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    Sticky: Global Values vs Alterable Values When I tried...

    Global Values vs Alterable Values

    When I tried to use an alterable value in an event I got an error message - too many open brackets - despite that not being true.

    I discovered that it was...
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    Sticky: Installer: On the screen where it asks for a...

    Installer: On the screen where it asks for a directory - if you click the NEXT button it stays blue and there's no indication that it triggered - it often stays on that screen for a while - if I...
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    On pressing SpaceBar + counter > 0 Shoot...

    On pressing SpaceBar
    + counter > 0

    Shoot Bullet
    Subtract 5 from Counter


    or if you want there to be at least the 5 then

    On pressing SpaceBar
  4. Danny, as far as I can see they're accepting...

    Danny, as far as I can see they're accepting games - but not other software: https://partner.steamgames.com/steamdirect - last paragraph.
  5. There are many changes between those 2 runtimes -...

    There are many changes between those 2 runtimes - some are unavoidable - others I also get upset about, but not the ones you mentioned.

    1. Window and Android displays have their own settings. ...
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    When you create an object you can make it global...

    When you create an object you can make it global - it's a setting: RunTime Options - Memory Options - Global Object.

    Then you can copy & paste it into multiple frames and any change you make to...
  7. The specs they gave you has only 1 graphics card...

    The specs they gave you has only 1 graphics card - as does my PC. On my PC it makes no difference if the Use high Performance GPU button is ticked or not - because there's only 1 graphics card - it...
  8. I have a AMD Radeon HD monitor - and my pc is...

    I have a AMD Radeon HD monitor - and my pc is very close to those specs - just an older version of the monitor and a little less CPU.

    I can test something for you, if you want?

    I've not had...
  9. Attached is how I have the settings. The...

    Attached is how I have the settings.

    The Global Value A = 0 is optional. I have a full screen / window setting as a global value and allow the player to choose to play the game full screen or...
  10. But you need to start in window mode and then...

    But you need to start in window mode and then switch to full screen - not start in full screen mode.

    I have no issues with the taskbar when I use Ultimate Fullscreen - nor has anyone ever...
  11. Start the game in window mode and put in a Start...

    Start the game in window mode and put in a Start of Frame event - go full screen. That solves the task bar issue on Windows 10 at least.
    If you use Ultimate Fullscreen - you also solve the taskbar...
  12. I'm not sure what you mean by ghost. I had an...

    I'm not sure what you mean by ghost.

    I had an issue with anything I built on 292.8 not working on Android 4 or 4.4 because all my graphics were rendered as white squares.

    If that is something...
  13. But if you've changed it, aren't you going to...

    But if you've changed it, aren't you going to update the current beta with the new files?

    I still have 292.8 installed - I can test it on the devices I have.
  14. How far back did you have to go to get a stable...

    How far back did you have to go to get a stable version?

    I don't know if it's the same crash that I had - I posted it to the wrong section:...
  15. Has anyone had problems with update 292.5?

    I'm trying to roll back to a prior update that was stable.

    I have problems with 292.6 / 292.7 - I have crash reports on that one that I've never had before.

    292.8 beta doesn't work on Android 4...
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    Under the paddle - you can select position - and...

    Under the paddle - you can select position - and then is paddle getting closer to x pixels from window edge - and then under the paddle insert movement & stop.

    Where x pixels can be any amount...
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    You need a ball - and it must have "bouncing...

    You need a ball - and it must have "bouncing ball" movement selected - under its Properties - Movement - Type

    You need a collision event between the ball and the paddle - in that event you'd tell...
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    Sticky: I don't understand. I don't want to create a...

    I don't understand. I don't want to create a bundle - just a single .apk.

    This app is not released - I'm testing it on my own devices before releasing it. These devices are not rooted and...
  19. Replies
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    Sticky: I'm not using the bundle - I'm using stand-alone...

    I'm not using the bundle - I'm using stand-alone .apk

    Build type: Android / Ouya Application
  20. Replies
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    Sticky: With build 292.8 my games will no longer work on...

    With build 292.8 my games will no longer work on my Android 4.2.2 Proline tablet. They were working fine with build 292.6.

    If I install an .apk built in 292.6 it works 100%. It I install an .apk...
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    I had the error before of a string displaying on...

    I had the error before of a string displaying on PC and not on Android and in my case I discovered that:

    If the size of the string object is too small to display the text correctly - the pc...
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    Sticky: Thanks chrilley, AndyH - I didn't even know the...

    Thanks chrilley, AndyH - I didn't even know the layers could lock - so never thought to check that (and only saw that it was only 1 layer with the issue when I saw that on the backup - before that I...
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    Sticky: I deleted everything out of this .mfa - and just...

    I deleted everything out of this .mfa - and just left the "errors" in it. The errors are in layer 1. Any object you create in layer 1 will get stuck - and the objects that are stuck are on layer 1....
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    Sticky: - Deleted previous post - I only noticed this...

    - Deleted previous post -

    I only noticed this after installing the beta - but it's on every one of my backups too, so this error occurred prior to this beta. There's an area of the screen that...
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    I always just use the 8 directions movement.

