Definately worth the money.
Although I haven't used much of its new features, it is nice to at least have them on hand while you're trying to work. :)
Type: Posts; User: N64Mario; Keyword(s):
Definately worth the money.
Although I haven't used much of its new features, it is nice to at least have them on hand while you're trying to work. :)
I would make it so instead of pressing the same direction every time, to have the player hold that direction to make them move.
Also, I'd increase the speed of their movement, as it seems to move...
I've actually solved my problem with #2. It appears that it was an issue with the Textfile Object itself that was causing problems. Apparently, the Textfile object does not overwrite old text if new...
So, I'm working on this game where you load text files that become levels. I have a few problems.
Uploaded the source MFA with example txt files for reference.
Problem 1.
in the map edit frame...
Yea, that's been a thing since forever as far as I know. Even the video states it wasn't supposed to be the intended way of doing it. Just a neat little trick to bypass the limits of whatever. Though...
Yea i noticed that when you shrink an active's scale, the negative scale shows nothing, instead of the possible of flipping it. o_O
Though I thought I remembered setting a negative scale just...
Oh this might be a great feature. It'll prob help on the long run on some things. :)
Interesting. Guess I'll be looking forward to this.
Although I am not a steam user. The last thing I bought was the CD for Fusion 2.5. I guess we'll see in due time.
Yea, dude... This topic was bumped up from 2007. So I'm pretty sure it could be a MMF2 extension. If the site doesn't work, it's most likely NOT for CTF 2.5.
The only thing I found close to what I wanted to do for my idea is by using an object called Textfile object. However, it doesn't seem to work on some exporters.
Basically, the Textfile object...
While I'm familiar with load & save with INI, I am more looking for a way for a script to load multiple lines at once from a certain text file. In other words, act as an external paragraph format....
Well of course they're still alive! Their software products are amazing! Simple to use. Also, a little more familiar in software development coding.
I just wish more people use CT products.........
Yea, which is why I suggested using RGB coefficient. It's supposedly faster, and won't have compatibility issues with new software. I've made an experiment that makes use of the feature for such...
If your game is going to contain heavy color swapping, I suggest the RGB Coefficient. As I've been told, Replace color is a very old function, and is no longer supported, which is the reason for all...
Hmm.... This sounds very interesting. :)
While this does seem useful, I have some concerns. How will you be able to control the hot spot and action point positions? When I did test myself, it just...
-All I did was move this:
[X repeat while "right arrow" is pressed]
[X upon pressing "left arrow"]
Above the other 2 conditions that set the move to 1, or -1. And that seemed to fix the...
I was wondering about this myself, as to load sprites and/or animations externally. It would be interesting to be able to load/play frames from a sprite sheet, but animation would be prob good.
...
Maybe you can determine it by an alterable value? Like if the player starts at X Position of 10, then wraps back to X position of 0, you could tell the script that the player has wrapped around the...
If I remember right, it had something to do with setting the virtual frame to -1, or something like that. Though my memory could be bad. There are tons of ways to script endless wrapping.
Here's a more advanced text blitter example, which is a bit more open scripted, and doesn't rely on a text blitter object.
http://www.diybandits.com.au/MMF/examples.html
And the simple tutorial...
Huh... Neat little game demo there. Though I couldn't find where to change resolution (for those who don't want full screen option). Otherwise, it looks pretty good. :)
That seems interesting, but the video only shows just one line of text being changed. I suppose it would be even harder to translate multiple lines of text (story based games), especially if they are...
Visually looking at it as a casual, these are the differences.
Left side:
Move 2 objects down to the red. Then remove one from the red.
The one just removed will not go back to the original size...
Well..... You could always "fake" it by drawing your own rotations through the image editor, I suppose. :-/
As in, drag the little bar at the bottom of the little box in the corner, right click on...
