I am trying to make a small demo like the old shufflepuck cafe, an airhockey game but does anybody know how to make the puck scale smaller when it moves to the upper side of the frame? and backwards?
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I am trying to make a small demo like the old shufflepuck cafe, an airhockey game but does anybody know how to make the puck scale smaller when it moves to the upper side of the frame? and backwards?
Thanks for all the help people, I might actually delete the ini's and use the Gobal Values
I have alot of objects in my game where I save and load them in a ini file but I want the ini file to reset at the start of the game, and I don't know how to do it.
anyone have an idea?
Thanks for the advice, I have little knowledge about ximput emulations so I will start replacing the joy2 object with the XBOX gamepad. thanks!
Does anybody have a solution for the joy2 object for Steam, I am experiencing the same issues, joystick2 doesn't respond when I launch it in steam have the 1.4 version.
Pretty frustrating :/
Hi Yves, that is not really what I am looking for 9I think)
I uploaded an example, it takes a number from the list but when I press space to go to another frame and again to go back the list is...
There has been alot of threads about random pools but I am looking for a example of a pool of 20 numbers and each number only get's used once but the pool has to be saved when i go to another frame...
I have an example but The player doesn't seem to walk upwards on the hill only downhill, does anybody have a fix for me?
I want to make a platformer with not only straight platforms.
I bought it only for the start from any frame option. :)
Yes only the game ini files
Because I have an old game where there are over 145 ini files in 160 different frames and it's impossible to reset them all in the game because it's too complicated, it's easier for me to just go to...
I need an example where when you enter a frame that all the (ini files on your computer) will be wiped/deleted.like when you go to the folder and just move everything to the trashcan. (not sure if...
Ah the poll thing, It seems to work, thanks!
When you start a game with the gamepad plugged into the computer controlls work fine but if you start the game with the gamepad unplugged and then plug it in while the game runs will result in...
Bless you, just what I needed :)
Ok, I know the forum is filled with save tutorials but I somehow can't re-create a simple saving file.
I have a game where when you press space you create an active object, now when I leave the...
Thanks for the example :) much appreciated!
I set the counter (start at frame to 0) and it seem to work now :/ thanks!
Ok, I have been struggeling with this for days now, it's time to bring it to the group,
I have 5 different active objects at some point when something collide with the actives the animation turns...
Thanks Clickteam for this amazing DLC update, It came at the right time for me, my game had too much loading times in most frames now you can clearly see the difference. :)
Excited! Staying up in hopes it goes live after 12 ;)
Thanks! It works :)
On loop "iniwipe" -------------->"inifile" + Str$(LoopIndex("iniWipe")) + ".ini"
What do I change here above?, I have 60 ini files called different names like BLUEKEY.INI / LARGEDOOR.INI /...
No I need to have a frame where I can reset all counters, it's for an event where hundreds of people will play the game, and I build an arcade cabinet so there's no way to delete the files from the...
I have like 60 ini save files all with 60 counters, don't ask why but I want to make a frame where I wipe all the save data of all those 60 ini files, is there an easy way to do it with a line...
Thank you clickteam!
Nope there is not, there has been a discussion about this few years ago, you can only hope F3 will have something like that.
I don't think there is anybody here that can help you to multiplayer walhalla, we must all stick together and pray that F3 will have some more options for multiplayer games
There are some online tutorials about lacewing but if you ask me I think there hasn't been a really good online multiplayer game made with mmf, I am hoping Fusion 3 comes with a somewhat easier way...
I have bought this yesterday and must say I really love this product.
I have 2 questions:
1. If I ever want to sell my games on a cd/dvd then an install creator from clickteam is still needed...
I would like to know this too :)
I need a realistic (Looping) fog effect, I have some examples:
I found a few like the alien 3...
it's a nightmare to make a good online multiplayer, that's why I have all my hopes on Fusion 3 to have some sort of easier way to realize online games.
I have 4 games on steam, I made alot of money on Paradigm Shift because it got front page back then, not sure how many copies I have sold but this game made more than 10.000 dollars with sales and...
works perfect, thanks
I made a boardgame where you need to move from tile to tile.
