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    SORRY for the mess, I've already figured it out...

    SORRY for the mess, I've already figured it out myself, wish there could be "Delete thread" option for the author...
    So, at least I'll post my solution if anyone comes at a similar problem:

    ...
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    Yet again no option to edit my last post so......

    Yet again no option to edit my last post so...
    Wow, I've just found out that there's a documentation of Lacewing at http://lacewing-project.org :D That's great, should be helpful :) I've already...
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    [C++] Problem with EventPump in Win32 App

    Hello,

    I'm writing a Win32 App in VC++ 2010 and I'm having problems with adding Lacewing to it. A part of my code:


    Lacewing::EventPump EventPump;
    Lacewing::RelayClient Client(EventPump);...
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    Well, it's pretty simple. Just try something like...

    Well, it's pretty simple. Just try something like this:


    -Upon pressing "Space bar" -> Switch lamp on Buzzer 1 (Lamps->Switch (Buzzer))

    What kind of Buzzers do you have? The wired or wireless?...
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    Re: Detect Lacewing Server connectivity with PHP

    Hmm...
    Can we use the edit button?

    Yay, we can! xDDD
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    Re: [BETA] The Buzz Object

    Sorry, I couldn't post it sooner!
    Here's the link to working version:
    DOWNLOAD

    Request to someone who can do it - please update the link in my first post as I can't edit it any longer for some...
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    Re: [BETA] The Buzz Object

    Nope, it doesn't need any external DLLs. Sorry, I'm gonna upload the working version in a moment!


    Sorry, but I don't think so as I don't have an XBox to test it on.
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    [BETA] The Buzz Object

    Hi, everyone :)

    Here goes my first extension :D I've created it for my own needs and I guess not many people will be able to use it since you need a specific game controller for it. Anyway:

    The...
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    Re: Problem with setting/changing name action

    I've just made an app like that and it works fine for me. Make sure you have the "Global" checkbox in Lacewing's properties checked and that the "Global identifier" is the same in both frames.
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    Re: Lacewing Build #20

    After doing some more research I have to say that reading strings from received binary is totally messed up... I'm getting lots of ASCII instead of actual characters and I'm getting different results...
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    Re: Create a lacewing server?

    I'm not sure, you'd have to ask Jamie since there's already a new version of Lacewing and the app was probably out of date.
    I'm affraid I can't help with the pylacewing, I haven't used it. Try...
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    Re: Create a lacewing server?

    If you want to create your own server, especially designed for your game, you can use MMF, Python or C++ for it. But if you just need a simple server, there's already an app that you just need to run...
  13. Re: Submitting hi-scores and names to a web server

    Check out the tutorial on Clickteam's website:
    http://www.clickteam.com/website/usa/img/uploads/tutorials/download/321_Easy_online_scores.zip
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    Re: Lacewing Build #20

    I've just found a VERY weird bug, but I'm not sure if it's Lacewing's fault. Check this out:
    http://img41.imageshack.us/img41/1928/lolen.png
    So, there's a problem with initializing a key in...
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    Re: Extracting data from other non MMF2 programs

    I suggest using the Memory Object for things like that, it works in Standard. I use it to get any data from other programs and it works great. You just need to get the memory address of the velocity...
  16. Thread: Edit data problem

    by Greg
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    Re: Edit data problem

    Ah, right! It helped, thanks! :D
  17. Thread: Edit data problem

    by Greg
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    Edit data problem

    Hi!

    I'm having some problems while copying my edit data to runtime data. The problem is with accessing elements of my class in the EDITDATA.

    In the EDITDATA and RUNDATA structure I've defined...
  18. Thread: Quick question

    by Greg
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    Re: Quick question

    Ah, I see. From the documentation I understood that's what lParam is for:
  19. Thread: Quick question

    by Greg
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    740

    Quick question

    Hey,

    I have a quick question:
    When using


    callRunTimeFunction(rdPtr, RFUNCTION_GENERATEEVENT, CND_BLAH_BLAH, myParam);

    How do I receive the myParam in the code of condition CND_BLAH_BLAH?...
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    Re: Using external libraries

    Ah, I see, it works now! Thanks for the quick help :)
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    Using external libraries

    Hey,

    It's my first day of using MMF SDK :)

    I'd like my extension to use external libraries. I've included the *.h file in Main.cpp, linked the *.lib file and defined its *.dll in General.cpp....
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    Re: Lacewing Build #20

    Jacob:

    I know his server works, cause I've tested it with him. Like he said, he's the only person who can't connect to himself.
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    Re: Lacewing Build #20

    Aaaaah, now I see xD Lol, I worried and asked stupid questions for no reason...
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    Re: Lacewing Build #20

    Sorry, but now I'm TOTALLY confused, I'm probably dumb or something... XD
    What if I open it? I can't save it then, cause it would result in corruption... or did I understand it wrong?
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    Re: Lacewing Build #20

    So... Is there some way to change my MFA from #19 to #20?
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    Re: Lacewing Build #20

    I thought the "earlier build" applies to #17 and older since the protocol changed after that.
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    Re: Lacewing Build #20

    I'm not sure - can I replace #19 with #20 or will that result in corruption too?
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    Re: Lacewing Build #19

    It works :)

    I see that StringWithSize$ already takes the second parameter, but it still doesn't work?

