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  1. Replies
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    Re: Android 1.6+ for MMF2

    I'm using the Motorola Droid with Android 2.2 and I'm in the process of designing games for Android. I would be very interested in participating in a beta.
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    Re: Perspective with HWA

    Why don't you use the lens pixel shader instead?
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    Re: How to get Sphax's Pixel Shaders into TGF2?

    I didn't think you could install any form of non-Clickteam extension to TGF2...
    Thats probably why. Solution: Buy MMF2
  4. Replies
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    Re: Flash On Android

    My Android phone runs at 480x320.
  5. Re: I'm working on this...

    I have nothing against any in particular in the community. Adam (who accused me of stealing HWA lighting concepts from HFA) is the one who's arrogant toward me. >.>
    He did it on TDC, too, ha.
    ...
  6. Re: I'm working on this...

    I didn't know what it was either, but I was still accused of stealing concepts from it. But then again, he's always been an all around fark head and he's well known for it.
  7. Re: I'm working on this...

    Additive does exactly as its name suggests. It adds color and luminance information of the object below it, to its own. This makes it ideal for things such as fire and lighting effects.

    Just be...
  8. Replies
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    Re: MMF2 HWA Pre-release version

    I like the icon change but if you could, please try to sharpen up the text of the HWA text. It's suffering from down-scale blurring and it's quite distracting on Windows 7 and the super bar.
  9. Replies
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    Re: Only black anti-aliasing?

    Sorry if my post seemed hostile, I'm just getting kind of irritated at the general distaste the community seems to have toward perhaps the best update to ever come to MMF2 for who knows what excuse...
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    Re: Only black anti-aliasing?

    Wait, what? Turn Direct3D 9 off? That's horrible advice. Create your own anti-alias by using alpha channels. Anti-alias is obsolete in MMF2. Take your image into something that supports alpha...
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    Re: MMF2 HWA Beta #10

    Yeah but look at it this way. It's one of the very few programs out there anymore that still uses the old marquee. You never know if Microsoft is going to be releasing, even in a service pack, a...
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    Re: MMF2 HWA Beta #10

    I found out the issue. It's related to the patch I put on Windows that turns off the marquee selection box on icons on the desktop. It's horridly ugly and with this said, do you think it's possible...
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    Re: Is the flash build out yet? I'm confused.

    I'm curious, will the Flash build be supporting HWA at some point?
    http://labs.adobe.com/downloads/flashplayer10.html
  14. Replies
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    Re: MMF2 HWA Beta #10

    Strange. I'll need to either take a screenshot or record it whenever I get home, because It's actually really frusterating. The + cursor when you're creating a new object, is a lot thicker.
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    Re: Need a feature !!!

    Damn... he's right. Just when I was about to suggest that the use of a string really was a more than acceptable work around, he proves his point. Haha, nice.
  16. Replies
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    Re: MMF2 HWA Beta #10

    Does anyone else notice that the marquee that normally shows around objects when you drag them around, is gone? This makes it a huge hassle to drag and drop objects... well, anywhere. Could someone...
  17. Replies
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    Re: MMF2 Build #249 - Beta #10

    http://i36.photobucket.com/albums/e42/GoldenSonic3000/NotRunCorrectly.png
    Wasn't sure if this was a known issue with Windows 7 or not, but I don't recall getting it when I was in the Release...
  18. Replies
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    Re: Color Swap Shader

    Not if you do it at runtime in the action menu under the object itself. Not only will that not effect other actives, but it wont effect other copies either.
  19. Thread: Lacewing BETA

    by BrandonC
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    Re: Lacewing BETA

    Looks very nice and promising. Don't hate me though if I wait until Blasting is added back in though. :p
  20. Replies
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    Re: Set Direction on HWA doe's nothing

    Well first things first, did you try turning HWA off and see if the problem still exists? I'm not saying that the problem doesn't exist, I haven't even experiment with it yet, I'm just trying to help...
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    Re: Taking a screenshot in HWA?

    It has to do with the difference between software rendering and hardware rendering. I think some things just aren't going to work without a lot more work. It's probably the same reason why games like...
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    Re: Find/Replace Expression Editor

    I just don't want these workarounds to be spit out, and then Yves chooses not to do the find/replace thing because workarounds already exist. Workarounds exist for a lot of stuff, but that doesn't...
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    Re: Find/Replace Expression Editor

    Again I say. All these work arounds. They are nice... but nothing will beat a good old fashioned Find/Replace feature.
  24. Replies
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    Re: Find/Replace Expression Editor

    That's easier, but also takes a little more effort and time really. I mean it's easy to go in and double click the name and re-type in a new name. It's just incredibly tedious to do it over and over...
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    Find/Replace Expression Editor

    Ugh, I know I've been in the community for years and I sound stupid for even mentioning this idea but I was wondering if there was already an existing, or perhaps we could have implemented... a...
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    Re: Select Text via Event

    See? I knew there was an extension out there to do this, but I completely forgot about it because it seemed so easy and convenient that I forgot it wasn't a built in feature. Haha, thanks!
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    Select Text via Event

