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  1. Replies
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    Re: Better Smoke for variant

    very nice looking, would be a very nice touch in a game :)
  2. Replies
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    Re: MMF could now make games for Wii,Xbox360,PS3

    no. wii flash is old... i tried :(
  3. Thread: News

    by Pritchy96
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    Re: News

    please...god...please be a mmf standard option, not developer only ;(...is it?
  4. Replies
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    Re: Rock Band drums in MMF2!

    wow, good find!
  5. Replies
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    Re: mmf2 non developer?

    what he said
  6. Replies
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    Re: Next Widget Contest Idea

    i vote swigets!!!!
  7. Replies
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    Re: Next Widget Contest Idea

    i like the idea!
    i think they should be called...sub-wigets....no....sigets! no....hmmm
  8. Thread: Mario Bros

    by Pritchy96
    Replies
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    Re: Mario Bros

    whehen i was.....super mario i think, i hit a shell and it went diaginally, thats all
  9. Thread: Mario Bros

    by Pritchy96
    Replies
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    14,683

    Re: Mario Bros

    a lot better now!
    a few bugs...
    shells fly diagnally
    when you touch a normal mushroom when your fire-mario, you go back to just big mario
    fire mario doesnt shoot
  10. Thread: Mario Bros

    by Pritchy96
    Replies
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    14,683

    Re: Mario Bros

    not to bad, slowly becoming better! i think you just posted a demo too soon :)
  11. Replies
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    Re: Mac Builds using Cider

    any new news on this?
  12. Replies
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    Re: Space Shooter Game

    1115 first go
    completed
    very nice game!
    bug, when you restart after you complete it, you automatically get the victory screen again :)
  13. Replies
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    AVG problem solution

    a solution to AVG not letting you build .exe's: open the avg control center, double click resident sheild, click manage exeptions, click add path, go to computer, click OS(C:, click program files,...
  14. Replies
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    Re: All .exe's are Trojan horses?

    ive got a solution... open the control center, double click resident sheild, click manage exeptions, click add path, go to computer, click OS(C:, click program files, click multimedia fusion 2 then...
  15. Replies
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    Re: 2 player scrolling example for CloudWolf

    treehugger i could kiss you...but you seem to prefer trees
  16. Replies
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    2 player scrolling...

    hi guys... i need some help
    please can someone make me a 2 player scrolling example like this

    any help will is really welcome :)

    ,tom
  17. Re: how to implement upgrades in a racing game?

    or flags...

    when the player gets the upgrade put flag 1 on

    flag 1 is on... set speed to whatever!
  18. Replies
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    Re: Bullet Widget

    im using this in my new game bloodshed, and sometimes shooting doesnt work and you have to move to make it work... any help on this?
  19. Replies
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    Re: Targeted projectile flying a curve

    that post just made me a very happy wolf :)

    and cheers random, ill try it!
  20. Replies
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    Re: Targeted projectile flying a curve

    how would i make this land and stop (on a backdrop) witout sinking?
  21. Replies
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    Re: Object Selection for CLOUDWOLF

    THANK YOU, OH LORD _LB THANK YOU!
  22. Replies
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    Re: Object Selection for CLOUDWOLF

    hmmm.... i seem to have run into a problem.how the head explode works: when a bullet hits an enemy's head, it runs a loop 50 TIMES , destroys the bullet and the head.

    on the loop, it uses niff's...
  23. Replies
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    Re: Object Selection for CLOUDWOLF

    ok
  24. Replies
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    Re: Object Selection for CLOUDWOLF

    HEHE!!. anyway, thanks _LB, but how can i make the bodies destroy aswell?
  25. Replies
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    13,398

    Re: Sinus Particle (Dual) Widget - Contest Entry

    cool!!
  26. Replies
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    1,651

    Re: Blood effect?

    flame object and set the coulors to red

    ps, is this for my logo?
  27. Replies
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    4,398

    Re: Tower defence Range

    i tried that, but without the: + Enemy: Fixed Value = 'Target("TOWER")'

    also, how can i work out the acual range of the tower, so i can put the rings around it?
  28. Replies
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    Re: Tower defence Range

    hi, just messed about with this,i followed the code, but how would i get the tower to fire?? i should know, but im dumb
  29. Replies
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    1,734

