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    That's AMAZING! I think this might be exactly...

    That's AMAZING! I think this might be exactly what I needed! You rock for that! :)
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    Janette5 Unfortunately I'm not at my computer...

    Janette5

    Unfortunately I'm not at my computer at the moment, but I was thinking about what you suggested and came up with this:

    "Player" overlaps with "Bouncing Ball" + "Player" is facing...
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    Should I make an example MFA? There's really not...

    Should I make an example MFA? There's really not much to demonstrate, I don't think.
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    Guiding the bouncing ball?

    So I've got an object set up to the bouncing ball movement, and I want the player to be able to guide the direction in which this object bounces, when the player collides with it (i.e. to push it...
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    Sticky: Fernando ...... I'm feeling like a fool...

    Fernando

    ......

    I'm feeling like a fool right now, but I'm also relieved. Since this is an update for a project I already released, I went back over the previous version and realized I had an...
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    Sticky: I still get virtually the same error as you guys,...

    I still get virtually the same error as you guys, except instead of the Gmaps, it's for the GPG extension/object. I can create an APK as long as GPG is not present, but the GPG is far too ingrained...
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    Sticky: yes sir Not sure it will help, but here's...

    yes sir

    Not sure it will help, but here's proof...?

    274162741727418
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    Sticky: I'm not understanding why it would reflect me...

    I'm not understanding why it would reflect me having installed the 32-bit Java, when it is definitely the 64-bit version. I have even uninstalled the older versions of the 64-bit, in case that was...
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    Sticky: Fernando Yes, I'm running 64-bit Windows 8.1...

    Fernando

    Yes, I'm running 64-bit Windows 8.1 and the version of Java 8 that I've installed is indeed the 64-bit version.
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    Sticky: Fernando I've checked to make sure that Gradle...

    Fernando

    I've checked to make sure that Gradle directory has full access, and still receive the same error, even after restarting the system. What is "compileReleaseJavaWithJavac" ? That seems to...
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    Sticky: Yep, I have full access to the Gradle directory....

    Yep, I have full access to the Gradle directory. Do I need to direct Fusion to the Gradle directory? In the preferences?

    27414
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    Sticky: Fernando, unfortunately it is not.

    Fernando, unfortunately it is not.
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    Sticky: I finally got Gradle up and going, I believe....

    I finally got Gradle up and going, I believe. Fusion is running on Win 8.1, if that's what you're asking, I'm located in Michigan, USA.

    27408

    27407
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    Sticky: EDIT: Double post

    EDIT: Double post
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    Sticky: Should I just take this problem there then? I've...

    Should I just take this problem there then? I've updated to 292.11, but I keep getting the same error regarding "> Task :app:compileReleaseJavaWithJavac FAILED". I have no idea what that is, and...
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    Sticky: Well, I updated to the latest beta, still have...

    Well, I updated to the latest beta, still have the API set to 28, all of the proper SDK's seem to be in place, and again the GPG extension has been updated to the gradle version and still I get this...
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    Sticky: Scratch that. I'm opted in.

    Scratch that. I'm opted in.
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    Sticky: And how do I do that, sir? I'm searching and...

    And how do I do that, sir? I'm searching and unable to find a link.
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    Sticky: Still no luck, even with the Gradle version of...

    Still no luck, even with the Gradle version of GPG...


    > Task :app:preBuild UP-TO-DATE
    > Task :app:preReleaseBuild
    > Task :app:compileReleaseAidl NO-SOURCE
    > Task...
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    Sticky: Yes sir, I did all of that. Installed the latest...

    Yes sir, I did all of that. Installed the latest Android Studio, did the command prompt thing, the only thing I can't get to operate is Gradle. When I try to export to an APK through Fusion, I keep...
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    Sticky: Can anyone help me understand what is going on...

    Can anyone help me understand what is going on here? I've been getting this or some variation for hours, even after installing the proper API's, downloading the latest Java SDK 8 and I'm still trying...
  22. Using the accelerometer object with 8-direction movement?