    I always just use the 8 directions movement.
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    Is this 2D or 3D? I use graphics - create an...

    Is this 2D or 3D?

    I use graphics - create an animation in graphics software and import the full animation into Fusion - rather than create everything inside of Fusion - just don't crop it when you...
  27. I had tested the taskbar on Windows 10. It...

    I had tested the taskbar on Windows 10. It doesn't work on Windows 10 - the game went behind the taskbar and I couldn't get it to come to the front of the taskbar if it opened in Fusion Fullscreen...
  28. Nope. I don't do anything fancy - I use...

    Nope.

    I don't do anything fancy - I use defaults.
  29. I use both. But I don't use low-res graphics at...

    I use both. But I don't use low-res graphics at all.

    If you're struggling with blurry graphics, you're probably creating the game too small. For pure PC game I don't create a game smaller than...
  30. Yes, you're right. If I start the game maximized...

    Yes, you're right. If I start the game maximized then it goes behind the taskbar. If I start it in window mode and use the maximize block then it also goes behind the taskbar.

    But if I start it...
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    I can reproduce this every time with this...

    I can reproduce this every time with this example:

    If you go the Event List Editor and try to copy & paste the level end group that is there, it won't paste ... well at least I tried it now...
  32. Your player moves slowly with the blocks because...

    Your player moves slowly with the blocks because the overlap code is running all the time and that is stopping him - and stopping his gravity and would probably stop everything else.

    Your speed...
  33. If you switch the command to: Player is...

    If you switch the command to: Player is overlapping Crumbling Floor (instead of the collision event) then it works.
  34. I don't protect a user from their own behaviour -...

    I don't protect a user from their own behaviour - like pressing alt-tab in a middle of a game without first pausing it or finishing the level.

    I've only had this issue when the size of my game...
  35. Why do you need alt+tab? Is this something...

    Why do you need alt+tab? Is this something particular in the game - or just general if someone wants to exit your game and leave it running?

    Because the workaround I used in some of my games was...
  36. There are 2 extensions you can try to solve this...

    There are 2 extensions you can try to solve this problem:

    1. Ultimate Fullscreen

    2. Windows Control - this has an option to bring the window to the front - which you can use as Start of Frame...
  37. See if any of this helps you: ...

    See if any of this helps you: https://stackoverflow.com/questions/8894987/android-forgot-keystore-password-can-i-decrypt-keystore-file
  38. Replies
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    Sticky: From your screenshot you're pointing Fusion at...

    From your screenshot you're pointing Fusion at Jave JRE - you need to point it to Java JDK - ...\Java\jdk1.8.0_112

    Also check your Android - the directory by me is androidsdk as one word - you...
  39. At a speed of 2 - I can keep it constant even if...

    At a speed of 2 - I can keep it constant even if I stop and start it again - so you'd probably solve your problem by changing your speed to 2 or 3.

    When it picks up a real speed of 1 - the object...
  40. It's something built into Fusion - the...

    It's something built into Fusion - the deceleration triggers even when set to 0. The only way to overcome it is to use an always event - for example

    Always == set object speed = 1
    or
    Object...
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    If you don't need the physics properties and you...

    If you don't need the physics properties and you just want the object to rotate you can just set its angle.

    For the "rotating speed" you can set the direction speed (Properties - Direction options...
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    Sticky: In the meantime if you're looking for a...

    In the meantime if you're looking for a workaround for the .gif problem - there's .gif to .png converters - that will convert the .gif file to a sequence of .png images and then you can import the...
  43. The app bundles only work if you're using...

    The app bundles only work if you're using Google's key signing service and I don't use it, so I never get any warning messages. Until they make is compulsory I wouldn't either.

    And the other...
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    I meant to post this in the Android forum - just...

    I meant to post this in the Android forum - just accidentally posted it here.

    But the difference from those reports is:



    I'm not using any Google Play services / in-app / advertising or...
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    Crash on Nokia query

    Is this something I could fix? I don't actually have the slightest idea what this report is saying - but it's a crash report that Google Play has given me.


    May 2, 11:53 AM on app version 1...
  46. I can't see how that would work - because you...

    I can't see how that would work - because you would always be activating / deactivating the controls in an endless loop - the first time you press the button you deactivate it, the next time you...
  47. You're welcome. I forgot something - on...

    You're welcome.

    I forgot something - on frame 1 line 3- timer is greater than 4 - you also need to insert in the same event but after it - run this event once. Because it will keep on running /...
  48. I'm not familiar with the game you refer to but...

    I'm not familiar with the game you refer to but there are many ways of doing a delayed-event system using the timer in Fusion - I've given you 2 examples:



    Frame 1 will activate a group of...
  49. Congratulations on your baby :) I amended...

    Congratulations on your baby :)

    I amended frame 3 to do what I think you're trying to achieve.

    This way the object will always be visible except when it's overlapping the green block.
  50. It depends on whether the green objects move or...

    It depends on whether the green objects move or not.

    Attached is an example - in both cases the grey block is static - the green object moves.

