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  1. Thread: Facebook & Flash

    by Nick
    Replies
    5
    Views
    1,361

    Re: Facebook & Flash

    Probably the trickiest part of the process (at least that's what i think) but still not too complex if you're comfortable working with websites. I sent the user to a "submit" page after the game has...
  2. Thread: Facebook & Flash

    by Nick
    Replies
    5
    Views
    1,361

    Re: Facebook & Flash

    Yes, and it's not too complex. Facebook have a really simple walkthrough tutorial (in the Developer app) which sets you up in no time!
  3. Replies
    3
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    1,293

    Re: Load picture from the Internet

    Indeed, preferably this feature could be installed as soon as possible?

    I currently have an online prospectus for a school which has a completely unrealistic file size due to the images which...
  4. Replies
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    1,293

    Load picture from the Internet

    Are there any objects which will allow me to load a picture from the internet (as the Active Picture object would) in the Flash version of MMF?

    That's pretty much all my question is. I need to be...
  5. Replies
    8
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    1,525

    Re: Restart application

    Restarting does not reset the memory, Yves it will be hard for you to test the application as it relys very heavily on PHP scripts and files on the local school network where the application runs. If...
  6. Replies
    8
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    1,525

    Re: Restart application

    I'm afraid i really don't have time to find this bug. It takes at least 48 hours to occur.

    I will however let you know if i find a suitable workaround.
  7. Replies
    8
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    1,525

    Restart application

    An application I am developing jumps between two frames, however a bug with presumably either Active Picture, Image Manipulator or Quicktime object leaves the application using over 1gb of RAM and...
  8. Replies
    1
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    450

    Where are Vitalize.ccns cached?

    I am desperately trying to get my browser to download the latest version of the .ccn i am using, however it is insistant on using the cached one. Where is it cached? Clearing my temp files and...
  9. Replies
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    886

    Re: How to rotate Gears

    The best way would be to calculate the difference in radius of the two cogs. So if Radius1+Radius2 = Distance between centre of cogs, you know that they are snapped perfectly next to each other.
  10. Replies
    1
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    1,178

    Broadcast servers existence

    Is there a way to make the server broadcast itself to the potential players?



    Host application - the user clicks "begin" and the application broadcasts itself across the network

    Client...
  11. Replies
    7
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    1,432

    Re: How to disable Pan Mode? It's bloody annoying

    On the odd occaision MMF thinks space is pressed when it's not, so just tap space once to deactivate scrolling.

    newline$ is what you're looking for.
  12. Replies
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    2,163

    Re: Move objects like in this game?

    There are many good bezier tutorials on the net - do a quick google search.

    It's easy to incorporate into MMF, however can be a little sluggish. I use the Lua object to calculate it in my game, so...
  13. Replies
    92
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    34,388

    Re: MMF2 Build #249 - Beta #10

    The Text Rect object doesn't appear to work at all, just returns 0.
  14. Replies
    3
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    1,484

    Re: Spread value + Fast loop bug?

    It is not a bug, it's just how MMF works.

    The spread action will always be last no matter where it is in your list of actions.
  15. Thread: Sniping

    by Nick
    Replies
    2
    Views
    847

    Re: Sniping

    The older movements in MMF only use 32 directions. Try using more up to date movements such as the Vector movement to move the object in more directions.

    Make sure you use the Create Object action...
  16. Replies
    10
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    2,002

    Re: Full vs. Normal in MMF2 Standard

    Are you sure you haven't filtered out certain objects? Select "All Objects" in the list to the left of the insert object window.
  17. Replies
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    2,002

    Re: Full vs. Normal in MMF2 Standard

    The "full" install just installs the graphics libraries which come with MMF. You can access these by popping the CD in and entering the Lib folder.

    Normal install has the same functionality as...
  18. Replies
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    20,726

    Re: Is the flash build out yet? I'm confused.

    That should be effortless for MMF/Flash.

    The slowdown i was talking about was caused by relatively complex loops running hundreds of times a second.
  19. Replies
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    20,726

    Re: Is the flash build out yet? I'm confused.

    It's not fastloops themselves which make the application slow, but the number of events processed.
  20. Replies
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    2,558

    Re: How do I make my player swap from two places?

    Disable the events for 1 frame.

    A flag could be used.


    Always
    ~ Set Flag 0 off

    Button is pressed
    +Player is in top world
  21. Replies
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    2,558

    Re: How do I make my player swap from two places?

    Bare in mind that because you have two similar events. The first one will take place, then because the player has moved, the second one will happen. The two teleport events will happen at the same...
  22. Replies
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    1,555

    Re: Side scrolling game - decent PC but bad FPS

    The 9500GT won't come into effect unless you use hardware acceleration.

    Try taking effects out one by one untill you figure out what part of the game is causing slowdown.

    It is however, most...
  23. Replies
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    1,276

    Re: Multiple Event Editor

    It's not buggy, it just doesn't have all the features.
  24. Replies
    5
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    1,276

    Re: Multiple Event Editor

    The global event editor.

    Application properties > Events tab > Edit
  25. Replies
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    5,632

    Re: MMF multicore CPU tester

    30 something :(
  26. Thread: Qualifiers

    by Nick
    Replies
    12
    Views
    2,615

    Re: Qualifiers

    You cannot rename qualifiers.

