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  1. It is quite likely the sites that are hosting...

    It is quite likely the sites that are hosting your games (such as itch.io) will only allow connections to external sites via HTTPS. This means your hosting site (where you have your PHP) must serve...
  2. It looks like this is being implemented in Fusion...

    It looks like this is being implemented in Fusion 3. Have a look at the latest developer blog posted yesterday (28th Nov):

    http://www.clickteam.com/fusion-3-development-blog
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    It's not bad at all. You can purchase Fusion for...

    It's not bad at all. You can purchase Fusion for different platforms, and you chose Steam. It's a measly $10 (will vary slightly depending on your country) to convert Fusion plus one exporter to...
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    Unless I am missing something, no, it's not...

    Unless I am missing something, no, it's not possible to compile Mac apps with the Windows Editor.
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    Just to confirm AND's comment; yes, you can...

    Just to confirm AND's comment; yes, you can create native Mac apps with the Mac Editor, and it also creates Windows apps natively - it's an impressive feat - I tried it, and it just works!

    Being...
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    The Mac editor is the Windows editor running in...

    The Mac editor is the Windows editor running in WINE, so the only differences will be whatever Clickteam has implemented since the WINE build was created.

    I have just checked, and my installation...
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    Hi schrodinger, Thanks for taking the time to...

    Hi schrodinger,

    Thanks for taking the time to respond to my query. I suspected that this may be the case, but thought I had better check.

    I think during testing, I'll use an INI for ease, and...
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    Populate an array at design-time?

    Is there an easy way to populate an array at design-time?

    My game has level-difficulties based on the score, and the difficulty is based on elements such as speed of enemies, number of enemies,...
  9. Game runs on second screen during development

    Hi All,

    This may seem trivial, but it's quite frustrating...

    I am running the Mac version of the Fusion 2.5 Editor, on a Mac with two screens. Whenever I press F8 to run the application, it...
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    Note to self: read more carefully before posting!

    Note to self: read more carefully before posting!
  11. You can determine the current screen resolution...

    You can determine the current screen resolution in iOS by referring to: Storyboard Controls > Frame > X Coordinate of right visible edge / Y coordinate of bottom visible edge .

    The link below is...
  12. This video by Sparckman may also help:...

    This video by Sparckman may also help: https://www.youtube.com/watch?v=msdoVL1XDRE

    It's well worth visiting the tutorials forum; there are loads of links to excellent video tutorials, plenty of...
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    I may be wrong, but I think that the Steam...

    I may be wrong, but I think that the Steam version of Fusion requires the Steam version of the extensions. i.e. you buy the extensions within Steam, and they are automatically added to your Steam...
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    Sparckman presented a video tutorial...

    Sparckman presented a video tutorial demonstrating how to create camera shake using paths; use this as the basis for for your 'fixed-pattern' shake. Instead of drawing a random path, as shown in the...
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    I created a screen-shake by using a hand-drawn...

    I created a screen-shake by using a hand-drawn path movement. Using specified path points to create an X should be possible.
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    Hi, To use the mobile touch joystick, do the...

    Hi,

    To use the mobile touch joystick, do the following:

    1) Ensure you have a mobile build-type selected for the application (e.g. iOS)
    2) Select the frame
    3) In the frame properties window,...
  17. Thanks advaith; useful information. Bear in...

    Thanks advaith; useful information.

    Bear in mind that placing adverts in games makes them commercial (assuming one makes any money from ads)! Having said that, the other criteria will eliminate...
  18. As I understand it, the mp3 license does *not*...

    As I understand it, the mp3 license does *not* state that games that do not make money, do not have to pay a license fee.

    Sorry, there's a triple-negative in the above sentence! What I am trying...
  19. Hi, I've been trying to do this too (I started...

    Hi,

    I've been trying to do this too (I started a new thread, because I hadn't seen this one).

    It's seems odd that we can't take a game that uses the Physics Platform Movement and replace the...
  20. If you right-click on a quick backdrop, and...

    If you right-click on a quick backdrop, and select Create > Active Object, you can then click to create an active object based on the backdrop. You can then delete the backdrop. I don't know if it is...
  21. Note:IANAL DYOR! MP3 licensing has always been...

    Note:IANAL DYOR!

    MP3 licensing has always been a bit of a minefield.

    In the Europe Union, the patents have expired. In the USA, to all intents and purposes, mp3 patents will expire at the end...
  22. I agree with Sumo on this. As far as I am aware,...

    I agree with Sumo on this. As far as I am aware, there is no 'cost' to using groups, and being able to collapse them makes it far easier to manage code. For example, if you have finished your...
  23. Hi mobichan; I am very grateful for your...

    Hi mobichan; I am very grateful for your contribution.

    I thought it would be as easy as applying an impulse when the screen was touched, but enabling the Physics Platform Movement for an actor...
  24. Thanks mobichan, I understand. I am fine with...

    Thanks mobichan, I understand.

    I am fine with various input methods; what I am trying to avoid is manually managing the physics for the player movement. The physics for the physics platform...
  25. Hi mobichan, thanks for replying. I won't have...

    Hi mobichan, thanks for replying.

    I won't have a chance to test this on a device for another 9 hours :( but look forward to trying it.

    I have had a look at the help file, and I'm not sure how...
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    What kind of movement are you using to control...

