It does work for me but not with Android 9 & 10, ColdFire
Type: Posts; User: Anton; Keyword(s):
It does work for me but not with Android 9 & 10, ColdFire
And also creates massive sizes for textures and the end product.
As the title suggest is there a way to stay up to date with the latest version?
Thanks for the picture! That's really interesting, I don't really know why you have that black border.
Maybe Fernando might know more, shouldn't the display mode "Fit inside and adjust window...
Please PM me a screenshot on how it looks on your phone if possible! Thanks.
Sorry for the late reply!
I do this on every frame, i set project window size to 1136x640 and the virtual size of each frame to 2000x2000, it doesn't matter that's more, just an old habbit i guess....
This is everything I do on the GET object, the URL doesn't change, it's always the same. I use it every time on Start of frame.
Regarding this behavior it isn't consistent, sometimes it...
We use 1136x640 as a base resolution for my games, but I build all of the assets on 1450x850.
For resizing we use Fit inside and adjust window size.
You need to center the frame on the middle of...
Interesting. Yes I do the request ONLY at the start of the frame, though this happens at every frame.
How do I check if my device is supported? Also would it be possible to get a new...
I started logcat, started the app, experienced the same behavior as in the vid.
I checked the logcat for anything suspicious but everything seemed in order.
I have an Huawei Honor 6x running Android 7.0 , Samsung Galaxy A6 running android 9 and a Lenovo Tab with Android 7.0
I have the same app running on these devices and the get object behaves...
How do you populate this list?
Fernando , do we have any updates? ANRs are still high...
I also faced this problem today, had to revert to an older version of Fusion to get my app working.
Fernando I noticed some strange behavior, under Android Options in Fusion at the permissions section, the WAKE_LOCK permission in NOT selected, but when i analyze the apk on Google Play Console under...
I wasn't sure how to download all the reports because I didn't see any settings to download all. I made a video where i showcase all the ANRs and the Crashes. I go in depth on the top 5 ANR&Crashes....
I just checked, deployment version is 8.0
Ads have always been like this. This problem started appearing on a fusion update. The project stayed the same. We updated Fusion to the latest version so that our game could have 64 bit support...
If im not mistaken 8.0
I can verify tomorrow, and get back at you.
So I wanted to play a video on my game and my app crashed with this exception
Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'MPMoviePlayerController is no longer...
Here's the game, https://play.google.com/store/apps/details?id=al.trigonom.writelettersAE
I use Android Object mainly to get AppVersion$( "Android object" ) , PackageName$( "Android object" ) ,...
I suddenly got a lot of ANRs on my app and it's hurting my play store ranking.
These are the devices affected
and the log
I can't seem to figure it out what to do with...
So I recently got this suggestion that my app isn't optimized for tablets (which isn't the case)
It gives me these instructions,...
Use the Consume SKU option from the IAP object.
Else clear the Data Cache of your app.
As the title suggests, is it possible to build an android studio project instead of an APK? This would be very helpful when we need to add third party sdk-s etc.
I am using build 292.10
I checked for update manually, there doesn't seem to be one available.
Can you please finish this ASAP as I wasn't aware of this bug with the latest Fusion release.
My apps are seeing crashes up to 50% on their sessions which is unheard of.
It seems that this line caused the crash on Xcode.
I cannot submit my app because it keeps crashing with the EXC_BAD_ACCESS error.
crash log : https://pastebin.com/g4sc02hz
+1, Also helped me through that email!
I need to add some custom code in Xcode and that requires me accessing the ini file created by the game, how can I do that?
after an user purchases an subscription, there is a trial before payment is made.
How can you know if that user has canceled the subscription.
Is there any other object that allows the use of InMobi ads? Not AdMob specific.
I would like to setup InMobi meditation through AdMob. I read through the steps and they require to include a SDK in the build.
What options do I have for using InMobi?
That was actually what I was looking for! Thank you very much.
I have 120~ audio samples in one frame, and depending on the level only 20 or so are called. What happens is that they all get loaded in memory and this causes the game to become unresponsive for...
These are the crashes it generates in the play console. They exceed the threshold limit for bad behavior!!
at Extensions.InAppControl.queryPurchases (InAppControl.java:668)
Thank you i will pm you.
Still requiring help...
I don't know why it is that you insist on seeing the email, i'm clearly interpreting what they meant.
Either way i can only show you the part where they requested the app name localization, as we...
Google wants for me to localize the app name, which is below the app icon on the app launcher...
And I use full screen.
Basically i wanna do this...
Google is requesting from me to localize my app name in various languages, and I'm having difficulties changing this.
I found solutions on the web but they all relate to changing the values in the...
Here you go: https://play.google.com/store/apps/details?id=al.trigonom.writelettersAE
I had OpenGL 2.0 , also i don't use a capture feature!
Also I set the build API to 27 and Target Android to 8.1 in hopes of reducing this problem which in turn resulted in more crashes...
I don't know why it's happening, as i use the same mfa file just different assets for another game but that one doesn't have this problem!
Also here's a screenshot with the most impacted devices.
My app has a 0.25% partial wake lock which is above the 0.10% bad behavior threshold.
What can i do to reduce this!?
Example here: https://www.youtube.com/watch?v=2iYrhUMff_o
Yes, all id's are correct, the app is in release mode, the account is not blocked and we don't have warnings regarding those ads.
The strange thing is, the day i posted this i was getting that...
Im receiving this error code lately, sometimes Internal Error. In my project there's an admob object, set to show banner on start of the frame.
Nothing else. What's the problem?
When is this update gonna be available?
Any updates regarding this bug? Because i'm seeing a lot of crashes with the same exception
I wrote to him but no reply yet, might as well have asked if someone else encountered the issue
As the title says the extension is not working anymore, anyone got any idea why or any solution?
I buy the curl object for this project, and i cant update app in google play with it, they say that should upgrade OpenSSL.
Can anyone tell me what to do!!
My application was rejected from google play, with reason:
The vulnerabilities were fixed in OpenSSL versions beginning with 1.0.1h, 1.0.0m, and 0.9.8za. To confirm your...
can somebody tell me if i can to upload more than one image to ftp with CURL
i have ios share but i want to upload an photo to ftp
Is there any chance to upload image to server from ios ?
I'm just curious, is there any chance in future to made an extension for sip or voip phone in clickteam ?
Woww this version is very nice CONGRATS...
Now problem with chartboost is solved.
Thank you Perry :)
i updated from the program and still is 283.5, where to find new verison ?
know im updating...
hope that's working with new verison
What did you mean with old verison ??
Yes :S , i don't know what is going on, in android its working fine.
Have other ad extension thats work in ios (with interstitial) ??
Thnx Yves for quick reply,
now app is not crashed but ads still are not showing :(
I followed these steps for include chartboost in my app, but the ads are not showing. just every 3rd time crashed:
1.Downloaded latest version of framework
2.Linked with these...
JDK 1.6 and i have the same jdk !!
Yes i have backup's of keystore and im downloaded all the API's from SDK but is same problem. Anyway thank u :)
No, just for more good performance.
i changed the pc, and i want to update one game but when i want to build, says:
C:\Users\A\AppData\Local\Android\android-sdk\tools\ant\build.xml:1139: The following...
Hi there, can someone build for me an extension for SIP server to link, to call... If someone can do it i will pay.