    Move the green object with your arrow key to test...
  51. Do the objects move? Fusion has some...

    Do the objects move?

    Fusion has some built-in features that it stops doing things and will only do them again after a trigger - for example if the object has moved. If your objects are static...
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    Sticky: I picked it up a long time ago - in one of my...

    I picked it up a long time ago - in one of my games - and the .exe and .apk was the same - I had the same issue on both. At the time I solved the issue by deleting that frame rather than excluding...
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    Sticky: I understand that as that particular frame, where...

    I understand that as that particular frame, where the box isn't ticked, won't be included at all. Except that if you have any background or assets on that frame - it is included. You can try it -...
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    Sticky: Actually there are quite a few of these little...

    Actually there are quite a few of these little settings that do nothing, and there's no warning, and nothing in the documentation, you just discover them as you go along, for example Don't include at...
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    Sticky: I can confirm that it has no effect on my Huawei....

    I can confirm that it has no effect on my Huawei. The application won't end if it's not in the foreground - regardless of whether that button is ticked or not.

    However, it works the way I want...
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    Did you check that you have enough space...

    Did you check that you have enough space available to install it?

    Is it installing on the phone or a SD card - and if the option to install on a SD card is checked, is it working? Can you copy...
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    You could try changing the install name. I...

    You could try changing the install name.

    I found that if I accidentally pressed OKAY instead of Install Anyway - it would never again install that app. I had to change the install name so that my...
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    Sticky: Dobermann - that's not happening by me - but I...

    Dobermann - that's not happening by me - but I have updated to 292.6. I did note that Fusion will now include the lines where the object is in the create event - no idea if that's new or I just...
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    Under Settings - got to Security & Privacy ...

    Under Settings - got to Security & Privacy

    Right at the top is Google Play Protect - Turn that OFF.
  60. Replies
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    I modified your example to have it the way I was...

    I modified your example to have it the way I was always doing it - and then yours also doesn't save. I can provide you screenshots as proof if you want.


    I haven't messed with anything inside...
  61. Replies
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    Which part will never work that way? Not...

    Which part will never work that way? Not specifying a path? That does in fact work perfectly well. Even the documentation says it’s optional. Maybe someone switched your coffee to decaf and you...
  62. Replies
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    @Fernando...

    @Fernando

    There is a file name in the start of frame events on both frames. I've never included a path and it's never been an issue.

    It does not save after you delete a group on that frame. ...
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    Fernando, I sent you a PM with 2 download links -...

    Fernando, I sent you a PM with 2 download links - one for the .mfa and one for the .apk. It's from the game I'm working on, so I didn't want to post it here, but I did remove as much as possible to...
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    Android Ini Save Issue: Prior to this version if...

    Android Ini Save Issue: Prior to this version if the player wanted to start a new game - I would delete the Group in the ini file and directly after that save the settings again (music on / off,...
  65. Replies
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    If it helps: The red bugs seemed to be...

    If it helps:

    The red bugs seemed to be created when I was copying and pasting code relating to actives I had previously had on that level but had deleted (because I don't need them - but when I...
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    It's the same issue. Except then it was...

    It's the same issue. Except then it was happening a lot more often when copying lines of events. Since 291 I have the issue more often when I'm copying an entire group of events - and only...
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    Copy & Paste a group = worked 46 times in a row. ...

    Copy & Paste a group = worked 46 times in a row. Stopped working. Close game - reopen game - can carry on.

    Copy & Paste - several events together = worked 46 times in a row. Stopped working. ...
  68. Click on Jubilant Health 2 - Go to its Properties...

    Click on Jubilant Health 2 - Go to its Properties - Runtime Options - Scrolling Options - tick the box: Follow the frame

    Then it appears.
  69. Check the maximum value of the health bar - if...

    Check the maximum value of the health bar - if that isn't set correctly your health bar might not appear.

    If a bar has a value of zero at some stage it is removed - even if you activate it - so...
  70. Is it possible to standardise your font sizes?

    Is there any way of forcing the text to always display a certain way or certain size? Because on every device it displays differently and I can't align it properly.

    See attached screenshot - this...
  71. Replies
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    With build 292 when you run a frame it shows that...

    With build 292 when you run a frame it shows that you've changed something and must save Fusion again - even if you haven't changed anything - it even does it if you've just saved Fusion before...
  72. Replies
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    View Post

    Your system of “make a small mfa” doesn’t work.

    I test mainly on a Huawei cell phone and a Proline tablet.

    Features work on the one and then don’t work on the other.

    Hiding the navigation...
  73. Replies
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    What Bug Tracker, Danny? It's a known issue...

    What Bug Tracker, Danny?

    It's a known issue with Android & Fusion. We've picked it up with music as well. If you play a tune at start of frame it won't play it - because it's not loaded yet. ...
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    Start of Frame - Feature Request

    Is it possible to change the way Android handles the Start of Frame events?

    Right now it will skip Start of Frame events for some reason - I assume it's not loaded yet or not enough memory. [I'm...
  75. How to keep a game alive / end application disabled

    Is there a way to keep a game active until the player closes it?