    What kind of movement are you using to control the player? If, for example, you are using physics, you could probably decrease the friction, and / or apply an impulse.
  27. Hi, thanks for replying. Sorry, I mistakenly...

    Hi, thanks for replying.

    Sorry, I mistakenly mentioned the joystick in my original post; I meant to refer to the keyboard! When referring to the joystick, I intended to mention that I specifically...
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    When I first installed the Steam version of...

    When I first installed the Steam version of Fusion, then added the Exporters / Developer upgrade, they didn't seem to be installed, then they magically appeared later on; I don't think it was any...
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    To open apps that have a custom URI scheme, use...

    To open apps that have a custom URI scheme, use the iOS Object and specify the custom URI in "Open URL".
  30. Use touch instead of joystick for physics platformer

    Hi all,

    I am experimenting with the physics platform movement on iOS, and it's working fine with the on-screen joystick control.

    However, I'd like to use my own touch controls instead of the...
  31. Re: Embedding MMF2 .swf in Flash CS or FlashDevelop?

    I did some extensive experimenting with this issue last year and the conclusion was that, in its current form, SWFs created with the MMF runtime could not be embedded.

    I think I remember reading...
  32. Re: Extracting data from other non MMF2 programs

    Perhaps using a combination of AutoIT and MMF2, you can achieve the desired results.

    In the event that you cannot export data from an application, AutoIT is pretty good at grabbing text from...
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    Re: Hi and thanks ^_^

    Francois, we were very sorry that you were not able to join us but, of course, we understand that it was not possible.

    Please accept our best wishes.
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    Re: Well Done Guys

    Thanks from me too, to all organisers, presenters and attendees for an interesting and fun weekend.

    The Click community is very welcoming and generous. I left the convention with some great ideas...
  35. Re: To all Stansted Airport Friday Conventioners

    Maybe a little too late to be of use to you, but there are direct Stansted to Cambridge trains every 30 mins or so. The journey is about 35 mins. Some trains require changing at Bishop's Stortford...
  36. Thread: T-Shirts

    by Digitalic
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    Re: T-Shirts

    Xxl royal blue for me please.
  37. Re: can you compile on an ipad or do you need a mac

    Full walkthrough on a PC here...

    http://www.gotoandlearn.com/play.php?id=133
  38. Re: can you compile on an ipad or do you need a mac

    I really don't understand why you keep repeating that you need to buy a Mac to be a 'serious' developer. If I am developing for iPad/iPhone/iPod, then all I need to be serious is a Windows PC, the...
  39. Re: can you compile on an ipad or do you need a mac

    That's not to say that those who do not use Macs are not serious! Flash Pro is a very serious development platform.
  40. Re: can you compile on an ipad or do you need a mac

    That's not to say that those who do not use Macs are not serious! Flash Pro is a very serious development platform.
  41. Re: can you compile on an ipad or do you need a mac

    I understand and agree with this point if you are creating Mac apps, but if you are only developing for iPad and iPhone, then a Mac is not necessary. Under these circumstances, A Windows only...
  42. Re: can you compile on an ipad or do you need a mac

    I am pleased to advise that it is possible; Flash Professional can be used to create iOS apps with no Mac and no xCode. It's a 100% Windows development platform and the binary output is accepted by...
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    Re: Creating Auto-Update program.

    Rather than checking for a specific date, in which case the application must be run on that date, why not check to see if a specific date has passed.

    In other words, if I check for an update...
  44. Re: can you compile on an ipad or do you need a mac

    ...Apart from all the professional designers and coders who use professional design and coding tools running on Windows!

    Plenty of professionals create iOS apps solely on the Windows platform.
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    Re: Without apple developper account

    There are dozens of articles on the subject, but the article below mentions it in a quote from Adobe's CEO:

    www.macstories.net/news/apples-policy-reverse-on-adobe-flash-packager-has-muted-impact/...
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    Re: Without apple developper account

    It's a pain to create the certificate and provisioning profile, but it's only a one-off task.

    There's a fantastic step-by-step video by Lee Brimelow which takes you through the process of creating...
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    Re: Without apple developper account

    Sorry to contradict, but it is black and white as I see it; the Flash packager for Windows outputs native iOS apps which are accepted into Apple's App Store (subject to other acceptance requirement)....
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    Re: Without apple developper account

    I keep reading that the only way to create an iOS app in a manner that is acceptable to Apple is to write (or generate) xCode and compile it on a Mac.

    This is, categorically, untrue. For example,...
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    Re: Digitalic - Test Reports

    I'm moving home next week, and my PC is being packed away at the weekend. I may not see it again until the end of September so, clearly, I won't be able to provide any test reports until then!

    If...
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    Re: Train Journey Meetup!!

    I'll be arriving in Cambridge between 6pm & 7pm (staying at Blundell Court). I'd be happy to meet up if anyone is around the area at that time.

    I currently have no idea where I will be travelling...
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    Re: Without apple developper account

    I don't know whether or not this is any help, but I create iOS apps for my own jailbroken iDevices without a developer account using Flash Professional.

    You need to jailbreak your iDevice and...
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    Re: Click Convention 2011, Cambridge, UK

    My accommodation is booked and my Click Convention tickets have been ordered (and I got the 'Earlybird' discount: £3 - wahay!)