At this moment I want to do it with the direction of a gamepad.
When gamepad 1 direction is 4 (left) --->set position player -35...
I would advice to make a list with all the objects/characters ect then just set a budget like 4000 dollar it would attract more artists than the share split because it's alot of work to redo graphics...
Amen to this! I can very much relate to this.
great podcasts! thumbs up!
Anyone interested in doing an effect just like this one:
I need a fire particle effect just like this one.
20 dollars through Paypal or iban for...
Closed & Solved
thumbs up, looks like fun
I have a dungeon map with tiles and after something happens I want to have a smooth zoom in on the specific tite that triggers an action.
I have the map file but I can't get it done.
Just need an...
Solved & Closed
I am wasting too much time on this part and I can't get it right.
I want to have 3 buttons with the following resolution.
I Want the screen to always be in the...
you are most probbly right, stupid me
It works, thanks, I had a different version somehow, strangest thing . :)
Hmm, I think the latest download is different, tried it 3 times from that website it just shows all different files but no folders.
This is what Ultimate Fullscreen Folder contains:
I know normal it has these folders like help, extension and data but this UFS does not it has all the files in just one folder. I already have it in the mmf2.5 folder but there's no extension....
Yes I did that in different folders, just don't know which folder? data? extension? effects?
The object is not in the extension manager, it says there's a link, I downloaded it but it's one map (ultimate fullscreen) don\t know where to put the map in the mmf2.5 folder. you can't just...
does anyone know where to put the files in your mmf2.5 map to fully work?
I have asked about online thing for fusion 3 like 8 months ago, still no news, I think it's too hard to make a gret online multiplayer game. I managed to make a small one. I really hope they have...
Ah , I re-installed it and it seems to work fine now :/
Anybody know what is wrong with the mmf file? the extension is there, it says it is windows compatible but doesn't seem to work.
It's just a simple map level with the ibar extion in it but yet if I want to build an exe. check it here:
Can't get the dynamic increase/decrease health thing working with a horizontal counter.
It gives the well known message that ibar is not supported when you build an exe file
Does anybody have an alternative extension for the "ibar extension" I want to be able to use healthbars where you can see how much health decreases/increases.
The .exe doesn't seem to support it.
Yeah the times I started on a game that I never finished, pff so frustrating, even keeping focused on a project for more than 6 months is hard.
But you helped me alot here, really appreciate it!...
I have been working with MMF for a long time but it always amazes me how little I know haha thanks I understand it now! works like a charm!
Hmm, well there is no global value with the object only an alterable value which doesn't save anything when going to a next frame
That's it yes! so simple but never thought of that.
Thanks for the solution!
Oh wow, I see what you did here, this is actully brilliant and working. I used the second example and it doesn't show any weird stopped animation!
Thanks for taking the time to help me out, gonna...
I don't think it is possible to fix this, I just need to make different objects, because it doesn't matter what order I set things it will always flash the first animation of the object when it get's...
well it's not really an oder thing If i am not mistaken it's like this:
the stopped animation is a character that just stands. and there's really not a line of code that asks for the stopped...
I have this object which has 4 different animations
when a counter hits 1 it creates the object and set it to stopped
when the counter is 2 it creates the object...
I am using the "interface bar object" does anybody know if there is a memory option for global available?
normal counter have the global checkbox can't seem to find it on the interface bar object.
Ah I see, That works even better, thanks both for the help!
I have this object that has a tranparancy set to 60.
now when the transparacy is 128 by a certain action I want it to to subtract until it reaches transparancy 60 and not go further to 0.
Thanks for the tip! will continue my search
Thanks! tht works! can't believe I never knew this alt thing :/ thanks for helping e through this nightmare,
I am using spriter to create an animation then after extracting it into 30 png's I need to assign the action points of each png to the same point, is there a tool or trick for?
the png's do not all...
I have this background of 1200 w by 720 h
I also have this counter and I want the background to stretch a little at one side when the counter is 1( like you can do in photoshop with...
Thank you, this works perfect! bless you!
Does anyone have an example of a healthbar like streetfighter where first you have 100 percent and when you get hit it will decrease in a certain speed and not instantly just dissapears.
cool, easy enough approach that works :) thanks!