    You could set aside a flag for each object in the qualifier and toggle that on off. Then whenever you check a qualifier, also check the flag to ensure you want that...
  27. Thread: Saving error

    by Nick
    Replies
    1
    Views
    772

    Saving error

    "An unknown error occured while accessing an unnamed file"

    I get this error when i Save or Save As. I must be able to fix it, but how?

    If i test the app it crashes straight away. And i've just...
  28. Thread: itouch scroll

    by Nick
    Replies
    6
    Views
    1,115

    Re: itouch scroll

    Ho ho ho!
  29. Thread: itouch scroll

    by Nick
    Replies
    6
    Views
    1,115

    Re: itouch scroll

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=170882&#Post170882

    ^ Because i'm in a giving mood.
  30. Replies
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    Christmas present for MrMan

    This is a rather rushed and rough example of how to make a draggy scrolling option in MMF. It is only the very basics
  31. Thread: itouch scroll

    by Nick
    Replies
    6
    Views
    1,115

    Re: itouch scroll

    Find the difference between Ymouse in the current frame and Ymouse in the previous frame.

    To do this you will need to constantly save the value of ymouse one frame behind. Then do ymouse-oldymouse...
  32. Replies
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    1,415

    Re: A question about "Alterable Values"

    Removing it won't achieve anything at all. If you want to remove it, it must be the last one on the list. Just select it and hit delete.
  33. Replies
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    957

    Re: Event List Editor suggestion

    I think that would make it hard to scan up and down the list looking for the event you want.

    A personal feature i'd like to see is 'bookmarks' in the event and event list editor.

    Simple add a...
  34. Replies
    5
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    1,568

    Re: Worm Movement Trouble

    I'm not sure exactly what result you're trying to get, but try this.

    Set the object to race car movement. Then in the event editor add the event:

    Always-
    Set Y Coordinate of Object to Y...
  35. Replies
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    20,726

    Re: Is the flash build out yet? I'm confused.

    It wasn't slow graphically. It handles a lot of alpha channeled effects at the same time without a trouble.

    I had to completely remake the block moving system as Flash didn't like running all the...
  36. Replies
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    1,037

    Re: Moving crosshair example for willow

    You will need to chop your single object into four different objects for this to work so bare that in mind when using it!
  37. Replies
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    20,726

    Re: Is the flash build out yet? I'm confused.

    Elementum actually just loads a PHP page with ?score=20000 or whatever your score is, I didn't use the Get object as there was a slight complecation which disrupts it from working in a facebook game,...
  38. Replies
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    20,726

    Re: Is the flash build out yet? I'm confused.

    I imagine if they could it would be an absolute mess and be completely illogical since it's computer generated.
  39. Replies
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    862

    Re: help with scrolling effect

    This is what i assume you are after:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=170476&#Post170476
  40. Replies
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    1,037

    Moving crosshair example for willow

    Move the crosshair depending on it overlapping a direction.
  41. Replies
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    862

    Re: help with scrolling effect

    I think you need to upload an example of what you are trying to achieve as your description is very hard to follow.
  42. Replies
    5
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    1,219

    Re: New feature - paste graphic with alpha channel

    Would it be possible to add a feature such as dragging+dropping a file on the picture editor acts as a quick import? Or just any way of speeding up the process?

    I often find myself numbering files...
  43. Replies
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    20,726

    Re: Is the flash build out yet? I'm confused.

    I'll just add, that Mochimedia also offer to host your game for you (for free!) and distribute it to lots of free game websites. So they really maximise ad views!
  44. Replies
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    1,219

    New feature - paste graphic with alpha channel

    I'm sure most people here have had this problem in the MMF graphic editor: when you paste a graphic with an alpha channel, MMF only pastes the RGB date.

    Is it possible to detect if the clipboard...
  45. Replies
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    4,536

    Re: HWA-Enhanced Overlay-like object?

    I'll just add that it does work exactly how it should in HWA at the moment.

    But i'm all for a HWA optimized version to make it that much more powerful! I don't think many users have really seen...
  46. Replies
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    2,201

    Re: Transparent Editbox

    I updated the file on http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=169751&#Post169751 to work an alternative way.
  47. Replies
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    Re: Transparent Edit Box Example

    Here is an alternative which removes the error which would occur should the user press the arrow keys and scroll through the edit box.

    This version will take a bit of modifying to make it a bit...
  48. Replies
    6
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    1,601

    Re: Looping an MMF array in Lua?

    Well, MMF can handle the game when it's running normally with no problem, just this one event freezes the app while the loop runs so i figured lua would be faster!

    Thanks for the help i'll try it...
  49. Replies
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    1,601

    Re: Looping an MMF array in Lua?

    Ah :( i guess what i want wont work, i wished to speed up the looping of the array by having it in lua, but if i have to loop to get it into lua then i won't really achieve anything :(

    Thanks for...
  50. Replies
    6
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    1,601

    Looping an MMF array in Lua?

    Hello all!

    I can use Lua for basic commands (sending data in, doing a calculation and sending data back to MMF).

    What i require now is probably also very simple... if you know how. I wish to...
  51. Replies
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    Re: Active Objects - Flag limits

    It really should have a notice at the top of the 'enter flag number expression screen' saying '0-31'.
  52. Replies
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    1,876

    Multiple core processors

    I was just playing my game and observing a CPU usage graph. My game is relatively CPU intensive, so the usage went up to around 30%.

