5 limited right now, and will have problems with any C++ runtimes.

    What would be nice is having a game set a res and size on bootup,...
  76. Replies
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    Ah that is good to know! I have all the up to...

    Ah that is good to know!

    I have all the up to date expansions but not actually used my mac today to make anything iOS related.
  77. Replies
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    3,820

    Thought that I bought this up before but playing...

    Thought that I bought this up before but playing samples over frames never did work right on iOS, a fix or work around would be nice.

    Also the events "sample not playing, start of frame = play...
  78. Replies
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    I had yet to test iOS stuff but this is a real...

    I had yet to test iOS stuff but this is a real shame if true, I have to presume android has the physics events because it's how the android version runs, something like a virtual machine inside a...
  79. Replies
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    I think that 2.5 and html 5 are not enabled for...

    I think that 2.5 and html 5 are not enabled for the forums yet, adding them to your profile and such.
  80. Replies
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    The 2.5 included Perspective extension seems to...

    The 2.5 included Perspective extension seems to not work and is missing some files, I don't use external extensions at all so it's not one I downloaded in the past.
  81. Replies
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    I was ok buying 2.5 developer in the UK about 45...

    I was ok buying 2.5 developer in the UK about 45 minutes ago, I hope it's something they can fix for you all sooner rather then later.
  82. Replies
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    Well as a developer user if I have to pay $39 to...

    Well as a developer user if I have to pay $39 to upgrade to 2.5 dev that is still a great deal, but if someone could make it clear, thanks!
  83. Replies
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    180,494

    Just want to check, so does this mean that the...

    Just want to check, so does this mean that the developer version right now will get a free upgrade? very nice if so.
  84. Replies
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    Anyone had any luck with this and updating it? as...

    Anyone had any luck with this and updating it? as someone with no knowledge of real code I can't do much to help.

    It's still one of the best extensions for iOS, it's a shame to let it come to an...
  85. Replies
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    Sounds like a nasty bug, hope you can fix it!

    Sounds like a nasty bug, hope you can fix it!
  86. Poll: It's not something I have ever looked at or used,...

    It's not something I have ever looked at or used, so I vote to remove it.

    Any runtime improvements are best!
  87. Replies
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    Controller support at some point would be great,...

    Controller support at some point would be great, but if you do make controllers work please allow us to set up the buttons, the default 2 you can currently use for default touch controls is not...
  88. Replies
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    Thanks for explaining stuff, I had my touch...

    Thanks for explaining stuff, I had my touch events working rather quickly after changing how a new touch works as I wanted it to be the new way of doing things, maybe it's how i wrote the events but...
  89. Replies
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    Ah so fusion 3 is not this year? I really need to...

    Ah so fusion 3 is not this year? I really need to work out what I am doing with my game as I wanted to jump into 3's better runtime asap.

    2.5 runs performance wise the same as the current MMF2...
  90. Replies
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    Check their justin.tv channel archives, though...

    Check their justin.tv channel archives, though the recording had a lot of sound issues and it's all from an SD webcam in low light so take it for what you can.
  91. Replies
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    Fusion 3 sounds like a great next version of the...

    Fusion 3 sounds like a great next version of the software, really happy to hear about an improved runtime.

    I have a small question though about 2.5, will the runtime for iOS and Android be...
  92. Replies
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    The new touch events to me did not need changing,...

    The new touch events to me did not need changing, starting a touch by number was working fine for me, now I need to figure out a new multitouch method. I honestly never saw a problem with the old...
  93. Replies
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    Watching a recording log on justin.tv, sounds...

    Watching a recording log on justin.tv, sounds like the runtime for everything is getting improved, finally Android will run well (hopefully!)
  94. Replies
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    To anyone who heard, is the clickstore just for...

    To anyone who heard, is the clickstore just for extensions or is it there for finished products made in mmf also?
  95. Replies
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    some? :P hope they fix it before we miss all...

    some? :P

    hope they fix it before we miss all the juicy talk
  96. Replies
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    There is a live stream? :o On twitter I have...

    There is a live stream? :o

    On twitter I have seen mention of a clickstore and the newer mmf's exporting to C++, came here to find out more myself.
  97. Replies
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    Frame rate and scaling are really weird on the...

    Frame rate and scaling are really weird on the ouya right now.
  98. Thread: OUYA

    by Diablohead
    Replies
    48
    Views
    4,651

    Screen scrolling at half native 720p is really...

