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  1. My partner and I use github for collaboration,...

    My partner and I use github for collaboration, this works out for us since the vast majority of the games assets are external (scripts, tilesets, sprites, etc etc). Obviously source control doesn't...
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    Dustingunn, the link in the PM you sent didn't...

    Dustingunn, the link in the PM you sent didn't work.
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    Would you mind sending me the example file...

    Would you mind sending me the example file dustingunn? I'm familiar enough with the code I could take a crack at tracking down the issue.
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    No problem, I opened a new pull request with only...

    No problem, I opened a new pull request with only the relevant changes to make it easier to review (https://github.com/ClicksEnStock/SpriterPlusPlusCF25/pull/2)
  5. Using the for each loop should work. How were you...

    Using the for each loop should work. How were you triggering the loop? It needs to be triggered via count -> for each object, under the objects actions.

    As for adding information to a list, what I...
  6. Delete/change event 35, you're telling the PMO to...

    Delete/change event 35, you're telling the PMO to check for collision with an obstacle, but you don't have any further conditions. You always need to have at least one more check (for instance,...
  7. Using peer IDs will work, if the enemies being...

    Using peer IDs will work, if the enemies being synced are just other players. If the enemies being synced are computer controlled as I suspect is the case here, then you'll need something like you're...
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    In the Ultimate Fullscreen object, if you set...

    In the Ultimate Fullscreen object, if you set fullscreen type to 5, and then enable Misc -> Apply fullscreen settings to windows size; you can then use set manual fullscreen size to override the...
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    Has the clickstore download not been updated yet?...

    Has the clickstore download not been updated yet? I purchased it, but the only download available is 1.2.
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    I would double check your animations, I was...

    I would double check your animations, I was having a similar issue and it turned out it was being caused by one animation having parts at some ridiculous offset for a split second.

    conceptgame:...
  11. Thread: XLua

    by Shadoku
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    1. This is due to the "mmf.newObjectClass()"...

    1. This is due to the "mmf.newObjectClass()" function being broken in F2.5. I'm working on an updated version of the extension to correct this and a few other F2.5 specific issues, but it may be a...
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    I've sent you a PM with an easily used widget...

    I've sent you a PM with an easily used widget that should do the trick.
  13. Here's something I came up with, it uses the Big...

    Here's something I came up with, it uses the Big Box object (which you can get here) to detect the refresh rate of the monitor, and then does some basic math to detect how long the object has been...
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    I haven't used the built in platform movement in...

    I haven't used the built in platform movement in years, but since it only happens when the walking animation is playing, I'd wager the height of the sprite is changing, causing the sprite to be...
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    There's a channel offset shader in Looki's shader...

    There's a channel offset shader in Looki's shader pack that does that, you can grab that here if you don't already have it. Seems to work fine applied to a layer above the objects with the glitch...
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    I put together a shader to approximate the effect...

    I put together a shader to approximate the effect you're looking for. It doesn't produce quite as much glow as your example, but it's close.
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    Any chance of adding support for Tiled 1.0? It...

    Any chance of adding support for Tiled 1.0? It adds layer groups, which are pretty handy; unfortunately they don't work with the current version of the loader. I've hacked in enough partial support...
  18. It looks like your issue is related to object...

    It looks like your issue is related to object scoping; the way way fusion decides which object to apply actions to based on the conditions.

    In your case, it looks like at least part of your issue...
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    Do you have an example of the effect you're...

    Do you have an example of the effect you're trying to achieve? Randomizing colors and scale will make an object look "glitchy", but you'll need to provide a little more detail if you're looking for a...
  20. The root cause seems to be that Fusion doesn't...

    The root cause seems to be that Fusion doesn't reevaluate scope after returning from a loop, it inherits the scope of the last line in the loop. Every line in the loop itself will be evaluated and...
  21. I've been using clickteam products for over a...

    I've been using clickteam products for over a decade as well, and I've struggled with similar scope issues before, they can really be a pain.

