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  1. Replies
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    The new update of the iOS version adds GameCenter...

    The new update of the iOS version adds GameCenter Achievements and saves the local highscore!

    Same goes for the FREE version!
  2. Replies
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    563

    I tried to find out if a single iOS-related...

    I tried to find out if a single iOS-related Object causes the problem and yes, it's the Chartboost extension. Once I remove it from the frame (really delete the Object, not just a destroy event!)...
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    SubApp crashes main app

    I use a modal SubApp to pause my game, giving the player these options:
    1: Continue
    2: Restart current stage (forces main app to restart current frame)
    3: Quit current stage (forces main app to...
  4. Something's wrong with the LO, described a...

    Something's wrong with the LO, described a performance problem in the Beta forum, the LO also causes a FPS drop when scrolling.
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    904

    Thank you so much, that was a great hint, solved...

    Thank you so much, that was a great hint, solved the problem!

    @Andos: seems the List Object causes a massive slowdown when the frame is scrolling. I had one List in each level for testing and...
  6. Replies
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    This problem still exists with Build 257.20 I...

    This problem still exists with Build 257.20

    I noticed this Xcode message which appears continously while scrolling, since it's triggered all the time it could have something to do with the...
  7. Replies
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    1,426

    Can't release the update right now, would be...

    Can't release the update right now, would be interesting to see if it's really just a sandbox issue.
  8. Replies
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    Update: I dared to submit this version and it...

    Update: I dared to submit this version and it passed review successfully. Maybe the reviewers didn't check this specific situation, I still doubt they'd accept it.
  9. Replies
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    I should add: I hoped for some additional...

    I should add: I hoped for some additional exposure due to bots/websites which look for price drops. Waited 5-6 weeks before dropping the price. But it seems you only get much exposure by going free.
  10. Replies
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    I'm located in Germany and allow my users to...

    I'm located in Germany and allow my users to switch between german and english. Can't say how important it is, because I only have one minigame without localization. Guess it's only worth the effort...
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    I think Tier 2 is fine for good games. With 99c...

    I think Tier 2 is fine for good games. With 99c you'd need at least twice the sales, I have some doubt that Tier 1 will work so much better. When running a discount weekend for Penguin vs Yeti...
  12. Replies
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    Checked it many times, everything works fine if a...

    Checked it many times, everything works fine if a sandbox user is currently logged in. But if not, I always have to login twice.

    Also checked my conditions to make sure I don't have multiple...
  13. Replies
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    Restoring multiple IAPs

    I have 2 IAPs and a single restore button.

    When I try to restore the IAPs and the AppStore user was logged out in the device settings, it seems I have to login for every single item. First I have...
  14. Thread: INI Problem

    by JoKa
    Replies
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    893

    Not sure if I get this right, let's see. I'd...

    Not sure if I get this right, let's see.

    I'd check if the value is 0, which means the game is launched for the first time. Then set the value to 1 before switching to the game frames. You may...
  15. Thread: Alpha channels

    by JoKa
    Replies
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    883

    I don't think so, the reduction should only...

    I don't think so, the reduction should only affect a compiled XCode project. Just test it and import your gfx into a new Windows project.
  16. Replies
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    MMFs List Object is available for iOS apps....

    MMFs List Object is available for iOS apps. Haven't used it yet, you may search for specific differences to other runtimes if it's crucial.

    You can test many general things within MMF and various...
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    Special weekend offer: get Penguin vs Yeti Gold...

    Special weekend offer: get Penguin vs Yeti Gold Edition at the reduced price of $0.99!
  18. Replies
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    957

    You're right! The original Windows game was a...

    You're right! The original Windows game was a satire related to some statements of GS about unemployed people ("No right to be lazy" etc.).

    Though times have changed and he's no longer in a...
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    Version 1.1 is out now. This update adds GC...

    Version 1.1 is out now. This update adds GC Achievements and saves the local top score.
  20. Replies
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    Could be the same issue I reported here...

    Could be the same issue I reported here. I sent my app to Anders, hope he can find something.
  21. Replies
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    Sticky: Sure, that was the first thing I checked. Looks...

    Sure, that was the first thing I checked. Looks like they fixed it.
  22. Replies
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    31,110

    Sticky: My IAP data is no longer retrieved when testing,...

    My IAP data is no longer retrieved when testing, although nothing was changed in the code. Tried both, "com.myCompany.myApp.purchaseName" and "com.myCompany.purchaseName", but I'm not even prompted...
  23. Replies
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    That's a good hint :)

    That's a good hint :)
  24. Replies
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    GC Welcome message not localized

    My iTunes/GC account and device settings are german and non-MMF games show the GC welcome msg in german. But MMF games (not only my own) always show the english GC message "Welcome back...".

    Do...
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    I'm testing on iPod 3GS with iOS 5.1 and iPad 2...

    I'm testing on iPod 3GS with iOS 5.1 and iPad 2 with iOS 6.

    On the pad the game runs absolutely smooth (60FPS) and also on the old iPod, though the overall speed goes down to 30 FPS. Please check...
  26. I don't open the GC window automatically, I only...

    I don't open the GC window automatically, I only retrieve the list of achievements again after confirmation that the achievement was sent successfully.

    When handling GC scores I noticed that such...
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    I only have this problem on my iOS devices, I'd...

