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  1. Replies
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    Hi there, I'm the dev! Schrodinger is right- I...

    Hi there, I'm the dev!

    Schrodinger is right- I made a custom zooming engine for the game. It was the only reliable solution I could find at the time. Basically there's a custom positioning system...
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    Perfect :)

    Perfect :)
  3. Replies
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    Added feature request :)

    Added feature request :)
  4. Replies
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    Oh! Hope you're ok Fernando!

    Oh! Hope you're ok Fernando!
  5. Replies
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    Unfortunately the ogg support on iOS increases...

    Unfortunately the ogg support on iOS increases load times and memory use massively for me. Have you considered supporting iOS's native compressed formats such as AAC or IMA4?
    ...
  6. As of this morning it looks like Avast has...

    As of this morning it looks like Avast has stopped auto-flagging compiled fusion exes :)

    I'm going to be codesigning my games for future updates though.
  7. Do they mean codesigning from a verified source...

    Do they mean codesigning from a verified source (costs money) or creating a certificate yourself so they can verify the exe was created by you?

    I looked into the first one, and it looks like it...
  8. I had this problem last week with my game too :(...

    I had this problem last week with my game too :(
    http://community.clickteam.com/threads/89683-Can-t-export-any-EXEs-(stdrtd-exe)/page2

    I submitted a couple of reports- I found that it was...
  9. Replies
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    Btw, I'm not compressing the runtime. I tried...

    Btw, I'm not compressing the runtime. I tried just now and it's flagging anything I compile to exe- even just a blank project.

    Edit: Just compiled a blank project exe, sent it through...
  10. Replies
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    This issue popped up for me today :( it sucks as...

    This issue popped up for me today :( it sucks as I've just released Concrete Jungle and looks like users are getting their exe files deleted automatically by Avast. I've done all I can (send false...
  11. Replies
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    I can confirm the performance boost is great :)...

    I can confirm the performance boost is great :) good job!
  12. You can use the 'dual glow' shader by Looki for...

    You can use the 'dual glow' shader by Looki for this- it works really nicely :) just disable the inner glow with the parameters.
  13. Replies
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    I used to use AVG up until a few years ago but I...

    I used to use AVG up until a few years ago but I had the opposite problem- a virus went by undetected by it and wrecked my system :(
  14. Replies
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    I tried the previous beta and also use avast and...

    I tried the previous beta and also use avast and experienced something similar. I think the first time you run it, for whatever reason, avast delays edrt.exe from running (probably trying to figure...
  15. I tested again and it turns out mProjector is...

    I tested again and it turns out mProjector is actually a little faster than Zinc 4. I don't know why I got the opposite impression first time around!
  16. I'll update this as I've been trying things...

    I'll update this as I've been trying things recently.

    The good news it looks like the mac runtime is still in the works (yay :)). But I thought I'd have a look at an immediate solution to see if...
  17. Releasing on Mac and Linux- what are the options?

    Hi everyone,

    I'm about to unveil a new project and ideally I want to release my game on PC, Mac and Linux. Just PC will be fine for now, but I want to know what my options are...

    Is the mac...
  18. Replies
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    Do our previously built/released games work ok on...

    Do our previously built/released games work ok on iOS 8? I haven't had a chance to test seeing as I only have an iphone4...
  19. Replies
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    12,570

    Thanks for the info Francois!

    Thanks for the info Francois!
  20. Replies
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    Just ran into this bug. I can't push through an...

    Just ran into this bug. I can't push through an update to my game without it fixed :(
  21. Replies
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    Yes, this is overdue I think. I have to make a...

    Yes, this is overdue I think. I have to make a comment list to remember all the corresponding names of qualifier values.
  22. Replies
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    256GB I believe. If you type in values that will...

    256GB I believe. If you type in values that will result in an array larger than 256GB it will pop up with a warning and not allow you to do it. There may be some other restrictions before you reach...
  23. Replies
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    +1. Would be really nice to have the android...

    +1. Would be really nice to have the android equivalent of the gamecenter functionailty!
  24. Replies
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    No problem, I've put the project I mentioned...

    No problem, I've put the project I mentioned earlier on hold for now anyway for other reasons. I'd still be interested in helping fund things in the future though, if you need it, as this extension...
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    Are you sure they're not just killing off the...

    Are you sure they're not just killing off the 32-bit versions of Windows? 64-bit versions of 7, 8 etc can still run 32-bit MMF apps just fine...
  26. Thread: Thief Story

    by colej_uk
    Replies
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    This looks fantastic. What platforms are you...

    This looks fantastic. What platforms are you releasing on?
  27. Replies
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    I see, I thought it might be something to do with...

    I see, I thought it might be something to do with that.

    If you like I can help fund some continued development for tilemap? I'd be willing to donate some money to enable some kind of zooming on...
  28. Replies
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    In theory should I be able to use the tile render...

    In theory should I be able to use the tile render overflow combined with a zoom shader on the tilemap viewport to enable it to zoom out? Usually when you put a zoom shader on a regular layer in MMF...
  29. Thread: Crashing?

    by colej_uk
    Replies
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    The expression editor crash seems to be fixed...