    "End application when not in foreground" is NOT ticked.

    But if I accidentally press something the game is always closed - i.e....
  76. Replies
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    I created a small example for you. But I don't...

    I created a small example for you. But I don't know if everything is available in the free version.
  77. Replies
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    Need any (free) additional help with this? With...

    Need any (free) additional help with this? With testing or documentation etc.?
  78. Replies
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    That message is from Google - it pops up on the...

    That message is from Google - it pops up on the Google Play developer console on suggestions to improve your app. I've gotten the same notices from them when posting a translated app. They want the...
  79. Replies
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    Perry ...

    Perry https://community.clickteam.com/threads/104768-Need-help-with-localizing-app-name!
  80. Replies
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    This doesn't make any sense. Adding in new...

    This doesn't make any sense.

    Adding in new features are just adding in new bugs on top of existing bugs.

    You have moved to a monthly fee with your Patreon and paid training so that we now must...
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    Agreed. But I think stopping support suddenly...

    Agreed.

    But I think stopping support suddenly for Fusion 2.5 has rather made bringing out Fusion 3 a little redundant - there's going to be 10 die-hard groupies left here to buy it.

    Fusion 2.5...
  82. Replies
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    I actually figured out what was causing the odd...

    I actually figured out what was causing the odd behaviour:

    The person was lingering on the start button which is over level 31 (frame 35) - so when the person was pressing and lingering on that...
  83. Replies
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    Not enough memory alert?

    Is there a way to alert a user that there isn't enough available memory to run my game on an Android device?

    ---

    I saw some odd behaviour on my game on a 10 inch Proline tablet. The person...
  84. Replies
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    Global values do apply to all frames and you can...

    Global values do apply to all frames and you can reset them at the start of frame. But they will help you to save the game rather than hinder you.

    You can save every global value that you want to...
  85. Replies
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    I would recommend you use global values - when...

    I would recommend you use global values - when anything happens set a value rather than all the negated conditions.

    For example morph is active set global.morph = 1

    Then when down arrow is...
  86. Replies
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    If you made an example of what you're struggling...

    If you made an example of what you're struggling with and posted it here - it would be easier for people to fix it in your example and re-post it.
  87. Replies
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    In that case you could have multiple animations...

    In that case you could have multiple animations for your player instead of creating a second player for the shooting animation. That way you're changing the animation sequence, not the character.
  88. Replies
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    Attached is a very basic example of how to use...

    Attached is a very basic example of how to use them.
  89. Replies
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    On idea would be to create each outfit as its own...

    On idea would be to create each outfit as its own active with the same qualifier, for example "Player".

    Then write all your code using the qualifier "Player" - the collisions / movement etc...
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    That's because the command on line 44 says that...

    That's because the command on line 44 says that if he isn't on the ground always change the animation to jumping.

    You have too many negative commands that are always true that will do / undo a...
  91. Replies
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    If you're using qualifiers then if it doesn't...

    If you're using qualifiers then if it doesn't exist Fusion will just ignore the command and carry on.

    Changing the order at the create event of any object and using it with "always set the order"...
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    Is there any reason you're not just setting the...

    Is there any reason you're not just setting the order in Fusion?

    See line 3.
  93. I don't know what you're doing with the .png that...

    I don't know what you're doing with the .png that isn't working - what your command is - why you're using a picture there so I can't give you specific advice on how to fix just that. Can you make an...
  94. I don't understand what you're doing with the url...

    I don't understand what you're doing with the url but the global events have limited capabilities - you can't insert much there in terms of graphics etc.

    Create the menu on your first frame so...
  95. I've attached a very basic example with the touch...

    I've attached a very basic example with the touch object.

    But there are other ways of doing it too - for example having the character move towards where the player is touching and also using the...
  96. Your documentation - the discover Clickteam bit -...

    Your documentation - the discover Clickteam bit - is way out of date ...
  97. You can do all of this with global values. ...

    You can do all of this with global values.

    Person walks over a sword - put global value sword1 = 1 - delete the item from the ground.

    On your hud:
    sword1 = 1 make it visible,
    sword1 = 0...
  98. Feature Request: Installation Path change to keep sub-folder

    It was pointed out to me that when you change the directory install creator loses the sub-folder and will install into the base directory.

    For example it will show it is going to install in...
  99. Actually people just upload the .mfa right here...

    Actually people just upload the .mfa right here in the forums and ask people to look at it and give you feedback - and if they're lucky they get some.

    Else go here: https://itch.io/
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    Instead of making the body parts the same object,...

    Instead of making the body parts the same object, make each part an individual object but of the same group of objects.

    Then if a new body part is created, it's the next number and body part 3...
  101. You need to declare a name for you ini file - on...

    You need to declare a name for you ini file - on each frame

    Start of frame
    Click below the ini folder - set current file.

    Right now its not saving anything because it doesn't have a filename....
  102. On a Proline Tablet the game returns from pause...

    On a Proline Tablet the game returns from pause with the picture - if I switch the power button off to blank the screen.