Just some additional info, for anyone/anything, for whatever reason:
- getrgb(0,0,0) -- Black
- getrgb(255,255,255) -- White
- getrgb(255,0,0) -- Red
- getrgb(0,255,0) -- Green
- getrgb(0,0,255)...
Huh....... Interesting example. :)
I'd imagine you would want to start a loop somewhere. During the loop would compare/check all the different values. Then to activate regeneration script when the loop finds the lowest one.
Yea I...
Yea I noticed this too... I figured it was a graphics thing (as the way they are handled being drawn) that Direct 9 has odd stretch behaviors. If it really is a bug, that would be interesting.
...
If the example you say is really that small, then it shouldn't be that hard to re-script/re-code it over again into something that CTF 2.5 understands.
Otherwise, yeah. What you are asking for is...
Looks like something I would see when running M.U.G.E.N. Didn't think you could load/run that stuff in CTF because different operations. :-/
You could easily just spread value 1 in ID of original object point, and remove the extra point objects on the list.
(There's no need for point 1 point 2 point 3 etc.)
Not sure about how to use it with the Physics engine, but just doing a search for swing gave me these links for some other examples of swing effects....
I suggest reading a guide on how they work. Examine the script, and then re-write it in your own way that it makes sense to you. Like, don't just cut and paste someone elses INI script to your own...
The way I would do this is to write a manual movement for the said launched object, probably most likely put it inside a group. When you want to pause it for a brief moment, just disable the group...
Wait... So this guy was handing out free access to a FTP server to test your HTML5 apps? Doesn't he realize the dangers of that? Like, couldn't some random person go into that server, and just delete...
On a normal game, the FPS rate twitches from 60 to 59 FPS. I don't see anything wrong with that, considering nothing can stay at a constant 60 fps any way.
Huh..... I didn't even realize the order of conditions in which objects are overlapping mattered. Quite interesting.
In my CTF v2.5, it appears that in my build options for HTML5, it says 'limited version' in parenthesis (). However I don't remember buying the HTML5 exporter. Did it come included with paid CTF v2.5...
I have decided to do some experiments with RGB Coefficient to get the same effect as we would with Replace Color. Since we may end up with something that is RGB Coefficient as the standard for color...
Curiosity, doesn't the Key Object have the correct key names? Or is it the same on every extension for keyboard inputs such as Control X, Key Object, etc? I would understand some users would prefer...
(Accidentally double post. Please Delete)
The way I scripted Mega Man shooting is since he has multiple frames depending on movement action + shooting, don't use the 'Launching' as the animation choice. Instead you can either set a new...
Standard mode, you can't use advanced shaders. I use it for classic 2D games, and runs/works on most export platforms.
DirextX mode is HWA, and is mainly for higher end tech applications/games that...
From my understanding, alpha channels aren't coded in script, but a special transparency effect option of the image if that is what you are asking about
Yea, I tried it and didn't find any issues. It restarted back to frame 1 fine for me.
I generally just figured that writing the game script, making the script + objects global, and just create/draw the levels in their own different frames without any complications from arrays would be...
I'd imagine if people wanted to use a gamepad, they would use JoyToKey to define all the keyboard inputs for gamepad inputs. I mean, do CT Fusion users program their own gamepad inputs separated from...
So.... If we do it the "official" way to export to Mac, the file size is smaller than what is read here? Assuming it would be just about the same file size as a windows EXE file? If using the...
If you're an advanced programmer I would just script the ladder code from scratch instead of relying on things like PMO object. Probably NOT the best for most people esp. if they're just beginner...
It's a nice tutorial, but there was something I noticed. The neck pieces sort of have a "lag" issue if you know what I mean. If I make the head piece moveable by the mouse, the neck objects don't...
So, I was fascinated by one of the widgets I found here years ago. I took it on myself to update Nick's Zelda Scrolling Widget. I hope he doesn't mind me doing this. :)
- Here's the original topic...