    The expression editor crash seems to be fixed though :) I haven't had any crashes with the latest version.
  30. Replies
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    Thank you Francois!

    Thank you Francois!
  31. I've been having the expression editor crash ...

    I've been having the expression editor crash since version 1 but according to Danny it should hopefully be fixed in the next beta :)...
  32. Does the crashing happen when you try to edit a...

    Does the crashing happen when you try to edit a condition? I have a similar problem and I have a very similar PC with the same CPU, ram amount and OS. I reported it in beta testing but nobody else...
  33. Replies
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    Sad about this, it was my #1 feature for 2.5 and...

    Sad about this, it was my #1 feature for 2.5 and I consider it quite an important bit of functionality that's missing from Fusion. Perhaps the only big thing missing now. I understand the way MMF2 is...
  34. Replies
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    I'll be able to help fund an android version.

    I'll be able to help fund an android version.
  35. Replies
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    Fantastic! I hope 2.5 gets you guys more...

    Fantastic! I hope 2.5 gets you guys more recognition in the game making software market. It's clearly an able competitor!
  36. Replies
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    No rush, I can still work with it for now anyways...

    No rush, I can still work with it for now anyways :) I'll just implement the zooming when it's ready.
  37. Replies
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    How is the zoom implementation coming along? ...

    How is the zoom implementation coming along?

    I've decided to use this extension for my latest project (massive scale city building game). It's perfect for that, but having a zoom feature is a must...
  38. From a design perspective, you'll most likely...

    From a design perspective, you'll most likely have to re-design your UI elements for smaller screen sizes and touch screens. But technically, it's quite straightforward, you pretty much can just...
  39. Is the screen zoom functionality still being...

    Is the screen zoom functionality still being ported to all runtimes? I really hope so...
  40. Sometimes I cut and paste bits. I don't think...

    Sometimes I cut and paste bits. I don't think more than an average person would do though.

    It may be something specific to my system or my project then by the sounds of it.

    Maybe I just need a...
  41. Is anyone else still getting edittime crashes?

    Does anyone experience crashes when using 2.5 for long periods of time (usually after at least an hour)?

    I did report this to the bug tracker but it was rejected because I can't link it to...
  42. Replies
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    Thanks for your work Francois, I'm finding 2.5...

    Thanks for your work Francois, I'm finding 2.5 great so far!
  43. Poll: Never used it. I vote remove it if it's a pain to...

    Never used it. I vote remove it if it's a pain to code :)
  44. Thread: Themes

    by colej_uk
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    Very nice, I like the darker palettes as they are...

    Very nice, I like the darker palettes as they are easier on the eyes after extended periods of time.
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    Same here- didn't crash first time, but it did...

    Same here- didn't crash first time, but it did after closing & reopening 2.5 and trying it.
  46. Replies
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    I've also had a crash when clicking on the...

    I've also had a crash when clicking on the physics engine object. Couldn't replicate it reliably but it's happened twice. I wonder if this is the same issue.
  47. [XBLIG & WP] Six O'Clock High (WW1 aircraft shooter)

    Hi guys!

    I've finally released the 'small' project I've been working on recently:

    http://colepowered.com/wordpress/wp-content/uploads/2013/09/23092013.png

    It's a simple aircraft shooter,...
  48. Thread: Pocket Ninjas

    by colej_uk
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    Congrats Tony! :D

    Congrats Tony! :D
  49. Replies
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    Six O'Clock High (WW1 aircraft shooter)

    Hi guys!

    I've finally released the 'small' project I've been working on recently:

    http://colepowered.com/wordpress/wp-content/uploads/2013/09/23092013.png

    It's a simple aircraft shooter,...
  50. Replies
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    1,488

    Six O'Clock High (WW1 aircraft shooter)

    Hi guys!

    I've finally released the 'small' project I've been working on recently:

    http://colepowered.com/wordpress/wp-content/uploads/2013/09/23092013.png

    It's a simple aircraft shooter,...
  51. Replies
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    I remember something being said about faster...

    I remember something being said about faster fastloops. Has the fastloop part of the engine been re-done? How big is the performance increase (if any)?

    Also some little edittime suggestions from...
  52. [Bug] Using the pinch conditions crashes the app on my device

    Hi,

    Using the pinch conditions on the multiple touch object always makes the app hang on my phone. It's an Xperia Play, with android 2.3.3.
    10635

    I'll just avoid the pinch conditions for now...
  53. Replies
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    I'd be willing to help test & write a tutorial or...

    I'd be willing to help test & write a tutorial or two.
  54. Replies
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    I think you made the right choice by just going...

    I think you made the right choice by just going with 'Fusion'. It sounds more like a game engine name, while 'Multimedia Fusion' always sounded like it was less focused on games.
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    I also think sticking with 2D is a good move. A...

    I also think sticking with 2D is a good move. A leap to true 3D would be such a massive undertaking, and require a complete design of many of the key features in MMF as we know them today. A MMF...
  56. Replies
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    Super excited for this. I'm most excited about...