    On a Blackweb Tablet the game returns from pause with the picture - If I...
  103. Yes, but unfortunately my games consist of more...

    Yes, but unfortunately my games consist of more than 1 frame and 1 object and the pause returns a black screen.

    I've tried the following with the game I posted the first bug report on:

    I...
  104. Sounds: The sounds work correctly on all my test...

    Sounds: The sounds work correctly on all my test devices - 1 of them has a slight pause when the track ends and starts up again, one of them doesn't. The only issue I have with the sound on the...
  105. I export my game music at 192 kbps - in .ogg...

    I export my game music at 192 kbps - in .ogg format - but I use play sample - not play music. The setting: Force play from disk is set for sounds larger than 5 seconds - so the .ogg sound should be...
  106. The phone updated itself - I did nothing. I was...

    The phone updated itself - I did nothing. I was just prompted to install an update - which was Android 8 - and I was only prompted because it ran out of space, else the phone auto-updates itself...
  107. See if this attachment will help you. My phone...

    See if this attachment will help you. My phone has a built-in bug reporter (under developer options) and this is the interactive report. It also has a full report which I can generate if necessary....
  108. If I have a single frame with one moving object -...

    If I have a single frame with one moving object - 2 strings - then it works 100%.

    I tried it with the defaults as is, not changing any setting - and the pause worked correctly.
    I also tried it...
  109. Huawei P8 lite 2017 model PRA-LX1 Build...

    Huawei P8 lite 2017
    model PRA-LX1
    Build number PRA-LX1 8.0.0.376(C02)
    EMUI Version 8.0.0
    Android Version 8.0.0
    Android security patch 1 September 2018

    I've done nothing to the phone...
  110. Huawei Returning black screen - is there a work around?

    If you use the inbuilt pause on a Huawei phone and the screen goes dark - you'll return to a black screen and not the pause image - every time.

    I've been systematically rewriting the pause on all...
  111. It would be better if you create a small .mfa...

    It would be better if you create a small .mfa with what you're trying to achieve and just point out where your event is failing - that's easier to fix than to try and recreate what you're doing from...
  112. What you're explaining there is somewhat...

    What you're explaining there is somewhat impossible ...

    If an object is following the enemies and the enemies are following the player then unless they do a perfect loop around - they'll never...
  113. Replies
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    Your question is very vague - there are many ways...

    Your question is very vague - there are many ways of doing this and it would depend on what happens next, your graphics etc.

    Example 1:
    When he is hit turn a flag on.
    While the flag is on deduct...
  114. Link the enemies movement to the players movement...

    Link the enemies movement to the players movement - so that if the player is moving, the enemy is also moving.

    something like

    if player speed > 10;
    set enemey speed = 10
  115. There's a built-in command - Pick or Count -...

    There's a built-in command -

    Pick or Count - Test for No. Objects in a zone
  116. Replies
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    You only need to add that once - to your first...

    You only need to add that once - to your first screen.
  117. Replies
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    You can change the white thingies (borders) to...

    You can change the white thingies (borders) to black borders - under Window - Border Colors - it makes them less noticeable.

    The trend is towards landscape monitors and resolutions running at...
  118. I'm the opposite - I wanted a built-in pause that...

    I'm the opposite - I wanted a built-in pause that would automatically pause the game - only it has to work properly - and it doesn't.

    I switched to Fusion because of the built-in Functions only to...
  119. Thanks for the info. I pause all sounds and...

    Thanks for the info.

    I pause all sounds and then resume all sounds as well - so I guess that is what is triggering the sound issue - not the activate / deactivate part.

    The problem with...
  120. Yes, sorry it was a bad example - because I was...

    Yes, sorry it was a bad example - because I was stripping out all the extra bits to try and just show the single problem.

    I block something to happen a second time - so if Global Value A =1 -...
  121. @Shawn...

    @Shawn - Thanks I will do that will global values as the events aren't linked to actual objects - where it's viable. In many cases it isn't because the time delay is a split second.

    @Windlake -...
  122. Correction: This error will also happen with the...

    Correction: This error will also happen with the built-in Fusion pause. Once interrupted by a deactivation or pause - the timers won't run.
  123. Timers don't run when a group is re-activated - any work around?

    When I deactivate a group that has a timer event in it and then reactivate it again the timers don't run.

    I don't know if it's a bug or just the way Fusion was programmed, but is there anyway to...
  124. You've just given yourself the solution - just...

    You've just given yourself the solution - just have a spot with a single animation.

    You just have to have one additional active - see attached. This example is very rough, but if you do the...
  125. Replies
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    The normal windows Ctrl+F - will find any line...

    The normal windows Ctrl+F - will find any line you're looking for.

    Then F3 will find the next occurrence.

    As for showing only those lines - have you played around with all the icons that have...
  126. What are you using the tiles as? Background? Or...

    What are you using the tiles as? Background? Or part of your game?

    The clouds don't have to be tiles - you can just have two or three cloud .png images that grow / shrink and loop the images at...
  127. Fusion's Install creator is typically installed: ...

