+1 on amiman99's comment. TxK is sorely overlooked.
If I was doing a Tempest style in clickteam, rather than the "more obvious" solution of high resolution display to simulate vector graphics and...
Type: Posts; User: CeriJC; Keyword(s):
+1 on amiman99's comment. TxK is sorely overlooked.
If I was doing a Tempest style in clickteam, rather than the "more obvious" solution of high resolution display to simulate vector graphics and...
Ouch! That looks a nasty bug. I know from past experience that when they change the pipeline (typically to make it *more* tweakable/programmable) in new graphics card architecture, it can make for...
Schrodinger:
Sorry for delay replying, real life got in the way for a bit and I've hardly started Clickteam up the past month but getting back into it.
1. Thanks for you help, oddly, I upgraded...
What Platform are you developing for?
If Windows, Shaders on the whole stage frame are likely to be the best way to achieve the sort of ghosting/trail effects. Conversely, shaders on individual...
Hi Schrodinger, you remember correctly! ;)
I'll try '1.' . Please can you confirm what the 'correct' way of getting the Viewport (version that you have, that works) into Fusion and the specific...
mobichan, sorry for the late reply, I forgot to turn on subscriptions for this thread!
Firstly, I am not an iOS exporter user, so cannot check, or be sure, but I believe that the Shaders are not...
1. Firstly, I have next to no experience of extensions (aside from the Android ones), so please assume I'm an idiot/n00b. :)
Until now, I've consciously avoided using extensions, because I...
I've found a good trick when making spinners (that you don't want the player to be able to 'game' with 100% accuracy once they learnt it) is to add a 50% chance that 0.25 seconds *after* it has...
Sorry, can't open the example as not at my studio. For examples like brick games, where there will be more than one of the same object (IE, Brick) you're better off using alterable values of the...
Thanks for the tips.
I think one I'd add (as a general game tip, but especially true for mobile devices) is that you should always default to mono sounds. Then, for each sound, think if you can...
If you want it local, you'd use multi-touch.
If you want it over multiple devices, you want to look into lacewing (I know it's available for Android, I'd assume it was available for iPhone too).
Hi All,
I hope that this is the most appropriate place to post these. This is the first time I've shared any files on the forums.
An old friend and I running our own game jam and one of the...
casleziro, that is perfect, thank you! :D
Thanks, schrodinger. Think a multiplayer Warioware/Point Blank style collection of mini games, styled after old arcade games. :)
1. Tried sub-apps at lunchtime. Looks promising, but I'll need a couple hours' more poking, will report back with outcome.
2. Ooh! Now we're talking. :D
Viewport could well be the answer. Haven't...
Agreed; when thinking up a set of related actions (EG, Player hit by bullet, reduce player's health, if health is 0 then die and drop items), I always put these under a single heading, for example...
So, original problem solved, but two additional queries have now arisen (isn't that the same with every area of learning? :)):
1. Is there any way to make number of fps specific to a frame and not...
Do you mean to host it to play in a browser specifically? If not, just stick the .exe up and ask players to download it.
For sure. Presumably, you could even (if you're not using all 3 dimensions already) use an unused dimension in one array for the 'mirrored variables' and even do it with one logical array. :)
I'm reasonably familiar with the concept of shaders, having previously formally studied the closely related discipline of procedural textures. I am only just getting into them on Fusion 2.5, so am...
Agreed. If you want to exclude things from the effect, for example, you want the rest of the screen to invert, bur the Player character to stay the same, do it via shaders on the object that invert...
That worked same sort of output as schrodinger; real framerate I'm getting is ~400fps and |56|60|63|65|67, etc. so vastly more granularity than before. This more than satisfies my pickiness. Thanks...
Thanks Comet. The sound bit I have down pat; I am much better at music production than programming.
For the bleepy sound effects, "bxfr" is a brilliant free tool. It might seem complex if you're...
Yep, I've done it previously with a .ini, where the last thing it does is write a aboveAreAllValid=1 line. Then future frames/restarted games that need to reference it can check that it's in place...
Perfect! works great, thanks a lot for helping with this, I'd been pulling my hair out for weeks.
Shadertoy shaders are GLSL, I believe Clickteams are HLSL.
This is a good document:
https://msdn.microsoft.com/en-us/library/windows/apps/mt187142.aspx
Good tutorial here:...