What I had was:
Every 0.01 seconds: set angle(object) to angle(object) +1
but I need something to make it stop at a certain angle and not keep on going endlessly
I want a picture to change from an angle 1 degree every milli second until it reaches 45 degree then return to the beginning (0) does anybody know how to write the line for it?
Wow! Respect for the whole team who was involved with this. I will buy it when I get back home! Not sure I will be working with t right away but I think everybody who is using clickteam stuff should...
Well, I have given up on this exporter, sold the xbox one and will wait patiently for fusion 3
Hi I am working on my first spiltscreen game and I managed to gt the players to see each other.
But I can't seem to get the walking animation going, does that also need to be done with global...
Not to piss on your game sloxone but the games that seem to work fine on xbox one seem to look a bit simple with basic tiles and backgrounds , but I think if you would use large png files and 160...
No, Apple just let's you sign a form with taks stuff just like steam and I only released one android game once without all the hassle but with xbox you need to contact firstname.lastname@example.org and they do...
I have given up on this exporter for the moment, bought an xbox and exporter none of my games work on the xbox, but I have heard other games run fine so it must be something on my end that is going...
Chicken wings looks amazing! sure to check it out when you release it!
Not sure why the games run at ultra slow speed have been deleting frames and messing around with sounds, Maybe the png files
Yes the latest update and install of VS
The sounds are all m4a in he folder,
The donut game is giving me a build error with the mosaics checked, so I am still trying different things to get it to...
I will Always be interested, I can only learn from the process. thanks!
Ok I downloaded the latest patch and exported my Disposable Heroes game again, things I noticed.
The game lost all the sounds with the mosaics option on
my characters get's pushed through the...
I have been to Florida once, I really wish I could move from here to the USA, maybe one day :)
Look pretty cool Jeff, I havn't got the chance to test the new update hope to have more time tomorrow. I had the little one all day wanting nothing else but to see teletubbies, :/
I just got this in the mail 😢
Not to worry! Since you do not currently have a registered business I’m sending you an individual NDA so that we can get some more information about what...
This is what they said:
Just to clarify, you are not currently registered as a sole proprietor either? If not that is fine we do have a path for you to get started in the program. Just a heads-up...
Well they need a chamber of commerse number, here in the Netherlands you will have to set up a company, on Steam or ios they just ask for some papers to fill in with personal information no big deal....
Maybe not a small thing to mention but when you are going to launch games for xbox one you will need a legally registered business or sole proprietorship in order to proceed.
Without it you can not...
Cool, I will give it a shot when I get home from work!
I have the latest asus i7 laptop, so I do not think it will be a hardware issue, I really think it has something to do with many objects in your game and maybe the events, I remember having the same...
I tried it on xbox and both in debug and release, after completion the game runs a little faster then when you are debugging.
Ok, you will have it in a few seconds,
Two things happen in the game, sometimes in the store you can not leave the store or the option to start doesn't work in the shop.
then the game just runs...
I tried all options and combinations and some make it even worse, I tried another game of mine and same problems, massive slowdowns, probably through large png's.
I am going to sit and wait for some...
When I deselect everything except the group images in mosaic files it runs just like before all slow and stuff and at the main men the sound kicks in after 15 minutes :)
It seems to run much better...
Cool, I tried it yesterday and it runs so much better not quite what it should do but Iam going to cut down these rectangles and maybe some other things to make it run better so I can finally release...
Yes I used special objects large ones for the effect like some sort of filter over the game.
But it runs so smooth on steam as an exe. Should it not run as smooth using the exporter?
You know I am always willing to pay 😎 Would have never made a single game if it wasn't for you guys
I send the file so you might find out what is causing the delay and crashes
My game Disposable Heroes doesn't run at all, You need to wait 4 minutes for something to happen the it breaks or the music drops or the music plays but the pictures do not show, then it gives a...
Maybe you should also start a service where you crop people's files for a certain amount of money :) I vote up!
Thanks for the update will install it when I am home and let you all know what happens :)
I think the fadi in and fade out doesn't work either at the moment. thanks for the hard work Yves! can't wait for the next update and see what happens.