    Fusion's Install creator is typically installed: Program Files (x86) / Install Creator Pro /

    File name is icp.exe

    I don't know if you can change the images from the Fusion side - I could only...
  128. Replies
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    I also have a sequence of annoying - but not...

    I also have a sequence of annoying - but not necessarily critical bugs for example:



    GoTo line is currently crashing Fusion - so randomly - that I just can't use it.
    Pause in Windows is...
  129. Attached is a .mfa Also attached are...

    Attached is a .mfa

    Also attached are screenshots that show what is happening on my devices.

    I had to delete the backdrop from the .mfa that is shown in the screenshots because it exceeded the...
  130. If using Android + Object and command: ...

    If using Android + Object and command:

    Application returning from Pause
    + Hide Status Bar = 1

    Android object: Hide Navigation Bar

    Then this will work when I don't have to type in a...
  131. On a Proline Tablet - using Android 4.2.2 - the...

    On a Proline Tablet - using Android 4.2.2 - the hide status bar doesn't work at all - whether I do it as a setting in Fusion or using the Android object.

    It hangs the game for a while and then...
  132. How do I determine the hide / show status of the status bar?

    I have a setting that the player can hide or show the status bar as they prefer it - this works correctly.

    By default it is set to Display the status bar (the setting is ticked in Fusion).

    If...
  133. Replies
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    I've attached an example of using timers to stop...

    I've attached an example of using timers to stop the crate.
  134. Replies
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    Views
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    Two different ways: 1. When the crate has...

    Two different ways:

    1. When the crate has landed set the movement to stop and set your speed, acceleration and deceleration to zero.
    2. Create a separate movement type that is static - so...
  135. Replies
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    That sounds complicated. I would just use a...

    That sounds complicated.

    I would just use a series of images and change the image frame.

    i.e. have the moon as a sequence of 3 images - full to partial and the clouds can be 1 image that moves...
  136. With a calculation - see attachment.

    With a calculation - see attachment.
  137. There are a variety ways of doing this - attached...

    There are a variety ways of doing this - attached is 1 example.
  138. Okay, I understand what you're saying. The way...

    Okay, I understand what you're saying.

    The way you're doing things is very confusing to Fusion, for example:

    Your line 7 and your line 13 will both run because they're both true at the same...
  139. I'm not sure what you're asking but I had a look...

    I'm not sure what you're asking but I had a look at your mfa and:

    Nothing worked until I entered in some speeds / directions and then everything seemed to work as you wanted it.

    You would...
  140. Replies
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    Views
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    You would have to change your gravity to a...

    You would have to change your gravity to a negative value for it to fly up - same place where you're setting the speed, just also set gravity to for example -50
  141. Julian82 - I've used "animation is over"...

    Julian82 - I've used "animation is over" extensively and I've never had a problem with it - I guess it depends on the type of game or how much is going on.
    wpd - I used a global value along with...
  142. Replies
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    Here is a second example that uses movement as...

    Here is a second example that uses movement as you explained in your post.
  143. Replies
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    Views
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    Attached is a basic example that will at least...

    Attached is a basic example that will at least point you in the right direction.

    This example uses animation and not movement.
  144. Replies
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    Is this what you want? (See attached .mfa)

    Is this what you want? (See attached .mfa)
  145. I'm well aware that what I consider a bug in most...

    I'm well aware that what I consider a bug in most cases you guys consider a feature.

    But that doesn't mean you shouldn't fix it anyway.
  146. I've managed to recreate the error. .mfa...

    I've managed to recreate the error.

    .mfa included.

    This code works correctly only the first time it is run - thereafter it doesn't work anymore.
  147. I do think there is an issue with qualifiers in...

    I do think there is an issue with qualifiers in this version of Fusion.

    I've had the same issue with qualifiers in my current game - it worked correctly the first xx number of times and then using...
  148. Thanks for the tip. I reproduced it by...

    Thanks for the tip.

    I reproduced it by copying and pasting it into a new .mfa - could reproduce the error exactly and then spotted my mistake …

    The object with value 8 had 2 images in it...
  149. What else can I check if Fusion is picking up an incorrect alterable value?

    I have an object that is created.
    At the time of creation I set a global value based on the object's alterable value.
    The alterable value for this object is 9.
    Fusion is picking up the value as 8....
  150. Thank you. In my actual game I do reset all...

    Thank you.

    In my actual game I do reset all the values - but I checked the list carefully and that one single value was missing. I don't know why I keep messing that up!!! Thank you.

    ...
  151. But the problem wasn't that the circles would...

    But the problem wasn't that the circles would display or not - they always did.

    In the mfa I attached you can click the little circle and it will create a block. Then restart the frame and click...
  152. Yes, the circle always shows and when you click...

    Yes, the circle always shows and when you click it - it creates a block. But when you restart the frame and click it - then it doesn't create the block.


    Edit: On your .apk it seldom creates the...
  153. Okay - here is an attachment. There is a small...

    Okay - here is an attachment.

    There is a small circle with text next to it that says: Click Me. If you start the frame and click it, it will create a matching colour block above it.