    Screen scrolling at half native 720p is really poor when using opengl 2.0, completely slows my games to a crawl so I have to use 1.1

    I made a simple geowars style shooter to stress test myself,...
  99. Replies
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    The most basic thing to do IMO is create 4...

    The most basic thing to do IMO is create 4 values, make all four of them max 1 and min -1, set the values to show the floating point value but limit it to say 2 or 3 digits other wise you will get 16...
  100. Thread: OUYA

    by Diablohead
    Replies
    48
    Views
    4,651

    up to 1080 and then down again? seems so silly...

    up to 1080 and then down again? seems so silly for something which lacks a lot of power as it is. It must be a key reason for performance issues.

    What sort of android performance does mmf give...
  101. Thread: OUYA

    by Diablohead
    Replies
    48
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    4,651

    Not sure if this is ouya or the android code but...

    Not sure if this is ouya or the android code but I can't seem to get a steady fps no matter what unless I have only a few items and events, not enough to make a game at least.

    My simple platformer...
  102. Thread: OUYA

    by Diablohead
    Replies
    48
    Views
    4,651

    Sorry if what I said was a bit harsh sounding,...

    Sorry if what I said was a bit harsh sounding, had to vent. :P

    More testing today, it is best to use openGL 1.1 instead of 2.0 as it allows much better performance with mmf apk stuff, it might be...
  103. Thread: OUYA

    by Diablohead
    Replies
    48
    Views
    4,651

    Just want to pitch in with some ouya discussion...

    Just want to pitch in with some ouya discussion here after the last few days. Please don't take this as anything too personal, it's just how I feel about the android exporter and the ouya right now....
  104. Another more important bug I have found, in any...

    Another more important bug I have found, in any mmf to apk game you make and play on the ouya, Pressing Fire 2 or button A on the ouya controller will back out and kill the game, no matter what.
    ...
  105. Sorry for a double post but this is going to be...

    Sorry for a double post but this is going to be some important control information for us mmf users who want to make ouya apps.

    ok, the trick of using an always set to 0 before an event which sets...
  106. OUYA controller events not working as they should?

    Now that the OUYA is released at retail I own one and have been trying out my mmf2 games on it, but I have run into some small problems.

    The events for my controls are like this:

    is button O...
  107. No Sample Is Playing does not work on iOS (257.20)

    Hello, I have been using the event 'No Sample Is Playing' + 'Once when Event Loops' at the beginning of some of my levels to trigger music for that zone, on the PC runtime it works fine but when play...
  108. Thanks, that's one big worry out of the way. ...

    Thanks, that's one big worry out of the way.

    Time to buy the android exporter me thinks :)
  109. Some lite feedback after using the iOS exporter since release.

    I just want to say thanks to all of clickteam for making such a good exporter for MMF2, it's had it's bugs and problems but I really do love it, been using it to test my games over the last year plus...
  110. Quick question about ouya and controller support

    Sorry if this has been answered before on the forums but right now I can't find or see anything about it.

    I am working on an iOS game and it's coming along nicely, however I also want to support...
  111. I have 256 size images for backgrounds right now...

    I have 256 size images for backgrounds right now over a few layers and no problems so far, are you always setting to a layer or only once? I have 7 layers and all the scrolling is done on the lowest...
  112. Replies
    13
    Views
    2,056

    Hey simon, I have been running some tests with...

    Hey simon, I have been running some tests with race car and players 1-4 controls, turns out that on iOS builds, if you ignore any of the 4 players, it also ignores player 1. Also player 1 controls...
  113. Replies
    2
    Views
    1,233

    I use the getdevice object to turn off a lot of...

    I use the getdevice object to turn off a lot of effects for older devices and it works well, depends on how your game works however.

    There is nothing wrong in using 30fps also, right now vsync...
  114. Sounds good but I am ok, it would be too much to...

    Sounds good but I am ok, it would be too much to adjust and bug check as my deadline after my single extension on itunes is june-ish and I still have a lot to sort out gameplay wise.

    The new vsync...
  115. Been real busy at work over the last few days but...

    Been real busy at work over the last few days but I did get to test out the new 30fps vsync stuff, it works near perfectly (as in full performance on old devices while capping the rate on newer...
  116. Thread: Nightmerica

    by Diablohead
    Replies
    6
    Views
    1,431

    I will grab this tonight, glad to see it's...

