Yes, version 8. Found a solution. It would be great if Fusion could create such keys like "Photo Library Usage Description" -> "$(PRODUCT_NAME) uses photos" automatically.
I don't know which...
Type: Posts; User: tom79; Keyword(s):
Yes, version 8. Found a solution. It would be great if Fusion could create such keys like "Photo Library Usage Description" -> "$(PRODUCT_NAME) uses photos" automatically.
I don't know which...
I uploaded my app to iTunes and got this email from them:
To process your delivery, the following issues must be corrected:
This app attempts to access privacy-sensitive data without a usage...
Apple offers hosting non-consumable IAP products. The full version of our game has a large file size so we want to use this feature. Is it possible with Fusion? Has anybody experience with this?
Absolutely correct. It must end but I think the community need a working version 2.5 while waiting years for a working version 3. When was the last iOS exporter update?... There are people here who...
Since months I ask myself if it is wise to invest more money in the future into a company with this extremely customer-unfriendly update philosophy and customer communication philosophy...
Regarding the problem: http://bugbox.clickteam.com/issues/3029
"I think I have done almost everything that is possible with this version of the software. I have looked...
Since all versions that came after 283.5 the loading time of "active picture" images in iOS devices is very slow compared to the previous versions, so I can not publish my app since over 6 months. I...
jpg and gif-images now look like this in iOS:
Also jpg images still load too slow compared to 283.XX. Gif images load faster now.
Sorry, I meant Anders, not Yves. Ok, thanks.
Is the active picture object loading time fixed in this version? In the last version active pictures loaded way slower on iOS than in 283.xx I wrote to Yves regarding this problem and sent an example.
pm sent to Anders. It's hard to make test files each time for even the simplest bugs that are very easy to reproduce... Takes a lot of time for customers (for Anders etc. too but the big difference...
It loads 9 images. Each image is 768x768. With the old exporter it was fast enough. Now iOS needs about 2.5x more time to load them. Please just make your own test. I can't provide it at the moment....
Active Picture Object actions are way slower than in the previous version. Loading images takes too long now. Also the display problem with gifs (resample option selected and zoom size lower 100%)...
I can not publish my new iOS app since months because of this bug:
Anders wrote before weeks...
Thanks Willy. I wonder why such simple but essential implementation is not possible with iOS... Maybe Anders can explain it?
Are expressions planned for iOS sound? Anybody?
No way to process hundreds of sound files without hundreds of events with iOS?
Why the limitation? Any extensions?
The "Play sample file on a specific channel" option is greyed out, so I can't find expressions.
I have a huge list of soundfiles that need to be played via expressions. Adding hundreds of events...
Maybe it has something to do with the latest version of the iOS exporter. I did not notice such display errrors with older versions.
I reported the following problem in the bugbox but I'm not sure if this is really an active picture object issue.
Gif and png files with transparency look...
It says that the original sha1 fingerprint is another one and I have to use the same.
It also did not work.
Yes Fernando. The problem is that I can not update the app anymore (see history). But why should I update an unpublished app?
Googles standard answer: "We appreciate the feedback regarding Google...
That's right. You can't delete an app.
No it doesn't. :/
Thats the problem. I can not update with a bogus app because I don't have the keyfile anymore as written above... (it was only a short test app so I never thought I need the testkeyfile again)...
Thats not the problem. I don't want to publish this app. I only want to get rid of the message in my developer console because it is highly possible to get an internal penalty point for not updating...
I know that keeping the keyfile and the mfa is important and I do this for all my other apps. But this app was just a test at a time when I started creating for android and I decided to never publish...
I noticed that the message is for an old app that I unpublished myself a long time ago. I never wanted to publish the app anymore so I deleted my keyfile password info, the mfa and apk from my pc....
This message is visible in my google play account.
What to do now?
I never used admob etc.
My apps settings:
Minimum Adroid Version: 2.3/2.3.1/2.3.2
Target Android Version: 4.1
I did a test today: I tried to bypass the problem by using another method to get the right edge of the ipad screen. -> I set the position of the active object by using the Windows Control object, it...
Any info? I can not publish my new game without being able to set an objects position at the edge of the diplay.
Positioning an active object at the top/right or bottom/right position of the visible screen seems not to work on iOS devices, if screen is centered. I tried it in portrait mode. On my ipad mini the...
Oh ok, thanks.
If I try to set a string to the name of an active picture it does work on the pc but not on an iOS device. I posted this issue in the bugbox.
Is there any temporary bypass method?
Thanks for your answer. Yes, I noticed it later. Now I use the alpha-blending coefficient. Non-working options should be greyed out.
Mhh.. thats a problem. Could you check if it's really the case? Sometimes i need gif files with simple non-anti-aliased transparency because of the lower file size. Now I have many gif files...
Setting a Semitransparency Ratio at an Active Picture Object does not work on iOS devices.
