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  1. Thanks for taking care of these bugs so quickly,...

    Thanks for taking care of these bugs so quickly, Yves and Clickteam. Your reward? More bugs! X)

    1. When the Mac cursor is hidden, the mouse cursor speed in my game app seems to be much slower than...
  2. Perfect! Thank you so much!

    Perfect! Thank you so much!
  3. Thanks!!! Flags and advanced direction are...

    Thanks!!! Flags and advanced direction are working now in the beta 292.16.

    Two more Mac vs Windows questions...

    1. I'm using low-res (320x240), and prefer the "pixel perfect" look. Since...
  4. Thanks Yves! By the way, about the issue I...

    Thanks Yves!

    By the way, about the issue I briefly mentioned above with the "black box" appearing on the side of my dialogue windows - I was stretching a 1px active object to fill the center of my...
  5. Side note, found another bug causing one of my...

    Side note, found another bug causing one of my Mac v Windows issues mentioned above - Advanced Direction Object, the Get X Movement (dir, speed) function returns a float value on Windows. But on Mac,...
  6. Mac vs Windows - Mac not reading flags properly?

    Using Fusion 2.5+ 292.14, Steam running on Windows (exported to Mac application zip)

    If I check "on" a flag of an object in the object's properties window (rather than turn it on in the events),...
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    On my computer now (was on my phone) - attached...

    On my computer now (was on my phone) - attached the file for convenience. This is Redhades' isometric engine. Has a very thorough explanation .doc file in there. Like I said it's a little complex,...
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    Shoot - try the link in the middle of this page:...

    Shoot - try the link in the middle of this page: https://community.clickteam.com/threads/37055-Advanced-isometric-engine-demo-and-tutorial/page4
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    Redhades has a good example that helped me when I...

    Redhades has a good example that helped me when I was doing an isometric game. Here's at least one version of it... can't remember if there's a newer one out there somewhere....
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    Here's an update: -I have a method to move the...

    Here's an update:

    -I have a method to move the target out of obstacles, using different qualifiers for different obstacle objects that push the target out in different directions. This adds more...
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    Awesome! Thanks for taking the time to do that....

    Awesome! Thanks for taking the time to do that. I'm playing around with it right now. It's inspiring seeing some node-based pathfinding without using the Advanced Path Movement object to handle the...
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    Pathfinding using nodes of a polygon

    This could apply for many types of games, but personally I'm beginning to make a point-and-click adventure game. I would want it to be available for all exporters (especially Mac in addition to just...
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