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Type: Posts; User: mobichan; Keyword(s):

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1. ## Thread: Create Particle Flowing Stream

by mobichan
Replies
5
Views
295

### I would do that with a Bezier Curve. Either 3 or...

I would do that with a Bezier Curve. Either 3 or 4 points, although 4 points starts to make the expression very large and you might need to store parts of the expression in variables to make it...
2. ## Thread: Create Particle Flowing Stream

by mobichan
Replies
5
Views
295

### StingRay what exactly are you trying to create...

StingRay what exactly are you trying to create that is not in that video? The word "dynamic" could mean many things, I guess, so it is unclear what is missing. If you simply want to create lots of...
3. ## Thread: Best approach for Y Sorting

by mobichan
Replies
10
Views
459

### CuddlyGoose That did the trick. Thanks for...

CuddlyGoose That did the trick. Thanks for taking a look. I am still a bit confused by why it now does what it should. Guess this can be added to the long list of "quirks" in Fusion. :/
4. ## Thread: Best approach for Y Sorting

by mobichan
Replies
10
Views
459

### Sadly, if I go back to integers, then there is an...

Sadly, if I go back to integers, then there is an issue where moving horizontally doesn't maintain the proper sort order with the moving player object (the light blue square in my image). Using...
5. ## Thread: Best approach for Y Sorting

by mobichan
Replies
10
Views
459

### CuddlyGoose : ok, I tried your method and it...

CuddlyGoose : ok, I tried your method and it doesn't seem to work. I am guessing I messed up somewhere int he eventing, but I am creating a grid of objects at runtime with a fastloop and then...
6. ## Thread: Best approach for Y Sorting

by mobichan
Replies
10
Views
459

### Hahaha. That is painfully simple and probably...

Hahaha. That is painfully simple and probably has the same issues CuddlyGoose's division by 1000 fixes. But thanks for the link. It is always good to have different ideas on how to approach the...
7. ## Thread: Best approach for Y Sorting

by mobichan
Replies
10
Views
459

### CuddlyGoose Thanks for the suggestion. I will...

CuddlyGoose Thanks for the suggestion. I will give it a try and see where it goes. I guess the division by 1000 is defining your max objects per "Z" to 1000? I was always unsure if the sorting in...
8. ## Thread: Best approach for Y Sorting

by mobichan
Replies
10
Views
459

### Best approach for Y Sorting

I am starting to work on a game with a 3/4 overhead viewpoint (think Final Fight or Streets of Rage) and I plan to use a lot of active objects for scenery and interactive stuff. I have always had...
9. ## Thread: Loops in events break scope from that point?

by mobichan
Replies
13
Views
488

### Honestly, I am not sure. I think that double...

Honestly, I am not sure. I think that double check is probably the cause. But I rarely use "Collision with object" and almost always use "Object is Overlapping" which then triggers a...
10. ## Thread: Loops in events break scope from that point?

by mobichan
Replies
13
Views
488

### Fastloops are actually a great way to control...

Fastloops are actually a great way to control scoping when dealing with ForEach loops. I often use them to reset any scoping that might exist before running a ForEach.
11. ## Thread: Loops in events break scope from that point?

by mobichan
Replies
13
Views
488

### Doing that mirrored comparison is probably a bad...

Doing that mirrored comparison is probably a bad idea. If you delete the third condition, it should destroy the star shaped object properly. But honestly, if there are multiple copies of any of...
12. ## Thread: Loops in events break scope from that point?

by mobichan
Replies
13
Views
488

### Fastloops break any scoping that is currently...

Fastloops break any scoping that is currently happening.
13. ## Thread: Build 292.22 - Release candidate

by mobichan
Replies
364
Views
29,466

### Sticky: casleziro One workaround is to destroy and...

casleziro One workaround is to destroy and recreate your array when you need to shrink/reset it. Just make sure its base size is small in the properties. I can't recall exactly, but you might need...
14. ## Thread: Build 292.22 - Release candidate

by mobichan
Replies
364
Views
29,466

### Sticky: I would vote for quality of life changes like...

I would vote for quality of life changes like this Flag action proposal. The addition of the Flag condition being negatable was a huge help. I use it all the time now. :) Another one I would...
15. ## Thread: Build 292.14 - Release version

by mobichan
Replies
211
Views
18,116

### Sticky: Volnaiskra I totally agree here. I am always...

Volnaiskra I totally agree here. I am always accidentally checking those darn things when I am renaming flags.

As a secondary request with Flags: Is it possible to add some sort of option to...
16. ## Thread: Build 292.14 - Release version

by mobichan
Replies
211
Views
18,116

### Sticky: Not sure if this would cause issues with existing...

Not sure if this would cause issues with existing project logic, but can the default behavior be that a forced frame always chooses the next lower valid frame number and holds it instead? Or if not,...
17. ## Thread: List of Joystick 2 Device names

by mobichan
Replies
64
Views
3,405

I had also heard that Clickteam might be rewriting the Joystick extension but have no clue if it is coming soon. Since I started...
18. ## Thread: Build 292.14 - Release version

by mobichan
Replies
211
Views
18,116

### Sticky: Request: In the "Find All" filters, can you...

Request: In the "Find All" filters, can you please add a "range of event lines"? Trying to scan 20000+ event lines for a common string is becoming very cumbersome, since you need to constantly...
19. ## Thread: Build 292.14 - Release version

by mobichan
Replies
211
Views
18,116

### Sticky: I know there is a "feature" related to this if...

I know there is a "feature" related to this if you swap to being relative to the Action Point (in the positioning options) where the offset values populate the fields if you originally had set the...
20. ## Thread: Build 292.14 - Release version

by mobichan
Replies
211
Views
18,116

### Sticky: [Feature Request]: Allow the Properties...

[Feature Request]: Allow the Properties tab/window to mouse wheel scroll at the same rate as other tabs/windows. Currently it seems to only scroll one line per wheel turn, which makes fast scrolling...
21. ## Thread: Build 292.14 - Release version

by mobichan
Replies
211
Views
18,116

### Sticky: Small bug: If you change a counter's value in the...

Small bug: If you change a counter's value in the debugger while the debugger is paused, the counter position does not update when the game is resumed (when the debugger is unpaused). But the moment...
22. ## Thread: ANATHEMA - Official Announcement + Trailer (1080p)

by mobichan
Replies
115
Views
19,512

### Good job on the redesign. It definitely moves...

Good job on the redesign. It definitely moves away from that 90's female character design aesthetic (for the better, I think). I can't even fathom the amount of frames you are dealing with using...
23. ## Thread: Build 292.11 - Beta version

by mobichan
Replies
63
Views
5,669

### Yves: is there a difference between Restart and...

Yves: is there a difference between Restart and Jump to Frame if none of your objects are Global? I tend to use them interchangeably.
24. ## Thread: Fusion 2.5+ Release Notes