I really like the concept of this using multiple sprite layers of an object to do more things. It's really neat. Though it's probably more rough to create all those smaller objects to build 1 single...
I was thinking of giving the user an option to change colors of a sprite by loading colors from an external file. Is this possible?
I know there's the replace color option. My thoughts had an idea...
I would recommend adding a "foot" detector object always attached below the player to make these things easier. Make condition "foot" collision with object "[A], do "this".
Yea I got everything under control. But thanks though. :)
The only thing I don't get is the way the keys are defined. It's kind of odd. Like, some keys are reversed, and like one key doesn't even...
You could have a counter, or alterable value of an object to set for each channel number, then do something like this:
[Counter] < 5 = Stop Channel #Value("Counter") + Add 1 to Counter.
This...
Well anyway, this MFA is about as close as final as I'm getting to. There are a few quirks I would like to look at. Otherwise, I was able to display the key inputs off to the side using the graphical...
When I was messing with the keyboard object to write a script to change key controls, I noticed something when I was setting my controls. When I pressed the '\' key, it comes up as ']' and vice...
Hmm......... Is there any way I can use my graphic font style instead? The mismatch of font styles looks really weird there. Thanks for the help though. :)
Really.....?
Any way, This is the...
I actually came on here to say that I have made another newer key control set up, but without the need of the list.
The attached example is for my game. The only problem I have now is that the...
So, I've done some experimenting, and researching for different types of ways to Map keyboard buttons. I looked at Control X for that. Unfortunately, the control options for the player are STILL...
Yea I looked on that thread. Interestingly enough, it still has that issue of color loss when you use replace color to cycle the same shades. So to prevent the color loss from happening, I separated...
Yea this is basically what i wanted, except for one small minor detail. If I set the display mode to Standard from Direct3D9, the shadow of the player is no longer black. Let me guess, this is where...
Yea I can't figure out how to do it with single objects. I think I'm just going to have to clone the original object, and manually draw/fill the sprites with one solid color in paint editor for the...
The idea actually comes form a user programming in Game Maker Studio. He uses the very same set up in Game Maker to produce the given effect without shaders. Here's his tutorial explaining the set...
I am trying to make a drop shadow effect using 1 single object in editor, is this possible?
The drop shadow will display the same animation frames as the player. It's essentially the exact same as...
So, I've been experimenting ways to come up with palette swapping for games like Mega Man. The only way to do it correctly without color loss is to use layered masks. This example shows you the...
I think what I might do is use the Color Replace option in Fusion 2.5, separate the characters game sprite from 1 object into a multiple 6 objects with their own color, and layer them as masks. It...
So, I did some testing with Looki's color shader for the palette swap thing. It seems to do what I would like for it to do. Unfortunately, this requires the game app's Display Mode must be Direct3D...
Curiosity, souldn't you just change the current framerate to about half of it's original (Ex. from 60 FPS, to 30 FPS) to give the slow mo effect?
I'm referring to ButtonsExample.zip that 1Ombra1 posted here. There is an INI, but no way to configure the controls. Thee is only one frame with a square, and I can't do anything.
The only thing I...
The problem with your palette engine is, if you have one palette that inverts the order of your current set colors, you get really odd results for the other colors.
For the controls, yea, they are...
Man, I wish this forum allowed for editing messages any time (not just before getting expired), because I hate double posts (ya know, because how most bulletin boards don't allow that, or just merge...
What is the point of adding a key config option in game if you can just modify the INI file to change the controls? Unless the user doesn't know about the INI, or it gets ported to something in which...
For the first question, I was looking around to see if there were any objects that could help. The closest I came was Control X. Unfortunately that object is STILL limited to 4 buttons. Looked for a...
- So, lets say I want to set up 6 buttons. Jump, Shoot, Slide, Previous Weapon, Next Weapon, and Start button. But the software is limited to 4 buttons. Any way I can have a set of of 6 buttons...
Oh never mind this post.