    However, that was only for core 1 (on dual core). Core 2 just...
  53. Re: Doesn't let me set up decimal #'s in frame editor?

    I've had this problem.

    The only way around it i've had is using "on start of frame".
  54. Replies
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    2,211

    Re: The 0.0000000000001 bug

    The Counter object allows us to customise the format of the numbers it holds.

    Will we be able to have this customisation with alterable values also?
  55. Replies
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    1,705

    Re: more overlay redux stuff

    For this glitch, i have the overlay in the center of the frame at the beginning, and then on "Start of frame" move it to the desired location. That's the only way i've found to fix it.
  56. Replies
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    2,211

    Re: The 0.0000000000001 bug

    But if it's 0.4 and you round it then add 0.1, you end up with 0.1 instead of 0.4?
  57. Replies
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    2,211

    Re: The 0.0000000000001 bug

    But then it gets rid of the decimal point altogether :(
  58. Replies
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    2,211

    The 0.0000000000001 bug

    I'm sure many of you have seen it at some point.

    If, for example, you do lots of calculations to a number, just adding or subtracting 0.1, after a while the number will end up something like...
  59. Replies
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    1,412

    Re: Revert colours after RGB colour change?

    I tried that too, but there are so many different colours in the image that eventually there's a chance two colours will 'overlap'.

    But i guess that's a chance i'm just going to have to live with.
  60. Replies
    5
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    1,412

    Re: Revert colours after RGB colour change?

    That's my current solution, but the problem with that is:

    If we have two colours in an object:
    255,0,0
    0,0,255

    And then we set 255,0,0 to 0,0,255, the entire object becomes blue, there is no...
  61. Replies
    5
    Views
    1,412

    Revert colours after RGB colour change?

    Hello!

    After using the RGB colour change feature at runtime (where you set a specific RGB colour to a new one, to change the colour of an active object), is there any way to revert the object back...
  62. Replies
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    750

    Blend coefficient of string object glitches

    When you changes the blend coefficient of the string object (eg make it fade in) the anti-aliased (cleartype or whatever it is) edges of the text gets all darkened, as if the text is being layered on...
  63. Replies
    6
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    1,056

    Re: Does framerate setting affect Java ME apps?

    My phone (Nokia 6500) seems to play a normal-ish mmf game at about 40fps. There is noticeable lag when running fairly complex loops though (ones which a normal exe would run effortlessly).
  64. Thread: News

    by Nick
    Replies
    80
    Views
    26,703

    Re: News

    Just to confirm my error was to do with flash v9.
  65. Thread: News

    by Nick
    Replies
    80
    Views
    26,703

    Re: News

    Are the games actually playable? They both crash instantly for me.
  66. Replies
    12
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    2,276

    Re: !MULTIMEDIA FUSION FAQ! - please pin that topic

    Actually, i think most people do read the MMF help files etc. I don't see why anyone would ignore them, or why anyone would choose a "FAQ" thread instead. I also don't see why this FAQ should be...
  67. Replies
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    1,107

    Re: Another Java Error

    Strangely, i had newline$ in the application for quite some time before it started to crash.

    Nice work on fixing it!
  68. Replies
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    1,107

    Re: Another Java Error

    My error is occuring because of some perfectly ordinary string alterations in a fast loop... not sure why.

    It seems to be related to "newline$" but i've had these events for ages, they seem to...
  69. Replies
    8
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    1,107

    Re: Another Java Error

    Yes, i have a single string object.

    The app works flawlessly in windows.

    The app has also been working flawless on my phone until this latest update, but i can't seem to figure out what i've...
  70. Replies
    8
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    1,107

    Another Java Error

    "Null Pointer java/lang/NullPointer Exception"

    It occurs on the start of a new frame before the first frame is drawn, not sure why.
  71. Replies
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    1,406

    Re: How would you make a composite image in MMF2?

    That Parallax example is hot!
  72. Replies
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    725

    Re: Is there any simple way of doing this

    To set the string to the global value make this event:

    Always - Set alterable string of your string object to: str$(Global Value A)

    str$(number) converts a number to text so you can use it in a...
  73. Replies
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    1,763

    Re: How delete same line

    Haha, thanks mmf2!

    Project: Roller Coaster is getting there, but i'm so busy with other aspects of life right now like getting a job, learning to drive, and all that stuff. I work on it when i can...
  74. Thread: Stats Polygon

    by Nick
    Replies
    1
    Views
    875

    Re: Stats Polygon

    That's cool.

    You could try drawing that with an overlay object and make it "filled in" which could look good too.
  75. Replies
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    1,763

    Re: How delete same line

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=134129&#Post134129

    ^ edited MFA showing how it is done
  76. Replies
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    1,054

    Delete line from List View - for mmf2

    Example for "mmf2".
  77. Replies
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    1,201

    Re: Random appear place

    Player presses "Space bar" (or which key you like):
    Create bullet at (0,0) from Player
    Create bullet at (0,0) from Player
    Create bullet at (0,0) from Player
    Create bullet at (0,0) from Player ...
  78. Thread: Java error

    by Nick
    Replies
    2
    Views
    755

    Re: Java error

    Yes, although the list states Vector movement works, i can't even save a .jar file from MMF which contains vector movement.
  79. Replies
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    671