Bug or limitation of iOS?
I set a color (white) as transparent color in the Active Picture Object. On the pc it works but on an iOS device the selected color is not transparent, no matter if I use "First Pixel" or a preset...
After communicating with Anders yesterday in the bugbox, I think that the problem is new and maybe a leftover of an old problem. I hope it gets solved fast, because we can not publish centered games...
It's not resolved yet. Centering the screen does not work on my ipad mini (version 1) / portrait mode. The objects are displaced (build 283.1).
Now it compiles. I test details later but I think it works now. Thanks! What was the problem?
The installer does also not solve the problem. I always get the same build error if I try to create an apk with amazon IAP. I really hope you find a solution Fernando!
Hi Fernando, you wrote that you build an installer and I understood that it is ready on 19th september. I can't find it in my clickstore account.
I always query the inventory after a purchase. But with the last beta I get the problem like written above. With older exporters it worked...
I have this problem since some days too, but there is a pattern: If a user buys a consumable item for the first time, then the payment goes through but the "Purchase ID:1 was ok" is not recognized by...
I uninstalled/reinstalled fusion again but the extension always produces the error message. Fernando said that something is not installed properly but I don't know what else to do. Does anybody have...
Yes I downloaded the last version of the amazon IAP object directly from the clickstore again. And yes, it is another version than the broken one before. But it produces this error.
After I did that without luck, I uninstalled/re-installed fusion 2.5 with the exporters and updates on my machine. Then I installed the amazon IAP extension.
I get this error log:
After I was able to download the last version, it seems that it is still not working for me:
Please PM me also.
Please PM me too!
I get the same error. D:<
I just bought the amazon IAP extension.
It is not working!!
I get the following log if I try to build the app.
No, it's not rooted and it's not blocking the ads. The ads are always shown but the background is completely black for some seconds (game not visible anymore). After some seconds the background...
Fernando told me I should cache the ads before displaying. I tried everything... Load/Pause/Resume... But the black screen problem still exist on my mobistel cynus t2.
OK sure, I will.
They are signed. :/
EDIT: I tested again for making sure that I had no old internal AVG database entry that caused the alert. Now it shows me something like: "Potential unwanted program".
AVG Antivirus classifies clickteam APKs (2.5) as invasive adware.
Clickteam: Please contact them...
As communicated with you via pm: No matter how long I let the logging run, I never get a runtime reference. Very strange.
Ok I created another log file and sent you a pm.
Android 4.1.1 (different from my other devices that have 2.3, 4.0 etc.)
GPU: yes (like the others)
Android Exporter: Last official beta version of 2.5
I use a leadbolt ingame banner at the bottom. On most devices it works but on a mobistel cynus t2 the banner appears with a black background (instead of a transparent background) so my game is not...
Any news?? Thanks!
The feature request is already existing here http://bugbox.clickteam.com/issues/1038, so I thought I don't have to.
"We need to know what features people want " Sure, and I gave my vote.
It's a pity that such an important function like google play games API is not implemented yet. For me it is more important than many other existing features.
There seems to be a problem. Sometimes it works, sometimes not. After changing some events and then going back using exactly the same events as before (the time when it worked), it does not change...
Strange... now I made another mfa and it works...
PC version: Changing direction of a physics object (created at runtime) works.
Android version: Changing direction of a physics object (created at runtime) does NOT work.
SEE MFA FILE
Thanks Fernando, if some devices do not allow screenshots then it is useless for me anyway.. My problem is: I want to make a simple drawing app but (as is known) pasting into the background does not...
Now I tried this... See mfa-file. No luck...
I want to load a screenshot made with the new screenshot function in the android object into an active picture object. How can I do this?
I set something like:
on click of a button -> save...
@DaveC How? You know a way to create those functions on android devices with acceptable performance? How? I did not find a way...
It looks like there is less interest than I thought.
If I set the deceleration of a physics bouncing ball to 0, then the ball never stops on the pc but it decelerates on android. It seems on android the deceleration is 1 instead of 0.
I read in the forums and it seems that many users like me need a draw object for the exporters. Please answer to this thread if you also think this is an important function (to generate attention)...
Any news? A draw object would be great!
Anybody? Is there something in the works?
Ok, I'm searching for an example now. Thanks Fernando!
Yes I know that the device is not a good place to save that data so I wanted to know whats the best way to save it. An own SQL database seems to be the only good solution, because there is no way to...
Is there a way to use the amazon IAP function?
"that info is always available". Yes thats right but if a user buys 1 item consisting of 50 swords, I can only let google know, that this 1 item is consumed but not how many swords of this...
Nobody has an answer or example?
At the inapp object you have a function "load data" and "save data" where you can load/save data like with an ini right? E.g. you can load/save and int and I thought it is possible to synchronize...