    I only have this problem on my iOS devices, I'd say the PC runtime is not affected.
  28. Replies
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    [Bug] No more soft scrolling

    I updated to the latest official MMF Build, so I guess I also have the latest iOS Beta?

    I noticed that my platformer no longer scrolls smoothly. It used to run fine in standard display mode, now I...
  29. No, I only waited a few seconds before showing...

    No, I only waited a few seconds before showing the GCA screen. Maybe the list wasn't updated because I requested it too early after sending achievements. Thanks, gotta try this with a delay.
  30. So it's the same game and the IAds are the only...

    So it's the same game and the IAds are the only difference? In this case option A only makes sense if you want to make a few bucks with the paid version, maybe use some promo codes for advertising....
  31. GC Achievements not updated right after sending them

    I had this problem with GC scores and simply requesting the scores before displaying the list helps. Unfortunately that's no solution for GC Achievements, they are only updated after restarting a...
  32. Replies
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    You want to publish ads in your app, so a...

    You want to publish ads in your app, so a publishing campaign is what you need. Not sure about the IOS version, I'm targetting 5.0
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    Thanks for your advice!

    Thanks for your advice!
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    I don't mean the GC point values which are shown...

    I don't mean the GC point values which are shown for each achievement. When you send a percentage below 100, you can see the progress at the achievement's icon: a circle that grows around the yet...
  35. Good point. If no welcome message appears when...

    Good point. If no welcome message appears when starting the game, it means you cancelled the GC login 2-3 times. It won't appear again and you first have to launch GC, login with your sandbox...
  36. Replies
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    Some objects have such the option "Inactivate...

    Some objects have such the option "Inactivate when far from screen", should be selected by default. That's the easiest way to achieve this, though not the most flexible.
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    GC Achievements problem

    I have 3 achievements based on percentage:
    Amateur (the Player kicked 10 times to reach 100%)
    Pro (the Player kicked 50 times to reach 100%)
    Champ (the Player kicked 100 times to reach 100%)

    I...
  38. Replies
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    You get the revenue without any more deductions....

    You get the revenue without any more deductions. eCPM shows what you would get for a thousand views (theoretically). On your stats page, move the mouse over the ? on the right side of "Performance"....
  39. Replies
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    You're not doomed (only maybe :) ), but it makes...

    You're not doomed (only maybe :) ), but it makes sense to save some memory by optimizing the size of large gfx.
    Read this doc: http://www.clickteam.com/website/world/ios-docs/iOS6.pdf

    You'll...
  40. Replies
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    My Penguin vs Yeti ...

    My Penguin vs Yeti has levels of 20000+ and scrolls really smooth. The frame size isn't a problem, it all depends on the content. I use many large backdrops and quick backdrops for the background....
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    CB is really cool, by far the best ad service I...

    CB is really cool, by far the best ad service I know. Don't forget to optimize regularly to get rid of ads which don't appeal your game's audience. I'm running a separate campaign for each game to...
  42. Replies
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    Look at the new games in your selected categories.

    Look at the new games in your selected categories.
  43. Replies
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    Interesting idea! You may add a party mode,...

    Interesting idea! You may add a party mode, replacing water with beer and stuff ;)
  44. Thread: IAP problem

    by JoKa
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    2,753

    That's cool, Anders :)

    That's cool, Anders :)
  45. Thread: IAP problem

    by JoKa
    Replies
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    2,753

    Somewhere we already discussed a different...

    Somewhere we already discussed a different function provided by Apple which checks for internet connection. Would be great if you can add this. (Maybe better to add it to the iOS Object?) This way we...
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    You set the minimum iOS version as "deployment...

    You set the minimum iOS version as "deployment target", find it in your Xcode project and target.
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    Penguin vs Yeti Gold Edition (promo codes!)

    I ported my snowboard racer to iOS. Funny, on iDevices it scrolls smoother than on Windows pc. Enjoy ;)

    Official website

    iTunes

    Check my FB site to get a FREE full version!

    Video trailer
  48. Replies
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    In the general settings of a device you can...

    In the general settings of a device you can disable IAPs. "Can payments be made" only tells you if the user is allowed to make IAPs, that's how I think it works.

    The MMF docs say that it also...
  49. Replies
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    Can't check my code right now to see how I cover...

    Can't check my code right now to see how I cover connection problems. I'm wondering if we interpret this condition correctly, look at these docs. Are we wrong, is it only about the general setting...
  50. Replies
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    I couldn't test on a real device. Since it works...

    I couldn't test on a real device. Since it works for you, maybe it was just a problem caused by the simulator. The 4.3 setting was fine for my devices with 5.1 and 6.0
  51. Replies
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    I had massive problems when trying to use GC or...

    I had massive problems when trying to use GC or IAP in iOS 4.3 simulator. Both didn't work, so I switched to iOS 5 as minimum OS. Does GC with 4.3 still work for you?
  52. Replies
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    Sticky: Rejection warning: only show the price requested...

    Rejection warning: only show the price requested from the AppStore, do NOT put it into the text of your app!
    Not sure if you have to show the price at all, but I'd do it to be on the safe side....
  53. Replies
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    An updated help file for SubApps would be nice,...

    An updated help file for SubApps would be nice, too. I've lost track about the runtime-specific limitations and bugs that were fixed, but I guess there are still some important details to consider...
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    Sticky: I looked at my apps and can confirm...

