Keeping an eye on this one. Looks great!
Type: Posts; User: Caesar; Keyword(s):
Keeping an eye on this one. Looks great!
Try OBS Studio (Open Broadcaster Software.) It's Free and quite easy to use. You can use it for capturing and live streaming.
https://obsproject.com/
Pretty good. Love the rope bridge.
You could use a small sensor that positions itself in the direction you are heading. So, for example, if move right is pressed, position the sensor +15 pixies to the right of your player. If the...
I'm fairly competent at drawing pixel art, and I've always enjoyed using the editor because of its simplicity. That said, the editor is such a dinosaur. I was using long forgotten editors, some with...
Run Fusion and click Check for Update. It'll install the latest 292 version. Then install the DLC version.
And WOW! So far it's brill. It loads really quick. And just tried a multi-layered...
Hope they didn't mean April 1st, next year :)
Made this a long time ago using Platform Movement Object.
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If you want to make something along the lines of Nemesis or R-type, and you don't particularly want to use timers for spawning enemies, you can make a really long level map and place static actives...
Not looked at your file, but try the PMO object and do the following:
Object is standing on ground
Upon pressing "z"
- Jump
Hi, test this in a new frame:
Create 3 actives. Rename them as follows:
Player
Enemy_active
Bullet_active
On the player active, just to test, use 8 direction movement
On the enemy_active,...
Made this moving platform example ages ago. Can't remember how it works, but it may help.
RRandom( - 1, 0 ) would be a 50/50 chance. The result would give either -1 or 0. If it was RRandom( - 1, 1 ), then yes. It would be a 1 in 3 chance: -1,0,1.
Windlakes solution is definitely...
You could try setting the variable to something like this: RRandom( - 1, 0 )
Then, if necessary, set the variable to 1 if its random value = 0.
If there is, I don't know it. Although I'd guess a work-around would be to re-position your actives to the bottom area of the map when the actives get close to the top.
Fixed it for you. File here : 25586
Try changing Properties:
Size: 160 x 160
Virtual Width: -1
Virtual Height: -1
And adjust the quick backdrop size to 160 x 160. Make sure the horiz and vert wrap are ticked on...
Love this. Especially the non-overlapping enemy movement. Will probably replace my old-enemy movement in a Gauntlet game I was making with that.
An easy way might be to have an invisible active move across the top of the screen. You could then have that active shoot another invisible active, at random intervals, downwards. When that active...
Oh my goodness! I'm gob-smacked. Fantastic improvements matey. And that tunnel. Love it. Can't wait play around with this.
And here's me thinking Schrodinger would have sounded like a Cat trapped in a box somewhere :) Good overview of your engine, Schrodinger. Splendid accent too :)
Cheers for the email schordinger. But I've solved my problem. Appears to be a pure doh moment on my part. I didn't copy the shaders to my steam version of Fusion.
Looks fantastic. But seems I have the same problem as castlezero. Using: Nvidia GTX760, DX 12, 64-bit, Six-Core, 8GB, Win 10.
Right Camo, try this: 23563
I've tried to comment as best I can in the time I had. I've added an extra frame for loading the level (Play Area). This is where your game engine goes. I've also...
Had a look. With the level editor, it's best to have it as an independent program or on a separate frame from your actual game level(where you play the game.) By the looks of it, it seems you are...
Camo, you add a frame of your real object to an empty frame in the tile-curser. The frame value is then added to the array when you paste the tile. On the level in your game where you load the map,...
Camo, I made this the other day. It's a very basic level-editor using similar methods to zentaco's example. It's 32x32 tile based. To use, just enter how many horizontal/vertical tiles you need and...
Not sure if that's the same level-save object I tried some years ago (I can't find it in the manager), but when I did try it it was quite slow and buggy. If I recall, I had problems loading saved...
Superb. Cheers advaith.
Hi, bought Firefly on steam. Trying to follow the Chocobreak tutorial, but I can't find any asset files (textures, etc) for the tutorial. Where can I get them.