@BiznessMan Working with variables is not the problem.
google allows selling/restoring 1-part-items. How does it work with more-part-items? I tried to use the load/save data function from the...
the theory is clear to me but anyway I had no luck trying to implement the following specific function:
User buys 1 package, consisting of 3 swords for $0,99 -> User consumes 1...
I try to find the best way for storing sales data, so the app restores all bought items after the user deleted all cached data from the device.
Most of my items consist of 3 usable...
The same for all settings...
Some colors are swapped.
@Fernando I just tested it with 640x480. Same problem.
@Yves It worked with all older android exporter versions. I never had such a color problem before.
@Fernando I'll try 640x480 and give feedback.
Yes I have: http://bugbox.clickteam.com/issues/1145
You can find an mfa and screenshot there too.
Yes there was definitely a change since the last exporter version for mmf2.
The galaxy y is a...
On Samsung Galaxy Y (and I fear with some other devices too) I see completely wrong colors after exporting. I tested it with several mfa-files and all possible color reduction settings. Red becomes...
A user wrote that my app freezes his Kindle Fire HDX 8.9" Tablet so the user has to reboot it. He gave me 1 star. I have 2 older kindle tablets to test and no errors appear. I compiled the game with...
I got no PM until now.
If you accelerate the car for longer time, then the wheels should shift. Maybe you did not accelerate long enough? Could you please test again?
Regarding the color problem:
"please try using 65K Color in the Graphic mode"
I get the same wrong colors with the 65K color setting on Samsung Galaxy y.
IMPORTANT NOTICE: All colors worked...
In this example the joints shift, if the car runs faster. Is this a bug?
No ideas? Or is this another bug?
Color problem (see screenshot): Samsung Galaxy Y / Android 2.3.6
Gap (see screenshot): Mobistel Cynus T2 / Android 4.1.1
After restarting Fusion 2.5 my color palette looks like this... I restarted it many times now. Always the same.
In this example the joints shift, if the car runs faster. How can I avoid this?
The attached example works at the pc. But on different android devices (screenshots) there are display problems.
@ Krim: To make things clear: I did not speak about hmtl5 and "false advertising".
Please excuse my english: MMF and other clickteam products always had it's potential but I think that the speed of bugfixing, update politics and such "product releases" are just unprofessional and...
I have the same problem... "Play sound over frames" does not work correctly on iOS.
Clickteam really should change their internal coordination and scheduling.
The eu shop is still down... So... Do we have to wait longer time?? I need to plan my day....
It happens in CRun.m
CValue* ret=[self getTempString:[[self getExpression] getString]]; <--- (BAD ACCESS CODE 1)
@Astronio: Yes I had similar issues in the past and set it to 0 anyway for this reason.
Has anybody a kindle fire (1st gen) to reproduce the problem with sounds that will be "cut"?
I don't know the devices from those 2 users and they don't answer.
Thats the problem. I replied to his review on amazon but no answer from him. So I don't know which device he uses. Maybe a kindle fire because another user reported such a problem with his kindle too...
One user wrote that some sounds on his android device start to play but cut/stop.
But this user doesn't give an answer on which device the error occurs.
Does anybody have an idea or a temporary...
just test the following with mmf 258.2: Button is clicked --> New Picture (Active Picture Object) --> a png-image
It crashes the app on an iphone/ipad if I click the button.
For some objects I get white boxes instead of graphics in the beta 257.28. It's working with my mobistel phone but not with the samsung galaxy y.
Advanced Direction Object does not work after exporting to android.
I attached a test. The condition "distance between x and x" does only work on the pc, not on an android device.
Maybe the other...
Thanks. That's a pity. In combination with drag and drop movement I have problems to realize it.
How can I prevent multi touch with the drag and drop movement on android? Any examples for that?
If I create an iOs app there is such an option but I can't find this option if I want to create an android app. Problem: I use the mouse conditions but on my device this works as multi touch input.
How can I setup my android app, so that only single touch works? I can't find such an option.
Isn't there a simple way or am I blind?
So... can anybody help me?
Cool, thanks! I hope there is also a way for android apps soon!
Thanks for your answer. I use minimum and target version 2.2 but get the tips from google anyway.
since some time google play gives tablet optimization tips for each app, as is known.
Is there a...
Any news? I also need this function for my android audio apps. It is a vital function these days.
For some devices google reports this:
Nobody knows it?
It seems that PARTIAL WAKE LOCK is the solution. It only turns off the screen. But how can I integrate it into the app?
I want to create a sound app. Is it possible to continue a sound, if the device is in sleep mode? I don't want to prevent sleep mode completely.
my app crashes on some devices. I get the following message from google play. Any ideas?
java.lang.IllegalArgumentException: Make sure the SurfaceView or associated SurfaceHolder has a...
If I try to loop a sample on the kindle fire there is a large gap of about 400 ms. On other android devices the gap is much shorter and ok for me.
