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  1. Reading floating point values from array file and into global values

    Got a bit of a problem. In my game, I have a table of difficulty values (speeds, spawn rates etc.) in an Array file. I import this on load, and when the player starts a level, I read from the array...
  2. Is there an easy way to put a bunch of data in an array?

    I want to use an array to store all of the numerical data for my game (basically, each game level has different difficulty values, about 10 or so, and I want to store them).

    Is there a way just to...
  3. Hi all, thanks for the help so far everyone but I...

    Hi all, thanks for the help so far everyone but I have a final issue before I can move on from this.

    http://i.imgur.com/DSFwWBS.png

    As you can see, I've followed the instructions above closely...
  4. Thankyou! This appears to be the key bit of...

    Thankyou! This appears to be the key bit of knowledge I was missing. If I'd know what this was, I could probably have figured it out.

    So yeah, I can save this in a global value and reference it in...
  5. Hi there, decided I would try this anyway - but I...

    Hi there, decided I would try this anyway - but I don't quite follow this part. Can you clarify it for me?

    I had a try:

    http://i.imgur.com/d26uNDu.png

    Am I close?
  6. Thanks @schrodinger. I think I'm going to go...

    Thanks @schrodinger.

    I think I'm going to go with the column detector route, as I believe that's more elegant. The loop solution just feels messy to me.

    Still, I need to get a better grasp of...
  7. How do I find the lowest objects in a column?

    Hi all,

    Got a bit of a problem.

    I have a load of objects in my frame, which are spawned (so not present at edit-time, only at run-time). Look at this image:

    http://i.imgur.com/P990IAF.png
    ...
  8. I would guess it's 2 sprites; the "spindle" and...

    I would guess it's 2 sprites; the "spindle" and the "blade".

    You keep the spindle still, and you rotate the blade, with the action point at the hilt end. That should give you the effect you need.
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    I understand all that, but I think you missed my...

    I understand all that, but I think you missed my point. I'll try to simplify the problem I'm seeing:

    Object A exists.
    Object B doesn't exist.

    Condition: Pass when Object A DOES NOT overlap...
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    Creating objects and overlap check issue

    I just came across a problem, and I thought I'd post in case it's a bug.

    I have an object my frame. This object is invisible, but has an area. I use this object to spawn enemies.

    In my events...
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    OK, I'm quite new here so my advice may not be...

    OK, I'm quite new here so my advice may not be great, but as you seem to be struggling for a response I'll try to help.

    So the wider problem is that the ball is falling towards a platform, and it...
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    ARRGGHH OK, I figured it out - posting here in...

    ARRGGHH

    OK, I figured it out - posting here in case anyone else ever does this.

    I had originally built these events as events in the behaviours list for the objects I wanted to flash. This...
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    Made a large edit to help clarify the problem,...

    Made a large edit to help clarify the problem, hopefully someone can help!
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    Objects will disappear but not reappear?

    EDIT: Taken the time to formulate this question a bit better.

    I'm having a problem where I'm unable to make one of my object types reappear. I actually want them to be Flashing, but at the moment...
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    Thanks for the advice. Seems I got the wrong end...

    Thanks for the advice. Seems I got the wrong end of the stick.

    From the way the tools are presented, it seemed to me like the smart thing to do was to split things up - so for example, an enemy...
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    Just to clarify something, when you use the flash...

    Just to clarify something, when you use the flash command - I assume you're effectively saying...

    "... Flash on/off every 1 second until I tell you to stop"

    ... right? Like nothing in the flash...
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    Thanks, this seems to have got me PART of the way...

    Thanks, this seems to have got me PART of the way there - but now I have a different problem.

    The first few coins I spawn do not flash (they just destroy at the correct time) - but then subsequent...
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    Objects refusing to flash/flicker?

    I'm having problems getting objects to flash/flicker.

    I have a type of object called PickupCoin. These are created at intervals by spawner objects in my frame (that also spawn enemies).

    I want...
  19. A bit of trouble with enemy spawn objects and ForEach loops

    I'm trying to create an object that I call EnemyFactory. This object, as the name suggests, is used to spawn enemies in my game.

    What I'm trying to do is to have duplicates of the object in the...
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