    EDIT:
    I've just investigated further. I'm trying to send 3 bytes.

    Client.Send(1, msg,...
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    Re: Lacewing Build #19

    (I'm not able to edit my post, so I have to write a new one)

    I've already mentioned a problem with StringWithSize$, but

    CursorStringWithSize$("Lacewing Relay Client")
    doesn't work too.
    ...
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    Re: Lacewing Build #19

    No problem :)

    I've found that a client doesn't automatically leave a channel when disconnecting. Is that a bug?
    Also, is there a way for the server to make a client leave a specific channel?...
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    Re: Lacewing Build #19

    I'm the one who should thank you, you're FAST! xD
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    Re: Lacewing Build #19

    New day, new questions coming xD

    Everything compiles okay, but:

    cout << Server.ClientCount();
    gives me an 'unresolved external symbol' problem. ChannelCount() compiles fine.

    My other...
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    Re: Lacewing Build #19

    Sorry for the double post, but it's a different thing now. There seems to be a bug in the Relay Client for MMF. The function "StringWithSize$" takes only one parameter - the index. Shouldn't it also...
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    Re: Lacewing Build #19

    Thanks again! :D I'm sure it's gonna be helpful, not only for me :D

    EDIT:
    I had the "unresolved external" problem and compiled the source you gave me and it compiled correctly. Do I need to use...
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    Re: Lacewing Build #19

    Wow, that's great! :D Lacewing keeps surprising me :D
    And thanks for the code sample :D

    Sorry for bothering, but I've got YET another question xD
    Could you please give me a sample code on how to...
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    Re: Lacewing Build #19

    Really? :D Is that some class I need to use or is pinging done automatically?
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    Re: Lacewing Build #19

    Thanks for the quick reply, as always :D

    I had no idea, thanks for letting me know :) You mean something like this?


    void onTick (Lacewing::Timer &Timer)
    {
    //Ping all clients
    }
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    Re: Lacewing Build #19

    I've got yet another question:
    How do I start a new thread in the new Lacewing? In build #17 I had a line:

    Lacewing::Utility::StartThread(ping, &Server);
    And what's the difference between...
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    Re: Lacewing Help File

    Yellow and Cyan are hardly visible, I would suggest changing them to some darker colors like dark-green :)

    Nice job, it should be a great help for people who just start using Lacewing! :)
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    Re: Lacewing Build #19

    Wow, you're fast :D Thanks :)

    Yet another thing I'd like to know: What's the difference between RelayServer and Server? Seems like the RelayServer is more similar to structure in the old Lacewing....
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    Re: Lacewing Build #19

    Seems that "On channel join denied" still doesn't work. Nothing very important, but still... :P
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    Re: Lacewing Build #19

    It worked flawlessy, thanks :)
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    Re: Lacewing Build #19

    Hooray for the new release :D I've got a question though: I use Windows, do I need to compile the sources at http://lacewing-project.org/ myself or can I get the Lacewing.h and Lacewing.dll somewhere...
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    Re: Animated Picture problem

    I've tried both ways, this and calling the file directly, it didn't change anything but...

    It worked, thank you! There should at least be some info about it added in the help file for this...
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    Animated Picture problem

    Hi, guys!

    I'm having some weird problem with the animated picture object. It works fine during MMF runtime, but after saving it as a stand-alone app, it simply doesn't load any images.
    I think...
  46. Thread: MMF2 Build 251

    by Greg
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    Re: MMF2 Build 251

    Hey, would it be possible to improve the Event List Editor? I mean, I'd like to be able to multiselect actions and copy them instead of doing copy/paste for each single action. I think that would...
  47. Thread: Lacewing for Java

    by Greg
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    Re: Lacewing for Java

    Well, I guess the Java client could come in handy as Java applets can be run directly from the website, on mobile phones and so on. But we're talking about the server here. Tbh I've been using Java...
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    Re: Lacewing Build #17

    Hey, I don't know either it's a bug or I'm just doing it wrong, but I'm having problems with getting the Deny Status in MMF client.
    In C++ I have:


    Lacewing::Control::Type...
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    Re: Bounching Peer from Channel?

    Sounds like you're using your own Lacewing server. And it sounds like you were using the function Client.Send() improperly. You specify the subchannel in the first argument, not in the last one. The...
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    Re: Not connected to a server

    The problem was I didn't know how to do a time triggered event in C++... xD Nevermind, I've figured it out already. I've used Lacewing::Utility::StartThread to run a function that sends a message to...
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    Re: Not connected to a server

    I'm getting this problem, too... If client stays idle for something about 5 minutes the server doesn't trigger the disconnect handler and after that the server stops working, just nobody can join......
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    Re: Not connected to a server

    By "new" you mean 18 or 17?
  53. Thread: Binary messages

    by Greg
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    Sticky: Re: Stack messages

    Dynasoft, your solution works, but only if the string is the only thing I send in the stack. I need to send it along with some char and short values.

