it' because your platform movement are not all straight then the direction in not exactly right or left or up or down , you must select several direction like in the mfa
Type: Posts; User: fredetmumu; Keyword(s):
it' because your platform movement are not all straight then the direction in not exactly right or left or up or down , you must select several direction like in the mfa
it woks now
is it when you duplicate the code in a new frame? or if you delete all the same actifs, fusion delete code corresponding to this actif
it's because the platform bring the character IN the background, then "platfom movement" always do like this, it makes the character going up since it will be outside the background. you must use a...
post your mfa if you want , it will be easier to help you
I think the problèm is With calculating because When i hide graph, it runs about 45, i thought that my proc was more good than that.
Enyone else could try please ?
ah ! ok i will test with integrated grapfic card, thank you!
+ grafic card nvidia geforce gt 610
here is my config, i don't know if thi is the raison that it's very slow on may pc...30931
thank you! anyone else please ??
could you please test this .exe and tell me what is the fps on your computer (the black counter at the top left, WHEN YOU MOVE RIGHT AND LEFT PLEASE
On mine it runs around 35 and I would...
yes i find it well
Il y a un truc bizarre avec les parentheses comme vous pouvez le voir avec ce screenshot, les parenthese ne sont pas placées aux meme endroits dans la boite d'edition de la formules et dans...
this version is a little optimised because one on active 2 was killed just at te creating loop
i don't understand your problem, if you want "active 2" to be destroyed, it works on you mfa...
it should be cool if we can change color of global values and alterables values for actives , for exemple when we click on the title "global value" a panel of colors apprears and we can choose...
it's the same speed on my old computer
it don't semm to be slow on my computer, but it's difficult to know the difference with yours
you should add a count showing the rateframe and then we will be able to compare
The event explorer is great! this is a suggestion I made some time ago and I guess I'm not the only one since Clickteam realized it.
ANOTHER SUGGESTION: would it be possible to add the possibility...
ok thank you peeblo
i don't understand what is the new "load animation" and "preload image", and what it is used for?
someone have a small exemple please?
my method ;)
i try without a loop and if it' strange, i try with a loop then if it's working with a loop it's because fusion need it!
the problem is: if you hurt the box by the top, or the side, when you return in frame 1 and then go back at the same position you will hurt again the box, continually...
there is one solution
is it important if the platfoms and ennemies are not exactly at the same place when you return in frame 1 ?
perhaps you can use FUSION "save frame" and "load frame"?
Nothing appened when a hit the box 6
Thank you Fernando, rebooting my PC solved the problem.
to resolve the problem for android build (.gradle problem) Fernando told me to reboot my PC, rebooting the PC solved this problem too, now it works perfectly.
does android export 293.1 works with 293.10 fusion version?
i just upgrade to 293.10 but i can't export yet on android
version min 10
version target 12
exension : ini and android object
it seems crash with all mfa for me...
hello, i just upgrade in 293.10 but transition in abd out stil d'ont work, somebody could help me please?
yes, i think it's because fusion keep key pressed for the entire frame, use flag like thie :30862
Si tu as besoin autre chose n'hesite pas
ça peut t'aider eventuellement ça:
i'm using 293.1 and i just see that transition in and out doesn't work , preview doesn't works too. is it my fault? perhaps i do something wrong?
dans ton MFA, a la ligne 18, ajoute "+180" a l'angle
ok thanks, but what is the logcat and how to enter in?
the phone where it's doesn't work:
huawei Y6 2019
proc: mkt mt6761
ram 2 go
intern memory 32
when images a more than around 3000x3000 ther are black
in my game,...
on samsung it works :
on huwawei it doesn't work
it's the same .apk
i notices than all the layer is...
dans mon jeu, j'ai une scene de 5000 sur 5000, elle est composée de 6 decors constitués de grosses images disposés a differents endroits. j'ai remarqué que sur certains telephones les grosses images...
sorry for my stupid question but somebody could explain me how to downoad the last beta version please? when i go to "passeport community" there is only 293.1 version in "download" and nothing in...
what is this game please?
i just try space pilot and it seems that when you release keys, rotation stop at the actual angle and not at the next diagonal
Patrice : zero lignes ! ;D
this version is better with 90 degree and 180 degree
like that ?30758
this is the beginning , you must adjust it
you must use a mask of rectangular shape, and not of the shape of the character, the rectangle must be the width of the feet and the height of the character
nice effect !
thank you !
there is no solution exept .ini or other similar system (list, array)
if needed, don't hesitate to ask help again
this version seems working fine
if you have a small exemple...
you started you mfa with windows export and later you choice android export, start a new project and choice android at start, you will see than save and load are not accessible
this option is not compatible with android
like that ?
ah ok, i am curious to see your method ! if you have a mfa it should be cool
i don't undestrand exactly what you want but this one could help you
no problem, don't hesitate to ask for other help
voici un exemple30598
it's possible only with object "surface"
c'est compliqué la pseudo 3d. je reconnais le mfa de Patrice, tu devrais directement lui demander en posant une question sur le forum du "comptoir du clickeur"
defisym, could you post a mfa with thius shader please
you link is broken
just an exemple30502
or exactly the same thing than in fusion : save / load scene position , but for android
Oh yes! very good idea ! thanks!
thanks naitorstudio but it is not exactly my problem.
i have a group named "character death" line 50 to 70
i need to deactivate juste one line, number 60. i deactivate it BUT I WANT to keep it...