Also, are there any other written...
Looks and plays pretty good. Runs very smooth too. Really impressed with Firefly so far. Will buy it soon:)
Keystarknight, it works in Windows. I've not had a great deal of time to use it, but when I have I've found it quite intuitive and easy to use - especially when it comes to designing levels and...
Download is working now. Checking out the improved 3D platform example with extra anims and lighting. Smashing.
Cheers Schrodinger :)
Logged in and looking at downloads. Only seeing 1.0.
Noticed having web-browsers open while running Fusion games can sometimes cause problems - especially frames drops/lag issues. In fact I just tried again with my browser open and, while I got a...
Ran fine here. A consistent 59/60 FPS without any noticeable drops. Enjoyed playing it too. Wanted more rooms:)
AMD FX 6350 Six-Core processor 3.90 GHz
NVidia GTX 760
8GB
WIN 10
DX 12
I bought it earlier. You can put the price up now. It'll still be worth it :)
Great work Schrodinger. Not done much with it yet, but the examples and PDF are great. Superb so far :)
I'm not sure about this... parting with money I mean. But this looks awesome! (love Sinclairian's platform example on page 5.) Will definitely buy it soon. Just don't put the price up :)
Wodjanoi, not getting smooth gameplay can be caused by a number of things - not always directly related to Fusion. Try closing unnecessary programs like your internet browser. And go through your...
Hey Emerson, the jumpiness is because your changes have set the hot spots out of alignment, so to speak. Try making the vertical platform 6 pixels high and set its Y hot spot position to 3. Then look...
I accidently posted this in the thread posted by willy. Will post it here too. May help.
Moving platform example: https://www.dropbox.com/s/i2fzvyogzc...ample.mfa?dl=0
Made this a while ago. May not be the best of examples, but give it a try: https://www.dropbox.com/s/i2fzvyogzc7sr1d/PMO%20and%20moving%20platform%20example.mfa?dl=0
Hi, there's probably a few ways, but when I was making a game based on Gauntlet, the best method I found to prevent instances overlapping each other was to make 4 detectors(invisible walls) around...
When I had Vista and Windows 7, every 30 to 45 seconds or so I kept getting stuttering. This happened no matter how light my games were. As others have mentioned, the AERO theme seems to be a...
Can't you make it dependent on which direction the enemy is facing when struck? Let's say if the enemy is facing left when hit, make the enemy move right a few pixels.
Alternatively, if your...
Try bouncing ball movement. Set its speed to zero. Make controls for acceleration and for steering the ship left and right.
Something like this:
For acceleration:
Repeat while Player1 Press...
Thinks this, by Erkabubben, is one of the best examples I've seen: http://community.clickteam.com/threads/90084-Multiple-pathfinding-with-Pathfinding-Object?highlight=multiple+pathfinding
Much of...
Not sure if anyone else experiences this, but having a web browser open while playing MMF games, drastically reduces performance. Makes Windows based games go from perfectly fast/smooth to slow &...
Here's another example. Has a solid and non-solid horizontal and a vertical.
https://www.dropbox.com/s/i2fzvyogzc7sr1d/PMO%20and%20moving%20platform%20example.mfa?dl=0
Hi all, this has got my head in a spin. I have 8 actives: North(90 degree), South(270 degree), West(180 degree), East(0 degree) and N/W, N/E, S/W, S/E, all positioned in a circular fashion like found...
Thanks aenever.
Mazer, the file in the post with the broken link earlier can be found here: https://www.dropbox.com/s/ulod8u8eni1h01f/shooterexample.mfa?dl=0
Keep in mind it was my second attempt at making a game...
OK mate. I made another before seeing your example file.
Here's mine with scrolling: https://www.dropbox.com/s/lbvroe3xko30nn0/noleavescreen2.mfa?dl=0
On your example, you need to change your...