    Re: Can't make Mouse Emulation in Vista

    can you please send the working source, i wanted to make the same but using a joystick, but the same happened to me(the screensaver coming up) and this might help
  30. Replies
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    Re: Drag Object (Beta)

    thanks for putting snap to grid option in! nice object!!!!
  31. Replies
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    Re: Score with dots like 1.000.000

    Left$(Str$(score( "Player 1" )), Len(Str$(score( "Player 1" )))-6)+"."+Mid$(Str$(score( "Player 1" )), Len(Str$(score( "Player 1" )))-6, 3)+"."+Right$(Str$(score( "Player 1" )), 3)


    ..... :O
  32. Replies
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    Re: Grappling hook example

    wow!
  33. Replies
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    Re: Drag Object (Beta)

    and level creators....
  34. Replies
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    Re: Straight beam which colides with objects

    uhhmmm, ive seen one where you use loops, have a play with them, ill have a go to :)
  35. Replies
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    Re: Drag Object (Beta)

    WOW amazing extention! how about a snap to object option, so we can do grids for a chess type game ect?
  36. Replies
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    Re: Bullet-Time: There is no Foo!

    It stows to yesterday say with mine queridinha in telemóvel up to one hour of the night, and now I do not obtain to stop of speaking in Portuguese! It is a serious necessity! I find that it is in my...
  37. Replies
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    Re: Bullet Widget

    cool!
  38. Replies
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    Re: Simple Menu Multi-Widget (Semi)

    cool!
  39. Replies
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    Re: How to control a Pool Game?

    wheres the vector example, i wouldnt mind a look :)
  40. Replies
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    Re: My games factory has gone weird!

    weird
  41. Replies
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    Re: MSN using MOOSOCK..

    cool!
  42. Replies
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    Re: Not a valid Win32 application?

    win32......GRRRRRR( i hate win32, my pc crashed and that was on the screen)
  43. Re: Not another Wii post.... yep! Question...

    impossible? No. Improbable? Yes. It happens though.

    The real problem is in loading the homebrew itself. While the homebrew channel and the twilight hack have been tested over and over and over,...
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    Re: Water Paddle Tennis

    cool
  45. Replies
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    Re: How to finish nearly any game....

    So very true... :( [/quote]


    x2
  46. Replies
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    Re: HWA transformable/distorable mesh shapes

    :0 always the one for short replys, eh?
  47. Re: Is Their A Way To Put TGF2/MMF2 On Other Devices?

    it would be fantastic, and my popoularity at school would be 100%
    .....(sighs)
  48. Re: Is Their A Way To Put TGF2/MMF2 On Other Devices?

    mobile phone, yes after java runtime is finished, and mobile java is made(should run on most phones)

    as for playstation... i don't think so
  49. Replies
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    Re: HWA Example Video

    W O W
  50. Replies
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    Re: Quick Convertor

    cool!!!!
  51. Replies
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    Re: Game Bosses, the key to pure evilness >:D

    nice article :), also, very kind of you to make sprites for us :)
  52. Thread: Tank turret

    by Pritchy96
    Replies
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    1,442

    Re: Tank turret

    oh, yeah, sorry, cant halp you :( :cry:
  53. Thread: Tank turret

    by Pritchy96
    Replies
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    1,442

    Re: Tank turret

    IF: upon pressing space bar
    +:tank base-movement-is tank base stopped
    THEN: shot an object (shot) from tank turret
  54. Replies
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    Re: Particle Widget

    cool stuff x3!
  55. Replies
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    Re: bluetooth file broadcasting

    woohoo
  56. Replies
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    Re: MMF2 and Win98

    interesting, thanks for the heads up
  57. Replies
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    Re: Particle Widget

    cool stuff x2!!!!
  58. Replies
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    Re: bluetooth file broadcasting

    yeah, isnt there a way to do it without all the extra stuff to download???
  59. Replies
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    Re: bluetooth file broadcasting

    First you would have to pair your computer with the cellphones and it would only work on everyone who has their phones set to Bluetooth Discovery mode, which is a fraction of Bluetooth users because...
  60. Thread: Dragonguy 3D

    by Pritchy96
    Replies
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    19,565

    Re: Dragonguy 3D

    not bad dg :)
  61. Thread: Dragonguy 3D

    by Pritchy96
    Replies
    78
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    19,565

    Re: Dragonguy 3D

    ok ty
  62. Thread: Dragonguy 3D

    by Pritchy96
    Replies
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    19,565