    EDIT:
    Nvm, I've already figured it out!...
  54. Thread: Binary messages

    by Greg
    Replies
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    28,825

    Sticky: Re: Stack messages

    Jamie, how about sending a string in a stack? I've tried this:


    char Message[3];
    string s = "abc";

    *(string*)Message = s;

    ...but the app crashes then. I've also tried:
  55. Thread: Binary messages

    by Greg
    Replies
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    Sticky: Re: Stack messages

    Thanks, Jamie, now I know how it works :D I've never seen something like *(short*) (Message+1), I wouldn't figure it out by myself xD
  56. Thread: Binary messages

    by Greg
    Replies
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    Sticky: Re: Stack messages

    Jamie, could you please tell me how can I send a stack message with one byte and one short in C++?
    I've tried to figure it out myself, but it always seems to lost the last value. For example, if I...
  57. Thread: Lacewing bug ?

    by Greg
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    1,056

    Re: Lacewing bug ?

    Yes, Jamie has already confirmed that the "Server is hosting" condition is not working in this build and it's gonna be fixed in the next update.
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    Re: interesting musical keyboard idea

    Yeah, that's 20 times worse than 1ms sync xD Even frame rate independency isn't enough here.
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    Re: interesting musical keyboard idea

    You would have problem in playing the recorded sequence, cause it's rather not possible to get a perfectly synced sound in MMF. It would need a microsecond synch and MMF has problems with perfect...
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    Re: [Final Test] Font Embed Object

    I'm using XP and I'm having this issue... only with the Font Embed object, I've just tried Active Picture and it loads everything fine, even after deleting the original file or moving the EXE to...
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    Re: [Final Test] Font Embed Object

    Hmm, it's weird, but after building an EXE, the font changes only if the original file exists. For example:

    1. I add a C:\font.ttf to my binary data.
    2. Start of frame -> Extract binary file...
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    Re: [Final Test] Font Embed Object

    Cool!
    It would be even better if it supported MMF2 binary data, so we could embedd the fonts within the EXE instead of adding them in a separate folder. Do you think you could do it? :D
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    Re: inputing formulas?

    x Pow y

    For example: 2 Pow 3 = 8 :)
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    Re: Looping through channels/clients etc.

    I see, thanks! :)
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    Looping through channels/clients etc.

    Hi!
    When looping through the channels or clients I use the template given in the Lacewing.h:


    for(int ID = Server.ChannelLoop(); ID; ID = Server.ChannelLoop(ID))
    {
    ...
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    Re: Lacewing Build #17

    Awww... I'll try to bypass it somehow till the next update then...
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    Re: Lacewing Build #17

    Wow, finally new update :) However, I'm a bit disappointed, I've been hoping to see some new handlers in the server class like:
    -ChannelJoined
    -ChannelCreated
    -ChannelDestroyed
    etc. They would...
  68. Thread: Sound syncing?

    by Greg
    Replies
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    1,288

    Re: Sound syncing?

    Try something like this:

    -SamplePosition("SampleName") >= 1480 - Create object...
    You just need to put the sample's name as the parameter and put the position in ms.
  69. Thread: Bugs

    by Greg
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    Re: Bugs

    Well, I'm not sure if it can be called a bug and I've already told you about it, but the Channel struct is missing void* Tag;
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    Re: Save game, help me please :

    Check out the INI object tutorial by PopCorn :)
    http://www.clickteam.com/website/usa/img/uploads/tutorials/download/ini_tutorial.pdf
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    Re: Scrolling within a frame.

    Hmm, right, you can try something like creating 2 active objects: Active(static) and Active2(Ball movement) and then:


    Always -> Set X("Active") to XMouse
    Set Y("Active") to YMouse
    ...
  72. Replies
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    Re: Scrolling within a frame.

    You just need to center the screen on the cursor when a button is pressed.


    -Repeat while left mouse-key is pressed - Center display at X=XMouse
    Center...
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    Re: save & load custom box!!!

    Save is easy, you just get the name from the editbox and you set the INI file to Apppath$+"saves\"+name+".ini".
    To load you can use a TreeControl object and it will show you all files from specified...
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    Re: save & load custom box!!!

    What exactly do you mean? Can I see some example of what you're trying to do?
    I guess you just need to create a graphic for the window, put an editbox object on it, some custom graphic button and...
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    Re: [C++]Lacewing Server Library, a few questions

    Awww, so I'm waiting impatiently for it x3 Any idea when could we expect it?
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    Re: [C++]Lacewing Server Library, a few questions

    Hmm, now I notice that the Lacewing::Server::Channel struct has only InternalTag... Is that the same thing like Tag in other structs and classes?

    Ah, BTW, handlers like ChannelCreated,...
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    Re: [C++]Lacewing Server Library, a few questions

    Ooops, my bad then! xD Thanks for telling me that, I'm still kinda new with C++ ^^;
  78. Re: Getting Lyrics, Album art etc.. from Mp3 files..

    Use the ID3 object :)
  79. Thread: Voice to Text??

    by Greg
    Replies
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    1,216

    Re: Voice to Text??