    I will grab this tonight, glad to see it's finally finished!
  117. Thanks, I will test it out the next time my mac...

    Thanks, I will test it out the next time my mac is on this evening.

    Sorry if I sound quite angry at the matter, I was stressed out working on my game all of yesterday, been real busy with it over...
  118. Only problem there is if you uninstall the game...

    Only problem there is if you uninstall the game and want to play it again down the road you have to have ad's again
  119. No matter what I choose it's always playing...

    No matter what I choose it's always playing faster on my 5 or not running well on my touch. An option to disable vsync on iphone 5 might fix things but what if the 4S or iPad run it differently? it's...
  120. I don't believe you can toggle vsync with the iOS...

    I don't believe you can toggle vsync with the iOS exporter, it is greyed out in the event editor.

    I'm messing around with vsync, frame rates and timer based rates to find a happy medium, it's just...
  121. Questions about Vsync across different devices.

    Right, for months I have been trying my best to get the most performance possible out of every iOS device I have and have my game running on it and so far i've done really well, however I have some...
  122. Replies
    12
    Views
    2,516

    Is there instakill ghosts in item boxes? :P I...

    Is there instakill ghosts in item boxes? :P

    I will give the game a download soon, looks great.
  123. I have the 2nd from last mac OS (Lion?) and it...

    I have the 2nd from last mac OS (Lion?) and it works fine with my latest Xcode, i'm a mac newbiw but is it possible to buy that version instead of the latest mountain lion for a cheap price somewhere?
  124. Replies
    3
    Views
    1,044

    The current final release of iOS exporter is...

    The current final release of iOS exporter is rather old now, it could do with an official updated release.
  125. I took a screenshot of my phone, grabbed a clean...

    I took a screenshot of my phone, grabbed a clean app and resized it to 1024x1024 then made my own layers by tracing the curve, then you can resize the layer to say 95% and get a perfect frame.
  126. Replies
    162
    Views
    18,619

    Just saw a tweet saying Awesome land is on google...

    Just saw a tweet saying Awesome land is on google play now, congrats!

    The most shocking thing is that it's compatible with my old Galaxy Ace, been a while since a new game worked on that phone :P
  127. Thread: Rodent Rush

    by Diablohead
    Replies
    6
    Views
    7,130

    AI really like it! it loosely reminds me of the...

    AI really like it! it loosely reminds me of the days of chips challenge. The intro video was rather cool and the music works well for the gameplay, which is great too :)

    I will leave a store...
  128. Thread: Rodent Rush

    by Diablohead
    Replies
    6
    Views
    7,130

    Sorry for being slow on this I have been rather...

    Sorry for being slow on this I have been rather busy, I will look tonight!

    *edit* bought, downloading it now.
  129. Only time I can think that setting stuff...

    Only time I can think that setting stuff invisible yourself is better is if you want that active to do some things while off screen, sometimes when you set an object to disable when too far from the...
  130. Replies
    5
    Views
    1,182

    It works, I use quite a lot of them without any...

    It works, I use quite a lot of them without any problem so far.
  131. Replies
    15
    Views
    2,927

    Is it possible to make the game save files which...

    Is it possible to make the game save files which are ready only outside of the game exe and require a password, or something? most things like that scare off the script kiddies.
  132. Replies
    2
    Views
    1,896

    Without knowing how your game actually works, can...

    Without knowing how your game actually works, can you not make a value timer which always counts from start to end of a game, so that will pause also? If you know what I mean.

    I pause my game by...
  133. Thread: Rodent Rush

    by Diablohead
    Replies
    6
    Views
    7,130

    Awesome stuff, I will give this a go tonight and...

    Awesome stuff, I will give this a go tonight and leave some feedback.
  134. Replies
    19
    Views
    2,971

    My game is a 30fps game and i've never had this...

    My game is a 30fps game and i've never had this slowdown bug, never had the game drop to 15fps after being sent to the tray and back again multiple times. Just in case more info is needed.

    I test...
  135. Replies
    52
    Views
    43,995

    I won't be using this for my first game but...

    I won't be using this for my first game but congrats on making this extension, so many have been asking for it so I hope it helps everyone make a bit of money with their games.

    Once I use this...
  136. Replies
    162
    Views
    18,619

    I gave you a thumbs up, would be interesting to...

    I gave you a thumbs up, would be interesting to see it on steam if it makes it.
  137. Replies
    15
    Views
    2,876

    That really sucks, the game looks great yet you...