    Re: Dragonguy 3D

    ;( OH NOES :cry: when i download, i click run, it disapears and when i click save it disapears.......sorry to be annoying, but can someone please just post the unrared file?? or is that not possible??
  63. Replies
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    Re: bluetooth file broadcasting

    great idea!!!!!i might get this, hook my pc up to a bluetooth dongle that has a range of....say the whole world? then, when java mobile comeso out, send my games to EVERYONE BWAHAHAHAAAA
  64. Thread: Dragonguy 3D

    by Pritchy96
    Replies
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    19,565

    Re: Dragonguy 3D

    unrar??
    how do you "activate hwa"??
    sorry, im dumb
  65. Thread: Dragonguy 3D

    by Pritchy96
    Replies
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    19,565

    Re: Dragonguy 3D

    um...the shaders a .rar, how do i use(i only have mmf2, not the dev version)
  66. Replies
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    Re: Particle Widget

    cool stuff
  67. Thread: Close combat

    by Pritchy96
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    Re: Close combat

    ill make ANOTHER example, if you like?



    EDIT:here you go: http://www.speedyshare.com/738708726.html

    space to swing your sword, arrowkeys to move :)
  68. Replies
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    Re: Need help with power ups and boss Battles

    no probs :D
  69. Replies
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    Re: HWA Final, Time Estimate?

    lol
  70. Replies
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    Re: Need help with power ups and boss Battles

    just rightclick the anamation list and click new anamation!
  71. Replies
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    Re: pseudo 3d help needed... please.

    will everyone please stop targeting and teasing dragonguy, he's just interested in 3d
  72. Thread: Lifebar.

    by Pritchy96
    Replies
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    Re: Lifebar.

    sorry cant help you, but NICE ARTWORK!!!!!!!!
  73. Replies
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    Re: Highlighting text example

    cool stuff!
  74. Thread: saving

    by Pritchy96
    Replies
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    saving

    hi,
    how do i easily save just 1 global value, i don't wanna mess with ini or arrays to save space, all i want is to save 1 single global value so that the user hits a save button, it asks them...
  75. Replies
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    Re: Wiimote Object Public Beta!

    thx!
  76. Replies
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    Re: Wiimote Object Public Beta!

    version one, Daniel?!?!
  77. Replies
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    Re: You people amaze me!

    (stops munching)....realy? darn, mmf jam sandwiches are great!, although, there £70 for a slice ....
  78. Replies
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    Re: Active Dragging Examples

    NICE STUFF
  79. Replies
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    Re: Need help with power ups and boss Battles

    give us a sec and ill make an example....


    EDIT:here you go, mate

    http://www.speedyshare.com/206233194.html

    :)
  80. Replies
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    Re: You people amaze me!

    i think clickteam is the best thing since sliced bread.NO,stuff that, clickteam is better than sliced bread!!!! (looks of horror from my family)
  81. Replies
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    platform swing not converted to java

    why not?, its a great extention, please say it's on your to do list...whoever created it
  82. Replies
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    Re: Why won't this bug fix?

    TIP: use speedyshare: http://www.speedyshare.com/?se
    -big upload capacity

    EDIT:not looked at the file, but it could be something to do with the planes health.check any event that has something to...
  83. Replies
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    Re: I just can't get the graphic right!

    neat stuff treehugger
  84. Replies
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    Re: Flashing Object

    um...may seem simple but just have an anamation where the character flashes...
  85. Replies
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    Re: turn off the internet

    ....and me
  86. Replies
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    Re: j.i.jane boss

    ok
  87. Replies
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    Re: j.i.jane boss

    nah lol
  88. Replies
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    Re: j.i.jane boss

    its not finished, but ok!

    http://www.speedyshare.com/615622439.html
  89. Replies
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    Re: j.i.jane boss

    lol im no novice. this is a BETA TEST. that means you are helping me testing for bugs.

    and for gods sake, it is all 1 exe, i just wanted you to test the boss lvl?!?!?!....
  90. Replies
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    Re: j.i.jane boss

    any better ?

    http://www.speedyshare.com/619369764.html
  91. Replies
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    Re: j.i.jane boss

    most of the things youve seen are 1 game, ill post it in a bit......
  92. Replies
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    j.i.jane boss

    good/bad?
    music good/bad?
    try it out!
    its an alpha test so expect bugs
    http://www.speedyshare.com/531945214.html
  93. Replies
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    Re: [Request] Collision Problem