    Re: JAVA Quick Backdrop collision bug

    On a similar note:

    A 16x16 standard backdrop object set to obstacle will not have correct collision detection. Setting it to "collide with box" will make it collide perfectly on the 16x16 edges,...
  80. Replies
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    413

    Java mobile framerate

    I used the old:

    Always - add 1 to value
    Every 1 sec - display value

    Trick to figure out how many frames are being displayed per second. My phone (Nokia 6500) displayed 33. Do all phones run...
  81. Thread: MMF2 HWA Beta 3

    by Nick
    Replies
    379
    Views
    340,773

    Re: MMF2 HWA Beta 3

    Instantly crashes my game which worked fine in beta 2. I can send you the mfa if you want to take a look!
  82. Replies
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    1,093

    Re: Active Objects: change angle

    Yeah, I've tried it and it works fantastic, but unfortunately it's impractical with multiple objects.
  83. Replies
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    1,093

    Re: Active Objects: change angle

    Looki, i use HWA and it still appears to round the object to the nearest degree. Am i missing something? Using alterable values won't display the graphic any differently.

    -My bad... it seems to be...
  84. Replies
    6
    Views
    1,093

    Active Objects: change angle

    Hello all!

    Is it possible to have an object rotate in more steps than 1 degree at a time? Such as setting the angle to 34.4 degrees instead of MMF rounding it down to 34 degrees.

    If it is...
  85. Replies
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    1,262

    Re: Ball movement question

    I would attempt this with the Vector movement.

    Put invisible active objects around the edge, and then adjust the balls speed depending on which one it is overlapping. Eg when the ball overlaps the...
  86. Thread: scrolling problum

    by Nick
    Replies
    4
    Views
    925

    Re: scrolling problum

    Problum solved!
  87. Replies
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    929

    Re: Delayed Parse Setting

    Try splitting it into two events, like this:

    Player: On Server Message
    OnServerMsgChannel = 10
    - Set ParserObject = Server_Msg

    Player: On Server Message
    OnServerMsgChannel = 10
    - Start...
  88. Replies
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    80,960

    Re: Phizix - Chipmunk Engine Released

    He got rumbled!
  89. Thread: Saving Data

    by Nick
    Replies
    18
    Views
    2,491

    Re: Saving Data

    No problem! Your computer must have a security setting which prevents it creating random files wherever it was trying to create it to start with!

    Remember though, anyone can open up an ini file in...
  90. Thread: Saving Data

    by Nick
    Replies
    18
    Views
    2,491

    Re: Saving Data

    Set the file to:

    apppath$+"myini.ini"

    At the start of the frame.
  91. Thread: Saving Data

    by Nick
    Replies
    18
    Views
    2,491

    Re: Saving Data

    You didn't... it works.

    But you should save the file to apppath$ (the applications directory) so that the player doesn't have a random .ini file dumped on his computer.
  92. Replies
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    795

    Re: lens object visibility

    Make an active object which is the same size as the lens, and test the collision with that instead, maybe?
  93. Replies
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    832

    Re: What's wrong with my frame rate?

    Run the task manager (the ctrl+alt+del screen) and order the processes in order of 'CPU'. There might be a rogue process which is just hogging your computer.
  94. Thread: Saving Data

    by Nick
    Replies
    18
    Views
    2,491

    Re: Saving Data

    The easiest way is to just use the normal Array object (it's the easiest to use). It's basically a grid with coordinates, and you type in the coordinates you want to save or write data to!
  95. Replies
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    1,042

    Re: How do you disable all flags at one time?

    I think he means there are numerous different objects which need their flags turning off. In which case personally i would just put all the 'turning off loops' in one group and make one loop for each...
  96. Replies
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    1,042

    Re: How do you disable all flags at one time?

    Run a loop, and in the loop turn flag loopindex("loopname") off. Then all the flags the loop is run for get turned off!
  97. Replies
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    1,534

    Re: Sine Swinger widget

    Lol, thanks. I made it for a friend as they wanted it, so i though i might as well share it since it was made!
  98. Replies
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    Views
    1,534

    Sine Swinger widget

    This widget allows you to simply put a cool swinging object in your game. Perfect for creating an active environment full of moving objects!

    It's simple to understand and you can customise it by...
  99. Replies
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    3,015

    Re: Full screen rotation in HWA?

    So if we made the frame window large, then used the Window object to make it smaller, we could rotate the entire frame without seeing the edges of the polygon?

    That could lead to some AMAZING...
  100. Replies
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    726

    Re: How to work with combo boxes?

    You just compare the selected line to a number! The quick way of doing it is:

    Combo Select( "Combo Box" )
  101. Thread: Sudoku - mobile

    by Nick
    Replies
    46
    Views
    7,575

    Re: Sudoku - mobile

    Nokia 6500

    The application works, however:
    You cannot install the application through the install application feature of the game, it complains the file size is too large, even though the limit...
  102. Replies
    7
    Views
    1,305

    Re: Screen resolution question

    My monitor is 17 inches and 1280x1024. I find this the perfect size/resolution max. It means i can play games on a high graphic setting without having to lower my resolution and and its not so high...
  103. Replies
    8
    Views
    2,403

    Re: HWA : Game lagging because of Layer effects

    I'd just like to add that the speed of the game varies a LOT on different machines when using whole layer effects.