Try this mate: https://www.dropbox.com/s/twut2fzgjtp32iu/noleavescreen.mfa?dl=0
Hi Mazer,
Do the following for controlling the player:
Repeat While "Player 1" Moved Left
x position of "player ship"> X Left Frame+16
Repeat While "Player 1" Moved Right
x position...
Typical. After trying to solve this problem for over two days, I solved it last night about an hour after starting this thread. Difficult to explain, but I ended up using two loops: first scans...
Hi all,
Making a Mahjong solitaire game and I'm trying to get my head around counting the number of identical pairs that can be destroyed. I'm using 144 tile actives:36 sets(4 instances in each...
Ultimatewalrus, your example is superb. Thanks for that.
Sorry about that Simflare. The first level data should be included - allowing you to play the first level. I'll have to check it out.
Not had time to try to get to grips with your example. Using...
Nivram, I intended on releasing the game when, or if, it's completed - so didn't want to be handing the code out just yet. I only uploaded it as example of what I meant(using a reverse button)....
Instead of having an 'undo', why not have a reverse movement where the player grabs the box and moves it back to its original position, like here:...
Can't get it to work. Needs overlay :(
Classic game. The original arcade version was called Qix; Frenzy on the BBC Micro(I owned it on the Acorn Electron); Volfied on Amiga & Megadrive. Hope someone can come up with an example. They're my...
A simple solution would be to add an effect on the layer containing the video. Example: Set effect of layer 1 to 'Flip Vertically'.
There's room for improvement on the sprite, but it's pretty good so far. Has some nice animation to it. I like the rain effect too - it kinda gives things more depth. To add more animations, right...
Noah, this one is roughly the same as the one aenever posted. It should work on MMF2: https://www.dropbox.com/s/2vo3pm5fmndrucw/Car_ai_example_file_MMF2.mfa?dl=0
Marv, if it's worthy, feel free to...
I was too busy looking at some other animation to notice the bunny :) Look great though. Well done.
Try downloading from Mirror 2:
http://complex.softwares.free.fr/index.php?p=extensions
Happy to help :)
Here you go mate: https://www.dropbox.com/s/jemarjvb42k65gg/zoom%2Boffset.mfa?dl=0
Create an active to act as an invisible cursor/sensor; make it the same size as the actives you want to create. Randomly position the cursor/sensor and check that for negated overlaps with the other...
Have you checked your Effects folder to see if the Complex-Softwares shaders are there? They work fine for me on 2.5.
The engine in that example was old and badly written - so I wouldn't part with it anyway. I'm currently re-making it all - and trying to optimise it as best I can before making a game out of...
You'd be better off with tompas' suggestion, but the Zoom+Offset effect works fine on 2.5.
Just compiled this on 2.5 to show it working(from a early version of a platform engine I'm working on):...
Just have an equal amount of shadows and enemies, then always set the enemy at the shadow. Do the same for the circles.
When an enemy is destroyed, have an event checking for the extra shadow &...
I used Zoom+Offset effect on a layer. You should be able to find it in the Complex-Shaders Pack v2(do a search for it, I think that was where it was from).
What a coincidence. I've just started working on a bump n jump/led storm game. This example may come in handy. Cheers.
Thanks Sparckman. It needs tidying a little, but it works:)
Hi there Emerson,
Check this out: https://www.dropbox.com/s/k42yw1xsj5hymuo/MMF_2_car_ai_example.mfa
It's the best I can come up with. Not sure if it's the best method though.
Love the new fusion start-up screen :)
Wouldn't you just use a value or flag. Vehicle two overlaps with vehicle one sensor (and button is pressed to connect), set flag 1 on(or value to a specific number). On a later line, flag1 is on,...
Would be nice if Fusion had basic enemy movements for platform games built-in: one's that automatically detect obstacles, ladders, etc. Just tick a box in its property window to tell to it jump,...
I can't help with any of the new physics stuff in Fusion (not done much of that at the moment.), but Foreach is quite easy to use. You just do something like the following:
--------
Always
+...