Hi, I think we two are the only 2 who have the exporter :) hope more will follow, I have to say that I was pretty impressed how easy it was to export to xbox but I also have to say that none of my...
It's working now! thanks
I tried it on http://bugbox.clickteam.com/projects/windows-universal-exporter/issues
but it gives me an error when I want to submit the issue (Category can't be blank)
But all the fields are...
Guess we have to wait for the forum, exporting a game is easy but it does seem to have quite a few bugs/problems,like creating objects from an event that simply does not happen or disspearing sounds,...
It is really easy in use, Clickteam did a wondeful job with this exporter!
They do accept you, within 3 days they will contact you and then tell you they will send you some papers to sign to protect your ideas and theirs.
Thanks Yves for the follow-up!
Loving this exporter already , just bought a xbox one for cheap! Like a dream come true!
I bought it and I have a question, I have a game with joystick2 and xbox extension but when you compile the game to win 10 for xbox one it says that it does not support these extensions? how is it...
I do not think it is possible, I know that the steam object can make use of the microtransactions but I think they abandoned it.
wow! that was fast, this is perfect! thanks for helping me out!
I have been hearing these awesome stories for zooming in windows with viewport, but I am such a beginner when it comes to these things.
I want the zooming effect on the player but I can not figure...
look on Fyverr.com
Does anybody have any news regarding the microtransaction?
It's just a pain in the arse knowing that the wireless gamepad does not need any code regarding the directions. I have all these weird things happening now with the wired gamepad.
When you hold the...
Ah , well The wireless gamepads do not need any lines it just works (Left stick) thought it would work too for the wired one! thanks for the example!
Yeah but the xbox object does not work with wired xbox gamepads only wireless
Very curious about this too! would be great to have such function in your game on steam
I think I can conclude that it is not possible to add multiple joysticks with the joystick2 object and that it was made to played with only different joysticks or just one 😣
Yes already tried that too. It does the same. It just reconizes all the same joysticks
No that does not work because if I enter 2 for x (which are the types of joysticks I have) it will control both of the actives. I need something like :
If joystick is attached->set to player 1
I am searching for someone who can make a simple movement plus action with the joystick2 extension. I have 4 actives with 32 direction movement. I have four of the same gamepads but I do not know how...
I am messing around with a 2 player game and the joystick 2 object
Now I can set all angles of the left analogue stick to all directions but how do I set it all for the second player.
Maybe someone can make a simple example file where there are two actives and controlled by two wired xbox360 controllers.
It would help a lot
Does anyone know what could be wrong with the controls of the xbox object?
I tried on wireless and it works ok but with wire it seems to mix the controls of player 1 and 2
this is what was said
I don't know if it is possible but I have 8 xbox360 gamepads and I want to make a game with 8 players on one screen.
But I do not know if this even possible knowing that the controllers have...
I want to make 2d seek and hide online multiplayer game.
I don't know if it is possible but I'm working on this idea where you have 3/4 players that are stuck in a tunnel(maze system) and...
I have been trying to do the second thing, but I can not find a feature Where I can let steam works see if someone already bought the game.
Does anyone know or have experience with getting DLC on steam.
I have a game which will soon be released on steam again and I was thinking of making a small story that I want to sell
for a small...
Hi I'm in a little bit of trouble with the 360 object and a 4 player game.
I made a small example of how it should work, but somehow player 1 and 2 get's switched and I don't know what to do.
Thanks a million! this will work
I have a problem with active objects, I have 3 of the same active objects and sometimes they overlap each other, how can I make two of them dissapear.
so if the 3 actives are overlapping I...
I am using a xbox controller and can't seem to use the RT and LT buttons for some reason.
It only has two shoulder buttons, How can I make the RT /LT buttons work.
I have this game where i have 5 frames in which you can move around.
At some random moment the lights will go out and an object is hidden in one of the 5 frames and the item can be in 6...
Thanks for the info, got it :)
It's in the extension list alright but you cannot download it, it says that it runs under xna
If anyone knows where I can download it separately that would be cool, otherwise i'm pretty $%$#^ I can't seem to find it anywhere on the web
I tried installing mmf2.5 on 3 different laptops and after installing the xna exporter all 23 computers showed over 20 glitches.