    My game with layer effects:
    My machine: 400-500fps
    My sisters laptop: 10-30fps...
  104. Thread: Project question

    by Nick
    Replies
    3
    Views
    831

    Re: Project question

    New project: starts a new project

    Close project: closes the project!
  105. Replies
    11
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    1,885

    Re: converting mp3 to midi format ??

    http://audacity.sourceforge.net/download/windows

    This software will allow you to import (and edit, if you wish) an MP3 file, then you can save it back out of the program as an OGG file. MMF can...
  106. Thread: Active Picture

    by Nick
    Replies
    1
    Views
    729

    Re: Active Picture

    If the user selects the picture himself, you will have to get the location of the picture to load it in the first place. Make sure that it is THAT location that you save in a global string, not just...
  107. Replies
    8
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    1,149

    Re: Random Positioning of Fish

    Then test if the flag is off, then turn it on when the fish is created there. Then when you want to use that point again, turn the flag off!
  108. Replies
    8
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    1,149

    Re: Random Positioning of Fish

    Do what DavidN said, but you must DESTROY the marker after you set the fish to the position.

    That way, each marker can only be used once.
  109. Replies
    1
    Views
    1,578

    Simple TickBox Widget - Contest entry

    For when the built in tick box object just doesn't do what you want.

    This active object is a wannabe tick box. He just loves being clicked and changing his status. He can tell you if he is ticked...
  110. Replies
    7
    Views
    915

    Re: edit object sound?

    Aha!!! Good thinking, that MUST be it. I'll check it soon. I guess i'll make it multi line, then upon pressing enter delete any newline characters.
  111. Replies
    7
    Views
    915

    Re: edit object sound?

    That's what i have at the moment (to ensure the user is actually pressing enter in relation to the edit box) but it just returns a Windows "Bmmmmp" sound effect.
  112. Replies
    7
    Views
    915

    Re: edit object sound?

    On a similar note - how can you detect if "enter" has been pressed while an edit box has focus? When i do it it just makes a warning sound and doesn't detect the key press.
  113. Re: save global values without saving the whole frame?

    If you want to keep the values hidden from the user when you save them, you could store them in an array (effectively works similarly to a list). When you save a list object it saves it as an...
  114. Replies
    6
    Views
    1,314

    Re: Example of broken Edit Box bug

    Haha, that's exactly what i did as soon as i found the bug!

    That's not really the point though, XD.

    Has Yves read/logged this yet?
  115. Replies
    6
    Views
    994

    Re: large ship with lots of turrets question

    Can you upload an example of what you've done exactly? The technique you posted should work, but you might've just made a little slip up that someone might spot.
  116. MMF Bug: Broken Edit Box (and how to reproduce)

    I figured out a lovely way to completely break an edit box by simply loading a sub application!

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=118136&#Post118136
  117. Replies
    6
    Views
    1,314

    Example of broken Edit Box bug

    Main thread:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=118137&#Post118137
  118. Replies
    3
    Views
    1,085

    Re: MMF won't read music files included with mmf?

    What conditions are you playing the files under?

    I know as a fact there are a couple of sound files on the disk which don't work in MMF, but 99% do.
  119. Thread: Why O.I.N.C.?

    by Nick
    Replies
    34
    Views
    6,391

    Re: Why O.I.N.C.?

    It's a clever virus which fills the users brain memory to try and crash them. As there is no end to the OINCs it will just keep filling up. Very nasty.
  120. Replies
    3
    Views
    963

    Re: Customizable Pause Screen

    Alternatively just put your "Game events" in one group "Pause" events in another, deactivate the game group and activate the pause group, then do the reverse to unpause. You have to remember to stop...
  121. Thread: Motion blur?

    by Nick
    Replies
    29
    Views
    6,993

    Re: Motion blur?

    But if an object is rotating, the blur won't work as direction blur is in a straight line.
  122. Thread: Motion blur?

    by Nick
    Replies
    29
    Views
    6,993

    Re: Motion blur?

    That's the same effect SEELE posted, it's actually just creating a faded trail of what was on screen, not actually making motion blur.
  123. Thread: Motion blur?

    by Nick
    Replies
    29
    Views
    6,993

    Re: Motion blur?

    That's closer but it's still not motion blur, it's just a trail left behind an active object :P

    I've only ever seen motion blur done once in MMF, and it isn't very efficient to apply to more than...
  124. Thread: Motion blur?

    by Nick
    Replies
    29
    Views
    6,993

    Re: Motion blur?

    I see what you're getting at, but it's still not quite motion blur, it's just directional blur in the direction you're traveling.

    I think the answer is that it's impossible in MMF :P
  125. Thread: Odd HWA Error

    by Nick
    Replies
    8
    Views
    1,247

    Re: Odd Bounce Error

    If you set the speed to 100 (the original MMF limit) it stops happening.

    I bet it's something to do with the new ability to have objects faster than speed 100.
  126. Replies
    1
    Views
    2,581

    Re: Zelda scrolling object

    Updated the widget to 1.1!

    Fixes a nightmare error where you HAVE to start at the top left of the screen, now you can start whever you want in the frame, the main character MUST be positioned in...
  127. Thread: Motion blur?

    by Nick
    Replies
    29
    Views
    6,993

    Re: Motion blur?