    Uh, I don't think so... Speech recognition is very hard to do, maybe you can find some ActiveX for that, but I rather doubt it.
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    [C++]Lacewing Server Library, a few questions

    Hi!
    I have a few questions about the Lacewing library for C++. If there are some better ways to achieve any of those things I describe below, then please tell me :)

    1. Would it be possible to add...
  81. Thread: Pick player

    by Greg
    Replies
    7
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    1,095

    Re: Pick player

    Just select Insert > Group of events from the Menu bar :)
  82. Replies
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    Re: User has let go of a button?

    Try negating the action "Repeat while key is pressed", that should work :) Or you can use extension like Key Object, if you need to customize it more.
  83. Thread: Pick player

    by Greg
    Replies
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    1,095

    Re: Pick player

    I would use some Global Value to indicate the amount of players. You can put all events related to the 2nd player in a separete group and at start of frame you just check the Global Value.

    ...
  84. Re: Path movement alternative for simple obstacle

    I would suggest using Alterable Values for that:


    -Alterable Value A of Blade = 0 - Set Blade Y position to Blade Y-1
    Add 1 to Alterable Value B

    -Alterable...
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    Re: [C++]Lacewing Server, Send to Channel

    Ah, okay, thanks for the quick reply ;)
  86. Replies
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    Re: [C++]Lacewing Server, Send to Channel

    Hmm, but that's in Client class. I want the server to send the message to the channel, not the client.
  87. Replies
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    [C++]Lacewing Server, Send to Channel

    Hi!
    I see that in the Lacewing Server extension for MMF there's a function which lets you to send a message to whole channel, but I can't find it anywhere in the Lacewing.h.
    How can I use it in my...
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    Re: Trouble with dropped collectables

    You can also try to remove the "Only one action when event loops" and do something like that:


    -Hits of Chest >= 3 - Create coin at (0,0) from Chest
    Set hits of Chest to 0...
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    Re: Pixel object and fast loop

    Ah, right, that was so easy xD
    Thank you for your help :)
  90. Replies
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    Pixel object and fast loop

    Hi!
    I'm having some weird problems with using the pixel object along with a fast loop:


    1. When pixel at 96, 0 is equal to RGB(255,0,0) => any action

    ...works fine, but...


    1. Start of...
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    Re: Problem sending info with GET object

    Well, it works fine for me too, so I would check some firewall settings on your friend's computer, but it would rather be weird if firewall blocked a thing like this.
    Btw, I think you should add "On...
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    Re: Problem sending info with GET object

    We need an MFA and/or PHP file you use. Otherwise we can't tell anything.
  93. Replies
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    Re: Shoulder buttons on gamepads

    Probably you just need to use an extension like Joypad Object. If I remember good, it can detect something like 32 buttons on your gamepad.

    EDIT:
    Ah, xyzzy was faster xD
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    Re: Looking for movement tutorial/example

    There is a part about creating platforms moving horizontally, so changing them to vertical shouldn't be hard.
  95. Replies
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    Re: Looking for movement tutorial/example

    http://www.clickteam.com/website/usa/img/uploads/tutorials/download/fastloop_plattutorial.zip
    Here's a great platform movement tutorial :)
  96. Replies
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    Re: URGENT Serious problem in MMF2 number 3

    Yeah, everything works fine for me too, no matter how many times I run it.
  97. Thread: Slideshow

    by Greg
    Replies
    10
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    1,945

    Re: Slideshow

    You could add each selected file to a list and then the program would be loading them one by one using the path from the list.
  98. Replies
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    Re: Test position of submarine bug!

    I'd gladly try to help, but I can't download the MFA. There's no download in the link you posted.
  99. Replies
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    Re: a way to scale an entire project

    What do you mean by size? Are you talking about some compression?
  100. Thread: String Comparison

    by Greg
    Replies
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    2,884

    Re: String Comparison

    I'm not sure if I understand, but you can easily compare strings using the "Compare two general values". You just put the strings in the "". And both of the values must be string of course.
    You can...
  101. Thread: Chat Engine

    by Greg
    Replies
    4
    Views
    859

    Re: Chat Engine

    Sorry for the offtopic, but it's just a quick question: Can I change my display name on Clickteam Forums?
  102. Replies
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    Re: Problem with collisions

    Maybe try adding "Pick one of the PB" to those two conditions. If it doesn't help, then I think I'd need to see the mfa.
  103. Replies
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    Re: Problem with collisions

    In both of your conditions you have:

    + Movement Value = 3
    Where is this movement value stored? I think that might be the problem here, or at least it could give us some more details.
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    Re: Mooclick Compatibility

    Wow, I didn't expect it SO soon xD
    Works great, thank you again :)
  105. Replies
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    5,661

    Re: Mooclick Compatibility

    Thank you very much, Jamie, it's gonna be very useful! :D
  106. Thread: Player Position

    by Greg
    Replies
    8
    Views
    1,614

    Re: Player Position

    You need to put an extension called "Sub-Application" into for example frame 1. Then when you want to go to 2nd frame, you just load it into the Sub-Application, so you don't lose any data from the...
  107. Replies
    37
    Views
    5,661