    I looked at my apps and can confirm "com.myCompany.myApp.purchaseName" works as well as "com.myCompany.purchaseName" - before this thread I wasn't aware that I used different identifier formats in my...
  55. Replies
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    In the top left corner of the Xcode window you...

    In the top left corner of the Xcode window you should see two buttons (play and stop icon) and next to them the name of your project. When you click on the project name, a list of simulators should...
  56. Replies
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    @all, thanks for your advice!

    @all, thanks for your advice!
  57. Replies
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    App icon with frame - what radius is required?

    You surely have seen some cool icons with a thick frame around the image. It's a nice effect to make the image jump out of the frame. How is this done right, how do I calculate the radius to make it...
  58. Replies
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    Sticky: I'm usually using 22050 or 44100 Hz 16 bit PCM...

    I'm usually using 22050 or 44100 Hz 16 bit PCM Mono, not sure if that makes a difference. Francois mentioned some months ago that there's no Wav compression.
  59. Replies
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    Sticky: I'm usually using 22050 or 44100 Hz 16 bit PCM...

    I'm usually using 22050 or 44100 Hz 16 bit PCM Mono, not sure if that makes a difference. Francois mentioned some months ago that there's no Wav compression.
  60. Replies
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    Sticky: I think we can't use the compression option...

    I think we can't use the compression option because wavs can't be compressed in iOS. About the quality, does the sample rate affect this? Haven't noticed such problems although I always use wavs.
  61. Replies
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    Sticky: I think we can't use the compression option...

    I think we can't use the compression option because wavs can't be compressed in iOS. About the quality, does the sample rate affect this? Haven't noticed such problems although I always use wavs.
  62. Replies
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    On Windows I have a local mail client, which pops...

    On Windows I have a local mail client, which pops up as expected. If it works on iOS it should be fine.
  63. Replies
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    793

    Sounds good, the final build won't run...

    Sounds good, the final build won't run differently, it's more about setting distribution profiles and checking the settings. There's currently one change to make in Xcode before release, set "app...
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    Same leaderboard for two apps

    Has anyone used the same Leaderboard for multiple apps, like Lite&Full version?

    In iTunes I merged the Leaderboards into a group and it seems to work, just wondering if there are details to care...
  65. Replies
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    I don't have this problem, just using the...

    I don't have this problem, just using the Joystick Control Object and set the iOS stick to "Controlled by extension".

    However, positioning has a bug (reported few days ago), you can't use...
  66. Replies
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    Can you trigger the drop with the Q&A Object,...

    Can you trigger the drop with the Q&A Object, too? If it's the same bug I encountered using Q&A, it could help to track it if it's generally possible to recreate the problem.
  67. Replies
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    Me too. When FPS and memory are sufficient...

    Me too. When FPS and memory are sufficient everything's fine.
  68. Replies
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    Here's a working example, I use this one in...

    Here's a working example, I use this one in Mi4Colors:...
  69. Replies
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    Sticky: I recommend reading these docs:...

    I recommend reading these docs: http://community.clickteam.com/showthread.php?t=65188&p=491650&viewfull=1#post491650
    The last one in the list will answer your question in detail.
  70. Replies
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    Sticky: I recommend reading these docs:...

    I recommend reading these docs: http://community.clickteam.com/showthread.php?t=65188&p=491650&viewfull=1#post491650
    The last one in the list will answer your question in detail.
  71. About orientation, set your app properties to...

    About orientation, set your app properties to landscape automatic, that should help.
  72. Thread: iAd box check

    by JoKa
    Replies
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    691

    It doesn't matter, guess you can only disable it...

    It doesn't matter, guess you can only disable it in frames if you check "Enable iADs" in the app properties.
  73. Replies
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    You ran a small project successfully? That means...

    You ran a small project successfully? That means you have already mastered the basic Mac and Xcode setup, congrats ;)
    Generally, exporting a large scale project to Xcode should work as simple as the...
  74. Replies
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    Thanks for sharing, Jeff! @iamjot: you mean I...

    Thanks for sharing, Jeff!

    @iamjot: you mean I really made it, caught a touch of the golden era? So glad to read :)
  75. Replies
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    That's typical for my kind of luck: the update...

    That's typical for my kind of luck: the update went live today and just in time Chartboost seems to have massive trouble with their system :(
    Few cents for the last days, lowest values since I use...
  76. Replies
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    iOS Joystick positioning bug

    Screen res is 960x640 and the playfield has a height of 1350. I center the playfield in the lower part. Then I set the Y-Pos of the joystick button with the Joystick Control Object at ybottom...
  77. Replies
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    Can't retrieve Position of Joystick/Buttons

    Expressions like XFireOne "Joystick Control object" ) give the error "Cannot understand your expression" because the first bracket is missing.
  78. Replies
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    IAP stuff free now!

    V 1.3 is out now and there's a major change:
    You no longer need to buy the 2nd Levelpack, just complete the first set of levels to unlock it. Those who already purchased it or still want to do so,...
  79. Replies
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    Haven't checked all advertising options there,...

    Haven't checked all advertising options there, but was considering to give it a try, too. Thanks for sharing, I'll add more info when I use it.
  80. Replies
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    I like it, this is now one of the few non-CT...

    I like it, this is now one of the few non-CT extensions I'll use. Works nice, donation sent :)
  81. Replies
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    Probably, but any connection problem with the...