    Is it possible to select text in an edit box, via an event?
  28. Replies
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    Re: MMF2 HWA Beta #5

    The game IS THE EVENTS. DISABLE THE EVENTS, THE GAME STOPS. Anything else... (default movements), you can stop them yourself. Jesus Christ, if you don't want help, don't ask for it, but don't become...
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    Re: MMF2 HWA Beta #5

    Considering you obviously must not have implemented a proper pause, either way you're looking at some kind of restructuring of your games code. This approach is a right way. One of many, and most...
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    Re: MMF2 HWA Beta #5

    I'm not trying to invite an argument. I'm presenting you with the most logical way to correct an issue you're having with your game, and you're pretty much calling my idea flawed by your logic. If...
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    Re: MMF2 HWA Beta #5

    I don't get paid to make games, I do it because I enjoy it and because I want my game to be as good as it can be. I have no problem 'restructuring' my game if it means having it work correctly. You...
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    Re: MMF2 HWA Beta #5

    Why are you using default movements to begin with? You should be using a custom engine, which method will stop.

    Also, it's not a massive restructuring. You click the first event, hold shift, click...
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    Re: MMF2 HWA Beta #5

    Put everything into one big group, then activate and deactivate that group when you want the game to be paused or not.

    PS: Work arounds usually imply that you're prepared to do some kind of work...
  34. Re: Doesn't let me set up decimal #'s in frame editor?

    I don't think it's possible to enter a float number in the side properties for anything. I tried doing it for Global Values and Alterable Values. It's kind of a bummer, but not really a functionality...
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    Re: OINC community project: Dead Reckoning

    I don't mean to be rude here, but that's perhaps the worst way to create an online game. You need a dead reckoning system to make an online game even remotely possible, especially with more than 2 or...
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    Re: OINC community project: Dead Reckoning

    I don't mean to be rude here, but that's perhaps the worst way to create an online game. You need a dead reckoning system to make an online game even remotely possible, especially with more than 2 or...
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    Re: OINC community project: Dead Reckoning

    When you make a custom engine, think about how you put input into the game to control it. You don't keep tapping right to make the player keep going right. You just make it so that it goes right as...
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    Re: Old version of OINC?

    http://i36.photobucket.com/albums/e42/GoldenSonic3000/whatigett.jpg

    This is what I get on any version of ArcaneTale I run, and I didn't change anything but the extension version. I also tried...
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    Old version of OINC?

    Is there a away I can get a hold of the old version of OINC? This new one isn't working with my POINC server and I don't have anyone currently who can check and work on it, since my main guy is out...
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    Re: Paste as Backdrop Limit?

    When I rose the amount of objects allowed above 500, it seemed to postpone the limit for how many I could make. That's very strange. It also isn't per loop, it's happening once every loop. :/
    ...
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    Paste as Backdrop Limit?

    Is there a limit to how many backdrops we can place at Runtime? I'm trying to make an engine that requires that you're able to place a ton of them, and they don't have any impact on performance, but...
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    Re: 32 sound channels are not enough !

    Did you try making a smarter engine that doesn't use up every single channel? I can't imagen a game where I want that many sounds playing all at once, so I'm assuming that you're silencing some of...
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    Re: It works now!! But...

    Too much graphical to the CPU. Now it doesn't need to do that, so it sends more processing to the CPU.
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    Re: "3D" pong playfield?

    Can't you just say Ping Pong? lol
  45. Replies
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    Re: How does HWA handle layers?

    The advantage of having a layer wide pixelshader is extremely noticeable whenever you have pixelshaders that exceed the boarder of an object, like bloom or blur. These pixelshaders only really look...
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    Re: Fusion-updater and Vista

    Turn off the UAC and don't listen to the people who suggest to keep it on. It's caused nothing but problems for me and everyone else I know who uses Vista, and is the sole reason for why the...
  47. Re: Suggestion for scaling something without slowdown?

    Or... you could just use the HWA like was already suggested. Then you wont have any graphical performance issues to begin with. -_-

    I have no clue what exactly seems to be turning people away from...
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    Re: Using the layer object

    If the value's are equal, then every time the event fires, it will seemingly randomize which object is above the other. The trick is to either limit how often the event fires, or to make up some sort...
  49. Re: How to specify *this object* (not all these)

    MMF2 runs off a system that says that action is taken upon an object that the event is associated with. If the object isn't associated with the event, then the action is taken upon all instances of...
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    Re: Does MMF2 Support Mp3? Or is there...

    Converting to an OGG is easy... lol, and as far as I know, all computers support it because it doesn't use codecs? I'm not entirely sure, but all I know is I've never had any issues with it.
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    Re: Does MMF2 Support Mp3? Or is there...