    Re: Mooclick Compatibility

    Oh, you're right! I think MooSock is able to do it, but I've never tried it yet. But it's a good idea, I'll have to give it a try :)
  108. Thread: Player Position

    by Greg
    Replies
    8
    Views
    1,614

    Re: Player Position

    You would need to use Global Values or INI file to save everything and then load it back.
    Or maybe you could use Sub-App, to play the wanted frame within the current one. You could pause the...
  109. Replies
    37
    Views
    5,661

    Re: Mooclick Compatibility

    It won't work xD Tinyurl only creates a short link which works like a domain which later redirects you to the original link. It doesn't compress anything.
  110. Replies
    37
    Views
    5,661

    Re: Mooclick Compatibility

    Umm... I don't think so. POST doesn't have anything to do with an extension like Lacewing, so it would be rather strange to see it there :confused:
  111. Replies
    37
    Views
    5,661

    Re: Mooclick Compatibility

    I've never had any problems with it so far, but even if it does lock up, then I have no other choice at the moment, if I want to send data using POST.

    (Yay, 200th post xD)
  112. Replies
    37
    Views
    5,661

    Re: Mooclick Compatibility

    Ah, I see. So I guess I'm gonna stay with the Live Receiver, until you add the POST option :)
  113. Replies
    37
    Views
    5,661

    Re: Mooclick Compatibility

    I don't really see the point of creating a table with a script. My idea would be to create that table manually (like through PHPMyAdmin) and then you would just need to send all the values of edit...
  114. Replies
    37
    Views
    5,661

    Re: Mooclick Compatibility

    Ouch... I won't be able to help then, since I only have MMF2 Standard...
  115. Replies
    37
    Views
    5,661

    Re: Mooclick Compatibility

    Sorry, but I don't have the DialogBox extension and I can't seem to find it anywhere. Could you please upload it along with the MFA?
  116. Replies
    37
    Views
    5,661

    Re: Mooclick Compatibility

    It won't change anything in this case. You can't run a server application using only an FTP server, either it's MooClick or Lacewing or anything else.
  117. Replies
    37
    Views
    5,661

    Re: Mooclick Compatibility

    I'm currently doing a lot of stuff involving PHP and MMF, so feel free to ask, if you encounter any problem, I'll try to help :)
  118. Replies
    5
    Views
    1,305

    Re: the easiest road to a simple browser game... ?

    You should check if the extensions you use in your application, are compatible with Java/Flash, cause you can later have problems with that.
  119. Replies
    37
    Views
    5,661

    Re: Mooclick Compatibility

    If it's just an FTP server, then no. You need a dedicated server, or you can use some of the public ones.
    But you can use the Get Object to connect with PHP files on your webserver and get data from...
  120. Replies
    11
    Views
    1,973

    Re: My login security design

    I start getting to the conclusion that making any securities is not worth of my effort, cause there's always some way to break it... xD
  121. Replies
    21
    Views
    2,869

    Re: online scores... tutorial + Live receiver...

    http://www.speedyshare.com/files/22040821/LiveReceiver.rar

    Here you go :)
  122. Replies
    11
    Views
    1,973

    Re: My login security design

    I think I've got confused with my own ideas, let me think it over again... XD

    EDIT:
    I've changed it again, but it seems that it's still not good... If somebody logs in, there's gonna be a record...
  123. Replies
    11
    Views
    1,973

    Re: My login security design

    I've changed it a bit, adding some encryptions and expiration of the sessions, you can see it in the first post.
  124. Replies
    11
    Views
    1,973

    Re: My login security design

    Good point, thank you!
    I'm gonna make the sessions expire after some given time, if they're not being used :)
  125. Replies
    11
    Views
    1,973

    My login security design

    Hi, guys, it's me again! :)

    Like maybe you remember, I'm currently designing an online multiplayer game. I'd like to post my design of the client login structure here and ask you, if you see any...
  126. Re: Detecting multiclients using Instance Communicator

    Ah, okay xD
    Thanks for the help :)
  127. Re: Detecting multiclients using Instance Communicator

    What do you mean by "No and yes" then?
  128. Detecting multiclients using Instance Communicator

    Hi!
    Is the Instance Communicator a good way to check for multiple clients of my application running on the same machine? I mean, if such a thing could be easily cheated with some memory changing...
  129. Replies
    4
    Views
    1,092

    Re: multiplayer online with mooclick?

    Awesome, gonna need to check it out after it's released :)
  130. Replies
    4
    Views
    1,092

    Re: multiplayer online with mooclick?

    I'm currently working on a strategic RPG which is gonna be multiplayer online game and I'm using MooClick for it.
    There is a new extension called Lacewing, which I've heard has more features than...
  131. Replies
    7
    Views
    2,323

    Re: Multiplayer Online game and players from LAN

    Thanks, Jamie :) It's always nice to know something useful :)
  132. Replies
    7
    Views
    2,323

    Re: Multiplayer Online game and players from LAN

    What about MOOClick? I'm not really keen on using Lacewing, since I don't know C++ well enough to create my own server for it.