    Super excited for this. I'm most excited about the scene zooming/rotating, it's a major feature that's always been missing from MMF2 and is especially important for the smaller screen sizes on...
  57. Thanks :) it might arrive on OUYA eventually. ...

    Thanks :) it might arrive on OUYA eventually.

    That was always the plan, but recently I've been a bit put off by some of the negative feedback for the OUYA. That and the exporter doesn't work for...
  58. Replies
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    Zooming would be the icing on the cake :) I made...

    Zooming would be the icing on the cake :) I made a rudimentary zoom with this by resizing the tiles, but having it as a built in feature would be awesome.

    Btw, I'd help fund an android & iOS...
  59. Hi guys, thanks for the response and your help...

    Hi guys, thanks for the response and your help testing! I'm pretty much done now, I'll send the latest build to you lot later today :)
  60. Replies
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    What an awesome extension I've stumbled upon!...

    What an awesome extension I've stumbled upon! This is exactly what I need to make my next project.

    Thanks Looki!
  61. Replies
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    Oh interesting, did not know this.

    Oh interesting, did not know this.
  62. Beta Testers Needed for my latest game Six O'Clock High!

    Hi everybody,

    So I've been working on a fairly small project for the last 3 months, it's a little wave-based aerial combat game called Six O'Clock High. I'm hoping to do a multi-platform release,...
  63. It's sounding good. A lot of people are saying it...

    It's sounding good. A lot of people are saying it will be XBLIG 2.0, and that's what it looks like essentially. I just hope they support it a little better this time round!

    That article says the...
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    Save/loading arrays works fine. I've not tried...

    Save/loading arrays works fine. I've not tried loading external images, you may want to test to check to see if you're plans are possible beforehand :)
  65. Replies
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    This error usually happens when the game is...

    This error usually happens when the game is trying to do something (like read/write data to an ini or external file) but the relevant profile is not signed in.

    Not always, but I have generally...
  66. Replies
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    [Peer Review] Six O'Clock High

    Hello everybody!

    My new game 'Six O'Clock High' is currently in peer review. If anybody would like to review it, I'd be extremely grateful (and if any of you currently have a game in peer review,...
  67. If you wanted to work around this for now, you...

    If you wanted to work around this for now, you could put a ouya_icon.png inside the res/drawable-xhdpi/ folder in RuntimeAndroid.zip in the MMF2 android runtime directory. That should build it into...
  68. Replies
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    I experienced some similar problems recently,...

    I experienced some similar problems recently, oddly enough I found that having ini events inside groups was the problem. When I moved the relevant events out of a group, it worked.
  69. Replies
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    Awesome, I love DayZ.

    Awesome, I love DayZ.
  70. Thread: OUYA

    by colej_uk
    Replies
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    4,271

    That does sound like a ridiculous system :( no...

    That does sound like a ridiculous system :( no wonder a lot of games have performance issues...
  71. Replies
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    Have you got the latest beta?

    Have you got the latest beta?
  72. Replies
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    Not yet unfortunately, although it's coming soon...

    Not yet unfortunately, although it's coming soon I think.

    It seems like we'll end up with a bunch of android powered consoles. I'm not sure if that's a good or a bad thing. Competition is mostly...
  73. Replies
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    A few weeks ago I would of agreed with you Zen,...

    A few weeks ago I would of agreed with you Zen, but they seem to be doing a U-turn on their original plans just like they did with used games. They announced recently that they are dropping charges...
  74. Replies
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    They are selling out but it's hard to tell if...

    They are selling out but it's hard to tell if it's because of supply or demand. Still, I'll be getting one too as soon as we get the ouya IAP update :)
  75. Replies
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    With the xbox one running a version of the...

    With the xbox one running a version of the windows 8 kernal and having x86 architecture, is it out of the question that MS could just make regular windows apps run on the xbox one? Or is there a...
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    It depends what you're doing in the fastloop to...

    It depends what you're doing in the fastloop to be fair. Simple stuff is fine, but in one of my games I had a fastloop that had a few more complex conditions and it stuttered quite badly on XNA,...
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    I've ported 2 of my games to 360, and I'd say the...

    I've ported 2 of my games to 360, and I'd say the xbox performance with XNA is kinda comparable to medium/high end smartphones running iOS/Android exporter with a few exceptions like fastloops. Which...
  78. Replies
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    For shortest possible load times, make sure you...

    For shortest possible load times, make sure you have 'group images in mosaic files' checked in the XNA application options. It makes a huge difference. If they are still long you must have a tonne of...
  79. Replies
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    Sticky: Yep, don't worry the money just gets withheld...

    Yep, don't worry the money just gets withheld until they have all the details necessary to pay you, so you won't be loosing out. They are very slooow at organising the payments though, they only pay...
  80. Thread: ios7 and ini

    by colej_uk
    Replies
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    1,070

    Have you checked for case sensitivity with the...

    Have you checked for case sensitivity with the ini?
  81. Thread: ios7 and ini

    by colej_uk
    Replies
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    1,070

    I'd urge clickteam to have a look at the iOS7...