    OGG is the best format I've come across to have low sized, high powered, crystal clear music with higher quality then even MP3. Best part? MMF2 supports it natively.
  52. Replies
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    Re: Creating a Multiplayer Drawing Game

    Not if you plan to let people erase or undo it. Plus, if it was that easy to send a file over... you'd be much better off working it like a level editor, saving, and sending the level file over.
  53. Replies
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    Re: HWA and the Select Object Extension

    I don't think the select object extension has anything to do with the display of the game... and HWA doesn't impact much of the core processing (to my knowledge), so it shouldn't really interfere...
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    Re: Creating a Multiplayer Drawing Game

    The trick, like most idea's like this, is making it so that people who just sign in, aren't out of sync. You need a way to send the existing picture over.
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    Re: MMF2 Build #249 - Beta #4

    <3

    These are the reasons I love Clickteam :D [/quote]

    When can we expect the superior, OINK to work in Java though?
  56. Replies
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    Re: MMF2 HWA Beta #5

    Yves, we love you. :D
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    Re: MMF2 HWA Beta 4

    Unfortunately that's the very mindset that fuels fanboy'sm syndrome. :(
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    Re: MMF2 Build #249 - Beta #3

    If the UAC is designed to request permission for software to do stuff it probably shouldn't be doing, then it completely irradiates the point when you have someone who, like you said, doesn't know or...
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    Re: MMF2 Build #249 - Beta #3

    I refuse to be punished with annoying dialogs because someone else isn't capable of designing their software correctly. You know what I stop doing? I stop downloading their software. I guess that's...
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    Re: MMF2 Build #249 - Beta #3

    Never disable the UAC?

    As long as you're not all over the internet in places you shouldn't be, there’s no reason why you should ever have to worry about software trying to install itself in...
  61. Replies
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    Re: MMF2 Build #249 - Beta #3

    Just turn off User Account Control... why does no one with Vista ever do this!? It's the first thing I ever do when I installed Vista on all the PC's in my house, and not one of them has ever had a...
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    Re: Encrypted INI?

    I'm glad I never used it. Security like that is just as much in the concern of the user, for their information, as it is in the designer who is trusted to protect it. :(
  63. Replies
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    Re: MMF2 Build #249 - Beta #3

    I've had nothing but problems with the undo button in the graphics editor. :(
  64. Replies
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    Re: Motion blur when in full screen? [Bug?]

    Doubt you saw the exact same emerald, but that's not much different then what they use in The Sims.

    But yeah, this motion blur is kind of a problem. It's really causing issues with my True Diamond...
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    Re: Creating your own file extension?

    The YASO object allows you to set an application association with a file extension, and what EXE (Executable file) it opens. If you use this in conjunction with $AppPath to find your game's EXE file,...
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    Re: Creating your own file extension?

    That's why it's nice to have something like an installer or even an option that actually makes sure the user running the game or application, wants to change the file extension. It's not any sort of...
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    Re: Creating your own file extension?

    File extensions are NOT designed to be a security measure. The only reason files turn up as corrupt in other programs like Notepad is not because they're securely encrypted, but because the file is...
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    Re: Creating your own file extension?

    I remember a long time ago, I was called an idiot for trying to create my own file formats, simply because I was accused of not knowing that the extension really means nothing. Like mentioned above,...
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    Re: MMF2 Build #249 - Beta #3

    What's strange is, I don't have MMF2 set to allow admin privileges. I did however turn off the AUC, which seemed to fix any and all of my issues with all "Vista related issues".
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    Re: MMF2 HWA Beta 4

    When you add in the Add pixel shader to an object, and click on the gray area around the frame, the whole gray area turns white.

    Defiantly a glitch.
  71. Replies
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    Re: Looping in HWA - slower

    Graphical and processor speed both have seperate impacts on the application. The game will only go as fast as the slowest one, so if loops are causing MMF2 to come slower in processor then graphical,...
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    Re: lighting effects

    Properly? You'd need something like overlay, because that's more complex. That's why I tried to implement an object based "shadow" system.
  73. Replies
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    Re: MMF2 HWA Beta 4

    This happens with all other windows that appear up. It's in conjunction with the "windows objects not supported in fullscreen" issue he told us all about before, at, and after the HWA build that...
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    Re: MMF2 HWA Beta 4

    Fade to background is nothing but a prefab OF taking a snapshot of the frame before and fading it into the next frame! It's not even like it's animating both frames at the same time. So you're right,...
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    Re: MMF2 HWA Beta 4

    Fade to background can be easily reproduced, just take a snap shot and fade it out, then fade it back in. Loops should have nothing to do with it either, because you can always create your own...
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    Re: realist top down bounce for mini golf?

    Top down or platform? Pinball would've been worse of a choice if it was for top down, that's what confuses me. You said better.
  77. Replies
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    Re: MMF2 HWA Beta 4

    Windows objects don't work in Fullscreen mode. This was already mentioned in HWA Build 3 and there aren't any plans to fix it. It's a DirectX issue.

    Transitions don't seem to work well at all in...
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    Re: question about mooclick object

    In other words, you should be able to just use "LocalHost" and it should go to the router, but not actually leave to the internet, it'll just come back looking for the server... I think.