    Edit:
    Nevermind, I've just checked it and it can tell apart players...
  133. Replies
    7
    Views
    2,323

    Multiplayer Online game and players from LAN

    Hello!

    I've stumbled on a serious problem while designing a multiplayer online game. It isn't directly related to Clickteam products, but I hope somebody will be able to help me.

    If somebody...
  134. Replies
    19
    Views
    2,828

    Re: Global Values and Strings

    If you need to handle a lot of values, then I recommend the AssArray Object. This extension allows you to keep a lot of data with an easy access and you can make it Global, by checking an option in...
  135. Thread: Mouse Pointer

    by Greg
    Replies
    12
    Views
    2,472

    Re: Mouse Pointer

    There's a "Cursor object" extension which allows you to change the shape of your mouse pointer. It even allows you to load a custom image as a shape.
  136. Thread: Font smoothing

    by Greg
    Replies
    6
    Views
    1,174

    Re: Font smoothing

    I'm not sure if I understand, but maybe Anti-aliasing is what you mean? There's a checkbox that let's you to turn it on/off in the properties of String.
  137. Thread: Minor request

    by Greg
    Replies
    8
    Views
    1,199

    Re: Minor request

    If I set it to Central European, polish diacritcs work perfectly.
  138. Thread: Minor request

    by Greg
    Replies
    8
    Views
    1,199

    Re: Minor request

    No, I don't mean default font. I mean default SCRIPT. Like Central European, Western, Greek and so on. That's all what I mean, but what RayMarble said, also sounds very useful :)
  139. Thread: Minor request

    by Greg
    Replies
    8
    Views
    1,199

    Minor request

    Hi!
    My request applies to the comments system in MMF2. Would it be possible to choose the default script for all the new comments? It's a bit annoying to change it each time I add a comment :P
  140. Replies
    3
    Views
    885

    Re: Lacking function in the event editor

    Your solution doesn't work for me, but that's not the point of this subject.
    Like I said, I've already solved this problem, but I just think it would be much easier to be able to get the number of...
  141. Replies
    3
    Views
    885

    Lacking function in the event editor

    Hi!
    Yesterday I've noticed that I can create an event like:


    -Number of objects("Active") in a zone (blah, blah) = x ---> ...

    ...but I can't do something like this:


    -Some event ---> Set...
  142. Thread: Timer Control?

    by Greg
    Replies
    2
    Views
    570

    Re: Timer Control?

    -If "Ball" leaves the bottom of the play area > Set Y("Character") to Random(Frame Height), Set Alterable Value A("Character") to 1

    -Alterable Value A("Character") = 1
    +Every 1 second > Add 1 to...
  143. Replies
    0
    Views
    689

    Synchronizing music

    Hello!

    I didn't find a topic with my problem so here it is. I'm trying to create a music game in MMF2. I already have the very good sync using the frame rate independence, but I also need a sync...
  144. Replies
    2
    Views
    664

    Re: Disregarded floating point number

    I don't think it's a bug. By adding ".0" you decide whether you need an integer or a float type of value.
  145. Replies
    1
    Views
    730

    Float ignored in Global Values settings

    Hello,
    I've just found out that when I put some float number as default in the application properties, it becomes integer after running the application.
    However, if I set a Global Value to a float...
  146. Thread: Perfect time sync

    by Greg
    Replies
    9
    Views
    1,266

    Re: Perfect time

    It works great!! THANK YOU SO MUCH, SEELE! :D
  147. Thread: Perfect time sync

    by Greg
    Replies
    9
    Views
    1,266

    Re: Perfect time

    According to your tutorial I tried something like this:



    -Always -> Start loop "sync" Floor((timer-ticks)/(1000.0/Core speed)) times. & Add Floor((timer-ticks)/(1000.0/Core speed))*...
  148. Thread: Perfect time sync

    by Greg
    Replies
    9
    Views
    1,266

    Re: Perfect time

    Hmm, Onu doesn't really change anything. If I play some OGG file and set an event:


    -CurrentTimeMS("Onu", 0) = 496

    It doesn't do anything :(

    I don't think it's related to music, since I...
  149. Thread: Perfect time sync

    by Greg
    Replies
    9
    Views
    1,266

    Perfect time sync

    Hello!
    I searched through the forums for this and I've found a few people writing about this thing, but the problem still stays unsolved for me, so here's my question:

    What can I do to get a...
  150. Thread: online

    by Greg
    Replies
    12
    Views
    1,426

    Re: online

    I made a few online action games and I can say that you MUST use UDP for sending movement. It is unsecured and there is no guarantee you'll receive it, SO you have to send data in a continuous loop....
  151. Thread: online

    by Greg
    Replies
    12
    Views
    1,426

    Re: online

    Well, if it's going to be used on the LAN only, then he can use the TCP :P
    MOOGame is technically the same thing what MOOClick, so why not use it instead and make it work also outside the LAN? :P
  152. Thread: online

    by Greg
    Replies
    12
    Views
    1,426

    Re: online

    I didn't mean it won't work in LAN. Sending data through UDP doesn't work outside the LAN neither. MOOClick just has a bug that disables it and since it's an action game, he has to use UDP to send...
  153. Thread: online

    by Greg
    Replies
    12
    Views
    1,426

    Re: online

    Argh... you can't use MooClick, cause you need to send data through UDP port, since it's an action game, and MooClick doesn't support it (there's a bug which disallows you to do it).
    You need to use...
  154. Replies
    10
    Views
    1,266