I do not know if it is possible in one of the last version but when we deactivate a complete group and then reactivate it (in the editor) it would be very practical if it kept the...
oui c'est ça ma question, cependant les collisions fonctionnent normalement comme une boucle et des que fusion a a détécté une collision il comprend que ce qui suit concerne uniquement les actifs en...
here is the good code (but last one was ok too)
in the code that follows, I absolutely have to use a loop so that fusion does not mix the assets, which is surprising since the first condition is a collision
somebody could explain me...
it is possible to deactivate back button comportement for android, ok, but is it possible to assign an other function to this button ? (back to a scene for example, or reload application)
in my mfa to android destination, I use INI
I enter the name of the destination file at the start of the scene
if I uncheck "write ini file in appdata" and I compile on windows, i can...
here is the formula30401
sorry i can't understand what you want exactly
with this version you can add a lot of pods , and it adjust automatically the rotangl30389
thanks a lot aenever! but it should be natural...
i always have problems with animations...
someone could explain me please why in this mfa, when i change direction to left, animation don't works the first time of the loop and go direct to the last...
it could help you perhaps
try to post your mfa please
sorry but i don't understand your code (you didn't name values)
i think you need colliders
there is several possibility but i need ton know wath effect you want exactly (with a small video, a gif...)
Ah ok, ne pas utiliser les guillemets quand on défini le nom, mais les utiliser dans le code. merci
i don't understand why in this mfa, named node doesn't work...30226
thanks for your help
Sauf erreur de ma part, le decor actif permet de changer d'image en cours d'execution, et son emplacememnt peut etre modifié contrairement au decor normaux qui ont une seule image et son fixe du...
thanks for this exemple using arrays in 3 dimensions
Oui tu as raison Doberman c'est tout a fait ça, j'ai descendu le nombre de couleurs, donc réduits le poids mais ça n'a rien changé, ensuite j'ai coupé les images en 2 et ça a fonctionné, je me...
Je m'exprime en français car assez compliqué en anglais.
dans mon jeu il y a 4 calques
le jeu comporte 3 niveaux (assez grande carte)
le niveau 1 fonctionne sur tout les appareils android
et en incluant la desactivation dans le code du comportement?30172
sorry, it's too difficult to understand what you want, perhaps you could use google translation?
sachant que les comportements sont juste des morceaux de code qui s'ajoutent a la fin du code principal, j'imagine que en mettant tout le comportement dans un groupe d'evenement il est possible de le...
je pense qu'il faut desactiver tous les groupes concernés un par un
it seems working fine on my computer
Si il n'y a pas de reponses a tes demandes c'est parce que tu es trop vague, on ne peut repondre qu'a des questions precises, on ne peut pas expliquer "comment faire une intro", cela dit il y a...
good idea! thanks !
I created path movement with the mouse and I would like to create another object with exactly the horizontal symmetry of this path, is this possible or do I have to redo everything with the...
or like this30078
for the controls ? or anything else?
instructions for what?
can you post a link with a video of what you want ?
not 100, 1000 objects
you must check if ther is 100 object at the start or if this number is growing up very fast, it it's groxing up it's because the is an line when you always create an object . if ther is 100 objetc at...
the final image
ok sorry, replace this by the target on your computeur, you can make for exemple a directory called "c:\imagefusion" and replace this line by "c:\imagefusion\image00x.bmp"
if you want to test the apk:
please give me your impressions.
i think that no interactive object should be incorporated in the decor
here is the mfa.
use google to translate instructions in the mfa
150 object is not a problem.
send you mfa if you want
for walls and static obstacle, i prefer make a huge picture and just one line for collides
i made a small mfa to save an complet scene in an picture unique if you want
ok, exact the same thing for me with my phone (2016) , things don't works exactly like on recent phones, some things works better and others a worst...
does somebody try this mfa please (you need Phi joy sdl, link is earlier in this topic) and tell me if it works and specially tell me what is YOUR value for AXIS 1 (Y axe) when stick is at rest...
hello , without the mfa we can't help you, but you must know that there are differences between PC and Android, some things work differently
It reminds me a little of that
i did it last year
try to use 2.5 "for each" it's faster30032
And is there same kind of particularity with platform movement? because i have an actif platform movement in a big image and detection is not perfect, when actif falls, detection is activated when...
thanks for your answer yves
in my mfa, I have a big image in fine detection, and a sprite that walks in the middle in square detection. on PC collisions work perfectly, the square detects well only the pixels of the...
you can also add condition "paused=1" line 3 and condition "paused=0" line 4
like this ?
we need more informations if you want somme help
nobody to help me please??
I think it will be very difficult because in this kind of game the exchanges must be very fast, for example dodging a shot is very fast and I'm afraid that going through the net is not enough fast to...
I made this mfa and incorporate it in my game, it works perfectly with my 2 joys (xbox360 clone and noname) but others players have problems , essentially with ypos.
with my joys axe y...