I was trying to run one of my Clickteam games online. I was looking at one of my older web pages that ran as a Vitalize .ccn export version of my game, which is...
I am pretty sure I have flash installed. I can view sites like Newgrounds.com fine. But interestingly enough, when I Google SWF Check, click on the first link, I don't see any animation on that page....
Yea the best way to understand what specific things do is to recreate the code yourself, and see why that works, or the reason it does not work as intended. Video game programming is basically a...
I was curious if it's possible to make a sprite sheet, or to include external frames of their own files to animate an object?
In other words, the sheet is of character 1. Then a player can modify...
Here's a simple set up.
- Start of frame -> Spread value 0 in Alt. Value A of [Object]
- Number of [Object] > 0 -> Start loop "a" NoObjects("Object") times
- On Loop "a"
ID of [Object] =...
Maybe would a fast loop help? Perhaps detect which goomba to use by adding a spread value of each goomba on the field. Then do a fast loop to check which ID is closer to a backdrop? When that goomba...
Sure thing.
There's probably a better way, or multiple ways to make them do what you need them to do. But those are just a few tutorials to do it. I haven't really looked into it myself, but I'm...
Well..... I 'WAS' going to show you this tutorial
http://www.diybandits.com.au/MMF/tutorial_embedded1.html
However, the disclaimer on that site says that method no longer works as of the current...
Long story short, you can turn this:
- Player press Right (5 times) -> Add 1 to X position of Player
into this:
- Player press Right (just once) -> Run Fastloop "move right" 5 times.
Both these...
I can't seem to edit my post to add new info, so I'll just write a new message.
Any way, from my experience, it seems that when I have an object, and set it with the Player qualifier (for this...
So I was thinking..... Wouldn't it be possible for me to write the game engine inside an objects behavior, and set this object global? That way, I could try focusing building the environment in the...
Yes. you can create Apps with it as well. Not just games. There should be some sample/example programs that come with the package that should give you some ideas for what CT Fusion can do. I am...
The resolutions are as follows:
640x480 Standard definition 4:3 (Clickteam default)
1280x720 High definition 16:9
1920x1080 Full HD 16:9
If you're not satisfied, just make a window size...
They are capable of doing anything, but what I am saying is you can choose what resolution you want. Since it's for personal use anyway, might as well go with the setting you like. :)
The default window size of CT Fusion apps is 640x480. But it really depends what you are going for. I'll use some of my Mega Man fan works as an example. They use window size of 512x448, which is 2...
The way I understood how qualifiers work, lets say you have 2 objects. They both have Qualifier A. In the script, lets say always -> move qualifier A right. Both 2 objects will move to the right.
Okay, So I have tried making the platforms on tracks movement myself. It seems a bit complicated, but I have some concerns.
I have given the platforms their own individual ID's, and used a fast...
It would be a lot of work, but I'd say its best to re-write the code so you know what exactly got screwed up in the update to 2.5. This has happened to me and my games many many times, and got me...
Is there a way I can make 1 instance of a moving platform object, but can be placed on 2 or more tracks with their own track patterns? In other words, Track 1 could be a square, track 2 could be a...
Well....... Hmm.... I kind of wanted to extend my thoughts where each level is its own frame, then load the level in to the engine frame.
There IS this one Array Level Builder example I have by...
Yea, that's what I'm saying. I could "make" the levels that I built on their own frame (Lvl1 on frame 1, Lvl2 on frame 2, etc), then load them on to the game engine frame (which could be frame 3)...
Well, I came up with this method months ago.
https://community.clickteam.com/threads/101753-Loading-different-levels-in-1-frame-based-on-global-value-NO-extensions
With this idea, the levels and...
Theoretically, I could store every level structure in 1 frame without the array object (could store the levels in their own layers), mark them as global, and then call certain level assets based on...
Hmm...... So lets say I don't want a level editor for the game. I could still just design the level in the first frame, with all the objects marked as global objects. Then in the engine frame, load...