    Re: Suggestion - Local Values for every frame

    I know, it's just an idea :) Clickteam has a lot of work with HWA, because they said it'll be in December, but they didn't tell which year xDDD Heh, just joking xD I know there's a lot of work with...
  155. Replies
    10
    Views
    1,266

    Re: Suggestion - Local Values for every frame

    I see you didn't read my whole post :/ I wrote that I know many ways to do that, but it would be just more convenient if we could define local values as we do it with Global Values.
  156. Replies
    10
    Views
    1,266

    Suggestion - Local Values for every frame

    Hi!
    In MMF we already have Global Values, but I think it would be cool if we'll have something like Local Values :P It would be the same thing like Global Values, but they could be definied for...
  157. Replies
    4
    Views
    1,204

    Re: modules in MMF (like in c++ and others)

    I think it's a very good idea :)
  158. Replies
    9
    Views
    3,648

    Re: MooGame Examples?? does anybody have here?

    Thanks, Jeff :D No problem :) I don't mind anything ;)
  159. Replies
    9
    Views
    3,648

    Re: MooGame Examples?? does anybody have here?

    I just made one sometime ago. I hope it'll help you :)

    http://helga.zsl.gda.pl/~gbrose/moogameexample.zip
  160. Replies
    25
    Views
    4,848

    Re: Fast loop slowdown on one pc

    Me neither.
  161. Replies
    25
    Views
    4,848

    Re: Fast loop slowdown on one pc

    I am using AMD Sempron. You can send that application to me, and I'll tell you if I also have this slowdown.
  162. Thread: Joypad Problem

    by Greg
    Replies
    4
    Views
    652

    Re: Joypad Problem

    You can change Joypad input by pressing CTRL+Y during the runtime, or through the Player object in the event editor.
  163. Replies
    6
    Views
    942

    Re: Regarding in-game menu?

    I'm not sure, if I understand you, but you can make your menu in the application properties on the "Window" tap. There is an "Edit" button, which allows you to change all of the standard options in...
  164. Thread: Java Pong

    by Greg
    Replies
    20
    Views
    3,719

    Re: Java Pong

    I also have Vista and the samples are playing at every collision (with the wall, or with the bats).
  165. Replies
    12
    Views
    2,065

    Re: Cut an image into squares

    No problem :) But you should also wait for other users response, because there may be some easier way to do it :) Also, if I figure something out, I will tell you about it ;)
  166. Replies
    12
    Views
    2,065

    Re: Cut an image into squares

    As far as I know, you can set area dimensions in the Screen Capture Object.
  167. Replies
    12
    Views
    2,065

    Re: Cut an image into squares

    You can use Screen Capture object to make screenshots of some areas, save them and load into new Actives.
    But I think that there is some better way to do it.
  168. Replies
    8
    Views
    1,059

    Re: [Request] Icons with names

    Hmm... it's a good idea :) Maybe it could be even added too the next build, if it's not to much work :D
  169. Re: Bug in the event editor - way to reproduce it.

    Yay! Finally! :D Thanks a lot! :D
  170. Thread: moo click object

    by Greg
    Replies
    20
    Views
    2,714

    Re: moo click object

    I made an example how to create a simple online game using MOOGame. I hope it'll help you :)

    http://helga.zsl.gda.pl/~gbrose/moogameexample.zip
  171. Thread: moo click object

    by Greg
    Replies
    20
    Views
    2,714

    Re: moo click object

    I don't see any problem in making online game. I am making one right now using MOOGame and everything works perfectly. MOOGame doesn't have any bugs, except for Dead Reckoning which is not working...
  172. Thread: moo click object

    by Greg
    Replies
    20
    Views
    2,714

    Re: moo click object

    MooClick is not good for online games, because it has a bug in sending UDP packets, which are necessary if you are going to make some action game, where you need synch. MOOGame has this option, so I...
  173. Replies
    3
    Views
    698

    Re: Active Object Visibility

    In other words, you are trying to do a mask. I think you'll have to use some extension, or you can just add that line to that windows.
  174. Replies
    7
    Views
    1,154

    Re: Where can I get music for MMF2??

    I would recommend you site www.modules.pl :) You can find a lot of MOD music there and use it in your MMF2 applications :)
  175. Replies
    3
    Views
    957

    Re: High Score Table Problem

    Works perfectly for me. I have no idea what could be a reason of that bug on your machine :/
  176. Replies
    6
    Views
    1,076

    Re: Fireball / comet needed

    Flame object will be perfect for it, but it's taking a lot of memory in MMF2 applications :/ After release of HWA, it'll be much better :)
  177. Replies
    31
    Views
    3,951

    Re: Ways for INIs to save multiple game files?