    I just need to get there now! I've got so much on my plate at the...
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    Re: Digitalic - Test Reports

    A quick update...

    I've installed Beta 5 and have tested the rotation feature. It works, but sometimes when an active object rotates it flashes! I'll provide more detail in another post.
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    Sticky: Re: Accomodation for CC2011

    I've booked my accommodation at Sidney Sussex College.

    I'm not sure where I will be travelling from yet, so I can't book my transport until nearer the time!

    Looking forward to meeting you all.
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    Free Kindisoft SecureSWF

    Kindisoft are currently offering the Personal Lite version of SecureSWF for free:

    http://www.kindi.com/fgl-offer.php

    I have tested it on a couple of MMF2 exported SWFs and it appears to work...
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    Re: Click Convention Ticket Prices!

    That's enough information for me thanks; I'll just book the 18:30 home from Cambridge. It's half the price of the earlier tickets.
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    Re: Click Convention Ticket Prices!

    Just booking train tickets.

    What time does the convention wind up on the Sunday?

    Also, what time does it start on Saturday?

    Thanks.
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    Re: Click Convention Ticket Prices!

    That's great thanks; I look forward to being able to book the tickets.

    I have a major 'life event' occurring two days after the convention, so I'm counting 62 days! The convention is a good break...
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    Re: Swf encryption

    I'm sure I have successfully encrypted MMF SWF files with Kindisoft's tools.
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    Re: Click Convention 2011, Cambridge, UK

    Any news on the costs? I've checked the Convention website, but can't see anything.

    Thanks.
  61. Replies
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    Re: Click Convention 2011, Cambridge, UK

    Hi,

    Perhaps I have missed something, but I'd like to ask what the arrangements are for booking attendance of the convention; I don't even know if there is a charge for attending.

    I really need...
  62. Thread: Copyrights

    by Digitalic
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    Re: Copyrights

    I think that may be slightly more illegal than breach of copyright.
  63. Thread: Copyrights

    by Digitalic
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    Re: Copyrights

    This is where things start getting tricky. It has been correctly stated that you cannot copy a style, but the overall look of a character can be considered to be too similar. If you are saying that...
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    Re: Digitalic - Test Reports

    I'm still here! I had to put Android testing (and just about everything else in my life) to one side due to personal commitments, but I hope to spend some more time on Android Exporter testing over...
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    Re: Android Dialogs [Beta]

    The Android Dialogs extension, on initial testing, works just fine on my Asus Transformer (now running Android 3.1).

    It looks great.

    Thanks.
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    Re: Android Dialogs [Beta]

    Thanks StephenL, this looks great. I have not been focussing on Androind testing recently due to personal commitments, but should be able to dedicate a few hours over this weekend, and few more over...
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    Re: Juergen Brunner - Test Report

    I think I read in another thread that rotation would be in the next beta.
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    Re: Javis Jones - Bug/Testing Reports

    I was playing with multitouch last night, and I would describe my experiences to be the same as yours. Whilst I did not analyse the multi-touch's apparent 'queuing' in quite the same detail as you,...
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    Re: Digitalic - Test Reports

    Test Device: Asus EEE Pad, Android 3.0

    Basic testing of virtual joystick successful; functions as expected. Not tested fire buttons yet.

    Also, tried rebuilding multitouch testing from scratch...
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    Re: Digitalic - Test Reports

    I have set the "Minimum Android" property to 2.1.
  71. Replies
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    Re: Digitalic - Test Reports

    I am having trouble getting more than a single touch working properly.

    I'm using multitouch as shown in the code block below. [active 1] is the active object, [MT] is the multitouch object.

    ...
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    Re: Click Convention 2011, Cambridge, UK

    I'm switching from "possibly" to "definitely yes". I can't advise on accommodation yet, although the 'HQ' appears to be a likely option.
  73. Replies
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    Re: Click Convention 2011, Cambridge, UK

    DannyC, a car-share coming from Preston could work for me; I'll PM you.
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    Re: Pause a fastloop for debugging?

    That's great thinking; thanks for the suggestion.

    As it happens, I figured out why the problem was occurring. I just need to work out how to fix it now!
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    Pause a fastloop for debugging?

    I have a process running in a fastloop and it is working 90% of the time, but then something is going wrong.

    I cannot track down the problem and was wondering if there was any way of putting a...
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    Re: Digitalic - Test Reports

    Test Device: Asus EEE Pad, Android 3.0

    I've done a simple test with the multi-touch object where an active follows a single touch around the screen. It's surprisingly fast and the lag is no...
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    Re: Click Convention 2011, Cambridge, UK

    Thanks; I just wanted to make sure I hadn't missed anything.


    I know, I am a teacher in the UK and I have had to suffer all these days off for the Easter holidays and bank holidays, Royal...
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    Re: Click Convention 2011, Cambridge, UK

    Sorry to pester with a question that has already been asked several times (I may have missed the answer), but has the 'HQ' hotel been decided upon? If not, do you need recommendations?