    I'd urge clickteam to have a look at the iOS7 preview / xcode 5 and try to get things working before the main release if possible.

    I haven't tried iOS 7 yet. Is it just the ini files that don't...
  82. Replies
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    Absolutely- the indie market on PC is *huge*...

    Absolutely- the indie market on PC is *huge* check out steam, gog, and the humble bundles :)
  83. Replies
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    You don't need any special integration for the...

    You don't need any special integration for the steam overlay, it's just something that can run on top of any normal .exe. You can add a non steam game to your steam library and that will have the...
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    You could make sure the player is signed in...

    You could make sure the player is signed in before switching to the frame with the high score by using len(gamertag) > 0 or as Nathan said if it doesn't end in ")" for guest accounts :)

    Make sure...
  85. Replies
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    Looks like they are going to allow self...

    Looks like they are going to allow self publishing after all! :D

    http://www.reddit.com/r/gamedev/comments/1favgx/microsoft_says_were_going_to_have_an_independent/

    Not sure if this will mean XNA...
  86. Replies
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    I did try a few weeks back to get a basic...

    I did try a few weeks back to get a basic chartboost setup working by modifying some code. Not much luck though :( More precisely, I couldn't find a way to translate this into a working extension....
  87. Ah right, I see what you mean. There's no easy...

    Ah right, I see what you mean.

    There's no easy way to do it, but it might be possible to make a system that does it. You could launch a fastloop when listening for a key press with the iteration...
  88. You can already do this using the android object...

    You can already do this using the android object using 'read button state' :)

    list of keycodes here: http://developer.android.com/reference/android/view/KeyEvent.html
  89. Replies
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    No, sorry:...

    No, sorry: http://www.shacknews.com/article/79309/xbox-one-wont-allow-indies-to-self-publish-games

    They mean if you want to have a game on the Xbox One you need to go through them directly, there...
  90. Replies
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    This looks cool, it would be great to support it...

    This looks cool, it would be great to support it on the exporter.
  91. Replies
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    If you guys need beta testers for this, I'm sure...

    If you guys need beta testers for this, I'm sure I could help out now that android is done. I don't currently own a Vita, but I have a PS certified phone. I might get a Vita also if this does take...
  92. Yeah there's probably a lot more features that...

    Yeah there's probably a lot more features that could be expanded upon. I haven't got a lot of time right now though, if anyone wants to expand on it then I can send them the source.
  93. [Beta] QuickKong (alternate Kongregate extension)

    Hi all!

    Ok, so this has been a fairly regular request in regards to the flash exporter, since the original Kongregate extension seems to have stopped working for some reason.

    I don't know a...
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    I didn't leave a message but I passed it as I...

    I didn't leave a message but I passed it as I couldn't find anything wrong.
  95. Replies
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    Planet Wars for Xbox

    http://colepowered.com/wordpress/wp-content/uploads/2011/10/pwtitle.png

    This game has been a beast to convert over to the xbox, mostly because I've learned such a lot since I started the project a...
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    Thanks man, reviewed and passed. Good luck in the...

    Thanks man, reviewed and passed. Good luck in the marketplace!
  97. Replies
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    Sticky: Acquiring ITIN (non-US based developers)

    Hi all!

    I *finally* managed to get an ITIN tax code number from the IRS after 3 attempts. You need this number if you working as an individual and are not a US developer to get the full amount...
  98. Replies
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    Hey guys, I've come back to this after months of...

    Hey guys, I've come back to this after months of leaving this project. I've sorted out all the bugs and done a number of improvements on it. I only need 1 more peer review to pass! If anybody has a...
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    No sorry, you can't use shaders in iOS yet :(...

    No sorry, you can't use shaders in iOS yet :( it's coming though I think...
  100. Replies
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    Build & run randomly stopped working for me the...

    Build & run randomly stopped working for me the other day- found out it was because there wasn't enough space left on the internal memory on my device.
  101. Replies
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    I'm pretty sure it's linked to the exporter...

    I'm pretty sure it's linked to the exporter unfortunately. I've tried on 6.0 and 6.1.3 with the latest beta and have problems.
  102. Replies
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    Be sure to test out both ES 1.1 and 2.0 modes....

    Be sure to test out both ES 1.1 and 2.0 modes. Sometimes one will be better than the other depending on the game and the device.

    Also turn on colour reduction if you haven't already. It's not...
  103. Replies
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    I'm already running in release mode, although in...

    I'm already running in release mode, although in this instance there doesn't seem to be any noticeable difference between the two.

    It does sound like the same issue as you JoKa.
  104. Replies
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    Performance drop since build 257

    Hi,

    I've seen a few mention this but I thought I'd bring it up seeing as I'm definitely experiencing it. There seems to be a 10FPS drop across the board with the 257 builds for me.

    With build...
  105. Replies
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    No, but I'd like add some kind of functionality...

    No, but I'd like add some kind of functionality like that eventually. It would be awesome to make it so people could save it to a sever, then carry on playing on a different device.