Has anybody a solution for this? I tried it with...
Ok. thanks for the info. Fingers crossed...
Oh I see. I overlooked that it could be connected with the status bar. I changed this setting at some time. I tested it now again and identified the problem in the file. No corruption. That's good....
Build 257.20 (Beta)
I wanted to release my new app today (3 months of work) but I saw that now only the second touch after starting is recognised on my android device. I attached a simple test app...
Same problem. I hope clickteam will fix it soon!
"Is channel xx not playing?" This condition does not work correctly on android. If I enter e.g. channel 31, on android the app understands channel 32 (always one channel higher I think).
I use the...
On android "Clear Screen" does not work. Is this a bug?
If not, is there another way to clear active objects that were pasted into the background?
Yes but newer android versions don't allow disabling the home button directly because of possible malware exploitation. But there is an allowed way to create a home button child lock anyway without...
For my game I need a child lock function, so when a kid is pressing the home button, it can not go directly back to the home screen and accidentally call other people etc. In newer android versions...
Any news to the problem? I really would like to force changing game volume only (even when not playing any sound). It's the only thing that makes sense for me. (Looping a silent mp3 in the background...
I use the "advanced video player" object now. That works.
Sorry I forgot to delete the advanced video player object. It has no function in the example. But now I attached a new version of the test app without this object.
Important info: Even when I not...
Yes, I'll try that.
Oh, and I noticed that I always have to use param1, param2, etc. Was this fact only relevant for old versions of mmf or is it still necessary? Maybe thats the problem but it...
I want to make a little app for a client.
I use a variable called "zz_video" to set the URL for a flv video in the flv-object. -> CommandItem$("zz_video") I set this variable with flashvars too.
This is very good! :)
I use 'Flash URL' because the 'Flash Player' object is still buggy even in the last version of mmf.
Now I wonder how I can open an URL in the same window with 'Flash URL'.
I hope somebody has a...
is it possible to create a flash app that pops up as a little layer at the bottom right of the browser (like some ads out there)?
If yes, how can I do this?
I noticed the same link problem on some sites.
Solved with Stephens extension. Thx again!
Oh maybe I misunderstood that. Thx
Mhh... I tried it on 2 different computers and I can see the bug on both. It's not easy to notice in the example. You have to look some time and the problem may appear after 2 minutes or after 10...
Unfortunatley the problem is still there.
Cool. :) Is the change available in the last version of mmf?
The outgoing link in my game works if I don't use the Mochimedia Live Update service, but not if activated.
I wonder if mochimedia blocks outgoing links by default when using live updates or if it...
Would you please fix the bug? I always try to bypass the problem with additional events but I never find a perfect solution.
Is there a working konkregate api available anywhere at the moment?
I can't find an mfa example. :(
By the way... here is the mfa file.
Is there a way to bring the order of a youtube video to back?
If not, maybe you could update the extension?
Oh that's a pity. Thanks for the info!
How does this extension work? I tried to connect and then submit the players score. Nothing happens if I test the game. Will leaderboards be created automatically by kongregate? I really hope someone...
Please see this example:
Look at the objects for some time. Sometimes the looking direction of one object is completely ignored for the next 2-3 collisions.
Example: I create a simple event: If left mouse click then play sound.
In the *.exe app it will be played immediately but not in the flash version.
Is there a way to get around the problem?
Good to know. :) Is it hard to find out how to protect a mmf flash app with it? Maybe you could tell me what options of the software work for mmf apps?
Thanks for the info. What version do you really suggest? It seems the standard version has way better protection.
Sounds good. Maybe there is a cheaper way too? :D
I sent you a PM.
Strange... After some tests I see that with some active objects the option works and with others it doesnt' work.
I disable "Follow the Frame" for some objects in my scrolling game. For the player score object and an active object (that uses mouse movement) it works correctly if I export it to flash but if I...
Yes I meant obfuscation. Maybe a member here can write such an obfuscator to give us a little bit of safety?
I've heard that it is very easy to decompile mmf flash games. Is there a way to protect them a little bit without using the mochi live update service? I know nothing is unhackable but I want to make...
Great port Looki! I wonder if a little pinball mfa example is out there based on box2d (like the old example that was included in the "Phizix Chipmunk Engine" package).
So simple! It works. Thanks a lot!
Sounds very good. I'll try it out. Thanks!
No problem. Thanks for the hint! I just sent a PM to Jeff.
I hope somebody could help me with my object problem.
Yes I thought it could be the Ku Klux Klan. It was not my intention. :D I need to register a new account to change the username right?
:D Thanks. What does kkk mean? I think Ku-Klux-Klan right? :/
I hope my english is understandable.
In my game constantly new objects of the same kind will be generated. I always need to identify 2 overlapping objects because if the y coordinate...