    Probably, but any connection problem with the store would then disable all network routines, even if it's only a store-related problem. Not very likely to happen, but also not a clean solution.
  82. Replies
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    Could be the way you add it, this object makes...

    Could be the way you add it, this object makes things much easier than before. Try this:

    Extract your MMF project on the Mac and launch it with Xcode.
    Drag the Chartboost folder to the Xcode...
  83. Replies
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    1,856

    I have a Flight Mode iAP test in my checklist....

    I have a Flight Mode iAP test in my checklist. Moly Mole shouldn't have a problem. I only access the store when "Can payments be made"=True and deactivate the routines once the condition becomes...
  84. Replies
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    1,428

    The iOS Object has a condition: No error in iAD...

    The iOS Object has a condition: No error in iAD advertisement
    I use it this way, by setting a value as a marker:

    Always -> set value=0 (which indicates that an iAD is NOT available)

    No...
  85. Replies
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    3,867

    I can easily trigger the "60 to 40 drop" it with...

    I can easily trigger the "60 to 40 drop" it with Q&A on iPod 3GS with iOS 5.1.1, but not on iPad2 with iOS 6. Flight mode doesn't make a difference and there are no network objects in my current...
  86. Replies
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    Guess that's the same problem we discussed some...

    Guess that's the same problem we discussed some time ago.
  87. Replies
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    1,486

    Ok, makes sense :)

    Ok, makes sense :)
  88. Replies
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    1,486

    Game Center's like option

    When I launch GC there's a like button in the top right corner, but in my games it's always set to unavailable. I guess it has nothing to do with MMF, but does anyone know how to activate it?
  89. Thread: Array filepath

    by JoKa
    Replies
    3
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    692

    To be flexible (Windows version in mind) I just...

    To be flexible (Windows version in mind) I just set a Global String as path. So, for the iOS version my path is ""+arrayname, which is equivalent to your data.sav - no problems.
  90. Replies
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    Sticky: You can select MP3s when using "Play sample"....

    You can select MP3s when using "Play sample". Some details to care about are mentioned in the help file (Distributing your application-iOS-Differences)
    Btw, the format doesn't matter too much in...
  91. Replies
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    Sticky: You can select MP3s when using "Play sample"....

    You can select MP3s when using "Play sample". Some details to care about are mentioned in the help file (Distributing your application-iOS-Differences)
    Btw, the format doesn't matter too much in...
  92. Can confirm: no trouble when updating

    Can confirm: no trouble when updating
  93. Is this option new? Never used it nor did I...

    Is this option new? Never used it nor did I receive any warnings about it. Guess it's only relevant if we use the iOS Notifications Extension?
  94. Same to me, no idea what they mean. Haven't...

    Same to me, no idea what they mean. Haven't updated MMF to the final version of the last beta since my app runs stable, so it seems it's not coming from any changes in MMF. Since my last AppStore...
  95. Replies
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    1,523

    Poll: I'm a fan of backward compatibility, but the...

    I'm a fan of backward compatibility, but the lowest OS we can target is already 4.3 - and even that is of limited use due to malfunctions with some objects. Even if you keep ES1.0, how could someone...
  96. Somewhere I read that the 3D mode causes trouble...

    Somewhere I read that the 3D mode causes trouble with Subapps. I always used very basic display settings.
  97. I used Subapps to pause, had no problems (Feyruna...

    I used Subapps to pause, had no problems (Feyruna 1&2, Frutti Freak 2). But I only let the user choose between window and fullscreen, using MMF's own functions. That seems to make the difference.
  98. Replies
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    Let players save in exchange of ingame currency....

    Let players save in exchange of ingame currency. Sell currency as IAP. ;)

    Important quote from Andos: "The INI object saves it's values when it is destroyed (like end of frame or when the app is...
  99. Replies
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    2,073

    Sure, it works, but imagine a complex game with...

    Sure, it works, but imagine a complex game with pause menue, options screen, upgrade screen etc. - since you have to handle everything in the game frame it gets bloated with all kinds of objects. In...
  100. Replies
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    So we all make games with a single moving sprite...

    So we all make games with a single moving sprite and everything's easy...
  101. Replies
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    I don't like this method, it gets complicated...

    I don't like this method, it gets complicated when you also have to keep all kind of routines in mind which add/decrease values, check for input etcetc.. But without modal SubApps it's the only save...
  102. Replies
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    Sticky: You need to change the identifier, for example...

    You need to change the identifier, for example from com.blabla.yourapp.item to com.blabla.yourapp.item1
  103. Replies
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    Sticky: @Game_Master: a quote from Apple support: "Once...

    @Game_Master: a quote from Apple support: "Once an In-App purchase has been rejected, you can not reinstate it. Your next In-App purchase will need to be brand new. For more
    information regarding...
  104. Replies
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    Sticky: Had much trouble when trying do use SubApps as an...

    Had much trouble when trying do use SubApps as an elegant solution for pop-up screens (options and IAP screen). Finally removed them completely. Some SubApp bugs were fixed, but I can't remember...
  105. Replies
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    957

    Free game: Kickin' Freak!

    This is a conversion of an older Windows game. I must admit, the iOS version is more fun :)
    Tap quickly to speed up and raise your kick power in time to teach the couch potato how to fly...
    ...
  106. Replies
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    I've been off for a while, just want to mention...