    It's not...
  106. Replies
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    I'm developing something quite similar for the...

    I'm developing something quite similar for the next megacity game.

    What I ended up doing is using a 3 dimensional array to store the city data, and the engine loads buildings on the fly as you...
  107. Replies
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    Passed :)

    Passed :)
  108. Replies
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    None of my built apks have that permission so it...

    None of my built apks have that permission so it doesn't look like a bug. I think the only solution would be to make 2 apks, one with the phone functionality and one without :)
  109. Replies
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    Have you installed the latest update? (Owners...

    Have you installed the latest update? (Owners lounge)
  110. I think in general MMF2 could do with easier ways...

    I think in general MMF2 could do with easier ways to zoom/scale the camera. I hope it's something we see more of in MMF3...
  111. That is very clever, sounds like it would work.

    That is very clever, sounds like it would work.
  112. Replies
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    Sticky: Hi Danny, just gave it a test. But for some...

    Hi Danny, just gave it a test. But for some reason it's just not creating a keystore file for me. No errors come up, and I'm running as administrator.

    Edit: Danny, it does work! The password I was...
  113. Replies
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    Sticky: Great idea Danny :D this should make things super...

    Great idea Danny :D this should make things super easy for anyone new to the process.
  114. Replies
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    Ah ha, so if you turn it off then it removes the...

    Ah ha, so if you turn it off then it removes the problem?

    I noticed StingRay & happygreenfrog pointed this observation out:...
  115. Replies
    17
    Views
    2,039

    I've been spending a bit of time today trying to...

    I've been spending a bit of time today trying to research this problem some more.

    I've been using Samsung's 'remote test labs'...
  116. Thread: Planet Wars

    by colej_uk
    Replies
    4
    Views
    2,037

    I'm glad you like it :) I'm currently working on...

    I'm glad you like it :) I'm currently working on an update and the xbox version (which has co-op)
  117. It's also worth saying that the Amazon app store...

    It's also worth saying that the Amazon app store has some kind of automatically-applied copy protection. I don't know how it works exactly but I recall it's simply a checkbox when you submit, and...
  118. Replies
    5
    Views
    5,852

    Yep, you can have multiple versions of an apk for...

    Yep, you can have multiple versions of an apk for the same game in google play. Devices will try to use the apk with the highest version code.
  119. Replies
    31
    Views
    9,017

    http://www.commandline.co.uk/cmdhere/ Using...

    http://www.commandline.co.uk/cmdhere/

    Using that you can right click anywhere in windows and there will be a 'cmd here' option to open a command promt at that location. Super useful :)
  120. Replies
    9
    Views
    1,186

    Could you give your achievements the ID of a...

    Could you give your achievements the ID of a number, then use Str$( value ) to refer to them using values?

    I know most developers will use 'com.developer.game.achievement' method as ID, but I...
  121. On google play you have the option to not have...

    On google play you have the option to not have copy protection on your game, I think that is the only option for now if you are working with the exporter.

    The way I see it is that if people really...
  122. I think we way be talking about different things....

    I think we way be talking about different things. I was suggesting something more on the fact that mmf will automatically load it's images/sound etc contained inside a frame before displaying that...
  123. Replies
    23
    Views
    9,007

    One of the best things is that publishing is...

    One of the best things is that publishing is practically instant :) no waiting for your game to be reviewed!

    Do you think we'll see google play IAPs in update #1?
  124. The only real way you could have a loading screen...

    The only real way you could have a loading screen is:

    First frame has the image you want to display while loading.
    Frame 2 you have all the objects to load placed outside of the frame, but in the...
  125. Replies
    5
    Views
    5,852

    1. Yes, there are several different options...

    1. Yes, there are several different options regarding scaling and resizing. They are mostly the same as the iOS version, of which there is a great article explaining them here:...
  126. Replies
    15
    Views
    12,012

    Great :D thinking of branching into multiplayer...

    Great :D thinking of branching into multiplayer in my next few projects.
  127. Replies
    5
    Views
    1,835

    Setting up a virtual currency system is something...

    Setting up a virtual currency system is something you would code inside MMF2 with an in-app purchase object, which as I understand is in the works but not currently available.
  128. Replies
    26
    Views
    4,624

    Ok, cool, we might be getting somewhere :) I'm...

    Ok, cool, we might be getting somewhere :) I'm glad you found the issue ezta.

    'Fit inside' and 'fit inside and adjust window size' (which is what I use) are both problematic, while 'adjust window...
  129. Replies
    26
    Views
    4,624

    Jeff- I was able to replicate the black screen...

    Jeff- I was able to replicate the black screen using the samsung test lab: http://developer.samsung.com/remotetestlab/rtlDeviceList.action#

    I used the nexus, with 4.2.1. My internet connection is...
  130. Replies
    26
    Views
    4,624

    So this problem happens on some S3s but not...

    So this problem happens on some S3s but not others, and the 64 bit jdk doesn't seem to be the answer either then :( it must be something to do with very specific differences? Regional variations in...
  131. Thread: Zoom option

    by colej_uk
    Replies
    5
    Views
    823

    Oh wow, that would be super useful. Zooming can...