by mobichan
Replies
221
Views
25,049

### Sticky: SevenSails: the size it is in the editor is the...

SevenSails: the size it is in the editor is the size it will be in RAM. you can scale it at runtime to get the same effect without the RAM bloat.
25. ## Thread: Build 292.11 - Beta version

by mobichan
Replies
63
Views
5,669

### Volnaiskra Yes, I wanted to get a boolean on the...

Volnaiskra Yes, I wanted to get a boolean on the return. The problem with your method is that I would need to have 2 events per group I am checking. Where having a boolean would allow me to simply...
26. ## Thread: Build 292.11 - Beta version

by mobichan
Replies
63
Views
5,669

### Yves: a small request: can we get the...

Yves: a small request: can we get the active/inactive state of a group at runtime? I am specifically trying to debug if a state is active and would like to tie that into the output window. I...
27. ## Thread: Build 292.10 - Release version

by mobichan
Replies
176
Views
19,591

### Except they start at 00 ? :)

Except they start at 00 ? :)
28. ## Thread: Build 292.11 - Beta version

by mobichan
Replies
63
Views
5,669

### Yves: While I appreciate that you made the Event...

Yves: While I appreciate that you made the Event Editor's line number area wider, my original request was actually for the Event List Editor's Line number area to be wider. Is that possible in the...
29. ## Thread: Build 292.11 - Beta version

by mobichan
Replies
63
Views
5,669

### (BUG) When using the "X is overlapping Y"...

(BUG) When using the "X is overlapping Y" dialogue (where you choose the 2 objects that are overlapping), if you try to filter the icons with the text field, only the left list of icons is affected. ...
30. ## Thread: Build 292.10 - Release version

by mobichan
Replies
176
Views
19,591

### TGeorgeMihai That’s the perfect sort of question...

TGeorgeMihai That’s the perfect sort of question to start in a new thread. There is no way to do what you are asking in the frame editor. But you can scale the object at runtime through events. That...
31. ## Thread: Build 292.10 - Release version

by mobichan
Replies
176
Views
19,591

### AftPeakTank I understand where you are coming...

AftPeakTank I understand where you are coming from. I try my best to plan ahead for this sort of thing, but there are always times where you want to add in a new variable later on that you didn't...
32. ## Thread: Build 292.10 - Release version

by mobichan
Replies
176
Views
19,591

### Seems like those of us who rely on qualifiers...

Seems like those of us who rely on qualifiers sharing specific alterable value indices would still need the current method (ie fixed index values). I guess if there was a way for Fusion to store...
33. ## Thread: When to use the always event

by mobichan
Replies
13
Views
1,034

### It was created before the disable option. It is...

It was created before the disable option. It is now redundant.
34. ## Thread: When to use the always event

by mobichan
Replies
13
Views
1,034

### You are correct. It will update every event loop....

You are correct. It will update every event loop. In your case, 60 times per second.
35. ## Thread: When to use the always event

by mobichan
Replies
13
Views
1,034

### I am curious the difference the limiter Only one...

I am curious the difference the limiter Only one action per loop would be in comparison to always in this case. It has become a habit to never run anything every frame unless it is absolutely...
36. ## Thread: When to use the always event

by mobichan
Replies
13
Views
1,034

### The layer objects sorting function is expensive....

The layer objects sorting function is expensive. You should only do it when necessary. Definitely try to avoid always conditions if you can. Even something as simple as “number of object > 0 is a...
37. ## Thread: Build 292.10 - Release version

by mobichan
Replies
176
Views
19,591

### In reality, I usually clone new actives since...

In reality, I usually clone new actives since they are often qualifiers and I don't want to have to rename all flags and variables. But when I do actually create a new active, I always have to...
38. ## Thread: Build 292.10 - Release version

by mobichan
Replies
176
Views
19,591

### What would be truly amazing would be to have a...

What would be truly amazing would be to have a preference setting to set the default properties of active objects. Unchecking 6 things every time you create a new active isn’t the worst thing in the...
39. ## Thread: Build 292.10 - Release version

by mobichan
Replies
176
Views
19,591

### @Zip2K: I was about to make the same suggestion,...

@Zip2K: I was about to make the same suggestion, but the limitation is that both windows are slave to the Fusion main window. So if you want to have EE on one screen and Frame Editor on another, you...
40. ## Thread: Fusion 2.5+ Release Notes

by mobichan
Replies
221
Views
25,049

### Sticky: I actually would rather it not refresh instantly....

I actually would rather it not refresh instantly. I currently use the list to review lines I have changed. It is simple to press my keyboard shortcut to run the search again if I want to refresh.
41. ## Thread: Fusion 2.5+ Release Notes

by mobichan
Replies
221
Views
25,049

### Sticky: My number one wish would be a way to ignore...

My number one wish would be a way to ignore specific keywords. Imagine if you could search for an extension by name but remove all flag results or something similar.
42. ## Thread: Fusion 2.5+ Release Notes

by mobichan
Replies
221
Views
25,049

### Sticky: +1 to Find All. it almost makes the old Find...

+1 to Find All. it almost makes the old Find command obsolete. I especially like that it can find things inside collapsed groups.
43. ## Thread: Build 292.8 - Beta version

by mobichan
Replies
109
Views
12,820

### True. But my eyes are old and terrible, so...

True. But my eyes are old and terrible, so making things smaller on my already giant monitor would not be ideal. ;) But having both solutions would be nice.
44. ## Thread: Build 292.8 - Beta version

by mobichan
Replies
109
Views
12,820

### Thanks Yves. If I find a consistent way to...

Thanks Yves. If I find a consistent way to reproduce the problem, I'll post it here.
45. ## Thread: Build 292.8 - Beta version

by mobichan
Replies
109
Views
12,820

### I have gotten my debugger window into a state...

I have gotten my debugger window into a state where the output area is gone. My guess is that somehow it was scaled to nothing and now I have no way to grab the edge to drag it to a larger size. ...
46. ## Thread: Build 292.8 - Beta version

by mobichan
Replies
109
Views
12,820

### Sorry, I know this isn't the right place to...

Sorry, I know this isn't the right place to request things, but... my project is well into 20,000+ event line territory. The line numbers in the Event List Editor are actually longer than the...
47. ## Thread: Build 292.7 - Release version

by mobichan
Replies
150
Views
27,273

### You know, if there was one thing I would request...

You know, if there was one thing I would request be prioritized among the improvements and new features, it would be solidifying an all-in-one, definitive gamepad extension. I also have found...
48. ## Thread: Do you work on graphics or programming first?

by mobichan
Replies
55
Views
797,428

### Sticky: Poll: I can say that it is helpful to have a list of...

I can say that it is helpful to have a list of things you need to accomplish and when one is getting stale, switching to another task in a different discipline helps me to not get bored. For...
49. ## Thread: Build 292.7 - Release version

by mobichan
Replies
150
Views
27,273

### Yves The copy/paste bug being ELE only was...

Yves The copy/paste bug being ELE only was reported numerous times throughout the last few years. It is kind of sad that you never heard about it, but I am happy it is finally getting fixed. :) ...
50. ## Thread: Simple Fast loop and Collision not working as expected

by mobichan
Replies
8
Views
531

### I believe Anatol is correct. Fusion is doing...

I believe Anatol is correct. Fusion is doing overlap checks when the first object in the argument (A is overlapping B) has a position change. If the first object in the argument has not moved, then...