If you are wanting to use multiple instances of the same enemy, it's a good idea to use internal sensors(animations) and, where necessary, fastloops or foreach object(now built into Fusion).
If...
I had a dabble with RSS feeds when I tried to make a desktop news ticker. The method I used wasn't brilliant, but I downloaded the RSS XML file into something like the rich text object, and then ran...
Thanks FVivolo. After sleeping on it, I managed to solve the problems(just didn't know how to set a different save path for the INI). I'm sure your example will be useful.
It's been sometime since using INI - and when I did I mostly used INI++. I've had a look at the INI object on Android but I can't seem to do much with it.
At the end of each level, I need to save...
Thanks for the reply Ls2. I'm guessing the second, and probably first, are more android specific (probably need to change android root to boot the apps). Was hoping there was a way to automatically...
Recently bought the Android export module and I'm just experimenting with it(loving it so far) before converting a few of my MMF2 games. Just a few questions:
1) Is there a way to build an app...
I haven't had a problem with 2.5 since the updates. Before those updates, it crashed a lot. It also installs 2.5 separately; so you can continue making your game in MMF2. Just make sure you don't...
That's what I initially thought & tried, but it still doesn't work. Can't get my head around it.
If I can't solve it, any chance of you looking at the file?
Hi all,
I'm making a game based on the classic Columns game by SEGA. I'm using two sensors - one scanning the screen horizontally and the other scanning vertically(I've not solved diagonal yet)....
Joshtek, thanks. It was me doing it wrong. Sorted.
AndyH, yes, Nastyman's idea would be easier. Something else that could prove useful: a "Line of sight is clear" condition that highlights when...
Konidias, I didn't know the above had been added. Had a quick look but can't get it to work. Asking because I usually stretch an active from the player sprite to the enemy instance to get the...
I imagine that making a game like that would be extremely difficult in MMF, but I could be wrong. I've had a look around and I can't find anything too. It's a shame because Qix - or Frenzy on the...
Dylan, I could be wrong, but I don't think the physics work with complex background images, like curves, set as obstacles. You have to use simple background images like triangles to build the curves...
Happygreenfrog, just try this for me: change the sand from 4x4 to 8x8 and colour the sand red so you can see them. Run the program and tell me if the collision with the triangles is pixel perfect....
When it's been processed(mine took a few hours) you get an email with a discount code. You go to the on-line store and, after entering the code and placing your order, you get a few more emails and a...
Here you go: https://www.dropbox.com/s/k42yw1xsj5hymuo/MMF_2_car_ai_example.mfa
If you can make improvements, please upload again.
Give me a few days and I'll make a commented example file :)
That's given me something to work on. Cheers cg.
Finally. Cheers Stephen. Any ideas on how to solve the other problem: getting the positions of the cars: 1st, 2nd, 3rd, 4th during gameplay? I've tried to follow what DaveC suggested but implementing...
The AI on the cars is easy: http://youtu.be/NIv286EZ7jQ (short video of it in action). It's getting their positions during gameplay that's difficult.
Thanks DaveC. Today I tried something similar to your first suggestion where I have the cars adding a value to the detectors(same detectors I use to count the laps and prevent the player cheating). ...
Thought I'd post this here.
I have my cars going around the track and, when they pass the chequered flag, it sets their current lap. But what I can't get my head around is identifying which car...
Screen zoom and screen rotation are two of the reasons I want to upgrade. Next to physics, they're a must have. It would be a shame if they didn't make it.
Thanks for the comment on the art, Zem. The background was easy enough to do, but the 32 directions on the iso placeholder cars was a pain. Anyway, I still haven't solved the "problem", but the...
Thanks for the reply happygreenfrog. If nobody posts anything, I'll wait to see what 2.5 brings (I'm hoping the physics in 2.5 can handle stuff like that. Also hoping it's easy to rotate the screen....
This may make things a little more clear:
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Really it's not that much of a problem - as it doesn't interfere with the gameplay - but I'd have liked to have solved it.