I have been looking through a number of examples for level building on 1 frame, and loading them in the game engine on the 2nd frame. All (or at least most I came across) of them I tested use the...
This is pretty much my life story.
I tried C, I tried Javascript.... Even Game Maker was a flop for me. I never was able to figure any of the programming software out at the time I was growing up....
In the bottom left corner when you click on an active object, hit the [A-Z] button to bring up the Alt. Values, and Alt. Strings value. However, Seeing the Flags option right under Alterable Strings...
There's no bug in the program itself. Just can't load SWF programs made with CT Fusion in the HTML it creates.
I am using Mozilla Firefox. Specifically what they now call Firefox Quantum 58.0.2...
When I go to export a SWF file of my program, I can't see it on the HTML file it creates.
The SWF file itself plays perfectly fine, I just can't view it on the HTML file. Any reason for this? I do...
I see you are using the Mario Maker new spring boards. Not the original classic NES spring boards.
Looking interesting so far. Nice work! :)
Is there an option to change from full screen to...
Someone told me years ago when I was working on a Mega Man fan game engine that the built in Color Swapping feature is not a good method of doing this. Mainly when I was coding Mega Man's charged...
I have this very old Mario RPG movement example, but it is in CNC .cca format and is somewhat poor. Do you still want to look at it?
Perhaps a ForEach function, if you just want to have one enemy to follow?
write your own gravity.
Alt. Value A could be X Position
Alt. Value B can be Y position
Alt. C could be Fall strength (always set to 0 when walking on ground)
Alt. D could be gravity, which...
The only alternative besides wall detectors is to have the enemy set an alterable flag.
Flag 0 Off - Moving Left + Set Dir to <--
Flag 0 On - Moving Right + Set Dir to -->
So do something like...
Does this tutorial help you any?
http://www.diybandits.com.au/MMF/tutorial_embedded1.html
People still need CNCS232.dll for things? I thought Clickteam was trying to drop that.
It's usually best to write your own platform code so you know exactly what's going on. He wants the player to crouch, and then crawl or slide under those obstacles.
The way I set these up is to...
You would need to use another alterable value, or counter, though alterable value would be better for things like float value.
So something like this:
- Start of Frame -> Active -> Set Alt. Value...
Isn't Fusion itself written in C+? Or at least from what I understand, Fusion 3 (when released) will export in C+ format.
When you make an event to save the file, shouldn't it let you save in any...
Holy, a Zoom in/out effect without need of extensions? I'm interested. :)
Though curiosity, why is it zooming from the top left corner? Any way to change the position where it zooms in, instead of...
Active Objects have Alterable values, which CAN act like counters.
Do you mean something like this?
Placing another object in the frame will have the new number already calculated. :)
That's a shame.I guess they probably lost the rights, or something.
Hmm..... I honestly thought there was an old MMF2 Free version somewhere. Maybe they had it free for a limited time until CT...
Uhh.... Isn't this free?
http://www.clickteam.com/clickteam-fusion-2-5-free-edition
It seems to let you export in some form. :-/
Oh...... Right, MMF2. If you mean that. I DO recall in the past...
I wonder if there will be file size limits for the future of Fusion 3 Apps. I imagine the same size limit?
all active objects start their alterable values to 0.
If you add multiple instances of that same object, you could do this in event editor:
Run This Event Once -> [Active] -> Spread Value 0 in...
Can't you just simply import the entire image as either backdrop object, or as active object, then in event editor script add as backdrop?
Actually, the reason why I posted this topic was about that info of playing sounds without needing extension....
Oh..... NOW you tell me...... (>_<)
Thanks. :)
Yea, in your case, I would recommend the "Sound Player" object by Looki.
http://dark-wire.com/store/extlist.php
Once installed the extension, add the object to your frame editor. In the event...