    That wouldn't actually work, Seele, that would blur the layer, instead of create a blur between the moving objects current and previous positions.
  128. Thread: Motion blur?

    by Nick
    Replies
    29
    Views
    6,993

    Re: Motion blur?

    Ok thanks!

    I guess it will work ok!
  129. Thread: Motion blur?

    by Nick
    Replies
    29
    Views
    6,993

    Re: Motion blur?

    They are similar, but motion blur would be an automated effect.

    Motion blur creates semi transparent image of the object between the objects current location and its location 1 frame before. This...
  130. Thread: Motion blur?

    by Nick
    Replies
    29
    Views
    6,993

    Re: Motion blur?

    No but i want motion blur, not directional blur.
  131. Thread: Motion blur?

    by Nick
    Replies
    29
    Views
    6,993

    Re: Motion blur?

    There isn't a motion blur one in that pack :(
  132. Thread: Motion blur?

    by Nick
    Replies
    29
    Views
    6,993

    Motion blur?

    I'm unsure exactly how pixel shaders etc work but, is it possible to make a motion blur one?

    Basically when an object moves, a blurred version of itself appears between the two points it was at....
  133. Replies
    0
    Views
    551

    Event editor filter suggestion

    I mean filter as in when you click to filter the events to show a specific object type.

    A new type of filter could be "Filter by value" where you choose to display all the events which use Active...
  134. Thread: Record MMF2 game?

    by Nick
    Replies
    8
    Views
    2,135

    Re: Record MMF2 game?

    Fraps will only work in the HWA version of MMF.
  135. Replies
    12
    Views
    1,853

    Re: Is live receiver vitalized?

    Hold on whoa whoa whoa whoa whoaaaaaa...

    Do you mean i've been having trouble with Live Receiver because the latest version isn't Vitalized? That explains all the trouble i've been having! If i...
  136. Replies
    6
    Views
    1,724

    Re: Old Guy's Star Game Concept

    I think the idea is that the star will bounce around a level and you have to use your mouse skills to make it get faster.

    I think the object is too small though, it's impossible to hit when it's...
  137. Replies
    4
    Views
    796

    Re: Phizix Bad Object bug

    Just reading the words 'bad object' sends a shiver down my spine!
  138. Replies
    5
    Views
    1,370

    Re: Throw Active Example for Atom

    Very nicely made!
  139. Replies
    5
    Views
    1,422

    List object bug in HWA

    The List object has a graphical bug in the frame editor in MMF HWA.

    If you select "hide on start" in the List properties, instead of having graphical lines across it to show that it is invisible,...
  140. Replies
    2
    Views
    1,026

    'Lock the toolbars' feature

    I'm constantly dragging toolbars around in MMF by accident, and they end up being in a right mess and i have to spend time rearranging them all again.

    Would it be possible to add a simple 'lock...
  141. Replies
    8
    Views
    1,381

    Re: Make own maps in MMF 2?

    Just to clarify, you can ONLY add folders in the Workspace toolbar, i don't think you can add them in the actual object selection window.
  142. Replies
    4
    Views
    766

    Re: How do I use extensions?

    Just to confirm this, although it may be obvious:

    Extensions appear on the screen where you choose a new object to put in your frame. So you can choose from Active Object, Backdrop Objects, and...
  143. Re: Download MFX of the Active Voxel (alpha/beta...)

    <3
  144. Thread: 3D engine

    by Nick
    Replies
    25
    Views
    7,273

    Re: 3D engine

    Top notch work here!

    I really want to encourage you to make a bit of a game out of this, even if it is simple. So many people make amazing examples and then go off to work on something else.
  145. Thread: Odd Problem

    by Nick
    Replies
    4
    Views
    972

    Re: Odd Problem

    Also if possible, delete all the events that have nothing to do with it, try it then, if it still does it upload it so others can see.
  146. Thread: MMF2 has 3 bugs

    by Nick
    Replies
    16
    Views
    4,128

    Re: MMF2 has 3 bugs

    *thanks.
  147. Replies
    4
    Views
    1,307

    Re: Snake Game by Microsoft.

    I made a basic example, i didn't add smooth movement though so it's 'griddy' like the old phone versions.

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=113047&#Post113047
  148. Replies
    3
    Views
    1,033

    Small snake example in 20 events

    A small example of how a basic Snake game would be created in MMF using just 20 events and including the option to select a different difficulty option.

    Comments are included but a basic...
  149. Replies
    4
    Views
    1,307

    Re: Snake Game by Microsoft.

    I'll make a quick example if you like, shouldn't be too tricky.
  150. Thread: MMF2 has 3 bugs

    by Nick
    Replies
    16
    Views
    4,128

    Re: MMF2 has 3 bugs

    This seems more like you are using MMF incorrectly.

    I've never run into a problems with any of these 'bugs' before and i use MMF daily.
  151. Replies
    1
    Views
    685

    Re: making characters shoot?

    Create an active object which will be your bullet.

    Then in the event editor create an event such as "When the user presses Space" and in that event you should either:
    A) Create the bullet object...
  152. Replies
    12
    Views
    1,862

    Re: Was there ever a new scaling AO solution?

    Just make sure the event doesn't read 'always' and set it to your own conditions!

    Not sure why thats happening though.
  153. Replies
    3
    Views
    967

    Re: walls are missing in event editor

    Basically:
    Active objects appear in the event editor.
    Backdrop objects do not.