    *collision between player and object
    +animation punch is playing
    =destroy object
  94. Thread: fog of war

    by Pritchy96
    Replies
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    2,196

    Re: fog of war

    its an mfa...
    drag it on to the mmf shortcut
  95. Thread: fog of war

    by Pritchy96
    Replies
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    2,196

    Re: fog of war

    if you do http://click.andersriggelsen.dk/extensions/mmf2files/ActiveOverlay.zip
  96. Thread: fog of war

    by Pritchy96
    Replies
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    2,196

    Re: fog of war

    do you need to download the overlay?
  97. Thread: fog of war

    by Pritchy96
    Replies
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    2,196

    Re: fog of war

    something like this : http://www.speedyshare.com/769450337.html

    have a playabout, see what you can do
    thanks to andos for the original example
  98. Replies
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    Re: Java Competition

    what about the top 10 games get put on the news section or perhaps on the clickteam front page. simple, no cost involved :)
  99. Replies
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    Re: Bullet-Time: There is no Foo!

    cool....don't understand ANY of it but cool!
  100. Replies
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    Re: shooting help

    hi again, need some new help. is there a way to make the shotgun shoot 4 shots, no matter where you point, and for it to look real.example is not needed but would be VERY helpfull :) take a look at...
  101. Replies
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    Re: shooting help

    wow, would love that!
  102. Replies
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    Re: shooting help

    thanks VERY much rav, but is there any way to fix to fix num 2?
  103. Replies
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    shooting help

    hi all,
    im having problems with my new game, bloodshed
    1:why doesnt the handgun work while the shotgun does?
    2:why, when i shoot in different directions with the shotgun it does not shoot...
  104. Thread: 3D Game

    by Pritchy96
    Replies
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    13,834

    Re: 3D Game

    woooow werbad!!ACE
  105. Replies
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    Re: bug test my new game :)

    thanks, can a mod please move this, or can i?
  106. Replies
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    bug test my new game :)

    hi all, bug test my latest game, space blasters, click to shoot, space to use a bomb!

    also, any ideas why its sooooo biiiig???

    get it here: http://www.wikiupload.com/download_page.php?id=40517
  107. Replies
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    Re: Mario with wiimote

    will try tommorow, i nearly finished a game with the wiimote extention, might take me a while to finnish cos of other projects
    dan,can you release version 1 already :)
  108. Thread: 3D Engine?

    by Pritchy96
    Replies
    159
    Views
    76,496

    Re: 3D Engine?

    i think so looking at this

    RuneScape map squares currently only have four levels (numbered 0-3). Level 0 is ground level, level 3 is typically the roofs of the tallest buildings and the other two...
  109. Thread: 3D Engine?

    by Pritchy96
    Replies
    159
    Views
    76,496

    Re: 3D Engine?

    wow wow wow ! yre talking to a serious runescape fan here! anyways look at this,coming end of this month
    http://www.runescape.com/img/varrock/devdiary/diary08/water.jpg
  110. Replies
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    Re: Crashing instead of going to next frame

    when this is done, i think it would benefit s all to tell us what the problem was (us being everyone at the clickteam forums)
  111. Thread: Sniper Game

    by Pritchy96
    Replies
    2
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    1,332

    Re: Sniper Game

    1:dunno

    2:make 2 objects, the body and the head. put the action/hot spot of the body on the neck and the head to the bottom of the head.then, in event editor,do this
    *always
    =set position of...
  112. Replies
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    Re: swinging/ grappling

    would be good, im sure there was a thread about this a while back....
  113. Replies
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    Re: TGF2 Build #248 (BETA)

    thanks,it wasnt on the mmf forum when i saw this
  114. Replies
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    Re: TGF2 Build #248 (BETA)

    just for tgf2?
  115. Replies
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    Re: Ground Removal Techniques

    very nice andos
  116. Replies
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    Re: My first game

    happy bday jamie and KetchupMaster!!!
  117. Thread: wii games

    by Pritchy96
    Replies
    4
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    1,375

    Re: wii games

    or any mmf buildable file. exe java ect?
  118. Thread: RPG Help

    by Pritchy96
    Replies
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    4,072