    If you...
  154. I just replaced the multi-touch with mouse clicks...

    I just replaced the multi-touch with mouse clicks on the objects that wouldn't trigger. It also failed on restart - so it doesn't seem to be the multi-touch issue, rather a general issue on...
  155. Multi-Touch object doesn't trigger command when a frame is restarted

    I am using the multi-touch object and it works 100% - except when I restart a frame. Then the object on the furthest right - in landscape mode will show that it was touched - but the required action...
  156. Replies
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    I have all my frames the same size. (I only have...

    I have all my frames the same size. (I only have different sized frames when it's a game that scrolls.)

    My menu objects are "global objects" that I use throughout the game, with the exception of...
  157. Replies
    5
    Views
    608

    On PC - it's best to create large - at least...

    On PC - it's best to create large - at least 1920x1080 and then scale down for Window Size.

    Active Object or Active Picture have better graphic capabilities than the buttons. (Also some things,...
  158. Replies
    3
    Views
    392

    I've never played around with it - but I've seen...

    I've never played around with it - but I've seen that Fusion does have the feature to record a demo file and then play it back.
    That might work for your cutscene.

    It's on the frame properties...
  159. I don't understand what you're asking - since I...

    I don't understand what you're asking - since I assume you already know how to create an object in Fusion. (Right click anywhere - select insert object - select type of object from the list.)

    Do...
  160. Replies
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    Views
    698

    Set Price: PC Games for the casual market sell...

    Set Price:
    PC Games for the casual market sell at $6.99 to $9.99 retail and typically you can get a discount on that price or a 2 for 1 sale. (The time management game you refer to is the casual...
  161. Yes - the way you're explaining it should work -...

    Yes - the way you're explaining it should work - I amended the example to have a path where he first flies up - and then an 8 direction where he will follow the player and attack.

    But I don't have...
  162. Replies
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    Views
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    Since the bug tracker now permanently points to...

    Since the bug tracker now permanently points to server-maintenance and there was no answer to the questions on when it will be back, should we take a vote on what’s really going on?



    The...
  163. Replies
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    In the video you can see that your mouse cursor...

    In the video you can see that your mouse cursor is so big that you're actually clicking on two things at the same time. You would need to space your text or have a smaller cursor.

    Also check that...
  164. Replies
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    1. Music: 1. Go to your game's runtime...

    1. Music:

    1. Go to your game's runtime properties (click on the name of your game - click on the red arrow). Under Sounds: Tick the block: Play sounds over frames.
    2. Create a global value for...
  165. I've attached an example of how you can achieve...

    I've attached an example of how you can achieve what you're try to do.
  166. Under direction select: Look in the direction of...

    Under direction select: Look in the direction of - and then select your player.

    Then if he must follow your player - you'd need an always event -

    For example:
    Attack is active - set flag 0...
  167. Replies
    2
    Views
    503

    Your questions is too vague for us to help you. ...

    Your questions is too vague for us to help you.

    What exactly is a "capture the flag" type game and what part of it do you need help with?
  168. Replies
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    364

    You can create them as global events - these are...

    You can create them as global events - these are events that run throughout your game.

    Click on the title of your game - then the grid that says "Events" - under there are Global Events: Edit
  169. Replies
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    That won't help - these are not bugs based on...

    That won't help - these are not bugs based on what was changed in the latest versions, they're stuff nobody has picked up / reported before and / or stuff people have already reported but that nobody...
  170. Replies
    246
    Views
    47,098

    Clickteam, I need a plan B. I now have 11...

    Clickteam, I need a plan B.

    I now have 11 unreported bugs … 2 of which make Fusion crash … 1 that I already can't report anymore because I lost the screenshot with the error message.
  171. The lack op spaces in my previous post is because...

    The lack op spaces in my previous post is because I copied & pasted it from Word and Fusion did that - the spaces are in Word.

    At present when I try to edit the post I just get a blank page and...
  172. View Post

    I don’t write / play platformers, but I did notice a few things:

    Line 45 – only 1 action when event loops – this can behelpful in Fusion but also create chaos – because if Fusion is beyond that...
  173. Replies
    1
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    499

    Under the objects properties you have to select a...

    Under the objects properties you have to select a movement first.

    Go to the Frame Editor - Click on the object - then on the left should be a properties block - under the running man tab - select...
  174. Replies
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    674

    I can't figure out what you're doing - but I...

    I can't figure out what you're doing - but I noticed a few things:

    When a line is red - it means it wants to be the first line in the group - so lines 353 - 367 you need to change the order so...
  175. If you can wait until the bug tracker is back...

    If you can wait until the bug tracker is back online and then submit your game there and ask the programmers to have a look - they generally can open the games through their interface that gives them...
  176. If you tick the block "create at start" there may...

    If you tick the block "create at start" there may be more objects created off the screen that you aren't aware of (by default it's ticked).

    If you're not resetting the values at start of frame...
  177. Replies
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    25392 I forgot - if you use Fusion's movement...