    But you can set backdrop objects as obstacles, and then the "collide with backdrop" condition in the event editor...
  154. Replies
    9
    Views
    1,644

    Re: Converting string to URL

    You could just set the mouse to the link-hand icon and make it so it takes you to the address when you click on it?
  155. Replies
    24
    Views
    12,591

    Re: Bullet-Time: There is no Foo!

    Oh Dines, you babe magnet, you.
  156. Replies
    3
    Views
    1,778

    Re: Countdown Timer???

    You can't really make a loading bar in MMF as there is no way to retrieve how much of the application has loaded (infact i'd be very surprised if you even needed a loading bar... MMF applications...
  157. Replies
    1
    Views
    1,086

    Re: Expression Editor and Icon Editor

    The icon editor is in the application properties, it's more or less the same as the normal image editor.

    As for the expression editor... its use varies depending on what you are doing...
  158. Replies
    12
    Views
    2,236

    Re: A little bug in Expression Editor

    Sorry, didn't mean to sound harsh!
  159. Replies
    12
    Views
    2,236

    Re: A little bug in Expression Editor

    The cancel button is your friend. [/quote]

    Canceling is very, very, very different from undo. Cancel will revert the expression back to how it was originally (if it existed before) whereas undo...
  160. Replies
    12
    Views
    2,236

    Re: A little bug in Expression Editor

    "The only real glitch I can see is the inability to use undo (ctrl+z)."

    That is a KILLER. I'm not a very accurate typer so i often make mistakes. Also, there is a glitch where you can VERY easily...
  161. Replies
    12
    Views
    2,236

    Re: A little bug in Expression Editor

    Is there really any need for the expression editor to be multi-line anyway? In my opinion the MMF1.5 expression editor was a million times better than the new one. The new one has more glitches than...
  162. Thread: File Parsing

    by Nick
    Replies
    12
    Views
    1,998

    Re: File Parsing

    Oh! I didn't realise that would also work as a comparison! Thanks!
  163. Re: Glitch with the 'restrict actions for..' condition

    Technically this event:

    Conditions
    -or-
    Conditions
    +Restrict actions for 1 second

    should be different from this event:

    Conditions
  164. Replies
    3
    Views
    1,050

    Re: A couple of questions

    1: I'm not sure exactly how Time Pilot works, but if you're new to MMF the easiest option to make an enemy move is to simply add 'Path Movement' to the object, then draw out the path it should take...
  165. Thread: File Parsing

    by Nick
    Replies
    12
    Views
    1,998

    Re: File Parsing

    I'm glad you brought that up as i have wondered about this also. But i'm lost as to what the 'end of line' character is!
  166. Glitch with the 'restrict actions for..' condition

    If you do this event:

    Conditions
    -or-
    Conditions
    +Restrict actions for 1 second

    The restrict actions condition applies to both the first set of conditions as well as the second half after...
  167. Thread: File Parsing

    by Nick
    Replies
    12
    Views
    1,998

    Re: File Parsing

    No problem! Just remember the string parser object, you woundn't believe some of the time it can be used to make life a little easier!
  168. Thread: File Parsing

    by Nick
    Replies
    12
    Views
    1,998

    Re: File Parsing

    Add a symbol of your choice when you want to break up the text. So in your case, at the end of each line.

    Load the text into the String Parser object. At the start of the frame, use the List...
  169. Thread: File Parsing

    by Nick
    Replies
    12
    Views
    1,998

    Re: File Parsing

    I often use the @ symbol as it's big an chunky and easy to see. Of course you can't use it when email addresses are used.
  170. Replies
    12
    Views
    3,116

    Re: HWA: Full screen doesn't work?

    Lol.

    I don't think it's a bug, i think it's just something they haven't programmed in yet.
  171. Replies
    8
    Views
    1,492

    Re: Shadows following monster at creation.

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=109013#Post109013

    That example displays the exact technique i described above, you must've copied it wrong :P
  172. Replies
    3
    Views
    1,382

    Simple shadows example

    How to make shadows follow objects.
  173. Replies
    8
    Views
    1,492

    Re: Shadows following monster at creation.

    Create an alterable value in both the monsters and the shadows, call it ID or something similar.

    Then, spread 0 in both of those values. This will give all the monsters a unique number, the first...
  174. Thread: Fading screens

    by Nick
    Replies
    5
    Views
    1,686

    Re: Fading screens

    You can either use the in-built transitions for each frame. One of these is a fade.

    Alternatively you can have a large Active object of a plain colour which fades in, then fades out.
  175. Replies
    4
    Views
    881

    Re: Simple newbie/idiot question.

    I feel Dragonguys idea (xmouse and ymouse) will be more suitable for you as it does not automatically try and restrict the movement of the mouse to a different area. Of course, if you want to...
  176. Re: Simple way to generate userlist with Moosock ?

    If you're using Moosock you could set up a little table in a database which simply has the column "username" and adds the record containing the user when they sign on, and removes it when they sign...
  177. Replies
    9
    Views
    1,914

    Re: Laser, Lightning and Bullets

    I fail to see how you programmed a 3D engine but can't figure out how to do this. Run a loop which moves the bullet towards the target so it hits it in one frame.

    No, you woulnd't paste the laser...
  178. Thread: fog of war

    by Nick
    Replies
    7
    Views
    1,237

    Re: fog of war

    Have an array, and make it say, 32 times smaller than the screen. Therefore each position in the array is worth one 32x32 tile on the screen.