    That really sucks, the game looks great yet you get only a few hundred downloads :(
  138. Thread: ChartBoost

    by Diablohead
    Replies
    124
    Views
    26,478

    Sounds good! any control in MMF2 is better then...

    Sounds good! any control in MMF2 is better then none.

    Anyone who has been using this chartboost stuff have any more feedback on it? actually getting your money? pulling in the players?
  139. Replies
    16
    Views
    1,611

    you really don't need much ram if you are only...

    you really don't need much ram if you are only using it for xcode, don't think I have ever ran into trouble with 2GB worth so far even with multiple windows open.
  140. Poll: I would say remove it, I found last year that my...

    I would say remove it, I found last year that my game was really suffering trying to keep it running on a 2g touch which is only like 100mhz better then an iphone 3G in power, those days are long...
  141. Replies
    16
    Views
    1,611

    I have the 2011 mac mini (first mini without the...

    I have the 2011 mac mini (first mini without the DVD drive) and it still does everything perfectly fine for iOS stuff, in fact that is all I really use it for.
  142. Only problem with AirPlay is that the recieved...

    Only problem with AirPlay is that the recieved image has a quick and dirty compression already over it, and your grabs even at high bitrate on your computer will look muddy.

    HDMI adapter is a...
  143. Replies
    5
    Views
    1,330

    If you remove the touch number access won't this...

    If you remove the touch number access won't this mess up stuff already set in events for people using it?
  144. Replies
    22
    Views
    3,081

    i'll put ,MMF2 in my fields when I submit, no...

    i'll put ,MMF2 in my fields when I submit, no problem with that on my end.
  145. Replies
    8
    Views
    1,254

    I updated about a week back and my game has no...

    I updated about a week back and my game has no problems with the current iOS release for what I can see.
  146. Replies
    3
    Views
    517

    reminds me a little of chips challenge

    reminds me a little of chips challenge
  147. Replies
    70
    Views
    24,362

    Sticky: You could do some simple math to make the coin...

    You could do some simple math to make the coin counts look weird, and if the math doesn't give a true result such as someone randomly changed the string to several numbers you could give a coin error...
  148. Replies
    105
    Views
    34,128

    Sticky: oops double post

    oops double post
  149. Replies
    104
    Views
    39,152

    Sticky: oops double post

    oops double post
  150. Replies
    104
    Views
    39,152

    Sticky: Not sure you might have to wait until a frame...

    Not sure you might have to wait until a frame transaction before the memory is reset.

    Calling the item the way I said can sometimes change how events work, for some reason it works fine for...
  151. Replies
    105
    Views
    34,128

    Sticky: Not sure you might have to wait until a frame...

    Not sure you might have to wait until a frame transaction before the memory is reset.

    Calling the item the way I said can sometimes change how events work, for some reason it works fine for...
  152. Replies
    105
    Views
    34,128

    Sticky: on the item go to the runtime tab (red play icon)...

    on the item go to the runtime tab (red play icon) and disable the create at start box, this keeps it out of memory at frame start up.

    Then on the same tab enable the load on call option, this...
  153. Replies
    104
    Views
    39,152

    Sticky: on the item go to the runtime tab (red play icon)...

    on the item go to the runtime tab (red play icon) and disable the create at start box, this keeps it out of memory at frame start up.

    Then on the same tab enable the load on call option, this...
  154. Replies
    45
    Views
    4,978

    Nice to see you are still working on this idea,...

    Nice to see you are still working on this idea, very full of colour.
  155. Replies
    104
    Views
    39,152

    Sticky: I remember reading that it's rather light on...

    I remember reading that it's rather light on performance to do layers but I have never tried to use 10, I currently use 3 and have no noticeable drops.
  156. Replies
    105
    Views
    34,128

    Sticky: I remember reading that it's rather light on...

    I remember reading that it's rather light on performance to do layers but I have never tried to use 10, I currently use 3 and have no noticeable drops.
  157. Use tiled backdrops if you can, like 256x256...

    Use tiled backdrops if you can, like 256x256 repeated, if you want the background to have paralax sort of movements then having a dedicated layer to some actives which move at X pos camera / 2 works...
  158. Replies
    7
    Views
    1,076

    I have had something similar where the sound...