    Oh wow, that would be super useful. Zooming can be quite a big deal on smaller screens so it would be great to add more ways to do it in the exporters.
  132. Thread: Zoom option

    by colej_uk
    Replies
    5
    Views
    823

    There's no extension which will handle it for...

    There's no extension which will handle it for you, if that's what you're asking. You could code something inside MMF2 which will do it using the multitouch object and scale, it would take a bit of...
  133. Replies
    191
    Views
    16,643

    Mobichan- there is already a way to detect...

    Mobichan- there is already a way to detect internet and bluetooth. I'm not sure about wifi specifically.

    The resolution options are identical to iOS.
  134. Replies
    26
    Views
    4,624

    There is some kind of problem with some phones...

    There is some kind of problem with some phones (mostly seems to be samsung) not displaying anything other than a black screen. If anyone wants to help test to get to the bottom of it, there's a...
  135. Thread: Slayin

    by colej_uk
    Replies
    40
    Views
    13,769

    Congrats man :D I'm glad to hear that both you...

    Congrats man :D I'm glad to hear that both you and your publisher delivered. They sound like they really took the time to analyse the strengths in your game and put together an appropriate campaign...
  136. Replies
    17
    Views
    2,039

    Also worth noting- from the reports I've had it...

    Also worth noting- from the reports I've had it seems like my game is actually running fine as the music still plays, it would appear it's just that the display is black.
  137. Replies
    17
    Views
    2,039

    I'm pretty sure I'm using x86 of JDK. I wonder if...

    I'm pretty sure I'm using x86 of JDK. I wonder if that is the cause then? It used to be that it was recommended to use the 32 bit version with the exporter. Is that is not the case any more?

    And...
  138. Replies
    17
    Views
    2,039

    Just a small update- I got a report of it...

    Just a small update- I got a report of it happening on a 4.1 Galaxy Note today. It appears it's not exclusive to 4.2 as I first thought. I'm stumped. Something to do with Samsung hardware perhaps?...
  139. Replies
    20
    Views
    2,612

    Note that if you are loading/saving a file from...

    Note that if you are loading/saving a file from an object you have to grab the data directory from the android object, followed by another / and then your filename.

    This is true of the list and...
  140. Replies
    7
    Views
    4,848

    It takes a bit of reading up, but once you have...

    It takes a bit of reading up, but once you have your key generated it's super simple.

    It's a walk in the park compared to iOS with it's expiring distribution profiles and certificates.
  141. Are you running android 4.2? I've had a few users...

    Are you running android 4.2? I've had a few users report problems similar to this with my released games, it appears to affect samsung devices on 4.2:...
  142. Replies
    11
    Views
    9,232

    It's not a feature of the exporter currently, and...

    It's not a feature of the exporter currently, and as far as I know nobody figured it out during beta testing. I don't think anyone has looked at it in-depth though, I'm sure it's possible with a bit...
  143. Replies
    7
    Views
    1,467

    If you have the correct drivers, you should be...

    If you have the correct drivers, you should be able to just use the 'build and run' option inside MMF2 which uses ADB (android debug bridge) to deploy straight to your device without any manual...
  144. Replies
    15
    Views
    12,012

    Is lacewing still being developed for iOS and/or...

    Is lacewing still being developed for iOS and/or android?
  145. Thread: Planet Wars

    by colej_uk
    Replies
    4
    Views
    2,037

    Planet Wars

    This game is an android port of an older project. It's a top down alien shooter, inspired by the classic click game 'triumph war'. It will also be coming soon to XBLIG with a co-op mode!

    ...
  146. Thread: MegaCity

    by colej_uk
    Replies
    0
    Views
    1,110

    MegaCity

    This game is a bit of a regular fixture around here, so it should be no surprise to you it's on android too! There is also a sequel in the works, you can follow my development blog at...
  147. Replies
    31
    Views
    4,322

    Have you got an event with the back button? I've...

    Have you got an event with the back button? I've had no problems with this (although haven't tested with the most recent beta)...
  148. Thread: Game Stick?

    by colej_uk
    Replies
    4
    Views
    904

    Analog sticks aside, practically all external...

    Analog sticks aside, practically all external buttons are already supported via the android object's 'read button state' condition. See here for all the keycodes:...
  149. Have you tried testing whether the slowdown is...

    Have you tried testing whether the slowdown is just due to the sheer number of objects onscreen or whether it's more what you're doing with them in your code? I don't know how your code is structured...
  150. Thread: Death Goat

    by colej_uk
    Replies
    9
    Views
    5,369

    This looks awesome! Congrats on release, I'm...

    This looks awesome! Congrats on release, I'm loving the colourful graphics. I'll definitely try it soon.
  151. Replies
    12
    Views
    1,388

    It's a bit of a pain but google play is set up to...

    It's a bit of a pain but google play is set up to handle multiple apks for the same app, so if you think it's best to have two builds it's not a big deal to sort out. I think a lot of apps out there...
  152. Replies
    12
    Views
    1,388

    From the looks of it it's best to stick to 1.1...

