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  1. Unless I'm mistaken though, this solution could...

    Unless I'm mistaken though, this solution could have an issue if the player unpauses the game just at the exact time when one of the Only one action when event loops events was supposed to fire. The...
  2. How best to combine "only one action when event loops" and deactivating groups?

    I've often been a fan of using Only one action when event loops, because often you want something to happen every time something first happens, but not otherwise. A simple example: you want a "thud"...
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