    I have had something similar where the sound would not carry over due to a big load, I think something like making the sound events happen as the very last thing before a change helped it, not too...
  159. it's going to depend on how many actives are used...

    it's going to depend on how many actives are used to make the floor, but too many actives will just kill any gain from making them invisible.

    Saying that, my game has 420 actives in play for a...
  160. Replies
    42
    Views
    6,838

    The new effects are a nice touch, good work with...

    The new effects are a nice touch, good work with the full screen on ipad too.
  161. Just to add, if you are not sure how long you...

    Just to add, if you are not sure how long you have left apple will send you automatic emails at these times:

    150 Day Warning — If you have not delivered a binary within 150 days of app creation,...
  162. hm ok sounds like I should just email them to...

    hm ok sounds like I should just email them to extend my time slot, will do so tonight.

    My aim was to get my game done this year but it's slowly getting longer to make and I don't think I will make...
  163. Is it possible to submit a half finished app, get...

    Is it possible to submit a half finished app, get it approved and then just not put it on sale? I want some people to test my game and was thinking about doing that and giving out a few promo codes...
  164. Thread: ChartBoost

    by Diablohead
    Replies
    124
    Views
    26,478

    how does chartboost pay you? all income is...

    how does chartboost pay you? all income is awesome but until you have it in cash anything can still happen.
  165. fully possible, long as you do not overdo stuff...

    fully possible, long as you do not overdo stuff to begin with you can make anything, hell my game is based on castlevania and metroid and is working like a charm.
  166. Every trick is worth using, my game right now has...

    Every trick is worth using, my game right now has something like 500 actives at one time and is just about holding on to 30fps the iphone 4 and 4g touch, which is the lowest device I want to aim for....
  167. Replies
    7
    Views
    963

    Fingers crossed, so far I have not ran into any...

    Fingers crossed, so far I have not ran into any memory problems with my game and I think it's rather big in size now. Do you have any huge images loading into a frame? or a big sound file maybe?
  168. Replies
    11
    Views
    1,431

    Ah never thought of that, but it might be best to...

    Ah never thought of that, but it might be best to wait and see how expensive the ipad mini will be for you since it's cheaper overall then a new ipad 2 or 3.
  169. The mini looks good, the ipad 2 can still run...

    The mini looks good, the ipad 2 can still run games rather well since it's not having to power such a large resolution and it's now much lighter if you like that kind of stuff.

    As an ipad 3 owner...
  170. tickbox doesn't work for me either since I last...

    tickbox doesn't work for me either since I last updated my mac stuff and downloaded the mmf2 beta a little while back, no idea which one causes it but it's not worrying me for now while I test.
  171. Replies
    11
    Views
    1,431

    ipad 1's are rather slow in speed now, about the...

    ipad 1's are rather slow in speed now, about the same performance as a iphone 4 and 4g touch, an ipad 1 is clocked higher but that is void as the power goes into the slightly higher res screen.
    ...
  172. Replies
    8
    Views
    957

    If you are trying to play ogg music you will get...

    If you are trying to play ogg music you will get wav when exported, or something like that, much bigger files.
  173. Replies
    9
    Views
    1,769

    I don't think you can really do much about it,...

    I don't think you can really do much about it, fastloops are resource hogs.
  174. Thread: Polyroll!

    by Diablohead
    Replies
    18
    Views
    2,653

    I will give this a download in the morning,...

    I will give this a download in the morning, looking forward to it :D
  175. The new smaller lightning socket will not work,...

    The new smaller lightning socket will not work, so nope., if it was not for that it would fit into the case as there is breathing room for phones to stick out the top.
  176. I bought an arcadie and it turned up today,...

    I bought an arcadie and it turned up today, £12.99 from amazon.

    Interesting thing is that it's not using keyboard inputs but 6 rubber touch prongs in the case, when you close it they make contact...
  177. Replies
    97
    Views
    32,446

    Sticky: Thank you very much for this guide, it's...

    Thank you very much for this guide, it's something I still want to try out.
  178. Replies
    8
    Views
    1,042

    correct, the 88pixels on each side in landscape...

    correct, the 88pixels on each side in landscape will bleed off the visible edges of older screen devices but you will see it on an iphone 5 and ipod touch 5th, mmf will auto center correctly if you...
  179. Thread: Sun Eclipse

    by Diablohead
    Replies
    9
    Views
    1,326

    Congrats on getting an app on the store!