    I am almost...
  79. Replies
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    Re: Digitalic - Test Reports

    Test Device: Asus EEE Pad, Android 3.0

    I can only get a single sample to play, then no further samples are heard. I have tried playing the same sample multiple times and playing different samples,...
  80. Replies
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    Re: Digitalic - Test Reports

    Test Device: Asus EEE Pad, Android 3.0

    Initial testing is going well. Noted issues below:

    Possible Bugs
    -------------
    Date & Time Clock doesn't render correctly.
    List object renders...
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    Re: Values from random objects

    The value will be going into a global variable. Your suggestion has given me a starting point, thanks. I will need to ensure that the same object cannot be picked twice, so a flag will be required
    ...
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    Values from random objects

    I have a number of identical objects in play, each of which has a different number assigned to an alterable value. I want to pick, say, 3 of these objects randomly and add the values together, but I...
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    Re: Chris Street - Test Reports

    Have you added the Android Object and set "Hide status bar" at the start of the application/frame?

    Note: this does not work for the Android 3.0 System Bar.
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    Digitalic - Test Reports

    Installed Android Exporter (Beta 4) following Yves' instructions. I already had the relevant SDK & JDK installed as I had been testing the Android SDK with Eclipse, so it was simply a matter of...
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    Re: Performance problem on Mochigames?

    No choppiness when I play it using Chrome on Windows 7.

    I played it when you previously posted it and it was fine then too.

    I only played it for a minute or so.
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    Re: [Beta] Tween Max

    Once you have clicked on the link to the Greensock website, it takes exactly three single-clicks and one double-click to locate the SWC which can then be dragged and dropped into the required folder...
  87. Re: Can these flash games run on Android phones?

    I have an Asus Transfomer tablet running Androind 3.0. If it's any help, I'd be happy to beta test the extension.
  88. Replies
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    Re: [Beta] Tween Max

    If this extension is based on TweenMax, then it is worth bearing in mind that it is a commercial product; it's not open source or freeware, etc.

    I'm not so sure about supplying the SWC file with...
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    Re: Adobe AIR application from SWF?

    I think we'll still have to wait for the "embedded MMF SWF white-screen problem" to be resolved as discussed in this thread...
    ...
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    Re: youyouwin / chinese distribution news

    I should mention that I'll be happy to go back to my 'pre-loader project' again if the white-screen problem is fixed.

    This involved an Actionscript template into which the MMF SWF and...
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    Re: youyouwin / chinese distribution news

    Again, great news! Thanks.
  92. Replies
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    Re: youyouwin / chinese distribution news

    That's great news if it means that we will be able to embed MMF SWFs into 'standard' SWFS.

    Are you able to advise if the 'next version' of the Flash exporter will be a free update to the existing...
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    Re: youyouwin / chinese distribution news

    That's what I would expect with a SWF created by MMF. I have carried out extensive testing with numerous methods and SWF tools including utilities I have hand-coded in Actionscript 3, and I cannot...
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    Re: subforum request

    I'll add my voice; I agree that the above would be beneficial within the Clickteam forums.
  95. Replies
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    Re: SWF/Flash Runtime or Flash/SWF Runtime?

    A SWF file is a Shockwave Flash file regardless of how it is created, e.g. with Adobe Flash, MMF2 SWF Exporer, or any other software capable of creating SWF files.

    An FLV is a Flash Video file...
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    Re: Collision with pixel?

    Thanks for confirming that.
  97. Replies
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    Collision with pixel?

    Is it possible for an active object to detect a collision with a pixel?

    e.g. If I had a background image with various coloured pixels on it, could an active object detect when it collides with a...
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    Re: How to install a SWF extension

    Thanks; sorted!
  99. Replies
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    How to install a SWF extension

    I was going to have a play with some of the SWF beta extensions, but it has occured to me that I have no idea how to install them!

    Could someone point me to some instructions?

    Thanks in advance.
  100. Replies
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    Re: Problem installing onto Windows 7

    Just so this thread isn't left 'hanging', I can advise that Yves resolved the problem on the same day. From my initial post to these boards at about 10:20 am, the problem was fully resolved and...
  101. Replies
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    Re: Problem installing onto Windows 7

    Thanks, Yves; I'll get the serials to you ASAP.
  102. Replies
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    Re: Problem installing onto Windows 7

    Thanks for the response, Yves.

    Just to confirm, I am installing it to the default drive (C: in this case) as a "Complete" installation with no changes to the defaults.


    That makes sense. I...
  103. Replies
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    Re: Problem installing onto Windows 7

    Yes, I have tried that, thanks.

    I have also tried to run it in Win XP compatibility mode.
  104. Replies
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    Problem installing onto Windows 7

    Jeff has reset the activiation key for me (and very quickly too, thanks!), but after I install the SWF Exporter, MMF2 will no longer work.

    When I launch MMF2 prior to installing SWF exporter, MMF2...
  105. Re: Urgent: SWF Exporter - maximum installs reached

    Thank Jason; I have submitted the form
  106. Urgent: SWF Exporter - maximum installs reached

    Hi; we have a single licence to install the SWF exporter which I use on my school laptop (I'm a teacher).

    My PC has been wiped and upgraded to Windows 7, and I had problems getting the SWF...
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    Sticky: Re: 3rd party preloaders success!

    I think that I'm going to abandon work on this project. I have been doing some digging into SWF files created with MMF, and due to the way that they are created (i.e. with a runtime), it is...
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    Sticky: Re: 3rd party preloaders success!