    If that's...
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    Re: lighting effects

    I just updated it with a better shadow version. The shadows now rotate based off the players location rather than the direction of the light. Makes the effect a little less suspicious when you view...
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    Re: lighting effects

    It doesn't have real dynamic shadows, but I'm not entirely sure how to do those, so I just gave you a small trick effect that I came up with in about 5 minutes.

    Never the less, here's the easiest...
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    Re: Best connectivity extension for MMORPG?

    "Comments" = "Facts"
    He's absolutely right. :P
  82. Replies
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    Re: Best connectivity extension for MMORPG?

    Make a server select screen. :confused:
  83. Replies
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    Re: Best connectivity extension for MMORPG?

    An extension isn't the border between what it can support. It's the server.

    If you use Moo and you make a server inside MMF, it's going to be bound by the amount of loops MMF2 can make, this is...
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    Re: MMF2 HWA Beta 3

    What's wrong with the bouncing ball movement?
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    Re: How to keep music from previous level?

    I think he's asking what was already answered above but he might not have known because the answer wasn't clarified as the answer to his question.

    @pikzilla:
    Under Application Properties, click...
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    Re: question about mooclick object

    You'd have to program your own server which can be done and is easy to do in MMF2. You basically use Server conditions and actions rather than Player. Then you can actually program the whole...
  87. Thread: White screen

    by BrandonC
    Replies
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    1,801

    Re: White screen

    I'm actually not entirely sure exactly what I'm replying too. I was just making sure it wasn't misunderstood that Blend Coefficient doesn't work in MMF2 for some reason. I wasn't actually trying to...
  88. Thread: White screen

    by BrandonC
    Replies
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    1,801

    Re: White screen

    Both semi-transparency and blend coefficient work perfectly. The only difference is, semi-transparency pointlessly uses up the pixel shader slot, while blend-coefficient allows you to use...
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    Re: Making games online?

    Theres an extension called OINC.
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=postlist&Board=80&page=1
    Theres some examples and content that forums a great resource including some video...
  90. Replies
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    Re: MMF2 HWA Beta 3

    Two or three years max.
  91. Replies
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    Re: Scrolling in trial version

    One of the big differences between MMF2 and any other type of programing language is MMF2's use of frames as opposed to just a big open world. You need to think of the frame as a room, and the window...
  92. Thread: XNA for Xbox?

    by BrandonC
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    13,693

    Re: XNA for Xbox?

    PC's are by far a lot more flexible than consoles. Trust me, I will never speak out against PC's when it comes to gaming, but there are a ton of valuable points to be made when it comes to console...
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    Re: Make List Object Fade In

    Of course if you're fading things in and out, I presume you're trying to make a game with your own style outside of the simple Windows style.

    It might take some work on your part, but with fast...
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    Re: Make List Object Fade In

    Lists are window objects so I don't think they can be faded. Not even on layers. Your best bet might be to just take a picture of what the list should look like when it's fully faded in, and place in...
  95. Thread: XNA for Xbox?

    by BrandonC
    Replies
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    13,693

    Re: XNA for Xbox?

    I wouldn't say XNA was more so after talk of using an Xbox runtime, but after talk of using any sort of console runtime. Any sort of console runtime is a pain to work through because there is so much...
  96. Thread: XNA for Xbox?

    by BrandonC
    Replies
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    13,693

    Re: XNA for Xbox?

    Everything goes out dated and the Xbox 360 has more then enough life in it to be invested in. I mean you don't often see developers say "We have a great idea for a game, but lets wait until a...
  97. Thread: XNA for Xbox?

    by BrandonC
    Replies
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    13,693

    Re: XNA for Xbox?

    The ignorance in arguments of people on this site, against Microsoft and the Xbox 360 unfortunately doesn't surprise me because of the world wide ignorance against Microsoft. I want to know though,...
  98. Re: Question for Yves or Francois: logging events

    Maybe I'm completely miss-interpreting the idea here, but maybe you could make it so that every event you add 1 to a counter and save it to an INI, reset it to 0 at the last event. Then if it...
  99. Thread: XNA for Xbox?

    by BrandonC
    Replies
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    Re: XNA for Xbox?

    That's because the XNA is for more serious developers who want to see their content go a little further then just the klik community.
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    Re: Condition: End of application?

    Trying to test to see if the End of Application would work with anything that you'd see in the application is completely pointless. For example if you add 1 to a counter or jump to the next frame,...
  101. Thread: XNA for Xbox?

    by BrandonC
    Replies
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    13,693

    Re: XNA for Xbox?

    I think people who are skeptical about the possibility of making games with MMF2 on the Xbox 360, are COMPLETELY failing to see the ENTIRE point of the XNA. If Clickteam is capable of doing a Flash...
  102. Thread: XNA for Xbox?

    by BrandonC
    Replies
    69
    Views
    13,693

    Re: XNA for Xbox?