    Congrats on getting an app on the store!
  180. Replies
    8
    Views
    1,042

    you will get black bars on the sides and apple...

    you will get black bars on the sides and apple will reject your app, best thing to do is make your apps for iphone 5 res and let the exporter automaticly center or resize your game, on older devices...
  181. Replies
    5
    Views
    1,240

    The most simple way to make a fog of war IMO is...

    The most simple way to make a fog of war IMO is using active tiles over the screen, just delete the tile as you enter it or get close to it.

    This might take 96 active squares or something high but...
  182. Replies
    16
    Views
    2,812

    Building for ipad will run it like a normal app...

    Building for ipad will run it like a normal app and not in the iphone like border on ipad, but the resolution and display size is completely different, so if you do not adjust or build your game to...
  183. Replies
    7
    Views
    3,391

    Hello again Andos, after playing around all day...

    Hello again Andos, after playing around all day with this and trying things like a pause before colour swapping, separate events per colour on the same sprite etc I am still having problems, only one...
  184. Replies
    7
    Views
    3,391

    Thank you for explaining in detail Andos, always...

    Thank you for explaining in detail Andos, always interesting to know how things work.

    So does this mean I need to set an event for each animation change for iOS or it should be automatic?
  185. Replies
    7
    Views
    3,391

    Replace Colour RGB on iOS

    I don't know if this is related to beta 3 I have installed right now or just how it works but I am using the replace colour option at the start of frame event to change some shades on my characters...
  186. Replies
    31
    Views
    32,001

    That would be great, this extension is quite an...

    That would be great, this extension is quite an important one IMO and thanks again for making it.
  187. iOS exporter is a seperate add-on for both...

    iOS exporter is a seperate add-on for both versions of mmf2, the benefit for buying developer is that you do not need to show a made by clickteam logo and you get some extensions not present in the...
  188. Replies
    2
    Views
    458

    Making the app non-multitask might work but I...

    Making the app non-multitask might work but I believe apple dislike that in apps unless it's really vital.
  189. Thread: Polyroll!

    by Diablohead
    Replies
    18
    Views
    2,653

    Hope all goes smooth for you, will be buying it...

    Hope all goes smooth for you, will be buying it day 1 when it's approved :)
  190. Replies
    18
    Views
    2,013

    If you don't change the res you will just get...

    If you don't change the res you will just get black pillarboxes along the sides, only drawback to that IMO is newer 5 owners might not buy your app.
  191. Replies
    6
    Views
    872

    It's fixed but the next beta is not out yet.

    It's fixed but the next beta is not out yet.
  192. Replies
    31
    Views
    32,001

    Posting again to ask if there will be an update...

    Posting again to ask if there will be an update to support the iphone 5, touch 5th gen at some point?
  193. Replies
    3
    Views
    543

    There is an extension somewhere on this forum...

    There is an extension somewhere on this forum which can detect device, don't think it's updated for iphone 5 yet but it works well otherwise.
  194. If you use armv6 only the game will work on real...

    If you use armv6 only the game will work on real old devices up to 3g iphones, then armv7 for 3gs and up but really the older devices are way too old in power now to be worth supporting.
  195. Replies
    8
    Views
    2,159

    Thumbs up!

    Thumbs up!
  196. Replies
    4
    Views
    1,023

    old iphones have really low ram space, the 3Gs...

    old iphones have really low ram space, the 3Gs has 256mb, the ipod touch 4g has 256 also, ipad 2, iphone 4 and I think 4s has 512 and ipad 3 and iphone 5 has 1gig of ram. Need to check online but...
  197. Hm yeah I thought it might have been that, it was...

    Hm yeah I thought it might have been that, it was the first choice I picked when testing last night but a few bugs get in the way, I also get a ton of errors in xcode over 100 or so saying that a lot...
  198. I read that last night, thank you all for such a...

    I read that last night, thank you all for such a huge choice of scaling.

    One question though, can I still upscale from a lower res and crop? example my game runs 568 x 320, half of iphone 5's...
  199. Replies
    70
    Views
    24,362

    Sticky: I've been thinking about IAP for my game but I...

    I've been thinking about IAP for my game but I can't really figure out how to do it with a metroidvania, starting with the wrong gear can break the game and health bonuses make it way too easy, but...
  200. Thread: It's here

    by Diablohead
    Replies
    31
    Views
    3,266

    Looks hot, my android contract runs out in...

    Looks hot, my android contract runs out in December and I know what i'm going to next ;)
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