    I've been off for a while, just want to mention that I already released an update with some more free levels. Quite challenging, like the ones in the IAP levelpack.
  107. Replies
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    694

    Also thought about this workaround. Do you know...

    Also thought about this workaround. Do you know Newline$? It makes a carriage return, allowing multiple lines in a single string ;)
  108. Replies
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    Views
    31,110

    Sticky: Is the device running on iOS 4.3? Had this...

    Is the device running on iOS 4.3? Had this problem with IAP on the 4.3 simulator, not on 5.0 or higher.

    @hcem: yes, I think so
  109. Replies
    3
    Views
    935

    I must admit, I can't explain why people set the...

    I must admit, I can't explain why people set the date to the future. Just noticed that some experienced devs told to do so. My Halloween game had no future date set and despite all marketing efforts...
  110. Replies
    10
    Views
    1,962

    Free action-puzzle: Moly Mole

    Moly Mole just hit the App Store :)

    It's kind of a "passive" platformer, where you don't control the main char directly. On his search for gold, Moly stumbles blindly through an environment full...
  111. Replies
    3
    Views
    935

    Yes, many devs set it to a date in the distant...

    Yes, many devs set it to a date in the distant future. Then set it back to the current date once the game went live in App Store. You must not forget this final step, of course, or you'll miss...
  112. Replies
    15
    Views
    6,962

    I love simple code with such a great effect :)

    I love simple code with such a great effect :)
  113. Replies
    4
    Views
    1,244

    Somewhere I copied this list of iPhone fonts. I...

    Somewhere I copied this list of iPhone fonts. I must admit, I never verified if it's correct, just stored it because I thought it could be handy some day. Maybe this is the day :)

    Family Name...
  114. Thread: ChartBoost

    by JoKa
    Replies
    124
    Views
    25,888

    Tony, thanks for the advice. Seems I've got to...

    Tony, thanks for the advice. Seems I've got to filter many more apps than I already did.

    Olivier, have you also filtered specific apps manually?

    Maybe another reason for my bad numbers is the...
  115. Thread: Transferring IAPs

    by JoKa
    Replies
    7
    Views
    1,604

    I think he wants to add Chartboost, so he can't...

    I think he wants to add Chartboost, so he can't use this method because we can't enable/disable CB without an extension.
  116. Thread: Custom iOS fonts?

    by JoKa
    Replies
    6
    Views
    1,606

    Here ...

    Here it was discussed before.
  117. Thread: Custom iOS fonts?

    by JoKa
    Replies
    6
    Views
    1,606

    Apple accepts custom fonts and some months ago...

    Apple accepts custom fonts and some months ago instructions for adding fonts were posted here in the forum. If a font isn't installed properly, it's replaced with Arial. If you don't want to search,...
  118. Thread: Transferring IAPs

    by JoKa
    Replies
    7
    Views
    1,604

    I'd say you'd have to store an identifier for...

    I'd say you'd have to store an identifier for each player and his amount of coins on your own server to transfer between different apps.
  119. Replies
    4
    Views
    841

    The Joystick Control Object only allows to...

    The Joystick Control Object only allows to hide/show/position the iOS joystick and 2 buttons. The joystick itself can't be replaced by buttons. So, if you need more than 2 buttons, you'll have to use...
  120. Thread: ChartBoost

    by JoKa
    Replies
    124
    Views
    25,888

    My first campaign is running since Dec 2nd, so I...

    My first campaign is running since Dec 2nd, so I exported a csv to check the numbers. Analytics show many of the advertised apps with good impressions and dozens of clicks but no earnings at all....
  121. Replies
    4
    Views
    841

    Actives + mouse clicks: works fine, but doesn't...

    Actives + mouse clicks: works fine, but doesn't allow multiple buttons to be pressed at the same time (like left+jump)

    If you need this funtionality you can either check Actives with Multi Touch...
  122. Replies
    70
    Views
    23,481

    Sticky: Just playing a BigFish game which is financed by...

    Just playing a BigFish game which is financed by ads, they use exactly this method for offering in-app currency. A really nice detail :)
  123. Thread: ChartBoost

    by JoKa
    Replies
    124
    Views
    25,888

    I pause with Q&A when the app is closed, but when...

    I pause with Q&A when the app is closed, but when I restart a new add is lying under the Q&A Object. Which means the player has to unpause first, then he's able to close the ad while the game is...
  124. Thread: Hyperlink in iOS

    by JoKa
    Replies
    7
    Views
    863

    No, Safari just starts when required. Is this...

    No, Safari just starts when required. Is this only related to MMF apps or to Actives specifically? Do dev logos in other apps launch their websites? Just to make sure it's not a problem in your...
  125. Replies
    1
    Views
    1,573

    You need to use the latest Beta or wait for the...

    You need to use the latest Beta or wait for the next MMF update. I recommend the Beta, it's pretty good.
  126. Thread: Hyperlink in iOS

    by JoKa
    Replies
    7
    Views
    863

    Strange, I do this all the time, works fine. Is...

    Strange, I do this all the time, works fine. Is really just a click on AO involved?
  127. Launch new app for free or go from paid to free?

    Here I sit with a finished app and don't know how to proceed. It was supposed to be free, offering additional levelpacks with IAP.

    Will I reach more users by launching as a paid app and switch to...
  128. Replies
    13
    Views
    1,365

    These fx are cool, already used Magic Explosion,...