    Just thought I'd provide an update...

    I have barely had any time at all to work on this project, so little progress has been made.

    I have found that a lot (most) MMF SWFs are causing problems...
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    Re: Box2D portet to Flash!

    I know the demo was created with a beta version, but I thought you might like to know about a problem I experienced with it (although you may know already, of course)!

    When I reached 1024 bodies,...
  110. Replies
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    Sticky: Re: 3rd party preloaders success!

    Thanks for trying the template.

    Unfortunately, I have not had time to work on it over the last week or so.

    Remember, as stated in my intro post, it is a proof-of-concept, rather than a...
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    Sticky: Re: 3rd party preloaders success!

    A brief update:

    I am prototyping a more sophisticated version of the template which enables the MMF SWF to call the preloader as required. This means that the MMF game can load and, when it is...
  112. Replies
    22
    Views
    107,956

    Sticky: Re: 3rd party preloaders success!

    Before you commit, you could have a go at using the template on any SWF files you can get you hands on.

    Have a go at installing FlashDevelop first and get it to compile. It would a shame to invest...
  113. Replies
    22
    Views
    107,956

    Sticky: Re: 3rd party preloaders success!

    Sorry, I didn't mean to be critical of your comment; I just wanted to make it clear that using the template I provided is not "very manual".

    You are absolutely right, of course; developing in...
  114. Replies
    22
    Views
    107,956

    Sticky: Re: 3rd party preloaders success!

    No, it will work with any SWF, regardless of the software used to create it.

    Whilst RayMarble has stated that it is "very manual", once the (free) FlashDevelop IDE is installed and working, you...
  115. Replies
    22
    Views
    107,956

    Sticky: 3rd party preloaders success!

    I have managed to create a proof-of-concept AS3 template for implementing third party preloaders with MMF SWFs.

    Please note that there may be some issues depending on the resolution of your game...
  116. Re: Adding a FLA splash screen to a MMF2-created SWF

    Thanks for the quick response.

    A few months ago, I was looking at using ActionScript in FlashDevelop (free) and the free Flex framework to add preloaders to a MMF-created SWF file. I made some...
  117. Re: Adding a FLA splash screen to a MMF2-created SWF

    Does the Flash External Files object embed SWFs or does it reference them at an external location?
  118. Re: Things I learned about making Flash Games in MMF

    That's one view, but the would the author of the game be happy if someone copied it, changed it and made money out of it? Perhaps not, but I know that I wouldn't be happy if it was me (and I assure...
  119. Re: Things I learned about making Flash Games in MMF

    It isn't "Santa Claus is coming to town" then?
  120. Re: Things I learned about making Flash Games in MMF

    Is all the music in the game out of copyright? The opening song sounds like "Santa Clause is Coming to Town" which I think is still in copyright.
  121. Re: How can I capture data from a non-MMF2 app?

    You could use something like AutoIT to get the data into and out of the other app. This could be controlled from an MMF2 application which could execute the external AutoIT application.

    AutoIT is...
  122. Replies
    4
    Views
    1,115

    Re: Embedding a SWF

    The way I am looking at doing it is to embed the SWFs in Actionscript 3 code and compile it with FlashDevelop.

    I have already figured out how to embed a SWF created with MMF2 (as opposed to...
  123. Replies
    4
    Views
    1,115

    Embedding a SWF

    Embedding a SWF for the purposes of including sponsors' adverts was discussed over a month ago before I went on my hols.

    I was wondering if there had been any progress before I get back to looking...
  124. Replies
    4
    Views
    813

    Re: Using MMF2 Flash Runtime

    I recommend that you do this before you do anything else as it will ensure that only SWF objects and extensions are available during development.
  125. Replies
    15
    Views
    2,252

    Re: Retrieve number of frames

    You are being somewhat presumptuous to call me lazy, and cannot have read why I wanted to determine the value at runtime. To reiterate...

    Using a global variable, when I add or remove levels to my...
  126. Replies
    131
    Views
    41,511

    Re: SWF Exporter - Update #1

    If you do this, make sure that you only use extensions that are compatible with the SWF exporter!

    Really, the SWF exporter is an absolute bargain. In fact, all the MMF products are a bargain! I'm...
  127. Replies
    15
    Views
    2,252

    Re: Retrieve number of frames

    It was kind of you to do that, but all my MMF2 work gets exported to a SWF, and I don't think those extensions are available for the SWF exporter.

    Thanks anway.
  128. Replies
    15
    Views
    2,252

    Re: Retrieve number of frames

    LB, unless I have misunderstood your message, I would have to manually enter the number of the last frame into a global variable every time I added a new frame, which is what I am trying to avoid.
  129. Replies
    15
    Views
    2,252

    Re: Retrieve number of frames

    Actually, that will do the trick so I won't have to manually change a global variable each time I add a level (which is the problem I am trying to overcome).

    If, at the start of the application,...
  130. Replies
    15
    Views
    2,252

    Re: Retrieve number of frames

    Yes, I could, but it would be more convenient if the number of frames could be determined at runtime.

    The reason it would be helpful is that my game has an intro screen and a game over screen, and...
  131. Replies
    15
    Views
    2,252

    Retrieve number of frames

    Is it possible to retrieve the number of frames in an application and place that number in a variable (or use it in a calculation)?