    What seems to be happening in this case, at least in...
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    Sounds like a steam issue, I had a game a while...

    Sounds like a steam issue, I had a game a while back that would do the same thing.

    What happens if you launch fusion directly? (mmf2u.exe, in whatever folder you installed fusion to.)
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    Would it be possible to modify the "load sprites...

    Would it be possible to modify the "load sprites from external source" action such that files already loaded into the spriter object are not overwritten/removed if they don't have a replacement...
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    Thanks a ton, that's exactly what I needed.

    Thanks a ton, that's exactly what I needed.
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    http://dark-wire.com/exts/PhizixBox2D%201.0.4.zip...

    http://dark-wire.com/exts/PhizixBox2D%201.0.4.zip

    Pretty much any extension you need can be found on Phi's extension list: http://dark-wire.com/store/extlist.php
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    Any news on shader support? The only thing...

    Any news on shader support? The only thing stopping me from using this in my project is the inability to apply shaders to sprites.
  27. I know this is an old post, but I needed an...

    I know this is an old post, but I needed an effect like this for my own project, figured someone else might find it useful.

    21692
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    I've recently switched over to using this...

    I've recently switched over to using this extension instead of my own Tiled map loader due to speed and complexity issues that were plaguing my system, however I can't seem to get it to load any maps...
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    Re: Tiled level format (.TMX) loader.

    fixed the link, sorry about that
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    Tiled level format (.TMX) loader.

    I've been working getting a loader put together to load Tiled's maps.
    It should currently work on most maps, minus objects; provided gzip compression is disabled.

    Its been a while since any...
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    Re: random map generation

    I'll run through and add comments to my example later today. Sorry I didnt do that to begin with, I had been up for like twenty six hours, so I was just trying to get it done and posted :whistle:
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    Re: random map generation

    Here's a fairly simple way to do it http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=135929&#Post135929

    This picks a predefined number of seed spots at runtime, and then...
  33. Random overhead terrain generation for Bigredron

    Not commented, and I'm sure it could be optimized a bit, but it gets the point the across.
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    Re: Need some help with PMO

    Need to change your "moved left/right" events to "repeat while moved left/right"
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    Easy XML, get child node?

    Is there any way to get a child node of the currently selected node, and its associated attributes?

    I cant just wait until auto parse reaches the child node on its own as there are a potentially...
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    Re: 300-(300 mod 29)/29 = 300!?

    The problem was I was working it out on paper the same way I came up with it in the first place, so I was doing it like this: (300 - (300 mod 29)/29 but MMF was doing it the way it was supposed to be...
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    300-(300 mod 29)/29 = 300!?

    Am I missing something here? The above expresion should come out to 10, yet MMF seems to think it's 300... Can anyone reproduce this?

    edit: I need to go back to grade school math :(
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    Re: Keep connection between frames

    The problem is a server for any "serious" game would choke MMF anyway.
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    Re: Write commands to command line program

    I looked at it, I'm a little wary of messing with it though... Anyone have any hints as to how to go about using it for something like this?
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    Re: Write commands to command line program

    Tried that, that's horribly slow... I should probably just bite the bullet and start messing with sockets for interprocess communication =/
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    Re: Write commands to command line program

    Its a python script, although I'll probably wrap it up into a py2exe executable to simplify distribution.
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    Write commands to command line program

    Is there any way to write commands to a currently open command line program?

    For instance, say I launch "xyz.exe" using the console object or some other way, how would I go about issuing a command...
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    Re: MLP Neural Network extension

    I'll polish and comment some of my work later.
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    Re: MLP Neural Network extension

    Finally got some time to play around with it, and I have to say, this is amazing. Seems to be very easy to use, and so far I haven't run into any bugs.
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    Re: MLP Neural Network extension

    Oh wow... Cant wait to give this a try
  46. Re: Official Request to Change "Display as Background"

    Holy wall of text batman!