by mobichan
Replies
442
Views
37,857

### I found a bug when using Optimize Events. My...

I found a bug when using Optimize Events. My pause menu group seems to only work the first time I activate it. Any subsequent activations result in a few active objects not being created. Who do I...

by mobichan
Replies
442
Views
37,857

### A few bugs (since I have no idea where to report...

A few bugs (since I have no idea where to report them now):

1. Folder order in Workspace Toolbar is no longer saved.
2. Items in the folders auto changed to alphabetical when opening the...

by mobichan
Replies
442
Views
37,857

### View Post

Simon Global values also don’t help when you are trying to use them in scoping, say, a qualifier. Let’s say I am making a particle qualifier. I want to make a few custom movements that each require...

by mobichan
Replies
442
Views
37,857

### I just realized that the debugger in the latest...

I just realized that the debugger in the latest beta actually shows the next 26 alt vars (AA to AZ). It is kind of annoying because I don't use them and they just take up space. Does anyone know if...

by mobichan
Replies
442
Views
37,857

### Holy Hell!!! I need to start making icons asap....

Holy Hell!!! I need to start making icons asap. :D :D :D

by mobichan
Replies
442
Views
37,857

By advanced user, I mean people who aren't asking simple collision questions or are still afraid to learn what a loop is. Those people shouldn't be upset they aren't working with global or child...
57. ## Thread: Cross-platform advice - builds, different objects for different platforms, etc.

by mobichan
Replies
7
Views
999

### Runtime specific conditions are under: Special >...

Runtime specific conditions are under: Special > Runtime > Is running as...

by mobichan
Replies
442
Views
37,857

### Sorry ... Event List Editor.

Sorry ... Event List Editor.

by mobichan
Replies
442
Views
37,857

### Thank you sir. I am truly excited now. Will the...

Thank you sir. I am truly excited now. Will the Global event editor allow the ELE?

by mobichan
Replies
442
Views
37,857

### Kisguri Just to clarify, when you say Event...

Kisguri Just to clarify, when you say Event Editor, you are including the Event List Editor as well? I want to make absolutely sure that my workflow with the profiler will work in the ELE. Same...
61. ## Thread: How to create a text file with text like Doki Doki?

by mobichan
Replies
5
Views
613

### You simply create a .txt file and make sure to...

You simply create a .txt file and make sure to save it in the proper encoding format (ANSI/UTF-8). You can load that text into a List object to be able to use it at runtime. As for your post title...
62. ## Thread: For Each Loop Scoping does NOT work properly when there are many objects

by mobichan
Replies
7
Views
1,067

### I am curious if the condition to start the...

I am curious if the condition to start the foreach loop is the cause, since that affects scoping. It might be a crazy hunch, but if you change "Number of enemies > 0" to "Always", do you still see...
63. ## Thread: Firing while crouched and holding shift does not work properly

by mobichan
Replies
6
Views
826

### It is tricky because you have so much code to...

It is tricky because you have so much code to sift through already. Also, it is important to name every variable you use, otherwise we can't follow your logic very well. I am confused why you have...
64. ## Thread: Build 291.6 - Release version

by mobichan
Replies
246
Views
61,939

Sorry, I didn't read your request correctly. What you want is not available.
65. ## Thread: Run a for each loop only for the objects actively on the screen?

by mobichan
Replies
4
Views
643

### Glad I could help. If this is strictly for the...

Glad I could help. If this is strictly for the player to test collisions, you should try using a "Is overlapping" condition to reduce the scope of the foreach loop. ForEach will only run enough...
66. ## Thread: Run a for each loop only for the objects actively on the screen?

by mobichan
Replies
4
Views
643

### In the event line that executes the foreach loop,...

In the event line that executes the foreach loop, add a condition that limits the scope. You could try:
- wall x pos > x left frame
- wall x pos < x right frame
67. ## Thread: For Each of two objects definition

by mobichan
Replies
2
Views
470

### For Each of two objects definition

I am curious how ForEach of two objects actually works. Does it do a comparison between every combination of every instance of the two objects? I am wondering if it is ideal for comparing, for...
68. ## Thread: Build 291.6 - Release version

by mobichan
Replies
246
Views
61,939

### SirEatAlot: You can already control this by using...

SirEatAlot: You can already control this by using a global value, call it Antialias (or something like that) and setting it to 0 or 1. Then in the expression editor, when you are asked for 0 or 1 ,...
69. ## Thread: Order of objects/layer object

by mobichan
Replies
9
Views
1,356

### I believe when you simply tell a qualifier group...

I believe when you simply tell a qualifier group to move above/below another object or qualifier, it just singles out one (possibly the last one created?) and leaves the rest where they are. This...
70. ## Thread: Order of objects/layer object

by mobichan
Replies
9
Views
1,356

### As a general rule, objects created at runtime are...

As a general rule, objects created at runtime are always "on top" in their respective layer. The Layer object is good to force specific ordering either by moving objects to a specific z position (1...
71. ## Thread: Events Not Executing Actions for Qualifier Groups

by mobichan
Replies
2
Views
462

### The problem you ran into was that the "Click on...

The problem you ran into was that the "Click on Object" condition happens to limit the action to the Object you clicked on. In this case, it removes all other qualifier objects from the object...
72. ## Thread: Can't get rid of an active object.

by mobichan
Replies
12
Views
1,501

### Also try removing any Qualifier groups. Once you...

Also try removing any Qualifier groups. Once you have deleted the object, you might need to restart CF2.5 as well to get the ui to refresh.
73. ## Thread: Angle between two line when two object overlap

by mobichan
Replies
14
Views
1,803

### Honestly, I am not the best at math, so I am sure...

Honestly, I am not the best at math, so I am sure someone else can offer you a better solution here. It is very difficult to just make random lines and have your app interpret which ones have...
74. ## Thread: Angle between two line when two object overlap

by mobichan
Replies
14
Views
1,803

### If you are making a program to find the angle...

If you are making a program to find the angle between to vectors (lines) then you would need to approach this differently, I think. But it is hard to know what your final program is supposed to do. ...
75. ## Thread: Angle between two line when two object overlap

by mobichan
Replies
14
Views
1,803

### I am not 100% sure what you are trying to do, but...

I am not 100% sure what you are trying to do, but I cleaned up your code a bit so that you can see how to used Fixed Values to create a parent/child relationship with all of your components for each...
76. ## Thread: Best way for Bullets

by mobichan
Replies
4
Views
809

### Here is a simple example using math. I would...

Here is a simple example using math. I would recommend getting used to sin/cos for movement as it will give you a lot more freedom to do advanced things in the future. I also added a shotDelayTimer...