    Well, I can't do much more without looking at the source :( If you want to, you can send me your MFA file and I'll try to tell you what's wrong.
  178. Replies
    31
    Views
    3,951

    Re: Ways for INIs to save multiple game files?

    It seems that you didn't add "\" after "Gamedata".
  179. Replies
    16
    Views
    1,959

    Re: a real online game

    UDP works perfectly in MOOGame. I am now making an action online game and I'm using MOOGame to it.
  180. Replies
    16
    Views
    1,959

    Re: a real online game

    My advice is to use MooGame, instead of MooClick, because MooClick has a very serious bug, that disable sending data on UDP channels. If you're making some action game, where you need a real good...
  181. Replies
    31
    Views
    3,951

    Re: Ways for INIs to save multiple game files?

    If your MFA, or EXE file is in the C:\Program Files\Game Title, then you don't have to add "Game Title\". It'll be specified by Apppath$.
    In that way you made it, it would save INIs to folder ...
  182. Replies
    31
    Views
    3,951

    Re: Ways for INIs to save multiple game files?

    Set current file to
    Apppath$+"your_folder\"+text from Edit Object

    Apppath$ takes a full path to your game. Then you can add folder, which in you want to save your files and finally add the...
  183. Replies
    31
    Views
    3,951

    Re: Ways for INIs to save multiple game files?

    I always use Tree Control Object to display all of the INI files in the folder. Then player can choose a file, which he wants to load.
  184. Bug in the event editor - way to reproduce it.

    Hello.
    I finally got a way to reproduce the bug, which always select top condition in the event editor.
    Make event with 2 or more conditions. Then change the order of them and click the save...
  185. Replies
    2
    Views
    667

    Re: multiple hi score objects

    It's possible, but you'll have to save the scores manually to INI files. Then you'll need only one Hi-Score object, and load hiscores to it, from INI files (Insert hiscore - "name1"("INI"),...
  186. Replies
    83
    Views
    10,858

    Re: [request] wii mote/camecube controller

    Great extension! :D Maybe next you could make EyeToy controller? :D
  187. Replies
    2
    Views
    593

    Re: [Request] Joypad extension with vibrations

    Wow, fast reply xD Sorry, I didn't know what means "Force Feedback" xD
  188. Replies
    2
    Views
    593

    [Request] Joypad extension with vibrations

    Hi!
    I noticed, that Joypad object doesn't allow to use vibrations in Joypads. I hope, we'll have extension with that function soon :)
  189. Replies
    5
    Views
    1,113

    Re: MOD sound support - it's way too quiet!!

    I reported it a looooong time ago and I didn't get any answer about fixing it :/ But we should wait till HWA will be finished :D I hope then Clickteam will start fixing all of our reported bugs :)
  190. Replies
    2
    Views
    1,185

    Re: MooGame: Does object tracking send all values?

    I think that you can send only Alterable Values A,B and C.
  191. Replies
    15
    Views
    2,585

    Re: Top condition always selected

    Nope, it's not what we are talking about.
  192. Replies
    15
    Views
    2,585

    Re: Top condition always selected

    ??
    I thought there is one Event Editor xDDDDDDDD
  193. Replies
    15
    Views
    2,585

    Re: Top condition always selected

    I reported it a long time ago, but I didn't get any answer...
    You can go to next frame, and back to previous. Then it works fine.
  194. Replies
    14
    Views
    3,367

    Re: HWA Beta or just me?

    Don't use HWA, because it's only Beta and it's full of bugs :D Report this in the HWA topic, and till the final version of HWA, I recommend using "normal" MMF2 :)
  195. Replies
    12
    Views
    2,731

    Re: No particle engine?

    You can use the Particle Spray Object :)
  196. Thread: Very strange bug

    by Greg
    Replies
    1
    Views
    826

    Very strange bug

    Hi!
    Just one moment ago, I had a very strange bug in MMF2 (without HWA).
    I added a new Active to a frame and setup transition to Fade In. Next I added an action to destroy other objects, and create...
  197. Thread: MMF2 HWA Beta 1e

    by Greg
    Replies
    59
    Views
    15,947

    Re: MMF2 HWA Beta 1e

    I tried to, but now I'm on XP and I can't reproduce it. I will try it in the Monday.
  198. Thread: MMF2 HWA Beta 1e

    by Greg
    Replies
    59
    Views
    15,947

    Re: MMF2 HWA Beta 1e

    I had this bug with Particle Spray object on Windows Vista. On Windows XP everything seems to be ok.
    The Crash while opening the frame through Storyboard is also only on Windows Vista.
  199. Thread: Change animation

    by Greg
    Replies
    3
    Views
    812

    Re: Change animation

    I know there is "Use a calculation" button, but if I enter there a number, and run my application, animation doesn't change... And I think it's a little bug :P
  200. Thread: Change animation

    by Greg
    Replies
    3
    Views
    812

    Change animation

    I noticed that I can't change animation sequence using the calculation. Could you fix it? It's important for me.
    Thanks :)
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