    That being said, I agree that the best solution would be to make it user configurable.
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    Re: Porings Land - Framerate Performance Demo

    This looks great, you really captured the feel of the RO title screen. Anyway, solid 150, specs are:

    Processor: AMD Athlon 64 X2 3800+ Dual Core
    Ram: 2gigs
    GPU: 2x nVidia Geforce 7800GT running...
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    Re: Python extension

    This would be really awesome to have
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    Re: A slider to follow path?

    Made an exmaple for you here
    Just changes the "pie"s radius (under it's alterable values) to whatever it needs to be for yours.
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    Circular positioning example for Crugh

    This shows how to position on object along the edges of another (circular) object.
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    Re: Smooth Scrolling for jamesponds (or anyone!)

    Seele, the built in movements are not "perfectly fine", they're buggy, unpredictable, and extremely unwieldy when used for anything even remotely complex.

    Also, in my opinion, sacrificing...
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    Re: Three quick queries

    1) The programs your calling may have registry keys that store where they've been installed, if so, the "Registry2" object should help.

    2) The Tray Icon object can do this.

    3) You'll probably...
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    Re: Catching a button click

    Reorder your events like this

    if button is clicked
    +counter is 1
    set counter to 2

    if button is clicked
    + counter is zero
    set counter to 1
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    Re: Negative to posetive

    Just thought a little clarification would be useful, since the two methods are helpful in slightly different situations.

    abs() will always return a positive value, so abs(20) and abs(-20) will...
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    Re: Nested loops and get loopindex

    Thank you :D
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    Nested loops and get loopindex

    I have two questions about loops. First of all, how does MMF2 react when you call a loop form inside another loops? For example, say i have a loop called "1" running, and then from one of the events...
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    Bug Report, Tree Control

    I seem to have found a bug with the tree control object. After loading a directory list, and selecting an item, any further clicks on the list will crash the application.
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    Re: Cunning OR object

    []"Cunning OR object"
    Allows you to run an event if any one of multiple conditions are true. Normally MMF only runs events when ALL conditions are true. Made by: AG
    [/]
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    Cunning OR object

    Any word on if this is getting converted?
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    Re: retrieving ini data error

    ItemString$( "Ini", "server")

    Strings in expressions always need commas.
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    Re: retrieving ini data error

    ItemString$( "Ini", "server")

    Strings in expressions always need commas.
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    Re: Advanced Math object?

    I figured out whats wrong, it seems the Maths Army Knife doesn't really round the number, it just chops off any digits after the decimal place you tell it to round to.

    So, would anybody mind...
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    Re: Advanced Math object?

    I figured out whats wrong, it seems the Maths Army Knife doesn't really round the number, it just chops off any digits after the decimal place you tell it to round to.

    So, would anybody mind...
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    Re: Advanced Math object?

    There seems to be a tiny loss in accuracy, that rounds 34.6952 to 0, the Maths Amry Knife rounds it to 0.01, and unfortunately thats just enough to throw off slopes in my 360░ engine =(
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    Re: Advanced Math object?

    There seems to be a tiny loss in accuracy, that rounds 34.6952 to 0, the Maths Amry Knife rounds it to 0.01, and unfortunately thats just enough to throw off slopes in my 360░ engine =(
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    Re: Advanced Math object?

    One last thing, without the Maths Army Knife, how would you round a number to two decimal places?
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    Re: Advanced Math object?

    One last thing, without the Maths Army Knife, how would you round a number to two decimal places?
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    Re: Advanced Math object?

    Ah, thank you. <img src="/center/images/graemlins/laugh.gif" alt="" />
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    Re: Advanced Math object?

    Ah, thank you. <img src="/center/images/graemlins/laugh.gif" alt="" />
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    Advanced Math object?

    Are there any plans to port the Advanced Math object, and if not, is there anyway to reproduce the effects of the FixedAngle() function without it?
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    Advanced Math object?

    Are there any plans to port the Advanced Math object, and if not, is there anyway to reproduce the effects of the FixedAngle() function without it?
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