    25392

    I forgot - if you use Fusion's movement you need to add in a command line to ignore the controls - else if someone presses the arrow keys - it moves the object.

    Amended - attached
  178. Replies
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    Here you go - what you're doing in 2 lines. ...

    Here you go - what you're doing in 2 lines.

    (Attachment below - scoping.mfa)
  179. Replies
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    You really don't need to do all of that - Fusion...

    You really don't need to do all of that - Fusion does most of it automatically.

    All you have to do is test for Group 0 overlaps something and under the Group 0 column destroy it.
  180. Replies
    2
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    464

    You can make individual clouds as active objects...

    You can make individual clouds as active objects and under movement - select 8 directions - then just choose the left and right directions. When you create them set the speed slow (<10) with 0...
  181. Replies
    2
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    439

    Thanks for the ideas Julian82. The upside down...

    Thanks for the ideas Julian82. The upside down sequence didn't work - Fusion flip-flopped the animations every few seconds.

    (My animations / graphics are very basic - they're 2D cartoons - but...
  182. Replies
    2
    Views
    439

    Can one override Automatic Rotations?

    If you tick the block on an Active Object: Automatic Rotations Enabled - then at any point that the object is facing left it is going to be upside down.

    Is there any way I can have the object use...
  183. Replies
    2
    Views
    466

    Get a touch-screen monitor then it's easy to test...

    Get a touch-screen monitor then it's easy to test Android games from the PC.

    Else code in keyboard keys that do the same as the joystick just so that you can test it on your pc. For example the...
  184. Replies
    1
    Views
    344

    I don't know how Fusion's built-in obstacles work...

    I don't know how Fusion's built-in obstacles work but in general when a person collides with a wall you need to do three things - stop him, move him away from the wall (so that he is no longer...
  185. Replies
    1
    Views
    315

    You can save using a binary file, ini file or...

    You can save using a binary file, ini file or Fusion's built-in extensions.

    I'd recommend you do a search on which one you'd prefer and you'll find a few examples in the forum on how to do it.
    ...
  186. Replies
    246
    Views
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    Thank you for the updates. I see you like to...

    Thank you for the updates. I see you like to confuse your users ...

    Here you post: If any problem with this version, please post it in the bug box, don't post it in this forum otherwise the...
  187. Replies
    246
    Views
    47,098

    Standalone update here: ...

    Standalone update here: https://community.clickteam.com/threads/84521-Download-links
  188. Replies
    246
    Views
    47,098

    Thank you for the explanation. :) I was worried...

    Thank you for the explanation. :) I was worried that the results would be different on a slower computer than the one I tested on, but I'm not using collisions in this game at all.
  189. Replies
    246
    Views
    47,098

    This crash issue that was resolved - is it likely...

    This crash issue that was resolved - is it likely to happen at random in any game or just under certain conditions like having a lot of objects - and then what defines a lot of objects?

    I released...
  190. Replies
    1
    Views
    415

    Else post your query here: ...

    Else post your query here: http://bugbox.clickteam.com/projects/clickstore

    So the right people can see it.
  191. Replies
    1
    Views
    400

    The video isn't included in the .mfa so I had to...

    The video isn't included in the .mfa so I had to remove whatever commands triggered the video as it wouldn't work otherwise. (It will be included with the game if you tick the box under properties -...
  192. I have not had a problem with poor graphics...

    I have not had a problem with poor graphics re-sizing from 1920 x 1080 to a different resolution just using Fusion's built-in commands.

    The buttons I normally have ticked are:

    Full screen: ...
  193. Replies
    19
    Views
    2,351

    This is a widget written by Danny that will give...

    This is a widget written by Danny that will give you the fade effect without having to use the built-in function.
    ...
  194. Replies
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    573

    I got around physics and odd shaped or...

    I got around physics and odd shaped or transparent objects by creating a simple, plain object that more or less resembles my object. The physics and calculations would be done with this object. Then...
  195. I think that you're not getting answers because...

    I think that you're not getting answers because you're just not giving us enough information about what you're doing.

    But if the conditions are tied to objects you could set a flag on if it is...
  196. Windows XP Mouse Cursor in wrong position

    On my Windows XP in the Fusion games the mouse is triggering a few millimeters above where the pointer is displayed.

    I checked three games and they're all doing the same thing, triggering the...
  197. Thanks danworth. I'll have a look at how I can...

    Thanks danworth. I'll have a look at how I can do that.

    I don't mind that people access the resources through temp files - I just have a lot of games that I play that leave all their images and...
  198. They are packaged in the .exe when I click the...

    They are packaged in the .exe when I click the option to include external files.

    I can't really send the image files along without including them in some sort of protected format as there are...
  199. Any solutions to a game taking a full minute to load?

    As the title says - from pressing the .exe until the first screen displays is a full minute.

    What I've tried is to turn off all the compression (windows options - compress the runtime) and that...
  200. Replies
    4
    Views
    725

    I created an example file. I included the menu...

    I created an example file. I included the menu settings and stuff I generally got stuck with when starting Fusion and had to ask for help. So it's all in 1 example file.

    If anything is...
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