    I have had a search around, but cannot find it.
  132. Replies
    17
    Views
    2,367

    Re: Sponsors & Licenses

    I know that forum member Evilized79 has had MMF2 games sponsored.

    There are threads on this forum about incorporating MMF2 SWFs into SWFs created with Adobe Flex (the open source ActionScript...
  133. Replies
    12
    Views
    1,606

    Re: How to carry information across frames

    Each tool has its purpose!

    An alterable value 'belongs' to an object, whereas a global value 'belongs' to the application.

    If you want an object to have alterable values that are carried from...
  134. Replies
    12
    Views
    1,606

    Re: How to carry information across frames

    It depends; how are you storing the existence of the powerup?

    Is the info stored in an array, in a player's alterable value? Does the powerup 'know' itself, if it is currently being held by the...
  135. Replies
    3
    Views
    1,756

    Re: Particle explosion

    Thanks; I'll give it a go
  136. Replies
    3
    Views
    1,756

    Particle explosion

    I'd like to create a simple particle explosion (loads of dots flying out from the centre of a collision point in a retro wire-frame game).

    It's going to be exported as a SWF, so I would like to...
  137. Replies
    9
    Views
    1,623

    Re: Distance Meter

    You said you didn't think it was right; was there anything in particular?

    When learning something like this, it is best to set up a test system. e.g. create two objects where you know the distance...
  138. Replies
    9
    Views
    1,623

    Re: Distance Meter

    You don't think what is right?

    Can you explain where the problem lies before I download your file?
  139. Replies
    4
    Views
    900

    Re: Specify settings when loading MMF2?

    Thanks; yes it does make sense. I may have a problem persuading our technicians to implement it though.

    I'll have a play with it and see if I can implement something and then hand it over to the...
  140. Replies
    4
    Views
    900

    Re: Specify settings when loading MMF2?

    Sorry to bump, but this is getting urgent for me. Our system is being updated over the next couple of weeks, and I need to let the technicians know how/if this can be achieved at least a week before...
  141. Replies
    9
    Views
    1,623

    Re: Distance Meter

    xA is the original X
    yA is the original Y

    xB is the target x
    yB is the target y

    So if the start position of the ball is 80,90 and the end position is 100,150, the distance between those two...
  142. Replies
    131
    Views
    41,511

    Re: SWF Exporter - Update #1

    That comparison says TGF2 is Mochi Ads capable.
  143. Replies
    9
    Views
    1,623

    Re: Distance Meter

    Just for information, the formula provided by Pgm_snipe is Pythagoras' theorum, also known as the "distance formula". What you are calculating is the "hypotenuse" of a triangle where the length of...
  144. Replies
    71
    Views
    14,996

    Re: Mochimedia Enabled Games Made with MMF2

    I'm not a music expert, buy I think the music in this game is Green Day's "Best time of our lives" which is copyright.

    I may be wrong, but if i am not, you need to change it before the lawyers...
  145. Replies
    7
    Views
    1,800

    Re: Pong for one player....

    I don't know if the following idea would work, but maybe give it some thought...

    Instead of calculating the movement of the ball, could you have an invisible 'shadow' ball that always mimics the...
  146. Replies
    4
    Views
    900

    Specify settings when loading MMF2?

    Is it possible to specify which settings file to load on startup of MMF2 (i.e. on the command line)?

    We have a school license and our system is setup such that all PCs reset every time they are...
  147. Replies
    5
    Views
    927

    Re: Change RGB (color based game)

    One way is "Animation / Replace Color" which will change a specified colour in your active object, and you can use a calculation to specify the colour. Therefore, you could calculate the colour based...
  148. Thread: Preloaders

    by Digitalic
    Replies
    27
    Views
    4,478

    Re: Preloaders

    Olivier, perhaps the following links may be of assistance to you; I refer to them frequently (in addition to many others):

    www.actionscript.org

    www.emanueleferonato.com

    www.theflashblog.com...
  149. Thread: Preloaders

    by Digitalic
    Replies
    27
    Views
    4,478

    Re: Preloaders

    Thanks for the update Olivier; when I get a chance, I will have a look in more detail at the issues you mention.

    Some of your problems may be resolved by using compiler directives, e.g.:
    ...
  150. Replies
    131
    Views
    41,511

    Re: SWF Exporter - Update #1

    If an extension is not listed when you are creating an SWF application, then it means the extension is not available for SWF Exports.
  151. Replies
    8
    Views
    1,701

    Re: object not completely destroyed?

    You could check this by temporarily adding a visible counter to the frame and creating a condition:

    Always : Set Counter to NObjects("Your Object")

    When the last of those objects is destroyed,...
  152. Replies
    2
    Views
    639

    Re: Player Restart

    Perhaps you could not literally destroy it, and then just place it at the "certain point" as required.

    If you want to see a specific animation when the character dies, then maybe invoke the...
  153. Thread: Preloaders

    by Digitalic
    Replies
    27
    Views
    4,478

    Re: Preloaders

    I think that it probably can be done, but I cannot commit to saying "yes" until I have tried it myself (or someone else does it)!

    I have demonstrated that an MMF2 SWF can be embedded in a...
  154. Re: Timer Events/Restrict actions vs in-game counters

    I'm not sure if I fully understand the original question, but I'll have a go...