Is the Souind Player object by Looki the only object that can allow you to play small sound FX files outside the source mfa file? Or can you have your game play sound FX in a folder outside of the...
Which pads are you trying to display? Because I'm clicking on multiple squares on the left, they are all displaying as red.
This was created on my free time, on request for a hook shot script for a user.
The player object looks around at the mouse position. Click to fire the hookshot.
The hookshot can retracts back to...
How about just provide the .txt file with your game app, and then have like a keyboard button (Usually F1) which pops up teh text file?
Alternately looking through the extensions, There is an...
Not sure if this will help your situation, but this was what I was talking about earlier.
This example I created basically loads a different level on the same frame based on global value.
It's...
I've made a quick, small example of loading different levels in 1 single frame based on the current global value number. NO extensions are required.
It is a simple game of collecting the keys, and...
Probably not the best solution, but have you tried loading the level structure based on global value?
Ex.
- Run this event once -> [Object] -> Force Animation Frame to Global Value Z (The frame...
For anyone interested, I have made a slight update on the hookshot code.
I never liked it where setting the move speed any faster would sometimes show the arrow behind the player during retraction....
Arrays... Dang I already knew about that.. I was thinking, or hoping it would be something along the lines of "Load frame# from example_map.mfa" or something like that.
The way I have my current...
I am intrigued by this.... Do you mean you can load a level frame from a different MFA, or from different frame into the same game engine frame? Because in my latest work, I've been loading a few...
Is it normal if you lose a life, the broken bricks remain broken?
Maybe have a button to reset game if you get a game over screen.
Controls seem wonky at times. Like, there was a bit of lag...
Yeah..... Looks like a Super Mario clone, remixed with strait shooting ability, and more level interaction.
Looking good though. :)
You're welcome. :)
Here is an updated version of my hook shot code.
I have adjusted the action points, and added a Fast Loop script for faster arrow shoot speeds.
Though there STILL seems to be a slight issue if the...
After the hook shot is fired, you would need to modify the players X and Y position toward the hook shot. So you would write the player to follow the hook shots path somehow.
EDIT You know what? I...
We're not talking about mouse drag and drop. We're talking about finger on a monitor drag and drop.
I tried an example that had mouse drag and drop no extensions to see if the monitor touch...
Maybe show copy of your MFA, I can take a look at it. It shouldn't be THAT hard to script an enemy to shoot a bullet at the player.
[Your condition] --> [Non Controlled Active Object] -> Launch an Object [Bullet] at speed [#] toward (0,0) from [Player Controlled Active Object]
Well.... I just found this object called Multiple Touch... Isn't that an extension, or whatever I'm looking for? It has expressions that you normally don't have, specific for that object.
I see a lot of topics about touch and drag on iOS support forum, but what if I want to make a touch, drag and drop script for a windows laptop that supports it? Or perhaps any windows PC that has a...
I found an issue with your script.
If you place two blocks together, and have the player attempt to push them together, you see the players offset move inside into the block for a split second...
I was wondering about something. Say that I create my game MFA file using Clickteam Developer 2.5 version. But I want to share the MFA with a friend so they can look at the progress, and help with...
Free is good for beginners. It has some of the basic features.
Standard is good for intermediate users. It has a lot of features Free version does not have, but not most of it that Developer version...
Yea I recommend Clickteam Fusion. You can export in .exe, as Flash SWF, as a Mac run time, as HTML 5, as an iOS ap, as an Android app.
And I have had NO software crashes or errors from CT Fusion...
He wants the delay to exist, but does NOT want the stopped animation to appear? Your solution works for that method. But if he does not want the the stopped animation to play anyway, he could set it...
I know you said it's already fixed, but for anyone else who wants to know on what to do to fix:
Change:
- Always -> [Rotation] -> Set angle to ( ATan2(XMouse - X( "Enemy Ball" ), Y( "Enemy Ball"...