    Re: RPG Help

    i know that dg!
  119. Thread: wii games

    by Pritchy96
    Replies
    4
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    1,375

    wii games

    ok im obsesssd now with trying to make mmf games run on wii internet :0 so heres idea 123213423542334


    ok.on vitalize you can place a file on a webpage somewhere then,using code it runs it on...
  120. Replies
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    Re: Wiimote Object Public Beta!

    ok know its been out a while, and i have now get the wii fit(great,get it) no more news on the wii balance board
  121. Thread: RPG Help

    by Pritchy96
    Replies
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    4,072

    Re: RPG Help

    quite right:~)
  122. Replies
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    Re: Using Vitalize

    heureux le problème a été résolu, mais la fois prochaine pourrait vous employer les forum français (désolés si mon Français n'est pas aussi bon, im à l'aide d'un traducteur)
  123. Replies
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    Re: Simple sky-view AI

    hi, is there a way to do this GREAT stuff in paint shop pro?
  124. Thread: Quiz

    by Pritchy96
    Replies
    3
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    1,393

    Re: Quiz

    by the way, welcome to the forums and game making!if you have any problems just post a thread like you've done here!
  125. Thread: java mobile?

    by Pritchy96
    Replies
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    2,032

    Re: java mobile?

    what i meant, popcorn
  126. Replies
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    thing thing movement

    OK, OK the title may be a bit misleading but thing thing is a game (type it into Google) and, if you play it you WILL be amazed at how fluid and smooth the character movement is. i am wondering how...
  127. Thread: java mobile?

    by Pritchy96
    Replies
    10
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    2,032

    Re: java mobile?

    sure
    can you tell me what sort of features in mmf cant be used for java mobile
    i think, for example,that the button won't be able to use
  128. Thread: java mobile?

    by Pritchy96
    Replies
    10
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    2,032

    Re: java mobile?

    ok, i beleve ya :)
  129. Thread: java mobile?

    by Pritchy96
    Replies
    10
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    2,032

    java mobile?

    hi, can i please just ask how much has the java mobile build has been done?I CANT WAIT!!

    also, this would be great, but i know it won't happen(dont think it possable) but can we use touch screen...
  130. Replies
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    Re: What to expect in the next release?

    btw happy birthday LIJI
  131. Replies
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    Re: Enemy AI Possible in TGF2?

    just do
    *new condition- under enemy collisions, enemy collides with background
    *under enemy movement-stop
  132. Replies
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    Re: Enemy AI Possible in TGF2?

    big type error! i ment hurry
  133. Replies
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    Views
    1,135

    Re: New guy in business! help needed!

    i was gonna make one :) cant now :(
  134. Replies
    9
    Views
    2,290

    Re: Enemy AI Possible in TGF2?

    yeah thanks, i was in a sorta hero
  135. Replies
    9
    Views
    2,290

    Re: Enemy AI Possible in TGF2?

    well if its a topdown game set the movement to bouncing ball then in event editor do always, set position of the enemy (under the enemy -position-select position) 0,0 from the object you want them to...
  136. Replies
    4
    Views
    1,266

    Re: Help with the console object

    make sure that the console.mfx is in the date-runtime folder. if its not, put it in and then rebuild the exe
  137. Replies
    128
    Views
    43,379

    Re: Wiimote Object Public Beta!

    thanks a lot :)
  138. Replies
    128
    Views
    43,379

    Re: Wiimote Object Public Beta!

    1 bug when you, for instance say when user presses up on the d pad, you have to do somethng like set position to 10y and also, it doesnt recognise when you move as walking, so you stay as static...
  139. Replies
    25
    Views
    9,870

    Re: Destructible terrain - revisited

    where do i get the overlay object???
  140. Replies
    128
    Views
    43,379

    Re: Wiimote Object Public Beta!

    thanks looki
  141. Replies
    128
    Views
    43,379

    Re: Wiimote Object Public Beta!

    dan? will you add the fitness extention thingy when its released
  142. Replies
    3
    Views
    554

    Re: over sensative bluetooth mouse

    omg!you beat me by seconds!
  143. Replies
    3
    Views
    554

    Re: over sensative bluetooth mouse

    start- control panel-printer's and other hardware- mouse.its all there :)
  144. Replies
    6
    Views
    1,684

    Re: why doesnt this work?