    If you want to do something every certain number of frames (as in animation frames) rather than on a timer, you...
  155. Thread: Preloaders

    by Digitalic
    Replies
    27
    Views
    4,478

    Re: Preloaders

    It's not a stupid question at all!

    FlashDevelop is an open source IDE which supports AS3 3 syntax. It is entirely free of charge.

    www.flashdevelop.org

    The Flex SDK is the open source...
  156. Thread: Preloaders

    by Digitalic
    Replies
    27
    Views
    4,478

    Re: Preloaders

    I am by no means an expert on the Flash IDE, but a couple of things spring to mind...

    1) I think you are getting the nested package error because the code you enter in the IDE is already in a...
  157. Replies
    23
    Views
    3,291

    Re: Mouse Object Question

    I must admit that I have never used the cursor object in my applications (I follow the MouseX,Y); I just knew that it was there.

    However, I just tested it and it seems to work fine including on an...
  158. Replies
    23
    Views
    3,291

    Re: Mouse Object Question

    Is the cursor object of any use in this scenario?

    You can set the cursor to the name of an Active object so the cursor takes on the image of that object, or simply use the cursor object to display...
  159. Thread: Preloaders

    by Digitalic
    Replies
    27
    Views
    4,478

    Re: Preloaders

    I agree, but in the absence of flexible loaders in MMF, an AS3 preloader facility is an option, and it is easily automated.

    Also, I would guess that flexible preloaders in MMF are likely to be...
  160. Thread: Preloaders

    by Digitalic
    Replies
    27
    Views
    4,478

    Re: Preloaders

    Obviously that makes you unhappy! Does it present you with a particular problem (for example coding requirements), or is there another reason?

    I will be happy to help if I can; for example, when...
  161. Replies
    3
    Views
    1,117

    Re: Timer based on Global Variable

    That's great thanks; exactly what I needed.

    It leaves me with the question, though, why "Every" does not have a "calculation" option.

    Does the "Restrict" condition offer additional benefits to...
  162. Thread: Preloaders

    by Digitalic
    Replies
    27
    Views
    4,478

    Re: Preloaders

    A few weeks ago I was experimenting with AS3 and MMF-exported SWFs.

    I managed to embed an MMF SWF into my own AS3 code, compile it into another SWF and run it successfully (with caveats; see link...
  163. Replies
    7
    Views
    1,421

    Re: Sticky of converted extensions

    I thought the latest release of the ForEach object had been converted to work with the SWF exporter.
  164. Replies
    3
    Views
    1,117

    Timer based on Global Variable

    Is it possible to set an "Every" timer based on a Global Variable?

    e.g. "Every (Global Variable A) seconds/100ths: Do event"

    I was surprised not to see a "calculation" button in the timer's...
  165. Replies
    4
    Views
    1,188

    Re: Mochi Success

    I think that even for the casual hobbyist, the SWF exporter could pay for itself within months.
  166. Replies
    2
    Views
    888

    Re: Layer scrolling

    Thanks; I understand how the scrolling works now.
  167. Replies
    2
    Views
    888

    Layer scrolling

    I must have missed something!

    I am looking at layers in the frame editor, and it appears that layers can be used to manage scrolling.

    I have two layers with objects on them, and I have set the...
  168. Replies
    8
    Views
    1,291

    Re: Grouping objects

    They do? Is there further information on this please, so I can read up on it?

    Thanks.
  169. Replies
    3
    Views
    1,637

    Re: Resources and Open Source

    I'm happy to be corrected, but I would think that they are "royalty free", rather than "open-source", and they are "free" in the sense that you do not have to pay for them.

    This means that they...
  170. Replies
    8
    Views
    1,291

    Re: Grouping objects

    That's better than I had come up with, so thanks.
  171. Replies
    8
    Views
    1,291

    Grouping objects

    Is it possible to group objects at design-time so that when they are dragged and moved around the frame, all the objects in a group move together.

    I am thinking of something similar to...
  172. Replies
    7
    Views
    2,027

    Re: Global events or Frame events first?

    That would match with my tests, but it surprises me; I had assumed that global events were "more important" than frame events, or perhaps, as they occur for every frame, they would occur first.

    I...
  173. Replies
    7
    Views
    2,027

    Global events or Frame events first?

    I have a "Start of Frame" condition set up in my Global Events list, and I also have a "Start of frame" condition set up in a frame events list.

    I was expecting that the Global conditions would be...
  174. Replies
    4
    Views
    618

    Re: Jump to Frame problem

    Select "Forums", "Software Creation Tools" and the last forum in that list is "File Archive".

    You can create a new discussion and add your file to it.
  175. Replies
    2
    Views
    924

    Re: how can I test if a string includes ":"

    When the string does not exist in your string, the result is -1

    find("here is my string",":",0)=-1

    will trigger the event if there is no ":" in the string
  176. Replies
    14
    Views
    2,108

    Re: Joystick 2 object failing to get input

    Have you isolated the problem?

    Perhaps you could create a stripped-down mfa demonstrating the problem that you are experiencing. You could then upload the mfa file so others could have a look.
    ...
  177. Replies
    5
    Views
    767

    Re: Quick Array population

    It won't sit in my program and do nothing!

