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  1. True. It's a very old event and I haven't...

    True. It's a very old event and I haven't bothered to just switch it out with an actual overlap since it's been functioning as intended anyways. But I needed to point out the special condition...
  2. So is the situation you're describing one where...

    So is the situation you're describing one where an event that should fire due to the game being unpaused does not fire? Or the other way around? Because if the player unpauses and the event detects...
  3. While I don't know of a way to trick the...

    While I don't know of a way to trick the condition into not resetting, I think you could set up a system to detect when this happens and force such events to essentially be ignored one time after...
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