    From the looks of it it's best to stick to 1.1 for now for most cases. 1.1 runs well on both old and new devices, while 2.0 only runs well on newer devices.

    If you see a massive improvement with...
  153. Replies
    8
    Views
    2,360

    Odd. Can't say I've experienced this myself. Are...

    Odd. Can't say I've experienced this myself. Are you logging in with the same profile each time you test? Any save data is specific to that profile, and you can set the profile from which to save &...
  154. Hi all, Been revisiting xbox development a bit...

    Hi all,

    Been revisiting xbox development a bit lately. Just wanted to update this with an idea; instead of using just the length of the logged in alias to check if a user is signed in, you could...
  155. Replies
    7
    Views
    1,313

    It could be somehow. I'm targeting 2.3.3 though...

    It could be somehow. I'm targeting 2.3.3 though...
  156. This has come up before, I think it's to do with...

    This has come up before, I think it's to do with the way android resizes things. Not sure if James will be able to do something about this or not but for now to work around it you can use graphics...
  157. [RC7] Portrait mode rotates when device is held in landscape

    Noticed something when working on an app set to 'Portrait' screen orientation and 'Fit inside and adjust window size' display mode.

    When the phone is held in landscape, the app rotates and scales...
  158. Replies
    7
    Views
    1,313

    [RC7] Black screen on Samsung 4.2.x devices

    More problems I'm afraid.

    Had a report from some users on Samsung devices (S3 mostly) that my game was not launching properly and displaying a black screen.

    I don't have any actual 4.2 devices...
  159. Replies
    6
    Views
    991

    For me, it's the list object. Can I use the...

    For me, it's the list object. Can I use the binary data feature in mmf to load files for it or is it just for array files?
  160. Replies
    6
    Views
    991

    I'm having some trouble with accessing binary...

    I'm having some trouble with accessing binary data too. Whatever I add doesn't seem to be being included.

    Writing and loading at runtime works fine for me though, it's just if you need a file...
  161. It's running well on my xperia play :) nice game,...

    It's running well on my xperia play :) nice game, reminds me of Chips Challenge.

    It used to be the case that for older phones changing it to OpenGL 1.1 could help a lot. I haven't tested it with...
  162. Replies
    4
    Views
    908

    You can get the data save directories from the...

    You can get the data save directories from the android object.
  163. Replies
    1
    Views
    521

    Although the official sdk isn't out yet you can...

    Although the official sdk isn't out yet you can basically just open any of the code inside the runtime/android directory as it's just in zip files :)
  164. Replies
    3
    Views
    805

    I think you need the ACCESS_NETWORK_SATE...

    I think you need the ACCESS_NETWORK_SATE permission checked.

    Mini request though: It would be great to be able to detect if the connection is wi-fi or 3g :)
  165. This is really confusing me, the problem I wrote...

    This is really confusing me, the problem I wrote about in post #2 is gone (maybe my exporter version was messed up and a reinstall fixed it). So I have been able to work around the problem by forcing...
  166. Replies
    6
    Views
    3,446

    Thanks for your work on XNA Francois!

    Thanks for your work on XNA Francois!
  167. I was wrong about this not being a problem in the...

    I was wrong about this not being a problem in the old betas, I just went back and tested. It would be great to get it sorted though :)
  168. I've been trying to find a work around by calling...

    I've been trying to find a work around by calling the sign in window before the frame changes, but every time the storage selector is trying to open for some reason? Resulting in a crash because the...
  169. [Beta 36 / Xbox] Crash when using INI objects

    I've been going back to some xbox projects recently. There appears to be a bug which I believe wasn't there last time I used it.

    When using an ini in a frame to save/load, If the player signs out...
  170. Replies
    4
    Views
    961

    I have no idea yet, but you can access just about...

    I have no idea yet, but you can access just about any other android button so I imagine it's likely.

    http://developer.android.com/reference/android/view/KeyEvent.html

    You just need to find out...
  171. Replies
    4
    Views
    961

    Could you use the 'read button state' condition...

    Could you use the 'read button state' condition in the android object?
  172. Replies
    9
    Views
    1,304

    Thanks James.

    Thanks James.
  173. Replies
    9
    Views
    1,304

    It works with the suggested path, thanks James :)...

    It works with the suggested path, thanks James :)

    I've realised both my test devices don't allow writing to the SD card when plugged into USB, so when I was testing on ADB, the save wasn't being...
  174. Replies
    9
    Views
    1,304

    Still no luck here with WRITE_EXTERNAL_STORAGE...

    Still no luck here with WRITE_EXTERNAL_STORAGE enabled I'm afraid James.

    I've also noticed that if you load an array file at the start of a frame it crashes the app. It could be to do with trying...
  175. Replies
    9
    Views
    1,304

    I'm still having problems with this is RC6. Can...

    I'm still having problems with this is RC6. Can anyone confirm?
  176. Replies
    15
    Views
    1,743

    Great news DistantJ :)

    Great news DistantJ :)
  177. Replies
    15
    Views
    1,743

    The 'xcode for apks' would be eclipse or similar-...