by mobichan
Replies
2
Views
589

78. ## Thread: Counting how many collisions at the same time (for you coding wizards out there)

by mobichan
Replies
11
Views
1,445

### Do you want to know how many collision "groups"...

Do you want to know how many collision "groups" are occurring (ie how many unique clusters of overlaps occurred)? Or how many objects collided with other objects (ie each collision from the...
79. ## Thread: simple 360 movement and trajectory

by mobichan
Replies
6
Views
799

### 25742 Modified your expression a little. I...

25742

Modified your expression a little. I can't exactly say why what you had done wasn't working. My math skills are a bit terrible and I always approach vector movement the same way.
80. ## Thread: Best way to do a Quest log system?

by mobichan
Replies
2
Views
499

### I would use an array and a list object to store...

I would use an array and a list object to store the data and strings. Basically, store a 0 or 1 in the array for whether the quest is open or completed. Then have a corresponding line in your list...
81. ## Thread: Slayin 2 (PC action game)

by mobichan
Replies
5
Views
1,688

### I thought I tried that but it just seems to be a...

I thought I tried that but it just seems to be a link. oh, it seems you have to use the url from the browser NOT the url you get by right clicking the video. :)

...
82. ## Thread: Slayin 2 (PC action game)

by mobichan
Replies
5
Views
1,688

### Slayin 2 (PC action game)

Time to officially announce Slayin2! This time You get 2x the awesomeness: 2x the play area, 2x the resolution and 2x the buttons (well, 3 buttons actually). I wanted to do a truly console style...
83. ## Thread: how can I protect a sound channel? with EXTERNAL sounds

by mobichan
Replies
3
Views
810

### No problem. Sometimes you are staring so hard...

No problem. Sometimes you are staring so hard you look right past the things you are trying to find. ;)
84. ## Thread: how can I protect a sound channel? with EXTERNAL sounds

by mobichan
Replies
3
Views
810

### You can lock a channel (under...

You can lock a channel (under Sound->Samples->Lock Channel). This means the channel won't be used when the engine randomly picks channels to use. But you can still play sounds on that channel with...
85. ## Thread: is our project corrupted? (cannot delete objects)

by mobichan
Replies
5
Views
1,824

### View Post

Do a forum or google search for “bad objects”. They have been discussed in the past as well as some suggestions for removing them. Also make sure you save your file, close Fusion and then reopen the...
86. ## Thread: Best way to do a screen shake?

by mobichan
Replies
7
Views
1,629

### Thanks for the example. I have finally gotten...

Thanks for the example. I have finally gotten this to work. It seems I was getting a lot of frame lag when switching frame size and centering the frame on my camera object. This resulted in my...
87. ## Thread: Build 291.6 - Release version

by mobichan
Replies
246
Views
61,939

### It is also more helpful to post actual bugs...

It is also more helpful to post actual bugs caused by beta builds in bugbox. Clickteam has stated that bugbox might be down during their server maintenance so you should be patient.

As a side...
88. ## Thread: Best way to do a screen shake?

by mobichan
Replies
7
Views
1,629

### Haha. Thanks Django. I actually have that whole...

Haha. Thanks Django. I actually have that whole setup, but was applying the x/y offsets to layer positions. I guess the best alternative is to just center the frame on (Frame width*0.5)+xOffset...
89. ## Thread: Best way to do a screen shake?

by mobichan
Replies
7
Views
1,629

### Best way to do a screen shake?

I have ahd a long standing problem with my game's screenshake. I have been offsetting the game layers by a random few pixels every frame. This works great for everything except my player. Since...
90. ## Thread: Control X not able to recognize some special characters

by mobichan
Replies
0
Views
320

### Control X not able to recognize some special characters

I was devising my button remapping code and found that common characters like the ; (semi colon) and ' (single quote) don't get recognized when recognizing input based on a string or converted int...

by mobichan
Replies
9
Views
1,218

### the OR(logical) condition is a separator for the...

the OR(logical) condition is a separator for the conditions above and below it. In the example:

+Alterable Value A = 0
OR(logical)
+Alterable Value B = 0
-- Do Action

This would execute the...

by mobichan
Replies
9
Views
1,218

### The short answer is that, yes, you need 3...

The short answer is that, yes, you need 3 conditions per input. It isn’t any more of a pain in the ass than most things. I usually separate each condition by an OR(logical) so that it all sits on a...

by mobichan
Replies
9
Views
1,218

### For keyboard you would use the Control X object...

For keyboard you would use the Control X object to check for key presses. This would be instead of using the build in “if key is pressed” conditions. Control X allows you to check a key based on a...
94. ## Thread: Mmicrotransactions.... Do we have them?

by mobichan
Replies
3
Views
631

### Yes, Google Play Games Services (GPGS) is an...

Yes, Google Play Games Services (GPGS) is an option on Android with the Google Play extension (I think that is the one). But You need the Developer version of CF2.5 to use it. You can find more...
95. ## Thread: Separated actions VS all actions in one condition

by mobichan
Replies
3
Views
587

### Possibly, when dealing with a very large and...

Possibly, when dealing with a very large and complex project. But if Anatol is at that stage, then he is probably needing to refactor a lot of other code first. As a general rule, have a couple...
96. ## Thread: Separated actions VS all actions in one condition

by mobichan
Replies
3
Views
587

### For your first question, there is no difference...

For your first question, there is no difference from a "create an object" standpoint. This is assuming all these objects are separate objects in Fusion. Putting them in a single line means you have...

by mobichan
Replies
8
Views
1,240

### The thing is, to pre-load something means you are...

The thing is, to pre-load something means you are putting it in memory before it is used. Some games load big chunks of data right from the start. This means they don't need to be loaded later. ...

by mobichan
Replies
8
Views
1,240

### If you are asking if you can somehow load all the...

If you are asking if you can somehow load all the game data before you play, CF2.5 is in essence doing that automatically. If you are asking something else, you might want to be more specific. If...
99. ## Thread: my game project so far, getting bored, feel free to take it

by mobichan
Replies
2
Views
619

### First, you should probably post this in the Open...

First, you should probably post this in the Open Topic forum. Second, it is obvious you haven't done very much yet, so it seems a little premature to give up and ask for help. Third, you might want...
100. ## Thread: Questions about Sarah Greenlands Jigsaw Puzzle - Conditions and numbers

by mobichan
Replies
4
Views
713

### No problem. I came from an art background as...

No problem. I came from an art background as well, but I am finally a lot more comfortable after 10 years of making games.