Oooh, never thought of this! I'd be interested too. Currently dumping values to an ini and formatting by hand before sending a PDF.
The way I do this (which I'm sure is grossly inefficient, but, it works) is:
Write all counter contents (or whatever format variables are saved as) to the .ini. Have a second set of (identical)...
Hail Bunnylord. Excited to hear you'll be participating more actively in the forums. I bought your game "Not a Hero" on Steam (following the Broforce lot referencing it) and played it lots and...
Cool, in terms of the concept of making your own virtual games system in software, I am also currently using Fusion with some self-imposed restrictions to simulate those old games. EG 336x240...
I'd start by making very simple prototypes of the individual bits. As a n00b, something like a fixed isometric perspective, or the head-on overhead style of "Steam Marines" will be easiest. That's if...
I can write a scanline shader myself (in fact, I'd actually prefer my own, to sort out other things like sub-pixel colour bleed, etc.)
I suppose what I'm asking for help with is "how do I apply a...
It depends on how permissive you want to be. There are two extremes:
1. At one end of the spectrum (short of not doing anything), you *only* censor words that are swears in English (or whatever...
Cool, that's great Schrodinger; target platform is a specific windows laptop, so machine dependency not a problem. Many thanks, exactly what I was after.
I'll give it a go tonight.
Pradeep:
The problem in the second paragraph is tricky, unless you go for a "report player" function that effectively uses human beings "after the fact" as the mechanism to detect if offensive...
Hi, I too have this as I regularly port my games between devices (most commonly android phones and desktop PCs). I usually find (particularly where the aspect ratio will be the same) that using...
I'm working on a local multiplayer game. One of the mini-games has single button controls and it basically hinges on who has the better reactions.
Effectively, after random period of a range of 1...
Be advised that multi-language users often get frustrated at words which are innocent in their language being seen as swears and starred out, or messages not delivered. For example, "Sega" has an...
Interesting. I miss proper old "Arcade Game" style games. "Arcade Game" as a term for a genre is one of the worst-defined and appears to be used for all sorts of things. To me, it conjures images of...
Sorry to bump an old post, but after much searching I couldn't find anything else on this topic. I have just about gotten the hang of applying shaders to objects now, but would love to be able to set...
It's not a technique I use, but can you use this: http://community.clickteam.com/threads/81526-Active-Object-Colour-Replacement
to do what you're after?
Agreed: I particularly like that it auto-corrects the names of other groups, for the purposes of disabling/enabling of groups-within-groups. For example, in the game I'm working on at the moment, I...
I too would be interested in an answer to this.
As a compromise, at the moment I develop pretty much the whole thing in target Android device's resolution on the PC and then 'port' it to Android...
Agreed, good form of advertising for games; allowing users to post pictures of their personal bests/high scores to Facebook/similar.
Easier than taking photos of my high score on the phone and...
Looks really good; I too thought of Streets of Rage when I saw it.
In defence of the $50 limit (I'm not associated with Clickteam, just a happy user of their products): As someone who worked in ecommerce payments for a long time in their day job, I think a $50...
Any chance you could share a .mfa? It's probably something really obvious to us what is wrong when we look at it. :)
Hi,
I have a real world game (think a bit like a much more local and simpler "Ingress") that uses a Fusion 2.5 app that runs on an Android 2.3 smartphone to provide the 'digital' elements of the...
Thanks so much popcorn! I had an alert set up on this thread, so was really pleased to see someone responded.
Although I couldn't open your example (I can't find the fontpacker anywhere!), from...
Ditto; I too need a copy and it doesn't appear to be anywhere? I'm not running a French installation either. :(
I am writing an Android application that can be considered a bit like a stopwatch/gps logger type thing. Effectively, user configures some options, hits "go" and then puts the phone in their pocket...
What do you mean by custom timer exactly? I have a countdown timer I've made that is essentially just a counter which subtracts 1 every second, but for most circumstances, a normal time object in...
Android is "sort" of Linux. ;)
I can't imagine there being that much demand for Linux exporters for most users. I will probably try running Android on one of my RasPis at some point just to see how...
Excellent, exactly what I was after. Thank you very much for the comprehensive answer lh37.
The application is for an augmented reality game I play with friends and we have android devices...
Hi All,
My name is Ceri. I had KnP and TGF(1) a long time ago and recently came across the MMF2 demo and decided to get back into making my own games. I recently bought Fusion 2.5 and the Android...