    These fx are cool, already used Magic Explosion, Cartoon Meteor and Magic Cartoon Explosion. They work fine in Flash and iOS.
  129. Thread: [Urgent] RevMob

    by JoKa
    Replies
    6
    Views
    1,410

    Have you read their SDK info? Looks similar to...

    Have you read their SDK info? Looks similar to the Chartboost integration, drag the folder into your project, then add the few lines of code to the files they mention. No extension should be needed...
  130. Replies
    19
    Views
    1,578

    One note about 4.3 simulator, it doesn't work...

    One note about 4.3 simulator, it doesn't work with GameCenter or IAP. Just in case you use this in your app.
  131. Thread: ChartBoost

    by JoKa
    Replies
    124
    Views
    25,888

    I feel offended when being forced to watch ads...

    I feel offended when being forced to watch ads after paying for a product. I'd make a paid version and a free one with ads. It's hard enough to sell paid apps, the last thing you want are bad reviews...
  132. If backdrops do the job, I'd use them.

    If backdrops do the job, I'd use them.
  133. Replies
    13
    Views
    21,827

    The easiest way is a button or the...

    The easiest way is a button or the Question&Answer Object. Once tapped you can use the iOS Object to open the iTunes url of your game.
  134. Replies
    2
    Views
    888

    When you place the tiles you need Actives, but...

    When you place the tiles you need Actives, but then you can paste them into the background to save resources. I can't recommend this technique for complex levels made of many hundreds of objects, can...
  135. Thread: App advertising

    by JoKa
    Replies
    22
    Views
    2,967

    Too bad, it's a really nice presentation.

    Too bad, it's a really nice presentation.
  136. The strings already exist. To avoid any timing...

    The strings already exist. To avoid any timing issues I have separated the destruction of the strings and the creation of AOs at their position. Both actions have to be triggered by user input....
  137. Replies
    6
    Views
    890

    Besides iTunes sync done by the user, the only...

    Besides iTunes sync done by the user, the only way is to store such data on your own server.
  138. Thread: Vibration help

    by JoKa
    Replies
    12
    Views
    1,876

    What about using an alterable value instead of a...

    What about using an alterable value instead of a flag to have some delay between vibrations?

    Set AltVal A=120

    AltVal A mod 30=0 ---> vibrate

    AltVal A>0 ---> subtract 1 from AltVal A...
  139. Replies
    3
    Views
    693

    I just tested IAP successfully in sandbox. Using...

    I just tested IAP successfully in sandbox. Using the latest MMF beta and latest Xcode. iOS deployment target has to be 5.0 at least. Tests with iOS 4.3 failed (IAP and Gamecenter).
  140. Yes, can make a significant difference if you...

    Yes, can make a significant difference if you have many Actives. Noticed it when using a self-made level editor, where all BG parts were made of pasted Actives.
  141. Never thought about that, are we allowed to use a...

    Never thought about that, are we allowed to use a black loading screen? Sure Apple doesn't require it, as some kind of visual feedback to the user?
  142. Actives with "Save BG" store the screen content...

    Actives with "Save BG" store the screen content underneath them and restore it when they are moved. That's not necessary if Actives are static or if they only overlap other Actives.
  143. In my latest game Undead on Halloween...

    In my latest game Undead on Halloween I got a 5 stars button approved.

    Can't access the button pic right now. Renatos, what about posting our buttons to show what works and what not?
  144. Since asking for a rating is ok in apps, I assume...

    Since asking for a rating is ok in apps, I assume it's the 5 stars.
  145. Replies
    7
    Views
    1,500

    Meanwhile I tested my games which use the mouse...

    Meanwhile I tested my games which use the mouse object and it still works fine. Antivirus tools may not like the mouse pointer position being manipulated.
  146. Noticed the same problem on the 5.0 simulator and...

    Noticed the same problem on the 5.0 simulator and on a 5.1 device. Even had a crash (the first one in months of work) when using a Q&A Object after the subapp bug, somehow this object is affected,...
  147. Replies
    36
    Views
    6,203

    That's really confusing. What should I do when...

    That's really confusing. What should I do when making a screen layout optimized for 960x640? Looks fine on iPad2, should I scale up iPad 3? Since I have oversized buttons on iPod3GS I assume I have...
  148. [Bug?] SubApps on iOS 4.3 change screen orientation

    When a Subapp is created, the whole screen switches it's orientation by 180į. This effect shows up in the iOS 4.3 simulator, can't try it on a real device. So, is it only a problem of the simulator...
  149. Replies
    5
    Views
    569

    [Bug] Beta 256/6 vertically centered strings

    Before Build 256/6 centering was ignored, now the text is moved down about one line.

    VCenter works if the string fits in a single line, but not for strings which have to break a long line of text...
  150. That makes sense, but in my example the problem...

    That makes sense, but in my example the problem is not the last remaining string, I don't even try to destroy this one. There are 3 instances of this string and I want to destroy only 2 of them. They...
  151. Replies
    36
    Views
    6,203

    Can't we have an option to disable resizing? I...

    Can't we have an option to disable resizing? I just want to use a fixed size, optimized relative to the rest of screen content.
  152. Replies
    11
    Views
    1,657

    Currently I prefer 960x640, but haven't tried a...