I don't get it... Does he WANT the counter = 20, Counter = 21 delay? If not, couldn't you just do this instead?
[Counter] = 20: Create [Object] at (200,100) layer 1 + Change animation sequence to...
You realize the last reply was from 15th December 2016, right? Bumping up an old topic to ask a question, couldn't you have just PM'd the author to help you with that?
So, the only other complaint I have now is that I can't seem to play his edge balance frames over an edge of a platform if his sprite is also overlapping a ladder. I imagine that has something to do...
Alright, so yea. I made it so the foot object height of 1 pixel after other condition checks. The first frame is still 2 pixels, then changed it to the next frame of 1 pixel height toward the bottom...
2 things:
- Maybe I DON'T want to move the platform down.
- The issue with making invisible 'THIN' platforms is I have to provide a way to have one on the bottom as well for inverted gravity. I'm...
I'm actually using On top edge, and bottom edge detection of object. So if reverse gravity is used, the player would stand on the bottom of the semi solid platform.
Everything else is pretty much...
I'm developing a Mega Man-esque game, and I am having an issue with these semi-solid platforms. It may be an issue on how, or when they are created.
So, If I create them in this order, it seems...
Hmm...... If it'll work for both F3 and F2.5, then why the upgrade price? It's like buying the exact same thing twice. Or is it something like new code written in the exporters, so you got to pay for...
- SOLVED -
I am attempting to code one way gates like in Mario Maker, for a new game. However, I ran into a problem where if there's more than one of them on screen despite the players location,...
There's an upgrade charge, as well as a full charge for fusion 3? That's lame (since we already have the exporters), but whatever. Doesn't seem to make sense if for example, we still want to use them...
Will Fusion 3 contain its own versions of the many exporters? Or will we still need to buy the exporters separately?
I already own the flash SWF exporter, and thinking about getting the Mac...
Yea I was already aware I had to make my own semi solid platform and ladder engine for that as well. I was just curious as to why the collision conditions are pretty much the same, assuming it's...
Lets say you build your own custom platform movement, with the player stopping at walls with collision with backdrop.
WHY when setting a backdrop object type as platform give the SAME results as...
Say I create a game on a PC. I don't have a MAC, but I would like to export the game for other mac users. Can I still buy the mac exporter if I create on PC? Or am I required to have a MAC before I...
If that's the case, then I guess I shouldn't have to worry too much. I was just afraid that even before exporting as EXE or to whatever system, the MFA source file becomes larger because of duplicate...
Yea, I think I'm really looking forward to Fusion 3. My only gripe is, I doubt we'll be able to convert our old F2.5 projects over to F3. All that hard work, only to start the same game from scratch...
Like, in just a general game programming language, I would expect to do sprite animation like this set up:
Standing animation
Sprite 1: 10 frames/seconds
Sprite 2: 5 frames/seconds
Sprite 3: 4...
Okay, I get Paste image into background would eventually delete it over time, but add as backdrop will remain in the level until destroyed by the script.
However, when you go to add as backdrop,...
Alright. Sorry for the double post, but I just went ahead and took your suggestion.
So instead of using angle on the players hit box & foot object, I just used angle on the players sprite itself....
If you're trying to have interactivity with MUGEN and Clickteam Fusion, I think that's impossible.
In other words, if you're trying something like [MUGEN - P1 Wins -> go to shooter game. etc. Else,...
Hmm...... I don't like how I would be forced to use alternative animations of the hitbox just for inverted gravity. Suppose the hitbox has crouch frames, I would have to make additional frames for...
I just noticed what is causing the anti/reverse gravity movement to not work strait against backdrops/platforms. The issue comes from using Angle to draw new pose for the object.
So in other...
I remember some time ago, there were some issues when you install CT Fusion on multiple devices (PC, or laptop, whatever). Like you only had 4 installation attempts (if memory serves, i think) was...