    Now, if an array square is set to 0, it means there is...
  179. Thread: Random Word

    by Nick
    Replies
    4
    Views
    956

    Re: Random Word

    Go through this list: http://gredic.com/ (there are letters A to Z you have to go through them all) and copy each list into a List object. Then pick out a random line from the list object, and you...
  180. Replies
    9
    Views
    1,914

    Re: Laser, Lightning and Bullets

    With lasers and lightning, i imagine you would want to generate them with loops untill they collide with a obstacle.

    With the lightning you would add random values to make it strike off...
  181. Replies
    12
    Views
    1,853

    Re: Is live receiver vitalized?

    Excellent!

    What would be the advantages of using it instead of Moosock?
  182. Replies
    12
    Views
    1,853

    Re: Is live receiver vitalized?

    You can check if any object is Vitalized by putting it in the frame and saving it as a .ccn file!

    I'll just warn you that Live Receiver doesn't work on many computers, and i had to switch to...
  183. Replies
    3
    Views
    936

    Re: Lokking for a Clicker Guy

    He is on holiday at the moment so you won't be able to contact him for a week or so.
  184. Thread: Request: Is Demo?

    by Nick
    Replies
    8
    Views
    1,223

    Re: Request: Is Demo?

    Set the value to 1 if the demo is playing, set it to 0 if it is not playing!

    Then you compare if the value = 1 and if it does, that means the demo is playing.
  185. Replies
    5
    Views
    1,383

    Re: Application CPU usage

    Make it process less!

    That's the simple answer. Work out what is causing so much CPU usage and then optimise it.
  186. Replies
    2
    Views
    586

    Re: Add backdrop (with angles)

    I would ADORE this solution. It would 100% solve the slowdown issues my game faces on slower computers (hopefully).
  187. Replies
    3
    Views
    1,259

    Re: aspect ratio question

    The simplest solution would be:

    Make it 4:3 resolution and put black borders (black objects) at the top and bottom of your application!
  188. Thread: encrypting ini

    by Nick
    Replies
    7
    Views
    1,527

    Re: encrypying ini

    Just to confirm, if you did use an array you would have to edit every event and change it to the array object, so it is simpler for you to use an encryption object on the ini.
  189. Thread: encrypting ini

    by Nick
    Replies
    7
    Views
    1,527

    Re: encrypying ini

    If you're after 'hidden' data, the best method is to use one of the Array objects.

    The ini object is designed specifically so it CAN be edited in Notepad (for example if you want to modify...
  190. Thread: sock and blowfish

    by Nick
    Replies
    7
    Views
    1,091

    Re: sock and blowfish

    I don't want to take my application apart every new build and rebuild all the string events just for the mac version... would be very time consuming and i assume String Parser will be converted at...
  191. Thread: sock and blowfish

    by Nick
    Replies
    7
    Views
    1,091

    Re: sock and blowfish

    I'm personally waiting for Moosock also, very frustrating as i have a couple of Mac users who simply can't take part in a forum game i have made.


    So i'm waiting for:

    Moosock
    String Parser.
  192. Replies
    4
    Views
    1,192

    Re: Computer pong movement

    The simplest way would be two events:

    If the Y coordinate of the ball is higher than the bat
    - Set the bats Y coordinate to itself - 1 (move the bat up)

    If hte Y coordinate of the ball is...
  193. Replies
    0
    Views
    770

    Tool-tip gets in the way.

    In the frame editor, when you hold the mouse over an object, it pops up telling you what object it is, nice!

    This isn't nice when you want to ctrl+drag the object to duplicate, it gets in the way...
  194. Replies
    5
    Views
    1,057

    Re: Redownload Vitalize! application

    I use Firefox. I can also confirm that Vitalize! Is VERY hard to install in Firefox, and many of the users still cannot get Vitalize! to function in Firefox at all. It installs, but does not...
  195. Replies
    5
    Views
    1,057

    Re: Redownload Vitalize! application

    No, if you replace the Vitalize file with a new one, it remains the same untill you clear the internet cache. At least it does on my computer.
  196. Replies
    5
    Views
    1,057

    Redownload Vitalize! application

    Hello!

    I have an application which will occaisionally need to be updated, the problem i'm having is that the user must clear the temporary internet files before the new version is downloaded!

    I...
  197. Replies
    4
    Views
    1,057

    Re: Idea for a new editor

    This does not set the order they are in the frame though, it just sets the order they are listed in.

    The editor i think would be good, would have EACH duplicate of EACH object, and allow you to...
  198. Replies
    4
    Views
    1,057

    Idea for a new editor

    This is inspired from a thread i read a bit of in another section.

    An editor which lists all the objects on a frame from top to bottom. You can drag the objects up and down the list and it changes...
  199. Re: How can I point an object towards the cursor ?

    Yes! MMF2 has an "angle" option which rotates the active object at runtime to the angle you type in.

    If you use the extension "Clickteam Movement Controller" you can set the rotated angle of the...
  200. Thread: Live Reciever

    by Nick
    Replies
    33
    Views
    5,614

    Re: Live Reciever

    I also have this problem - VERY frustrating.

    I have followed every step Jamie has given before and none of them fix it. Roughly 50% of computers will not run an application with Live Receiver in :(
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