1. Correct.

2. Yes, but it also means that when the value goes above...
101. ## Thread: Questions about Sarah Greenlands Jigsaw Puzzle - Conditions and numbers

by mobichan
Replies
4
Views
713

### 1. The Cf2.5 animation directions use internally...

1. The Cf2.5 animation directions use internally assigned values. If you mouse over the dots that represent the directions in the picture/animation editor, you will see the numbers. The default of...
102. ## Thread: Enemy iD homing bullet problems

by mobichan
Replies
5
Views
953

### Glad you fixed it but did you see the attached...

Glad you fixed it but did you see the attached solution in my post above?
103. ## Thread: Enemy iD homing bullet problems

by mobichan
Replies
5
Views
953

25149

I adjusted your code a bit and added vector movement using sin/cos math. Hope this helps you see how you can make simple bullet movement. Also, it is using Fixed Values (as Muddy Mole...
104. ## Thread: Split string and send to separate Lists at certain intervals of the string

by mobichan
Replies
6
Views
997

### Sorry this took so long to get done. Here is...

Sorry this took so long to get done. Here is what I was talking about. The "mod" function is used to get the remainder of one value divided by another. So in this case, I am checking if the...
105. ## Thread: Split string and send to separate Lists at certain intervals of the string

by mobichan
Replies
6
Views
997

### Alternatively, you could have a variable or...

Alternatively, you could have a variable or counter increasing by one each loop/element and you read when the var/counter reaches 16.

If you are running a super long loop that encompasses...

by mobichan
Replies
13
Views
3,616

### Lukaaash: The Android and iOS exporters don't...

Lukaaash: The Android and iOS exporters don't currently support shaders.
Darkhog: Can you please post the reverse solution (where a defined mask area "reveals" the object it overlaps)? I am trying...
107. ## Thread: For each loop pairing with object

by mobichan
Replies
8
Views
1,294

### View Post

Along MuddyMole’s line of thinking you will also possibly need to run the delete loop “number of enemies” times. This would only be necessary if more than one enemy is destroyed on the same frame....
108. ## Thread: For each loop pairing with object

by mobichan
Replies
8
Views
1,294

### I am not sure why you would want this, but a...

I am not sure why you would want this, but a simple way would be the following:

+Some Condition
- Create ObjA
- Set tempObjAFixed to Fixed Value (ObjA) <-----(tempObjAFixed is an additional...
109. ## Thread: For each loop pairing with object

by mobichan
Replies
8
Views
1,294

### The simplest way is to create the object at...

The simplest way is to create the object at runtime and then the secondary object in the same event line. Then set the var of the secondary object. Something like:

+Some condition:
-Create...
110. ## Thread: Help with text boxes for a Point and Clikc game?

by mobichan
Replies
6
Views
1,206

### I would try making your ui on its own layer....

I would try making your ui on its own layer. Create an invisible detector object that is always positioned to the mouse x,y. Start the invisible object on the layer of the interactive objects. You...
111. ## Thread: How Reset Dialogue to Paragraph 1?

by mobichan
Replies
5
Views
915

### The option is there. When you make a new action,...

The option is there. When you make a new action, you simply right click the string object and choose "Set Paragraph". Then you set it to whatever you like.
112. ## Thread: How Reset Dialogue to Paragraph 1?

by mobichan
Replies
5
Views
915

### There is an action in the String object called...

There is an action in the String object called "Set Paragraph" you would use that to change it to the proper paragraph. I can't recall, but I think paragraphs are 0-based (even though they are...
113. ## Thread: Search for objects connection - Array

by mobichan
Replies
5
Views
807

### If your pipes are arranged in a grid, you can...

If your pipes are arranged in a grid, you can also layout your array in a grid with the x and y array dimensions mimicking the x and y axis of the grid. Then use values to determine what direction...
114. ## Thread: Text blitting with delimiters

by mobichan
Replies
1
Views
461

### Do you use a custom text blotter already? Or are...

Do you use a custom text blotter already? Or are you using string objects to display text? Being able to display text from a premade list is not too difficult. But working with a custom blitter is...
115. ## Thread: Test for certain angle of object?

by mobichan
Replies
7
Views
921

### View Post

I still don’t understand what you are trying to do. Can you tell us a little about your game and what this is specifically trying to do?
116. ## Thread: Build 291.6 - Release version

by mobichan
Replies
246
Views
61,939

### In this scenario, does this mean the event list...

In this scenario, does this mean the event list has been executed 3 times before the screen is drawn once? If I add one to a counter every frame, will it appear to count by three when the screen is...
117. ## Thread: Test for certain angle of object?

by mobichan
Replies
7
Views
921

### 25028 Here is a super simple example. Move...

25028

Here is a super simple example. Move with the arrow keys. For what you wanted to do, you would just test the angleToTarget variable's value against whatever angle you need.
118. ## Thread: Determine if another identical object's flag is on?

by mobichan
Replies
3
Views
657

### I would make an active that acts as an enemy...

I would make an active that acts as an enemy manager. It stays invisible and offscreen and just manages flags and vars. Have one var represent the total number of enemies able to attack. Then on your...
119. ## Thread: How can I do this properly?

by mobichan
Replies
6
Views
950

I would load your original formatting to a List, then simply parse each line of the list in a fastloop. You can then write back out the formatting you want on each Fastloop loop. Something like:
...

by mobichan
Replies
6
Views
1,324

### You can use a separate active (which I would...

You can use a separate active (which I would recommend) or bake a shadow with alpha channel into your original active (which I don't recommend). You should look into storing the fixed value of the...
121. ## Thread: Test for certain angle of object?

by mobichan
Replies
7
Views
921

### An easy way is to set a variable of the object to...

An easy way is to set a variable of the object to its angle. I tend to set a variable, then set the object's angle to that variable (in that order). Then you always have the angle stored and it is...
122. ## Thread: Difference between direction and animation direction

by mobichan
Replies
4
Views
756

### View Post

One annoying thing is that you can’t query an animation direction through an expression. But you can query Direction. I used to get so messed up when I used Direction, thinking it was animation...
123. ## Thread: Creating objects and saving memory

by mobichan
Replies
10
Views
1,718

### You can replace any create action with the pick...

You can replace any create action with the pick one at random event line I have in the example. You don’t need to use the timer var I made. That was specifically to show an automated way to recycle...
124. ## Thread: Creating objects and saving memory

by mobichan
Replies
10
Views
1,718

### Per your PM request, here is a basic object pool...

Per your PM request, here is a basic object pool example. You can use this setup for simple things like particles or coins or whatever. Just make sure you create enough duplicates at the Start of...
125. ## Thread: A couple of questions I have in concerning programming

by mobichan
Replies
13
Views
1,989

### Of course it is a limitation. Everything in...

Of course it is a limitation. Everything in programming has limitations. Simulation of old school palette swapping is not a native feature of Fusion 2.5. It can only easily be simulated through...
126. ## Thread: I can't fix this specific animation problem

by mobichan
Replies
4
Views
689

### It doesn't really matter if you use a var or...

It doesn't really matter if you use a var or flag. I just noticed you already had a flag for Player Hurt and Player Loses Control. I generally use flags to define specific states the player is in. ...
127. ## Thread: I can't fix this specific animation problem

by mobichan
Replies
4
Views
689

### Please clarify a few things: 1. Do you want to...

1. Do you want to be able to move on stairs while attacking? it is not clear from your post.
2. Have you considered making a player Flag for when you are attacking? ...
128. ## Thread: Build 290.4 - Release version

by mobichan
Replies
70
Views
18,239

### This is not the place to discuss F3. I was...

This is not the place to discuss F3. I was legitimately asking about Fusion2.5 and when it’s next beta will be released. Go to the Open Topic forum to join the Fusion 3 discussion (or simply complain...
129. ## Thread: Rounding down a 2 digit float to 1 digit?

by mobichan
Replies
7
Views
949

### I want to always round down. So 1.6X should...

I want to always round down. So 1.6X should always result in 1.6.
130. ## Thread: Rounding down a 2 digit float to 1 digit?

by mobichan
Replies
7
Views
949

### Thanks guys. That did the trick. I assume it is...

Thanks guys. That did the trick. I assume it is faster to do 10mbra1's method? Or is a number to string to number conversion cpu less intensive?
131. ## Thread: Rounding down a 2 digit float to 1 digit?

by mobichan
Replies
7
Views
949

### Rounding down a 2 digit float to 1 digit?

I have a feeling this is a simple solution, but it totally is not clicking in my head at the moment.