For dive kick, you would either need to temporary disable X or Y gravity movement. Play the dive kick animation, and then do something like Set X position of Player to X + 5 (or - 5, depending which...
I've recently stumbled across an error, which could be affected by a recent CT Fusion update in the past years.
So, here is what is happening:
http://gcnmario.free.fr/correct.png
This is from a...
I'm not worried about the typing effect. I'm worried about the sound delay exported in flash in general, in ANY mfa file.
I figured OGG was the smallest file size.So WAV format is suggested best format then? Or is it how the MFA is created? What do you mean by the MFA seems not 100% working? Is there anything I can do...
It's pretty much ANY mfa I export in flash that has the sound delay.
But here's one I recently modified/updated.
http://gcnmario.free.fr/fanworks/textchange.mfa
Exporting something like this in...
Just to give another example of what i used flags for.
Flag # off would be normal gravity setting.
Flag # on would be reverse gravity, where standing on a ceiling is a thing.
So pretty much what...
I'm using flags in my current fan game i am helping a friend make. True you can't name them, but it gives a more variation, and more conditions to work with. I think I've gotten some use out of them,...
Is there any way to correct the delay in which the sounds are supposed to be played in the flash exporter?
When I export as a windows.exe app, the sounds are perfectly fine. It's just when I...
Yeah. Seeing as none of us has any issues with it, It's quite possible that it's an error on your end. I would recommend re-installing the software, and re-installing any add-ons and see if that...
Just you.
I created/added a button in a new application just fine. If you create a button with no actives yet, or from a blank page, you should be fine. Otherwise, it could be an object count...
I would recommend this tutorial for graphic text blitting NO extensions.
http://www.diybandits.com.au/MMF/tutorial_textblit1.html
The site also offers a more tutorials for it, and an advanced text...
- SOLVED -
Well, the mfa already includes tileset 1 (the white text), and tileset 2, which is the green text that I want for important items/names. However, it is not used in the first tutorial at...
I was looking at this tutorial on a very simple text blitter example, with NO extensions.
http://www.diybandits.com.au/MMF/tutorial_textblit2.html
However, this tutorial is missing ONE...
No;........ I did EXACTLY that. Removed EVERY conditions, created the unused ones again, and removed the create line again. They are STILL there, unfortunately. :-/
EDIT: Okay so that is weird......
I have done EVERYTHING you have suggested.
Yes. It sounds like they are suffering from ghost objects (refusing to be deleted). It sounds like it is a known issue. I have no clue why. :(
I am 100% sure.
Do you need the MFA to show you I am sure nothing is creating the said object?
As I said, the object is NOT in the event editor. ONLY the map editor.
*SIGH*..... The only...
So for example, lets say I have the game create an object in the code, but does not create from the start. The later I decide I do NOT want that object after all. So I remove the object form the...
Alright thanks for the info.
Basically what I did was load/create all the active object level assets based on the current global value. Then deleted the active objects that are used as backdrops...
Yea. What i think im going to do is to maintain all the game logic in 1 single frame, and load all the level structure depending on different values. That might be best.
My only concern is, is...
I don't think a level editor will cut it. What we're planning is an environmental platform game where there will most likely be civilized areas, shops, etc. as well as the dungeon runs. So I don't...
Is there a way I can use qualifier objects in a global active object?
The reason I ask is because I'm working on a platform game, which will most likely require multiple frames for each...
Actually..... I was hoping something like THIS will happen in the future:
http://gcnmario.free.fr/6-fire-buttons.png
http://gcnmario.free.fr/6-fire_buttons.png
This would help me a LOT,...
Curiosity, will the upcoming Fusion 3 have more than 4 buttons to work with? And/Or option to increase the amount of buttons? Besides limiting ourselves to keyboard presses and have the player to...
Why is it that the default # of buttons is 4 for the player? That's always been an issue for a lot of games. Even fighting games require 6 buttons. Is there a way to surpass the 4 button limit...