    XNA is only for people intending to make games for Xbox Live Arcade. It's not going to get your big disk games sold in stores. For that, you need to work off of a much larger development kit and then...
  103. Re: 'Activate a Group of Events' causes MMF to CRASH

    It's not like a beta operating system where your whole system will be messed up if something goes wrong.

    I mean Yves isn't going to accidentally destroy a whole piece of software in the small...
  104. Re: 'Activate a Group of Events' causes MMF to CRASH

    Are you on the latest build of MMF2?
  105. Re: 'Activate a Group of Events' causes MMF to CRASH

    For anything? Do you think it might be something inside the group that's causing MMF2 to crash whenever those events are suddenly introduced into the main loop of the game?
  106. Re: Under what situations is HWA slower then Standard?

    You can only get so much out of processes though. The newer processes are all multiple cores, which MMF2 can't actually utilize.
  107. Thread: Delimiters

    by BrandonC
    Replies
    14
    Views
    1,802

    Re: Delimiters

    Highly doubt this will solve your problem since I can kind of second guess what you're trying to do, but if since this topic is about Delimiters, I'll answer it in the most appropriate way for the...
  108. Re: Under what situations is HWA slower then Standard?

    The size of the graphics from personal experience, has no impact on the performance for me. However it is true, you shouldn't have images bigger then a specific size, because videocards have a...
  109. Replies
    77
    Views
    26,277

    Re: Pixel Shaders Ideas/Requests - HWA

    Are you supposed to see the guy in the second and third boxes? Because I don't.

    GeForce 7900gs Pixel Shader 3 supported.
  110. Re: Under what situations is HWA slower then Standard?

    Did you try downloading the revisions for DX9?

    I found layers not only to be very fast, but also very stable and just a down right amazing way to avert a ton of unnecessary work. They're perfect...
  111. Re: Under what situations is HWA slower then Standard?

    I wonder if these people having all these issues, have tried downloading the latest versions of DirectX?

    Just because you have DirectX 9.0c doesn't mean you have the latest version. Microsoft...
  112. Re: Under what situations is HWA slower then Standard?

    Strange, I seem to be having absolutely none of these slow downs what so ever... and my projects have gotten very complex (over 1000 events), I'm running GeForce 7900gs 256MB; 2GB RAM, Vista Home...
  113. Replies
    5
    Views
    1,112

    Re: Disc not working?

    I actually long since gave up on Autorun. If it doesn't take forever to start up, it's replaced by the Media Contents autorun, and if neither of them show up or I don't have the patience, I tend to...
  114. Replies
    3
    Views
    914

    Re: Preserving sound while restarting frame?

    Holy crap...
    Why the hell did I not think of that... haha, wow. I've been using MMF2 for how long? Thank you. I'm ashamed of myself. :crazy:
  115. Replies
    3
    Views
    914

    Preserving sound while restarting frame?

    Right, so I know it's possible to keep sound going whenever you actually go from frame to frame. I'm having an issue though where the sound seems to be halted if you simply restart the game.

    This...
  116. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    If I've been informed correctly, MMF2 should be able to detect background pixels now. I have yet to see a pixel shader actually use this though, so whether it's true or not is something I've yet to...
  117. Re: Creating tutorials that show what key is pressed

    A simple but possibly inefficient INI file might do the trick.

    The best way I can think of to do it with INI is to have a counter running in the background of your game that Always adds 1.

    Then...
  118. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    I have actually! I thought I was seeing things or maybe it was my monitor doing something funny.
  119. Replies
    46
    Views
    10,734

    Re: MMF could now make games for Wii,Xbox360,PS3

    Wow, those two posts in my opinion reek of pure ignorance at it's most distilled form.

    First of all, no it doesn't cost $10,000 per project to get the license. Especially if you're building for...
  120. Replies
    6
    Views
    2,230

    Re: Creating a repeating, animated background

    I think the HWA build actually doesn't calculate the graphical part of active objects outside of the screen, so it might be safe as long as you take precautions to assure that they use as little...
  121. Replies
    15
    Views
    2,428

    Re: Build my game help

    I thought simply having the font in the same directory as the game, allowed for all the strings in that game that use that font, to display correctly.

    Btw, one of the only major reasons people...
  122. Thread: Subgroup Bug

    by BrandonC
    Replies
    7
    Views
    1,349

    Re: Subgroup Bug

    Well remember, subgroups are new to MMF2, so if they were just newly added then they might have a few inconsistency issues when they try to associate themselves inside Main Groups.
  123. Replies
    2
    Views
    1,308

    Re: Changing Resolution in Runtime?

    But all I'm asking is for a way to switch the game to 1280x960. I'm not asking for a complex solution to my problem. I know how to fix my problem if I can just make it so that the game switches to...
  124. Replies
    7
    Views
    3,631

    Re: Joystick2.MFX not found?

    I can see going without the latest version of DirectX being a problem at say school, which is where I initially get the error, however the one main place I get the error that really confuses me, is...
  125. Thread: Subgroup Bug

    by BrandonC
    Replies
    7
    Views
    1,349

    Re: Subgroup Bug

    I think this may have been intentional, however if it was, it's pretty annoying. Maybe Yves could change this in the next build?
  126. Replies
    2
    Views
    1,308

    Changing Resolution in Runtime?