Does anyone have...
Hi all,
About a week ago I started making an engine for a top-down racing car game(one that I'm also using for an Isometric version in the lines of Rock N' Roll Racer). I've got the player car and...
I've made a good Gauntlet engine complete with enemy spawns in the past, but I've since lost the file(probably backed up somewhere.) I'm not great at programming, but the "best" method I've used to...
Will this help: https://www.dropbox.com/sh/3pzs7kworxexxqx/tuiEtIFv5W
A basic maze game tutorial - includes example files and step-by-step pdf
https://www.dropbox.com/sh/0gvbdx2fi2gt7yc/_vu-7ckAEg
I don't know if you have considered this, but a really simple way of doing the above is to make an invisible narrow active the same height of the screen. Set the active to not follow the scrolling...
tompa, my techniques are probably embarrassingly simple-minded compared to yours. So I can't see you learning anything from it.
I couldn't find the example I intended uploading (originally made...
Not so long ago, I was making an isometric engine(it doesn't use an array). The rooms, player and objects all operate on an invisible 2D layer(like a top-down game) They are then translated to an...
It's a shame 'recently' didn't mean 29th OCT 2007(time flies when you're having fun I guess - can't believe I've own MMF2 for 6 years.)
I just hope it's not too expensive when it comes out.
I'd started on making an example anyway. You can download it here: https://www.dropbox.com/s/izeae7zw5kc3ujk/PMO%20and%20moving%20platform%20example.mfa
:)
Happy you brought the problem up. It made me find my old Gianna Sisters project out(can't believe I packed it in). Anyway, make sure you place your sensors after your player movement(should prevent...
dogen, try adding sensors on either side of your player. Make them the same length but 1 pixel wide. Use them to detect for overlap with the moving obstacle. Then, if your right detector overlaps the...
No. It will work with animated and moving objects, but it's like anything else: if an active acting as an obstacle suddenly appears on top of your player, and your player is detecting that active as...
If your obstacles are animated, then you'll end up with a similar problem. You may need to use invisible square or rectangular obstacles and simply place the animated actives on top. If you are...
Your animations are probably overlapping the backdrops. Try making an invisible square active as your player instead of the animated one. Then just attach the animated active to the invisible square...
OK. I use a slightly different method but I'm not sure if it's as efficient or as good as the above method. I've added an example here: https://www.dropbox.com/sh/0gvbdx2fi2gt7yc/_vu-7ckAEg
...
Set the counter or variable to the X position of your player at the start of frame.
HWA was a separate runtime, but now it's built-in. Just set your 'display mode' in the 'display options' panel to one of the directx options.
Thanks CG. I tried my DSLR but, although I can connect it to the PC using different methods, it's not recognised as a capture device. But that's OK because it turned out I do have a webcam built into...
Would this extension work with a Canon DSLR(I don't have a webcam)?
Have you tried making an animation for breathing on your weapons and armour?
Hi,
I'm trying to make a rotating sine wave sort of effect for a presentation demo. I've made a basic demo of what I'm trying to do using the in-built sine-wave movement. But I need its movement...
Try this:
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Edit: Originally I made this to 'test for jump through platform overlap' on the invisible platforms. It worked great, but ran into problems with sloped platforms(didn't have...
This may be worth a try: Place invisible platforms(actives) underneath fake platforms(backdrop objects). Have the fake platforms(the ones he's supposed to hang off) above the player. When the player...
Hi Macaw,
A fastloop example based on the one above.
https://www.dropbox.com/s/y8sxdhl1p9q1b4w/destroy%20paired%20actives%20example.zip
If you need help understanding it, just ask.
Yes, but he's wanting to move a total distance of 32 pixels(to keep in sync with the 32 x grid his game is based on). He can only really move the player 1, 2, 4, 8, 16, or 32 pixels at a time:...