    Currently I prefer 960x640, but haven't tried a complex platformer.
  153. Replies
    11
    Views
    1,657

    Beware, with this res you'd have black bars on...

    Beware, with this res you'd have black bars on iPhone, afaik a reason for rejection. Use an iPhone res for universal apps. Since the iPad has a large display, black bars are tolerated.
  154. Replies
    7
    Views
    1,500

    Isn't this the extensions which let's you set...

    Isn't this the extensions which let's you set mouse x/y? Some of my largest projects rely on it.
  155. Thread: Modal Subapps

    by JoKa
    Replies
    6
    Views
    947

    Oh, almost forgot about the Q&A FPS drop....

    Oh, almost forgot about the Q&A FPS drop. Reported this in February, but I'm losing track of my reports.
  156. Replies
    36
    Views
    6,203

    I reported this months ago, including a demo. Not...

    I reported this months ago, including a demo. Not sure if it's hard to fix or my message got lost. Gotta retry.
  157. Replies
    36
    Views
    6,203

    That's what I like when using MMF. Things seem so...

    That's what I like when using MMF. Things seem so easy, but then there are these flaws which require so much time to workaround. Cool solution, DistantJ, but I hope the joystick will work fine...
  158. Thread: Modal Subapps

    by JoKa
    Replies
    6
    Views
    947

    I suggested this many months ago, but most devs...

    I suggested this many months ago, but most devs seem to use Q&A or their own pause routines (which sucks imho, pausing should not be a major issue when planning a game). Not sure if modal Subapps are...
  159. Replies
    11
    Views
    1,788

    If it looks unfinished it will be rejected. Even...

    If it looks unfinished it will be rejected. Even if approved you'd lose the exposure of new apps. The listing position depends on the approval date, not your release date.

    You can build apps for...
  160. Replies
    36
    Views
    6,203

    Also wondered about this and reported long time...

    Also wondered about this and reported long time ago. Now I installed the Manos game which is universal, too - and there the images work. So, what are we doing wrong?
  161. Replies
    19
    Views
    1,578

    There should be an option to install additional...

    There should be an option to install additional simulators. Can't look where exactly, not by my Mac right now...
  162. Replies
    19
    Views
    1,578

    Quoting myself, had to do a little research about...

    Quoting myself, had to do a little research about this few weeks ago :)
    http://community.clickteam.com/showthread.php?t=73632&p=542932&viewfull=1#post542932
  163. Replies
    11
    Views
    1,788

    Didn't expect so many come close to the limit,...

    Didn't expect so many come close to the limit, glad it helps :)

    jregork, IAP also requires to create the app.

    Olivier, sure you activated all email notifications in iTunes and they pass the...
  164. Replies
    11
    Views
    1,788

    A solution when app name is about to expire

    When you add a new app to iTunes, a countdown of 180 days starts. Most apps will be finished within this limit. But if you exceed it, your app name will be deleted from iTunes and you can't use it...
  165. Replies
    19
    Views
    1,578

    The lowest deployment target in XCode is 4.3,...

    The lowest deployment target in XCode is 4.3, isn't that what you mean?
  166. Replies
    2
    Views
    509

    SubApps had various bugs in iOS, not sure which...

    SubApps had various bugs in iOS, not sure which ones have been fixed. They have some limitations in iOS. Pausing with them is impossible (no modal option). Also had trouble to access files of the...
  167. Replies
    20
    Views
    1,938

    I don't remember where it was posted, but there's...

    I don't remember where it was posted, but there's a relation between FPS and the monitor refresh rate. 60FPS is fine for me, since my TFT runs at 60Hz. Maybe your refresh rate is different? Guess you...
  168. Replies
    20
    Views
    1,938

    Just tried it and it runs much smoother after...

    Just tried it and it runs much smoother after these changes: 60 FPS, deactivated "Machine-independent speed". Timer based movements should make up for this.
  169. Replies
    20
    Views
    1,938

    Sure, I'll be on pc in the morning.

    Sure, I'll be on pc in the morning.
  170. Replies
    20
    Views
    1,938

    Oops, I meant 60 FPS :)

    Oops, I meant 60 FPS :)
  171. Replies
    20
    Views
    1,938

    Switching from 50 to 60Hz helped me. I think 60...

    Switching from 50 to 60Hz helped me. I think 60 is best, because it's the default of TFTs and if you ever want to target Flash or iOS you'll be fine, too.
  172. Thread: ChartBoost

    by JoKa
    Replies
    124
    Views
    25,888

    It's a shame I can't add it to my old game...

    It's a shame I can't add it to my old game because it uses landscape ads :(
    But thanks for the hint!
  173. I released a Flash version via Mochi and FGD as...

    I released a Flash version via Mochi and FGD as an additional marketing tool, but it wasn't worth the time. Really depends on the game. Guess you need something that gets players hooked for quite...
  174. Ok, sent

    Ok, sent
  175. [Bug] String Objects outside visible area not destroyed

    This is not only related to the iOS runtime, but seems it came with the exporter's Beta 5. Is it ok to post it here?

    I have multiple instances of a string. Events like
    XPos(String)>500 --->...
  176. Replies
    20
    Views
    2,508

    Isn't Pinball Movement bugged when it comes to...

    Isn't Pinball Movement bugged when it comes to collisions? I use it frequently for things which drop off screen or simply move in an arc, but never bounce. Tried this long ago and gave up due to...
  177. Ok, finally some more info, as promised. First of...