    I've got a relatively simple issue...I think. I'm trying to play around with a "Labyrinth" sort of concept, using the Fusion 2.5's native Eight Direction movement, but I can't seem to get any...
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    Sticky: Weeee! ...

    Weeee!


    https://www.youtube.com/watch?v=sFZMXPxYkno&feature=youtu.be
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    Fernando As far as the asterisk, this has...

    Fernando

    As far as the asterisk, this has been in development so long I forgot about the asterisk, and then when I went to figure out why only test ads were showing I remembered it again, but...
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    Unable to get Admob out of test mode?

    So firstly, I've finally got my game completed and available on Google Play! Both a paid and free version. WOOO!

    Everything looks good, except for my Admobs. I figured out how to get the banners...
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    That's interesting that the actual build seems to...

    That's interesting that the actual build seems to not have that problem, whereas in Fusion, it does.

    If anything I've always had the opposite. Something will run beautifully in Fusion, but...
  27. That...looks amazing! I'll talk to my wife and...

    That...looks amazing! I'll talk to my wife and maybe we can throw a little support your way, once I get my paycheck.
  28. Another shot at object pooling, using "ForEach"

    First off, if this belongs in the Exporter section, feel free to move it. I honestly wasn't sure which section would be most appropriate for this.

    Anywho, back in April, I made this post, looking...
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    Banners instead of interstitials?

    So my project is near completion and I've been researching the past 24 hours about ad placement. Originally I set up my game to run interstitials, but I'm not exactly sure I want to run those (I...
  30. EDIT: double post

    EDIT: double post
  31. You mean like this? I took a small screenshot...

    You mean like this? I took a small screenshot
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  32. So I've followed all of the advice given. I've...

    So I've followed all of the advice given. I've uninstalled Android Studio, as well as anything relating to API 28, and I've gone back to the old versions of Android (right now I'm targeting Version...
  33. I wonder if there is any way to convince them to...

    I wonder if there is any way to convince them to bring back the Ant folder. The new Android Studio looked nice and I was really looking forward to using it, in addition to Fusion. That and it can be...
  34. Beautiful! Simply beautiful! I love it. :D

    Beautiful! Simply beautiful! I love it. :D
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    Sorry, I was in a rush while typing my initial...

    Sorry, I was in a rush while typing my initial post earlier, plus I had someone talking to me at the same time lol.

    When I said timers, I was referring to Fusion's native timer in the Event...
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    Thanks! I'm just wondering, though.

    Thanks mobichan, I like this a lot. My only issue is, I'm not sure how to go about recreating the current "swarm" effect that I have using the timers, and creating and destroying. That's what I'm...
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    Nevermind. I figured it out. I'll let you know if...

    Nevermind. I figured it out. I'll let you know if this works.

    On a side-note: Wasn't there an edit button on here?
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    DaveC, no fine detection necessary. So if I can...

    DaveC, no fine detection necessary. So if I can get your solution to do the trick, I will go to sleep a very happy man tonight haha. Is there a specific method for resizing that surrounding space...
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    In all honesty, I would much rather not use...

    In all honesty, I would much rather not use hitboxes for here. But in previous mobile tests, the fruit flies were the only objects which would not register a touch on the devices. I decided to use...
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    Welllll I tried both, but I still get the same...

    Welllll I tried both, but I still get the same issue. -_-
    24945

    I don't understand. Instead of destroying whichever object leaves the area (or collides with the barriers from earlier), they all...
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    Objects keep destroying themselves

    I created two large barriers, outside of the play field, which will destroy any objects that wander off-screen, in order to save memory. I've got four types of objects that spawn on-screen every so...
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    Well, I gave that a try, but this time the flies...

    Well, I gave that a try, but this time the flies disappeared altogether. I'm also willing to entertain the very real possibility that I did something wrong. What I did was:

    *NObjects < xx
    *Hit...
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    I actually never thought of that. The only real...

    I actually never thought of that. The only real conditional that I have regarding the score, are the events that happens once that score is reached. So would I set that "Score < yy" where "yy" = the...
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    Creating objects and saving memory

    I'm doing some (hopefully) final tweaks on my project, but in trying to optimize it as best as possible for all platforms (basically PC and mobile), I've run into a conundrum.

