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  1. I don't have any anti virus programs active and I...

    I don't have any anti virus programs active and I was able to export until only just yesterday.
  2. Can no longer export - stdrtdex.exe was not found.

    Out of the blue I've started getting this error every time I attempt a stand alone executable export. I've tried reinstalling, replacing said EXE itself, rebooting, but it seems to just be a...
  3. Collisions on obstacles outside of frame area no longer work regardless of settings.

    I don't know if a recent patch did it but previous games I had created in Fusion now have an issue that backdrop collisions outright aren't detected if the object goes outside of the frame. Enabling...
  4. The game I'm working on is running at 640x360...

    The game I'm working on is running at 640x360 which should upscale to both 1280x720 and 1920x1080 in a crisp clean matter. Unfortunately, despite the game window running at those dimensions, on each...
  5. I did try using Ultimate Fullscreen and I...

    I did try using Ultimate Fullscreen and I unfortunately get the same result. I actually checked some games released that go full screen and it seems like it's a common thing that maybe people just...
  6. So using change resolution, fit inside, keep...

    So using change resolution, fit inside, keep screen ratio, almost all options available and toggling between them all does not have "resize display to fill window size" working properly. I'm on...
  7. Unfortunately it still happens no matter how I...

    Unfortunately it still happens no matter how I toggle any of those settings, even the black bars option.
  8. Game doesn't properly fill window size when full screen.

    Last update when running a game in full screen mode and having it upscale to a new resolution, it'd perfectly match the screen size without an issue. After the new update however - when I have a game...
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    [Request] Dithered alpha effect.

    The Sega Saturn hardware was limited in certain ways so if you tried to use traditional alpha blending it would end up eating any sprites underneath the effect. The alternative to this was that the...
  10. Joystick 2 and Joypad objects not detecting most gamepads plugged in.

    I've been working on a game and almost all joysticks and gamepads plugged into the PC (outside of Xbox controllers) go completely unrecognized by both the Joystick 2 and Joypad extension. We were...
  11. Steamworks Extension doesn't allow pulling additional leaderboard information.

    The current version of the Steamworks Extension does not allow for pulling additional information that is submitted alongside a name and score for leaderboards on Steam. Is there any possibility of...
  12. Needing old extension "browser2.cox" to recover an old project.

    Clickteam used to have an extension list which at least offered it for people needing to go back to old projects but it seems they took that list offline a few years back. Is there anywhere I can...
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    multiple movement issue

    my game has an object's movement switch between box2d physics and static movement, and it seems when this goes through xcode it gets an error on runtime and crashes the game immediately.
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    the tearing literally only happens if i have...

    the tearing literally only happens if i have stretching enabled and the screen is being stretched. i understand v-sync and i understand how this SHOULD be functioning, but the issue is that it isn't....
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    except that is how it SHOULD work, but it...

    except that is how it SHOULD work, but it doesn't. if you have screen stretching enabled and the screen get stretched out past the regular resolution then tearing always happens regardless of frame...
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    screen tearing

    is there any method at this point outside of vsync enabled without stretching enabled to actually prevent screen tearing? it's obnoxious that even if i slow a game's framerate down to even 30 fps...
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    randomly the event editor will crash while...

    randomly the event editor will crash while editing values around unless i save in between. the worst problem of all just happened though, i did a test run of my game and now if i ever try to open the...
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    seems to be a mix of foreach loops as well as...

    seems to be a mix of foreach loops as well as various extensions. the integrated foreach loops are slower than the extension was. the integrated foreach loops also don't even seem to follow the same...
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    seems like the performance got messed up by this,...

    seems like the performance got messed up by this, the framerate of my games went from a solid 60 fps to around 30-20 fps. guess i'm going to stick to standard mmf2 for now.
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    sent in my details for the upgrade. hopefully...

    sent in my details for the upgrade. hopefully that all gets taken care of soon since i'm really amped to give 2.5 a whirl.
  21. Thread: audio sync

    by itsa_doozy
    Replies
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    4,371

    i wonder if mmf2 is encoding files that are...

    i wonder if mmf2 is encoding files that are already mp3s doubling up the delay at the start. the mp3 format itself creates a tiny little delay and the swf export is possibly increasing it moreso.
  22. Thread: audio sync

    by itsa_doozy
    Replies
    16
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    4,371

    i retract what i had said as the sounds are still...

    i retract what i had said as the sounds are still delayed and very inconsistently, one plays maybe 10ms after the event should be triggering it while another plays about 20ms after. lowering quality...
  23. Thread: audio sync

    by itsa_doozy
    Replies
    16
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    4,371

    EDIT: scratch all of this i suppose. mmf2's...

    EDIT: scratch all of this i suppose. mmf2's conversions and methods seem to add delays, after converting file types and adjusting frequencies and other options and limiting the file sizes heavily i...
  24. Thread: audio sync

    by itsa_doozy
    Replies
    16
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    4,371

    it's every single time a sound is played. can i...

    it's every single time a sound is played. can i see an example of your game not having an issue with delay on sound cues because no joke, any game i've seen done with mmf2 i know is done with it...
  25. Thread: audio sync

    by itsa_doozy
    Replies
    16
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    4,371

    audio sync

    so this is an issue i see all the time with games done in mmf2 exported to SWFs and it is an issue that has always plagued me : sound clips are always very delayed when being played in games that are...
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    Sticky: thing i've noticed for awhile now is that if i...

    thing i've noticed for awhile now is that if i have vsync enabled in my game windowed, each frame gets rendered out fine and it looks smooth. if i go full screen though in hardware acceleration mode,...
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    it's an overlap between two different objects but...

    it's an overlap between two different objects but i want to be able to compare values between the specific instances overlapping as opposed to it getting applied to all instances of both objects out...
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    comparing values on overlap

    is there a good method of comparing values between two specific instances of different objects during an overlap?
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    mmf2 is very poor with how it handles audio,...

    mmf2 is very poor with how it handles audio, readjusting the position of a song causes a big awkward pause and the position of the audio it gets is often inaccurate and sometimes stops after a...
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    onu crashes application

    so i have been using onu to play a song and try to sync up things to the music playing over it, but sometimes if the user's pc hiccups then it all gets thrown out of sync, onu feeding the game the...
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    except the foreach in that overlap there properly...

    except the foreach in that overlap there properly writes it into the right spot, if you pull from that specific area without using the value of it it's the fixed value and everything. the comparisons...
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    the reason i am storing any of this in an array...

    the reason i am storing any of this in an array to begin with is to avoid as many loops as possible which is why i do not want to use foreach loops to constantly do a comparison like you are saying i...
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    here is an example showing how it's not handling...

    here is an example showing how it's not handling it properly. pressing ctrl will make a little red hitbox appear and if it overlaps someone else it writes their fixed value into the array table, and...
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    in specific, i have already maybe 30 events where...

    in specific, i have already maybe 30 events where it's using compare two general values to compare the x and y value (the y value being an alterable value of an object) to a fixed object and have it...
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    array checking inconsistent?

    right now i have some objects linked by comparing fixed values stored in an array table which has been working just fine, the values written in on creation. each object uses an alterable value to...
  36. saving active object frame to image during runtime?

    outside of the screen capture object are there any methods for saving an image of an active object's current frame to a specified directory during runtime?
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    server hosting difficulties?

    //PROBLEM SOLVED\\
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