Search:

Type: Posts; User: Michau; Keyword(s):

Search: Search took 0.00 seconds.

  1. Replies
    5
    Views
    263

    2 GB memory limit

    Hello!
    I just want to ask if 2gb memory limit is still a ting and if so, then is it going to be fixed someday?
  2. I meant splitting one 1024x1024 tile into four...

    I meant splitting one 1024x1024 tile into four 512x512 tiles :P
    However thanks for advice, it seems, that i just have to scale down some graphics
  3. But why should i cut tiles into smaller ones? I...

    But why should i cut tiles into smaller ones? I believe that if i cut 1024x1024 tile into for 512x512 tiles memory usage will reamain the same
    I'm planning to scale down all the iles if i'll run out...
  4. I really need help with this

    I really need help with this
  5. Reducing or refreshing application memory???

    Hello everyone!
    I have a probem with memory usage in my game.
    I divided the map into 1024x1024 tiles and they are created in frame when player gets close and when he is far from them that they are...
  6. Replies
    2
    Views
    135

    You can compare animation frame to the number....

    You can compare animation frame to the number. You just add two conditions:
    -Frame of animation > 5
    -Frame of animation < 24
    Eventually you can set which animation has to be playing as the trird...
  7. Replies
    1
    Views
    188

    I actually managed to do it - every object looks...

    I actually managed to do it - every object looks in the direction of corresponding active which moves to the next cell when touched by object

    But sometimes objects start to go in random direction...
  8. Replies
    1
    Views
    188

    Multiple pathfinding makes objects shake

    Hello!
    I tried to achieve both movable pathfinding grid and working with multiple objects at once. I've managed to do the first half but i have a problem with second one. When object goes to the...
  9. Replies
    9
    Views
    476

    I really need help with this, can someone tell me...

    I really need help with this, can someone tell me what's wrong in that example?
  10. Replies
    9
    Views
    476

    I've done some testing and i achieved movable...

    I've done some testing and i achieved movable pathfinding map, however after moving and clearing it any obstacles are not detected anymore and i don't know how to fix it. It's probably problem with...
  11. Replies
    9
    Views
    476

    Is "set zone" setting the position of corners of...

    Is "set zone" setting the position of corners of the map? And how can i get value of position of these corners, because i tried to set counter but it usually stays at 0 no matter what zone i set....
  12. Replies
    9
    Views
    476

    sounds nice, but how can i change start position?...

    sounds nice, but how can i change start position? Because i tried to achieve it and don't know how can i check if the position really changed?
  13. Replies
    9
    Views
    476

    I found an example of pathfinding for multiple...

    I found an example of pathfinding for multiple objects and i works nice, but i still don't know how to apply it to massive map like that, because it gives me milions of cells and computation times...
  14. Replies
    9
    Views
    476

    Pathfinding object vs huge map

    I have a question about pathfinding object. The problem is that i'm trying to make a game with a really big map (about 64000x48000). Most objects on this map are created and positioned when player...
  15. I've tried, but this one is very simple and as i...

    I've tried, but this one is very simple and as i remember guy didn't explain anything about equiping or using items. That one from my link seems to be very good, but sadly the download link for the...
  16. Survival game inventory and crafting system

    Does anyone know how to make an inventory system like for example this one in minecraft? I've tried to make one from this article: https://create-games.com/article.asp?id=1997 but made a mistake...
  17. Replies
    7
    Views
    932

    It's good idea, but when player will get close to...

    It's good idea, but when player will get close to every object and all of them will be loaded memory use will still be 800mb. So there is no option to "unload" the object from memory?
  18. Replies
    7
    Views
    932

    Most of them are 1024x1024

    Most of them are 1024x1024
  19. Replies
    7
    Views
    932

    saving memory in loading objects

    I have a problem with memory usage in Clickteam Fusion. I've begun to creating a game and loaded elements of my map. In total there were about 90 diffrent objects and memory usage was about 700-800...
Results 1 to 19 of 19