    I was looking around and I wasn't able to find any topics about this, nor did I have any luck in this with MMF2 itself.

    Is it possible to actually change the Window size that a game jumps to...
  127. Replies
    7
    Views
    3,631

    Joystick2.MFX not found?

    I've been having a reoccuring issue on a small handful of computers that I can't seem to figure out at all. It works fine on my computer, and it works fine on the computers of quite a few other...
  128. Replies
    46
    Views
    10,734

    Re: MMF could now make games for Wii,Xbox360,PS3

    We're not talking about Wii and PS3 though. We're only talking about Xbox 360. Sure it's possible to get your games on these other systems, but you're looking at some work involved. At least with...
  129. Re: Simple problem, BIG headache. (Example Included)

    I've already figured out the problem. It just wont let me delete the post. Sorry.
  130. Replies
    46
    Views
    10,734

    Re: MMF could now make games for Wii,Xbox360,PS3

    Well you would still need to sign up for the XNA subscription so you can port your games over to Xbox 360, which is at minimum $50.
  131. Replies
    46
    Views
    10,734

    Re: MMF could now make games for Wii,Xbox360,PS3

    Honestly, XNA would attract a LOT more attention then some phone support that most phone owners haven't even heard of. Plus XNA would be a lot more powerful, and has it's arms wide open to indie...
  132. Simple problem, BIG headache. (Example Included)

    I don't even know how to really begin to explain the issue I am having here.
    http://www.mediafire.com/download.php?lzjru2zf35g
    Download the small example above and it should be extremely quick to...
  133. Replies
    77
    Views
    26,277

    Re: Pixel Shaders Ideas/Requests - HWA

    Was there ever an update about when we might see pixel shaders that distort whatever objects are behind them? Like maybe blur things behind them or bend them like water droplets or something.
  134. Replies
    1
    Views
    732

    Moving text cursor in Edit Box?

    Is it possible to move the text cursor on the Edit Box over to the far right?

    Heres the problem. When you set the text of the Edit Box and then bring it to focus, the text cursor is to the far...
  135. Re: !MULTIMEDIA FUSION FAQ! - please pin that topic

    Funny, MMF2 actually does come with a manual too. Whether or not people read it or even still have it is up to them, but it does come with a manual that goes over the basics.
  136. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    As well you probably should, at least for now. Honestly, you've achieved more in HWA then I could have ever predicted, not because I doubted Yves but because I wasn't sure how much more MMF2 could...
  137. Replies
    5
    Views
    1,152

    Re: Visualizer Extension Idea

    I've looked into this extension and I'm still not able to actually find out where I can retrieve this kind of data that I can use in the form of a General Value that I can either put into a Counter...
  138. Thread: Fog Effect

    by BrandonC
    Replies
    3
    Views
    1,283

    Re: Fog Effect

    Up to the HWA Beta build. It can support thousands of objects onscreen at any size without any real performance impact. It also has Pixel Shaders which have the potential to dramatically improve the...
  139. Replies
    5
    Views
    1,152

    Visualizer Extension Idea

    Alright, now at a glance this might sound like an extremely generic idea however I'd like for a second to consider that to a limited degree, this is not some sort of "Make my game for me" extension,...
  140. Replies
    5
    Views
    825

    Re: Game stops when window moved

    Yeah. Games aren't meant to be moved around while they're running, so it's not necessarily taken into consideration. I don't have any issues though, it just depends on how powerful your PC is and...
  141. Replies
    5
    Views
    1,294

    Re: Blast messege - WHAT!?

    UDP is best used for game movement because it's nice and fast, and generally information is updated frequently enough that the errors are negligible. However use TCP for chat because you don't want...
  142. Replies
    5
    Views
    825

    Re: Game stops when window moved

    Go into Application Properties, Runtime Options tab and then check "Run While Resizing"
    http://i36.photobucket.com/albums/e42/GoldenSonic3000/runresizing.jpg
  143. Replies
    2
    Views
    804

    Windowed Editors

    How hard would it be to have pop up window editors in a later build? Like maybe if you held down a button when you clicked the editor buttons at the top, the editor itself would pop up in an...
  144. Replies
    13
    Views
    2,176

    Re: Object doesn't delete from the Frame Editor.

    Close and re-open the application.
  145. Thread: Fast loops?

    by BrandonC
    Replies
    2
    Views
    924

    Re: Fast loops?

    Exactly what I thought it would do. Thank you for confirming that for me. :)
  146. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    Oh I see. I'm sorry, misunderstood your question.

    And wow... you're right, it does "blur" it out, or rather, keeps its consistency. That's real nice, this new build of HWA just got a lot nicer....
  147. Thread: Fast loops?

    by BrandonC
    Replies
    2
    Views
    924

    Fast loops?

    Do events containing fast loops work out of order to maintain the order of fast loops?