    The array will always be the same every time the game is run, so I don't actually need to load and save it. It will contain level information, e.g...

    ...
  178. Replies
    5
    Views
    767

    Re: Quick Array population

    Thanks for the reply.

    On the basis that this is going to be a Flash game, is this still possible?

    Also, I need the data in the array at the start of the game; it's not data that will be created...
  179. Replies
    5
    Views
    767

    Quick Array population

    I am setting up my game whereby all the coding 'action' occurs in a single frame. I have done this couple of times before with some success, and although it requires more setting-up, in the long-run...
  180. Replies
    2
    Views
    917

    Re: Event List Editor for Global Events?

    That's good enough for me.

    Thanks
  181. Replies
    2
    Views
    917

    Event List Editor for Global Events?

    Is it possible to view the Event List Editor when editing Global Events?

    The icon is greyed out when I am in the Global Event editor, and I often prefer to use the Even List view.
  182. Replies
    17
    Views
    2,766

    Re: Just bought the SWF convertor today :D

    A mere youngster! Did anyone else here use STOS on the Atari ST?
  183. Replies
    4
    Views
    1,188

    Mochi Success

    I have been wanting to release a game using the MochiAds feature provided in the SWF Exporter, but did not want to commit any time to the project until the other Mochi features had been added.

    As...
  184. Replies
    3
    Views
    825

    Hints and tips for a game framework

    I was wondering if anyone would like to offer some general hints and tips which might assist others (particularly new MMFers) in creating their games.

    For example, as a fairly new user I have...
  185. Replies
    4
    Views
    829

    Re: Detect Object within a certain range

    You could use Pythagoras' theorum to calculate the distance between enemy and player and react if distance is less than a certain amount.

    The distance that you need to calculate is the length of...
  186. Replies
    5
    Views
    1,684

    Re: Toggle an in-game setting

    Perfect.

    (Kicks self! :cry:)

    Thanks LB
  187. Replies
    5
    Views
    1,684

    Re: Toggle an in-game setting

    Thanks for the replies; I guessed I'd be having to create some sort of delay, but I thought I'd check first.

    The link was particularly helpful
  188. Replies
    5
    Views
    1,684

    Toggle an in-game setting

    I have created a "Mute" key in my game, so that when the player presses 'M' on the keyboard, the sound will go off, and when 'M' is pressed again it will go on. I have achieved this by detecting the...
  189. Replies
    5
    Views
    1,360

    Re: Mochi Analytics help (Tracking)

    Thank you; I had a look just before I read your post, and it was simply a matter of me not being patient enough!

    It all works perfectly.

    Thanks
  190. Replies
    5
    Views
    1,360

    Re: Mochi Analytics help (Tracking)

    Now the trackEvent() is also ticked and, below it, there is a list of the events that occur in my game which must have been retrieved from the game's Mochi Analytics events.

    I don't seem to be...
  191. Replies
    5
    Views
    1,360

    Re: Mochi Analytics help (Tracking)

    Thanks for your reply.

    I have just logged back in to my Mochi account and the startPlay() entry in the analytics is now showing active. The trackEvent() is not active, but that could be because I...
  192. Replies
    13
    Views
    2,505

    Re: Is there a way to retrieve a value from a value?

    Off the top of my head, convert it to a string, retrieve the number from the position you need, conver that to a value, then multiply it by 10,100,etc as required.


    I'm sure there's a more...
  193. Replies
    5
    Views
    1,360

    Mochi Analytics help (Tracking)

    I am having trouble understanding how to activate the startPlay and trackEvent facilities on Mochiads.com

    I have an account and my game is active (and earning me some pennies), and I have now...
  194. Thread: legal issues

    by Digitalic
    Replies
    16
    Views
    3,537

    Re: legal issues

    Worldwide (as far as we are concerned), copright is implicit; that means that if you create an artistic work (e.g. book, drawing, video game, recording), you automatically have the copyright.

    In...
  195. Re: Change 'Height' or 'Width' of object in pixels

    Thanks for the suggestions, but I'm mainly working on applications for SQF export.


    That's what I am doing at the moment.

    Thanks all; I was just concerned that I had missed the obiouvs.
  196. Change 'Height' or 'Width' of object in pixels

    I know that I can scale objects on the X or Y axis (or both), but I cannot find an option simply to change an object's height or width in pixels.

    e.g. "Set height = 480"

    Often, I want to...
  197. Replies
    16
    Views
    2,520

    Re: My Wishlist for Flash

    I would be happy with a general AS3 API for the exporter; it's so tantalising being able to decompile the exported SWFs and wondering how much trouble it would be to hook into the code and recompile...
  198. Re: MMF 2 Developer - Compatible with Windows 7?

    I have been running MMF2 on Windows XP for about a year, and it has never crashed!
  199. Replies
    4
    Views
    1,087

    Re: Same Position as Previous Frame

    If you are a 'newb', then perhaps I can help you to avoid the same mistake that I made when I first started using Global Values...

    All through my code, I referred to them as value 'A', 'B', etc....
  200. Replies
    2
    Views
    2,439

    Re: Play sample once on mouse over

    Thanks; I hadn't noticed the "only once in this loop" condition.

    I meant to post this in the MMF2 forum, but your answer is still relevant.
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