I am reducing a float value by half. I need the result to round down its float value. ...
132. ## Thread: Build 290.4 - Release version

by mobichan
Replies
70
Views
18,239

### Any updates on the next beta release window? I...

Any updates on the next beta release window? I have been sitting on a minor fix in a private build for Android since October. I just wondered when it was going to be added to an official beta?
133. ## Thread: A couple of questions I have in concerning programming

by mobichan
Replies
13
Views
1,989

### As many have said, having multiple ways to change...

As many have said, having multiple ways to change the key config is not a bad thing. One big advantage is that if something goes wonky with the keys you chose, then you have a way to manually edit...
134. ## Thread: Any way to stop a launched object?

by mobichan
Replies
8
Views
1,367

### I want to say Stop just stops animations. No idea...

I want to say Stop just stops animations. No idea how to stop built in movements other than changing speed to 0.
135. ## Thread: 2d Metroidvania Platformer: Jarvis

by mobichan
Replies
362
Views
67,801

### If Jarvis is ported to Switch, I'm afraid I would...

If Jarvis is ported to Switch, I'm afraid I would have to buy it. ;)
136. ## Thread: How to create platformer enemies?

by mobichan
Replies
15
Views
2,881

### You can simply use 1 detector active (instead of...

You can simply use 1 detector active (instead of one per enemy). You just run a fastloop every time collision is needed and place the detector at the position of the enemies, one at a time. Then,...
137. ## Thread: Frame transitions are not playing

by mobichan
Replies
19
Views
3,012

### Why do you keep bumping the thread? You have not...

Why do you keep bumping the thread? You have not clearly asked for anything that would be waiting for a response. If you found a bug, then you need to report it in the Bug Tracker. And until you...
138. ## Thread: Using OR operator with large number of conditions

by mobichan
Replies
3
Views
771

### I run into this a lot. It is just nature of...

I run into this a lot. It is just nature of fusion, unfortunately. But as Janette said, depending on your situation there might be a way to simplify it.
139. ## Thread: Ideas for Event Writing Efficiency?

by mobichan
Replies
8
Views
1,319

### I would say experience is going to be a better...

I would say experience is going to be a better teacher in regards to efficient coding. One thing I learned early was to “abstract” my code so most things were controlled by flags and variables. For...
140. ## Thread: How do I change jump speed? - FastLoop Custom Platform Movement by DavidN

by mobichan
Replies
20
Views
2,636

### It is probably simpler if you post your mfa so we...

It is probably simpler if you post your mfa so we can take a look at where things went wrong.
141. ## Thread: How do I change jump speed? - FastLoop Custom Platform Movement by DavidN

by mobichan
Replies
20
Views
2,636

### I am pretty sure Fusion will round any float DOWN...

I am pretty sure Fusion will round any float DOWN to the nearest integer. So 0.5 will be rounded down to 0. You could try either changing your "Horiz <> 0" to ---> "Horiz <> 0.0" OR change your...
142. ## Thread: 2d Metroidvania Platformer: Jarvis

by mobichan
Replies
362
Views
67,801

### Do I see a minimap? ^_^

Do I see a minimap? ^_^
143. ## Thread: How do I change jump speed? - FastLoop Custom Platform Movement by DavidN

by mobichan
Replies
20
Views
2,636

### Make sure you are adding float values and that...

Make sure you are adding float values and that your variable that are using floats are set to a float initially. This means using (for example) 1.0 instead of 1 and check the debugger to see if they...
144. ## Thread: How do I change jump speed? - FastLoop Custom Platform Movement by DavidN

by mobichan
Replies
20
Views
2,636

### Double check you are pushing the player back in...

Double check you are pushing the player back in your fastloop when interacting with backdrops AND actives. Also make sure the actives are part of the qualifier..
145. ## Thread: How do I change jump speed? - FastLoop Custom Platform Movement by DavidN

by mobichan
Replies
20
Views
2,636

### My guess is that you are not defining when you...

My guess is that you are not defining when you are in a "fall" state. I would only apply gravity if your floor detector is not overlapping an object. You could also add a flag that is toggled on...
146. ## Thread: How do I change jump speed? - FastLoop Custom Platform Movement by DavidN

by mobichan
Replies
20
Views
2,636

### You need to detect for overlaps within the...

You need to detect for overlaps within the fastloop. If you detect on, then you need to change your float in the opposite manner that you did to move it. So if you added a value to move, you need...
147. ## Thread: How do I change jump speed? - FastLoop Custom Platform Movement by DavidN

by mobichan
Replies
20
Views
2,636

### Also make sure you set your object's position...

Also make sure you set your object's position initially as a float. I usually do it as "Set xFloat to X Position(active)*1.0" and "Set yFloat to Y Position(active)*1.0" This will initialize the...
148. ## Thread: How do I change jump speed? - FastLoop Custom Platform Movement by DavidN

by mobichan
Replies
20
Views
2,636

### Danworth is correct. You need to reserve two of...

Danworth is correct. You need to reserve two of your alterable values and name them floatX and floatY. Instead of changing the object’s x and y position directly, you will be changing these alt vals...
149. ## Thread: Priority display overlapping elements

by mobichan
Replies
2
Views
592

### Fusion always orders newly created objects in...

Fusion always orders newly created objects in front of all objects that exist. You can use events to force the order if you like. Another solution is to use layers.
150. ## Thread: generate random numbers with String expression

by mobichan
Replies
3
Views
804

### You would parse your global string with the...

You would parse your global string with the parser and set your delimiter to the semicolon. You will want a semicolon after every valid number in the string. Then you would choose a random element....
151. ## Thread: generate random numbers with String expression

by mobichan
Replies
3
Views
804

### This exactly what the string tokenizer and string...

This exactly what the string tokenizer and string parser object’s are for. You define a character that acts as a separator (called a delimiter) and then the parser/tokenizer cuts the string up into...
152. ## Thread: Counter stuck on 0

by mobichan
Replies
5
Views
936

### Thanks Danny. I never knew what XOR did. Does it...

Thanks Danny. I never knew what XOR did. Does it only deal with 0 and 1? Can you remove the Always event line and simply put both actions on the Click mouse on Object line? That would eliminate the...
153. ## Thread: Creating objects and saving memory

by mobichan
Replies
10
Views
1,718

### If this is for mobile I would recommend you...

If this is for mobile I would recommend you create a large pool of enemies and hold them offscreen at Start of Frame. Then instead of creating an enemy when you need one you simply choose one from...