    Ok, finally some more info, as promised. First of all, the game is free now! It should have been right from the start, but due to iAD trouble invented with iOS 6 I decided to switch to a paid app to...
  178. Replies
    4
    Views
    679

    Yes, everything stored locally may be lost. If...

    Yes, everything stored locally may be lost. If you want to avoid this problem, you'd have to use a web-based database to store such data. Personally, I prefer non-consumable IAP items, because these...
  179. Ah, ok, depends on the language, thanks :)

    Ah, ok, depends on the language, thanks :)
  180. I searched with iPod 3GS/iOS 5.1.1 and iPad2/iOS...

    I searched with iPod 3GS/iOS 5.1.1 and iPad2/iOS 6. First I thought it takes some time until the servers have processed the keywords, but a several months old game doesn't show, too.
  181. Some sales numbers and experience to share plus promo code

    Iím alwas interested in reading the sales reports and hints of other users, so itís time to give something back to the community.

    Few days ago my game Undead on Halloween was finally released on...
  182. Replies
    0
    Views
    902

    Undead on Halloween Deluxe

    Basically that's a completely new version of the game I released last year. New gfx, special fx, more content and enhanced gameplay. It accompanies the iOS version. Fight back the monsters, but donít...
  183. Replies
    1
    Views
    913

    Undead on Halloween

    Just in time Apple approved my creepy Halloween game "Undead on Halloween".
    Fight hordes of monsters with holy water and magic spells. But beware: they bite!

    Undead on Halloween (Universal app)
    ...
  184. Thread: About promo codes

    by JoKa
    Replies
    2
    Views
    988

    About promo codes

    Just requested my codes and I'm irritated by the contract: "With any code you distribute, you must include the country-specific holder terms". Can I just take the codes and send them to anyone...
  185. Replies
    21
    Views
    2,166

    You need to create the game on iTunes, then you...

    You need to create the game on iTunes, then you can activate leaderboards for it.
    In MMF, add the GC Connect and the GC Leaderboard object. Set the leaderboard ID in your object (same as in iTunes)....
  186. Thread: iADS in iOS6

    by JoKa
    Replies
    23
    Views
    2,322

    +1 Since Admob is vital to optimize ad revenue...

    +1

    Since Admob is vital to optimize ad revenue it would be great if it came from CT.
  187. Can't confirm this for Xcode 4.5

    Can't confirm this for Xcode 4.5
  188. Thread: App Languages

    by JoKa
    Replies
    9
    Views
    1,730

    That's fine :) You can also use "Compare two...

    That's fine :)

    You can also use "Compare two general values". Seems you don't know this option, look at it, it's useful.

    In the current situation you don't need a global string. Instead, you...
  189. Replies
    9
    Views
    1,563

    Which url format causes trouble, I only know the...

    Which url format causes trouble, I only know the one you describe (besides the short names you can choose after some time)?
  190. Thread: App Languages

    by JoKa
    Replies
    9
    Views
    1,730

    Just look at the help of the IOS Object, under...

    Just look at the help of the IOS Object, under expressions. It returns language strings like de, fr, en, etc.
    So, in my case I check if the preferred language string="de". If so, I use german...
  191. Thread: App Languages

    by JoKa
    Replies
    9
    Views
    1,730

    I think it was Olivier who posted a nice method....

    I think it was Olivier who posted a nice method. The IOS Object can retrieve the preferred language. Personally I use this for my bi-language games. I check if the player uses german settings and...
  192. Replies
    4
    Views
    953

    Funny, in my old project they work as expected...

    Funny, in my old project they work as expected and in a new one (current Beta) iAds don't show anymore. Andos mentioned somewhere that landscape ads are no longer supported on iOS 6. I only found a...
  193. Replies
    4
    Views
    797

    Here's a great book which covers marketing,...

    Here's a great book which covers marketing, pricing and sales models besides many other useful things:...
  194. Replies
    2
    Views
    3,136

    Thanks for your efforts, highly appreciated! :)...

    Thanks for your efforts, highly appreciated! :)
    This hosting service requires a registration to download. Maybe CT could host the file? I can also put it on my website.
  195. Replies
    20
    Views
    2,018

    Apple recommends this.

    Apple recommends this.
  196. Replies
    4
    Views
    953

    Have you tried to disable iAds before switching...

    Have you tried to disable iAds before switching to a non-ad frame? You can also disable them in the frame properties I think (can't check this right now)
  197. Thread: Deployment Target

    by JoKa
    Replies
    2
    Views
    896

    It's about the oldest iOS version you want to...

    It's about the oldest iOS version you want to support. Lowest choice is currently 4.3, which means you'll support the maximum number of devices possible. Since we use the iOS 6 SDK, you should run...
  198. Thread: Reporting bugs

    by JoKa
    Replies
    18
    Views
    7,573

    Sticky: I had no problems to validate and submit for...

    I had no problems to validate and submit for review. An error message would have saved me much time, I'm already too late. But since this flag needs to be YES for iOS-only apps I had to resubmit.
  199. Strange, don't have this effect on devices. Maybe...

    Strange, don't have this effect on devices. Maybe delete from device and clean in Xcode? Always a good idea.
  200. Do you mean the product image in iTunes? Should...

    Do you mean the product image in iTunes? Should be corrected once you submit the app.
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