I get you now(I think). Instead of using factors of 32 (1,2,4,8...), you want to use floating point numbers or non-factors of 32(3,5,7...) for the speed - and still land on the 32 x grid?
If the...
Sounds like he wants 32x32 grid movement while being able to move in areas of the map that aren't 32x32 grid based.
I'm not so good at math. So I can't help with that one.
Try this. I've included a few different player grid movement examples: https://www.dropbox.com/sh/mv5hlx565l3o8sv/iCLoUJRdas
Can't you include a alt_val to act as a timer. And only move the player when the timer<=0.
Will anything in this example help. It uses a "type" string value instead of an alt_val.
https://www.dropbox.com/s/63xajhpb1m8nhdv/p1%20and%20p2%20level%20saver%20example.zip
Cheers DaveC. I get it now. So all he'd have to do is change their speed value to 32 - to make them move in increments of 32 instead. And then slow down their movement with a timer or something.
Is this what you want:
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The example file I posted works pretty much in the same way DaveC suggested. They have grid-based movement: moving the enemies 32 times, 1 pixel a time before coming to a stop. They then change...
Would anything here help? https://www.dropbox.com/sh/0gvbdx2fi2gt7yc/_vu-7ckAEg
Can't you just spread the value on the ID - or add them to a qualifier and spread the value on that?
Brilliant example.
Hi daryuss, I'll send you a PM with the download link.
Haven't you ever wanted to do something just to see if you can do it? Or to see if your tools are capable of the job? I know I have. And I don't see anything wrong with that.
Maybe I'm missing...
Hi daryuss,
I always find it difficult to go through other people's code(especially when there are lots). But I will make a few suggestions:
1) Keep the door as an active - and not a background...
That's smashing. Thanks ProdigyX.
Solved the problem. Turns out it wasn't a problem with the red actives; it was the hotspots on the larger wall/bush actives causing the problem. Strange that it worked fine with the other actives...
Yes, all the actives are on the same layer. I've even deleted and re-cloned the actives to make sure the sizes and hotspots are the same. Still no joy. It's really odd.
Thanks for the above. Will...
I've tried with the layer object but, when my actives overlap, they sometimes flash.
The loop method I'm using:
9850
usually works fine(it is with all the other actives). I just don't see...
9849
I'm having problems with Y ordering the red actives in the image above. All the actives - including the bushes and walls - have been added to the same group. The two actives that aren't Y...
Looking good so far. Keep it up.
Glad it helped.
This might not be advanced enough for you, but will this help:
I think I've solved it :)
There's probably some unneeded junk in there, but if anyone wants to optimise it - or make a better example - and upload it here, please do. It might come in handy for a...
Thanks Konidias. I've tried your suggestion and ran into problems. It kind of works but on occasion some of the boulders still end up overlapping or hanging in the air. It's really frustrating me...
Any help?
Just to be a little more clear: when the boulders fall and land on top of each other, and there is no obstacle in their left or right path, the boulders fall to the left or right. The overlapping...
Hi, I need some help with getting my "boulder" instances to fall off each other without merging or overlapping. I've tried different movement methods(player, bouncing ball, pinball, etc) and used...
This may help. It uses the PMO object too.
helliii, I'm not sure if this is what you want, but if you want your player to move 32 pixels before coming to a stop, you need to do something like this:
Repeat while "player" moved left...
An old Zombie AI that I made. It's not exactly advanced, and there is room for improvement, but it may help.
I think I've solved the problem. When I originally tested the news ticker, the website I tested it with probably generates pure XML for its feeds. So the ticker worked fine. When I tried to download...
LB, I was trying to get the information from between the <title></title> elements within the XML and add the information to a list object (just as in the RSS reader example that comes with the...
Managed to download the the RSS feed, but EasyXML won't parse the title and link elements. Any ideas?
Hi,
Working from the example file that comes with the EasyXML extension, I've made a RSS news headline ticker(when you click on the headline, it opens the article in your default web browser). I...
That's a smashing rope example foyzul. Might use it myself.