by mobichan
Replies
4
Views
778

### 1. Are you asking if you can make a straight line...

1. Are you asking if you can make a straight line with only one fastloop? If the child objects are all a standardized size, then yes. Or are you talking about something other than the straight...
155. ## Thread: Layer Scrolling Offsets/Breaks Objects Position

by mobichan
Replies
9
Views
1,445

### Julian had the right idea by manually delaying...

Julian had the right idea by manually delaying until the next frame. Sadly there is no easy way to move a layer around and get accurate active object coordinates in the same frame. But it sounds like...
156. ## Thread: Layer Scrolling Offsets/Breaks Objects Position

by mobichan
Replies
9
Views
1,445

### Not able to look at your example as I am away...

Not able to look at your example as I am away from my PC, but keep in mind any positional changes you make to a layer (ie setting the position of a layer with the layer object or otherwise) are...

by mobichan
Replies
4
Views
778

### 24855 I added a few animation frames of...

24855

I added a few animation frames of different sizes to randomly pick from, but here is centering code for the window. Also added a var for spacing between the child objects. Enjoy!
158. ## Thread: Can someone help me with enemy movement?

by mobichan
Replies
4
Views
801

### The best I could ever do was use manual vector...

The best I could ever do was use manual vector movement using sin/cos. You can get a lot of variety by simply having control of speed, rotation and rotation speed. Think of it like making enemies...
159. ## Thread: I need help with my "fake" title screen

by mobichan
Replies
5
Views
954

### One solution would be to use a flag. At start of...

One solution would be to use a flag. At start of frame, set the Flag OFF. Then add the condition (Flag is OFF) to your Press Enter event line. When you press Enter, turn the Flag ON. Now you would...
160. ## Thread: Interesting curiosity in the animation editor

by mobichan
Replies
4
Views
960

### It is best practice to find the largest size any...

It is best practice to find the largest size any frame might be and make your spritesheet out of cells of that size. This will make it easier to import and sync up the hotspots. Then you crop the...
161. ## Thread: Switching Animations from Other Objects

by mobichan
Replies
6
Views
1,069

### A word of advice: make sure you standardize all...

A word of advice: make sure you standardize all the variables, flags and animations for the skins. It is much easier if you work out the first one to near completion then clone it and set up the...
162. ## Thread: Switching Animations from Other Objects

by mobichan
Replies
6
Views
1,069

### It would be easier if you gave all the skin...

It would be easier if you gave all the skin objects a qualifier group. Then change your code to affect the qualifiers.
163. ## Thread: Using arrays for level building over regular global object spawning

by mobichan
Replies
16
Views
2,931

### Correct me if I am wrong, but having unique...

Correct me if I am wrong, but having unique frames inside the same mfa as the "engine" frame where you load your game data is going to cause serious file bloat. It is probably always a better idea...
164. ## Thread: Using arrays for level building over regular global object spawning

by mobichan
Replies
16
Views
2,931

### I think the example you are referring to is using...

I think the example you are referring to is using a simpler setup so a new user isn’t overwhelmed by more complex approaches. It is a pretty proven method to load levels from arrays. You are only...
165. ## Thread: Help with Mod expression!

by mobichan
Replies
3
Views
537

### View Post

I’m not at my pc but you could try adding decimals to your values to force fusion to use floats instead of integer values.

14.0 - (1.0 +(2025.0*(5.0/4.0)) mod 7.0
166. ## Thread: Can someone explain the Hue shader param "fHue" ?

by mobichan
Replies
2
Views
611

### Interesting. I also found the same +-3.0 range....

Interesting. I also found the same +-3.0 range. But I was assuming it would have a similar result to using a hue/saturation shift in Photoshop. I really wish I could control saturation as well as hue...
167. ## Thread: error in collision detection when rotating an image with a transparent border

by mobichan
Replies
5
Views
827

### I see what you mean. I would expect there to be...

I see what you mean. I would expect there to be no overlap in this case. Seems like a bug. I also did a test where you just make each rotation a frame of an animation and cycle through the frames...
168. ## Thread: error in collision detection when rotating an image with a transparent border

by mobichan
Replies
5
Views
827

### View Post

Sorry I am away from my PC so I can’t open your file. Are your actives set to fine detection. I am pretty sure when you do NOT use fine detection the collision is a screen aligned rectangle that...
169. ## Thread: Can someone explain the Hue shader param "fHue" ?

by mobichan
Replies
2
Views
611

### Can someone explain the Hue shader param "fHue" ?

I recently found the Hue shader. I started playing around with the fHue param, but it seems hard to understand what values are doing and even what value range is being used. Can someone explain...
170. ## Thread: Performance decrease with DX 9

by mobichan
Replies
17
Views
2,287

### That seems like a great example of dynamic...

Julian82: does this example differ from your approach? I am curious if there is a “better” way to handle large levels.
171. ## Thread: What does a blank white frame mean?

by mobichan
Replies
2
Views
641

### Sorry for the bother. It was indeed my first...

Sorry for the bother. It was indeed my first "Init" frame. Somehow, the Jump to Frame action was deleted at some point. No idea how, since I never open that frame at all.
172. ## Thread: What does a blank white frame mean?

by mobichan
Replies
2
Views
641

### What does a blank white frame mean?

I have never encountered this before, but suddenly my compiled exe builds just appear as a blank white frame when I run them. Can anyone explain what would cause this?

I have checked older...
173. ## Thread: Is there a way to transfer one Flag state to another Flag?

by mobichan
Replies
16
Views
1,976

### Yves chimed in on the feature request. ...

Yves chimed in on the feature request. Apparently, it isn't a trivial change and looks like it wont be added to F2.5. But he did mention F3 won't access variables by index, so this would not be in...
174. ## Thread: Is there a way to transfer one Flag state to another Flag?

by mobichan
Replies
16
Views
1,976

### Thanks for all the suggestions, guys. This is...

Thanks for all the suggestions, guys. This is why I love this community. :)

To clarify my current situation, I am already doing these create events inside of fast/foreach loops. So I can't...
175. ## Thread: Is there a way to transfer one Flag state to another Flag?

by mobichan
Replies
16
Views
1,976

### Oh man, that object seems really useful. I just...

Oh man, that object seems really useful. I just wish it was a natively supported feature of CF2.5 and not an old extension. I am very hesitant to put a lot of faith in obscure extensions if I can...
176. ## Thread: Is there a way to transfer one Flag state to another Flag?