    I need to be able...
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    My apologies for the delayed response. I've been...

    My apologies for the delayed response. I've been in the hospital. Bleh...

    Anywho

    zip2kx, I tried exactly what you said, and that seems to work perfectly so far. What I did was

    *ID...
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    Ahh, another issue I forgot is the tendency for...

    Ahh, another issue I forgot is the tendency for two like objects to stick together. More specifically the ones that have hitboxes.
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    So does this also work if the objects are moving...

    So does this also work if the objects are moving in various directions, as opposed to just one direction?
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    Hmmm. That's an interesting point. I suppose I...

    Hmmm. That's an interesting point. I suppose I figured that if the taps weren't registering on, then hitboxes would've been the answer. Although I'd made it this far without them.

    As far as...
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    Hitbox for randomly spawning enemies

    Hey everyone!

    For the past few months, I've been trying to figure out a solution for a problem I'm having (anybody in the almightyzentaco Discord, may have seen me bring this up). I've been...
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    Game freezes when level starts

    I've not had this issue with any past APK builds of this game, but with this latest build I cannot play the first level at all. It begins and after a few seconds it freezes, yet the music sample...
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    SUCCESS!! I just tried in the main project and...

    SUCCESS!!

    I just tried in the main project and it works like a charm! You guys are the best! This thing has been kicking my butt for way too long. Thank you so much!
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    EDIT: I'll check that out immediately! XD ...

    EDIT: I'll check that out immediately! XD

    Thank you guys!
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    Haha! You both are awesome! I look forward to...

    Haha! You both are awesome! I look forward to getting this solved once and for all! XD
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    I'm starting to feel like quite the twit right...

    I'm starting to feel like quite the twit right now! XD

    So in making a totally separate MFA — a really stripped down, bare bones version of my project, I got the darn counter to work.....sort of....
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    Sure, I suppose can do that! :) I can make a...

    Sure, I suppose can do that! :) I can make a stripped down version of the level itself, and upload it, so you can see exactly what happens.

    To answer your other questions, yes I want it decrease...
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    So it seems I'm running into the same problem....

    So it seems I'm running into the same problem. It's greatly reducing the final score, and it's not counting down. I thought I followed everything to a T. I'm having a hard time understanding what the...
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    That's actually exactly what I need! I'm studying...

    That's actually exactly what I need! I'm studying it as we speak!

    Now, just so I understand. Do I need to create a blank object, similar to your "Score Countdown" object, which contains those...
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    My score countdown isn't counting down

    So back in February, I made this thread. I kind of lost track of it after my work schedule at the time changed. So rather than bump that one, I decided to ask again, because unfortunately I'm still...
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    Sweet! It looks like that method works quite...

    Sweet! It looks like that method works quite well! I created a small keyboard shortcut just to be able to test this very thing, and it looks pretty good. Thanks for that suggestion!

    I wanna go...
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    Well it's been awhile since I've tried it this...

    Well it's been awhile since I've tried it this way, but the problem I had was that it didn't always work. Sometimes the counter would reach the values I specified but then the level still wouldn't...
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    Here's another question I have. What exactly...

    Here's another question I have. What exactly would be the best way to "end" the stage? For instance, after the score, timer etc. reaches certain values, I want everything to stop, so that the final...
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    Hmm. I'll try that right now! Thank you!

    Hmm. I'll try that right now! Thank you!
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    Stage Clear - Score calculator

    I've been searching this forum for a bit, and haven't seen anything requested quite exactly like this.

    I want to make an "end of stage" score type calculator. A perfect example, would be what...
  64. Hi Yves, I just sent it to you. :)

    Hi Yves, I just sent it to you. :)
  65. Application gets stuck on splash screen or title screen?

    Hello all!

    I'm a new member, and I've been using CF2.5 Free Edition for a few months now, to make a little mini game that I've always wanted to do. Basically the game is finished, and I wanted to...
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