Absolutly exciting! thanks a lot!
post the mfa if you want
this version is like you want i think
like this ?29997
if i understand what you say, you want womeone make all the code of your game and you will just write the questions and answers ?
i'am not sure that is a probleme with you variant, i think my mfa needs a lot of fps
PkR version needs dll ?
my game worked in 60 fps with "joystick 2" and works now between 50/60 fps with "joystick sdl" . Is "joystick sdl" slower? is there a problem in my MFA?
not important yet
Phi, "lastbuttonpressedindex" doesn't seems to work :(
thanks a lot Phi
it is easy to modifie this fma, no?
it could help you
where can i download the last version please (without extern dll) because i link on dark-wire is down
wich is the simplyest please? vaccine2 or "elfique" joystick sdl ?
Yes, this version is perfect, thanks a lot !!
ok, thank you Yves, i think this is the same global problem than load scene crash some times
sorry i dan't unserstand what you want exactly
someone have an idea?
the thing that would be really cool would be a small drop-down menu in the toolbar in which there would be all the groups created, by clicking on a group we would go directly to the first line of...
in this mfa: group A is inactive at the start
you active it with right click button and it still active during few seconds and it automatically deactivate
if you save scene during the activation...
is the version with "load scene no crash" soon available please? or it is possible to reactivate download of last versions please? i need a version without this bug very quicly
this one save with ini (frame 1) and arrays (frame 2)
i dont know why but the first load with array is a little slow on my computeur29975
values , strings and flags : save / load (10 first but you can change)29974
this load an save system is great, i think you can easily add flags save
i am making a mfa for you for saving all valus and flags
Volnaiskra explain this here:
Like airways, i think that the only solution is to save in a .ini with a loop because ther isb't a simple command to do it in fusion, you must creat it.
When you say "manually save evenry thing" you...
hi, is a new version comming soon to solve the problem SAVE/LOAD please? because a must make an .exe without this beug for the march 10.
try on an other computer or post it here if it is possible for you
agree 100 percent
perhaps on itch.io, find "assets"
yes, i never use behavior because i find it is a problem source for me, it doesn't help me then i never use it
i think in your mind you still believe than there is one code by object. in fact the code is transferred in the evenement list at the start of the mfa, then when you deactivate or activate the "run"...
i'm going to ask on a french forum
i made this little mfa more simple, i have 2.5+, and the result is the same than yours29970
when you deactivate "move" group in the behaviour, it don't deactivate it just for this active , all "move" groups of every active are deactivated
your program works fine, exactly like it should.
line 6 you define "start" off when the active posx >580 but others "start" are on then in the ligne 1 , the group "move" is reactuivated becaus the...
trye to explain what you want your program do exactly
line 1 : if flag "start" one of the "active" is on: activate "move" group
line 6 : if the condition is true: deactivate "move group" BUT when fusion restart the evenements list , line 1 "move" group...
Actually, is it better to wait for the new beta correcting "load frame" or re install older version ?
oups, sorry, I had not verified the sender
sorry but i can't see your PM ...
send me it to firstname.lastname@example.org if you want
"BUG WITH SAVE / RELOAD on 293.1 version"
ok, but i don't understand something, with one on my mfa, "reload" crash fusion 9 times / 10, and with an other mfa it never crash when reload
the probleme with zoom out is with the scrolling , (with "center on an asset") , there is a shift
yes non problem for me :)
can we know what the problem was please?
yes it's fun to do, i don't have discord, paypal or other thing! just clickteam fusion, this forum and the french one (le comptoir du clickeur) and an email adress : email@example.com.
i add a smooth cam i correct a little bug when walking on the top of the walls
if you need to modifie something, tell me
this is your christmas present ;)
like that ?
sorry , this one29940
like this ?29939
i searched for a long time a method to do that, i found anything but nothing working perfectly, i asked help on different forum but nobody could find the solution
i think you should choose an other method because i'm pratically sure that it is not possible, you can for exemple compare distance between you and the overlaped object and choose the nearest
i don't know the englaish name but it seems like "fix value" (the last line when you choose the obect)
if you delete line "choose one" fusion will choose the last object in collision then it will not swap between overlaped object
i think it isn't possible to choose the one with the most pixel numbers in collision, you have to choose an other characteristic an add it in your condition
ok i didn't see very well the first time, excuse me. why there is "TCCT" on top of blue one?
green one is like blue one, or i didn't understand what you want
with "print screen" key? and past into a paintshop or other
or "capture screen" extension?
or "surface" extension?
i have a video played at screen with "AVI"
and a code line :"left button is pressed: reload"
but when cursor is overlapping the video it don't work
i had an idea: put on the screen...
is somebody know why directshow play my avi files with very "white" colors (avi play with the goods colors, but only accept PCM audio)
sorry it was because my poor french keypad don't work perfectly, your MFA is very fine and better than mine because very simple
do you accept to share it on the french forum "le comptoir du...
this method is cool, but you can't go diagonally (but it might not be awkward for this example). I prefer not to move forward if there is an obstacle rather than moving forward and then backing up....