    The 'xcode for apks' would be eclipse or similar- there are a few different ones out there.

    The apk itself is just a package with your game inside it. Inside the apk there is a bunch of files...
  178. Replies
    4
    Views
    664

    I would ask permission first as it's still beta,...

    I would ask permission first as it's still beta, but the exporter is in the final stages of testing now, not many bugs left :).
  179. Replies
    4
    Views
    664

    1. It's up to you as there are so many different...

    1. It's up to you as there are so many different devices out there. The best idea would to use 'fit inside and adjust window' since you can use that to cover a variety of different aspect ratios if...
  180. That's a good idea linking it with GameCenter...

    That's a good idea linking it with GameCenter too, I didn't think of that.

    It's true that you'd get a small percentage that hadn't logged into gamecenter or whatever, so you could use a save data...
  181. I've noticed this too, it's been the case for a...

    I've noticed this too, it's been the case for a while.
  182. What I would do is use your current save data to...

    What I would do is use your current save data to check if the user has the game installed already, and then if they do then disable ads. So only the new installs after the game has gone free display...
  183. Updated my games to RC5, I also get a similar...

    Updated my games to RC5, I also get a similar crash report from some users:

    java.lang.NullPointerException
    at Animations.CRAni.animIn(CRAni.java:352)
    at...
  184. Replies
    9
    Views
    1,565

    Yes :)

    Yes :)
  185. Replies
    9
    Views
    1,565

    Instead of 'at start of frame' use the 'player...

    Instead of 'at start of frame' use the 'player has just authenticated' condition. Or 'player is authenticated' if you just need to check if somebody is logged in or not.

    'player has just...
  186. Replies
    9
    Views
    1,565

    I think you might be making it over complex for...

    I think you might be making it over complex for yourself.

    You have 2 actions;
    'local player has just authenticated' will trigger once when a player login has been completed and I think this is...
  187. Replies
    22
    Views
    7,455

    Ah ok. There is definitely a lot to know about...

    Ah ok. There is definitely a lot to know about how to make things smooth inside MMF.

    There's a good thread about optimization in the iOS forum:...
  188. Replies
    2
    Views
    899

    I would think it's far too early to say. But...

    I would think it's far too early to say.

    But that said since it has x86 architecture I imagine in theory it wouldn't be too hard?
  189. Replies
    9
    Views
    1,565

    1. Pretty sure the gamecenter stuff is global, no...

    1. Pretty sure the gamecenter stuff is global, no need to keep authenticating. 'Just authenticated' should only trigger as soon as a player is authenticated, I'm guessing it will probably trigger...
  190. Replies
    22
    Views
    7,455

    I echo Danny's experience, I've found it to be...

    I echo Danny's experience, I've found it to be super smooth even in one of my projects which was quite complex. Comparable to performance on my PC really, and with way more than 70 actives.

    I do...
  191. Yep, I can confirm this bug. Using xperia play...

    Yep, I can confirm this bug. Using xperia play with 480x854 resolution looks the same as your moto droid- list object is not scaling with the app.
  192. Replies
    11
    Views
    2,976

    Hi, just thought I'd give this thread a bump as...

    Hi, just thought I'd give this thread a bump as recently when I ported my game over to windows phone I couldn't get the trial mode to work either :( I ended up not having a trial mode. As MJK said,...
  193. Thread: RC5 report

    by colej_uk
    Replies
    6
    Views
    790

    I've found the problem :) It's the button objects...

    I've found the problem :) It's the button objects which aren't functioning in sub apps.

    In my project I was using active objects as buttons, and it works. So if you like you can work around this...
  194. Thread: RC5 report

    by colej_uk
    Replies
    6
    Views
    790

    Sure, I can test, might be useful. If it doesn't...

    Sure, I can test, might be useful. If it doesn't work for me either I can probably narrow it down and compare it to what I'm using and find the problem...
  195. Thread: RC5 report

    by colej_uk
    Replies
    6
    Views
    790

    I've got no problems with sub apps responding on...

    I've got no problems with sub apps responding on 2.3.3. Maybe a version specific bug?
  196. Replies
    5
    Views
    1,005

    Haha, that's awesome!

    Haha, that's awesome!
  197. Replies
    9
    Views
    1,304

    I made a simple test app to demonstrate the...

    I made a simple test app to demonstrate the problem:
    9161
  198. I don't doubt that it happens but I'm not a fan...

    I don't doubt that it happens but I'm not a fan of fake ratings. The bottom line is if your app is good enough then good ratings will come anyway.

    I'd spend any budget you have for marketing on...
  199. Replies
    9
    Views
    1,304

    [RC5] Saving and/or loading array files

    I'm using a save game system in my game that uses the array object to save and load files.

    It's working fine on the pc runtime but on android it won't save and/or load at runtime... I haven't...
  200. I actually didn't know that, and that sounds like...

    I actually didn't know that, and that sounds like a good system to me tbh. The flip side is people will be more comfortable buying your game in the first place, the bad side being as you say, first...
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