    IT DOES WORK?!?!!?
  145. Replies
    6
    Views
    1,684

    Re: why doesnt this work?

    ok does this work. its in the non downloads section here http://cloudwolfgames.weebly.com/
  146. Replies
    6
    Views
    1,684

    Re: why doesnt this work?

    oops! 1 min
  147. Replies
    6
    Views
    1,684

    why doesnt this work?

    hi im new to vitalize and can't get this code to work, why?


    the code,


    <H2>G.I. Jane</H2>
    <OBJECT id=Vitalize1 codeBase=http://www.clickteam.com/vitalize4/vitalize.cab#Version=4,0,248,1...
  148. Replies
    83
    Views
    12,425

    Re: [request] wii mote/camecube controller

    huh?
  149. Replies
    2
    Views
    715

    Re: pizza palace help

    'tis now
  150. Replies
    2
    Views
    715

    pizza palace help

    is there a better way to make this guy move? and is there a way to stop him snagging on the objects?


    ITS THE TOP FILE HERE

    http://www.mediafire.com/?bi7ygd1azkl
  151. Replies
    128
    Views
    43,379

    Re: Wiimote Object Public Beta!

    whys the joystick giving you problems?
  152. Replies
    128
    Views
    43,379

    Re: Wiimote Object Public Beta!

    got the battery life
  153. Replies
    128
    Views
    43,379

    Re: Wiimote Object Public Beta!

    thanks! how do you get battery life..same sorta way?
  154. Replies
    39
    Views
    6,571

    Re: Java Game Console

    completly agree :)
  155. Replies
    128
    Views
    43,379

    Re: Wiimote Object Public Beta!

    how can i do this action

    if: wii nunchuck analog stick is pressed left : make player move left

    help please
  156. Replies
    128
    Views
    43,379

    Re: Wiimote Object Public Beta!

    sorry.. its a old pc (xp) and its a bit err broken. it works great on my new one though!
  157. Thread: Jump action

    by Pritchy96
    Replies
    4
    Views
    1,520

    Re: Jump action

    if you want to make a cutscene i think the best way to go is path movement
  158. Replies
    128
    Views
    43,379

    Re: Wiimote Object Public Beta!

    dunno
  159. Replies
    128
    Views
    43,379

    Re: Wiimote Object Public Beta!

    ..it tells me it cant load...help??
  160. Replies
    39
    Views
    6,571

    Re: Java Game Console

    wow....build developers you are ACE! so are everyone working at clickteam!!
  161. Replies
    39
    Views
    6,571

    Re: Java Game Console

    nevermind, not to bothered. whats even more cool is the upcoming mobile java! will it be avaiable on all phones?

    for instance, would the d600e (my phone) be compatable??
  162. Replies
    39
    Views
    6,571

    Re: Java Game Console

    what would we use bluray on though? ps3? dvd player?
    what if it fades away and is not used anymore?

    not meaning to be negative by the way
  163. Replies
    39
    Views
    6,571

    Re: Java Game Console

    blueray?? what would we use it on? is it worth $30000???
  164. Replies
    83
    Views
    12,425

    Re: [request] wii mote/camecube controller

    lol
  165. Replies
    128
    Views
    43,379

    Re: Wiimote Object Public Beta!

    cool!
  166. Replies
    128
    Views
    43,379

    Re: Wiimote Object Public Beta!

    another nice feature would be repeat while , for instance, a is pressed

    an example of a game would be this. http://mmfstuff.weebly.com/
  167. Replies
    128
    Views
    43,379

    Re: Wiimote Object Public Beta!

    ive had it 5 mins and ive used it mor than any other extention......thanks so much dr
  168. Replies
    128
    Views
    43,379

    Re: Wiimote Object Public Beta!

    heres a hard one. can you put it so it also can show the wiimote battery life??
  169. Replies
    83
    Views
    12,425

    Re: [request] wii mote/camecube controller

    all we need now is to get Francois/Yves to build a javascript build option.....(joking, you're both working hard enough)..then games on wii!
  170. Replies
    6
    Views
    1,170

    Re: Filtered OR (I think I get it, but )

    your not the only one.....
  171. Replies
    83
    Views
    12,425

    Re: [request] wii mote/camecube controller

    YOURE THE BEST!

