Standard keyboard events works like in windows. Just tested on Android with Bluetooth keyboard
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Type: Posts; User: mihailsh; Keyword(s):
Standard keyboard events works like in windows. Just tested on Android with Bluetooth keyboard
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for dx11 mode we can create very cool shaders))
I dont have time at this moment. Some Later. There are some limitations in cf2.5 supported pixel shader version. Size of Shader... But i try to do it
I think in fusion 3 will be better shader...
1 frame editor turn of shaders sometimes(when zoom). at this moment clickteam fusion not support shaders in mobile exporters(
when clickteam checked. 24hours max.
yes. i changed description on clickstore and it under revision now again. ))
https://www.youtube.com/watch?v=gqqSsOlx-qg
http://clickstore.clickteam.com/water_shader_2d
Under revision now.
hm. i think i want to see at ct SDK. May be i can do something like ScreenZoom extention.
I'm not sure what I can do.
yes. and there are some offset over time. Because wee must store first coordinates and always calculate from it. Better war for ct is rotate on render frame. but its not implemented.
somethink like that24498
its easy - replace first "color = maintexture;" in shader to "color = 0;"
I write shaders in clickteam editor.
not completely true. their particle system are to slow on android.
good. but i find on clickstore normal map platformer with same effect. and better))
Do you set Player score before call ? On my windows 10 works fine with scores. Some controls from "interface" not showing in full screen. I think it is limitation of DX9...
the best thing its tutorial translation.
Докуметацию бы перевести, сам интерфейс в общем итак ясен, при русской докуметации.
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1. Shader on layer.
2. mask,mask coordinates and size must be aded to shader parameters.
3. there a some wrong coordinates when editing in clickteam. Clickteam affect by shader all layer...
oh. i check. we can put effect on layer. a have some idea about this shader. I post it later.
i will create shader for layer. with any size mask.
Good game. nice animations.
very good game.
its not "next frame" problem. its something else.
Try to play with blend coefficient. its not same but.
or this
24424
24423
Hm. Somethink like that;
Sepia shader. if it needed.
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To many code fix need for GLSL shader support to 2.5. I think better wait to CF3 it will be faster.
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some fixes - added alpha channel in pixel shader. Now it works with transparent images.
Darkhog Look at example. It use shader. You can on/off and etc. on background. On Active or others. Additional 1D image need for fast compute. Its can be only 64x1 image. Size depends on effect...
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shader works with gradient image.
It just bw gradient with some curve efect on red and green channels.
RED:
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GREEN:
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you can play with this to change effect. its faster than...
https://www.youtube24402.com/watch?v=3B18U83PnWQ
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If you write ini files and etc to appdata folder or my documents and etc - it will be stored on computer wich run application. If yuo store data in application folder(where you put exe file on lan) i...
I can use Samples sfx effects only in Fusion, or i can use in the other software too?
another bug with steam betatesting = you cannot open images to edit any active objects. I think problemm in steam overlay for steam betatesters.
in steam - Steam/options(preferences)/Account - find and disable beta testing.
i have this error week ago
Just disable beta testing in steam.
Can i use files from midi folder of Fusion2.5 in comerce projects? I have Fusion 2.5 developer (steam version).
Anyway a put clickteam logo in about page. becouse you are best ))