    For example, would events arranged like this:
    Start of level
    +--->Play Music
    +--->Start Loop "Create" 5...
  148. Replies
    5
    Views
    1,641

    Re: Invisible Objects question.

    Alright, I just wanted to get a second (and in this case, third) guys say in on this. My game is rather graphically intense and I just wanted to make sure that I'm going to be able to preserve...
  149. Replies
    5
    Views
    1,641

    Invisible Objects question.

    I know any active object that exists anywhere in a runtime application is going to have some impact on the processing loops in the games performance, simply because they exist within the general...
  150. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    Games stretched the same way without HWA as they do with it. I'm assuming you're talking about whenever you resize a window and make it stretch to the size of the window itself. Yeah, the ugly...
  151. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    It's stretching the picture rather then re-rendering it to the new resolution. I don't think it has anything to do with your videocard because mine does the exact same thing.
  152. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    No; that is why I said use the expression. What other way would you use an expression for comparasion?

    I assumed you knew the most basics of MMF2 [/quote]

    Theres absolutely no reason for that...
  153. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    I don't know. I merely place the extension into the frame and where it would normally distort anything behind it like the perspective object should, it just doesn't do anything. You can try with an...
  154. Replies
    10
    Views
    2,302

    Re: Can I use MMF to unblock and forward ports?

    Don't assume that because Seele said yes and I say no, that the answer is yes, but highly impractical and leaning towards no. Either Seele thinks (and is correct in assuming) you mean firewall ports...
  155. Replies
    10
    Views
    2,302

    Re: Can I use MMF to unblock and forward ports?

    I'm not entirely sure how you can make an MMF2 application go into my router and unblock ports. I especially can't see how this process would be so consistent between so many types of routers, that...
  156. Replies
    235
    Views
    252,115

    Re: MMF2 Build #249

    I love updates like this. They truly do show the ambition of people like Yves because they include so many updates that aren't even readily in your face, but so subtle that they just improve overall...
  157. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    Were we ever able to determine why MMF2 HWA never seems to want to close without locking up the Runtime ultimately locking up MMF2 or the game itself or both, when you try to exit your game, almost...
  158. Replies
    116
    Views
    454,163

    Sticky: Re: Complex-shaders pack v2

    PixelShader 3.0 is 100% supported by my videocard and it still only displays the head.
    GeForce 7900gs
  159. Replies
    116
    Views
    454,163

    Sticky: Re: Complex-shaders pack v2

    When can we start to see shaders that distort or refract images behind them?
  160. Re: Speeding up larger frames -selecting part for view

    ArcaneTale uses well over a few thousand backdrops over a 100,000x100,000 world size and it experiences no slow down.
  161. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    Either way, you're still looking at the game needing to control whether or not it sends a standard or wide resolution to the monitor. So you're looking at either an option in the game, or somehow...
  162. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    yeah, but not everyone has good wide screen monitors :) [/quote]

    Unfortunately, you're not going to be able to compensate for people who don't have good wide screen monitors, like you can for...
  163. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    Good widescreen monitors automatically hold aspect ratio if you choose it in the options. MMF2 has no control over that. In fact, if you make a game force the resolution of 800x600, it's completely...
  164. Replies
    2
    Views
    1,227

    Re: Aero Patch Maker

    Would it be hard to add that in? I mean I know it's not a big deal, but it makes the software feel a lot more obsolete then it truly is.
  165. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    It's not so much clicking on an object not registering, I actually did some experimenting with this.

    What's going on is, if you have the application full screen and the option set to resize it, it...
  166. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    Isn't the perspective object supposed to work in this build?
    Doesn't appear to for me.
  167. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    I wasn't really referring to anything but you mentioning it was an MMORPG, like that was the issue or something. Sorry. :whistle:

    By the way Yves, a few extra hitches I wanted to report.

    1:...
  168. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    My MMORPG client run's at least 75% slower without HWA then it does with HWA. It has to be your hardware specs... upgrade your videocard maybe?
  169. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    Well actually the native resolution of my game is 640x400, but it wasn't working either, so I decided I'd try to make my widescreen resolution more wide and try to trip some sort of "oh yeah, this is...
  170. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    Is it possible to have a fullscreen resolution of 640x320, so my widescreen game displays correctly on widescreen monitors?
  171. Replies
    2
    Views
    1,227

    Aero Patch Maker

    Is there a particular reason that Patch Maker wont display Aero for me, but instead gives me some stretched out, mis-placed form of classic? Not even Vista Basic, but classic.
  172. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    From what I see Yves, with my quick backdrop issue, let me try to explain this from what I saw in experimenting.

    When objects are entirely off the screen, they don't draw. When even so much as one...
  173. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    And I think that's all because of DirectX not working with the non-DirectX 'desktop'.