    GREAT JOB MAN!
  172. Replies
    39
    Views
    6,571

    Re: Java Game Console

    its a long shot, but if someone could progam in 6502 assembly language to run an mmf aplication and then transfer the whole lot to an atari 2600 cartridge...then it might work!
  173. Replies
    83
    Views
    12,425

    Re: [request] wii mote/camecube controller

    awwwww :( that long?
  174. Replies
    83
    Views
    12,425

    Re: [request] wii mote/camecube controller

    (chants)give us the proper extention! give us the proper extention! give us the proper extention! give us the proper extention! give us the proper extention!
  175. Replies
    2
    Views
    1,106

    Re: "Rollback" - Suggested feature for MMF2

    LOVE BOTH IDEAS!!!
  176. Replies
    83
    Views
    12,425

    Re: [request] wii mote/camecube controller

    so....would that be possable to make that into a game?
  177. Replies
    83
    Views
    12,425

    Re: [request] wii mote/camecube controller

    :( IT WONT LET ME USE BLUESOLEIL ANY MORE :(:(:(it says i need to regester??
  178. Replies
    83
    Views
    12,425

    Re: [request] wii mote/camecube controller

    sorry tried to cannect using normal bluetooth program not Bluesoleil


    its GREAT
  179. Replies
    83
    Views
    12,425

    Re: [request] wii mote/camecube controller

    i cant get it to work???can you post a manual
  180. Replies
    8
    Views
    1,560

    Re: Need help making cape!

    AH THANKS
  181. Replies
    3
    Views
    1,096

    Re: g.i.jane 2 help

    thanks!
  182. Replies
    3
    Views
    1,096

    g.i.jane 2 help

    take a look at the file.... i need help . is there an easier way to do the throwing star thing. i want the star to deflect when the swinging is playing, but to lose some hp when any othe action is...
  183. Replies
    83
    Views
    12,425

    Re: [request] wii mote/camecube controller

    COOL!!! thanks for everything dr
  184. Re: Typical 'Nifflas' level editor demonstration.

    thanks chippy
  185. Re: Typical 'Nifflas' level editor demonstration.

    where do i get the Binary Array extension ???
  186. Replies
    83
    Views
    12,425

    Re: [request] wii mote/camecube controller

    thanks dr
  187. Replies
    83
    Views
    12,425

    Re: [request] wii mote/camecube controller

    is it possable to send a version with all youve done so far so we can teat is(im literally wetting myself in exitement:/)
  188. Replies
    83
    Views
    12,425

    Re: [request] wii mote/camecube controller

    OK HERE U GO http://www.flickr.com/photos/24523392@N06/2342987921/

    can someone do that in c++??
  189. Replies
    83
    Views
    12,425

    Re: [request] wii mote/camecube controller

    ahhh wheres the add file button???


    i try to post a image but it wont display


    like this
    C:\Users\pritchards\Pictures\wiimote.jpg

    y won't it desplay??
  190. Replies
    8
    Views
    1,560

    Re: Need help making cape!

    ragdoll physics...huh? explanation please?? :eek:
  191. Replies
    83
    Views
    12,425

    Re: [request] wii mote/camecube controller

    thanks everyone keep posting what you think
  192. Replies
    83
    Views
    12,425

    [request] wii mote/camecube controller

    i have descovered a possable way to put games on wii : ( Through the Internet Channel, you can play Flash and Javascript games, and yes, even make your own). wouldnt it be nice if someone(a VERY nice...
  193. Replies
    39
    Views
    6,571

    Re: Java Game Console

    well im getting mmf so....me!!! when i get my pc with MMF back!!!
  194. Replies
    39
    Views
    6,571

    Re: Java Game Console

    me!!! when i get my pc with gf2 back...
  195. Replies
    39
    Views
    6,571

    Re: Java Game Console

    look at this: Certainly you’ve heard that fully integrated Wii homebrews are in the near future, but did you know that developers are already homebrewing for the Wii? Through the Internet Channel,...
  196. Replies
    0
    Views
    1,809

    sniper widget

    simple widget for tgf users. i know its simple but i know of alot of people who were stuck on this.
  197. Replies
    8
    Views
    2,528

    Re: Royalty Free Firearms

    nice man! thanks a lot
  198. Replies
    39
    Views
    6,571

    Re: Java Game Console

    ......cool!
  199. Replies
    39
    Views
    6,571

    Re: Java Game Console

    hmmm aren't alot of these considered hackes?
  200. Thread: lil help plz

    by Pritchy96
    Replies
    2
    Views
    665

    Re: lil help plz

    thank you ;)
Results 1 to 200 of 367
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