by mobichan
Replies
16
Views
1,976

### These objects are in a qualifier. But the...

These objects are in a qualifier. But the problem is that the qualifier members often create child objects that then need to inherit the flag state of the parent. This would be simple if you could...
177. ## Thread: Is there a way to transfer one Flag state to another Flag?

by mobichan
Replies
16
Views
1,976

### Sorry, I really don't want to involve Lua at this...

Sorry, I really don't want to involve Lua at this point just for something like this. I was curious if there was a native way to do it without extensions?
178. ## Thread: Is there a way to transfer one Flag state to another Flag?

by mobichan
Replies
16
Views
1,976

### Is there a way to transfer one Flag state to another Flag?

I am racking my brains to find a single event solution to this: I have one object that has a Flag representing "facing direction". I want to create a new object relative to the first object and...
179. ## Thread: Need help with enemy combat system I'm making.

by mobichan
Replies
4
Views
909

### You could try adding a flag. When the player...

You could try adding a flag. When the player triggers the enemy, see if the flag is Off. If it is Off then activate your alert and turn the flag On. This should prevent future alert activations. Just...
180. ## Thread: X chances out of Y at random

by mobichan
Replies
5
Views
1,072

### Thanks for running the test Chrilley. It is a...

Thanks for running the test Chrilley. It is a handy condition but seeing how I want to control the drop rate of items in my game with it, it would be handy to know the inner workings better. On top...
181. ## Thread: X chances out of Y at random

by mobichan
Replies
5
Views
1,072

### droberson: I am curious how CF2.5 actually...

droberson: I am curious how CF2.5 actually calculates this. Is "2 chances out of 200" running a routine of trying to pick the same number twice from 200 possible numbers? Or is it simplifying the...
182. ## Thread: X chances out of Y at random

by mobichan
Replies
5
Views
1,072

### X chances out of Y at random

Is there a different probability between "1 out of 100 chances" and "2 out of 200 chances" ? It might seem like a dumb question, but I am trying to determine if a larger pool actually makes it...
183. ## Thread: Need some help with bouncing objects

by mobichan
Replies
5
Views
822

### Yup. You would want to make 2 more mariables:...

Yup. You would want to make 2 more mariables: xFloat and yFloat. Use these to store the position and set the object’s x and y positions to these variables. You would then add your decimal value to...
184. ## Thread: Need some help with bouncing objects

by mobichan
Replies
5
Views
822

Ooops, I realized I didn't answer your second question. I have no idea why the objects speed up, but, since I never use built in movements, I would guess it is a "quirk" of using them. Here is a...
185. ## Thread: Need some help with bouncing objects

by mobichan
Replies
5
Views
822

### You needed to use another ForEach loop for the...

You needed to use another ForEach loop for the bouncing. Also, you were setting the fixed value of the paper to a var of the paper, which is redundant. I removed that code since you would only want...
186. ## Thread: Need help with better/faster collision (overlap) detection

by mobichan
Replies
15
Views
2,801

### I realize now that I made a mistake on the...

I realize now that I made a mistake on the movement loop. It was not moving one step at a time, but pSpeed steps. I have fixed it now. I also separated the visual so the collision object now...
187. ## Thread: Event list editor/ copy and paste randomly stops working

by mobichan
Replies
11
Views
1,560

### I tend to Ctrl + click drag to copy groups if it...

I tend to Ctrl + click drag to copy groups if it is intended to be near the source. If I have to paste the group far away from the source, I try in ELE but go to the EE when it fails to paste.
188. ## Thread: Need help with better/faster collision (overlap) detection

by mobichan
Replies
15
Views
2,801

### Sorry about that, I forgot something. I needed...

Sorry about that, I forgot something. I needed to add a subloop to control the stepping back out of the collision. Is this more like what you needed?

24548
189. ## Thread: Need help with better/faster collision (overlap) detection

by mobichan
Replies
15
Views
2,801

### Here is a super simple sin/cos movement. You can...

Here is a super simple sin/cos movement. You can change the speed and rotation angle to suit your needs. Hope this helps you understand what is going on.
190. ## Thread: Event list editor/ copy and paste randomly stops working

by mobichan
Replies
11
Views
1,560

### I would also like to point out that this did...

I would also like to point out that this did improve ALOT when the ELE got a major bug fix a few version ago (sorry I can't remember which version). But it always feels like the EE is made the most...
191. ## Thread: Event list editor/ copy and paste randomly stops working

by mobichan
Replies
11
Views
1,560

### As schrodinger said, I usually resort to the EE...

As schrodinger said, I usually resort to the EE as well. But it really breaks your workflow and seems to have no rhyme or reason.
192. ## Thread: 2d Metroidvania Platformer: Jarvis

by mobichan
Replies
362
Views
67,801

### Seriously, you can never post too much. ;) The...

Seriously, you can never post too much. ;)

The endless mode sounds fun. It definitely shows if your combat is fun.
193. ## Thread: Event list editor/ copy and paste randomly stops working

by mobichan
Replies
11
Views
1,560

### I have had this problem for years. It might...

I have had this problem for years. It might already be in the bug tracker.
194. ## Thread: 2d Metroidvania Platformer: Jarvis

by mobichan
Replies
362
Views
67,801

### Looking better and better. The additional pauses...

Looking better and better. The additional pauses look nice, especially on the downward strike. Your posts make me really feel guilty for not posting more of my own game. Maybe it is time...
195. ## Thread: Need help with better/faster collision (overlap) detection

by mobichan
Replies
15
Views
2,801

### You need to add another event line in your...

You need to add another event line in your fastloop. Something like:

* On loop "Move forward"
* (Front collision detector) is overlapping a backdrop
- Character: Set MyXpos to MyXpos...
196. ## Thread: How can I create a curved line made from smaller actives ?

by mobichan
Replies
8
Views
2,094

### Here is an old example of a 3 point bezier curve....

Here is an old example of a 3 point bezier curve. It is based on the article in the link I mentioned above. I actually use this to visualize 3 point curves, since the curve does not pass through...
197. ## Thread: Old console tennis game, what is the mechanism behind it?

by mobichan
Replies
18
Views
3,159

### it would be nice if you had even a few frames of...

it would be nice if you had even a few frames of shadow size changing to sell the visual of the ball bouncing. Also, ball size could change if there is an obvious lob. But it is looking pretty...
198. ## Thread: Build 290.4 - Release version

by mobichan
Replies
70
Views
18,239

### Any update on b291? CF2.5 keeps asking me to...

Any update on b291? CF2.5 keeps asking me to update on start up but I keep denying it because of the Android fixes I need from the private update. Just asking because it has been almost 2 months...

by mobichan
Replies
2
Views
1,069

### It is pointless to start a thread like this since...

It is pointless to start a thread like this since the product hasn’t been released to form an opinion on. Also, this thread should be in the Open Topic forum.
200. ## Thread: How to get opposite rotation

by mobichan
Replies
4
Views
859

### View Post

Have you tried “Set Angle to (0 - XTouch)” ?
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