    That should mean in theory... this feature should actually work on Windows Vista, with Aero enabled. Should it...
  174. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    Is it too soon to ask when the next build of HWA will be released. *Snickers* :whistle:
  175. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    Does this build by any chance support widescreen resolutions?
    When I switch to full screen 640x320 or 640x400, it just changes to 640x480 with a black boarder the whole way around it.
  176. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    Now I'm not one to second guess Yves on his intelligence here at all, but if you're not getting any of these issues what so ever, and a lot of other people are, maybe theres a different version? Like...
  177. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    Once again, Pixelthief beats me to the punch. By the way, I get the same thing and I'm on Windows Vista.

    PS: I presume you were looking for some sort of option that might fix the effects dialog,...
  178. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    Weird, that works fine here. I don't see why a bad effect would cause this but I'll check, that's a possible reason. [/quote]

    I've run into the same issue. I also tried deleting the effects folder...
  179. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    Curious. For some reason when I scroll left and right, layers in the back seem to not clip correctly or something of that nature.
    ...
  180. Replies
    1
    Views
    646

    Patch Maker - Multible Version Patches?

    Quick question concerning Patch Maker. Is it possible to make it patch multiple EXE versions? That way I can avoid having incremental patches for something I plan to release... well, a lot of updates...
  181. Replies
    379
    Views
    338,476

    Re: MMF2 HWA Beta 3

    Woo! :whistle:

    I love you Yves, I love you!
  182. Replies
    6
    Views
    1,387

    Re: Qualifier's ROCK but...

    Qualifiers need replaced with Classes.
  183. Replies
    13
    Views
    1,982

    Re: Shoot Object speed different in HWA beta?

    Because, quite frankly, to rely on default movement for anything, is kind of foolish. Sorry, blunt but true. :crazy:

    You're going to find yourself doing MORE work compensating for issues, then if...
  184. Replies
    13
    Views
    1,982

    Re: Shoot Object speed different in HWA beta?

    Or just do what Pkeod suggested and make your own from scratch? Then it will be far faster then any built in speed, and a lot more flexible.
  185. Thread: Antivirus?

    by BrandonC
    Replies
    14
    Views
    3,003

    Re: Antivirus?

    I thought that was an email object for MMF 1.5. :confused:
  186. Replies
    17
    Views
    2,854

    Re: Object Resizer

    Don't be so hostile, it is obvious what I am refering to.

    And thank you Jaffob for considering it a bug, I'd really appriciate it if it was fixed. I use the function alot considering that MMF2...
  187. Replies
    15
    Views
    4,718

    Re: Perspective Object alternatives?

    I usually do read whole topics, but when it's often the same exact thing.. over.. and over.. and over again, (IE: Everyone saying "WHERES THE NEXT BETA?" and everyone else replying "IT'LL BE HERE...
  188. Replies
    15
    Views
    4,718

    Re: Perspective Object alternatives?

    How can you re-write objects like that with shaders if you cant pick up pixels behind an object?
  189. Replies
    368
    Views
    397,364

    Re: MMF2 HWA Beta 2c

    :sleep:
  190. Replies
    17
    Views
    2,854

    Re: Object Resizer

    What extension? All I see is you asking a question about a function.
  191. Replies
    10
    Views
    2,016

    Re: Can it be bootable?

    Without Windows, anything TGF2 is going to compile, is just going to be non-sense information. You need Windows to make sense of it. Now you're creeping into the realm of OS development.
  192. Replies
    17
    Views
    2,854

    Re: Object Resizer

    Why is this in extension development?
  193. Replies
    3
    Views
    1,222

    Re: 3rd player messed up

    Spread a value to an alterable value, then track it using fastloops. You need to tell MMF what object to associate with what value, and MMF2 isn't going to run that 1 event once for every single...
  194. Replies
    5
    Views
    1,195

    Re: Does Blasting/UDP works ?

    Make sure you're Blasting to the Channel and recieving Blasting from the Channel, if that's what you're trying to Blast to and from.
  195. Replies
    23
    Views
    3,127

    Re: Request 3d collision extension.

    The demos actually run quite fluently for me and I only have a GeForce 7900gs
  196. Thread: How long now?

    by BrandonC
    Replies
    13
    Views
    3,471

    Re: How long now?

    There is still more then enough development I can do without an update to the extension, so this is by no means a question which entails rushing an update out.

    I'm curious though, when an update...
  197. Replies
    5
    Views
    1,195

    Re: Does Blasting/UDP works ?

    You need to make sure that you're running the latest version of the Poinc server and the latest version of the OINC extension. If you do both of those things, then yes, UDP works.
  198. Replies
    8
    Views
    1,210

    Re: MMF2, InstallMaker and PatchMaker

    What if you don't turn build compression on?
  199. Replies
    5
    Views
    1,432

    Re: Instead of connecting, it crashes

    I too have it set so that it sets the name after connecting, however I get the occasional crash or even refusal to connect. It's not exactly common, but it does happen enough to notice.
  200. Thread: Bad Objects?

    by BrandonC
    Replies
    25
    Views
    3,257

    Re: Bad Objects?

    I've had Bad Objects only when I've actually done something I knew wasn't a good idea, but did it anyway. Most of the time it's when I try to copy and paste, and by most I mean, that's where all the...
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