I only need the 360 controller object, is there a way to install the...
I have a big problem, I made a game and decided to install the xna exporter for the 360 object.
Now somehow most of my counters do not work anymore, or most lines. I tried downgrading,...
looks very good, a style you o not see that often, in a positive way :)
Oh one question is the xbox 360 object functional if I'm trying to create an exe or upload it to desura/steam?
Thank you all for the help!
I have this arcade game and using the pc version of a xbox 360 controller, the gamepad object has 32 buttons to use?!
I don't see the logic about this, does anyone know which buttons are...
Ah, thanks got it :) much appreciated!
I have a game with 4 frames where you control a crosshair with the arrows to click on menu's but when i scroll down and click on "next frame button" I want the crosshair (active) to begin in...
Awesome! thanks for sharing!
This game is so much fun! I'm glad you made a sequel! keep em coming! scary stuff!
Wow thanks! I will implement it tonight and let you know how it went ! thanks a million already for the example!
Thanks Danworth, sounds interesting! Sending each donut as a score might cause big problems at some point during the process .
It's not for an app, just aiming for desura and steam with this game. The prices for this service are pretty high imo.
Thanks for the quick reply's! I have been wrestling with this, best to send the total after the end of the frame/game. if someone has a simple example I would appreciate it, if not then I will carry...
I have this game where you have to collect donuts as a goal, now I want to make it in a way that everyone that plays this game over the world will see a counter in their game where it says how many...
Person found thanks!
I'm working on a fast arcade game and i want to create an online highscore table with a database.
i have seen the tutorial and the example on here but it's far too complicated for me to...
It would be wise to put some effort into these exporters, sony seems to give those dev kits away for free. I would be willing to pay big time for these exporters.
I think not, because i would have already bought it then.
Think it's a coming soon thing...
I have something just like this but somehow mine did not work that great.
thanks for the simple example :) it works great!
Ok I have this problem,
I want to make a small game where the player must tap the spacebar like an insane person to make a counter go up but if you start to tap slower the counter must drop too....
Looks to me like you need to decrease the movement speed, it's gooing to fast for the animation.
Ok figured it out, my game is in review :)
Just watch the video here: https://partner.steamgames.com/documentation/steampipe
and do not forget to login in the Steam command.
My game Paradigm Shift has been greenlit which is a really good thing!
but I am having problems with the uploading part , does anyone here who has done this have some sort of noob tutorial?
Thanks! much appreciated! free keys for everyone!
My game "Paradigm Shift is almost approved for steam green light, only 2 percent!
I could need all bits of help with the votes up!
ah my error, february indeed,
I have the latest parallels , but I would love to get rid of windows :) they said it would be ready in march :)
Any news lol...
I'm ready to pay for it now!
Yes they are taking down all flappy clones hehe
I installed it today "Parallels 9" and although it runs great, I will buy the mac version when it comes out and remove this windows c%$p :)
Serious? Was about to give up on my MAC and buy a windows machine :)
If you take an active object and give it the mouse option, when you want to start the frame and move the active around with your mouse ,it will not move normally but there's some force holding it...
If you use mouse movement you somehow get this weird object that is glitching on the sides of the screen,
must say though, that i'm very proud of you guys over at clickteam crisis center :) you guys must be under some mayor pressure with the launch and trouble shooting! thumbs up for the good work!
I tried my voucher in the checkout section and got this message,
I had MMF2DEV and clicked on mmf2.5dev
There is 1 error
You have not reached the minimum amount required to use this voucher.
Good question, would love to know the anwser too on this mac question +1
8 hours left ;)
Nothing about a release yet? :)
I would love to know this too :)
Got it running here too with no problems
Works here, but terrible gameplay lol
The screen shaking object looks easy but I don't get it to work.
I openend a new frame put the xoom object in and said.
every 2 seconds: --shake screen horizontally 70 pix, shake durations 40...
i use parralles on my imac to run mmf2, it works perfect.
I would love to test out some new movements with 3 projects I have never finished.