When I want inspiration, I just look through the hundreds of 8 and 16 bit games on Amstrad & Amiga websites.
http://hol.abime.net/hol_search.php
http://www.cpcgamereviews.com/
Add a new Always condition. Under Storyboard Controls, go to Scrolling and select Center Window Position in Frame - then select Relative to. Now choose the active, in this case your player active,...
I'm not sure if it's a bug or a limitation but, when I came across this problem I had to stick to using actives and, because I was making a level editor at the time, had to set the angles to an...
I don't have IOS so I'm not sure how the following would affect performance. As nivram mentioned, I'd opt for placing the interface on another layer that doesn't follow the frame(x/y coefficient to...
Great new website design. But the tutorial links don't work.
Cheers LB.
I've just installed this extension using Extension view and now MMF2 comes up with the following error message when loading:
Error parsing JSON
1:7: Trailing garbage: ":"
---------
Any...
Storsorgen, yes, it uses actives because I find them easier to work with in editors. When loading a level into your game engine(you can use the same code that is used in the editor), simply paste the...
I wasn't going to do this but I've almost finished making an editor based on Konidias excellent example. It supports 4 layers (the first layer is reserved for a background image). It also supports...
Cool. Go for it.
That's pretty good. Add a few scrolling levels and enemies to avoid, it could be a winner - and a good start for making a Thing on a Spring engine (a classic 8 bit game by Gremlin graphics).
Konidias, this level editor has got me using INI++ - something I never bothered using before. Your editor is also a great platform for building more advanced editors. So far I've added scrolling and...
Cheers Marv. I had the INI++1.5 installed. Got the old one and it works.
Can't get this to work. Keeps saying I need Ini++.mfx.
I'll give the above a try. If I can't get it to work, then I'll stick with the fastloop until I come across an example. Thanks Corlen.
I've used the layer object before, but never for making objects appear in front or behind each other based on their y positions.
How do I use the layer object to do the above fastloop equivalent?
Ah... solved the problem(I think).
Aways
Start fastloop "Yorder" number of frame height times
On loop "Yorder"
+Y position of "enemy1"=Loopindex("Yorder")
[enemy1] Bring to...
A game I'm making currently has lots of enemies randomly walking around a large scrolling level. The field of view is similar to Mage Gauntlet & other retro ARPG style games. I thought I'd solved the...
I want them to deflect off each other so they don't end up in a cluttered mess. I'll try the Foreach Object. Thanks mobichan.
Thx mobichan. I've tried to implement the above, but I'm going wrong somewhere. I don't like asking but is there any chance of you posting some example code - or making a quick example file.
I've just started making a gauntlet/alien syndrome style game. I'm using invisible instances with a random bouncing ball movement to move the attached enemies. I'm also using bounce to stop the...
Why not use layers?
Great example. I'd love to see an example like this but with rocks that roll off each other (like in the old boulderdash games). I've tried but never with any real success.
If anyone has an...
THX SortaCore, but the first three links don't work.
Hi,
I've haven't used lacewing for a long while. Last time I used it was when it came with the server.exe - and when lacewing was just one extension. Because I've not kept up, I'm at a loss on how...
Hi,
I'm sure these engines will help, but be aware, I'm not the best of programmers, so expect some shoddy coding.
The first is an engine with basic ghost AI. It's not a complete engine, but it...
Can't get the link to work. So I've made a quick example:5107
Hope it helps.
Try using your character's falling animation as a trigger to create the puff of smoke. So if the falling animation is playing, and the invisible detector hits the ground, create the puff of smoke at...
Hi FVivolo,
I've tried the Test Video VMR file on two computers: one with Vista and one with Windows 7.
On the Vista machine, when I run the file, I get a Microsoft Windows message saying "__...
Hi,
Yes, I'm using the latest from your website. I can't play wmv or any other video with your extension: the moment I run the app or frame, the MMF2 runtime crashes. Tried your example files,...